Compare commits
No commits in common. "e4bbd33a4968fcd37762a1545823c8cdfa14b808" and "4eb0d469b355872b15abc95d8b8cbc3c0c77034d" have entirely different histories.
e4bbd33a49
...
4eb0d469b3
205
src/ppu.zig
205
src/ppu.zig
|
@ -96,7 +96,7 @@ pub const Ppu = struct {
|
||||||
const attr0 = @bitCast(Attr0, self.oam.read(u16, i));
|
const attr0 = @bitCast(Attr0, self.oam.read(u16, i));
|
||||||
|
|
||||||
// Only consider enabled Sprites
|
// Only consider enabled Sprites
|
||||||
if (attr0.is_affine.read() or !attr0.disabled.read()) {
|
if (!attr0.disabled.read()) {
|
||||||
const attr1 = @bitCast(Attr1, self.oam.read(u16, i + 2));
|
const attr1 = @bitCast(Attr1, self.oam.read(u16, i + 2));
|
||||||
|
|
||||||
// When fetching sprites we only care about ones that could be rendered
|
// When fetching sprites we only care about ones that could be rendered
|
||||||
|
@ -126,115 +126,79 @@ pub const Ppu = struct {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn drawSprites(self: *Self, layer: u2) void {
|
/// Draw all relevant sprites on a scanline
|
||||||
|
fn drawSprites(self: *Self, prio: u2) void {
|
||||||
|
const char_base = 0x4000 * 4;
|
||||||
|
const y = @bitCast(i8, self.vcount.scanline.read());
|
||||||
|
|
||||||
// Loop over every fetched sprite
|
// Loop over every fetched sprite
|
||||||
for (self.scanline_sprites) |maybe_sprite| {
|
sprite_loop: for (self.scanline_sprites) |maybe_sprites| {
|
||||||
if (maybe_sprite) |sprite| {
|
if (maybe_sprites) |sprite| {
|
||||||
// Skip this sprite if it isn't on the current priority
|
// Move on to the next sprite If its of a different priority
|
||||||
if (sprite.priority() != layer) continue;
|
if (sprite.priority() != prio) continue :sprite_loop;
|
||||||
if (sprite.attr0.is_affine.read()) self.drawAffineSprite(AffineSprite.from(sprite)) else self.drawSprite(sprite);
|
if (sprite.attr0.is_affine.read()) continue :sprite_loop; // TODO: Affine Sprites
|
||||||
|
|
||||||
|
var i: u9 = 0;
|
||||||
|
px_loop: while (i < sprite.width) : (i += 1) {
|
||||||
|
const x = (sprite.x() +% i) % 240;
|
||||||
|
const ix = @bitCast(i9, x);
|
||||||
|
|
||||||
|
// If We've already rendered a pixel here don't overwrite it
|
||||||
|
if (self.scanline_buf[x] != null) continue :px_loop;
|
||||||
|
|
||||||
|
const start = sprite.x();
|
||||||
|
const istart = @bitCast(i9, start);
|
||||||
|
|
||||||
|
const end = start +% sprite.width;
|
||||||
|
const iend = @bitCast(i9, end);
|
||||||
|
|
||||||
|
// By comparing with both signed and unsigned values we ensure that sprites
|
||||||
|
// are displayed in all valid (AFAIK) configuration
|
||||||
|
if ((start <= x and x < end) or (istart <= ix and ix < iend)) {
|
||||||
|
self.drawSpritePixel(char_base, sprite, ix, y);
|
||||||
|
}
|
||||||
|
}
|
||||||
} else break;
|
} else break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn drawAffineSprite(self: *Self, sprite: AffineSprite) void {
|
/// Draw a Pixel of a Sprite Tile
|
||||||
const iy = @bitCast(i8, self.vcount.scanline.read());
|
fn drawSpritePixel(self: *Self, char_base: u32, sprite: Sprite, x: i9, y: i8) void {
|
||||||
|
// FIXME: We branch on this condition quite a lot
|
||||||
|
const is_8bpp = sprite.is_8bpp();
|
||||||
|
|
||||||
const is_8bpp = sprite.is8bpp();
|
|
||||||
const tile_id: u32 = sprite.tileId();
|
|
||||||
const obj_mapping = self.dispcnt.obj_mapping.read();
|
|
||||||
const tile_row_offset: u32 = if (is_8bpp) 8 else 4;
|
|
||||||
const tile_len: u32 = if (is_8bpp) 0x40 else 0x20;
|
|
||||||
|
|
||||||
const char_base = 0x4000 * 4;
|
|
||||||
|
|
||||||
var i: u9 = 0;
|
|
||||||
while (i < sprite.width) : (i += 1) {
|
|
||||||
const x = (sprite.x() +% i) % width;
|
|
||||||
const ix = @bitCast(i9, x);
|
|
||||||
|
|
||||||
if (self.scanline_buf[x] != null) continue;
|
|
||||||
|
|
||||||
const sprite_start = sprite.x();
|
|
||||||
const isprite_start = @bitCast(i9, sprite_start);
|
|
||||||
const sprite_end = sprite_start +% sprite.width;
|
|
||||||
const isprite_end = @bitCast(i9, sprite_end);
|
|
||||||
|
|
||||||
const condition = (sprite_start <= x and x < sprite_end) or (isprite_start <= ix and ix < isprite_end);
|
|
||||||
if (!condition) continue;
|
|
||||||
|
|
||||||
// Sprite is within bounds and therefore should be rendered
|
|
||||||
// std.math.absInt is branchless
|
// std.math.absInt is branchless
|
||||||
const tile_x = @bitCast(u9, std.math.absInt(ix - @bitCast(i9, sprite.x())) catch unreachable);
|
const x_diff = @bitCast(u9, std.math.absInt(x - @bitCast(i9, sprite.x())) catch unreachable);
|
||||||
const tile_y = @bitCast(u8, std.math.absInt(iy -% @bitCast(i8, sprite.y())) catch unreachable);
|
const y_diff = @bitCast(u8, std.math.absInt(y -% @bitCast(i8, sprite.y())) catch unreachable);
|
||||||
|
|
||||||
const row = @truncate(u3, tile_y);
|
|
||||||
const col = @truncate(u3, tile_x);
|
|
||||||
|
|
||||||
// TODO: Finish that 2D Sprites Test ROM
|
|
||||||
const tile_base = char_base + (tile_id * 0x20) + (row * tile_row_offset) + if (is_8bpp) col else col >> 1;
|
|
||||||
const mapping_offset = if (obj_mapping) sprite.width >> 3 else if (is_8bpp) @as(u32, 0x10) else 0x20;
|
|
||||||
const tile_offset = (tile_x >> 3) * tile_len + (tile_y >> 3) * tile_len * mapping_offset;
|
|
||||||
|
|
||||||
const tile = self.vram.buf[tile_base + tile_offset];
|
|
||||||
const pal_id: u16 = if (!is_8bpp) get4bppTilePalette(sprite.palBank(), col, tile) else tile;
|
|
||||||
|
|
||||||
// Sprite Palette starts at 0x0500_0200
|
|
||||||
if (pal_id != 0) self.scanline_buf[x] = self.palette.read(u16, 0x200 + pal_id * 2);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn drawSprite(self: *Self, sprite: Sprite) void {
|
|
||||||
const iy = @bitCast(i8, self.vcount.scanline.read());
|
|
||||||
|
|
||||||
const is_8bpp = sprite.is8bpp();
|
|
||||||
const tile_id: u32 = sprite.tileId();
|
|
||||||
const obj_mapping = self.dispcnt.obj_mapping.read();
|
|
||||||
const tile_row_offset: u32 = if (is_8bpp) 8 else 4;
|
|
||||||
const tile_len: u32 = if (is_8bpp) 0x40 else 0x20;
|
|
||||||
|
|
||||||
const char_base = 0x4000 * 4;
|
|
||||||
|
|
||||||
var i: u9 = 0;
|
|
||||||
while (i < sprite.width) : (i += 1) {
|
|
||||||
const x = (sprite.x() +% i) % width;
|
|
||||||
const ix = @bitCast(i9, x);
|
|
||||||
|
|
||||||
if (self.scanline_buf[x] != null) continue;
|
|
||||||
|
|
||||||
const sprite_start = sprite.x();
|
|
||||||
const isprite_start = @bitCast(i9, sprite_start);
|
|
||||||
const sprite_end = sprite_start +% sprite.width;
|
|
||||||
const isprite_end = @bitCast(i9, sprite_end);
|
|
||||||
|
|
||||||
const condition = (sprite_start <= x and x < sprite_end) or (isprite_start <= ix and ix < isprite_end);
|
|
||||||
if (!condition) continue;
|
|
||||||
|
|
||||||
// Sprite is within bounds and therefore should be rendered
|
|
||||||
// std.math.absInt is branchless
|
|
||||||
const x_diff = @bitCast(u9, std.math.absInt(ix - @bitCast(i9, sprite.x())) catch unreachable);
|
|
||||||
const y_diff = @bitCast(u8, std.math.absInt(iy -% @bitCast(i8, sprite.y())) catch unreachable);
|
|
||||||
|
|
||||||
// Note that we flip the tile_pos not the (tile_pos % 8) like we do for
|
// Note that we flip the tile_pos not the (tile_pos % 8) like we do for
|
||||||
// Background Tiles. By doing this we mirror the entire sprite instead of
|
// Background Tiles. By doing this we mirror the entire sprite instead of
|
||||||
// just a specific tile (see how sprite.width and sprite.height are involved)
|
// just a specific tile (see how sprite.width and sprite.height are involved)
|
||||||
const tile_y = y_diff ^ if (sprite.vFlip()) (sprite.height - 1) else 0;
|
const tile_y = y_diff ^ if (sprite.v_flip()) (sprite.height - 1) else 0;
|
||||||
const tile_x = x_diff ^ if (sprite.hFlip()) (sprite.width - 1) else 0;
|
const tile_x = x_diff ^ if (sprite.h_flip()) (sprite.width - 1) else 0;
|
||||||
|
|
||||||
const row = @truncate(u3, tile_y);
|
// Like in the background Tiles are 8x8 groups of pixels in 8bpp or 4bpp formats
|
||||||
|
const tile_id = sprite.tile_id();
|
||||||
|
const tile_row_offset: u32 = if (is_8bpp) 8 else 4;
|
||||||
|
const tile_len: u32 = if (is_8bpp) 0x40 else 0x20;
|
||||||
|
|
||||||
|
const row = tile_y & 7;
|
||||||
const col = @truncate(u3, tile_x);
|
const col = @truncate(u3, tile_x);
|
||||||
|
|
||||||
// TODO: Finish that 2D Sprites Test ROM
|
// When calcualting the inital address, the first entry is always 0x20 * tile_id, even if it is 8bpp
|
||||||
const tile_base = char_base + (tile_id * 0x20) + (row * tile_row_offset) + if (is_8bpp) col else col >> 1;
|
const tile_base = char_base + (0x20 * @as(u32, tile_id)) + (tile_row_offset * row) + if (is_8bpp) col else col >> 1;
|
||||||
const mapping_offset = if (obj_mapping) sprite.width >> 3 else if (is_8bpp) @as(u32, 0x10) else 0x20;
|
|
||||||
const tile_offset = (tile_x >> 3) * tile_len + (tile_y >> 3) * tile_len * mapping_offset;
|
|
||||||
|
|
||||||
|
// TODO: Finish that 2D Sprites Test ROM
|
||||||
|
const offset_base = (tile_x >> 3) * tile_len;
|
||||||
|
const offset_offset = (tile_y >> 3) * tile_len * if (self.dispcnt.obj_mapping.read()) sprite.width >> 3 else if (is_8bpp) @as(u32, 0x10) else 0x20;
|
||||||
|
|
||||||
|
const tile_offset = offset_base + offset_offset;
|
||||||
const tile = self.vram.buf[tile_base + tile_offset];
|
const tile = self.vram.buf[tile_base + tile_offset];
|
||||||
const pal_id: u16 = if (!is_8bpp) get4bppTilePalette(sprite.palBank(), col, tile) else tile;
|
|
||||||
|
const pal_id: u16 = if (!is_8bpp) get4bppTilePalette(sprite.pal_bank(), col, tile) else tile;
|
||||||
|
|
||||||
// Sprite Palette starts at 0x0500_0200
|
// Sprite Palette starts at 0x0500_0200
|
||||||
if (pal_id != 0) self.scanline_buf[x] = self.palette.read(u16, 0x200 + pal_id * 2);
|
if (pal_id != 0) self.scanline_buf[@bitCast(u9, x)] = self.palette.read(u16, 0x200 + pal_id * 2);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn drawAffineBackground(self: *Self, comptime n: u3) void {
|
fn drawAffineBackground(self: *Self, comptime n: u3) void {
|
||||||
|
@ -807,23 +771,31 @@ const Sprite = struct {
|
||||||
return self.attr0.y.read();
|
return self.attr0.y.read();
|
||||||
}
|
}
|
||||||
|
|
||||||
fn is8bpp(self: *const Self) bool {
|
fn is_8bpp(self: *const Self) bool {
|
||||||
return self.attr0.is_8bpp.read();
|
return self.attr0.is_8bpp.read();
|
||||||
}
|
}
|
||||||
|
|
||||||
fn tileId(self: *const Self) u10 {
|
fn shape(self: *const Self) u2 {
|
||||||
|
return self.attr0.shape.read();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn size(self: *const Self) u2 {
|
||||||
|
return self.attr1.size.read();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn tile_id(self: *const Self) u10 {
|
||||||
return self.attr2.tile_id.read();
|
return self.attr2.tile_id.read();
|
||||||
}
|
}
|
||||||
|
|
||||||
fn palBank(self: *const Self) u4 {
|
fn pal_bank(self: *const Self) u4 {
|
||||||
return self.attr2.pal_bank.read();
|
return self.attr2.pal_bank.read();
|
||||||
}
|
}
|
||||||
|
|
||||||
fn hFlip(self: *const Self) bool {
|
fn h_flip(self: *const Self) bool {
|
||||||
return self.attr1.h_flip.read();
|
return self.attr1.h_flip.read();
|
||||||
}
|
}
|
||||||
|
|
||||||
fn vFlip(self: *const Self) bool {
|
fn v_flip(self: *const Self) bool {
|
||||||
return self.attr1.v_flip.read();
|
return self.attr1.v_flip.read();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -842,39 +814,17 @@ const AffineSprite = struct {
|
||||||
width: u8,
|
width: u8,
|
||||||
height: u8,
|
height: u8,
|
||||||
|
|
||||||
fn from(sprite: Sprite) AffineSprite {
|
fn init(attr0: AffineAttr0, attr1: AffineAttr1, attr2: Attr2) Self {
|
||||||
|
const d = spriteDimensions(attr0.shape.read(), attr1.size.read());
|
||||||
|
|
||||||
return .{
|
return .{
|
||||||
.attr0 = .{ .raw = sprite.attr0.raw },
|
.attr0 = attr0,
|
||||||
.attr1 = .{ .raw = sprite.attr1.raw },
|
.attr1 = attr1,
|
||||||
.attr2 = sprite.attr2,
|
.attr2 = attr2,
|
||||||
.width = sprite.width,
|
.width = d[0],
|
||||||
.height = sprite.height,
|
.height = d[1],
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
fn x(self: *const Self) u9 {
|
|
||||||
return self.attr1.x.read();
|
|
||||||
}
|
|
||||||
|
|
||||||
fn y(self: *const Self) u8 {
|
|
||||||
return self.attr0.y.read();
|
|
||||||
}
|
|
||||||
|
|
||||||
fn is8bpp(self: *const Self) bool {
|
|
||||||
return self.attr0.is_8bpp.read();
|
|
||||||
}
|
|
||||||
|
|
||||||
fn tileId(self: *const Self) u10 {
|
|
||||||
return self.attr2.tile_id.read();
|
|
||||||
}
|
|
||||||
|
|
||||||
fn palBank(self: *const Self) u4 {
|
|
||||||
return self.attr2.pal_bank.read();
|
|
||||||
}
|
|
||||||
|
|
||||||
fn matrixId(self: *const Self) u5 {
|
|
||||||
return self.attr1.aff_sel.read();
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const Attr0 = extern union {
|
const Attr0 = extern union {
|
||||||
|
@ -918,7 +868,6 @@ const Attr2 = extern union {
|
||||||
tile_id: Bitfield(u16, 0, 10),
|
tile_id: Bitfield(u16, 0, 10),
|
||||||
rel_prio: Bitfield(u16, 10, 2),
|
rel_prio: Bitfield(u16, 10, 2),
|
||||||
pal_bank: Bitfield(u16, 12, 4),
|
pal_bank: Bitfield(u16, 12, 4),
|
||||||
raw: u16,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
fn spriteDimensions(shape: u2, size: u2) [2]u8 {
|
fn spriteDimensions(shape: u2, size: u2) [2]u8 {
|
||||||
|
|
Loading…
Reference in New Issue