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Author SHA1 Message Date
Rekai Nyangadzayi Musuka aa52bb5917 chore: reorganize some code 2022-08-26 14:13:49 -05:00
Rekai Nyangadzayi Musuka e57f918856 chore: pass the allocator as an argument more often
As of right now, I think the only cases where I shouldn't explicitly pass an allocator
are in read/write functions and deinits
2022-08-26 13:54:38 -05:00
2 changed files with 38 additions and 38 deletions

View File

@ -13,12 +13,12 @@ alloc: Allocator,
addr_latch: u32, addr_latch: u32,
pub fn init(alloc: Allocator, maybe_path: ?[]const u8) !Self { pub fn init(alloc: Allocator, maybe_path: ?[]const u8) !Self {
var buf: ?[]u8 = null; const buf: ?[]u8 = if (maybe_path) |path| blk: {
if (maybe_path) |path| {
const file = try std.fs.cwd().openFile(path, .{}); const file = try std.fs.cwd().openFile(path, .{});
defer file.close(); defer file.close();
buf = try file.readToEndAlloc(alloc, try file.getEndPos());
} break :blk try file.readToEndAlloc(alloc, try file.getEndPos());
} else null;
return Self{ return Self{
.buf = buf, .buf = buf,

View File

@ -18,7 +18,7 @@ pub const Backup = struct {
buf: []u8, buf: []u8,
alloc: Allocator, alloc: Allocator,
kind: BackupKind, kind: Kind,
title: [12]u8, title: [12]u8,
save_path: ?[]const u8, save_path: ?[]const u8,
@ -26,7 +26,15 @@ pub const Backup = struct {
flash: Flash, flash: Flash,
eeprom: Eeprom, eeprom: Eeprom,
pub fn init(alloc: Allocator, kind: BackupKind, title: [12]u8, path: ?[]const u8) !Self { const Kind = enum {
Eeprom,
Sram,
Flash,
Flash1M,
None,
};
pub fn init(allocator: Allocator, kind: Kind, title: [12]u8, path: ?[]const u8) !Self {
log.info("Kind: {}", .{kind}); log.info("Kind: {}", .{kind});
const buf_size: usize = switch (kind) { const buf_size: usize = switch (kind) {
@ -36,24 +44,24 @@ pub const Backup = struct {
.None, .Eeprom => 0, // EEPROM is handled upon first Read Request to it .None, .Eeprom => 0, // EEPROM is handled upon first Read Request to it
}; };
const buf = try alloc.alloc(u8, buf_size); const buf = try allocator.alloc(u8, buf_size);
std.mem.set(u8, buf, 0xFF); std.mem.set(u8, buf, 0xFF);
var backup = Self{ var backup = Self{
.buf = buf, .buf = buf,
.alloc = alloc, .alloc = allocator,
.kind = kind, .kind = kind,
.title = title, .title = title,
.save_path = path, .save_path = path,
.flash = Flash.init(), .flash = Flash.init(),
.eeprom = Eeprom.init(alloc), .eeprom = Eeprom.init(allocator),
}; };
if (backup.save_path) |p| backup.loadSaveFromDisk(p) catch |e| log.err("Failed to load save: {}", .{e}); if (backup.save_path) |p| backup.loadSaveFromDisk(allocator, p) catch |e| log.err("Failed to load save: {}", .{e});
return backup; return backup;
} }
pub fn guessKind(rom: []const u8) ?BackupKind { pub fn guessKind(rom: []const u8) ?Kind {
for (backup_kinds) |needle| { for (backup_kinds) |needle| {
const needle_len = needle.str.len; const needle_len = needle.str.len;
@ -67,13 +75,13 @@ pub const Backup = struct {
} }
pub fn deinit(self: Self) void { pub fn deinit(self: Self) void {
if (self.save_path) |path| self.writeSaveToDisk(path) catch |e| log.err("Failed to write save: {}", .{e}); if (self.save_path) |path| self.writeSaveToDisk(self.alloc, path) catch |e| log.err("Failed to write save: {}", .{e});
self.alloc.free(self.buf); self.alloc.free(self.buf);
} }
fn loadSaveFromDisk(self: *Self, path: []const u8) !void { fn loadSaveFromDisk(self: *Self, allocator: Allocator, path: []const u8) !void {
const file_path = try self.getSaveFilePath(self.alloc, path); const file_path = try self.getSaveFilePath(allocator, path);
defer self.alloc.free(file_path); defer allocator.free(file_path);
// FIXME: Don't rely on this lol // FIXME: Don't rely on this lol
if (std.mem.eql(u8, file_path[file_path.len - 12 .. file_path.len], "untitled.sav")) { if (std.mem.eql(u8, file_path[file_path.len - 12 .. file_path.len], "untitled.sav")) {
@ -81,8 +89,8 @@ pub const Backup = struct {
} }
const file: std.fs.File = try std.fs.openFileAbsolute(file_path, .{}); const file: std.fs.File = try std.fs.openFileAbsolute(file_path, .{});
const file_buf = try file.readToEndAlloc(self.alloc, try file.getEndPos()); const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos());
defer self.alloc.free(file_buf); defer allocator.free(file_buf);
switch (self.kind) { switch (self.kind) {
.Sram, .Flash, .Flash1M => { .Sram, .Flash, .Flash1M => {
@ -97,7 +105,7 @@ pub const Backup = struct {
if (file_buf.len == 0x200 or file_buf.len == 0x2000) { if (file_buf.len == 0x200 or file_buf.len == 0x2000) {
self.eeprom.kind = if (file_buf.len == 0x200) .Small else .Large; self.eeprom.kind = if (file_buf.len == 0x200) .Small else .Large;
self.buf = try self.alloc.alloc(u8, file_buf.len); self.buf = try allocator.alloc(u8, file_buf.len);
std.mem.copy(u8, self.buf, file_buf); std.mem.copy(u8, self.buf, file_buf);
return log.info("Loaded Save from {s}", .{file_path}); return log.info("Loaded Save from {s}", .{file_path});
} }
@ -125,9 +133,9 @@ pub const Backup = struct {
return try std.mem.concat(allocator, u8, &[_][]const u8{ name, ".sav" }); return try std.mem.concat(allocator, u8, &[_][]const u8{ name, ".sav" });
} }
fn writeSaveToDisk(self: Self, path: []const u8) !void { fn writeSaveToDisk(self: Self, allocator: Allocator, path: []const u8) !void {
const file_path = try self.getSaveFilePath(self.alloc, path); const file_path = try self.getSaveFilePath(allocator, path);
defer self.alloc.free(file_path); defer allocator.free(file_path);
switch (self.kind) { switch (self.kind) {
.Sram, .Flash, .Flash1M, .Eeprom => { .Sram, .Flash, .Flash1M, .Eeprom => {
@ -201,21 +209,13 @@ pub const Backup = struct {
} }
}; };
const BackupKind = enum {
Eeprom,
Sram,
Flash,
Flash1M,
None,
};
const Needle = struct { const Needle = struct {
const Self = @This(); const Self = @This();
str: []const u8, str: []const u8,
kind: BackupKind, kind: Backup.Kind,
fn init(str: []const u8, kind: BackupKind) Self { fn init(str: []const u8, kind: Backup.Kind) Self {
return .{ return .{
.str = str, .str = str,
.kind = kind, .kind = kind,
@ -230,7 +230,7 @@ const SaveError = error{
const Flash = struct { const Flash = struct {
const Self = @This(); const Self = @This();
state: FlashState, state: State,
id_mode: bool, id_mode: bool,
set_bank: bool, set_bank: bool,
@ -239,6 +239,12 @@ const Flash = struct {
bank: u1, bank: u1,
const State = enum {
Ready,
Set,
Command,
};
fn init() Self { fn init() Self {
return .{ return .{
.state = .Ready, .state = .Ready,
@ -293,12 +299,6 @@ const Flash = struct {
} }
}; };
const FlashState = enum {
Ready,
Set,
Command,
};
const Eeprom = struct { const Eeprom = struct {
const Self = @This(); const Self = @This();