64 lines
1.9 KiB
Zig
64 lines
1.9 KiB
Zig
const std = @import("std");
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const tomlz = @import("tomlz");
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const Allocator = std.mem.Allocator;
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const log = std.log.scoped(.Config);
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var state: Config = .{};
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const Config = struct {
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// FIXME: tomlz expects these to be case sensitive
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host: Host = .{},
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guest: Guest = .{},
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debug: Debug = .{},
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/// Settings related to the Computer the Emulator is being run on
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const Host = struct {
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/// Using Nearest-Neighbor, multiply the resolution of the GBA Window
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win_scale: i64 = 3,
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/// Enable Vsync
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///
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/// Note: This does not affect whether Emulation is synced to 59Hz
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vsync: bool = true,
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/// Mute ZBA
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mute: bool = false,
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};
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// Settings realted to the emulation itself
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const Guest = struct {
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/// Whether Emulation thread to sync to Audio Callbacks
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audio_sync: bool = true,
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/// Whether Emulation thread should sync to 59Hz
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video_sync: bool = true,
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/// Whether RTC I/O should always be enabled
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force_rtc: bool = false,
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/// Skip BIOS
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skip_bios: bool = false,
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};
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/// Settings related to debugging ZBA
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const Debug = struct {
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/// Enable CPU Trace logs
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cpu_trace: bool = false,
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/// If false and ZBA is built in debug mode, ZBA will panic on unhandled I/O
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unhandled_io: bool = true,
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};
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};
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pub fn config() *const Config {
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return &state;
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}
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/// Reads a config file and then loads it into the global state
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pub fn load(allocator: Allocator, file_path: []const u8) !void {
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var config_file = try std.fs.cwd().openFile(file_path, .{});
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defer config_file.close();
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log.info("loaded from {s}", .{file_path});
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const contents = try config_file.readToEndAlloc(allocator, try config_file.getEndPos());
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defer allocator.free(contents);
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state = try tomlz.parser.decode(Config, allocator, contents);
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}
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