Add a GUI to ZBA #7

Merged
paoda merged 24 commits from imgui into main 2023-03-11 03:18:15 +00:00
5 changed files with 27 additions and 21 deletions
Showing only changes of commit 2629d15e2f - Show all commits

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@ -15,14 +15,13 @@ This is a simple (read: incomplete) for-fun long-term project. I hope to get "mo
- [x] Affine Sprites - [x] Affine Sprites
- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window)) - [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
- [ ] Audio Resampler (Having issues with SDL2's) - [ ] Audio Resampler (Having issues with SDL2's)
- [x] Immediate Mode GUI (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/imgui))
- [ ] Refactoring for easy-ish perf boosts - [ ] Refactoring for easy-ish perf boosts
## Usage ## Usage
As it currently exists, ZBA is run from the terminal. In your console of choice, type `./zba --help` to see what you can do. As it currently exists, ZBA is run from the terminal. In your console of choice, type `./zba --help` to see what you can do.
I typically find myself typing `./zba -b ./bin/bios.bin ./bin/test/suite.gba` to see how badly my "cool new feature" broke everything else. I typically find myself typing `./zba -b ./bin/bios.bin` and then going to File -> Insert ROM to load the title of my choice.
Need a BIOS? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)? Need a BIOS? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)?

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@ -179,23 +179,30 @@ pub fn write(self: *Self, comptime T: type, word_count: u16, address: u32, value
} }
} }
pub fn init(allocator: Allocator, cpu: *Arm7tdmi, rom_path: []const u8, save_path: ?[]const u8) !Self { pub fn init(allocator: Allocator, cpu: *Arm7tdmi, maybe_rom: ?[]const u8, maybe_save: ?[]const u8) !Self {
const file = try std.fs.cwd().openFile(rom_path, .{}); const Device = Gpio.Device;
const items: struct { []u8, [12]u8, Backup.Kind, Device.Kind } = if (maybe_rom) |file_path| blk: {
const file = try std.fs.cwd().openFile(file_path, .{});
defer file.close(); defer file.close();
const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos()); const buffer = try file.readToEndAlloc(allocator, try file.getEndPos());
const title = file_buf[0xA0..0xAC].*; const title = buffer[0xA0..0xAC];
const kind = Backup.guess(file_buf); logHeader(buffer, title);
const device = if (config.config().guest.force_rtc) .Rtc else guessDevice(file_buf);
logHeader(file_buf, title); const device_kind = if (config.config().guest.force_rtc) .Rtc else guessDevice(buffer);
break :blk .{ buffer, title.*, Backup.guess(buffer), device_kind };
} else .{ try allocator.alloc(u8, 0), [_]u8{0} ** 12, .None, .None };
const title = items[1];
return .{ return .{
.buf = file_buf, .buf = items[0],
.allocator = allocator, .allocator = allocator,
.title = title, .title = title,
.backup = try Backup.init(allocator, kind, title, save_path), .backup = try Backup.init(allocator, items[2], title, maybe_save),
.gpio = try Gpio.init(allocator, cpu, device), .gpio = try Gpio.init(allocator, cpu, items[3]),
}; };
} }
@ -223,11 +230,11 @@ fn guessDevice(buf: []const u8) Gpio.Device.Kind {
return .None; return .None;
} }
fn logHeader(buf: []const u8, title: [12]u8) void { fn logHeader(buf: []const u8, title: *const [12]u8) void {
const ver = buf[0xBC]; const version = buf[0xBC];
log.info("Title: {s}", .{title}); log.info("Title: {s}", .{title});
if (ver != 0) log.info("Version: {}", .{ver}); if (version != 0) log.info("Version: {}", .{version});
log.info("Game Code: {s}", .{buf[0xAC..0xB0]}); log.info("Game Code: {s}", .{buf[0xAC..0xB0]});
log.info("Maker Code: {s}", .{buf[0xB0..0xB2]}); log.info("Maker Code: {s}", .{buf[0xB0..0xB2]});

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@ -32,7 +32,7 @@ pub const Backup = struct {
flash: Flash, flash: Flash,
eeprom: Eeprom, eeprom: Eeprom,
const Kind = enum { pub const Kind = enum {
Eeprom, Eeprom,
Sram, Sram,
Flash, Flash,

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@ -139,7 +139,7 @@ pub fn main() void {
fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, &params, clap.parsers.default)) !FilePaths { fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, &params, clap.parsers.default)) !FilePaths {
const rom_path = romPath(result); const rom_path = romPath(result);
log.info("ROM path: {s}", .{rom_path}); log.info("ROM path: {?s}", .{rom_path});
const bios_path = result.args.bios; const bios_path = result.args.bios;
if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.warn("No BIOS provided", .{}); if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.warn("No BIOS provided", .{});
@ -188,10 +188,10 @@ fn ensureConfigDirExists(config_path: []const u8) !void {
try dir.makePath("zba"); try dir.makePath("zba");
} }
fn romPath(result: *const clap.Result(clap.Help, &params, clap.parsers.default)) []const u8 { fn romPath(result: *const clap.Result(clap.Help, &params, clap.parsers.default)) ?[]const u8 {
return switch (result.positionals.len) { return switch (result.positionals.len) {
0 => null,
1 => result.positionals[0], 1 => result.positionals[0],
0 => exitln("ZBA requires a path to a GamePak ROM", .{}),
else => exitln("ZBA received too many positional arguments.", .{}), else => exitln("ZBA received too many positional arguments.", .{}),
}; };
} }

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@ -50,7 +50,7 @@ pub fn escape(title: [12]u8) [12]u8 {
} }
pub const FilePaths = struct { pub const FilePaths = struct {
rom: []const u8, rom: ?[]const u8,
bios: ?[]const u8, bios: ?[]const u8,
save: ?[]const u8, save: ?[]const u8,
}; };