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			apu-things
		
	
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| 2f2c03b96d | |||
| 9a2b7a48c0 | |||
| fe908a6ea9 | 
							
								
								
									
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							| @@ -39,7 +39,7 @@ jobs: | |||||||
|         with: |         with: | ||||||
|           submodules: true |           submodules: true | ||||||
|       - name: build  |       - name: build  | ||||||
|         run: zig build -Doptimize=ReleaseSafe |         run: zig build -Drelease-safe | ||||||
|       - name: upload |       - name: upload | ||||||
|         uses: actions/upload-artifact@v3 |         uses: actions/upload-artifact@v3 | ||||||
|         with: |         with: | ||||||
|   | |||||||
							
								
								
									
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							| @@ -12,7 +12,3 @@ | |||||||
|  |  | ||||||
| # Any Custom Scripts for Debugging purposes | # Any Custom Scripts for Debugging purposes | ||||||
| *.sh | *.sh | ||||||
|  |  | ||||||
|  |  | ||||||
| # Dear ImGui |  | ||||||
| **/imgui.ini |  | ||||||
							
								
								
									
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							| @@ -13,9 +13,3 @@ | |||||||
| [submodule "lib/zig-toml"] | [submodule "lib/zig-toml"] | ||||||
| 	path = lib/zig-toml | 	path = lib/zig-toml | ||||||
| 	url = https://github.com/aeronavery/zig-toml | 	url = https://github.com/aeronavery/zig-toml | ||||||
| [submodule "lib/zgui"] |  | ||||||
| 	path = lib/zgui |  | ||||||
| 	url = https://git.musuka.dev/paoda/zgui |  | ||||||
| [submodule "lib/nfd-zig"] |  | ||||||
| 	path = lib/nfd-zig |  | ||||||
| 	url = https://github.com/fabioarnold/nfd-zig |  | ||||||
|   | |||||||
							
								
								
									
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							| @@ -0,0 +1,8 @@ | |||||||
|  | { | ||||||
|  |     "recommendations": [ | ||||||
|  |         "augusterame.zls-vscode", | ||||||
|  |         "usernamehw.errorlens", | ||||||
|  |         "vadimcn.vscode-lldb", | ||||||
|  |         "dan-c-underwood.arm" | ||||||
|  |     ] | ||||||
|  | } | ||||||
							
								
								
									
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							| @@ -10,10 +10,10 @@ This is a simple (read: incomplete) for-fun long-term project. I hope to get "mo | |||||||
|  |  | ||||||
| ### TODO | ### TODO | ||||||
|  |  | ||||||
| - [x] Affine Sprites | - [ ] Affine Sprites | ||||||
| - [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window)) | - [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window)) | ||||||
| - [ ] Audio Resampler (Having issues with SDL2's) | - [ ] Audio Resampler (Having issues with SDL2's) | ||||||
| - [x] Immediate Mode GUI (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/imgui)) | - [ ] Immediate Mode GUI | ||||||
| - [ ] Refactoring for easy-ish perf boosts | - [ ] Refactoring for easy-ish perf boosts | ||||||
|  |  | ||||||
| ## Usage | ## Usage | ||||||
| @@ -77,33 +77,31 @@ arm7wrestler GBA Fixed | [destoer](https://github.com/destoer) | |||||||
|  |  | ||||||
| ## Compiling | ## Compiling | ||||||
|  |  | ||||||
| Most recently built on Zig [v0.11.0-dev.1557+03cdb4fb5](https://github.com/ziglang/zig/tree/03cdb4fb5) | Most recently built on Zig [0.11.0-dev.368+1829b6eab](https://github.com/ziglang/zig/tree/1829b6eab) | ||||||
|  |  | ||||||
| ### Dependencies | ### Dependencies | ||||||
|  |  | ||||||
| Dependency | Source | Dependency | Source | ||||||
| --- | --- | --- | --- | ||||||
| SDL.zig | <https://github.com/MasterQ32/SDL.zig> | SDL.zig | <https://github.com/MasterQ32/SDL.zig> | ||||||
| known-folders | <https://github.com/ziglibs/known-folders> |  | ||||||
| nfd-zig | <https://github.com/fabioarnold/nfd-zig> |  | ||||||
| zgui | <https://github.com/michal-z/zig-gamedev/tree/main/libs/zgui> |  | ||||||
| zig-clap | <https://github.com/Hejsil/zig-clap> | zig-clap | <https://github.com/Hejsil/zig-clap> | ||||||
| zig-datetime | <https://github.com/frmdstryr/zig-datetime> | known-folders | <https://github.com/ziglibs/known-folders> | ||||||
| zig-toml | <https://github.com/aeronavery/zig-toml> | zig-toml | <https://github.com/aeronavery/zig-toml> | ||||||
|  | zig-datetime | <https://github.com/frmdstryr/zig-datetime> | ||||||
| `bitfields.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig) | `bitfields.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig) | ||||||
| `gl.zig` | <https://github.com/MasterQ32/zig-opengl> | `gl.zig` | <https://github.com/MasterQ32/zig-opengl> | ||||||
|  |  | ||||||
| Use `git submodule update --init` from the project root to pull the git relevant git submodules | Use `git submodule update --init` from the project root to pull the git submodules `SDL.zig`, `zig-clap`, `known-folders`, `zig-toml` and `zig-datetime` | ||||||
|  |  | ||||||
| Be sure to provide SDL2 using: | Be sure to provide SDL2 using: | ||||||
|  |  | ||||||
| - Linux: Your distro's package manager | - Linux: Your distro's package manager | ||||||
| - MacOS: `brew` (install [this formula](https://formulae.brew.sh/formula/sdl2)) | - MacOS: ¯\\\_(ツ)_/¯ | ||||||
| - Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`) | - Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`) | ||||||
|  |  | ||||||
| `SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2. | `SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2. | ||||||
|  |  | ||||||
| Once you've got all the dependencies, execute `zig build -Doptimize=ReleaseSafe`. The executable is located at `zig-out/bin/`. | Once you've got all the dependencies, execute `zig build -Drelease-fast`. The executable is located at `zig-out/bin/`. | ||||||
|  |  | ||||||
| ## Controls | ## Controls | ||||||
|  |  | ||||||
|   | |||||||
							
								
								
									
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							| @@ -1,29 +1,28 @@ | |||||||
| const std = @import("std"); | const std = @import("std"); | ||||||
| const builtin = @import("builtin"); | const builtin = @import("builtin"); | ||||||
|  |  | ||||||
| const Sdk = @import("lib/SDL.zig/Sdk.zig"); | const Sdk = @import("lib/SDL.zig/Sdk.zig"); | ||||||
| const zgui = @import("lib/zgui/build.zig"); |  | ||||||
| const nfd = @import("lib/nfd-zig/build.zig"); |  | ||||||
|  |  | ||||||
| pub fn build(b: *std.build.Builder) void { | pub fn build(b: *std.build.Builder) void { | ||||||
|     // Minimum Zig Version |     // Minimum Zig Version | ||||||
|     const min_ver = std.SemanticVersion.parse("0.11.0-dev.1557+03cdb4fb5") catch return; // https://github.com/ziglang/zig/commit/03cdb4fb5 |     const min_ver = std.SemanticVersion.parse("0.11.0-dev.323+30eb2a175") catch return; // https://github.com/ziglang/zig/commit/30eb2a175 | ||||||
|     if (builtin.zig_version.order(min_ver).compare(.lt)) { |     if (builtin.zig_version.order(min_ver).compare(.lt)) { | ||||||
|         std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })}); |         std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })}); | ||||||
|         std.os.exit(1); |         std.os.exit(1); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     // Standard target options allows the person running `zig build` to choose | ||||||
|  |     // what target to build for. Here we do not override the defaults, which | ||||||
|  |     // means any target is allowed, and the default is native. Other options | ||||||
|  |     // for restricting supported target set are available. | ||||||
|     const target = b.standardTargetOptions(.{}); |     const target = b.standardTargetOptions(.{}); | ||||||
|     const optimize = b.standardOptimizeOption(.{}); |  | ||||||
|  |  | ||||||
|     const exe = b.addExecutable(.{ |     // Standard release options allow the person running `zig build` to select | ||||||
|         .name = "zba", |     // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. | ||||||
|         .root_source_file = .{ .path = "src/main.zig" }, |     const mode = b.standardReleaseOptions(); | ||||||
|         .target = target, |  | ||||||
|         .optimize = optimize, |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|  |     const exe = b.addExecutable("zba", "src/main.zig"); | ||||||
|     exe.setMainPkgPath("."); // Necessary so that src/main.zig can embed example.toml |     exe.setMainPkgPath("."); // Necessary so that src/main.zig can embed example.toml | ||||||
|  |     exe.setTarget(target); | ||||||
|  |  | ||||||
|     // Known Folders (%APPDATA%, XDG, etc.) |     // Known Folders (%APPDATA%, XDG, etc.) | ||||||
|     exe.addPackagePath("known_folders", "lib/known-folders/known-folders.zig"); |     exe.addPackagePath("known_folders", "lib/known-folders/known-folders.zig"); | ||||||
| @@ -44,21 +43,12 @@ pub fn build(b: *std.build.Builder) void { | |||||||
|     // OpenGL 3.3 Bindings |     // OpenGL 3.3 Bindings | ||||||
|     exe.addPackagePath("gl", "lib/gl.zig"); |     exe.addPackagePath("gl", "lib/gl.zig"); | ||||||
|  |  | ||||||
|     // NativeFileDialog(ue) Bindings |  | ||||||
|     exe.linkLibrary(nfd.makeLib(b, target, optimize)); |  | ||||||
|     exe.addPackage(nfd.getPackage("nfd")); |  | ||||||
|  |  | ||||||
|     // Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig |     // Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig | ||||||
|     const sdk = Sdk.init(b, null); |     const sdk = Sdk.init(b); | ||||||
|     sdk.link(exe, .dynamic); |     sdk.link(exe, .dynamic); | ||||||
|     exe.addPackage(sdk.getNativePackage("sdl2")); |     exe.addPackage(sdk.getNativePackage("sdl2")); | ||||||
|  |  | ||||||
|     // Dear ImGui bindings |     exe.setBuildMode(mode); | ||||||
|     const zgui_options = zgui.BuildOptionsStep.init(b, .{ .backend = .sdl2_opengl3 }); |  | ||||||
|     const zgui_pkg = zgui.getPkg(&.{zgui_options.getPkg()}); |  | ||||||
|     zgui.link(exe, zgui_options); |  | ||||||
|     exe.addPackage(zgui_pkg); |  | ||||||
|  |  | ||||||
|     exe.install(); |     exe.install(); | ||||||
|  |  | ||||||
|     const run_cmd = exe.run(); |     const run_cmd = exe.run(); | ||||||
| @@ -70,11 +60,9 @@ pub fn build(b: *std.build.Builder) void { | |||||||
|     const run_step = b.step("run", "Run the app"); |     const run_step = b.step("run", "Run the app"); | ||||||
|     run_step.dependOn(&run_cmd.step); |     run_step.dependOn(&run_cmd.step); | ||||||
|  |  | ||||||
|     const exe_tests = b.addTest(.{ |     const exe_tests = b.addTest("src/main.zig"); | ||||||
|         .root_source_file = .{ .path = "src/main.zig" }, |     exe_tests.setTarget(target); | ||||||
|         .target = target, |     exe_tests.setBuildMode(mode); | ||||||
|         .optimize = optimize, |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     const test_step = b.step("test", "Run unit tests"); |     const test_step = b.step("test", "Run unit tests"); | ||||||
|     test_step.dependOn(&exe_tests.step); |     test_step.dependOn(&exe_tests.step); | ||||||
|   | |||||||
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							| @@ -60,8 +60,9 @@ allocator: Allocator, | |||||||
| pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void { | pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void { | ||||||
|     const tables = try allocator.alloc(?*anyopaque, 3 * table_len); // Allocate all tables |     const tables = try allocator.alloc(?*anyopaque, 3 * table_len); // Allocate all tables | ||||||
|  |  | ||||||
|     const read_table = tables[0..table_len]; |     const read_table: *[table_len]?*const anyopaque = tables[0..table_len]; | ||||||
|     const write_tables = .{ tables[table_len .. 2 * table_len], tables[2 * table_len .. 3 * table_len] }; |     const left_write: *[table_len]?*anyopaque = tables[table_len .. 2 * table_len]; | ||||||
|  |     const right_write: *[table_len]?*anyopaque = tables[2 * table_len .. 3 * table_len]; | ||||||
|  |  | ||||||
|     self.* = .{ |     self.* = .{ | ||||||
|         .pak = try GamePak.init(allocator, cpu, paths.rom, paths.save), |         .pak = try GamePak.init(allocator, cpu, paths.rom, paths.save), | ||||||
| @@ -77,15 +78,18 @@ pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi | |||||||
|         .sched = sched, |         .sched = sched, | ||||||
|  |  | ||||||
|         .read_table = read_table, |         .read_table = read_table, | ||||||
|         .write_tables = write_tables, |         .write_tables = .{ left_write, right_write }, | ||||||
|         .allocator = allocator, |         .allocator = allocator, | ||||||
|     }; |     }; | ||||||
|  |  | ||||||
|     self.fillReadTable(read_table); |     // read_table, write_tables, and *Self are not restricted to the lifetime | ||||||
|  |     // of this init function so we can initialize our tables here | ||||||
|  |     fillReadTable(self, read_table); | ||||||
|  |  | ||||||
|     // Internal Display Memory behaves differently on 8-bit reads |     // Internal Display Memory behavious unusually on 8-bit reads | ||||||
|     self.fillWriteTable(u32, write_tables[0]); |     // so we have two different tables depending on whether there's an 8-bit read or not | ||||||
|     self.fillWriteTable(u8, write_tables[1]); |     fillWriteTable(u32, self, left_write); | ||||||
|  |     fillWriteTable(u8, self, right_write); | ||||||
| } | } | ||||||
|  |  | ||||||
| pub fn deinit(self: *Self) void { | pub fn deinit(self: *Self) void { | ||||||
| @@ -102,50 +106,50 @@ pub fn deinit(self: *Self) void { | |||||||
|     self.* = undefined; |     self.* = undefined; | ||||||
| } | } | ||||||
|  |  | ||||||
| fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void { | fn fillReadTable(bus: *Self, table: *[table_len]?*const anyopaque) void { | ||||||
|     const vramMirror = @import("ppu/Vram.zig").mirror; |     const vramMirror = @import("ppu.zig").Vram.mirror; | ||||||
|  |  | ||||||
|     for (table) |*ptr, i| { |     for (table) |*ptr, i| { | ||||||
|         const addr = @intCast(u32, page_size * i); |         const addr = page_size * i; | ||||||
|  |  | ||||||
|         ptr.* = switch (addr) { |         ptr.* = switch (addr) { | ||||||
|             // General Internal Memory |             // General Internal Memory | ||||||
|             0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks |             0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks | ||||||
|             0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF], |             0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF], | ||||||
|             0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF], |             0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF], | ||||||
|             0x0400_0000...0x0400_03FF => null, // I/O |             0x0400_0000...0x0400_03FF => null, // I/O | ||||||
|  |  | ||||||
|             // Internal Display Memory |             // Internal Display Memory | ||||||
|             0x0500_0000...0x05FF_FFFF => &self.ppu.palette.buf[addr & 0x3FF], |             0x0500_0000...0x05FF_FFFF => &bus.ppu.palette.buf[addr & 0x3FF], | ||||||
|             0x0600_0000...0x06FF_FFFF => &self.ppu.vram.buf[vramMirror(addr)], |             0x0600_0000...0x06FF_FFFF => &bus.ppu.vram.buf[vramMirror(addr)], | ||||||
|             0x0700_0000...0x07FF_FFFF => &self.ppu.oam.buf[addr & 0x3FF], |             0x0700_0000...0x07FF_FFFF => &bus.ppu.oam.buf[addr & 0x3FF], | ||||||
|  |  | ||||||
|             // External Memory (Game Pak) |             // External Memory (Game Pak) | ||||||
|             0x0800_0000...0x0DFF_FFFF => self.fillReadTableExternal(addr), |             0x0800_0000...0x0DFF_FFFF => fillTableExternalMemory(bus, addr), | ||||||
|             0x0E00_0000...0x0FFF_FFFF => null, // SRAM |             0x0E00_0000...0x0FFF_FFFF => null, // SRAM | ||||||
|             else => null, |             else => null, | ||||||
|         }; |         }; | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
| fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*const anyopaque) void { | fn fillWriteTable(comptime T: type, bus: *Self, table: *[table_len]?*const anyopaque) void { | ||||||
|     comptime std.debug.assert(T == u32 or T == u16 or T == u8); |     comptime std.debug.assert(T == u32 or T == u16 or T == u8); | ||||||
|     const vramMirror = @import("ppu/Vram.zig").mirror; |     const vramMirror = @import("ppu.zig").Vram.mirror; | ||||||
|  |  | ||||||
|     for (table) |*ptr, i| { |     for (table) |*ptr, i| { | ||||||
|         const addr = @intCast(u32, page_size * i); |         const addr = page_size * i; | ||||||
|  |  | ||||||
|         ptr.* = switch (addr) { |         ptr.* = switch (addr) { | ||||||
|             // General Internal Memory |             // General Internal Memory | ||||||
|             0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks |             0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks | ||||||
|             0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF], |             0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF], | ||||||
|             0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF], |             0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF], | ||||||
|             0x0400_0000...0x0400_03FF => null, // I/O |             0x0400_0000...0x0400_03FF => null, // I/O | ||||||
|  |  | ||||||
|             // Internal Display Memory |             // Internal Display Memory | ||||||
|             0x0500_0000...0x05FF_FFFF => if (T != u8) &self.ppu.palette.buf[addr & 0x3FF] else null, |             0x0500_0000...0x05FF_FFFF => if (T != u8) &bus.ppu.palette.buf[addr & 0x3FF] else null, | ||||||
|             0x0600_0000...0x06FF_FFFF => if (T != u8) &self.ppu.vram.buf[vramMirror(addr)] else null, |             0x0600_0000...0x06FF_FFFF => if (T != u8) &bus.ppu.vram.buf[vramMirror(addr)] else null, | ||||||
|             0x0700_0000...0x07FF_FFFF => if (T != u8) &self.ppu.oam.buf[addr & 0x3FF] else null, |             0x0700_0000...0x07FF_FFFF => if (T != u8) &bus.ppu.oam.buf[addr & 0x3FF] else null, | ||||||
|  |  | ||||||
|             // External Memory (Game Pak) |             // External Memory (Game Pak) | ||||||
|             0x0800_0000...0x0DFF_FFFF => null, // ROM |             0x0800_0000...0x0DFF_FFFF => null, // ROM | ||||||
| @@ -155,29 +159,24 @@ fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*const anyo | |||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
| fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque { | fn fillTableExternalMemory(bus: *Self, addr: usize) ?*anyopaque { | ||||||
|     // see `GamePak.zig` for more information about what conditions need to be true |     // see `GamePak.zig` for more information about what conditions need to be true | ||||||
|     // so that a simple pointer dereference isn't possible |     // so that a simple pointer dereference isn't possible | ||||||
|  |  | ||||||
|     std.debug.assert(addr & @as(u32, page_size - 1) == 0); // addr is guaranteed to be page-aligned |  | ||||||
|  |  | ||||||
|     const start_addr = addr; |     const start_addr = addr; | ||||||
|     const end_addr = start_addr + page_size; |     const end_addr = addr + page_size; | ||||||
|  |  | ||||||
|     { |     const gpio_data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr; | ||||||
|         const data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr; // GPIO Data |     const gpio_direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr; | ||||||
|         const direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr; // GPIO Direction |     const gpio_control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr; | ||||||
|         const control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr; // GPIO Control |  | ||||||
|  |  | ||||||
|         const has_gpio = data or direction or control; |     if (bus.pak.gpio.device.kind != .None and (gpio_data or gpio_direction or gpio_control)) { | ||||||
|         const gpio_kind = self.pak.gpio.device.kind; |         // We found a GPIO device, and this page a GPIO register. We want to handle this in slowmem | ||||||
|  |         return null; | ||||||
|         // There is a GPIO Device, and the current page contains at least one memory-mapped GPIO register |  | ||||||
|         if (gpio_kind != .None and has_gpio) return null; |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     if (self.pak.backup.kind == .Eeprom) { |     if (bus.pak.backup.kind == .Eeprom) { | ||||||
|         if (self.pak.buf.len > 0x100_000) { |         if (bus.pak.buf.len > 0x100_000) { | ||||||
|             // We are using a "large" EEPROM which means that if the below check is true |             // We are using a "large" EEPROM which means that if the below check is true | ||||||
|             // this page has an address that's reserved for the EEPROM and therefore must |             // this page has an address that's reserved for the EEPROM and therefore must | ||||||
|             // be handled in slowmem |             // be handled in slowmem | ||||||
| @@ -193,33 +192,13 @@ fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque { | |||||||
|     // Finally, the GamePak has some unique behaviour for reads past the end of the ROM, |     // Finally, the GamePak has some unique behaviour for reads past the end of the ROM, | ||||||
|     // so those will be handled by slowmem as well |     // so those will be handled by slowmem as well | ||||||
|     const masked_addr = addr & 0x1FF_FFFF; |     const masked_addr = addr & 0x1FF_FFFF; | ||||||
|     if (masked_addr >= self.pak.buf.len) return null; |     if (masked_addr >= bus.pak.buf.len) return null; | ||||||
|  |  | ||||||
|     return &self.pak.buf[masked_addr]; |     return &bus.pak.buf[masked_addr]; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | // TODO: Take advantage of fastmem here too? | ||||||
| pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T { | pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T { | ||||||
|     const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits; |  | ||||||
|     const page = unaligned_address >> bits; |  | ||||||
|     const offset = unaligned_address & (page_size - 1); |  | ||||||
|  |  | ||||||
|     // We're doing some serious out-of-bounds open-bus reads |  | ||||||
|     if (page >= table_len) return self.openBus(T, unaligned_address); |  | ||||||
|  |  | ||||||
|     if (self.read_table[page]) |some_ptr| { |  | ||||||
|         // We have a pointer to a page, cast the pointer to it's underlying type |  | ||||||
|         const Ptr = [*]const T; |  | ||||||
|         const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr)); |  | ||||||
|  |  | ||||||
|         // Note: We don't check array length, since we force align the |  | ||||||
|         // lower bits of the address as the GBA would |  | ||||||
|         return ptr[forceAlign(T, offset) / @sizeOf(T)]; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     return self.dbgSlowRead(T, unaligned_address); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T { |  | ||||||
|     const page = @truncate(u8, unaligned_address >> 24); |     const page = @truncate(u8, unaligned_address >> 24); | ||||||
|     const address = forceAlign(T, unaligned_address); |     const address = forceAlign(T, unaligned_address); | ||||||
|  |  | ||||||
| @@ -227,22 +206,33 @@ fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T { | |||||||
|         // General Internal Memory |         // General Internal Memory | ||||||
|         0x00 => blk: { |         0x00 => blk: { | ||||||
|             if (address < Bios.size) |             if (address < Bios.size) | ||||||
|                 break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address); |                 break :blk self.bios.dbgRead(T, self.cpu.r[15], address); | ||||||
|  |  | ||||||
|             break :blk self.openBus(T, address); |             break :blk self.openBus(T, address); | ||||||
|         }, |         }, | ||||||
|         0x02 => unreachable, // handled by fastmem |         0x02 => self.ewram.read(T, address), | ||||||
|         0x03 => unreachable, // handled by fastmem |         0x03 => self.iwram.read(T, address), | ||||||
|         0x04 => self.readIo(T, address), |         0x04 => self.readIo(T, address), | ||||||
|  |  | ||||||
|         // Internal Display Memory |         // Internal Display Memory | ||||||
|         0x05 => unreachable, // handled by fastmem |         0x05 => self.ppu.palette.read(T, address), | ||||||
|         0x06 => unreachable, // handled by fastmem |         0x06 => self.ppu.vram.read(T, address), | ||||||
|         0x07 => unreachable, // handled by fastmem |         0x07 => self.ppu.oam.read(T, address), | ||||||
|  |  | ||||||
|         // External Memory (Game Pak) |         // External Memory (Game Pak) | ||||||
|         0x08...0x0D => self.pak.dbgRead(T, address), |         0x08...0x0D => self.pak.dbgRead(T, address), | ||||||
|         0x0E...0x0F => self.readBackup(T, unaligned_address), |         0x0E...0x0F => blk: { | ||||||
|  |             const value = self.pak.backup.read(unaligned_address); | ||||||
|  |  | ||||||
|  |             const multiplier = switch (T) { | ||||||
|  |                 u32 => 0x01010101, | ||||||
|  |                 u16 => 0x0101, | ||||||
|  |                 u8 => 1, | ||||||
|  |                 else => @compileError("Backup: Unsupported read width"), | ||||||
|  |             }; | ||||||
|  |  | ||||||
|  |             break :blk @as(T, value) * multiplier; | ||||||
|  |         }, | ||||||
|         else => self.openBus(T, address), |         else => self.openBus(T, address), | ||||||
|     }; |     }; | ||||||
| } | } | ||||||
| @@ -326,7 +316,8 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T { | |||||||
|     if (self.read_table[page]) |some_ptr| { |     if (self.read_table[page]) |some_ptr| { | ||||||
|         // We have a pointer to a page, cast the pointer to it's underlying type |         // We have a pointer to a page, cast the pointer to it's underlying type | ||||||
|         const Ptr = [*]const T; |         const Ptr = [*]const T; | ||||||
|         const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr)); |         const alignment = @alignOf(std.meta.Child(Ptr)); | ||||||
|  |         const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr)); | ||||||
|  |  | ||||||
|         // Note: We don't check array length, since we force align the |         // Note: We don't check array length, since we force align the | ||||||
|         // lower bits of the address as the GBA would |         // lower bits of the address as the GBA would | ||||||
| @@ -346,7 +337,7 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T { | |||||||
|         // General Internal Memory |         // General Internal Memory | ||||||
|         0x00 => blk: { |         0x00 => blk: { | ||||||
|             if (address < Bios.size) |             if (address < Bios.size) | ||||||
|                 break :blk self.bios.read(T, self.cpu.r[15], unaligned_address); |                 break :blk self.bios.read(T, self.cpu.r[15], address); | ||||||
|  |  | ||||||
|             break :blk self.openBus(T, address); |             break :blk self.openBus(T, address); | ||||||
|         }, |         }, | ||||||
| @@ -361,24 +352,22 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T { | |||||||
|  |  | ||||||
|         // External Memory (Game Pak) |         // External Memory (Game Pak) | ||||||
|         0x08...0x0D => self.pak.read(T, address), |         0x08...0x0D => self.pak.read(T, address), | ||||||
|         0x0E...0x0F => self.readBackup(T, unaligned_address), |         0x0E...0x0F => blk: { | ||||||
|  |             const value = self.pak.backup.read(unaligned_address); | ||||||
|  |  | ||||||
|  |             const multiplier = switch (T) { | ||||||
|  |                 u32 => 0x01010101, | ||||||
|  |                 u16 => 0x0101, | ||||||
|  |                 u8 => 1, | ||||||
|  |                 else => @compileError("Backup: Unsupported read width"), | ||||||
|  |             }; | ||||||
|  |  | ||||||
|  |             break :blk @as(T, value) * multiplier; | ||||||
|  |         }, | ||||||
|         else => self.openBus(T, address), |         else => self.openBus(T, address), | ||||||
|     }; |     }; | ||||||
| } | } | ||||||
|  |  | ||||||
| fn readBackup(self: *const Self, comptime T: type, unaligned_address: u32) T { |  | ||||||
|     const value = self.pak.backup.read(unaligned_address); |  | ||||||
|  |  | ||||||
|     const multiplier = switch (T) { |  | ||||||
|         u32 => 0x01010101, |  | ||||||
|         u16 => 0x0101, |  | ||||||
|         u8 => 1, |  | ||||||
|         else => @compileError("Backup: Unsupported read width"), |  | ||||||
|     }; |  | ||||||
|  |  | ||||||
|     return @as(T, value) * multiplier; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) void { | pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) void { | ||||||
|     const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits; |     const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits; | ||||||
|     const page = unaligned_address >> bits; |     const page = unaligned_address >> bits; | ||||||
| @@ -393,7 +382,8 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo | |||||||
|     if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| { |     if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| { | ||||||
|         // We have a pointer to a page, cast the pointer to it's underlying type |         // We have a pointer to a page, cast the pointer to it's underlying type | ||||||
|         const Ptr = [*]T; |         const Ptr = [*]T; | ||||||
|         const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr)); |         const alignment = @alignOf(std.meta.Child(Ptr)); | ||||||
|  |         const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr)); | ||||||
|  |  | ||||||
|         // Note: We don't check array length, since we force align the |         // Note: We don't check array length, since we force align the | ||||||
|         // lower bits of the address as the GBA would |         // lower bits of the address as the GBA would | ||||||
| @@ -406,9 +396,8 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo | |||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
| fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void { | pub fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void { | ||||||
|     @setCold(true); |     // @setCold(true); | ||||||
|  |  | ||||||
|     const page = @truncate(u8, unaligned_address >> 24); |     const page = @truncate(u8, unaligned_address >> 24); | ||||||
|     const address = forceAlign(T, unaligned_address); |     const address = forceAlign(T, unaligned_address); | ||||||
|  |  | ||||||
| @@ -436,11 +425,11 @@ inline fn rotateBy(comptime T: type, address: u32) u32 { | |||||||
|         u32 => address & 3, |         u32 => address & 3, | ||||||
|         u16 => address & 1, |         u16 => address & 1, | ||||||
|         u8 => 0, |         u8 => 0, | ||||||
|         else => @compileError("Unsupported write width"), |         else => @compileError("Backup: Unsupported write width"), | ||||||
|     }; |     }; | ||||||
| } | } | ||||||
|  |  | ||||||
| pub inline fn forceAlign(comptime T: type, address: u32) u32 { | inline fn forceAlign(comptime T: type, address: u32) u32 { | ||||||
|     return switch (T) { |     return switch (T) { | ||||||
|         u32 => address & ~@as(u32, 3), |         u32 => address & ~@as(u32, 3), | ||||||
|         u16 => address & ~@as(u32, 1), |         u16 => address & ~@as(u32, 1), | ||||||
|   | |||||||
| @@ -15,12 +15,10 @@ const SoundFifo = std.fifo.LinearFifo(u8, .{ .Static = 0x20 }); | |||||||
| const getHalf = util.getHalf; | const getHalf = util.getHalf; | ||||||
| const setHalf = util.setHalf; | const setHalf = util.setHalf; | ||||||
| const intToBytes = util.intToBytes; | const intToBytes = util.intToBytes; | ||||||
|  | const RingBuffer = util.RingBuffer; | ||||||
|  |  | ||||||
| const log = std.log.scoped(.APU); | const log = std.log.scoped(.APU); | ||||||
|  |  | ||||||
| pub const host_rate = @import("../platform.zig").sample_rate; |  | ||||||
| pub const host_format = @import("../platform.zig").sample_format; |  | ||||||
|  |  | ||||||
| pub fn read(comptime T: type, apu: *const Apu, addr: u32) ?T { | pub fn read(comptime T: type, apu: *const Apu, addr: u32) ?T { | ||||||
|     const byte_addr = @truncate(u8, addr); |     const byte_addr = @truncate(u8, addr); | ||||||
|  |  | ||||||
| @@ -246,17 +244,20 @@ pub const Apu = struct { | |||||||
|  |  | ||||||
|     sampling_cycle: u2, |     sampling_cycle: u2, | ||||||
|  |  | ||||||
|     stream: *SDL.SDL_AudioStream, |     sample_queue: RingBuffer(u16), | ||||||
|     sched: *Scheduler, |     sched: *Scheduler, | ||||||
|  |  | ||||||
|     fs: FrameSequencer, |     fs: FrameSequencer, | ||||||
|     capacitor: f32, |     capacitor: f32, | ||||||
|  |  | ||||||
|     is_buffer_full: bool, |  | ||||||
|  |  | ||||||
|     pub const Tick = enum { Length, Envelope, Sweep }; |     pub const Tick = enum { Length, Envelope, Sweep }; | ||||||
|  |  | ||||||
|     pub fn init(sched: *Scheduler) Self { |     pub fn init(sched: *Scheduler) Self { | ||||||
|  |         const NUM_CHANNELS: usize = 2; | ||||||
|  |  | ||||||
|  |         const allocator = std.heap.c_allocator; | ||||||
|  |         const sample_buf = allocator.alloc(u16, 0x800 * NUM_CHANNELS) catch @panic("failed to allocate sample buffer"); | ||||||
|  |  | ||||||
|         const apu: Self = .{ |         const apu: Self = .{ | ||||||
|             .ch1 = ToneSweep.init(sched), |             .ch1 = ToneSweep.init(sched), | ||||||
|             .ch2 = Tone.init(sched), |             .ch2 = Tone.init(sched), | ||||||
| @@ -271,12 +272,11 @@ pub const Apu = struct { | |||||||
|             .bias = .{ .raw = 0x0200 }, |             .bias = .{ .raw = 0x0200 }, | ||||||
|  |  | ||||||
|             .sampling_cycle = 0b00, |             .sampling_cycle = 0b00, | ||||||
|             .stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, 1 << 15, host_format, 2, host_rate).?, |             .sample_queue = RingBuffer(u16).init(sample_buf), | ||||||
|             .sched = sched, |             .sched = sched, | ||||||
|  |  | ||||||
|             .capacitor = 0, |             .capacitor = 0, | ||||||
|             .fs = FrameSequencer.init(), |             .fs = FrameSequencer.init(), | ||||||
|             .is_buffer_full = false, |  | ||||||
|         }; |         }; | ||||||
|  |  | ||||||
|         sched.push(.SampleAudio, apu.interval()); |         sched.push(.SampleAudio, apu.interval()); | ||||||
| @@ -370,11 +370,6 @@ pub const Apu = struct { | |||||||
|     pub fn sampleAudio(self: *Self, late: u64) void { |     pub fn sampleAudio(self: *Self, late: u64) void { | ||||||
|         self.sched.push(.SampleAudio, self.interval() -| late); |         self.sched.push(.SampleAudio, self.interval() -| late); | ||||||
|  |  | ||||||
|         // Whether the APU is busy or not is determined  by the main loop in emu.zig |  | ||||||
|         // This should only ever be true (because this side of the emu is single threaded) |  | ||||||
|         // When audio sync is disaabled |  | ||||||
|         if (self.is_buffer_full) return; |  | ||||||
|  |  | ||||||
|         var left: i16 = 0; |         var left: i16 = 0; | ||||||
|         var right: i16 = 0; |         var right: i16 = 0; | ||||||
|  |  | ||||||
| @@ -430,23 +425,7 @@ pub const Apu = struct { | |||||||
|         const ext_left = (clamped_left << 5) | (clamped_left >> 6); |         const ext_left = (clamped_left << 5) | (clamped_left >> 6); | ||||||
|         const ext_right = (clamped_right << 5) | (clamped_right >> 6); |         const ext_right = (clamped_right << 5) | (clamped_right >> 6); | ||||||
|  |  | ||||||
|         if (self.sampling_cycle != self.bias.sampling_cycle.read()) self.replaceSDLResampler(); |         self.sample_queue.push(ext_left, ext_right) catch {}; | ||||||
|  |  | ||||||
|         _ = SDL.SDL_AudioStreamPut(self.stream, &[2]u16{ ext_left, ext_right }, 2 * @sizeOf(u16)); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     fn replaceSDLResampler(self: *Self) void { |  | ||||||
|         @setCold(true); |  | ||||||
|         const sample_rate = Self.sampleRate(self.bias.sampling_cycle.read()); |  | ||||||
|         log.info("Sample Rate changed from {}Hz to {}Hz", .{ Self.sampleRate(self.sampling_cycle), sample_rate }); |  | ||||||
|  |  | ||||||
|         // Sampling Cycle (Sample Rate) changed, Craete a new SDL Audio Resampler |  | ||||||
|         // FIXME: Replace SDL's Audio Resampler with either a custom or more reliable one |  | ||||||
|         const old_stream = self.stream; |  | ||||||
|         defer SDL.SDL_FreeAudioStream(old_stream); |  | ||||||
|  |  | ||||||
|         self.sampling_cycle = self.bias.sampling_cycle.read(); |  | ||||||
|         self.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, @intCast(c_int, sample_rate), host_format, 2, host_rate).?; |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     fn interval(self: *const Self) u64 { |     fn interval(self: *const Self) u64 { | ||||||
|   | |||||||
| @@ -3,9 +3,6 @@ const std = @import("std"); | |||||||
| const Allocator = std.mem.Allocator; | const Allocator = std.mem.Allocator; | ||||||
| const log = std.log.scoped(.Bios); | const log = std.log.scoped(.Bios); | ||||||
|  |  | ||||||
| const rotr = @import("../../util.zig").rotr; |  | ||||||
| const forceAlign = @import("../Bus.zig").forceAlign; |  | ||||||
|  |  | ||||||
| /// Size of the BIOS in bytes | /// Size of the BIOS in bytes | ||||||
| pub const size = 0x4000; | pub const size = 0x4000; | ||||||
| const Self = @This(); | const Self = @This(); | ||||||
| @@ -13,37 +10,21 @@ const Self = @This(); | |||||||
| buf: ?[]u8, | buf: ?[]u8, | ||||||
| allocator: Allocator, | allocator: Allocator, | ||||||
|  |  | ||||||
| addr_latch: u32 = 0, | addr_latch: u32, | ||||||
|  |  | ||||||
| // https://github.com/ITotalJustice/notorious_beeg/issues/106 | pub fn read(self: *Self, comptime T: type, r15: u32, addr: u32) T { | ||||||
| pub fn read(self: *Self, comptime T: type, r15: u32, address: u32) T { |  | ||||||
|     if (r15 < Self.size) { |     if (r15 < Self.size) { | ||||||
|         const addr = forceAlign(T, address); |  | ||||||
|  |  | ||||||
|         self.addr_latch = addr; |         self.addr_latch = addr; | ||||||
|         return self._read(T, addr); |         return self._read(T, addr); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     log.warn("Open Bus! Read from 0x{X:0>8}, but PC was 0x{X:0>8}", .{ address, r15 }); |     log.debug("Rejected read since r15=0x{X:0>8}", .{r15}); | ||||||
|     const value = self._read(u32, self.addr_latch); |     return @truncate(T, self._read(T, self.addr_latch)); | ||||||
|  |  | ||||||
|     return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address))); |  | ||||||
| } | } | ||||||
|  |  | ||||||
| fn rotateBy(comptime T: type, address: u32) u32 { | pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, addr: u32) T { | ||||||
|     return switch (T) { |     if (r15 < Self.size) return self._read(T, addr); | ||||||
|         u8 => address & 3, |     return @truncate(T, self._read(T, self.addr_latch + 8)); | ||||||
|         u16 => address & 2, |  | ||||||
|         u32 => 0, |  | ||||||
|         else => @compileError("bios: unsupported read width"), |  | ||||||
|     }; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, address: u32) T { |  | ||||||
|     if (r15 < Self.size) return self._read(T, forceAlign(T, address)); |  | ||||||
|  |  | ||||||
|     const value = self._read(u32, self.addr_latch); |  | ||||||
|     return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address))); |  | ||||||
| } | } | ||||||
|  |  | ||||||
| /// Read without the GBA safety checks | /// Read without the GBA safety checks | ||||||
| @@ -62,19 +43,18 @@ pub fn write(_: *Self, comptime T: type, addr: u32, value: T) void { | |||||||
| } | } | ||||||
|  |  | ||||||
| pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self { | pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self { | ||||||
|     if (maybe_path == null) return .{ .buf = null, .allocator = allocator }; |     const buf: ?[]u8 = if (maybe_path) |path| blk: { | ||||||
|     const path = maybe_path.?; |         const file = try std.fs.cwd().openFile(path, .{}); | ||||||
|  |         defer file.close(); | ||||||
|  |  | ||||||
|     const buf = try allocator.alloc(u8, Self.size); |         break :blk try file.readToEndAlloc(allocator, try file.getEndPos()); | ||||||
|     errdefer allocator.free(buf); |     } else null; | ||||||
|  |  | ||||||
|     const file = try std.fs.cwd().openFile(path, .{}); |     return Self{ | ||||||
|     defer file.close(); |         .buf = buf, | ||||||
|  |         .allocator = allocator, | ||||||
|     const file_len = try file.readAll(buf); |         .addr_latch = 0, | ||||||
|     if (file_len != Self.size) log.err("Expected BIOS to be {}B, was {}B", .{ Self.size, file_len }); |     }; | ||||||
|  |  | ||||||
|     return Self{ .buf = buf, .allocator = allocator }; |  | ||||||
| } | } | ||||||
|  |  | ||||||
| pub fn deinit(self: *Self) void { | pub fn deinit(self: *Self) void { | ||||||
|   | |||||||
| @@ -188,7 +188,7 @@ pub fn init(allocator: Allocator, cpu: *Arm7tdmi, rom_path: []const u8, save_pat | |||||||
|     const kind = Backup.guess(file_buf); |     const kind = Backup.guess(file_buf); | ||||||
|     const device = if (config.config().guest.force_rtc) .Rtc else guessDevice(file_buf); |     const device = if (config.config().guest.force_rtc) .Rtc else guessDevice(file_buf); | ||||||
|  |  | ||||||
|     logHeader(file_buf, title); |     logHeader(file_buf, &title); | ||||||
|  |  | ||||||
|     return .{ |     return .{ | ||||||
|         .buf = file_buf, |         .buf = file_buf, | ||||||
| @@ -219,17 +219,19 @@ fn guessDevice(buf: []const u8) Gpio.Device.Kind { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     // TODO: Detect other GPIO devices |     // TODO: Detect other GPIO devices | ||||||
|  |  | ||||||
|     return .None; |     return .None; | ||||||
| } | } | ||||||
|  |  | ||||||
| fn logHeader(buf: []const u8, title: [12]u8) void { | fn logHeader(buf: []const u8, title: *const [12]u8) void { | ||||||
|     const ver = buf[0xBC]; |     const code = buf[0xAC..0xB0]; | ||||||
|  |     const maker = buf[0xB0..0xB2]; | ||||||
|  |     const version = buf[0xBC]; | ||||||
|  |  | ||||||
|     log.info("Title: {s}", .{title}); |     log.info("Title: {s}", .{title}); | ||||||
|     if (ver != 0) log.info("Version: {}", .{ver}); |     if (version != 0) log.info("Version: {}", .{version}); | ||||||
|  |     log.info("Game Code: {s}", .{code}); | ||||||
|     log.info("Game Code: {s}", .{buf[0xAC..0xB0]}); |     log.info("Maker Code: {s}", .{maker}); | ||||||
|     log.info("Maker Code: {s}", .{buf[0xB0..0xB2]}); |  | ||||||
| } | } | ||||||
|  |  | ||||||
| test "OOB Access" { | test "OOB Access" { | ||||||
|   | |||||||
| @@ -338,7 +338,7 @@ fn DmaController(comptime id: u2) type { | |||||||
|     }; |     }; | ||||||
| } | } | ||||||
|  |  | ||||||
| pub fn onBlanking(bus: *Bus, comptime kind: DmaKind) void { | pub fn pollDmaOnBlank(bus: *Bus, comptime kind: DmaKind) void { | ||||||
|     comptime var i: usize = 0; |     comptime var i: usize = 0; | ||||||
|     inline while (i < 4) : (i += 1) { |     inline while (i < 4) : (i += 1) { | ||||||
|         bus.dma[i].poll(kind); |         bus.dma[i].poll(kind); | ||||||
|   | |||||||
| @@ -346,10 +346,10 @@ const InterruptEnable = extern union { | |||||||
|     vblank: Bit(u16, 0), |     vblank: Bit(u16, 0), | ||||||
|     hblank: Bit(u16, 1), |     hblank: Bit(u16, 1), | ||||||
|     coincidence: Bit(u16, 2), |     coincidence: Bit(u16, 2), | ||||||
|     tim0: Bit(u16, 3), |     tm0_overflow: Bit(u16, 3), | ||||||
|     tim1: Bit(u16, 4), |     tm1_overflow: Bit(u16, 4), | ||||||
|     tim2: Bit(u16, 5), |     tm2_overflow: Bit(u16, 5), | ||||||
|     tim3: Bit(u16, 6), |     tm3_overflow: Bit(u16, 6), | ||||||
|     serial: Bit(u16, 7), |     serial: Bit(u16, 7), | ||||||
|     dma0: Bit(u16, 8), |     dma0: Bit(u16, 8), | ||||||
|     dma1: Bit(u16, 9), |     dma1: Bit(u16, 9), | ||||||
| @@ -449,8 +449,6 @@ pub const BldY = extern union { | |||||||
|     raw: u16, |     raw: u16, | ||||||
| }; | }; | ||||||
|  |  | ||||||
| const u8WriteKind = enum { Hi, Lo }; |  | ||||||
|  |  | ||||||
| /// Write-only | /// Write-only | ||||||
| pub const WinH = extern union { | pub const WinH = extern union { | ||||||
|     x2: Bitfield(u16, 0, 8), |     x2: Bitfield(u16, 0, 8), | ||||||
| @@ -460,8 +458,6 @@ pub const WinH = extern union { | |||||||
|  |  | ||||||
| /// Write-only | /// Write-only | ||||||
| pub const WinV = extern union { | pub const WinV = extern union { | ||||||
|     const Self = @This(); |  | ||||||
|  |  | ||||||
|     y2: Bitfield(u16, 0, 8), |     y2: Bitfield(u16, 0, 8), | ||||||
|     y1: Bitfield(u16, 8, 8), |     y1: Bitfield(u16, 8, 8), | ||||||
|     raw: u16, |     raw: u16, | ||||||
| @@ -470,20 +466,20 @@ pub const WinV = extern union { | |||||||
| pub const WinIn = extern union { | pub const WinIn = extern union { | ||||||
|     w0_bg: Bitfield(u16, 0, 4), |     w0_bg: Bitfield(u16, 0, 4), | ||||||
|     w0_obj: Bit(u16, 4), |     w0_obj: Bit(u16, 4), | ||||||
|     w0_bld: Bit(u16, 5), |     w0_colour: Bit(u16, 5), | ||||||
|     w1_bg: Bitfield(u16, 8, 4), |     w1_bg: Bitfield(u16, 8, 4), | ||||||
|     w1_obj: Bit(u16, 12), |     w1_obj: Bit(u16, 12), | ||||||
|     w1_bld: Bit(u16, 13), |     w1_colour: Bit(u16, 13), | ||||||
|     raw: u16, |     raw: u16, | ||||||
| }; | }; | ||||||
|  |  | ||||||
| pub const WinOut = extern union { | pub const WinOut = extern union { | ||||||
|     out_bg: Bitfield(u16, 0, 4), |     out_bg: Bitfield(u16, 0, 4), | ||||||
|     out_obj: Bit(u16, 4), |     out_obj: Bit(u16, 4), | ||||||
|     out_bld: Bit(u16, 5), |     out_colour: Bit(u16, 5), | ||||||
|     obj_bg: Bitfield(u16, 8, 4), |     obj_bg: Bitfield(u16, 8, 4), | ||||||
|     obj_obj: Bit(u16, 12), |     obj_obj: Bit(u16, 12), | ||||||
|     obj_bld: Bit(u16, 13), |     obj_colour: Bit(u16, 13), | ||||||
|     raw: u16, |     raw: u16, | ||||||
| }; | }; | ||||||
|  |  | ||||||
|   | |||||||
| @@ -647,7 +647,7 @@ pub const PSR = extern union { | |||||||
|     } |     } | ||||||
| }; | }; | ||||||
|  |  | ||||||
| pub const Mode = enum(u5) { | const Mode = enum(u5) { | ||||||
|     User = 0b10000, |     User = 0b10000, | ||||||
|     Fiq = 0b10001, |     Fiq = 0b10001, | ||||||
|     Irq = 0b10010, |     Irq = 0b10010, | ||||||
| @@ -656,7 +656,7 @@ pub const Mode = enum(u5) { | |||||||
|     Undefined = 0b11011, |     Undefined = 0b11011, | ||||||
|     System = 0b11111, |     System = 0b11111, | ||||||
|  |  | ||||||
|     pub fn toString(self: Mode) []const u8 { |     fn toString(self: Mode) []const u8 { | ||||||
|         return switch (self) { |         return switch (self) { | ||||||
|             .User => "usr", |             .User => "usr", | ||||||
|             .Fiq => "fiq", |             .Fiq => "fiq", | ||||||
|   | |||||||
| @@ -24,7 +24,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins | |||||||
|             if (!I and opcode >> 4 & 1 == 1) cpu.r[15] -= 4; |             if (!I and opcode >> 4 & 1 == 1) cpu.r[15] -= 4; | ||||||
|  |  | ||||||
|             var result: u32 = undefined; |             var result: u32 = undefined; | ||||||
|             var overflow: u1 = undefined; |             var overflow: bool = undefined; | ||||||
|  |  | ||||||
|             // Perform Data Processing Logic |             // Perform Data Processing Logic | ||||||
|             switch (kind) { |             switch (kind) { | ||||||
| @@ -62,9 +62,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins | |||||||
|                     if (rd == 0xF) |                     if (rd == 0xF) | ||||||
|                         return undefinedTestBehaviour(cpu); |                         return undefinedTestBehaviour(cpu); | ||||||
|  |  | ||||||
|                     const tmp = @addWithOverflow(op1, op2); |                     overflow = @addWithOverflow(u32, op1, op2, &result); | ||||||
|                     result = tmp[0]; |  | ||||||
|                     overflow = tmp[1]; |  | ||||||
|                 }, |                 }, | ||||||
|                 0xC => result = op1 | op2, // ORR |                 0xC => result = op1 | op2, // ORR | ||||||
|                 0xD => result = op2, // MOV |                 0xD => result = op2, // MOV | ||||||
| @@ -112,7 +110,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins | |||||||
|                     // ADD, ADC Flags |                     // ADD, ADC Flags | ||||||
|                     cpu.cpsr.n.write(result >> 31 & 1 == 1); |                     cpu.cpsr.n.write(result >> 31 & 1 == 1); | ||||||
|                     cpu.cpsr.z.write(result == 0); |                     cpu.cpsr.z.write(result == 0); | ||||||
|                     cpu.cpsr.c.write(overflow == 0b1); |                     cpu.cpsr.c.write(overflow); | ||||||
|                     cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); |                     cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); | ||||||
|                 }, |                 }, | ||||||
|                 0x6, 0x7 => if (S and rd != 0xF) { |                 0x6, 0x7 => if (S and rd != 0xF) { | ||||||
| @@ -143,7 +141,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins | |||||||
|                         cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1); |                         cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1); | ||||||
|                     } else if (kind == 0xB) { |                     } else if (kind == 0xB) { | ||||||
|                         // CMN specific |                         // CMN specific | ||||||
|                         cpu.cpsr.c.write(overflow == 0b1); |                         cpu.cpsr.c.write(overflow); | ||||||
|                         cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); |                         cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); | ||||||
|                     } else { |                     } else { | ||||||
|                         // TST, TEQ specific |                         // TST, TEQ specific | ||||||
| @@ -164,19 +162,19 @@ pub fn sbc(left: u32, right: u32, old_carry: u1) u32 { | |||||||
|     return ret; |     return ret; | ||||||
| } | } | ||||||
|  |  | ||||||
| pub fn add(overflow: *u1, left: u32, right: u32) u32 { | pub fn add(overflow: *bool, left: u32, right: u32) u32 { | ||||||
|     const ret = @addWithOverflow(left, right); |     var ret: u32 = undefined; | ||||||
|     overflow.* = ret[1]; |     overflow.* = @addWithOverflow(u32, left, right, &ret); | ||||||
|  |     return ret; | ||||||
|     return ret[0]; |  | ||||||
| } | } | ||||||
|  |  | ||||||
| pub fn adc(overflow: *u1, left: u32, right: u32, old_carry: u1) u32 { | pub fn adc(overflow: *bool, left: u32, right: u32, old_carry: u1) u32 { | ||||||
|     const tmp = @addWithOverflow(left, right); |     var ret: u32 = undefined; | ||||||
|     const ret = @addWithOverflow(tmp[0], old_carry); |     const first = @addWithOverflow(u32, left, right, &ret); | ||||||
|     overflow.* = tmp[1] | ret[1]; |     const second = @addWithOverflow(u32, ret, old_carry, &ret); | ||||||
|  |  | ||||||
|     return ret[0]; |     overflow.* = first or second; | ||||||
|  |     return ret; | ||||||
| } | } | ||||||
|  |  | ||||||
| fn undefinedTestBehaviour(cpu: *Arm7tdmi) void { | fn undefinedTestBehaviour(cpu: *Arm7tdmi) void { | ||||||
|   | |||||||
| @@ -11,7 +11,9 @@ pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool, | |||||||
|             const rn = opcode >> 16 & 0xF; |             const rn = opcode >> 16 & 0xF; | ||||||
|             const rd = opcode >> 12 & 0xF; |             const rd = opcode >> 12 & 0xF; | ||||||
|  |  | ||||||
|             const base = cpu.r[rn]; |             // rn is r15 and L is not set, the PC is 12 ahead | ||||||
|  |             const base = cpu.r[rn] + if (!L and rn == 0xF) 4 else @as(u32, 0); | ||||||
|  |  | ||||||
|             const offset = if (I) shifter.immediate(false, cpu, opcode) else opcode & 0xFFF; |             const offset = if (I) shifter.immediate(false, cpu, opcode) else opcode & 0xFFF; | ||||||
|  |  | ||||||
|             const modified_base = if (U) base +% offset else base -% offset; |             const modified_base = if (U) base +% offset else base -% offset; | ||||||
|   | |||||||
| @@ -21,8 +21,7 @@ pub fn fmt4(comptime op: u4) InstrFn { | |||||||
|             const op2 = cpu.r[rs]; |             const op2 = cpu.r[rs]; | ||||||
|  |  | ||||||
|             var result: u32 = undefined; |             var result: u32 = undefined; | ||||||
|             var overflow: u1 = undefined; |             var overflow: bool = undefined; | ||||||
|  |  | ||||||
|             switch (op) { |             switch (op) { | ||||||
|                 0x0 => result = op1 & op2, // AND |                 0x0 => result = op1 & op2, // AND | ||||||
|                 0x1 => result = op1 ^ op2, // EOR |                 0x1 => result = op1 ^ op2, // EOR | ||||||
| @@ -35,12 +34,7 @@ pub fn fmt4(comptime op: u4) InstrFn { | |||||||
|                 0x8 => result = op1 & op2, // TST |                 0x8 => result = op1 & op2, // TST | ||||||
|                 0x9 => result = 0 -% op2, // NEG |                 0x9 => result = 0 -% op2, // NEG | ||||||
|                 0xA => result = op1 -% op2, // CMP |                 0xA => result = op1 -% op2, // CMP | ||||||
|                 0xB => { |                 0xB => overflow = @addWithOverflow(u32, op1, op2, &result), // CMN | ||||||
|                     // CMN |  | ||||||
|                     const tmp = @addWithOverflow(op1, op2); |  | ||||||
|                     result = tmp[0]; |  | ||||||
|                     overflow = tmp[1]; |  | ||||||
|                 }, |  | ||||||
|                 0xC => result = op1 | op2, // ORR |                 0xC => result = op1 | op2, // ORR | ||||||
|                 0xD => result = @truncate(u32, @as(u64, op2) * @as(u64, op1)), |                 0xD => result = @truncate(u32, @as(u64, op2) * @as(u64, op1)), | ||||||
|                 0xE => result = op1 & ~op2, |                 0xE => result = op1 & ~op2, | ||||||
| @@ -77,7 +71,7 @@ pub fn fmt4(comptime op: u4) InstrFn { | |||||||
|                     // ADC, CMN |                     // ADC, CMN | ||||||
|                     cpu.cpsr.n.write(result >> 31 & 1 == 1); |                     cpu.cpsr.n.write(result >> 31 & 1 == 1); | ||||||
|                     cpu.cpsr.z.write(result == 0); |                     cpu.cpsr.z.write(result == 0); | ||||||
|                     cpu.cpsr.c.write(overflow == 0b1); |                     cpu.cpsr.c.write(overflow); | ||||||
|                     cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); |                     cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); | ||||||
|                 }, |                 }, | ||||||
|                 0x6 => { |                 0x6 => { | ||||||
|   | |||||||
| @@ -64,7 +64,7 @@ pub fn fmt5(comptime op: u2, comptime h1: u1, comptime h2: u1) InstrFn { | |||||||
|             const op2 = cpu.r[rs]; |             const op2 = cpu.r[rs]; | ||||||
|  |  | ||||||
|             var result: u32 = undefined; |             var result: u32 = undefined; | ||||||
|             var overflow: u1 = undefined; |             var overflow: bool = undefined; | ||||||
|             switch (op) { |             switch (op) { | ||||||
|                 0b00 => result = add(&overflow, op1, op2), // ADD |                 0b00 => result = add(&overflow, op1, op2), // ADD | ||||||
|                 0b01 => result = op1 -% op2, // CMP |                 0b01 => result = op1 -% op2, // CMP | ||||||
| @@ -126,13 +126,13 @@ pub fn fmt2(comptime I: bool, is_sub: bool, rn: u3) InstrFn { | |||||||
|                 cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1); |                 cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1); | ||||||
|             } else { |             } else { | ||||||
|                 // ADD |                 // ADD | ||||||
|                 var overflow: u1 = undefined; |                 var overflow: bool = undefined; | ||||||
|                 const result = add(&overflow, op1, op2); |                 const result = add(&overflow, op1, op2); | ||||||
|                 cpu.r[rd] = result; |                 cpu.r[rd] = result; | ||||||
|  |  | ||||||
|                 cpu.cpsr.n.write(result >> 31 & 1 == 1); |                 cpu.cpsr.n.write(result >> 31 & 1 == 1); | ||||||
|                 cpu.cpsr.z.write(result == 0); |                 cpu.cpsr.z.write(result == 0); | ||||||
|                 cpu.cpsr.c.write(overflow == 0b1); |                 cpu.cpsr.c.write(overflow); | ||||||
|                 cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); |                 cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
| @@ -145,7 +145,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn { | |||||||
|             const op1 = cpu.r[rd]; |             const op1 = cpu.r[rd]; | ||||||
|             const op2: u32 = opcode & 0xFF; // Offset |             const op2: u32 = opcode & 0xFF; // Offset | ||||||
|  |  | ||||||
|             var overflow: u1 = undefined; |             var overflow: bool = undefined; | ||||||
|             const result: u32 = switch (op) { |             const result: u32 = switch (op) { | ||||||
|                 0b00 => op2, // MOV |                 0b00 => op2, // MOV | ||||||
|                 0b01 => op1 -% op2, // CMP |                 0b01 => op1 -% op2, // CMP | ||||||
| @@ -169,7 +169,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn { | |||||||
|                 }, |                 }, | ||||||
|                 0b10 => { |                 0b10 => { | ||||||
|                     // ADD |                     // ADD | ||||||
|                     cpu.cpsr.c.write(overflow == 0b1); |                     cpu.cpsr.c.write(overflow); | ||||||
|                     cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); |                     cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); | ||||||
|                 }, |                 }, | ||||||
|             } |             } | ||||||
|   | |||||||
| @@ -4,7 +4,8 @@ const config = @import("../config.zig"); | |||||||
|  |  | ||||||
| const Scheduler = @import("scheduler.zig").Scheduler; | const Scheduler = @import("scheduler.zig").Scheduler; | ||||||
| const Arm7tdmi = @import("cpu.zig").Arm7tdmi; | const Arm7tdmi = @import("cpu.zig").Arm7tdmi; | ||||||
| const Tracker = @import("../util.zig").FpsTracker; | const FpsTracker = @import("../util.zig").FpsTracker; | ||||||
|  | const RingBuffer = @import("../util.zig").RingBuffer; | ||||||
|  |  | ||||||
| const Timer = std.time.Timer; | const Timer = std.time.Timer; | ||||||
| const Atomic = std.atomic.Atomic; | const Atomic = std.atomic.Atomic; | ||||||
| @@ -35,18 +36,18 @@ const RunKind = enum { | |||||||
|     LimitedFPS, |     LimitedFPS, | ||||||
| }; | }; | ||||||
|  |  | ||||||
| pub fn run(quit: *Atomic(bool), pause: *Atomic(bool), cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker) void { | pub fn run(quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: *FpsTracker) void { | ||||||
|     const audio_sync = config.config().guest.audio_sync and !config.config().host.mute; |     const audio_sync = config.config().guest.audio_sync and !config.config().host.mute; | ||||||
|     if (audio_sync) log.info("Audio sync enabled", .{}); |     if (audio_sync) log.info("Audio sync enabled", .{}); | ||||||
|  |  | ||||||
|     if (config.config().guest.video_sync) { |     if (config.config().guest.video_sync) { | ||||||
|         inner(.LimitedFPS, audio_sync, quit, pause, cpu, scheduler, tracker); |         inner(.LimitedFPS, audio_sync, quit, scheduler, cpu, tracker); | ||||||
|     } else { |     } else { | ||||||
|         inner(.UnlimitedFPS, audio_sync, quit, pause, cpu, scheduler, tracker); |         inner(.UnlimitedFPS, audio_sync, quit, scheduler, cpu, tracker); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
| fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), pause: *Atomic(bool), cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker) void { | fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: ?*FpsTracker) void { | ||||||
|     if (kind == .UnlimitedFPS or kind == .LimitedFPS) { |     if (kind == .UnlimitedFPS or kind == .LimitedFPS) { | ||||||
|         std.debug.assert(tracker != null); |         std.debug.assert(tracker != null); | ||||||
|         log.info("FPS tracking enabled", .{}); |         log.info("FPS tracking enabled", .{}); | ||||||
| @@ -57,10 +58,8 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), pause: * | |||||||
|             log.info("Emulation w/out video sync", .{}); |             log.info("Emulation w/out video sync", .{}); | ||||||
|  |  | ||||||
|             while (!quit.load(.Monotonic)) { |             while (!quit.load(.Monotonic)) { | ||||||
|                 if (pause.load(.Monotonic)) continue; |  | ||||||
|  |  | ||||||
|                 runFrame(scheduler, cpu); |                 runFrame(scheduler, cpu); | ||||||
|                 audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full); |                 audioSync(audio_sync, &cpu.bus.apu.sample_queue); | ||||||
|  |  | ||||||
|                 if (kind == .UnlimitedFPS) tracker.?.tick(); |                 if (kind == .UnlimitedFPS) tracker.?.tick(); | ||||||
|             } |             } | ||||||
| @@ -71,8 +70,6 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), pause: * | |||||||
|             var wake_time: u64 = frame_period; |             var wake_time: u64 = frame_period; | ||||||
|  |  | ||||||
|             while (!quit.load(.Monotonic)) { |             while (!quit.load(.Monotonic)) { | ||||||
|                 if (pause.load(.Monotonic)) continue; |  | ||||||
|  |  | ||||||
|                 runFrame(scheduler, cpu); |                 runFrame(scheduler, cpu); | ||||||
|                 const new_wake_time = videoSync(&timer, wake_time); |                 const new_wake_time = videoSync(&timer, wake_time); | ||||||
|  |  | ||||||
| @@ -81,7 +78,7 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), pause: * | |||||||
|                 // the amount of time needed for audio to catch up rather than |                 // the amount of time needed for audio to catch up rather than | ||||||
|                 // our expected wake-up time |                 // our expected wake-up time | ||||||
|  |  | ||||||
|                 audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full); |                 audioSync(audio_sync, &cpu.bus.apu.sample_queue); | ||||||
|                 if (!audio_sync) spinLoop(&timer, wake_time); |                 if (!audio_sync) spinLoop(&timer, wake_time); | ||||||
|                 wake_time = new_wake_time; |                 wake_time = new_wake_time; | ||||||
|  |  | ||||||
| @@ -98,7 +95,7 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void { | |||||||
|         if (!cpu.stepDmaTransfer()) { |         if (!cpu.stepDmaTransfer()) { | ||||||
|             if (cpu.isHalted()) { |             if (cpu.isHalted()) { | ||||||
|                 // Fast-forward to next Event |                 // Fast-forward to next Event | ||||||
|                 sched.tick = sched.nextTimestamp(); |                 sched.tick = sched.queue.peek().?.tick; | ||||||
|             } else { |             } else { | ||||||
|                 cpu.step(); |                 cpu.step(); | ||||||
|             } |             } | ||||||
| @@ -108,22 +105,13 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void { | |||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
| fn audioSync(audio_sync: bool, stream: *SDL.SDL_AudioStream, is_buffer_full: *bool) void { | fn audioSync(audio_sync: bool, sample_queue: *RingBuffer(u16)) void { | ||||||
|     comptime std.debug.assert(@import("../platform.zig").sample_format == SDL.AUDIO_U16); |     comptime std.debug.assert(@import("../platform.zig").sample_format == SDL.AUDIO_U16); | ||||||
|     const sample_size = 2 * @sizeOf(u16); |     // const sample_size = 2 * @sizeOf(u16); | ||||||
|     const max_buf_size: c_int = 0x400; |     // const max_buf_size: c_int = 0x400; | ||||||
|  |  | ||||||
|     // Determine whether the APU is busy right at this moment |     _ = audio_sync; | ||||||
|     var still_full: bool = SDL.SDL_AudioStreamAvailable(stream) > sample_size * if (is_buffer_full.*) max_buf_size >> 1 else max_buf_size; |     _ = sample_queue; | ||||||
|     defer is_buffer_full.* = still_full; // Update APU Busy status right before exiting scope |  | ||||||
|  |  | ||||||
|     // If Busy is false, there's no need to sync here |  | ||||||
|     if (!still_full) return; |  | ||||||
|  |  | ||||||
|     while (true) { |  | ||||||
|         still_full = SDL.SDL_AudioStreamAvailable(stream) > sample_size * max_buf_size >> 1; |  | ||||||
|         if (!audio_sync or !still_full) break; |  | ||||||
|     } |  | ||||||
| } | } | ||||||
|  |  | ||||||
| fn videoSync(timer: *Timer, wake_time: u64) u64 { | fn videoSync(timer: *Timer, wake_time: u64) u64 { | ||||||
|   | |||||||
							
								
								
									
										898
									
								
								src/core/ppu.zig
									
									
									
									
									
								
							
							
						
						
									
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								src/core/ppu.zig
									
									
									
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							| @@ -1,40 +0,0 @@ | |||||||
| const std = @import("std"); |  | ||||||
|  |  | ||||||
| const Allocator = std.mem.Allocator; |  | ||||||
|  |  | ||||||
| const buf_len = 0x400; |  | ||||||
| const Self = @This(); |  | ||||||
|  |  | ||||||
| buf: []u8, |  | ||||||
| allocator: Allocator, |  | ||||||
|  |  | ||||||
| pub fn read(self: *const Self, comptime T: type, address: usize) T { |  | ||||||
|     const addr = address & 0x3FF; |  | ||||||
|  |  | ||||||
|     return switch (T) { |  | ||||||
|         u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]), |  | ||||||
|         else => @compileError("OAM: Unsupported read width"), |  | ||||||
|     }; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| pub fn write(self: *Self, comptime T: type, address: usize, value: T) void { |  | ||||||
|     const addr = address & 0x3FF; |  | ||||||
|  |  | ||||||
|     switch (T) { |  | ||||||
|         u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value), |  | ||||||
|         u8 => return, // 8-bit writes are explicitly ignored |  | ||||||
|         else => @compileError("OAM: Unsupported write width"), |  | ||||||
|     } |  | ||||||
| } |  | ||||||
|  |  | ||||||
| pub fn init(allocator: Allocator) !Self { |  | ||||||
|     const buf = try allocator.alloc(u8, buf_len); |  | ||||||
|     std.mem.set(u8, buf, 0); |  | ||||||
|  |  | ||||||
|     return Self{ .buf = buf, .allocator = allocator }; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| pub fn deinit(self: *Self) void { |  | ||||||
|     self.allocator.free(self.buf); |  | ||||||
|     self.* = undefined; |  | ||||||
| } |  | ||||||
| @@ -1,47 +0,0 @@ | |||||||
| const std = @import("std"); |  | ||||||
|  |  | ||||||
| const Allocator = std.mem.Allocator; |  | ||||||
|  |  | ||||||
| const buf_len = 0x400; |  | ||||||
| const Self = @This(); |  | ||||||
|  |  | ||||||
| buf: []u8, |  | ||||||
| allocator: Allocator, |  | ||||||
|  |  | ||||||
| pub fn read(self: *const Self, comptime T: type, address: usize) T { |  | ||||||
|     const addr = address & 0x3FF; |  | ||||||
|  |  | ||||||
|     return switch (T) { |  | ||||||
|         u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]), |  | ||||||
|         else => @compileError("PALRAM: Unsupported read width"), |  | ||||||
|     }; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| pub fn write(self: *Self, comptime T: type, address: usize, value: T) void { |  | ||||||
|     const addr = address & 0x3FF; |  | ||||||
|  |  | ||||||
|     switch (T) { |  | ||||||
|         u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value), |  | ||||||
|         u8 => { |  | ||||||
|             const align_addr = addr & ~@as(u32, 1); // Aligned to Halfword boundary |  | ||||||
|             std.mem.writeIntSliceLittle(u16, self.buf[align_addr..][0..@sizeOf(u16)], @as(u16, value) * 0x101); |  | ||||||
|         }, |  | ||||||
|         else => @compileError("PALRAM: Unsupported write width"), |  | ||||||
|     } |  | ||||||
| } |  | ||||||
|  |  | ||||||
| pub fn init(allocator: Allocator) !Self { |  | ||||||
|     const buf = try allocator.alloc(u8, buf_len); |  | ||||||
|     std.mem.set(u8, buf, 0); |  | ||||||
|  |  | ||||||
|     return Self{ .buf = buf, .allocator = allocator }; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| pub fn deinit(self: *Self) void { |  | ||||||
|     self.allocator.free(self.buf); |  | ||||||
|     self.* = undefined; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| pub inline fn backdrop(self: *const Self) u16 { |  | ||||||
|     return std.mem.readIntNative(u16, self.buf[0..2]); |  | ||||||
| } |  | ||||||
| @@ -1,60 +0,0 @@ | |||||||
| const std = @import("std"); |  | ||||||
| const io = @import("../bus/io.zig"); |  | ||||||
|  |  | ||||||
| const Allocator = std.mem.Allocator; |  | ||||||
|  |  | ||||||
| const buf_len = 0x18000; |  | ||||||
| const Self = @This(); |  | ||||||
|  |  | ||||||
| buf: []u8, |  | ||||||
| allocator: Allocator, |  | ||||||
|  |  | ||||||
| pub fn read(self: *const Self, comptime T: type, address: usize) T { |  | ||||||
|     const addr = Self.mirror(address); |  | ||||||
|  |  | ||||||
|     return switch (T) { |  | ||||||
|         u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]), |  | ||||||
|         else => @compileError("VRAM: Unsupported read width"), |  | ||||||
|     }; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| pub fn write(self: *Self, comptime T: type, dispcnt: io.DisplayControl, address: usize, value: T) void { |  | ||||||
|     const mode: u3 = dispcnt.bg_mode.read(); |  | ||||||
|     const idx = Self.mirror(address); |  | ||||||
|  |  | ||||||
|     switch (T) { |  | ||||||
|         u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[idx..][0..@sizeOf(T)], value), |  | ||||||
|         u8 => { |  | ||||||
|             // Ignore write if it falls within the boundaries of OBJ VRAM |  | ||||||
|             switch (mode) { |  | ||||||
|                 0, 1, 2 => if (0x0001_0000 <= idx) return, |  | ||||||
|                 else => if (0x0001_4000 <= idx) return, |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             const align_idx = idx & ~@as(u32, 1); // Aligned to a halfword boundary |  | ||||||
|             std.mem.writeIntSliceLittle(u16, self.buf[align_idx..][0..@sizeOf(u16)], @as(u16, value) * 0x101); |  | ||||||
|         }, |  | ||||||
|         else => @compileError("VRAM: Unsupported write width"), |  | ||||||
|     } |  | ||||||
| } |  | ||||||
|  |  | ||||||
| pub fn init(allocator: Allocator) !Self { |  | ||||||
|     const buf = try allocator.alloc(u8, buf_len); |  | ||||||
|     std.mem.set(u8, buf, 0); |  | ||||||
|  |  | ||||||
|     return Self{ .buf = buf, .allocator = allocator }; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| pub fn deinit(self: *Self) void { |  | ||||||
|     self.allocator.free(self.buf); |  | ||||||
|     self.* = undefined; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| pub fn mirror(address: usize) usize { |  | ||||||
|     // Mirrored in steps of 128K (64K + 32K + 32K) (abcc) |  | ||||||
|     const addr = address & 0x1FFFF; |  | ||||||
|  |  | ||||||
|     // If the address is within 96K we don't do anything, |  | ||||||
|     // otherwise we want to mirror the last 32K (addresses between 64K and 96K) |  | ||||||
|     return if (addr < buf_len) addr else 0x10000 + (addr & 0x7FFF); |  | ||||||
| } |  | ||||||
| @@ -31,55 +31,61 @@ pub const Scheduler = struct { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     pub fn handleEvent(self: *Self, cpu: *Arm7tdmi) void { |     pub fn handleEvent(self: *Self, cpu: *Arm7tdmi) void { | ||||||
|         const event = self.queue.remove(); |         if (self.queue.removeOrNull()) |event| { | ||||||
|         const late = self.tick - event.tick; |             const late = self.tick - event.tick; | ||||||
|  |  | ||||||
|         switch (event.kind) { |             switch (event.kind) { | ||||||
|             .HeatDeath => { |                 .HeatDeath => { | ||||||
|                 log.err("u64 overflow. This *actually* should never happen.", .{}); |                     log.err("u64 overflow. This *actually* should never happen.", .{}); | ||||||
|                 unreachable; |                     unreachable; | ||||||
|             }, |                 }, | ||||||
|             .Draw => { |                 .Draw => { | ||||||
|                 // The end of a VDraw |                     // The end of a VDraw | ||||||
|                 cpu.bus.ppu.drawScanline(); |                     cpu.bus.ppu.drawScanline(); | ||||||
|                 cpu.bus.ppu.onHdrawEnd(cpu, late); |                     cpu.bus.ppu.onHdrawEnd(cpu, late); | ||||||
|             }, |                 }, | ||||||
|             .TimerOverflow => |id| { |                 .TimerOverflow => |id| { | ||||||
|                 switch (id) { |                     switch (id) { | ||||||
|                     inline 0...3 => |idx| cpu.bus.tim[idx].onTimerExpire(cpu, late), |                         inline 0...3 => |idx| cpu.bus.tim[idx].onTimerExpire(cpu, late), | ||||||
|                 } |                     } | ||||||
|             }, |                 }, | ||||||
|             .ApuChannel => |id| { |                 .ApuChannel => |id| { | ||||||
|                 switch (id) { |                     switch (id) { | ||||||
|                     0 => cpu.bus.apu.ch1.onToneSweepEvent(late), |                         0 => cpu.bus.apu.ch1.onToneSweepEvent(late), | ||||||
|                     1 => cpu.bus.apu.ch2.onToneEvent(late), |                         1 => cpu.bus.apu.ch2.onToneEvent(late), | ||||||
|                     2 => cpu.bus.apu.ch3.onWaveEvent(late), |                         2 => cpu.bus.apu.ch3.onWaveEvent(late), | ||||||
|                     3 => cpu.bus.apu.ch4.onNoiseEvent(late), |                         3 => cpu.bus.apu.ch4.onNoiseEvent(late), | ||||||
|                 } |                     } | ||||||
|             }, |                 }, | ||||||
|             .RealTimeClock => { |                 .RealTimeClock => { | ||||||
|                 const device = &cpu.bus.pak.gpio.device; |                     const device = &cpu.bus.pak.gpio.device; | ||||||
|                 if (device.kind != .Rtc or device.ptr == null) return; |                     if (device.kind != .Rtc or device.ptr == null) return; | ||||||
|  |  | ||||||
|                 const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), device.ptr.?)); |                     const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), device.ptr.?)); | ||||||
|                 clock.onClockUpdate(late); |                     clock.onClockUpdate(late); | ||||||
|             }, |                 }, | ||||||
|             .FrameSequencer => cpu.bus.apu.onSequencerTick(late), |                 .FrameSequencer => cpu.bus.apu.onSequencerTick(late), | ||||||
|             .SampleAudio => cpu.bus.apu.sampleAudio(late), |                 .SampleAudio => cpu.bus.apu.sampleAudio(late), | ||||||
|             .HBlank => cpu.bus.ppu.onHblankEnd(cpu, late), // The end of a HBlank |                 .HBlank => cpu.bus.ppu.onHblankEnd(cpu, late), // The end of a HBlank | ||||||
|             .VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank |                 .VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank | ||||||
|  |             } | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /// Removes the **first** scheduled event of type `needle` |     /// Removes the **first** scheduled event of type `needle` | ||||||
|     pub fn removeScheduledEvent(self: *Self, needle: EventKind) void { |     pub fn removeScheduledEvent(self: *Self, needle: EventKind) void { | ||||||
|         for (self.queue.items) |event, i| { |         var it = self.queue.iterator(); | ||||||
|  |  | ||||||
|  |         var i: usize = 0; | ||||||
|  |         while (it.next()) |event| : (i += 1) { | ||||||
|             if (std.meta.eql(event.kind, needle)) { |             if (std.meta.eql(event.kind, needle)) { | ||||||
|  |  | ||||||
|                 // invalidates the slice we're iterating over |                 // This invalidates the iterator | ||||||
|                 _ = self.queue.removeIndex(i); |                 _ = self.queue.removeIndex(i); | ||||||
|  |  | ||||||
|                 log.debug("Removed {?}@{}", .{ event.kind, event.tick }); |                 // Since removing something from the PQ invalidates the iterator, | ||||||
|  |                 // this implementation can safely only remove the first instance of | ||||||
|  |                 // a Scheduled Event. Exit Early | ||||||
|                 break; |                 break; | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|   | |||||||
| @@ -13,6 +13,8 @@ const FilePaths = @import("util.zig").FilePaths; | |||||||
|  |  | ||||||
| const Allocator = std.mem.Allocator; | const Allocator = std.mem.Allocator; | ||||||
| const log = std.log.scoped(.Cli); | const log = std.log.scoped(.Cli); | ||||||
|  | const width = @import("core/ppu.zig").width; | ||||||
|  | const height = @import("core/ppu.zig").height; | ||||||
| pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level; | pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level; | ||||||
|  |  | ||||||
| // CLI Arguments + Help Text | // CLI Arguments + Help Text | ||||||
| @@ -85,8 +87,7 @@ pub fn main() void { | |||||||
|         cpu.fastBoot(); |         cpu.fastBoot(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     // TODO: Just copy the title instead of grabbing a pointer to it |     var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e}); | ||||||
|     var gui = Gui.init(allocator, bus.pak.title, &bus.apu) catch |e| exitln("failed to init gui: {}", .{e}); |  | ||||||
|     defer gui.deinit(); |     defer gui.deinit(); | ||||||
|  |  | ||||||
|     gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e}); |     gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e}); | ||||||
|   | |||||||
							
								
								
									
										506
									
								
								src/platform.zig
									
									
									
									
									
								
							
							
						
						
									
										506
									
								
								src/platform.zig
									
									
									
									
									
								
							| @@ -1,9 +1,6 @@ | |||||||
| const std = @import("std"); | const std = @import("std"); | ||||||
| const SDL = @import("sdl2"); | const SDL = @import("sdl2"); | ||||||
| const gl = @import("gl"); | const gl = @import("gl"); | ||||||
| const zgui = @import("zgui"); |  | ||||||
| const nfd = @import("nfd"); |  | ||||||
|  |  | ||||||
| const emu = @import("core/emu.zig"); | const emu = @import("core/emu.zig"); | ||||||
| const config = @import("config.zig"); | const config = @import("config.zig"); | ||||||
|  |  | ||||||
| @@ -11,43 +8,20 @@ const Apu = @import("core/apu.zig").Apu; | |||||||
| const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; | const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; | ||||||
| const Scheduler = @import("core/scheduler.zig").Scheduler; | const Scheduler = @import("core/scheduler.zig").Scheduler; | ||||||
| const FpsTracker = @import("util.zig").FpsTracker; | const FpsTracker = @import("util.zig").FpsTracker; | ||||||
| const RingBuffer = @import("util.zig").RingBuffer; |  | ||||||
|  |  | ||||||
| const gba_width = @import("core/ppu.zig").width; | const gba_width = @import("core/ppu.zig").width; | ||||||
| const gba_height = @import("core/ppu.zig").height; | const gba_height = @import("core/ppu.zig").height; | ||||||
|  |  | ||||||
| const GLuint = gl.GLuint; | pub const sample_rate = 1 << 16; | ||||||
| const GLsizei = gl.GLsizei; |  | ||||||
| const SDL_GLContext = *anyopaque; |  | ||||||
| const Allocator = std.mem.Allocator; |  | ||||||
|  |  | ||||||
| const width = 1280; |  | ||||||
| const height = 720; |  | ||||||
|  |  | ||||||
| pub const sample_rate = 1 << 15; |  | ||||||
| pub const sample_format = SDL.AUDIO_U16; | pub const sample_format = SDL.AUDIO_U16; | ||||||
|  |  | ||||||
| const default_title = "ZBA"; | const default_title = "ZBA"; | ||||||
|  |  | ||||||
| pub const Gui = struct { | pub const Gui = struct { | ||||||
|     const Self = @This(); |     const Self = @This(); | ||||||
|  |     const SDL_GLContext = *anyopaque; // SDL.SDL_GLContext is a ?*anyopaque | ||||||
|     const log = std.log.scoped(.Gui); |     const log = std.log.scoped(.Gui); | ||||||
|  |  | ||||||
|     const State = struct { |  | ||||||
|         fps_hist: RingBuffer(u32), |  | ||||||
|         should_quit: bool = false, |  | ||||||
|  |  | ||||||
|         pub fn init(allocator: Allocator) !@This() { |  | ||||||
|             const history = try allocator.alloc(u32, 0x400); |  | ||||||
|             return .{ .fps_hist = RingBuffer(u32).init(history) }; |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         fn deinit(self: *@This(), allocator: Allocator) void { |  | ||||||
|             self.fps_hist.deinit(allocator); |  | ||||||
|             self.* = undefined; |  | ||||||
|         } |  | ||||||
|     }; |  | ||||||
|  |  | ||||||
|     // zig fmt: off |     // zig fmt: off | ||||||
|     const vertices: [32]f32 = [_]f32{ |     const vertices: [32]f32 = [_]f32{ | ||||||
|         // Positions        // Colours      // Texture Coords |         // Positions        // Colours      // Texture Coords | ||||||
| @@ -65,91 +39,47 @@ pub const Gui = struct { | |||||||
|  |  | ||||||
|     window: *SDL.SDL_Window, |     window: *SDL.SDL_Window, | ||||||
|     ctx: SDL_GLContext, |     ctx: SDL_GLContext, | ||||||
|     title: [:0]const u8, |     title: []const u8, | ||||||
|     audio: Audio, |     audio: Audio, | ||||||
|  |  | ||||||
|     state: State, |  | ||||||
|  |  | ||||||
|     allocator: Allocator, |  | ||||||
|     program_id: gl.GLuint, |     program_id: gl.GLuint, | ||||||
|  |  | ||||||
|     pub fn init(allocator: Allocator, title: [12]u8, apu: *Apu) !Self { |     pub fn init(title: *const [12]u8, apu: *Apu, width: i32, height: i32) !Self { | ||||||
|         if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic(); |         if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic(); | ||||||
|         if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic(); |         if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic(); | ||||||
|         if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic(); |         if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic(); | ||||||
|         if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic(); |         if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic(); | ||||||
|  |  | ||||||
|  |         const win_scale = @intCast(c_int, config.config().host.win_scale); | ||||||
|  |  | ||||||
|         const window = SDL.SDL_CreateWindow( |         const window = SDL.SDL_CreateWindow( | ||||||
|             default_title, |             default_title, | ||||||
|             SDL.SDL_WINDOWPOS_CENTERED, |             SDL.SDL_WINDOWPOS_CENTERED, | ||||||
|             SDL.SDL_WINDOWPOS_CENTERED, |             SDL.SDL_WINDOWPOS_CENTERED, | ||||||
|             width, |             @as(c_int, width * win_scale), | ||||||
|             height, |             @as(c_int, height * win_scale), | ||||||
|             SDL.SDL_WINDOW_OPENGL | SDL.SDL_WINDOW_SHOWN, |             SDL.SDL_WINDOW_OPENGL | SDL.SDL_WINDOW_SHOWN, | ||||||
|         ) orelse panic(); |         ) orelse panic(); | ||||||
|  |  | ||||||
|         const ctx = SDL.SDL_GL_CreateContext(window) orelse panic(); |         const ctx = SDL.SDL_GL_CreateContext(window) orelse panic(); | ||||||
|         if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic(); |         if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic(); | ||||||
|  |  | ||||||
|         gl.load(ctx, Self.glGetProcAddress) catch {}; |         try gl.load(ctx, Self.glGetProcAddress); | ||||||
|         if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic(); |         if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic(); | ||||||
|  |  | ||||||
|         zgui.init(allocator); |         const program_id = try compileShaders(); | ||||||
|         zgui.plot.init(); |  | ||||||
|         zgui.backend.init(window, ctx, "#version 330 core"); |  | ||||||
|  |  | ||||||
|         // zgui.io.setIniFilename(null); |  | ||||||
|  |  | ||||||
|         return Self{ |         return Self{ | ||||||
|             .window = window, |             .window = window, | ||||||
|             .title = try allocator.dupeZ(u8, &title), |             .title = std.mem.sliceTo(title, 0), | ||||||
|             .ctx = ctx, |             .ctx = ctx, | ||||||
|             .program_id = try compileShaders(), |             .program_id = program_id, | ||||||
|             .audio = Audio.init(apu), |             .audio = Audio.init(apu), | ||||||
|  |  | ||||||
|             .allocator = allocator, |  | ||||||
|             .state = try State.init(allocator), |  | ||||||
|         }; |         }; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     pub fn deinit(self: *Self) void { |     fn compileShaders() !gl.GLuint { | ||||||
|         self.audio.deinit(); |         // TODO: Panic on Shader Compiler Failure + Error Message | ||||||
|         self.state.deinit(self.allocator); |  | ||||||
|  |  | ||||||
|         zgui.backend.deinit(); |  | ||||||
|         zgui.plot.deinit(); |  | ||||||
|         zgui.deinit(); |  | ||||||
|  |  | ||||||
|         gl.deleteProgram(self.program_id); |  | ||||||
|         SDL.SDL_GL_DeleteContext(self.ctx); |  | ||||||
|         SDL.SDL_DestroyWindow(self.window); |  | ||||||
|         SDL.SDL_Quit(); |  | ||||||
|  |  | ||||||
|         self.allocator.free(self.title); |  | ||||||
|         self.* = undefined; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     fn drawGbaTexture(self: *const Self, obj_ids: struct { GLuint, GLuint, GLuint }, tex_id: GLuint, buf: []const u8) void { |  | ||||||
|         gl.bindTexture(gl.TEXTURE_2D, tex_id); |  | ||||||
|         defer gl.bindTexture(gl.TEXTURE_2D, 0); |  | ||||||
|  |  | ||||||
|         gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr); |  | ||||||
|  |  | ||||||
|         // Bind VAO, EBO. VBO not bound |  | ||||||
|         gl.bindVertexArray(obj_ids[0]); // VAO |  | ||||||
|         defer gl.bindVertexArray(0); |  | ||||||
|  |  | ||||||
|         gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, obj_ids[2]); // EBO |  | ||||||
|         defer gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0); |  | ||||||
|  |  | ||||||
|         // Use compiled frag + vertex shader |  | ||||||
|         gl.useProgram(self.program_id); |  | ||||||
|         defer gl.useProgram(0); |  | ||||||
|  |  | ||||||
|         gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     fn compileShaders() !GLuint { |  | ||||||
|         const vert_shader = @embedFile("shader/pixelbuf.vert"); |         const vert_shader = @embedFile("shader/pixelbuf.vert"); | ||||||
|         const frag_shader = @embedFile("shader/pixelbuf.frag"); |         const frag_shader = @embedFile("shader/pixelbuf.frag"); | ||||||
|  |  | ||||||
| @@ -178,25 +108,20 @@ pub const Gui = struct { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     // Returns the VAO ID since it's used in run() |     // Returns the VAO ID since it's used in run() | ||||||
|     fn genBufferObjects() struct { GLuint, GLuint, GLuint } { |     fn generateBuffers() struct { c_uint, c_uint, c_uint } { | ||||||
|         var vao_id: GLuint = undefined; |         var vao_id: c_uint = undefined; | ||||||
|         var vbo_id: GLuint = undefined; |         var vbo_id: c_uint = undefined; | ||||||
|         var ebo_id: GLuint = undefined; |         var ebo_id: c_uint = undefined; | ||||||
|  |  | ||||||
|         gl.genVertexArrays(1, &vao_id); |         gl.genVertexArrays(1, &vao_id); | ||||||
|         gl.genBuffers(1, &vbo_id); |         gl.genBuffers(1, &vbo_id); | ||||||
|         gl.genBuffers(1, &ebo_id); |         gl.genBuffers(1, &ebo_id); | ||||||
|  |  | ||||||
|         gl.bindVertexArray(vao_id); |         gl.bindVertexArray(vao_id); | ||||||
|         defer gl.bindVertexArray(0); |  | ||||||
|  |  | ||||||
|         gl.bindBuffer(gl.ARRAY_BUFFER, vbo_id); |         gl.bindBuffer(gl.ARRAY_BUFFER, vbo_id); | ||||||
|         defer gl.bindBuffer(gl.ARRAY_BUFFER, 0); |         gl.bufferData(gl.ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, gl.STATIC_DRAW); | ||||||
|  |  | ||||||
|         gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebo_id); |         gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebo_id); | ||||||
|         defer gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0); |  | ||||||
|  |  | ||||||
|         gl.bufferData(gl.ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, gl.STATIC_DRAW); |  | ||||||
|         gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, @sizeOf(@TypeOf(indices)), &indices, gl.STATIC_DRAW); |         gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, @sizeOf(@TypeOf(indices)), &indices, gl.STATIC_DRAW); | ||||||
|  |  | ||||||
|         // Position |         // Position | ||||||
| @@ -212,242 +137,46 @@ pub const Gui = struct { | |||||||
|         return .{ vao_id, vbo_id, ebo_id }; |         return .{ vao_id, vbo_id, ebo_id }; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     fn genGbaTexture(buf: []const u8) GLuint { |     fn generateTexture(buf: []const u8) c_uint { | ||||||
|         var tex_id: GLuint = undefined; |         var tex_id: c_uint = undefined; | ||||||
|         gl.genTextures(1, &tex_id); |         gl.genTextures(1, &tex_id); | ||||||
|  |  | ||||||
|         gl.bindTexture(gl.TEXTURE_2D, tex_id); |         gl.bindTexture(gl.TEXTURE_2D, tex_id); | ||||||
|         defer gl.bindTexture(gl.TEXTURE_2D, 0); |  | ||||||
|  |         // gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); | ||||||
|  |         // gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); | ||||||
|  |  | ||||||
|         gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |         gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); | ||||||
|         gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |         gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); | ||||||
|  |  | ||||||
|         gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr); |         gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr); | ||||||
|  |         // gl.generateMipmap(gl.TEXTURE_2D); // TODO: Remove? | ||||||
|  |  | ||||||
|         return tex_id; |         return tex_id; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     fn genOutTexture() GLuint { |  | ||||||
|         var tex_id: GLuint = undefined; |  | ||||||
|         gl.genTextures(1, &tex_id); |  | ||||||
|  |  | ||||||
|         gl.bindTexture(gl.TEXTURE_2D, tex_id); |  | ||||||
|         defer gl.bindTexture(gl.TEXTURE_2D, 0); |  | ||||||
|  |  | ||||||
|         gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |  | ||||||
|         gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |  | ||||||
|  |  | ||||||
|         gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, null); |  | ||||||
|  |  | ||||||
|         return tex_id; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     fn genFrameBufObject(tex_id: c_uint) !GLuint { |  | ||||||
|         var fbo_id: GLuint = undefined; |  | ||||||
|         gl.genFramebuffers(1, &fbo_id); |  | ||||||
|  |  | ||||||
|         gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_id); |  | ||||||
|         defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0); |  | ||||||
|  |  | ||||||
|         gl.framebufferTexture(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, tex_id, 0); |  | ||||||
|  |  | ||||||
|         const draw_buffers: [1]GLuint = .{gl.COLOR_ATTACHMENT0}; |  | ||||||
|         gl.drawBuffers(1, &draw_buffers); |  | ||||||
|  |  | ||||||
|         if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) |  | ||||||
|             return error.FrameBufferObejctInitFailed; |  | ||||||
|  |  | ||||||
|         return fbo_id; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     fn draw(self: *Self, tex_id: GLuint, cpu: *const Arm7tdmi) void { |  | ||||||
|         const win_scale = config.config().host.win_scale; |  | ||||||
|  |  | ||||||
|         { |  | ||||||
|             _ = zgui.beginMainMenuBar(); |  | ||||||
|             defer zgui.endMainMenuBar(); |  | ||||||
|  |  | ||||||
|             if (zgui.beginMenu("File", true)) { |  | ||||||
|                 defer zgui.endMenu(); |  | ||||||
|  |  | ||||||
|                 if (zgui.menuItem("Quit", .{})) self.state.should_quit = true; |  | ||||||
|                 if (zgui.menuItem("Insert ROM", .{})) blk: { |  | ||||||
|                     const maybe_path = nfd.openFileDialog("gba", null) catch |e| { |  | ||||||
|                         log.err("failed to open file dialog: {?}", .{e}); |  | ||||||
|                         break :blk; |  | ||||||
|                     }; |  | ||||||
|  |  | ||||||
|                     if (maybe_path) |file_path| { |  | ||||||
|                         defer nfd.freePath(file_path); |  | ||||||
|                         log.info("user chose: \"{s}\"", .{file_path}); |  | ||||||
|  |  | ||||||
|                         // emu.loadRom(cpu, file_path); |  | ||||||
|                     } |  | ||||||
|                 } |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             if (zgui.beginMenu("Emulation", true)) { |  | ||||||
|                 defer zgui.endMenu(); |  | ||||||
|  |  | ||||||
|                 if (zgui.menuItem("Restart", .{})) log.warn("TODO: Restart Emulator", .{}); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         { |  | ||||||
|             const w = @intToFloat(f32, gba_width * win_scale); |  | ||||||
|             const h = @intToFloat(f32, gba_height * win_scale); |  | ||||||
|  |  | ||||||
|             _ = zgui.begin(self.title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } }); |  | ||||||
|             defer zgui.end(); |  | ||||||
|  |  | ||||||
|             zgui.image(@intToPtr(*anyopaque, tex_id), .{ .w = w, .h = h, .uv0 = .{ 0, 1 }, .uv1 = .{ 1, 0 } }); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         { |  | ||||||
|             _ = zgui.begin("Information", .{}); |  | ||||||
|             defer zgui.end(); |  | ||||||
|  |  | ||||||
|             { |  | ||||||
|                 var i: usize = 0; |  | ||||||
|                 while (i < 8) : (i += 1) { |  | ||||||
|                     zgui.text("R{}: 0x{X:0>8}", .{ i, cpu.r[i] }); |  | ||||||
|  |  | ||||||
|                     zgui.sameLine(.{}); |  | ||||||
|  |  | ||||||
|                     const prefix = if (8 + i < 10) " " else ""; |  | ||||||
|                     zgui.text("{s}R{}: 0x{X:0>8}", .{ prefix, 8 + i, cpu.r[8 + i] }); |  | ||||||
|                 } |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             zgui.separator(); |  | ||||||
|  |  | ||||||
|             widgets.psr("CPSR", cpu.cpsr); |  | ||||||
|             widgets.psr("SPSR", cpu.spsr); |  | ||||||
|  |  | ||||||
|             zgui.separator(); |  | ||||||
|  |  | ||||||
|             widgets.interrupts(" IE", cpu.bus.io.ie); // space is for padding |  | ||||||
|             widgets.interrupts("IRQ", cpu.bus.io.irq); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         { |  | ||||||
|             _ = zgui.begin("Performance", .{}); |  | ||||||
|             defer zgui.end(); |  | ||||||
|  |  | ||||||
|             const tmp = blk: { |  | ||||||
|                 var buf: [0x400]u32 = undefined; |  | ||||||
|                 const len = self.state.fps_hist.copy(&buf); |  | ||||||
|  |  | ||||||
|                 break :blk .{ buf, len }; |  | ||||||
|             }; |  | ||||||
|             const values = tmp[0]; |  | ||||||
|             const len = tmp[1]; |  | ||||||
|  |  | ||||||
|             if (len == values.len) _ = self.state.fps_hist.pop(); |  | ||||||
|  |  | ||||||
|             const sorted = blk: { |  | ||||||
|                 var buf: @TypeOf(values) = undefined; |  | ||||||
|  |  | ||||||
|                 std.mem.copy(u32, buf[0..len], values[0..len]); |  | ||||||
|                 std.sort.sort(u32, buf[0..len], {}, std.sort.asc(u32)); |  | ||||||
|  |  | ||||||
|                 break :blk buf; |  | ||||||
|             }; |  | ||||||
|  |  | ||||||
|             const y_max = 2 * if (len != 0) @intToFloat(f64, sorted[len - 1]) else emu.frame_rate; |  | ||||||
|             const x_max = @intToFloat(f64, values.len); |  | ||||||
|  |  | ||||||
|             const y_args = .{ .flags = .{ .no_grid_lines = true } }; |  | ||||||
|             const x_args = .{ .flags = .{ .no_grid_lines = true, .no_tick_labels = true, .no_tick_marks = true } }; |  | ||||||
|  |  | ||||||
|             if (zgui.plot.beginPlot("Emulation FPS", .{ .w = 0.0, .flags = .{ .no_title = true, .no_frame = true } })) { |  | ||||||
|                 defer zgui.plot.endPlot(); |  | ||||||
|  |  | ||||||
|                 zgui.plot.setupLegend(.{ .north = true, .east = true }, .{}); |  | ||||||
|                 zgui.plot.setupAxis(.x1, x_args); |  | ||||||
|                 zgui.plot.setupAxis(.y1, y_args); |  | ||||||
|                 zgui.plot.setupAxisLimits(.y1, .{ .min = 0.0, .max = y_max, .cond = .always }); |  | ||||||
|                 zgui.plot.setupAxisLimits(.x1, .{ .min = 0.0, .max = x_max, .cond = .always }); |  | ||||||
|                 zgui.plot.setupFinish(); |  | ||||||
|  |  | ||||||
|                 zgui.plot.plotLineValues("FPS", u32, .{ .v = values[0..len] }); |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             const stats: struct { u32, u32, u32 } = blk: { |  | ||||||
|                 if (len == 0) break :blk .{ 0, 0, 0 }; |  | ||||||
|  |  | ||||||
|                 const average = average: { |  | ||||||
|                     var sum: u32 = 0; |  | ||||||
|                     for (sorted[0..len]) |value| sum += value; |  | ||||||
|  |  | ||||||
|                     break :average @intCast(u32, sum / len); |  | ||||||
|                 }; |  | ||||||
|                 const median = sorted[len / 2]; |  | ||||||
|                 const low = sorted[len / 100]; // 1% Low |  | ||||||
|  |  | ||||||
|                 break :blk .{ average, median, low }; |  | ||||||
|             }; |  | ||||||
|  |  | ||||||
|             zgui.text("Average: {:0>3} fps", .{stats[0]}); |  | ||||||
|             zgui.text(" Median: {:0>3} fps", .{stats[1]}); |  | ||||||
|             zgui.text(" 1% Low: {:0>3} fps", .{stats[2]}); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         { |  | ||||||
|             _ = zgui.begin("Scheduler", .{}); |  | ||||||
|             defer zgui.end(); |  | ||||||
|  |  | ||||||
|             const scheduler = cpu.sched; |  | ||||||
|  |  | ||||||
|             zgui.text("tick: {X:0>16}", .{scheduler.tick}); |  | ||||||
|             zgui.separator(); |  | ||||||
|  |  | ||||||
|             const Event = std.meta.Child(@TypeOf(scheduler.queue.items)); |  | ||||||
|  |  | ||||||
|             var items: [20]Event = undefined; |  | ||||||
|             const len = scheduler.queue.len; |  | ||||||
|  |  | ||||||
|             std.mem.copy(Event, &items, scheduler.queue.items); |  | ||||||
|             std.sort.sort(Event, items[0..len], {}, widgets.eventDesc(Event)); |  | ||||||
|  |  | ||||||
|             for (items[0..len]) |event| { |  | ||||||
|                 zgui.text("{X:0>16} | {?}", .{ event.tick, event.kind }); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         { |  | ||||||
|             zgui.showDemoWindow(null); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     pub fn run(self: *Self, cpu: *Arm7tdmi, scheduler: *Scheduler) !void { |     pub fn run(self: *Self, cpu: *Arm7tdmi, scheduler: *Scheduler) !void { | ||||||
|         const obj_ids = Self.genBufferObjects(); |  | ||||||
|         defer gl.deleteBuffers(3, @as(*const [3]c_uint, &obj_ids)); |  | ||||||
|  |  | ||||||
|         const emu_tex = Self.genGbaTexture(cpu.bus.ppu.framebuf.get(.Renderer)); |  | ||||||
|         const out_tex = Self.genOutTexture(); |  | ||||||
|         defer gl.deleteTextures(2, &[_]c_uint{ emu_tex, out_tex }); |  | ||||||
|  |  | ||||||
|         const fbo_id = try Self.genFrameBufObject(out_tex); |  | ||||||
|         defer gl.deleteFramebuffers(1, &fbo_id); |  | ||||||
|  |  | ||||||
|         var tracker = FpsTracker.init(); |  | ||||||
|         var quit = std.atomic.Atomic(bool).init(false); |         var quit = std.atomic.Atomic(bool).init(false); | ||||||
|         var pause = std.atomic.Atomic(bool).init(false); |         var tracker = FpsTracker.init(); | ||||||
|  |  | ||||||
|         const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, &pause, cpu, scheduler, &tracker }); |         var buffer_ids = Self.generateBuffers(); | ||||||
|  |         defer { | ||||||
|  |             gl.deleteBuffers(1, &buffer_ids[2]); // EBO | ||||||
|  |             gl.deleteBuffers(1, &buffer_ids[1]); // VBO | ||||||
|  |             gl.deleteVertexArrays(1, &buffer_ids[0]); // VAO | ||||||
|  |         } | ||||||
|  |         const vao_id = buffer_ids[0]; | ||||||
|  |  | ||||||
|  |         const tex_id = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer)); | ||||||
|  |         defer gl.deleteTextures(1, &tex_id); | ||||||
|  |  | ||||||
|  |         const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, scheduler, cpu, &tracker }); | ||||||
|         defer thread.join(); |         defer thread.join(); | ||||||
|         defer quit.store(true, .Monotonic); // Terminate Emulator Thread |  | ||||||
|  |         var title_buf: [0x100]u8 = undefined; | ||||||
|  |  | ||||||
|         emu_loop: while (true) { |         emu_loop: while (true) { | ||||||
|             var event: SDL.SDL_Event = undefined; |             var event: SDL.SDL_Event = undefined; | ||||||
|  |  | ||||||
|             // Quit Signal from Dear Imgui |  | ||||||
|             if (self.state.should_quit) break :emu_loop; |  | ||||||
|  |  | ||||||
|             while (SDL.SDL_PollEvent(&event) != 0) { |             while (SDL.SDL_PollEvent(&event) != 0) { | ||||||
|                 _ = zgui.backend.processEvent(&event); |  | ||||||
|  |  | ||||||
|                 switch (event.type) { |                 switch (event.type) { | ||||||
|                     SDL.SDL_QUIT => break :emu_loop, |                     SDL.SDL_QUIT => break :emu_loop, | ||||||
|                     SDL.SDL_KEYDOWN => { |                     SDL.SDL_KEYDOWN => { | ||||||
| @@ -485,6 +214,12 @@ pub const Gui = struct { | |||||||
|                             SDL.SDLK_s => keyinput.shoulder_r.set(), |                             SDL.SDLK_s => keyinput.shoulder_r.set(), | ||||||
|                             SDL.SDLK_RETURN => keyinput.start.set(), |                             SDL.SDLK_RETURN => keyinput.start.set(), | ||||||
|                             SDL.SDLK_RSHIFT => keyinput.select.set(), |                             SDL.SDLK_RSHIFT => keyinput.select.set(), | ||||||
|  |                             SDL.SDLK_i => { | ||||||
|  |                                 comptime std.debug.assert(sample_format == SDL.AUDIO_U16); | ||||||
|  |                                 log.err("Sample Count: {}", .{cpu.bus.apu.sample_queue.len() / 2}); | ||||||
|  |                             }, | ||||||
|  |                             // SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }), | ||||||
|  |                             SDL.SDLK_k => {}, | ||||||
|                             else => {}, |                             else => {}, | ||||||
|                         } |                         } | ||||||
|  |  | ||||||
| @@ -494,36 +229,29 @@ pub const Gui = struct { | |||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|  |  | ||||||
|             // We Access non-atomic parts of the Emulator here |             // Emulator has an internal Double Buffer | ||||||
|             { |             const framebuf = cpu.bus.ppu.framebuf.get(.Renderer); | ||||||
|                 pause.store(true, .Monotonic); |             gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, framebuf.ptr); | ||||||
|                 defer pause.store(false, .Monotonic); |  | ||||||
|  |  | ||||||
|                 self.state.fps_hist.push(tracker.value()) catch {}; |  | ||||||
|  |  | ||||||
|                 // Draw GBA Screen to Texture |  | ||||||
|                 { |  | ||||||
|                     gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_id); |  | ||||||
|                     defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0); |  | ||||||
|  |  | ||||||
|                     const buf = cpu.bus.ppu.framebuf.get(.Renderer); |  | ||||||
|                     gl.viewport(0, 0, gba_width, gba_height); |  | ||||||
|                     self.drawGbaTexture(obj_ids, emu_tex, buf); |  | ||||||
|                 } |  | ||||||
|  |  | ||||||
|                 // Background Colour |  | ||||||
|                 const size = zgui.io.getDisplaySize(); |  | ||||||
|                 gl.viewport(0, 0, @floatToInt(c_int, size[0]), @floatToInt(c_int, size[1])); |  | ||||||
|                 gl.clearColor(0, 0, 0, 1.0); |  | ||||||
|                 gl.clear(gl.COLOR_BUFFER_BIT); |  | ||||||
|  |  | ||||||
|                 zgui.backend.newFrame(width, height); |  | ||||||
|                 self.draw(out_tex, cpu); |  | ||||||
|                 zgui.backend.draw(); |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|  |             gl.useProgram(self.program_id); | ||||||
|  |             gl.bindVertexArray(vao_id); | ||||||
|  |             gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null); | ||||||
|             SDL.SDL_GL_SwapWindow(self.window); |             SDL.SDL_GL_SwapWindow(self.window); | ||||||
|  |  | ||||||
|  |             const dyn_title = std.fmt.bufPrintZ(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable; | ||||||
|  |             SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr); | ||||||
|         } |         } | ||||||
|  |  | ||||||
|  |         quit.store(true, .Monotonic); // Terminate Emulator Thread | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     pub fn deinit(self: *Self) void { | ||||||
|  |         self.audio.deinit(); | ||||||
|  |         gl.deleteProgram(self.program_id); | ||||||
|  |         SDL.SDL_GL_DeleteContext(self.ctx); | ||||||
|  |         SDL.SDL_DestroyWindow(self.window); | ||||||
|  |         SDL.SDL_Quit(); | ||||||
|  |         self.* = undefined; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque { |     fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque { | ||||||
| @@ -571,7 +299,15 @@ const Audio = struct { | |||||||
|         const T = *Apu; |         const T = *Apu; | ||||||
|         const apu = @ptrCast(T, @alignCast(@alignOf(T), userdata)); |         const apu = @ptrCast(T, @alignCast(@alignOf(T), userdata)); | ||||||
|  |  | ||||||
|         _ = SDL.SDL_AudioStreamGet(apu.stream, stream, len); |         comptime std.debug.assert(sample_format == SDL.AUDIO_U16); | ||||||
|  |         const sample_buf = @ptrCast([*]u16, @alignCast(@alignOf(u16), stream))[0 .. @intCast(u32, len) / @sizeOf(u16)]; | ||||||
|  |  | ||||||
|  |         var previous: u16 = 0x8000; | ||||||
|  |         for (sample_buf) |*sample| { | ||||||
|  |             if (apu.sample_queue.pop()) |value| previous = value; | ||||||
|  |  | ||||||
|  |             sample.* = previous; | ||||||
|  |         } | ||||||
|     } |     } | ||||||
| }; | }; | ||||||
|  |  | ||||||
| @@ -601,95 +337,3 @@ fn panic() noreturn { | |||||||
|     const str = @as(?[*:0]const u8, SDL.SDL_GetError()) orelse "unknown error"; |     const str = @as(?[*:0]const u8, SDL.SDL_GetError()) orelse "unknown error"; | ||||||
|     @panic(std.mem.sliceTo(str, 0)); |     @panic(std.mem.sliceTo(str, 0)); | ||||||
| } | } | ||||||
|  |  | ||||||
| const widgets = struct { |  | ||||||
|     fn interrupts(comptime label: []const u8, int: anytype) void { |  | ||||||
|         const h = 15.0; |  | ||||||
|         const w = 9.0 * 2 + 3.5; |  | ||||||
|         const ww = 9.0 * 3; |  | ||||||
|  |  | ||||||
|         { |  | ||||||
|             zgui.text(label ++ ":", .{}); |  | ||||||
|  |  | ||||||
|             zgui.sameLine(.{}); |  | ||||||
|             _ = zgui.selectable("VBL", .{ .w = w, .h = h, .selected = int.vblank.read() }); |  | ||||||
|  |  | ||||||
|             zgui.sameLine(.{}); |  | ||||||
|             _ = zgui.selectable("HBL", .{ .w = w, .h = h, .selected = int.hblank.read() }); |  | ||||||
|  |  | ||||||
|             zgui.sameLine(.{}); |  | ||||||
|             _ = zgui.selectable("VCT", .{ .w = w, .h = h, .selected = int.coincidence.read() }); |  | ||||||
|  |  | ||||||
|             { |  | ||||||
|                 zgui.sameLine(.{}); |  | ||||||
|                 _ = zgui.selectable("TIM0", .{ .w = ww, .h = h, .selected = int.tim0.read() }); |  | ||||||
|  |  | ||||||
|                 zgui.sameLine(.{}); |  | ||||||
|                 _ = zgui.selectable("TIM1", .{ .w = ww, .h = h, .selected = int.tim1.read() }); |  | ||||||
|  |  | ||||||
|                 zgui.sameLine(.{}); |  | ||||||
|                 _ = zgui.selectable("TIM2", .{ .w = ww, .h = h, .selected = int.tim2.read() }); |  | ||||||
|  |  | ||||||
|                 zgui.sameLine(.{}); |  | ||||||
|                 _ = zgui.selectable("TIM3", .{ .w = ww, .h = h, .selected = int.tim3.read() }); |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             zgui.sameLine(.{}); |  | ||||||
|             _ = zgui.selectable("SRL", .{ .w = w, .h = h, .selected = int.serial.read() }); |  | ||||||
|  |  | ||||||
|             { |  | ||||||
|                 zgui.sameLine(.{}); |  | ||||||
|                 _ = zgui.selectable("DMA0", .{ .w = ww, .h = h, .selected = int.dma0.read() }); |  | ||||||
|  |  | ||||||
|                 zgui.sameLine(.{}); |  | ||||||
|                 _ = zgui.selectable("DMA1", .{ .w = ww, .h = h, .selected = int.dma1.read() }); |  | ||||||
|  |  | ||||||
|                 zgui.sameLine(.{}); |  | ||||||
|                 _ = zgui.selectable("DMA2", .{ .w = ww, .h = h, .selected = int.dma2.read() }); |  | ||||||
|  |  | ||||||
|                 zgui.sameLine(.{}); |  | ||||||
|                 _ = zgui.selectable("DMA3", .{ .w = ww, .h = h, .selected = int.dma3.read() }); |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             zgui.sameLine(.{}); |  | ||||||
|             _ = zgui.selectable("KPD", .{ .w = w, .h = h, .selected = int.keypad.read() }); |  | ||||||
|  |  | ||||||
|             zgui.sameLine(.{}); |  | ||||||
|             _ = zgui.selectable("GPK", .{ .w = w, .h = h, .selected = int.game_pak.read() }); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     fn psr(comptime label: []const u8, register: anytype) void { |  | ||||||
|         const Mode = @import("core/cpu.zig").Mode; |  | ||||||
|  |  | ||||||
|         const maybe_mode = std.meta.intToEnum(Mode, register.mode.read()) catch null; |  | ||||||
|         const mode = if (maybe_mode) |mode| mode.toString() else "???"; |  | ||||||
|         const w = 9.0; |  | ||||||
|         const h = 15.0; |  | ||||||
|  |  | ||||||
|         zgui.text(label ++ ": 0x{X:0>8}", .{register.raw}); |  | ||||||
|  |  | ||||||
|         zgui.sameLine(.{}); |  | ||||||
|         _ = zgui.selectable("N", .{ .w = w, .h = h, .selected = register.n.read() }); |  | ||||||
|  |  | ||||||
|         zgui.sameLine(.{}); |  | ||||||
|         _ = zgui.selectable("Z", .{ .w = w, .h = h, .selected = register.z.read() }); |  | ||||||
|  |  | ||||||
|         zgui.sameLine(.{}); |  | ||||||
|         _ = zgui.selectable("C", .{ .w = w, .h = h, .selected = register.c.read() }); |  | ||||||
|  |  | ||||||
|         zgui.sameLine(.{}); |  | ||||||
|         _ = zgui.selectable("V", .{ .w = w, .h = h, .selected = register.v.read() }); |  | ||||||
|  |  | ||||||
|         zgui.sameLine(.{}); |  | ||||||
|         zgui.text("{s}", .{mode}); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     fn eventDesc(comptime T: type) fn (void, T, T) bool { |  | ||||||
|         return struct { |  | ||||||
|             fn inner(_: void, left: T, right: T) bool { |  | ||||||
|                 return left.tick > right.tick; |  | ||||||
|             } |  | ||||||
|         }.inner; |  | ||||||
|     } |  | ||||||
| }; |  | ||||||
|   | |||||||
							
								
								
									
										126
									
								
								src/util.zig
									
									
									
									
									
								
							
							
						
						
									
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								src/util.zig
									
									
									
									
									
								
							| @@ -5,8 +5,6 @@ const config = @import("config.zig"); | |||||||
| const Log2Int = std.math.Log2Int; | const Log2Int = std.math.Log2Int; | ||||||
| const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; | const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; | ||||||
|  |  | ||||||
| const Allocator = std.mem.Allocator; |  | ||||||
|  |  | ||||||
| // Sign-Extend value of type `T` to type `U` | // Sign-Extend value of type `T` to type `U` | ||||||
| pub fn sext(comptime T: type, comptime U: type, value: T) T { | pub fn sext(comptime T: type, comptime U: type, value: T) T { | ||||||
|     // U must have less bits than T |     // U must have less bits than T | ||||||
| @@ -125,7 +123,6 @@ pub const io = struct { | |||||||
|  |  | ||||||
| pub const Logger = struct { | pub const Logger = struct { | ||||||
|     const Self = @This(); |     const Self = @This(); | ||||||
|     const FmtArgTuple = std.meta.Tuple(&.{ u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 }); |  | ||||||
|  |  | ||||||
|     buf: std.io.BufferedWriter(4096 << 2, std.fs.File.Writer), |     buf: std.io.BufferedWriter(4096 << 2, std.fs.File.Writer), | ||||||
|  |  | ||||||
| @@ -184,6 +181,8 @@ pub const Logger = struct { | |||||||
|     } |     } | ||||||
| }; | }; | ||||||
|  |  | ||||||
|  | const FmtArgTuple = struct { u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 }; | ||||||
|  |  | ||||||
| pub const audio = struct { | pub const audio = struct { | ||||||
|     const _io = @import("core/bus/io.zig"); |     const _io = @import("core/bus/io.zig"); | ||||||
|  |  | ||||||
| @@ -277,46 +276,7 @@ fn HalfInt(comptime T: type) type { | |||||||
|     return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1); |     return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1); | ||||||
| } | } | ||||||
|  |  | ||||||
| /// Double Buffering Implementation | const Mutex = std.Thread.Mutex; | ||||||
| pub const FrameBuffer = struct { |  | ||||||
|     const Self = @This(); |  | ||||||
|  |  | ||||||
|     layers: [2][]u8, |  | ||||||
|     buf: []u8, |  | ||||||
|     current: u1, |  | ||||||
|  |  | ||||||
|     allocator: Allocator, |  | ||||||
|  |  | ||||||
|     // TODO: Rename |  | ||||||
|     const Device = enum { Emulator, Renderer }; |  | ||||||
|  |  | ||||||
|     pub fn init(allocator: Allocator, comptime len: comptime_int) !Self { |  | ||||||
|         const buf = try allocator.alloc(u8, len * 2); |  | ||||||
|         std.mem.set(u8, buf, 0); |  | ||||||
|  |  | ||||||
|         return .{ |  | ||||||
|             // Front and Back Framebuffers |  | ||||||
|             .layers = [_][]u8{ buf[0..][0..len], buf[len..][0..len] }, |  | ||||||
|             .buf = buf, |  | ||||||
|             .current = 0, |  | ||||||
|  |  | ||||||
|             .allocator = allocator, |  | ||||||
|         }; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     pub fn deinit(self: *Self) void { |  | ||||||
|         self.allocator.free(self.buf); |  | ||||||
|         self.* = undefined; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     pub fn swap(self: *Self) void { |  | ||||||
|         self.current = ~self.current; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     pub fn get(self: *Self, comptime dev: Device) []u8 { |  | ||||||
|         return self.layers[if (dev == .Emulator) self.current else ~self.current]; |  | ||||||
|     } |  | ||||||
| }; |  | ||||||
|  |  | ||||||
| pub fn RingBuffer(comptime T: type) type { | pub fn RingBuffer(comptime T: type) type { | ||||||
|     return struct { |     return struct { | ||||||
| @@ -328,59 +288,67 @@ pub fn RingBuffer(comptime T: type) type { | |||||||
|  |  | ||||||
|         read: Index, |         read: Index, | ||||||
|         write: Index, |         write: Index, | ||||||
|  |  | ||||||
|         buf: []T, |         buf: []T, | ||||||
|  |  | ||||||
|  |         mutex: Mutex, | ||||||
|  |  | ||||||
|         const Error = error{buffer_full}; |         const Error = error{buffer_full}; | ||||||
|  |  | ||||||
|         pub fn init(buf: []T) Self { |         pub fn init(buf: []T) Self { | ||||||
|  |             std.mem.set(T, buf, 0); | ||||||
|  |  | ||||||
|             std.debug.assert(std.math.isPowerOfTwo(buf.len)); // capacity must be a power of two |             std.debug.assert(std.math.isPowerOfTwo(buf.len)); // capacity must be a power of two | ||||||
|             std.debug.assert(buf.len <= max_capacity); |             std.debug.assert(buf.len <= max_capacity); | ||||||
|  |  | ||||||
|             std.mem.set(T, buf, 0); |             return .{ .read = 0, .write = 0, .buf = buf, .mutex = .{} }; | ||||||
|  |  | ||||||
|             return .{ .read = 0, .write = 0, .buf = buf }; |  | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         pub fn deinit(self: *Self, allocator: Allocator) void { |         pub fn push(self: *Self, left: T, right: T) Error!void { | ||||||
|             allocator.free(self.buf); |             self.mutex.lock(); | ||||||
|             self.* = undefined; |             defer self.mutex.unlock(); | ||||||
|  |  | ||||||
|  |             try self._push(left); | ||||||
|  |             self._push(right) catch |e| { | ||||||
|  |                 self.write -= 1; // undo the previous write; | ||||||
|  |                 return e; | ||||||
|  |             }; | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         pub fn push(self: *Self, value: T) Error!void { |         pub fn pop(self: *Self) ?T { | ||||||
|  |             self.mutex.lock(); | ||||||
|  |             defer self.mutex.unlock(); | ||||||
|  |  | ||||||
|  |             return self._pop(); | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         pub fn len(self: *Self) Index { | ||||||
|  |             self.mutex.lock(); | ||||||
|  |             defer self.mutex.unlock(); | ||||||
|  |  | ||||||
|  |             return self._len(); | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         fn _push(self: *Self, value: T) Error!void { | ||||||
|             if (self.isFull()) return error.buffer_full; |             if (self.isFull()) return error.buffer_full; | ||||||
|             defer self.write += 1; |             defer self.write += 1; | ||||||
|  |  | ||||||
|             self.buf[self.mask(self.write)] = value; |             self.buf[self.mask(self.write)] = value; | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         pub fn pop(self: *Self) ?T { |         fn _pop(self: *Self) ?T { | ||||||
|             if (self.isEmpty()) return null; |             if (self.isEmpty()) return null; | ||||||
|             defer self.read += 1; |             defer self.read += 1; | ||||||
|  |  | ||||||
|             return self.buf[self.mask(self.read)]; |             return self.buf[self.mask(self.read)]; | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         /// Returns the number of entries read |         fn _len(self: *const Self) Index { | ||||||
|         pub fn copy(self: *const Self, cpy: []T) Index { |  | ||||||
|             const count = std.math.min(self.len(), cpy.len); |  | ||||||
|             var start: Index = self.read; |  | ||||||
|  |  | ||||||
|             for (cpy) |*v, i| { |  | ||||||
|                 if (i >= count) break; |  | ||||||
|  |  | ||||||
|                 v.* = self.buf[self.mask(start)]; |  | ||||||
|                 start += 1; |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             return count; |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         fn len(self: *const Self) Index { |  | ||||||
|             return self.write - self.read; |             return self.write - self.read; | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         fn isFull(self: *const Self) bool { |         fn isFull(self: *const Self) bool { | ||||||
|             return self.len() == self.buf.len; |             return self._len() == self.buf.len; | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         fn isEmpty(self: *const Self) bool { |         fn isEmpty(self: *const Self) bool { | ||||||
| @@ -392,3 +360,25 @@ pub fn RingBuffer(comptime T: type) type { | |||||||
|         } |         } | ||||||
|     }; |     }; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | test "RingBuffer" { | ||||||
|  |     const Queue = RingBuffer(u8); | ||||||
|  |  | ||||||
|  |     var buf: [4]u8 = undefined; | ||||||
|  |     var queue = Queue.init(&buf); | ||||||
|  |  | ||||||
|  |     try queue.push(1, 2); | ||||||
|  |     try std.testing.expectEqual(@as(?u8, 1), queue.pop()); | ||||||
|  |  | ||||||
|  |     try queue.push(3, 4); | ||||||
|  |     try std.testing.expectError(Queue.Error.buffer_full, queue.push(5, 6)); | ||||||
|  |     try std.testing.expectEqual(@as(?u8, 2), queue.pop()); | ||||||
|  |  | ||||||
|  |     try queue.push(7, 8); | ||||||
|  |  | ||||||
|  |     try std.testing.expectEqual(@as(?u8, 3), queue.pop()); | ||||||
|  |     try std.testing.expectEqual(@as(?u8, 4), queue.pop()); | ||||||
|  |     try std.testing.expectEqual(@as(?u8, 7), queue.pop()); | ||||||
|  |     try std.testing.expectEqual(@as(?u8, 8), queue.pop()); | ||||||
|  |     try std.testing.expectEqual(@as(?u8, null), queue.pop()); | ||||||
|  | } | ||||||
|   | |||||||
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