Configure SDL2 to use OpenGL #4
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@ -246,7 +246,7 @@ pub const Gui = struct {
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fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque {
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_ = ctx;
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return SDL.SDL_GL_GetProcAddress(@ptrCast([*c]const u8, proc));
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return SDL.SDL_GL_GetProcAddress(proc.ptr);
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}
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};
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