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5 changed files with 12 additions and 4 deletions

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@ -15,7 +15,7 @@ An in-progress Gameboy Advance Emulator written in Zig ⚡!
- [x] `midikey2freq`
- [ ] `swi-tests-random`
- [ ] [destoer's GBA Tests](https://github.com/destoer/gba_tests)
- [ ] `cond_invalid.gba`
- [x] `cond_invalid.gba`
- [x] `dma_priority.gba`
- [x] `hello_world.gba`
- [x] `if_ack.gba`

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@ -30,6 +30,8 @@ pub const Apu = struct {
cnt: io.SoundControl,
sampling_cycle: u2,
// TODO: Research whether we can have Atomic Pointers
stream: *SDL.SDL_AudioStream,
sched: *Scheduler,

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@ -459,7 +459,7 @@ pub fn checkCond(cpsr: PSR, cond: u4) bool {
0xC => !cpsr.z.read() and (cpsr.n.read() == cpsr.v.read()), // GT - Greater than
0xD => cpsr.z.read() or (cpsr.n.read() != cpsr.v.read()), // LE - Less than or equal
0xE => true, // AL - Always
0xF => std.debug.panic("[CPU/Cond] 0xF is a reserved condition field", .{}),
0xF => false, // NV - Never (reserved in ARMv3 and up, but seems to have not changed?)
};
}

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@ -24,12 +24,15 @@ pub fn psrTransfer(comptime I: bool, comptime R: bool, comptime kind: u2) InstrF
// MSR
const field_mask = @truncate(u4, opcode >> 16 & 0xF);
const rm_idx = opcode & 0xF;
const right = if (I) rotr(u32, opcode & 0xFF, (opcode >> 8 & 0xF) << 1) else cpu.r[rm_idx];
const right = if (I) rotr(u32, opcode & 0xFF, (opcode >> 8 & 0xF) * 2) else cpu.r[rm_idx];
if (R and !cpu.hasSPSR()) log.err("Tried to write to SPSR in User/System Mode", .{});
if (R) {
if (cpu.isPrivileged()) cpu.spsr.raw = fieldMask(&cpu.spsr, field_mask, right);
// arm.gba seems to expect the SPSR to do somethign in SYS mode,
// so we just assume that despite writing to the SPSR in USR or SYS mode
// being UNPREDICTABLE, it just magically has a working SPSR somehow
cpu.spsr.raw = fieldMask(&cpu.spsr, field_mask, right);
} else {
if (cpu.isPrivileged()) cpu.setCpsr(fieldMask(&cpu.cpsr, field_mask, right));
}
@ -41,6 +44,8 @@ pub fn psrTransfer(comptime I: bool, comptime R: bool, comptime kind: u2) InstrF
}
fn fieldMask(psr: *const PSR, field_mask: u4, right: u32) u32 {
// This bitwise ORs bits 3 and 0 of the field mask into a u2
// We do this because we only care about bits 7:0 and 31:28 of the CPSR
const bits = @truncate(u2, (field_mask >> 2 & 0x2) | (field_mask & 1));
const mask: u32 = switch (bits) {

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@ -266,6 +266,7 @@ fn initAudio(apu: *Apu) SDL.SDL_AudioDeviceID {
return dev;
}
// FIXME: Sometimes, we hear garbage upon program start. Why?
export fn audioCallback(userdata: ?*anyopaque, stream: [*c]u8, len: c_int) void {
const apu = @ptrCast(*Apu, @alignCast(8, userdata));
_ = SDL.SDL_AudioStreamGet(apu.stream, stream, len);