3 Commits

Author SHA1 Message Date
2f2c03b96d chore: add test for RingBuffer 2022-12-10 01:02:59 -04:00
9a2b7a48c0 tmp: removed audio resampler 2022-12-09 22:16:51 -04:00
fe908a6ea9 feat(util): implement RingBuffer 2022-12-09 22:16:51 -04:00
34 changed files with 2919 additions and 3281 deletions

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@@ -14,8 +14,7 @@ jobs:
build:
strategy:
matrix:
# os: [ubuntu-latest, windows-latest, macos-latest]
os: [ubuntu-latest, windows-latest]
os: [ubuntu-latest, windows-latest, macos-latest]
runs-on: ${{matrix.os}}
steps:
- uses: goto-bus-stop/setup-zig@v2
@@ -38,9 +37,9 @@ jobs:
brew install sdl2
- uses: actions/checkout@v3
with:
submodules: recursive
submodules: true
- name: build
run: zig build -Doptimize=ReleaseSafe -Dcpu=baseline
run: zig build -Drelease-safe
- name: upload
uses: actions/upload-artifact@v3
with:
@@ -51,7 +50,7 @@ jobs:
steps:
- uses: actions/checkout@v3
with:
submodules: recursive
submodules: true
- uses: goto-bus-stop/setup-zig@v2
with:
version: master

3
.gitmodules vendored
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@@ -13,6 +13,3 @@
[submodule "lib/zig-toml"]
path = lib/zig-toml
url = https://github.com/aeronavery/zig-toml
[submodule "lib/zba-gdbstub"]
path = lib/zba-gdbstub
url = https://git.musuka.dev/paoda/zba-gdbstub

8
.vscode/extensions.json vendored Normal file
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@@ -0,0 +1,8 @@
{
"recommendations": [
"augusterame.zls-vscode",
"usernamehw.errorlens",
"vadimcn.vscode-lldb",
"dan-c-underwood.arm"
]
}

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@@ -10,10 +10,10 @@ This is a simple (read: incomplete) for-fun long-term project. I hope to get "mo
### TODO
- [x] Affine Sprites
- [ ] Affine Sprites
- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
- [ ] Audio Resampler (Having issues with SDL2's)
- [x] Immediate Mode GUI (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/imgui))
- [ ] Immediate Mode GUI
- [ ] Refactoring for easy-ish perf boosts
## Usage
@@ -77,7 +77,7 @@ arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
## Compiling
Most recently built on Zig [v0.11.0-dev.1580+a5b34a61a](https://github.com/ziglang/zig/tree/a5b34a61a)
Most recently built on Zig [0.11.0-dev.368+1829b6eab](https://github.com/ziglang/zig/tree/1829b6eab)
### Dependencies
@@ -91,17 +91,17 @@ zig-datetime | <https://github.com/frmdstryr/zig-datetime>
`bitfields.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
`gl.zig` | <https://github.com/MasterQ32/zig-opengl>
Use `git submodule update --init` from the project root to pull the git relevant git submodules
Use `git submodule update --init` from the project root to pull the git submodules `SDL.zig`, `zig-clap`, `known-folders`, `zig-toml` and `zig-datetime`
Be sure to provide SDL2 using:
- Linux: Your distro's package manager
- macOS: ¯\\\_(ツ)_/¯ (try [this formula](https://formulae.brew.sh/formula/sdl2)?)
- MacOS: ¯\\\_(ツ)_/¯
- Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`)
`SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2.
Once you've got all the dependencies, execute `zig build -Doptimize=ReleaseSafe`. The executable is located at `zig-out/bin/`.
Once you've got all the dependencies, execute `zig build -Drelease-fast`. The executable is located at `zig-out/bin/`.
## Controls

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@@ -1,55 +1,54 @@
const std = @import("std");
const builtin = @import("builtin");
const Sdk = @import("lib/SDL.zig/Sdk.zig");
const Gdbstub = @import("lib/zba-gdbstub/build.zig");
pub fn build(b: *std.build.Builder) void {
// Minimum Zig Version
const min_ver = std.SemanticVersion.parse("0.11.0-dev.1580+a5b34a61a") catch return; // https://github.com/ziglang/zig/commit/a5b34a61a
const min_ver = std.SemanticVersion.parse("0.11.0-dev.323+30eb2a175") catch return; // https://github.com/ziglang/zig/commit/30eb2a175
if (builtin.zig_version.order(min_ver).compare(.lt)) {
std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })});
std.os.exit(1);
}
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "zba",
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
// Standard release options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
const mode = b.standardReleaseOptions();
const exe = b.addExecutable("zba", "src/main.zig");
exe.setMainPkgPath("."); // Necessary so that src/main.zig can embed example.toml
exe.setTarget(target);
// Known Folders (%APPDATA%, XDG, etc.)
exe.addAnonymousModule("known_folders", .{ .source_file = .{ .path = "lib/known-folders/known-folders.zig" } });
exe.addPackagePath("known_folders", "lib/known-folders/known-folders.zig");
// DateTime Library
exe.addAnonymousModule("datetime", .{ .source_file = .{ .path = "lib/zig-datetime/src/main.zig" } });
exe.addPackagePath("datetime", "lib/zig-datetime/src/main.zig");
// Bitfield type from FlorenceOS: https://github.com/FlorenceOS/
exe.addAnonymousModule("bitfield", .{ .source_file = .{ .path = "lib/util/bitfield.zig" } });
// exe.addPackage(.{ .name = "bitfield", .path = .{ .path = "lib/util/bitfield.zig" } });
exe.addPackagePath("bitfield", "lib/util/bitfield.zig");
// Argument Parsing Library
exe.addAnonymousModule("clap", .{ .source_file = .{ .path = "lib/zig-clap/clap.zig" } });
exe.addPackagePath("clap", "lib/zig-clap/clap.zig");
// TOML Library
exe.addAnonymousModule("toml", .{ .source_file = .{ .path = "lib/zig-toml/src/toml.zig" } });
exe.addPackagePath("toml", "lib/zig-toml/src/toml.zig");
// OpenGL 3.3 Bindings
exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } });
// gdbstub
Gdbstub.link(exe);
exe.addPackagePath("gl", "lib/gl.zig");
// Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
const sdk = Sdk.init(b, null);
const sdk = Sdk.init(b);
sdk.link(exe, .dynamic);
exe.addModule("sdl2", sdk.getNativeModule());
exe.addPackage(sdk.getNativePackage("sdl2"));
exe.setBuildMode(mode);
exe.install();
const run_cmd = exe.run();
@@ -61,11 +60,9 @@ pub fn build(b: *std.build.Builder) void {
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
const exe_tests = b.addTest(.{
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
const exe_tests = b.addTest("src/main.zig");
exe_tests.setTarget(target);
exe_tests.setBuildMode(mode);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&exe_tests.step);

3475
lib/gl.zig

File diff suppressed because it is too large Load Diff

Submodule lib/zba-gdbstub deleted from acb59994fc

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@@ -60,8 +60,9 @@ allocator: Allocator,
pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
const tables = try allocator.alloc(?*anyopaque, 3 * table_len); // Allocate all tables
const read_table = tables[0..table_len];
const write_tables = .{ tables[table_len .. 2 * table_len], tables[2 * table_len .. 3 * table_len] };
const read_table: *[table_len]?*const anyopaque = tables[0..table_len];
const left_write: *[table_len]?*anyopaque = tables[table_len .. 2 * table_len];
const right_write: *[table_len]?*anyopaque = tables[2 * table_len .. 3 * table_len];
self.* = .{
.pak = try GamePak.init(allocator, cpu, paths.rom, paths.save),
@@ -77,15 +78,18 @@ pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi
.sched = sched,
.read_table = read_table,
.write_tables = write_tables,
.write_tables = .{ left_write, right_write },
.allocator = allocator,
};
self.fillReadTable(read_table);
// read_table, write_tables, and *Self are not restricted to the lifetime
// of this init function so we can initialize our tables here
fillReadTable(self, read_table);
// Internal Display Memory behaves differently on 8-bit reads
self.fillWriteTable(u32, write_tables[0]);
self.fillWriteTable(u8, write_tables[1]);
// Internal Display Memory behavious unusually on 8-bit reads
// so we have two different tables depending on whether there's an 8-bit read or not
fillWriteTable(u32, self, left_write);
fillWriteTable(u8, self, right_write);
}
pub fn deinit(self: *Self) void {
@@ -102,50 +106,50 @@ pub fn deinit(self: *Self) void {
self.* = undefined;
}
fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void {
const vramMirror = @import("ppu/Vram.zig").mirror;
fn fillReadTable(bus: *Self, table: *[table_len]?*const anyopaque) void {
const vramMirror = @import("ppu.zig").Vram.mirror;
for (table, 0..) |*ptr, i| {
const addr = @intCast(u32, page_size * i);
for (table) |*ptr, i| {
const addr = page_size * i;
ptr.* = switch (addr) {
// General Internal Memory
0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF],
0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF],
0x0400_0000...0x0400_03FF => null, // I/O
// Internal Display Memory
0x0500_0000...0x05FF_FFFF => &self.ppu.palette.buf[addr & 0x3FF],
0x0600_0000...0x06FF_FFFF => &self.ppu.vram.buf[vramMirror(addr)],
0x0700_0000...0x07FF_FFFF => &self.ppu.oam.buf[addr & 0x3FF],
0x0500_0000...0x05FF_FFFF => &bus.ppu.palette.buf[addr & 0x3FF],
0x0600_0000...0x06FF_FFFF => &bus.ppu.vram.buf[vramMirror(addr)],
0x0700_0000...0x07FF_FFFF => &bus.ppu.oam.buf[addr & 0x3FF],
// External Memory (Game Pak)
0x0800_0000...0x0DFF_FFFF => self.fillReadTableExternal(addr),
0x0800_0000...0x0DFF_FFFF => fillTableExternalMemory(bus, addr),
0x0E00_0000...0x0FFF_FFFF => null, // SRAM
else => null,
};
}
}
fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*const anyopaque) void {
fn fillWriteTable(comptime T: type, bus: *Self, table: *[table_len]?*const anyopaque) void {
comptime std.debug.assert(T == u32 or T == u16 or T == u8);
const vramMirror = @import("ppu/Vram.zig").mirror;
const vramMirror = @import("ppu.zig").Vram.mirror;
for (table, 0..) |*ptr, i| {
const addr = @intCast(u32, page_size * i);
for (table) |*ptr, i| {
const addr = page_size * i;
ptr.* = switch (addr) {
// General Internal Memory
0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF],
0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF],
0x0400_0000...0x0400_03FF => null, // I/O
// Internal Display Memory
0x0500_0000...0x05FF_FFFF => if (T != u8) &self.ppu.palette.buf[addr & 0x3FF] else null,
0x0600_0000...0x06FF_FFFF => if (T != u8) &self.ppu.vram.buf[vramMirror(addr)] else null,
0x0700_0000...0x07FF_FFFF => if (T != u8) &self.ppu.oam.buf[addr & 0x3FF] else null,
0x0500_0000...0x05FF_FFFF => if (T != u8) &bus.ppu.palette.buf[addr & 0x3FF] else null,
0x0600_0000...0x06FF_FFFF => if (T != u8) &bus.ppu.vram.buf[vramMirror(addr)] else null,
0x0700_0000...0x07FF_FFFF => if (T != u8) &bus.ppu.oam.buf[addr & 0x3FF] else null,
// External Memory (Game Pak)
0x0800_0000...0x0DFF_FFFF => null, // ROM
@@ -155,29 +159,24 @@ fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*const anyo
}
}
fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque {
fn fillTableExternalMemory(bus: *Self, addr: usize) ?*anyopaque {
// see `GamePak.zig` for more information about what conditions need to be true
// so that a simple pointer dereference isn't possible
std.debug.assert(addr & @as(u32, page_size - 1) == 0); // addr is guaranteed to be page-aligned
const start_addr = addr;
const end_addr = start_addr + page_size;
const end_addr = addr + page_size;
{
const data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr; // GPIO Data
const direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr; // GPIO Direction
const control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr; // GPIO Control
const gpio_data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr;
const gpio_direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr;
const gpio_control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr;
const has_gpio = data or direction or control;
const gpio_kind = self.pak.gpio.device.kind;
// There is a GPIO Device, and the current page contains at least one memory-mapped GPIO register
if (gpio_kind != .None and has_gpio) return null;
if (bus.pak.gpio.device.kind != .None and (gpio_data or gpio_direction or gpio_control)) {
// We found a GPIO device, and this page a GPIO register. We want to handle this in slowmem
return null;
}
if (self.pak.backup.kind == .Eeprom) {
if (self.pak.buf.len > 0x100_000) {
if (bus.pak.backup.kind == .Eeprom) {
if (bus.pak.buf.len > 0x100_000) {
// We are using a "large" EEPROM which means that if the below check is true
// this page has an address that's reserved for the EEPROM and therefore must
// be handled in slowmem
@@ -193,9 +192,49 @@ fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque {
// Finally, the GamePak has some unique behaviour for reads past the end of the ROM,
// so those will be handled by slowmem as well
const masked_addr = addr & 0x1FF_FFFF;
if (masked_addr >= self.pak.buf.len) return null;
if (masked_addr >= bus.pak.buf.len) return null;
return &self.pak.buf[masked_addr];
return &bus.pak.buf[masked_addr];
}
// TODO: Take advantage of fastmem here too?
pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
const page = @truncate(u8, unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
return switch (page) {
// General Internal Memory
0x00 => blk: {
if (address < Bios.size)
break :blk self.bios.dbgRead(T, self.cpu.r[15], address);
break :blk self.openBus(T, address);
},
0x02 => self.ewram.read(T, address),
0x03 => self.iwram.read(T, address),
0x04 => self.readIo(T, address),
// Internal Display Memory
0x05 => self.ppu.palette.read(T, address),
0x06 => self.ppu.vram.read(T, address),
0x07 => self.ppu.oam.read(T, address),
// External Memory (Game Pak)
0x08...0x0D => self.pak.dbgRead(T, address),
0x0E...0x0F => blk: {
const value = self.pak.backup.read(unaligned_address);
const multiplier = switch (T) {
u32 => 0x01010101,
u16 => 0x0101,
u8 => 1,
else => @compileError("Backup: Unsupported read width"),
};
break :blk @as(T, value) * multiplier;
},
else => self.openBus(T, address),
};
}
fn readIo(self: *const Self, comptime T: type, address: u32) T {
@@ -277,7 +316,8 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
if (self.read_table[page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]const T;
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
const alignment = @alignOf(std.meta.Child(Ptr));
const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
@@ -287,27 +327,6 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
return self.slowRead(T, unaligned_address);
}
pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
const page = unaligned_address >> bits;
const offset = unaligned_address & (page_size - 1);
// We're doing some serious out-of-bounds open-bus reads
if (page >= table_len) return self.openBus(T, unaligned_address);
if (self.read_table[page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]const T;
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
return ptr[forceAlign(T, offset) / @sizeOf(T)];
}
return self.dbgSlowRead(T, unaligned_address);
}
fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
@setCold(true);
@@ -318,7 +337,7 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
// General Internal Memory
0x00 => blk: {
if (address < Bios.size)
break :blk self.bios.read(T, self.cpu.r[15], unaligned_address);
break :blk self.bios.read(T, self.cpu.r[15], address);
break :blk self.openBus(T, address);
},
@@ -333,40 +352,7 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
// External Memory (Game Pak)
0x08...0x0D => self.pak.read(T, address),
0x0E...0x0F => self.readBackup(T, unaligned_address),
else => self.openBus(T, address),
};
}
fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
const page = @truncate(u8, unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
return switch (page) {
// General Internal Memory
0x00 => blk: {
if (address < Bios.size)
break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
break :blk self.openBus(T, address);
},
0x02 => unreachable, // handled by fastmem
0x03 => unreachable, // handled by fastmem
0x04 => self.readIo(T, address),
// Internal Display Memory
0x05 => unreachable, // handled by fastmem
0x06 => unreachable, // handled by fastmem
0x07 => unreachable, // handled by fastmem
// External Memory (Game Pak)
0x08...0x0D => self.pak.dbgRead(T, address),
0x0E...0x0F => self.readBackup(T, unaligned_address),
else => self.openBus(T, address),
};
}
fn readBackup(self: *const Self, comptime T: type, unaligned_address: u32) T {
0x0E...0x0F => blk: {
const value = self.pak.backup.read(unaligned_address);
const multiplier = switch (T) {
@@ -376,7 +362,10 @@ fn readBackup(self: *const Self, comptime T: type, unaligned_address: u32) T {
else => @compileError("Backup: Unsupported read width"),
};
return @as(T, value) * multiplier;
break :blk @as(T, value) * multiplier;
},
else => self.openBus(T, address),
};
}
pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
@@ -393,7 +382,8 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]T;
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
const alignment = @alignOf(std.meta.Child(Ptr));
const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
@@ -406,34 +396,8 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
}
}
/// Mostly Identical to `Bus.write`, slowmeme is handled by `Bus.dbgSlowWrite`
pub fn dbgWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
const page = unaligned_address >> bits;
const offset = unaligned_address & (page_size - 1);
// We're doing some serious out-of-bounds open-bus writes, they do nothing though
if (page >= table_len) return;
if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]T;
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
ptr[forceAlign(T, offset) / @sizeOf(T)] = value;
} else {
// we can return early if this is an 8-bit OAM write
if (T == u8 and @truncate(u8, unaligned_address >> 24) == 0x07) return;
self.dbgSlowWrite(T, unaligned_address, value);
}
}
fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
@setCold(true);
pub fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
// @setCold(true);
const page = @truncate(u8, unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
@@ -456,41 +420,16 @@ fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
}
}
fn dbgSlowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
@setCold(true);
const page = @truncate(u8, unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
switch (page) {
// General Internal Memory
0x00 => self.bios.write(T, address, value),
0x02 => unreachable, // completely handled by fastmem
0x03 => unreachable, // completely handled by fastmem
0x04 => return, // FIXME: Let debug writes mess with I/O
// Internal Display Memory
0x05 => self.ppu.palette.write(T, address, value),
0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, address, value),
0x07 => unreachable, // completely handled by fastmem
// External Memory (Game Pak)
0x08...0x0D => return, // FIXME: Debug Write to Backup/GPIO w/out messing with state
0x0E...0x0F => return, // FIXME: Debug Write to Backup w/out messing with state
else => {},
}
}
inline fn rotateBy(comptime T: type, address: u32) u32 {
return switch (T) {
u32 => address & 3,
u16 => address & 1,
u8 => 0,
else => @compileError("Unsupported write width"),
else => @compileError("Backup: Unsupported write width"),
};
}
pub inline fn forceAlign(comptime T: type, address: u32) u32 {
inline fn forceAlign(comptime T: type, address: u32) u32 {
return switch (T) {
u32 => address & ~@as(u32, 3),
u16 => address & ~@as(u32, 1),

View File

@@ -15,12 +15,10 @@ const SoundFifo = std.fifo.LinearFifo(u8, .{ .Static = 0x20 });
const getHalf = util.getHalf;
const setHalf = util.setHalf;
const intToBytes = util.intToBytes;
const RingBuffer = util.RingBuffer;
const log = std.log.scoped(.APU);
pub const host_rate = @import("../platform.zig").sample_rate;
pub const host_format = @import("../platform.zig").sample_format;
pub fn read(comptime T: type, apu: *const Apu, addr: u32) ?T {
const byte_addr = @truncate(u8, addr);
@@ -246,17 +244,20 @@ pub const Apu = struct {
sampling_cycle: u2,
stream: *SDL.SDL_AudioStream,
sample_queue: RingBuffer(u16),
sched: *Scheduler,
fs: FrameSequencer,
capacitor: f32,
is_buffer_full: bool,
pub const Tick = enum { Length, Envelope, Sweep };
pub fn init(sched: *Scheduler) Self {
const NUM_CHANNELS: usize = 2;
const allocator = std.heap.c_allocator;
const sample_buf = allocator.alloc(u16, 0x800 * NUM_CHANNELS) catch @panic("failed to allocate sample buffer");
const apu: Self = .{
.ch1 = ToneSweep.init(sched),
.ch2 = Tone.init(sched),
@@ -271,12 +272,11 @@ pub const Apu = struct {
.bias = .{ .raw = 0x0200 },
.sampling_cycle = 0b00,
.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, 1 << 15, host_format, 2, host_rate).?,
.sample_queue = RingBuffer(u16).init(sample_buf),
.sched = sched,
.capacitor = 0,
.fs = FrameSequencer.init(),
.is_buffer_full = false,
};
sched.push(.SampleAudio, apu.interval());
@@ -370,11 +370,6 @@ pub const Apu = struct {
pub fn sampleAudio(self: *Self, late: u64) void {
self.sched.push(.SampleAudio, self.interval() -| late);
// Whether the APU is busy or not is determined by the main loop in emu.zig
// This should only ever be true (because this side of the emu is single threaded)
// When audio sync is disaabled
if (self.is_buffer_full) return;
var left: i16 = 0;
var right: i16 = 0;
@@ -430,23 +425,7 @@ pub const Apu = struct {
const ext_left = (clamped_left << 5) | (clamped_left >> 6);
const ext_right = (clamped_right << 5) | (clamped_right >> 6);
if (self.sampling_cycle != self.bias.sampling_cycle.read()) self.replaceSDLResampler();
_ = SDL.SDL_AudioStreamPut(self.stream, &[2]u16{ ext_left, ext_right }, 2 * @sizeOf(u16));
}
fn replaceSDLResampler(self: *Self) void {
@setCold(true);
const sample_rate = Self.sampleRate(self.bias.sampling_cycle.read());
log.info("Sample Rate changed from {}Hz to {}Hz", .{ Self.sampleRate(self.sampling_cycle), sample_rate });
// Sampling Cycle (Sample Rate) changed, Craete a new SDL Audio Resampler
// FIXME: Replace SDL's Audio Resampler with either a custom or more reliable one
const old_stream = self.stream;
defer SDL.SDL_FreeAudioStream(old_stream);
self.sampling_cycle = self.bias.sampling_cycle.read();
self.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, @intCast(c_int, sample_rate), host_format, 2, host_rate).?;
self.sample_queue.push(ext_left, ext_right) catch {};
}
fn interval(self: *const Self) u64 {

View File

@@ -3,9 +3,6 @@ const std = @import("std");
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Bios);
const rotr = @import("../../util.zig").rotr;
const forceAlign = @import("../Bus.zig").forceAlign;
/// Size of the BIOS in bytes
pub const size = 0x4000;
const Self = @This();
@@ -13,37 +10,21 @@ const Self = @This();
buf: ?[]u8,
allocator: Allocator,
addr_latch: u32 = 0,
addr_latch: u32,
// https://github.com/ITotalJustice/notorious_beeg/issues/106
pub fn read(self: *Self, comptime T: type, r15: u32, address: u32) T {
pub fn read(self: *Self, comptime T: type, r15: u32, addr: u32) T {
if (r15 < Self.size) {
const addr = forceAlign(T, address);
self.addr_latch = addr;
return self._read(T, addr);
}
log.warn("Open Bus! Read from 0x{X:0>8}, but PC was 0x{X:0>8}", .{ address, r15 });
const value = self._read(u32, self.addr_latch);
return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address)));
log.debug("Rejected read since r15=0x{X:0>8}", .{r15});
return @truncate(T, self._read(T, self.addr_latch));
}
fn rotateBy(comptime T: type, address: u32) u32 {
return switch (T) {
u8 => address & 3,
u16 => address & 2,
u32 => 0,
else => @compileError("bios: unsupported read width"),
};
}
pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, address: u32) T {
if (r15 < Self.size) return self._read(T, forceAlign(T, address));
const value = self._read(u32, self.addr_latch);
return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address)));
pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, addr: u32) T {
if (r15 < Self.size) return self._read(T, addr);
return @truncate(T, self._read(T, self.addr_latch + 8));
}
/// Read without the GBA safety checks
@@ -62,19 +43,18 @@ pub fn write(_: *Self, comptime T: type, addr: u32, value: T) void {
}
pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self {
if (maybe_path == null) return .{ .buf = null, .allocator = allocator };
const path = maybe_path.?;
const buf = try allocator.alloc(u8, Self.size);
errdefer allocator.free(buf);
const buf: ?[]u8 = if (maybe_path) |path| blk: {
const file = try std.fs.cwd().openFile(path, .{});
defer file.close();
const file_len = try file.readAll(buf);
if (file_len != Self.size) log.err("Expected BIOS to be {}B, was {}B", .{ Self.size, file_len });
break :blk try file.readToEndAlloc(allocator, try file.getEndPos());
} else null;
return Self{ .buf = buf, .allocator = allocator };
return Self{
.buf = buf,
.allocator = allocator,
.addr_latch = 0,
};
}
pub fn deinit(self: *Self) void {

View File

@@ -213,7 +213,6 @@ fn guessDevice(buf: []const u8) Gpio.Device.Kind {
// Try to Guess if ROM uses RTC
const needle = "RTC_V"; // I was told SIIRTC_V, though Pokemen Firered (USA) is a false negative
// TODO: Use new for loop syntax?
var i: usize = 0;
while ((i + needle.len) < buf.len) : (i += 1) {
if (std.mem.eql(u8, needle, buf[i..(i + needle.len)])) return .Rtc;

View File

@@ -137,7 +137,6 @@ pub const Backup = struct {
for (backup_kinds) |needle| {
const needle_len = needle.str.len;
// TODO: Use new for loop syntax?
var i: usize = 0;
while ((i + needle_len) < rom.len) : (i += 1) {
if (std.mem.eql(u8, needle.str, rom[i..][0..needle_len])) return needle.kind;

View File

@@ -338,8 +338,11 @@ fn DmaController(comptime id: u2) type {
};
}
pub fn onBlanking(bus: *Bus, comptime kind: DmaKind) void {
inline for (0..4) |i| bus.dma[i].poll(kind);
pub fn pollDmaOnBlank(bus: *Bus, comptime kind: DmaKind) void {
comptime var i: usize = 0;
inline while (i < 4) : (i += 1) {
bus.dma[i].poll(kind);
}
}
const Adjustment = enum(u2) {

View File

@@ -293,13 +293,13 @@ pub const Clock = struct {
self.cpu.sched.push(.RealTimeClock, (1 << 24) -| late); // Reschedule
const now = DateTime.now();
self.year = bcd(@intCast(u8, now.date.year - 2000));
self.month = @truncate(u5, bcd(now.date.month));
self.day = @truncate(u6, bcd(now.date.day));
self.weekday = @truncate(u3, bcd((now.date.weekday() + 1) % 7)); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6
self.hour = @truncate(u6, bcd(now.time.hour));
self.minute = @truncate(u7, bcd(now.time.minute));
self.second = @truncate(u7, bcd(now.time.second));
self.year = bcd(u8, @intCast(u8, now.date.year - 2000));
self.month = bcd(u5, now.date.month);
self.day = bcd(u6, now.date.day);
self.weekday = bcd(u3, (now.date.weekday() + 1) % 7); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6
self.hour = bcd(u6, now.time.hour);
self.minute = bcd(u7, now.time.minute);
self.second = bcd(u7, now.time.second);
}
fn step(self: *Self, value: Data) u4 {
@@ -449,8 +449,16 @@ pub const Clock = struct {
}
};
/// Converts an 8-bit unsigned integer to its BCD representation.
/// Note: Algorithm only works for values between 0 and 99 inclusive.
fn bcd(value: u8) u8 {
return ((value / 10) << 4) + (value % 10);
fn bcd(comptime T: type, value: u8) T {
var input = value;
var ret: u8 = 0;
var shift: u3 = 0;
while (input > 0) {
ret |= (input % 10) << (shift << 2);
shift += 1;
input /= 10;
}
return @truncate(T, ret);
}

View File

@@ -449,8 +449,6 @@ pub const BldY = extern union {
raw: u16,
};
const u8WriteKind = enum { Hi, Lo };
/// Write-only
pub const WinH = extern union {
x2: Bitfield(u16, 0, 8),
@@ -460,8 +458,6 @@ pub const WinH = extern union {
/// Write-only
pub const WinV = extern union {
const Self = @This();
y2: Bitfield(u16, 0, 8),
y1: Bitfield(u16, 8, 8),
raw: u16,
@@ -470,20 +466,20 @@ pub const WinV = extern union {
pub const WinIn = extern union {
w0_bg: Bitfield(u16, 0, 4),
w0_obj: Bit(u16, 4),
w0_bld: Bit(u16, 5),
w0_colour: Bit(u16, 5),
w1_bg: Bitfield(u16, 8, 4),
w1_obj: Bit(u16, 12),
w1_bld: Bit(u16, 13),
w1_colour: Bit(u16, 13),
raw: u16,
};
pub const WinOut = extern union {
out_bg: Bitfield(u16, 0, 4),
out_obj: Bit(u16, 4),
out_bld: Bit(u16, 5),
out_colour: Bit(u16, 5),
obj_bg: Bitfield(u16, 8, 4),
obj_obj: Bit(u16, 12),
obj_bld: Bit(u16, 13),
obj_colour: Bit(u16, 13),
raw: u16,
};

View File

@@ -39,12 +39,13 @@ pub const arm = struct {
}
fn populate() [0x1000]InstrFn {
comptime {
return comptime {
@setEvalBranchQuota(0xE000);
var table = [_]InstrFn{und} ** 0x1000;
var ret = [_]InstrFn{und} ** 0x1000;
for (&table, 0..) |*handler, i| {
handler.* = switch (@as(u2, i >> 10)) {
var i: usize = 0;
while (i < ret.len) : (i += 1) {
ret[i] = switch (@as(u2, i >> 10)) {
0b00 => if (i == 0x121) blk: {
break :blk branchExchange;
} else if (i & 0xFCF == 0x009) blk: {
@@ -106,8 +107,8 @@ pub const arm = struct {
};
}
return table;
}
return ret;
};
}
};
@@ -135,12 +136,13 @@ pub const thumb = struct {
}
fn populate() [0x400]InstrFn {
comptime {
return comptime {
@setEvalBranchQuota(5025); // This is exact
var table = [_]InstrFn{und} ** 0x400;
var ret = [_]InstrFn{und} ** 0x400;
for (&table, 0..) |*handler, i| {
handler.* = switch (@as(u3, i >> 7 & 0x7)) {
var i: usize = 0;
while (i < ret.len) : (i += 1) {
ret[i] = switch (@as(u3, i >> 7 & 0x7)) {
0b000 => if (i >> 5 & 0x3 == 0b11) blk: {
const I = i >> 4 & 1 == 1;
const is_sub = i >> 3 & 1 == 1;
@@ -228,8 +230,8 @@ pub const thumb = struct {
};
}
return table;
}
return ret;
};
}
};
@@ -383,7 +385,8 @@ pub const Arm7tdmi = struct {
const now = getModeChecked(self, self.cpsr.mode.read());
// Bank R8 -> r12
for (0..5) |i| {
var i: usize = 0;
while (i < 5) : (i += 1) {
self.bank.fiq[Bank.fiqIdx(i, now)] = self.r[8 + i];
}
@@ -401,7 +404,8 @@ pub const Arm7tdmi = struct {
}
// Grab R8 -> R12
for (0..5) |i| {
i = 0;
while (i < 5) : (i += 1) {
self.r[8 + i] = self.bank.fiq[Bank.fiqIdx(i, next)];
}
@@ -466,7 +470,8 @@ pub const Arm7tdmi = struct {
}
pub fn stepDmaTransfer(self: *Self) bool {
inline for (0..4) |i| {
comptime var i: usize = 0;
inline while (i < 4) : (i += 1) {
if (self.bus.dma[i].in_progress) {
self.bus.dma[i].step(self);
return true;

View File

@@ -24,7 +24,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
if (!I and opcode >> 4 & 1 == 1) cpu.r[15] -= 4;
var result: u32 = undefined;
var overflow: u1 = undefined;
var overflow: bool = undefined;
// Perform Data Processing Logic
switch (kind) {
@@ -62,9 +62,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
if (rd == 0xF)
return undefinedTestBehaviour(cpu);
const tmp = @addWithOverflow(op1, op2);
result = tmp[0];
overflow = tmp[1];
overflow = @addWithOverflow(u32, op1, op2, &result);
},
0xC => result = op1 | op2, // ORR
0xD => result = op2, // MOV
@@ -112,7 +110,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
// ADD, ADC Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.c.write(overflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
},
0x6, 0x7 => if (S and rd != 0xF) {
@@ -143,7 +141,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
} else if (kind == 0xB) {
// CMN specific
cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.c.write(overflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
} else {
// TST, TEQ specific
@@ -164,19 +162,19 @@ pub fn sbc(left: u32, right: u32, old_carry: u1) u32 {
return ret;
}
pub fn add(overflow: *u1, left: u32, right: u32) u32 {
const ret = @addWithOverflow(left, right);
overflow.* = ret[1];
return ret[0];
pub fn add(overflow: *bool, left: u32, right: u32) u32 {
var ret: u32 = undefined;
overflow.* = @addWithOverflow(u32, left, right, &ret);
return ret;
}
pub fn adc(overflow: *u1, left: u32, right: u32, old_carry: u1) u32 {
const tmp = @addWithOverflow(left, right);
const ret = @addWithOverflow(tmp[0], old_carry);
overflow.* = tmp[1] | ret[1];
pub fn adc(overflow: *bool, left: u32, right: u32, old_carry: u1) u32 {
var ret: u32 = undefined;
const first = @addWithOverflow(u32, left, right, &ret);
const second = @addWithOverflow(u32, ret, old_carry, &ret);
return ret[0];
overflow.* = first or second;
return ret;
}
fn undefinedTestBehaviour(cpu: *Arm7tdmi) void {

View File

@@ -11,7 +11,9 @@ pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool,
const rn = opcode >> 16 & 0xF;
const rd = opcode >> 12 & 0xF;
const base = cpu.r[rn];
// rn is r15 and L is not set, the PC is 12 ahead
const base = cpu.r[rn] + if (!L and rn == 0xF) 4 else @as(u32, 0);
const offset = if (I) shifter.immediate(false, cpu, opcode) else opcode & 0xFFF;
const modified_base = if (U) base +% offset else base -% offset;

View File

@@ -21,8 +21,7 @@ pub fn fmt4(comptime op: u4) InstrFn {
const op2 = cpu.r[rs];
var result: u32 = undefined;
var overflow: u1 = undefined;
var overflow: bool = undefined;
switch (op) {
0x0 => result = op1 & op2, // AND
0x1 => result = op1 ^ op2, // EOR
@@ -35,12 +34,7 @@ pub fn fmt4(comptime op: u4) InstrFn {
0x8 => result = op1 & op2, // TST
0x9 => result = 0 -% op2, // NEG
0xA => result = op1 -% op2, // CMP
0xB => {
// CMN
const tmp = @addWithOverflow(op1, op2);
result = tmp[0];
overflow = tmp[1];
},
0xB => overflow = @addWithOverflow(u32, op1, op2, &result), // CMN
0xC => result = op1 | op2, // ORR
0xD => result = @truncate(u32, @as(u64, op2) * @as(u64, op1)),
0xE => result = op1 & ~op2,
@@ -77,7 +71,7 @@ pub fn fmt4(comptime op: u4) InstrFn {
// ADC, CMN
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.c.write(overflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
},
0x6 => {

View File

@@ -92,7 +92,8 @@ pub fn fmt15(comptime L: bool, comptime rb: u3) InstrFn {
inline fn countRlist(opcode: u16) u32 {
var count: u32 = 0;
inline for (0..8) |i| {
comptime var i: u4 = 0;
inline while (i < 8) : (i += 1) {
if (opcode >> (7 - i) & 1 == 1) count += 1;
}

View File

@@ -64,7 +64,7 @@ pub fn fmt5(comptime op: u2, comptime h1: u1, comptime h2: u1) InstrFn {
const op2 = cpu.r[rs];
var result: u32 = undefined;
var overflow: u1 = undefined;
var overflow: bool = undefined;
switch (op) {
0b00 => result = add(&overflow, op1, op2), // ADD
0b01 => result = op1 -% op2, // CMP
@@ -126,13 +126,13 @@ pub fn fmt2(comptime I: bool, is_sub: bool, rn: u3) InstrFn {
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
} else {
// ADD
var overflow: u1 = undefined;
var overflow: bool = undefined;
const result = add(&overflow, op1, op2);
cpu.r[rd] = result;
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.c.write(overflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
}
}
@@ -145,7 +145,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn {
const op1 = cpu.r[rd];
const op2: u32 = opcode & 0xFF; // Offset
var overflow: u1 = undefined;
var overflow: bool = undefined;
const result: u32 = switch (op) {
0b00 => op2, // MOV
0b01 => op1 -% op2, // CMP
@@ -169,7 +169,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn {
},
0b10 => {
// ADD
cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.c.write(overflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
},
}

View File

@@ -5,6 +5,7 @@ const config = @import("../config.zig");
const Scheduler = @import("scheduler.zig").Scheduler;
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const FpsTracker = @import("../util.zig").FpsTracker;
const RingBuffer = @import("../util.zig").RingBuffer;
const Timer = std.time.Timer;
const Atomic = std.atomic.Atomic;
@@ -58,7 +59,7 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
while (!quit.load(.Monotonic)) {
runFrame(scheduler, cpu);
audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
audioSync(audio_sync, &cpu.bus.apu.sample_queue);
if (kind == .UnlimitedFPS) tracker.?.tick();
}
@@ -77,7 +78,7 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
// the amount of time needed for audio to catch up rather than
// our expected wake-up time
audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
audioSync(audio_sync, &cpu.bus.apu.sample_queue);
if (!audio_sync) spinLoop(&timer, wake_time);
wake_time = new_wake_time;
@@ -94,7 +95,7 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
if (!cpu.stepDmaTransfer()) {
if (cpu.isHalted()) {
// Fast-forward to next Event
sched.tick = sched.nextTimestamp();
sched.tick = sched.queue.peek().?.tick;
} else {
cpu.step();
}
@@ -104,22 +105,13 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
}
}
fn audioSync(audio_sync: bool, stream: *SDL.SDL_AudioStream, is_buffer_full: *bool) void {
fn audioSync(audio_sync: bool, sample_queue: *RingBuffer(u16)) void {
comptime std.debug.assert(@import("../platform.zig").sample_format == SDL.AUDIO_U16);
const sample_size = 2 * @sizeOf(u16);
const max_buf_size: c_int = 0x400;
// const sample_size = 2 * @sizeOf(u16);
// const max_buf_size: c_int = 0x400;
// Determine whether the APU is busy right at this moment
var still_full: bool = SDL.SDL_AudioStreamAvailable(stream) > sample_size * if (is_buffer_full.*) max_buf_size >> 1 else max_buf_size;
defer is_buffer_full.* = still_full; // Update APU Busy status right before exiting scope
// If Busy is false, there's no need to sync here
if (!still_full) return;
while (true) {
still_full = SDL.SDL_AudioStreamAvailable(stream) > sample_size * max_buf_size >> 1;
if (!audio_sync or !still_full) break;
}
_ = audio_sync;
_ = sample_queue;
}
fn videoSync(timer: *Timer, wake_time: u64) u64 {
@@ -146,8 +138,9 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
const step = 2 * std.time.ns_per_ms; // Granularity of 2ms
const times = sleep_for / step;
var i: usize = 0;
for (0..times) |_| {
while (i < times) : (i += 1) {
std.time.sleep(step);
// Upon wakeup, check to see if this particular sleep was longer than expected
@@ -162,59 +155,3 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
fn spinLoop(timer: *Timer, wake_time: u64) void {
while (true) if (timer.read() > wake_time) break;
}
pub const EmuThing = struct {
const Self = @This();
const Interface = @import("gdbstub").Emulator;
const Allocator = std.mem.Allocator;
cpu: *Arm7tdmi,
scheduler: *Scheduler,
pub fn init(cpu: *Arm7tdmi, scheduler: *Scheduler) Self {
return .{ .cpu = cpu, .scheduler = scheduler };
}
pub fn interface(self: *Self, allocator: Allocator) Interface {
return Interface.init(allocator, self);
}
pub fn read(self: *const Self, addr: u32) u8 {
return self.cpu.bus.dbgRead(u8, addr);
}
pub fn write(self: *Self, addr: u32, value: u8) void {
self.cpu.bus.dbgWrite(u8, addr, value);
}
pub fn registers(self: *const Self) *[16]u32 {
return &self.cpu.r;
}
pub fn cpsr(self: *const Self) u32 {
return self.cpu.cpsr.raw;
}
pub fn step(self: *Self) void {
const cpu = self.cpu;
const sched = self.scheduler;
// Is true when we have executed one (1) instruction
var did_step: bool = false;
// TODO: How can I make it easier to keep this in lock-step with runFrame?
while (!did_step) {
if (!cpu.stepDmaTransfer()) {
if (cpu.isHalted()) {
// Fast-forward to next Event
sched.tick = sched.queue.peek().?.tick;
} else {
cpu.step();
did_step = true;
}
}
if (sched.tick >= sched.nextTimestamp()) sched.handleEvent(cpu);
}
}
};

File diff suppressed because it is too large Load Diff

View File

@@ -1,40 +0,0 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const buf_len = 0x400;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = address & 0x3FF;
return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
else => @compileError("OAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
const addr = address & 0x3FF;
switch (T) {
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
u8 => return, // 8-bit writes are explicitly ignored
else => @compileError("OAM: Unsupported write width"),
}
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
std.mem.set(u8, buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}

View File

@@ -1,47 +0,0 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const buf_len = 0x400;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = address & 0x3FF;
return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
else => @compileError("PALRAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
const addr = address & 0x3FF;
switch (T) {
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
u8 => {
const align_addr = addr & ~@as(u32, 1); // Aligned to Halfword boundary
std.mem.writeIntSliceLittle(u16, self.buf[align_addr..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
},
else => @compileError("PALRAM: Unsupported write width"),
}
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
std.mem.set(u8, buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
pub inline fn backdrop(self: *const Self) u16 {
return std.mem.readIntNative(u16, self.buf[0..2]);
}

View File

@@ -1,60 +0,0 @@
const std = @import("std");
const io = @import("../bus/io.zig");
const Allocator = std.mem.Allocator;
const buf_len = 0x18000;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = Self.mirror(address);
return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
else => @compileError("VRAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, dispcnt: io.DisplayControl, address: usize, value: T) void {
const mode: u3 = dispcnt.bg_mode.read();
const idx = Self.mirror(address);
switch (T) {
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[idx..][0..@sizeOf(T)], value),
u8 => {
// Ignore write if it falls within the boundaries of OBJ VRAM
switch (mode) {
0, 1, 2 => if (0x0001_0000 <= idx) return,
else => if (0x0001_4000 <= idx) return,
}
const align_idx = idx & ~@as(u32, 1); // Aligned to a halfword boundary
std.mem.writeIntSliceLittle(u16, self.buf[align_idx..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
},
else => @compileError("VRAM: Unsupported write width"),
}
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
std.mem.set(u8, buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
pub fn mirror(address: usize) usize {
// Mirrored in steps of 128K (64K + 32K + 32K) (abcc)
const addr = address & 0x1FFFF;
// If the address is within 96K we don't do anything,
// otherwise we want to mirror the last 32K (addresses between 64K and 96K)
return if (addr < buf_len) addr else 0x10000 + (addr & 0x7FFF);
}

View File

@@ -31,7 +31,7 @@ pub const Scheduler = struct {
}
pub fn handleEvent(self: *Self, cpu: *Arm7tdmi) void {
const event = self.queue.remove();
if (self.queue.removeOrNull()) |event| {
const late = self.tick - event.tick;
switch (event.kind) {
@@ -70,16 +70,22 @@ pub const Scheduler = struct {
.VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank
}
}
}
/// Removes the **first** scheduled event of type `needle`
pub fn removeScheduledEvent(self: *Self, needle: EventKind) void {
for (self.queue.items, 0..) |event, i| {
var it = self.queue.iterator();
var i: usize = 0;
while (it.next()) |event| : (i += 1) {
if (std.meta.eql(event.kind, needle)) {
// invalidates the slice we're iterating over
// This invalidates the iterator
_ = self.queue.removeIndex(i);
log.debug("Removed {?}@{}", .{ event.kind, event.tick });
// Since removing something from the PQ invalidates the iterator,
// this implementation can safely only remove the first instance of
// a Scheduled Event. Exit Early
break;
}
}

View File

@@ -4,17 +4,14 @@ const known_folders = @import("known_folders");
const clap = @import("clap");
const config = @import("config.zig");
const emu = @import("core/emu.zig");
const Gui = @import("platform.zig").Gui;
const Bus = @import("core/Bus.zig");
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Scheduler = @import("core/scheduler.zig").Scheduler;
const FilePaths = @import("util.zig").FilePaths;
const FpsTracker = @import("util.zig").FpsTracker;
const Allocator = std.mem.Allocator;
const Atomic = std.atomic.Atomic;
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Cli);
const width = @import("core/ppu.zig").width;
const height = @import("core/ppu.zig").height;
@@ -25,7 +22,6 @@ const params = clap.parseParamsComptime(
\\-h, --help Display this help and exit.
\\-s, --skip Skip BIOS.
\\-b, --bios <str> Optional path to a GBA BIOS ROM.
\\ --gdb Run ZBA from the context of a GDB Server
\\<str> Path to the GBA GamePak ROM.
\\
);
@@ -91,49 +87,13 @@ pub fn main() void {
cpu.fastBoot();
}
var quit = Atomic(bool).init(false);
var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e});
defer gui.deinit();
if (result.args.gdb) {
const Server = @import("gdbstub").Server;
const EmuThing = @import("core/emu.zig").EmuThing;
var wrapper = EmuThing.init(&cpu, &scheduler);
var emulator = wrapper.interface(allocator);
defer emulator.deinit();
log.info("Ready to connect", .{});
var server = Server.init(emulator) catch |e| exitln("failed to init gdb server: {}", .{e});
defer server.deinit(allocator);
log.info("Starting GDB Server Thread", .{});
const thread = std.Thread.spawn(.{}, Server.run, .{ &server, allocator, &quit }) catch |e| exitln("gdb server thread crashed: {}", .{e});
defer thread.join();
gui.run(.{
.cpu = &cpu,
.scheduler = &scheduler,
.quit = &quit,
}) catch |e| exitln("main thread panicked: {}", .{e});
} else {
var tracker = FpsTracker.init();
const thread = std.Thread.spawn(.{}, emu.run, .{ &quit, &scheduler, &cpu, &tracker }) catch |e| exitln("emu thread panicked: {}", .{e});
defer thread.join();
gui.run(.{
.cpu = &cpu,
.scheduler = &scheduler,
.tracker = &tracker,
.quit = &quit,
}) catch |e| exitln("main thread panicked: {}", .{e});
}
gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
}
fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, &params, clap.parsers.default)) !FilePaths {
pub fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, &params, clap.parsers.default)) !FilePaths {
const rom_path = romPath(result);
log.info("ROM path: {s}", .{rom_path});

View File

@@ -12,7 +12,7 @@ const FpsTracker = @import("util.zig").FpsTracker;
const gba_width = @import("core/ppu.zig").width;
const gba_height = @import("core/ppu.zig").height;
pub const sample_rate = 1 << 15;
pub const sample_rate = 1 << 16;
pub const sample_format = SDL.AUDIO_U16;
const default_title = "ZBA";
@@ -64,7 +64,7 @@ pub const Gui = struct {
const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
gl.load(ctx, Self.glGetProcAddress) catch {};
try gl.load(ctx, Self.glGetProcAddress);
if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic();
const program_id = try compileShaders();
@@ -154,17 +154,9 @@ pub const Gui = struct {
return tex_id;
}
const RunOptions = struct {
quit: *std.atomic.Atomic(bool),
tracker: ?*FpsTracker = null,
cpu: *Arm7tdmi,
scheduler: *Scheduler,
};
pub fn run(self: *Self, opt: RunOptions) !void {
const cpu = opt.cpu;
const tracker = opt.tracker;
const quit = opt.quit;
pub fn run(self: *Self, cpu: *Arm7tdmi, scheduler: *Scheduler) !void {
var quit = std.atomic.Atomic(bool).init(false);
var tracker = FpsTracker.init();
var buffer_ids = Self.generateBuffers();
defer {
@@ -177,15 +169,13 @@ pub const Gui = struct {
const tex_id = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer));
defer gl.deleteTextures(1, &tex_id);
const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, scheduler, cpu, &tracker });
defer thread.join();
var title_buf: [0x100]u8 = undefined;
emu_loop: while (true) {
var event: SDL.SDL_Event = undefined;
// This might be true if the emu is running via a gdbstub server
// and the gdb stub exits first
if (quit.load(.Monotonic)) break :emu_loop;
while (SDL.SDL_PollEvent(&event) != 0) {
switch (event.type) {
SDL.SDL_QUIT => break :emu_loop,
@@ -226,7 +216,7 @@ pub const Gui = struct {
SDL.SDLK_RSHIFT => keyinput.select.set(),
SDL.SDLK_i => {
comptime std.debug.assert(sample_format == SDL.AUDIO_U16);
log.err("Sample Count: {}", .{@intCast(u32, SDL.SDL_AudioStreamAvailable(cpu.bus.apu.stream)) / (2 * @sizeOf(u16))});
log.err("Sample Count: {}", .{cpu.bus.apu.sample_queue.len() / 2});
},
// SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }),
SDL.SDLK_k => {},
@@ -248,11 +238,9 @@ pub const Gui = struct {
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
SDL.SDL_GL_SwapWindow(self.window);
if (tracker) |t| {
const dyn_title = std.fmt.bufPrintZ(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, t.value() }) catch unreachable;
const dyn_title = std.fmt.bufPrintZ(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable;
SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr);
}
}
quit.store(true, .Monotonic); // Terminate Emulator Thread
}
@@ -311,7 +299,15 @@ const Audio = struct {
const T = *Apu;
const apu = @ptrCast(T, @alignCast(@alignOf(T), userdata));
_ = SDL.SDL_AudioStreamGet(apu.stream, stream, len);
comptime std.debug.assert(sample_format == SDL.AUDIO_U16);
const sample_buf = @ptrCast([*]u16, @alignCast(@alignOf(u16), stream))[0 .. @intCast(u32, len) / @sizeOf(u16)];
var previous: u16 = 0x8000;
for (sample_buf) |*sample| {
if (apu.sample_queue.pop()) |value| previous = value;
sample.* = previous;
}
}
};

View File

@@ -5,8 +5,6 @@ const config = @import("config.zig");
const Log2Int = std.math.Log2Int;
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Allocator = std.mem.Allocator;
// Sign-Extend value of type `T` to type `U`
pub fn sext(comptime T: type, comptime U: type, value: T) T {
// U must have less bits than T
@@ -125,7 +123,6 @@ pub const io = struct {
pub const Logger = struct {
const Self = @This();
const FmtArgTuple = std.meta.Tuple(&.{ u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 });
buf: std.io.BufferedWriter(4096 << 2, std.fs.File.Writer),
@@ -184,6 +181,8 @@ pub const Logger = struct {
}
};
const FmtArgTuple = struct { u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 };
pub const audio = struct {
const _io = @import("core/bus/io.zig");
@@ -277,43 +276,109 @@ fn HalfInt(comptime T: type) type {
return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1);
}
/// Double Buffering Implementation
pub const FrameBuffer = struct {
const Mutex = std.Thread.Mutex;
pub fn RingBuffer(comptime T: type) type {
return struct {
const Self = @This();
const Index = usize;
const max_capacity = (@as(Index, 1) << @typeInfo(Index).Int.bits - 1) - 1; // half the range of index type
layers: [2][]u8,
buf: []u8,
current: u1,
const log = std.log.scoped(.RingBuffer);
allocator: Allocator,
read: Index,
write: Index,
// TODO: Rename
const Device = enum { Emulator, Renderer };
buf: []T,
pub fn init(allocator: Allocator, comptime len: comptime_int) !Self {
const buf = try allocator.alloc(u8, len * 2);
std.mem.set(u8, buf, 0);
mutex: Mutex,
return .{
// Front and Back Framebuffers
.layers = [_][]u8{ buf[0..][0..len], buf[len..][0..len] },
.buf = buf,
.current = 0,
const Error = error{buffer_full};
.allocator = allocator,
pub fn init(buf: []T) Self {
std.mem.set(T, buf, 0);
std.debug.assert(std.math.isPowerOfTwo(buf.len)); // capacity must be a power of two
std.debug.assert(buf.len <= max_capacity);
return .{ .read = 0, .write = 0, .buf = buf, .mutex = .{} };
}
pub fn push(self: *Self, left: T, right: T) Error!void {
self.mutex.lock();
defer self.mutex.unlock();
try self._push(left);
self._push(right) catch |e| {
self.write -= 1; // undo the previous write;
return e;
};
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
pub fn pop(self: *Self) ?T {
self.mutex.lock();
defer self.mutex.unlock();
return self._pop();
}
pub fn swap(self: *Self) void {
self.current = ~self.current;
pub fn len(self: *Self) Index {
self.mutex.lock();
defer self.mutex.unlock();
return self._len();
}
pub fn get(self: *Self, comptime dev: Device) []u8 {
return self.layers[if (dev == .Emulator) self.current else ~self.current];
fn _push(self: *Self, value: T) Error!void {
if (self.isFull()) return error.buffer_full;
defer self.write += 1;
self.buf[self.mask(self.write)] = value;
}
};
fn _pop(self: *Self) ?T {
if (self.isEmpty()) return null;
defer self.read += 1;
return self.buf[self.mask(self.read)];
}
fn _len(self: *const Self) Index {
return self.write - self.read;
}
fn isFull(self: *const Self) bool {
return self._len() == self.buf.len;
}
fn isEmpty(self: *const Self) bool {
return self.read == self.write;
}
fn mask(self: *const Self, idx: Index) Index {
return idx & (self.buf.len - 1);
}
};
}
test "RingBuffer" {
const Queue = RingBuffer(u8);
var buf: [4]u8 = undefined;
var queue = Queue.init(&buf);
try queue.push(1, 2);
try std.testing.expectEqual(@as(?u8, 1), queue.pop());
try queue.push(3, 4);
try std.testing.expectError(Queue.Error.buffer_full, queue.push(5, 6));
try std.testing.expectEqual(@as(?u8, 2), queue.pop());
try queue.push(7, 8);
try std.testing.expectEqual(@as(?u8, 3), queue.pop());
try std.testing.expectEqual(@as(?u8, 4), queue.pop());
try std.testing.expectEqual(@as(?u8, 7), queue.pop());
try std.testing.expectEqual(@as(?u8, 8), queue.pop());
try std.testing.expectEqual(@as(?u8, null), queue.pop());
}