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4 Commits
ce8a8037ae
...
937e4f67fb
Author | SHA1 | Date |
---|---|---|
Rekai Nyangadzayi Musuka | 937e4f67fb | |
Rekai Nyangadzayi Musuka | 0ffccde402 | |
Rekai Nyangadzayi Musuka | 65cfc97f28 | |
Rekai Nyangadzayi Musuka | fa862f095a |
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@ -180,11 +180,11 @@ const Audio = struct {
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export fn callback(userdata: ?*anyopaque, stream: [*c]u8, len: c_int) void {
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const apu = @ptrCast(*Apu, @alignCast(@alignOf(*Apu), userdata));
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const written = SDL.SDL_AudioStreamGet(apu.stream, stream, len);
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_ = SDL.SDL_AudioStreamGet(apu.stream, stream, len);
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// If we don't write anything, play silence otherwise garbage will be played
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// FIXME: I don't think this hack to remove DC Offset is acceptable :thinking:
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if (written == 0) std.mem.set(u8, stream[0..@intCast(usize, len)], 0x40);
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// if (written == 0) std.mem.set(u8, stream[0..@intCast(usize, len)], 0x40);
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}
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};
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@ -163,6 +163,8 @@ pub const Apu = struct {
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fs: FrameSequencer,
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capacitor: f32,
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is_buffer_full: bool,
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pub fn init(sched: *Scheduler) Self {
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const apu: Self = .{
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.ch1 = ToneSweep.init(sched),
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@ -178,11 +180,12 @@ pub const Apu = struct {
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.bias = .{ .raw = 0x0200 },
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.sampling_cycle = 0b00,
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.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, 1 << 15, SDL.AUDIO_U16, 2, host_sample_rate) orelse unreachable,
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.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, 1 << 15, SDL.AUDIO_U16, 2, host_sample_rate).?,
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.sched = sched,
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.capacitor = 0,
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.fs = FrameSequencer.init(),
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.is_buffer_full = false,
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};
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sched.push(.SampleAudio, apu.sampleTicks());
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@ -277,6 +280,13 @@ pub const Apu = struct {
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}
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pub fn sampleAudio(self: *Self, late: u64) void {
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self.sched.push(.SampleAudio, self.sampleTicks() -| late);
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// Whether the APU is busy or not is determined by the main loop in emu.zig
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// This should only ever be true (because this side of the emu is single threaded)
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// When audio sync is disaabled
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if (self.is_buffer_full) return;
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var left: i16 = 0;
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var right: i16 = 0;
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@ -325,28 +335,30 @@ pub const Apu = struct {
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left += bias;
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right += bias;
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const tmp_left = std.math.clamp(@bitCast(u16, left), std.math.minInt(u11), std.math.maxInt(u11));
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const tmp_right = std.math.clamp(@bitCast(u16, right), std.math.minInt(u11), std.math.maxInt(u11));
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const clamped_left = std.math.clamp(@bitCast(u16, left), std.math.minInt(u11), std.math.maxInt(u11));
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const clamped_right = std.math.clamp(@bitCast(u16, right), std.math.minInt(u11), std.math.maxInt(u11));
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// Extend to 16-bit signed audio samples
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const final_left = (tmp_left << 5) | (tmp_left >> 6);
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const final_right = (tmp_right << 5) | (tmp_right >> 6);
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const ext_left = (clamped_left << 5) | (clamped_left >> 6);
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const ext_right = (clamped_right << 5) | (clamped_right >> 6);
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if (self.sampling_cycle != self.bias.sampling_cycle.read()) {
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const new_sample_rate = Self.sampleRate(self.bias.sampling_cycle.read());
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log.info("Sample Rate changed from {}Hz to {}Hz", .{ Self.sampleRate(self.sampling_cycle), new_sample_rate });
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// FIXME: This rarely happens
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if (self.sampling_cycle != self.bias.sampling_cycle.read()) self.replaceSDLResampler();
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// Sample Rate Changed, Create a new Resampler since i can't figure out how to change
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// the parameters of the old one
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const old = self.stream;
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defer SDL.SDL_FreeAudioStream(old);
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self.sampling_cycle = self.bias.sampling_cycle.read();
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self.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, @intCast(c_int, new_sample_rate), SDL.AUDIO_U16, 2, host_sample_rate) orelse unreachable;
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_ = SDL.SDL_AudioStreamPut(self.stream, &[2]u16{ ext_left, ext_right }, 2 * @sizeOf(u16));
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}
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_ = SDL.SDL_AudioStreamPut(self.stream, &[2]u16{ final_left, final_right }, 2 * @sizeOf(u16));
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self.sched.push(.SampleAudio, self.sampleTicks() -| late);
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fn replaceSDLResampler(self: *Self) void {
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const sample_rate = Self.sampleRate(self.bias.sampling_cycle.read());
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log.info("Sample Rate changed from {}Hz to {}Hz", .{ Self.sampleRate(self.sampling_cycle), sample_rate });
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// Sampling Cycle (Sample Rate) changed, Craete a new SDL Audio Resampler
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// FIXME: Replace SDL's Audio Resampler with either a custom or more reliable one
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const old_stream = self.stream;
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defer SDL.SDL_FreeAudioStream(old_stream);
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self.sampling_cycle = self.bias.sampling_cycle.read();
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self.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, @intCast(c_int, sample_rate), SDL.AUDIO_U16, 2, host_sample_rate).?;
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}
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fn sampleTicks(self: *const Self) u64 {
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@ -1,5 +1,7 @@
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const std = @import("std");
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const Bit = @import("bitfield").Bit;
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const Bitfield = @import("bitfield").Bitfield;
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const Backup = @import("backup.zig").Backup;
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const Allocator = std.mem.Allocator;
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const log = std.log.scoped(.GamePak);
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@ -10,6 +12,7 @@ title: [12]u8,
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buf: []u8,
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allocator: Allocator,
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backup: Backup,
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gpio: Gpio,
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pub fn init(allocator: Allocator, rom_path: []const u8, save_path: ?[]const u8) !Self {
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const file = try std.fs.cwd().openFile(rom_path, .{});
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@ -19,17 +22,36 @@ pub fn init(allocator: Allocator, rom_path: []const u8, save_path: ?[]const u8)
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const title = parseTitle(file_buf);
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const kind = Backup.guessKind(file_buf) orelse .None;
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const pak = Self{
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var pak = Self{
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.buf = file_buf,
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.allocator = allocator,
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.title = title,
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.backup = try Backup.init(allocator, kind, title, save_path),
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.gpio = Gpio.init(allocator, .Rtc),
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};
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pak.parseHeader();
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return pak;
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}
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/// Configures any GPIO Device that may be enabled
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///
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/// Fundamentally, this just passes a pointer to the initialized GPIO struct to whatever heap allocated GPIO Device struct
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/// we happen to be using
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///
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/// WARNIG: As far as I know, this method must be called in main() or else we'll have a dangling pointer issue
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/// Despite using the General Purpose Allocator, Zig doesn't prevent me from doing this :sadface:
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pub fn setupGpio(self: *Self) void {
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switch (self.gpio.device.kind) {
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.Rtc => {
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const ptr = self.gpio.device.ptr orelse @panic("RTC ptr is missing despite GPIO Device Kind");
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const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), ptr));
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Clock.init(clock, &self.gpio);
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},
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.None => {},
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}
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}
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fn parseHeader(self: *const Self) void {
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const title = parseTitle(self.buf);
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const code = self.buf[0xAC..0xB0];
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@ -60,6 +82,7 @@ inline fn isLarge(self: *const Self) bool {
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pub fn deinit(self: *Self) void {
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self.backup.deinit();
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self.gpio.deinit(self.allocator);
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self.allocator.free(self.buf);
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self.* = undefined;
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}
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@ -83,6 +106,35 @@ pub fn read(self: *Self, comptime T: type, address: u32) T {
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}
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}
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if (self.gpio.cnt == 1) {
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// GPIO Can be read from
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// We assume that this will only be true when a ROM actually does want something from GPIO
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switch (T) {
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u32 => switch (address) {
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// TODO: Do I even need to implement these?
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0x0800_00C4 => std.debug.panic("Handle 32-bit GPIO Data/Direction Reads", .{}),
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0x0800_00C6 => std.debug.panic("Handle 32-bit GPIO Direction/Control Reads", .{}),
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0x0800_00C8 => std.debug.panic("Handle 32-bit GPIO Control Reads", .{}),
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else => {},
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},
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u16 => switch (address) {
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// FIXME: What do 16-bit GPIO Reads look like?
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0x0800_00C4 => return self.gpio.read(.Data),
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0x0800_00C6 => return self.gpio.read(.Direction),
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0x0800_00C8 => return self.gpio.read(.Control),
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else => {},
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},
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u8 => switch (address) {
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0x0800_00C4 => return self.gpio.read(.Data),
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0x0800_00C6 => return self.gpio.read(.Direction),
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0x0800_00C8 => return self.gpio.read(.Control),
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else => {},
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},
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else => @compileError("GamePak[GPIO]: Unsupported read width"),
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}
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}
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return switch (T) {
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u32 => (@as(T, self.get(addr + 3)) << 24) | (@as(T, self.get(addr + 2)) << 16) | (@as(T, self.get(addr + 1)) << 8) | (@as(T, self.get(addr))),
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u16 => (@as(T, self.get(addr + 1)) << 8) | @as(T, self.get(addr)),
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@ -141,17 +193,23 @@ pub fn write(self: *Self, comptime T: type, word_count: u16, address: u32, value
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switch (T) {
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u32 => switch (address) {
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0x0800_00C4 => log.debug("Wrote {} 0x{X:} to I/O Port Data and Direction", .{ T, value }),
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0x0800_00C6 => log.debug("Wrote {} 0x{X:} to I/O Port Direction and Control", .{ T, value }),
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else => {},
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0x0800_00C4 => {
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self.gpio.write(.Data, @truncate(u4, value));
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self.gpio.write(.Direction, @truncate(u4, value >> 16));
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},
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0x0800_00C6 => {
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self.gpio.write(.Direction, @truncate(u4, value));
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self.gpio.write(.Control, @truncate(u1, value >> 16));
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},
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else => log.err("Wrote {} 0x{X:0>8} to 0x{X:0>8}, Unhandled", .{ T, value, address }),
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},
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u16 => switch (address) {
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0x0800_00C4 => log.debug("Wrote {} 0x{X:} to I/O Port Data", .{ T, value }),
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0x0800_00C6 => log.debug("Wrote {} 0x{X:} to I/O Port Direction", .{ T, value }),
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0x0800_00C8 => log.debug("Wrote {} 0x{X:} to I/O Port Control", .{ T, value }),
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else => {},
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0x0800_00C4 => self.gpio.write(.Data, @truncate(u4, value)),
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0x0800_00C6 => self.gpio.write(.Direction, @truncate(u4, value)),
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0x0800_00C8 => self.gpio.write(.Control, @truncate(u1, value)),
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else => log.err("Wrote {} 0x{X:0>4} to 0x{X:0>8}, Unhandled", .{ T, value, address }),
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},
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u8 => log.debug("Wrote {} 0x{X:} to 0x{X:0>8}, Ignored.", .{ T, value, address }),
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u8 => log.debug("Wrote {} 0x{X:0>2} to 0x{X:0>8}, Ignored.", .{ T, value, address }),
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else => @compileError("GamePak: Unsupported write width"),
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}
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}
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@ -183,3 +241,343 @@ test "OOB Access" {
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std.debug.assert(pak.get(4) == 0x02); // 0x0002
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std.debug.assert(pak.get(5) == 0x00);
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}
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/// GPIO Register Implementation
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const Gpio = struct {
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const This = @This();
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data: u4,
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direction: u4,
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cnt: u1,
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device: Device,
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const Device = struct {
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ptr: ?*anyopaque,
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// TODO: Maybe make this comptime known? Removes some if statements
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kind: Kind,
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const Kind = enum {
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Rtc,
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None,
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};
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fn step(self: *Device, value: u4) void {
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switch (self.kind) {
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.Rtc => {
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const ptr = self.ptr orelse @panic("Device.ptr should != null when Device.kind == .Rtc");
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const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), ptr));
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clock.step(Clock.GpioData{ .raw = value });
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},
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.None => {},
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}
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}
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fn init(kind: Kind, ptr: ?*anyopaque) Device {
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return .{ .kind = kind, .ptr = ptr };
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}
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};
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const Register = enum {
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Data,
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Direction,
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Control,
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};
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fn init(allocator: Allocator, kind: Device.Kind) This {
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return .{
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.data = 0b0000,
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.direction = 0b1111, // TODO: What is GPIO Direction set to by default?
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.cnt = 0b0,
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.device = switch (kind) {
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.Rtc => blk: {
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const ptr = allocator.create(Clock) catch @panic("Failed to allocate RTC struct on heap");
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break :blk Device{ .kind = kind, .ptr = ptr };
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},
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.None => Device{ .kind = kind, .ptr = null },
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},
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};
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}
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fn deinit(self: This, allocator: Allocator) void {
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switch (self.device.kind) {
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.Rtc => {
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const ptr = self.device.ptr orelse @panic("Device.ptr should != null when Device.kind == .Rtc");
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allocator.destroy(@ptrCast(*Clock, @alignCast(@alignOf(*Clock), ptr)));
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},
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.None => {},
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}
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}
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fn write(self: *This, comptime reg: Register, value: if (reg == .Control) u1 else u4) void {
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log.debug("RTC: Wrote 0b{b:0>4} to {}", .{ value, reg });
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// if (reg == .Data)
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// log.err("original: 0b{b:0>4} masked: 0b{b:0>4} result: 0b{b:0>4}", .{ self.data, value & self.direction, self.data | (value & self.direction) });
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switch (reg) {
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.Data => {
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const masked_value = value & self.direction;
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self.device.step(masked_value);
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self.data = masked_value;
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},
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.Direction => self.direction = value,
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.Control => self.cnt = value,
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}
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}
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fn read(self: *const This, comptime reg: Register) if (reg == .Control) u1 else u4 {
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if (self.cnt == 0) return 0;
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return switch (reg) {
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.Data => self.data & ~self.direction,
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.Direction => self.direction,
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.Control => self.cnt,
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};
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}
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};
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/// GBA Real Time Clock
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const Clock = struct {
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const This = @This();
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cmd: Command,
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writer: Writer,
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state: State,
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cnt: Control,
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year: u8,
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month: u5,
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day: u6,
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day_of_week: u3,
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hour: u6,
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minute: u7,
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second: u7,
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gpio: *const Gpio,
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const Register = enum {
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Control,
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DateTime,
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Time,
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};
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const State = union(enum) {
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Idle,
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CommandInput,
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Write: Register,
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Read: Register,
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};
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const Writer = struct {
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buf: u8,
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i: u4,
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/// The Number of bytes written to since last reset
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count: u8,
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fn push(self: *Writer, value: u1) void {
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const idx = @intCast(u3, self.i);
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self.buf = (self.buf & ~(@as(u8, 1) << idx)) | @as(u8, value) << idx;
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self.i += 1;
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}
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fn lap(self: *Writer) void {
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self.buf = 0;
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self.i = 0;
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self.count += 1;
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}
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fn reset(self: *Writer) void {
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self.buf = 0;
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self.i = 0;
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self.count = 0;
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}
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fn isFinished(self: *const Writer) bool {
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return self.i >= 8;
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}
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fn getCount(self: *const Writer) u8 {
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return self.count;
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}
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fn getValue(self: *const Writer) u8 {
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return self.buf;
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}
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};
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const Command = struct {
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buf: u8,
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i: u4,
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fn push(self: *Command, value: u1) void {
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const idx = @intCast(u3, self.i);
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self.buf = (self.buf & ~(@as(u8, 1) << idx)) | @as(u8, value) << idx;
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self.i += 1;
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}
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fn reset(self: *Command) void {
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self.buf = 0;
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self.i = 0;
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}
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fn isFinished(self: *const Command) bool {
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return self.i >= 8;
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}
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fn getCommand(self: *const Command) u8 {
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// If high Nybble does not contain 0x6, reverse the order of the nybbles.
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// For some reason RTC commands can be LSB or MSB which is funny
|
||||
return if (self.buf >> 4 & 0xF == 0x6) self.buf else (self.buf & 0xF) << 4 | (self.buf >> 4 & 0xF);
|
||||
}
|
||||
|
||||
fn handleCommand(self: *const Command, rtc: *Clock) State {
|
||||
log.info("RTC: Failed to handle Command 0b{b:0>8} aka 0x{X:0>2}", .{ self.buf, self.buf });
|
||||
const command = self.getCommand();
|
||||
|
||||
const is_write = command & 1 == 0;
|
||||
const rtc_register = @intCast(u3, command >> 1 & 0x7); // TODO: Make Truncate
|
||||
|
||||
if (is_write) {
|
||||
return switch (rtc_register) {
|
||||
0 => blk: {
|
||||
rtc.reset();
|
||||
break :blk .Idle;
|
||||
},
|
||||
1 => .{ .Write = .Control },
|
||||
2 => .{ .Write = .DateTime },
|
||||
3 => .{ .Write = .Time },
|
||||
6 => blk: {
|
||||
rtc.irq();
|
||||
break :blk .Idle;
|
||||
},
|
||||
4, 5, 7 => .Idle,
|
||||
};
|
||||
} else {
|
||||
return switch (rtc_register) {
|
||||
1 => .{ .Read = .Control },
|
||||
2 => .{ .Read = .DateTime },
|
||||
3 => .{ .Read = .Time },
|
||||
0, 4, 5, 6, 7 => .Idle, // Do Nothing
|
||||
};
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const GpioData = extern union {
|
||||
sck: Bit(u8, 0),
|
||||
sio: Bit(u8, 1),
|
||||
cs: Bit(u8, 2),
|
||||
raw: u8,
|
||||
};
|
||||
|
||||
const Control = extern union {
|
||||
/// Unknown, value should be preserved though
|
||||
unk: Bit(u8, 1),
|
||||
/// Per-minute IRQ
|
||||
/// If set, fire a Gamepak IRQ every 30s,
|
||||
irq: Bit(u8, 3),
|
||||
/// 12/24 Hour Bit
|
||||
/// If set, 12h mode
|
||||
/// If cleared, 24h mode
|
||||
mode: Bit(u8, 6),
|
||||
/// Read-Only, bit cleared on read
|
||||
/// If is set, means that there has been a failure / time has been lost
|
||||
off: Bit(u8, 7),
|
||||
raw: u8,
|
||||
};
|
||||
|
||||
fn init(ptr: *This, gpio: *const Gpio) void {
|
||||
ptr.* = .{
|
||||
.cmd = .{ .buf = 0, .i = 0 },
|
||||
.writer = .{ .buf = 0, .i = 0, .count = 0 },
|
||||
.state = .Idle,
|
||||
.cnt = .{ .raw = 0 },
|
||||
.year = 0,
|
||||
.month = 0,
|
||||
.day = 0,
|
||||
.day_of_week = 0,
|
||||
.hour = 0,
|
||||
.minute = 0,
|
||||
.second = 0,
|
||||
.gpio = gpio,
|
||||
};
|
||||
}
|
||||
|
||||
fn attachGpio(self: *This, gpio: *const Gpio) void {
|
||||
self.gpio = gpio;
|
||||
}
|
||||
|
||||
fn step(self: *This, value: GpioData) void {
|
||||
const cache: GpioData = .{ .raw = self.gpio.data };
|
||||
|
||||
switch (self.state) {
|
||||
.Idle => {
|
||||
// If SCK is high and CS rises, then prepare for Command
|
||||
// FIXME: Maybe check incoming value to see if SCK is also high?
|
||||
if (cache.sck.read()) {
|
||||
if (!cache.cs.read() and value.cs.read()) {
|
||||
log.err("RTC: Entering Command Mode", .{});
|
||||
self.state = .CommandInput;
|
||||
self.cmd.reset();
|
||||
}
|
||||
}
|
||||
},
|
||||
.CommandInput => {
|
||||
if (!value.cs.read()) log.err("RTC: Expected CS to be set during {}, however CS was cleared", .{self.state});
|
||||
|
||||
if (!cache.sck.read() and value.sck.read()) {
|
||||
// If SCK rises, sample SIO
|
||||
log.debug("RTC: Sampled 0b{b:0>1} from SIO", .{@boolToInt(value.sio.read())});
|
||||
self.cmd.push(@boolToInt(value.sio.read()));
|
||||
|
||||
if (self.cmd.isFinished()) {
|
||||
self.state = self.cmd.handleCommand(self);
|
||||
}
|
||||
}
|
||||
},
|
||||
State{ .Write = .Control } => {
|
||||
if (!value.cs.read()) log.err("RTC: Expected CS to be set during {}, however CS was cleared", .{self.state});
|
||||
|
||||
if (!cache.sck.read() and value.sck.read()) {
|
||||
// If SCK rises, sample SIO
|
||||
|
||||
log.debug("RTC: Sampled 0b{b:0>1} from SIO", .{@boolToInt(value.sio.read())});
|
||||
self.writer.push(@boolToInt(value.sio.read()));
|
||||
|
||||
if (self.writer.isFinished()) {
|
||||
self.writer.lap();
|
||||
self.cnt.raw = self.writer.getValue();
|
||||
|
||||
// FIXME: Move this to a constant or something
|
||||
if (self.writer.getCount() == 1) {
|
||||
self.writer.reset();
|
||||
self.state = .Idle;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
else => {
|
||||
// TODO: Implement Read/Writes for Date/Time and Time and Control
|
||||
log.err("RTC: Ignored request to handle {} command", .{self.state});
|
||||
self.state = .Idle;
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
fn reset(self: *This) void {
|
||||
// mGBA and NBA only zero the control register
|
||||
// we'll do the same
|
||||
self.cnt.raw = 0;
|
||||
log.info("RTC: Reset executed (control register was zeroed)", .{});
|
||||
}
|
||||
|
||||
fn irq(_: *const This) void {
|
||||
// TODO: Force GamePak IRQ
|
||||
log.err("RTC: TODO: Force GamePak IRQ", .{});
|
||||
}
|
||||
};
|
||||
|
|
|
@ -28,9 +28,14 @@ pub const arm = struct {
|
|||
const multiply = @import("cpu/arm/multiply.zig").multiply;
|
||||
const multiplyLong = @import("cpu/arm/multiply.zig").multiplyLong;
|
||||
|
||||
/// Determine index into ARM InstrFn LUT
|
||||
fn idx(opcode: u32) u12 {
|
||||
return @truncate(u12, opcode >> 20 & 0xFF) << 4 | @truncate(u12, opcode >> 4 & 0xF);
|
||||
}
|
||||
|
||||
// Undefined ARM Instruction handler
|
||||
fn und(cpu: *Arm7tdmi, _: *Bus, opcode: u32) void {
|
||||
const id = armIdx(opcode);
|
||||
const id = idx(opcode);
|
||||
cpu.panic("[CPU/Decode] ID: 0x{X:0>3} 0x{X:0>8} is an illegal opcode", .{ id, opcode });
|
||||
}
|
||||
|
||||
|
@ -120,9 +125,14 @@ pub const thumb = struct {
|
|||
const swi = @import("cpu/thumb/software_interrupt.zig").fmt17;
|
||||
const branch = @import("cpu/thumb/branch.zig");
|
||||
|
||||
/// Determine index into THUMB InstrFn LUT
|
||||
fn idx(opcode: u16) u10 {
|
||||
return @truncate(u10, opcode >> 6);
|
||||
}
|
||||
|
||||
/// Undefined THUMB Instruction Handler
|
||||
fn und(cpu: *Arm7tdmi, _: *Bus, opcode: u16) void {
|
||||
const id = thumbIdx(opcode);
|
||||
const id = idx(opcode);
|
||||
cpu.panic("[CPU/Decode] ID: 0b{b:0>10} 0x{X:0>2} is an illegal opcode", .{ id, opcode });
|
||||
}
|
||||
|
||||
|
@ -420,13 +430,13 @@ pub const Arm7tdmi = struct {
|
|||
const opcode = self.fetch(u16);
|
||||
if (cpu_logging) self.logger.?.mgbaLog(self, opcode);
|
||||
|
||||
thumb.lut[thumbIdx(opcode)](self, self.bus, opcode);
|
||||
thumb.lut[thumb.idx(opcode)](self, self.bus, opcode);
|
||||
} else {
|
||||
const opcode = self.fetch(u32);
|
||||
if (cpu_logging) self.logger.?.mgbaLog(self, opcode);
|
||||
|
||||
if (checkCond(self.cpsr, @truncate(u4, opcode >> 28))) {
|
||||
arm.lut[armIdx(opcode)](self, self.bus, opcode);
|
||||
arm.lut[arm.idx(opcode)](self, self.bus, opcode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -517,11 +527,11 @@ pub const Arm7tdmi = struct {
|
|||
|
||||
if (self.cpsr.t.read()) {
|
||||
const opcode = self.bus.dbgRead(u16, self.r[15] - 4);
|
||||
const id = thumbIdx(opcode);
|
||||
const id = thumb.idx(opcode);
|
||||
std.debug.print("opcode: ID: 0x{b:0>10} 0x{X:0>4}\n", .{ id, opcode });
|
||||
} else {
|
||||
const opcode = self.bus.dbgRead(u32, self.r[15] - 4);
|
||||
const id = armIdx(opcode);
|
||||
const id = arm.idx(opcode);
|
||||
std.debug.print("opcode: ID: 0x{X:0>3} 0x{X:0>8}\n", .{ id, opcode });
|
||||
}
|
||||
|
||||
|
@ -601,14 +611,6 @@ pub const Arm7tdmi = struct {
|
|||
}
|
||||
};
|
||||
|
||||
inline fn armIdx(opcode: u32) u12 {
|
||||
return @truncate(u12, opcode >> 20 & 0xFF) << 4 | @truncate(u12, opcode >> 4 & 0xF);
|
||||
}
|
||||
|
||||
inline fn thumbIdx(opcode: u16) u10 {
|
||||
return @truncate(u10, opcode >> 6);
|
||||
}
|
||||
|
||||
pub fn checkCond(cpsr: PSR, cond: u4) bool {
|
||||
return switch (cond) {
|
||||
0x0 => cpsr.z.read(), // EQ - Equal
|
||||
|
|
|
@ -70,12 +70,21 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
|
|||
}
|
||||
}
|
||||
|
||||
fn syncToAudio(cpu: *const Arm7tdmi) void {
|
||||
const stream = cpu.bus.apu.stream;
|
||||
const min_sample_count = 0x800;
|
||||
fn syncToAudio(stream: *SDL.SDL_AudioStream, is_buffer_full: *bool) void {
|
||||
const sample_size = 2 * @sizeOf(u16);
|
||||
const max_buf_size: c_int = 0x400;
|
||||
|
||||
// Busy Loop while we wait for the Audio system to catch up
|
||||
while (SDL.SDL_AudioStreamAvailable(stream) > (@sizeOf(u16) * 2) * min_sample_count) {}
|
||||
// Determine whether the APU is busy right at this moment
|
||||
var still_full: bool = SDL.SDL_AudioStreamAvailable(stream) > sample_size * if (is_buffer_full.*) max_buf_size >> 1 else max_buf_size;
|
||||
defer is_buffer_full.* = still_full; // Update APU Busy status right before exiting scope
|
||||
|
||||
// If Busy is false, there's no need to sync here
|
||||
if (!still_full) return;
|
||||
|
||||
while (true) {
|
||||
still_full = SDL.SDL_AudioStreamAvailable(stream) > sample_size * max_buf_size >> 1;
|
||||
if (!sync_audio or !still_full) break;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn runUnsynchronized(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi, fps: ?*FpsTracker) void {
|
||||
|
@ -86,21 +95,21 @@ pub fn runUnsynchronized(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi,
|
|||
|
||||
while (!quit.load(.SeqCst)) {
|
||||
runFrame(sched, cpu);
|
||||
if (sync_audio) syncToAudio(cpu);
|
||||
syncToAudio(cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
|
||||
|
||||
tracker.tick();
|
||||
}
|
||||
} else {
|
||||
while (!quit.load(.SeqCst)) {
|
||||
runFrame(sched, cpu);
|
||||
if (sync_audio) syncToAudio(cpu);
|
||||
syncToAudio(cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn runSynchronized(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi, fps: ?*FpsTracker) void {
|
||||
log.info("Emulation thread w/ video sync", .{});
|
||||
var timer = Timer.start() catch unreachable;
|
||||
var timer = Timer.start() catch std.debug.panic("Failed to initialize std.timer.Timer", .{});
|
||||
var wake_time: u64 = frame_period;
|
||||
|
||||
if (fps) |tracker| {
|
||||
|
@ -108,13 +117,14 @@ pub fn runSynchronized(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi, f
|
|||
|
||||
while (!quit.load(.SeqCst)) {
|
||||
runFrame(sched, cpu);
|
||||
const new_wake_time = syncToVideo(&timer, wake_time);
|
||||
const new_wake_time = blockOnVideo(&timer, wake_time);
|
||||
|
||||
// Spin to make up the difference of OS scheduler innacuracies
|
||||
// If we happen to also be syncing to audio, we choose to spin on
|
||||
// the amount of time needed for audio to catch up rather than
|
||||
// our expected wake-up time
|
||||
if (sync_audio) syncToAudio(cpu) else spinLoop(&timer, wake_time);
|
||||
syncToAudio(cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
|
||||
if (!sync_audio) spinLoop(&timer, wake_time);
|
||||
wake_time = new_wake_time;
|
||||
|
||||
tracker.tick();
|
||||
|
@ -122,16 +132,17 @@ pub fn runSynchronized(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi, f
|
|||
} else {
|
||||
while (!quit.load(.SeqCst)) {
|
||||
runFrame(sched, cpu);
|
||||
const new_wake_time = syncToVideo(&timer, wake_time);
|
||||
// see above comment
|
||||
if (sync_audio) syncToAudio(cpu) else spinLoop(&timer, wake_time);
|
||||
const new_wake_time = blockOnVideo(&timer, wake_time);
|
||||
|
||||
// see above comment
|
||||
syncToAudio(cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
|
||||
if (!sync_audio) spinLoop(&timer, wake_time);
|
||||
wake_time = new_wake_time;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline fn syncToVideo(timer: *Timer, wake_time: u64) u64 {
|
||||
inline fn blockOnVideo(timer: *Timer, wake_time: u64) u64 {
|
||||
// Use the OS scheduler to put the emulation thread to sleep
|
||||
const maybe_recalc_wake_time = sleep(timer, wake_time);
|
||||
|
||||
|
@ -149,6 +160,8 @@ pub fn runBusyLoop(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi) void
|
|||
runFrame(sched, cpu);
|
||||
spinLoop(&timer, wake_time);
|
||||
|
||||
syncToAudio(cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
|
||||
|
||||
// Update to the new wake time
|
||||
wake_time += frame_period;
|
||||
}
|
||||
|
|
|
@ -52,6 +52,7 @@ pub fn main() anyerror!void {
|
|||
if (paths.bios == null) cpu.fastBoot();
|
||||
|
||||
try bus.init(allocator, &scheduler, &cpu, paths);
|
||||
bus.pak.setupGpio(); // FIXME: Can I not call this in main()?
|
||||
defer bus.deinit();
|
||||
|
||||
var gui = Gui.init(bus.pak.title, width, height);
|
||||
|
|
Loading…
Reference in New Issue