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13 changed files with 2227 additions and 2282 deletions

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@ -10,7 +10,7 @@ This is a simple (read: incomplete) for-fun long-term project. I hope to get "mo
### TODO
- [x] Affine Sprites
- [ ] Affine Sprites
- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
- [ ] Audio Resampler (Having issues with SDL2's)
- [ ] Immediate Mode GUI
@ -77,7 +77,7 @@ arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
## Compiling
Most recently built on Zig [v0.11.0-dev.987+a1d82352d](https://github.com/ziglang/zig/tree/a1d82352d)
Most recently built on Zig [0.11.0-dev.368+1829b6eab](https://github.com/ziglang/zig/tree/1829b6eab)
### Dependencies

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@ -4,7 +4,7 @@ const Sdk = @import("lib/SDL.zig/Sdk.zig");
pub fn build(b: *std.build.Builder) void {
// Minimum Zig Version
const min_ver = std.SemanticVersion.parse("0.11.0-dev.987+a1d82352d") catch return; // https://github.com/ziglang/zig/commit/19056cb68
const min_ver = std.SemanticVersion.parse("0.11.0-dev.323+30eb2a175") catch return; // https://github.com/ziglang/zig/commit/30eb2a175
if (builtin.zig_version.order(min_ver).compare(.lt)) {
std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })});
std.os.exit(1);

2785
lib/gl.zig

File diff suppressed because it is too large Load Diff

@ -1 +1 @@
Subproject commit 88edafd00ec25dcc01deb8fc69e9864a16f8717c
Subproject commit 8a38c14266d1d00e0c3aee16b2e2b69675209147

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@ -60,8 +60,9 @@ allocator: Allocator,
pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
const tables = try allocator.alloc(?*anyopaque, 3 * table_len); // Allocate all tables
const read_table = tables[0..table_len];
const write_tables = .{ tables[table_len .. 2 * table_len], tables[2 * table_len .. 3 * table_len] };
const read_table: *[table_len]?*const anyopaque = tables[0..table_len];
const left_write: *[table_len]?*anyopaque = tables[table_len .. 2 * table_len];
const right_write: *[table_len]?*anyopaque = tables[2 * table_len .. 3 * table_len];
self.* = .{
.pak = try GamePak.init(allocator, cpu, paths.rom, paths.save),
@ -77,15 +78,18 @@ pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi
.sched = sched,
.read_table = read_table,
.write_tables = write_tables,
.write_tables = .{ left_write, right_write },
.allocator = allocator,
};
self.fillReadTable(read_table);
// read_table, write_tables, and *Self are not restricted to the lifetime
// of this init function so we can initialize our tables here
fillReadTable(self, read_table);
// Internal Display Memory behaves differently on 8-bit reads
self.fillWriteTable(u32, write_tables[0]);
self.fillWriteTable(u8, write_tables[1]);
// Internal Display Memory behavious unusually on 8-bit reads
// so we have two different tables depending on whether there's an 8-bit read or not
fillWriteTable(u32, self, left_write);
fillWriteTable(u8, self, right_write);
}
pub fn deinit(self: *Self) void {
@ -102,50 +106,50 @@ pub fn deinit(self: *Self) void {
self.* = undefined;
}
fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void {
fn fillReadTable(bus: *Self, table: *[table_len]?*const anyopaque) void {
const vramMirror = @import("ppu/Vram.zig").mirror;
for (table) |*ptr, i| {
const addr = @intCast(u32, page_size * i);
const addr = page_size * i;
ptr.* = switch (addr) {
// General Internal Memory
0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF],
0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF],
0x0400_0000...0x0400_03FF => null, // I/O
// Internal Display Memory
0x0500_0000...0x05FF_FFFF => &self.ppu.palette.buf[addr & 0x3FF],
0x0600_0000...0x06FF_FFFF => &self.ppu.vram.buf[vramMirror(addr)],
0x0700_0000...0x07FF_FFFF => &self.ppu.oam.buf[addr & 0x3FF],
0x0500_0000...0x05FF_FFFF => &bus.ppu.palette.buf[addr & 0x3FF],
0x0600_0000...0x06FF_FFFF => &bus.ppu.vram.buf[vramMirror(addr)],
0x0700_0000...0x07FF_FFFF => &bus.ppu.oam.buf[addr & 0x3FF],
// External Memory (Game Pak)
0x0800_0000...0x0DFF_FFFF => self.fillReadTableExternal(addr),
0x0800_0000...0x0DFF_FFFF => fillTableExternalMemory(bus, addr),
0x0E00_0000...0x0FFF_FFFF => null, // SRAM
else => null,
};
}
}
fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*const anyopaque) void {
fn fillWriteTable(comptime T: type, bus: *Self, table: *[table_len]?*const anyopaque) void {
comptime std.debug.assert(T == u32 or T == u16 or T == u8);
const vramMirror = @import("ppu/Vram.zig").mirror;
for (table) |*ptr, i| {
const addr = @intCast(u32, page_size * i);
const addr = page_size * i;
ptr.* = switch (addr) {
// General Internal Memory
0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF],
0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF],
0x0400_0000...0x0400_03FF => null, // I/O
// Internal Display Memory
0x0500_0000...0x05FF_FFFF => if (T != u8) &self.ppu.palette.buf[addr & 0x3FF] else null,
0x0600_0000...0x06FF_FFFF => if (T != u8) &self.ppu.vram.buf[vramMirror(addr)] else null,
0x0700_0000...0x07FF_FFFF => if (T != u8) &self.ppu.oam.buf[addr & 0x3FF] else null,
0x0500_0000...0x05FF_FFFF => if (T != u8) &bus.ppu.palette.buf[addr & 0x3FF] else null,
0x0600_0000...0x06FF_FFFF => if (T != u8) &bus.ppu.vram.buf[vramMirror(addr)] else null,
0x0700_0000...0x07FF_FFFF => if (T != u8) &bus.ppu.oam.buf[addr & 0x3FF] else null,
// External Memory (Game Pak)
0x0800_0000...0x0DFF_FFFF => null, // ROM
@ -155,29 +159,24 @@ fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*const anyo
}
}
fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque {
fn fillTableExternalMemory(bus: *Self, addr: usize) ?*anyopaque {
// see `GamePak.zig` for more information about what conditions need to be true
// so that a simple pointer dereference isn't possible
std.debug.assert(addr & @as(u32, page_size - 1) == 0); // addr is guaranteed to be page-aligned
const start_addr = addr;
const end_addr = start_addr + page_size;
const end_addr = addr + page_size;
{
const data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr; // GPIO Data
const direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr; // GPIO Direction
const control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr; // GPIO Control
const gpio_data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr;
const gpio_direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr;
const gpio_control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr;
const has_gpio = data or direction or control;
const gpio_kind = self.pak.gpio.device.kind;
// There is a GPIO Device, and the current page contains at least one memory-mapped GPIO register
if (gpio_kind != .None and has_gpio) return null;
if (bus.pak.gpio.device.kind != .None and (gpio_data or gpio_direction or gpio_control)) {
// We found a GPIO device, and this page a GPIO register. We want to handle this in slowmem
return null;
}
if (self.pak.backup.kind == .Eeprom) {
if (self.pak.buf.len > 0x100_000) {
if (bus.pak.backup.kind == .Eeprom) {
if (bus.pak.buf.len > 0x100_000) {
// We are using a "large" EEPROM which means that if the below check is true
// this page has an address that's reserved for the EEPROM and therefore must
// be handled in slowmem
@ -193,9 +192,9 @@ fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque {
// Finally, the GamePak has some unique behaviour for reads past the end of the ROM,
// so those will be handled by slowmem as well
const masked_addr = addr & 0x1FF_FFFF;
if (masked_addr >= self.pak.buf.len) return null;
if (masked_addr >= bus.pak.buf.len) return null;
return &self.pak.buf[masked_addr];
return &bus.pak.buf[masked_addr];
}
pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
@ -209,7 +208,8 @@ pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
if (self.read_table[page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]const T;
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
const alignment = @alignOf(std.meta.Child(Ptr));
const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
@ -227,7 +227,7 @@ fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
// General Internal Memory
0x00 => blk: {
if (address < Bios.size)
break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
break :blk self.bios.dbgRead(T, self.cpu.r[15], address);
break :blk self.openBus(T, address);
},
@ -326,7 +326,8 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
if (self.read_table[page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]const T;
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
const alignment = @alignOf(std.meta.Child(Ptr));
const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
@ -346,7 +347,7 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
// General Internal Memory
0x00 => blk: {
if (address < Bios.size)
break :blk self.bios.read(T, self.cpu.r[15], unaligned_address);
break :blk self.bios.read(T, self.cpu.r[15], address);
break :blk self.openBus(T, address);
},
@ -393,7 +394,8 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]T;
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
const alignment = @alignOf(std.meta.Child(Ptr));
const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
@ -406,9 +408,8 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
}
}
fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
@setCold(true);
pub fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
// @setCold(true);
const page = @truncate(u8, unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
@ -436,11 +437,11 @@ inline fn rotateBy(comptime T: type, address: u32) u32 {
u32 => address & 3,
u16 => address & 1,
u8 => 0,
else => @compileError("Unsupported write width"),
else => @compileError("Backup: Unsupported write width"),
};
}
pub inline fn forceAlign(comptime T: type, address: u32) u32 {
inline fn forceAlign(comptime T: type, address: u32) u32 {
return switch (T) {
u32 => address & ~@as(u32, 3),
u16 => address & ~@as(u32, 1),

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@ -3,9 +3,6 @@ const std = @import("std");
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Bios);
const rotr = @import("../../util.zig").rotr;
const forceAlign = @import("../Bus.zig").forceAlign;
/// Size of the BIOS in bytes
pub const size = 0x4000;
const Self = @This();
@ -13,37 +10,21 @@ const Self = @This();
buf: ?[]u8,
allocator: Allocator,
addr_latch: u32 = 0,
addr_latch: u32,
// https://github.com/ITotalJustice/notorious_beeg/issues/106
pub fn read(self: *Self, comptime T: type, r15: u32, address: u32) T {
pub fn read(self: *Self, comptime T: type, r15: u32, addr: u32) T {
if (r15 < Self.size) {
const addr = forceAlign(T, address);
self.addr_latch = addr;
return self._read(T, addr);
}
log.warn("Open Bus! Read from 0x{X:0>8}, but PC was 0x{X:0>8}", .{ address, r15 });
const value = self._read(u32, self.addr_latch);
return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address)));
log.debug("Rejected read since r15=0x{X:0>8}", .{r15});
return @truncate(T, self._read(T, self.addr_latch));
}
fn rotateBy(comptime T: type, address: u32) u32 {
return switch (T) {
u8 => address & 3,
u16 => address & 2,
u32 => 0,
else => @compileError("bios: unsupported read width"),
};
}
pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, address: u32) T {
if (r15 < Self.size) return self._read(T, forceAlign(T, address));
const value = self._read(u32, self.addr_latch);
return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address)));
pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, addr: u32) T {
if (r15 < Self.size) return self._read(T, addr);
return @truncate(T, self._read(T, self.addr_latch + 8));
}
/// Read without the GBA safety checks
@ -62,19 +43,18 @@ pub fn write(_: *Self, comptime T: type, addr: u32, value: T) void {
}
pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self {
if (maybe_path == null) return .{ .buf = null, .allocator = allocator };
const path = maybe_path.?;
const buf = try allocator.alloc(u8, Self.size);
errdefer allocator.free(buf);
const buf: ?[]u8 = if (maybe_path) |path| blk: {
const file = try std.fs.cwd().openFile(path, .{});
defer file.close();
const file_len = try file.readAll(buf);
if (file_len != Self.size) log.err("Expected BIOS to be {}B, was {}B", .{ Self.size, file_len });
break :blk try file.readToEndAlloc(allocator, try file.getEndPos());
} else null;
return Self{ .buf = buf, .allocator = allocator };
return Self{
.buf = buf,
.allocator = allocator,
.addr_latch = 0,
};
}
pub fn deinit(self: *Self) void {

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@ -24,7 +24,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
if (!I and opcode >> 4 & 1 == 1) cpu.r[15] -= 4;
var result: u32 = undefined;
var overflow: u1 = undefined;
var overflow: bool = undefined;
// Perform Data Processing Logic
switch (kind) {
@ -62,9 +62,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
if (rd == 0xF)
return undefinedTestBehaviour(cpu);
const tmp = @addWithOverflow(op1, op2);
result = tmp[0];
overflow = tmp[1];
overflow = @addWithOverflow(u32, op1, op2, &result);
},
0xC => result = op1 | op2, // ORR
0xD => result = op2, // MOV
@ -112,7 +110,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
// ADD, ADC Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.c.write(overflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
},
0x6, 0x7 => if (S and rd != 0xF) {
@ -143,7 +141,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
} else if (kind == 0xB) {
// CMN specific
cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.c.write(overflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
} else {
// TST, TEQ specific
@ -164,19 +162,19 @@ pub fn sbc(left: u32, right: u32, old_carry: u1) u32 {
return ret;
}
pub fn add(overflow: *u1, left: u32, right: u32) u32 {
const ret = @addWithOverflow(left, right);
overflow.* = ret[1];
return ret[0];
pub fn add(overflow: *bool, left: u32, right: u32) u32 {
var ret: u32 = undefined;
overflow.* = @addWithOverflow(u32, left, right, &ret);
return ret;
}
pub fn adc(overflow: *u1, left: u32, right: u32, old_carry: u1) u32 {
const tmp = @addWithOverflow(left, right);
const ret = @addWithOverflow(tmp[0], old_carry);
overflow.* = tmp[1] | ret[1];
pub fn adc(overflow: *bool, left: u32, right: u32, old_carry: u1) u32 {
var ret: u32 = undefined;
const first = @addWithOverflow(u32, left, right, &ret);
const second = @addWithOverflow(u32, ret, old_carry, &ret);
return ret[0];
overflow.* = first or second;
return ret;
}
fn undefinedTestBehaviour(cpu: *Arm7tdmi) void {

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@ -21,8 +21,7 @@ pub fn fmt4(comptime op: u4) InstrFn {
const op2 = cpu.r[rs];
var result: u32 = undefined;
var overflow: u1 = undefined;
var overflow: bool = undefined;
switch (op) {
0x0 => result = op1 & op2, // AND
0x1 => result = op1 ^ op2, // EOR
@ -35,12 +34,7 @@ pub fn fmt4(comptime op: u4) InstrFn {
0x8 => result = op1 & op2, // TST
0x9 => result = 0 -% op2, // NEG
0xA => result = op1 -% op2, // CMP
0xB => {
// CMN
const tmp = @addWithOverflow(op1, op2);
result = tmp[0];
overflow = tmp[1];
},
0xB => overflow = @addWithOverflow(u32, op1, op2, &result), // CMN
0xC => result = op1 | op2, // ORR
0xD => result = @truncate(u32, @as(u64, op2) * @as(u64, op1)),
0xE => result = op1 & ~op2,
@ -77,7 +71,7 @@ pub fn fmt4(comptime op: u4) InstrFn {
// ADC, CMN
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.c.write(overflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
},
0x6 => {

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@ -64,7 +64,7 @@ pub fn fmt5(comptime op: u2, comptime h1: u1, comptime h2: u1) InstrFn {
const op2 = cpu.r[rs];
var result: u32 = undefined;
var overflow: u1 = undefined;
var overflow: bool = undefined;
switch (op) {
0b00 => result = add(&overflow, op1, op2), // ADD
0b01 => result = op1 -% op2, // CMP
@ -126,13 +126,13 @@ pub fn fmt2(comptime I: bool, is_sub: bool, rn: u3) InstrFn {
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
} else {
// ADD
var overflow: u1 = undefined;
var overflow: bool = undefined;
const result = add(&overflow, op1, op2);
cpu.r[rd] = result;
cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.c.write(overflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
}
}
@ -145,7 +145,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn {
const op1 = cpu.r[rd];
const op2: u32 = opcode & 0xFF; // Offset
var overflow: u1 = undefined;
var overflow: bool = undefined;
const result: u32 = switch (op) {
0b00 => op2, // MOV
0b01 => op1 -% op2, // CMP
@ -169,7 +169,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn {
},
0b10 => {
// ADD
cpu.cpsr.c.write(overflow == 0b1);
cpu.cpsr.c.write(overflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
},
}

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@ -94,7 +94,7 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
if (!cpu.stepDmaTransfer()) {
if (cpu.isHalted()) {
// Fast-forward to next Event
sched.tick = sched.nextTimestamp();
sched.tick = sched.queue.peek().?.tick;
} else {
cpu.step();
}

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@ -340,8 +340,6 @@ pub const Ppu = struct {
// Sprites are expected to be able to wraparound, we perform the same check
// for unsigned and signed values so that we handle all valid sprite positions
// FIXME: Wrapping for Double-Size Sprites is not properly implemented
if (y_pos <= y and y < (y_pos + sprite_height)) {
for (self.scanline_sprites) |*maybe_sprite| {
if (maybe_sprite.* == null) {
@ -409,7 +407,7 @@ pub const Ppu = struct {
// Check to see if sprite pixel is in bounds
// TODO: Are any of the checks here redundant?
if (sprite_x > x and x >= (sprite_x + sprite.width)) continue;
if (!(sprite_x <= x and x < (sprite_x + sprite_width))) continue;
// Sprite is within bounds and therefore should be rendered
const local_x = @as(i16, x) - sprite_x;
@ -435,6 +433,9 @@ pub const Ppu = struct {
const mapping_offset = if (obj_mapping) sprite.width >> 3 else if (is_8bpp) @as(u32, 0x10) else 0x20;
const tile_offset = (tile_x >> 3) * tile_len + (tile_y >> 3) * tile_len * mapping_offset;
// TODO: This is not the proper check
// if (tile_base + tile_offset >= self.vram.buf.len) continue;
const tile = self.vram.buf[tile_base + tile_offset];
const pal_id: u16 = if (!is_8bpp) get4bppTilePalette(sprite.palBank(), col, tile) else tile;
@ -456,36 +457,31 @@ pub const Ppu = struct {
const tile_len: u32 = if (is_8bpp) 0x40 else 0x20;
const char_base = 0x4000 * 4;
const y = self.vcount.scanline.read();
var sprite_x: i16 = sprite.x();
if (sprite_x >= 240) sprite_x -= 512;
var sprite_y: i16 = sprite.y();
if (sprite_y >= 160) sprite_y -= 256;
var i: u9 = 0;
while (i < sprite.width) : (i += 1) {
// TODO: Something is Wrong Here
const x = @truncate(u9, @bitCast(u16, sprite_x + i));
if (x >= width) continue;
const x = (sprite.x() +% i) % width;
if (!shouldDrawSprite(self.bld.cnt, &self.scanline, x)) continue;
if (sprite_x > x and x >= (sprite_x + sprite.width)) continue;
var x_pos: i32 = sprite.x();
if (x_pos >= 240) x_pos -= 512;
if (!(x_pos <= x and x < (x_pos + sprite.width))) continue;
// Sprite is within bounds and therefore should be rendered
const local_x = @as(i16, x) - sprite_x;
const local_y = @as(i16, y) - sprite_y;
const x_diff: i32 = std.math.absInt(@as(i32, x) - x_pos) catch unreachable;
const y_diff: i32 = std.math.absInt(@bitCast(i8, y) -% @bitCast(i8, sprite.y())) catch unreachable;
// Note that we flip the tile_pos not the (tile_pos % 8) like we do for
// Background Tiles. By doing this we mirror the entire sprite instead of
// just a specific tile (see how sprite.width and sprite.height are involved)
const tile_x = @intCast(u9, local_x) ^ if (sprite.hFlip()) (sprite.width - 1) else 0;
const tile_y = @intCast(u8, local_y) ^ if (sprite.vFlip()) (sprite.height - 1) else 0;
const tile_x = @intCast(u9, x_diff) ^ if (sprite.hFlip()) (sprite.width - 1) else 0;
const tile_y = @intCast(u8, y_diff) ^ if (sprite.vFlip()) (sprite.height - 1) else 0;
const col = @truncate(u3, tile_x);
const row = @truncate(u3, tile_y);
const col = @truncate(u3, tile_x);
// TODO: Finish that 2D Sprites Test ROM
const tile_base = char_base + (tile_id * 0x20) + (row * tile_row_offset) + if (is_8bpp) col else col >> 1;
@ -495,12 +491,10 @@ pub const Ppu = struct {
const tile = self.vram.buf[tile_base + tile_offset];
const pal_id: u16 = if (!is_8bpp) get4bppTilePalette(sprite.palBank(), col, tile) else tile;
const global_x = @truncate(u9, @bitCast(u16, local_x + sprite_x));
// Sprite Palette starts at 0x0500_0200
if (pal_id != 0) {
const bgr555 = self.palette.read(u16, 0x200 + pal_id * 2);
drawSpritePixel(self.bld.cnt, &self.scanline, sprite.attr0, global_x, bgr555);
drawSpritePixel(self.bld.cnt, &self.scanline, sprite.attr0, x, bgr555);
}
}
}
@ -527,10 +521,10 @@ pub const Ppu = struct {
aff_x += self.aff_bg[n - 2].pa;
aff_y += self.aff_bg[n - 2].pc;
const _x = @truncate(u9, @bitCast(u32, ix));
const _y = @truncate(u8, @bitCast(u32, iy));
const x = @bitCast(u32, ix);
const y = @bitCast(u32, iy);
const win_bounds = self.windowBounds(_x, _y);
const win_bounds = self.windowBounds(@truncate(u9, x), @truncate(u8, y));
if (!shouldDrawBackground(self, n, win_bounds, i)) continue;
if (self.bg[n].cnt.display_overflow.read()) {
@ -538,9 +532,6 @@ pub const Ppu = struct {
iy = if (iy > px_height) @rem(iy, px_height) else if (iy < 0) px_height + @rem(iy, px_height) else iy;
} else if (ix > px_width or iy > px_height or ix < 0 or iy < 0) continue;
const x = @bitCast(u32, ix);
const y = @bitCast(u32, iy);
const tile_id: u32 = self.vram.read(u8, screen_base + ((y / 8) * @bitCast(u32, tile_width) + (x / 8)));
const row = y & 7;
const col = x & 7;

View File

@ -31,7 +31,7 @@ pub const Scheduler = struct {
}
pub fn handleEvent(self: *Self, cpu: *Arm7tdmi) void {
const event = self.queue.remove();
if (self.queue.removeOrNull()) |event| {
const late = self.tick - event.tick;
switch (event.kind) {
@ -70,16 +70,22 @@ pub const Scheduler = struct {
.VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank
}
}
}
/// Removes the **first** scheduled event of type `needle`
pub fn removeScheduledEvent(self: *Self, needle: EventKind) void {
for (self.queue.items) |event, i| {
var it = self.queue.iterator();
var i: usize = 0;
while (it.next()) |event| : (i += 1) {
if (std.meta.eql(event.kind, needle)) {
// invalidates the slice we're iterating over
// This invalidates the iterator
_ = self.queue.removeIndex(i);
log.debug("Removed {?}@{}", .{ event.kind, event.tick });
// Since removing something from the PQ invalidates the iterator,
// this implementation can safely only remove the first instance of
// a Scheduled Event. Exit Early
break;
}
}

View File

@ -64,7 +64,7 @@ pub const Gui = struct {
const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
gl.load(ctx, Self.glGetProcAddress) catch {};
try gl.load(ctx, Self.glGetProcAddress);
if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic();
const program_id = try compileShaders();