Implement RTC #1
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@ -6,6 +6,8 @@ const Bit = @import("bitfield").Bit;
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const Bitfield = @import("bitfield").Bitfield;
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const Bitfield = @import("bitfield").Bitfield;
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const Backup = @import("backup.zig").Backup;
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const Backup = @import("backup.zig").Backup;
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const Allocator = std.mem.Allocator;
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const Allocator = std.mem.Allocator;
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const force_rtc = @import("../emu.zig").force_rtc;
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const log = std.log.scoped(.GamePak);
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const log = std.log.scoped(.GamePak);
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const Self = @This();
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const Self = @This();
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@ -23,7 +25,7 @@ pub fn init(allocator: Allocator, cpu: *Arm7tdmi, rom_path: []const u8, save_pat
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const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos());
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const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos());
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const title = file_buf[0xA0..0xAC].*;
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const title = file_buf[0xA0..0xAC].*;
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const kind = Backup.guessKind(file_buf);
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const kind = Backup.guessKind(file_buf);
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const device = guessDevice(file_buf);
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const device = if (force_rtc) .Rtc else guessDevice(file_buf);
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logHeader(file_buf, &title);
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logHeader(file_buf, &title);
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@ -18,6 +18,7 @@ const sync_video: RunKind = .LimitedFPS; // Configure Video Sync
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pub const win_scale = 3; // 1x, 2x, 3x, etc. Window Scaling
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pub const win_scale = 3; // 1x, 2x, 3x, etc. Window Scaling
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pub const cpu_logging = false; // Enable detailed CPU logging
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pub const cpu_logging = false; // Enable detailed CPU logging
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pub const allow_unhandled_io = true; // Only relevant in Debug Builds
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pub const allow_unhandled_io = true; // Only relevant in Debug Builds
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pub const force_rtc = false;
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// 228 Lines which consist of 308 dots (which are 4 cycles long)
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// 228 Lines which consist of 308 dots (which are 4 cycles long)
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const cycles_per_frame: u64 = 228 * (308 * 4); //280896
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const cycles_per_frame: u64 = 228 * (308 * 4); //280896
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Reference in New Issue