Configure SDL2 to use OpenGL #4
| @@ -31,8 +31,8 @@ pub fn build(b: *std.build.Builder) void { | |||||||
|     // TOML Library |     // TOML Library | ||||||
|     exe.addPackagePath("toml", "lib/zig-toml/src/toml.zig"); |     exe.addPackagePath("toml", "lib/zig-toml/src/toml.zig"); | ||||||
|  |  | ||||||
|     // OpenGL Bindings |     // OpenGL 3.3 Bindings | ||||||
|     exe.addPackagePath("gl", "lib/gl_4v5.zig"); |     exe.addPackagePath("gl", "lib/gl.zig"); | ||||||
|  |  | ||||||
|     // Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig |     // Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig | ||||||
|     const sdk = Sdk.init(b); |     const sdk = Sdk.init(b); | ||||||
|   | |||||||
										
											
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