Implement RTC #1
|
@ -316,7 +316,7 @@ const Gpio = struct {
|
|||
};
|
||||
|
||||
/// GBA Real Time Clock
|
||||
const Clock = struct {
|
||||
pub const Clock = struct {
|
||||
const This = @This();
|
||||
|
||||
writer: Writer,
|
||||
|
@ -501,11 +501,14 @@ const Clock = struct {
|
|||
.cpu = cpu,
|
||||
.gpio = gpio, // Can't use Arm7tdmi ptr b/c not initialized yet
|
||||
};
|
||||
|
||||
cpu.sched.push(.RealTimeClock, 1 << 24); // Every Second
|
||||
}
|
||||
|
||||
fn updateRealTime(self: *This) void {
|
||||
const now = DateTime.now();
|
||||
pub fn updateTime(self: *This) void {
|
||||
self.cpu.sched.push(.RealTimeClock, 1 << 24); // Reschedule
|
||||
|
||||
const now = DateTime.now();
|
||||
self.year = toBcd(u8, @intCast(u8, now.date.year - 2000));
|
||||
self.month = toBcd(u5, now.date.month);
|
||||
self.day = toBcd(u3, now.date.day);
|
||||
|
|
|
@ -2,6 +2,7 @@ const std = @import("std");
|
|||
|
||||
const Bus = @import("Bus.zig");
|
||||
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
|
||||
const Clock = @import("bus/GamePak.zig").Clock;
|
||||
|
||||
const Order = std.math.Order;
|
||||
const PriorityQueue = std.PriorityQueue;
|
||||
|
@ -60,6 +61,13 @@ pub const Scheduler = struct {
|
|||
3 => cpu.bus.apu.ch4.channelTimerOverflow(late),
|
||||
}
|
||||
},
|
||||
.RealTimeClock => {
|
||||
const device = &cpu.bus.pak.gpio.device;
|
||||
if (device.kind != .Rtc or device.ptr == null) return;
|
||||
|
||||
const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), device.ptr.?));
|
||||
clock.updateTime();
|
||||
},
|
||||
.FrameSequencer => cpu.bus.apu.tickFrameSequencer(late),
|
||||
.SampleAudio => cpu.bus.apu.sampleAudio(late),
|
||||
.HBlank => cpu.bus.ppu.handleHBlankEnd(cpu, late), // The end of a HBlank
|
||||
|
@ -118,4 +126,5 @@ pub const EventKind = union(enum) {
|
|||
SampleAudio,
|
||||
FrameSequencer,
|
||||
ApuChannel: u2,
|
||||
RealTimeClock,
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue