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7 Commits

Author SHA1 Message Date
Rekai Nyangadzayi Musuka aa5db57b61 chore: dont allocate not-small ?Sprite array on stack
use memset like most other allocations in this emu
2022-10-21 05:57:08 -03:00
Rekai Nyangadzayi Musuka a8e0c9bed6 chore: move FrameBuffer struct to util.zig 2022-10-21 05:57:06 -03:00
Rekai Nyangadzayi Musuka 2baa0d774c chore: move OAM, PALRAM and VRAM structs to separate files 2022-10-21 05:55:38 -03:00
Rekai Nyangadzayi Musuka 806e136845 fix: 8-bit writes to WIN PPU registers
Advance Wars depends on these registers similar to Mario Kart's 8-bit
writes to Affine Background registers:
2022-10-21 05:54:07 -03:00
Rekai Nyangadzayi Musuka fcb9094990 chore: refactor window 2022-10-21 05:50:42 -03:00
Rekai Nyangadzayi Musuka b32855d85f chore: crude background window impl (no affine) 2022-10-21 05:50:42 -03:00
Rekai Nyangadzayi Musuka 35b1715690 chore: rename function (misspelt until now somehow) 2022-10-21 05:50:42 -03:00
1 changed files with 3 additions and 3 deletions

View File

@ -1,7 +1,7 @@
[Host]
# Using nearest-neighbour scaling, how many times the native resolution
# of the game bow should the screen be?
win_scale = 3
win_scale = 4
# Enable VSYNC on the UI thread
vsync = true
# Mute ZBA
@ -9,9 +9,9 @@ mute = false
[Guest]
# Sync Emulation to Audio
audio_sync = true
audio_sync = false
# Sync Emulation to Video
video_sync = true
video_sync = false
# Force RTC support
force_rtc = false
# Skip BIOS