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3 Commits
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26db340077
Author | SHA1 | Date |
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Rekai Nyangadzayi Musuka | 26db340077 | |
Rekai Nyangadzayi Musuka | 20f611b7b5 | |
Rekai Nyangadzayi Musuka | f9aefedf60 |
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@ -24,14 +24,14 @@ pub const Io = struct {
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postflg: PostFlag,
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waitcnt: WaitControl,
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haltcnt: HaltControl,
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keyinput: KeyInput,
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keyinput: AtomicKeyInput,
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pub fn init() Self {
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return .{
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.ime = false,
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.ie = .{ .raw = 0x0000 },
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.irq = .{ .raw = 0x0000 },
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.keyinput = .{ .raw = 0x03FF },
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.keyinput = AtomicKeyInput.init(.{ .raw = 0x03FF }),
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.waitcnt = .{ .raw = 0x0000_0000 }, // Bit 15 == 0 for GBA
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.postflg = .FirstBoot,
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.haltcnt = .Execute,
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@ -92,7 +92,7 @@ pub fn read(bus: *const Bus, comptime T: type, address: u32) ?T {
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0x0400_0128 => util.io.read.todo(log, "Read {} from SIOCNT", .{T}),
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// Keypad Input
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0x0400_0130 => bus.io.keyinput.raw,
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0x0400_0130 => bus.io.keyinput.load(.Monotonic).raw,
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// Serial Communication 2
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0x0400_0134 => util.io.read.todo(log, "Read {} from RCNT", .{T}),
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@ -376,6 +376,31 @@ const KeyInput = extern union {
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raw: u16,
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};
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const AtomicKeyInput = struct {
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const Self = @This();
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const Ordering = std.atomic.Ordering;
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inner: KeyInput,
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pub fn init(value: KeyInput) Self {
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return .{ .inner = value };
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}
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pub inline fn load(self: *const Self, comptime ordering: Ordering) KeyInput {
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return .{ .raw = switch (ordering) {
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.AcqRel, .Release => @compileError("not supported for atomic loads"),
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else => @atomicLoad(u16, &self.inner.raw, ordering),
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} };
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}
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pub inline fn store(self: *Self, value: u16, comptime ordering: Ordering) void {
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switch (ordering) {
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.AcqRel, .Acquire => @compileError("not supported for atomic stores"),
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else => @atomicStore(u16, &self.inner.raw, value, ordering),
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}
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}
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};
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// Read / Write
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pub const BackgroundControl = extern union {
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priority: Bitfield(u16, 0, 2),
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@ -56,7 +56,7 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
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.Unlimited, .UnlimitedFPS => {
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log.info("Emulation w/out video sync", .{});
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while (!quit.load(.SeqCst)) {
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while (!quit.load(.Monotonic)) {
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runFrame(scheduler, cpu);
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audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
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@ -68,7 +68,7 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
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var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer");
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var wake_time: u64 = frame_period;
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while (!quit.load(.SeqCst)) {
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while (!quit.load(.Monotonic)) {
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runFrame(scheduler, cpu);
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const new_wake_time = videoSync(&timer, wake_time);
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@ -1464,7 +1464,7 @@ const FrameBuffer = struct {
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layers: [2][]u8,
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buf: []u8,
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current: u1,
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current: std.atomic.Atomic(u8),
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allocator: Allocator,
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@ -1483,7 +1483,7 @@ const FrameBuffer = struct {
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// Front and Back Framebuffers
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.layers = [_][]u8{ buf[0..][0..framebuf_len], buf[framebuf_len..][0..framebuf_len] },
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.buf = buf,
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.current = 0,
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.current = std.atomic.Atomic(u8).init(0),
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.allocator = allocator,
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};
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@ -1495,10 +1495,12 @@ const FrameBuffer = struct {
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}
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pub fn swap(self: *Self) void {
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self.current = ~self.current;
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_ = self.current.fetchXor(1, .Release); // fetchNot(.Release)
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}
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pub fn get(self: *Self, comptime dev: Device) []u8 {
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return self.layers[if (dev == .Emulator) self.current else ~self.current];
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const current = @intCast(u1, self.current.load(.Acquire));
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return self.layers[if (dev == .Emulator) current else ~current];
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}
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};
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@ -64,7 +64,7 @@ pub const Gui = struct {
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const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
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if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
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gl.load(ctx, Self.glGetProcAddress) catch @panic("gl.load failed");
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try gl.load(ctx, Self.glGetProcAddress);
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if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic();
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const program_id = try compileShaders();
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@ -164,9 +164,10 @@ pub const Gui = struct {
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gl.deleteBuffers(1, &buffer_ids[1]); // VBO
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gl.deleteVertexArrays(1, &buffer_ids[0]); // VAO
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}
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const vao_id = buffer_ids[0];
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_ = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer));
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const tex_id = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer));
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defer gl.deleteTextures(1, &tex_id);
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const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, scheduler, cpu, &tracker });
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defer thread.join();
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@ -179,54 +180,50 @@ pub const Gui = struct {
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switch (event.type) {
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SDL.SDL_QUIT => break :emu_loop,
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SDL.SDL_KEYDOWN => {
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const io = &cpu.bus.io;
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const key_code = event.key.keysym.sym;
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var keyinput = cpu.bus.io.keyinput.load(.Monotonic);
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switch (key_code) {
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SDL.SDLK_UP => io.keyinput.up.unset(),
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SDL.SDLK_DOWN => io.keyinput.down.unset(),
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SDL.SDLK_LEFT => io.keyinput.left.unset(),
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SDL.SDLK_RIGHT => io.keyinput.right.unset(),
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SDL.SDLK_x => io.keyinput.a.unset(),
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SDL.SDLK_z => io.keyinput.b.unset(),
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SDL.SDLK_a => io.keyinput.shoulder_l.unset(),
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SDL.SDLK_s => io.keyinput.shoulder_r.unset(),
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SDL.SDLK_RETURN => io.keyinput.start.unset(),
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SDL.SDLK_RSHIFT => io.keyinput.select.unset(),
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SDL.SDLK_UP => keyinput.up.unset(),
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SDL.SDLK_DOWN => keyinput.down.unset(),
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SDL.SDLK_LEFT => keyinput.left.unset(),
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SDL.SDLK_RIGHT => keyinput.right.unset(),
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SDL.SDLK_x => keyinput.a.unset(),
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SDL.SDLK_z => keyinput.b.unset(),
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SDL.SDLK_a => keyinput.shoulder_l.unset(),
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SDL.SDLK_s => keyinput.shoulder_r.unset(),
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SDL.SDLK_RETURN => keyinput.start.unset(),
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SDL.SDLK_RSHIFT => keyinput.select.unset(),
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else => {},
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}
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cpu.bus.io.keyinput.store(keyinput.raw, .Monotonic);
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},
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SDL.SDL_KEYUP => {
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const io = &cpu.bus.io;
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const key_code = event.key.keysym.sym;
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var keyinput = cpu.bus.io.keyinput.load(.Monotonic);
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switch (key_code) {
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SDL.SDLK_UP => io.keyinput.up.set(),
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SDL.SDLK_DOWN => io.keyinput.down.set(),
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SDL.SDLK_LEFT => io.keyinput.left.set(),
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SDL.SDLK_RIGHT => io.keyinput.right.set(),
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SDL.SDLK_x => io.keyinput.a.set(),
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SDL.SDLK_z => io.keyinput.b.set(),
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SDL.SDLK_a => io.keyinput.shoulder_l.set(),
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SDL.SDLK_s => io.keyinput.shoulder_r.set(),
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SDL.SDLK_RETURN => io.keyinput.start.set(),
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SDL.SDLK_RSHIFT => io.keyinput.select.set(),
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SDL.SDLK_UP => keyinput.up.set(),
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SDL.SDLK_DOWN => keyinput.down.set(),
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SDL.SDLK_LEFT => keyinput.left.set(),
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SDL.SDLK_RIGHT => keyinput.right.set(),
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SDL.SDLK_x => keyinput.a.set(),
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SDL.SDLK_z => keyinput.b.set(),
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SDL.SDLK_a => keyinput.shoulder_l.set(),
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SDL.SDLK_s => keyinput.shoulder_r.set(),
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SDL.SDLK_RETURN => keyinput.start.set(),
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SDL.SDLK_RSHIFT => keyinput.select.set(),
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SDL.SDLK_i => {
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comptime std.debug.assert(sample_format == SDL.AUDIO_U16);
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log.err("Sample Count: {}", .{@intCast(u32, SDL.SDL_AudioStreamAvailable(cpu.bus.apu.stream)) / (2 * @sizeOf(u16))});
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},
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SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }),
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SDL.SDLK_k => {
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// Dump IWRAM to file
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log.info("PC: 0x{X:0>8}", .{cpu.r[15]});
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log.info("LR: 0x{X:0>8}", .{cpu.r[14]});
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// const iwram_file = try std.fs.cwd().createFile("iwram.bin", .{});
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// defer iwram_file.close();
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// try iwram_file.writeAll(cpu.bus.iwram.buf);
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},
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// SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }),
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SDL.SDLK_k => {},
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else => {},
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}
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cpu.bus.io.keyinput.store(keyinput.raw, .Monotonic);
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},
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else => {},
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}
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@ -245,12 +242,11 @@ pub const Gui = struct {
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SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr);
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}
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quit.store(true, .SeqCst); // Terminate Emulator Thread
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quit.store(true, .Monotonic); // Terminate Emulator Thread
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}
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pub fn deinit(self: *Self) void {
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self.audio.deinit();
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// TODO: Buffer deletions
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gl.deleteProgram(self.program_id);
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SDL.SDL_GL_DeleteContext(self.ctx);
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SDL.SDL_DestroyWindow(self.window);
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@ -47,7 +47,7 @@ pub const FpsTracker = struct {
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pub fn value(self: *Self) u32 {
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if (self.timer.read() >= std.time.ns_per_s) {
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self.fps = self.count.swap(0, .SeqCst);
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self.fps = self.count.swap(0, .Monotonic);
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self.timer.reset();
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}
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