Configure SDL2 to use OpenGL #4
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@ -31,8 +31,8 @@ pub fn build(b: *std.build.Builder) void {
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// TOML Library
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// TOML Library
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exe.addPackagePath("toml", "lib/zig-toml/src/toml.zig");
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exe.addPackagePath("toml", "lib/zig-toml/src/toml.zig");
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// OpenGL Bindings
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// OpenGL 3.3 Bindings
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exe.addPackagePath("gl", "lib/gl_4v5.zig");
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exe.addPackagePath("gl", "lib/gl.zig");
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// Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
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// Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
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const sdk = Sdk.init(b);
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const sdk = Sdk.init(b);
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