Add a GUI to ZBA #7
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@ -15,14 +15,13 @@ This is a simple (read: incomplete) for-fun long-term project. I hope to get "mo
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- [x] Affine Sprites
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- [x] Affine Sprites
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- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
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- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
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- [ ] Audio Resampler (Having issues with SDL2's)
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- [ ] Audio Resampler (Having issues with SDL2's)
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- [x] Immediate Mode GUI (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/imgui))
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- [ ] Refactoring for easy-ish perf boosts
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- [ ] Refactoring for easy-ish perf boosts
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## Usage
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## Usage
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As it currently exists, ZBA is run from the terminal. In your console of choice, type `./zba --help` to see what you can do.
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As it currently exists, ZBA is run from the terminal. In your console of choice, type `./zba --help` to see what you can do.
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I typically find myself typing `./zba -b ./bin/bios.bin ./bin/test/suite.gba` to see how badly my "cool new feature" broke everything else.
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I typically find myself typing `./zba -b ./bin/bios.bin` and then going to File -> Insert ROM to load the title of my choice.
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Need a BIOS? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)?
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Need a BIOS? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)?
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@ -179,23 +179,30 @@ pub fn write(self: *Self, comptime T: type, word_count: u16, address: u32, value
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}
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}
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}
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}
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pub fn init(allocator: Allocator, cpu: *Arm7tdmi, rom_path: []const u8, save_path: ?[]const u8) !Self {
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pub fn init(allocator: Allocator, cpu: *Arm7tdmi, maybe_rom: ?[]const u8, maybe_save: ?[]const u8) !Self {
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const file = try std.fs.cwd().openFile(rom_path, .{});
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const Device = Gpio.Device;
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defer file.close();
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const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos());
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const items: struct { []u8, [12]u8, Backup.Kind, Device.Kind } = if (maybe_rom) |file_path| blk: {
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const title = file_buf[0xA0..0xAC].*;
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const file = try std.fs.cwd().openFile(file_path, .{});
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const kind = Backup.guess(file_buf);
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defer file.close();
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const device = if (config.config().guest.force_rtc) .Rtc else guessDevice(file_buf);
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logHeader(file_buf, title);
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const buffer = try file.readToEndAlloc(allocator, try file.getEndPos());
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const title = buffer[0xA0..0xAC];
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logHeader(buffer, title);
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const device_kind = if (config.config().guest.force_rtc) .Rtc else guessDevice(buffer);
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break :blk .{ buffer, title.*, Backup.guess(buffer), device_kind };
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} else .{ try allocator.alloc(u8, 0), [_]u8{0} ** 12, .None, .None };
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const title = items[1];
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return .{
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return .{
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.buf = file_buf,
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.buf = items[0],
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.allocator = allocator,
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.allocator = allocator,
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.title = title,
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.title = title,
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.backup = try Backup.init(allocator, kind, title, save_path),
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.backup = try Backup.init(allocator, items[2], title, maybe_save),
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.gpio = try Gpio.init(allocator, cpu, device),
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.gpio = try Gpio.init(allocator, cpu, items[3]),
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};
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};
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}
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}
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@ -223,11 +230,11 @@ fn guessDevice(buf: []const u8) Gpio.Device.Kind {
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return .None;
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return .None;
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}
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}
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fn logHeader(buf: []const u8, title: [12]u8) void {
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fn logHeader(buf: []const u8, title: *const [12]u8) void {
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const ver = buf[0xBC];
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const version = buf[0xBC];
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log.info("Title: {s}", .{title});
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log.info("Title: {s}", .{title});
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if (ver != 0) log.info("Version: {}", .{ver});
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if (version != 0) log.info("Version: {}", .{version});
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log.info("Game Code: {s}", .{buf[0xAC..0xB0]});
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log.info("Game Code: {s}", .{buf[0xAC..0xB0]});
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log.info("Maker Code: {s}", .{buf[0xB0..0xB2]});
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log.info("Maker Code: {s}", .{buf[0xB0..0xB2]});
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@ -32,7 +32,7 @@ pub const Backup = struct {
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flash: Flash,
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flash: Flash,
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eeprom: Eeprom,
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eeprom: Eeprom,
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const Kind = enum {
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pub const Kind = enum {
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Eeprom,
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Eeprom,
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Sram,
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Sram,
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Flash,
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Flash,
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@ -139,7 +139,7 @@ pub fn main() void {
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fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths {
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fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths {
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const rom_path = romPath(result);
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const rom_path = romPath(result);
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log.info("ROM path: {s}", .{rom_path});
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log.info("ROM path: {?s}", .{rom_path});
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const bios_path = result.args.bios;
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const bios_path = result.args.bios;
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if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.warn("No BIOS provided", .{});
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if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.warn("No BIOS provided", .{});
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@ -188,10 +188,10 @@ fn ensureConfigDirExists(config_path: []const u8) !void {
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try dir.makePath("zba");
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try dir.makePath("zba");
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}
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}
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fn romPath(result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) []const u8 {
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fn romPath(result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) ?[]const u8 {
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return switch (result.positionals.len) {
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return switch (result.positionals.len) {
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0 => null,
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1 => result.positionals[0],
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1 => result.positionals[0],
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0 => exitln("ZBA requires a path to a GamePak ROM", .{}),
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else => exitln("ZBA received too many positional arguments.", .{}),
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else => exitln("ZBA received too many positional arguments.", .{}),
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};
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};
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}
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}
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@ -50,7 +50,7 @@ pub fn escape(title: [12]u8) [12]u8 {
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}
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}
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pub const FilePaths = struct {
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pub const FilePaths = struct {
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rom: []const u8,
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rom: ?[]const u8,
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bios: ?[]const u8,
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bios: ?[]const u8,
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save: ?[]const u8,
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save: ?[]const u8,
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};
|
};
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Loading…
Reference in New Issue