Compare commits
	
		
			8 Commits
		
	
	
		
			april-fool
			...
			5f3be3f2f5
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 5f3be3f2f5 | |||
| 76b3b4f582 | |||
| 7e9a3efacc | |||
| b2ce00a40c | |||
| 26e36b2ea2 | |||
| 45d304f3cd | |||
| bd506b4fe3 | |||
| 197be61186 | 
							
								
								
									
										13
									
								
								.github/workflows/main.yml
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										13
									
								
								.github/workflows/main.yml
									
									
									
									
										vendored
									
									
								
							| @@ -14,8 +14,7 @@ jobs: | |||||||
|   build: |   build: | ||||||
|     strategy: |     strategy: | ||||||
|       matrix: |       matrix: | ||||||
|         # os: [ubuntu-latest, windows-latest, macos-latest] |         os: [ubuntu-latest, windows-latest, macos-latest] | ||||||
|         os: [ubuntu-latest, windows-latest] |  | ||||||
|     runs-on: ${{matrix.os}} |     runs-on: ${{matrix.os}} | ||||||
|     steps: |     steps: | ||||||
|       - uses: goto-bus-stop/setup-zig@v2 |       - uses: goto-bus-stop/setup-zig@v2 | ||||||
| @@ -24,8 +23,8 @@ jobs: | |||||||
|       - name: prepare-linux |       - name: prepare-linux | ||||||
|         if: runner.os == 'Linux' |         if: runner.os == 'Linux' | ||||||
|         run: | |         run: | | ||||||
|             sudo apt update |             sudo apt-get update | ||||||
|             sudo apt install libgtk-3-dev libsdl2-dev |             sudo apt-get install libsdl2-dev | ||||||
|       - name: prepare-windows |       - name: prepare-windows | ||||||
|         if: runner.os == 'Windows' |         if: runner.os == 'Windows' | ||||||
|         run: | |         run: | | ||||||
| @@ -38,9 +37,9 @@ jobs: | |||||||
|             brew install sdl2 |             brew install sdl2 | ||||||
|       - uses: actions/checkout@v3 |       - uses: actions/checkout@v3 | ||||||
|         with: |         with: | ||||||
|           submodules: recursive |           submodules: true | ||||||
|       - name: build  |       - name: build  | ||||||
|         run: zig build -Doptimize=ReleaseSafe -Dcpu=baseline |         run: zig build -Doptimize=ReleaseSafe | ||||||
|       - name: upload |       - name: upload | ||||||
|         uses: actions/upload-artifact@v3 |         uses: actions/upload-artifact@v3 | ||||||
|         with: |         with: | ||||||
| @@ -51,7 +50,7 @@ jobs: | |||||||
|     steps:  |     steps:  | ||||||
|       - uses: actions/checkout@v3 |       - uses: actions/checkout@v3 | ||||||
|         with: |         with: | ||||||
|           submodules: recursive |           submodules: true | ||||||
|       - uses: goto-bus-stop/setup-zig@v2 |       - uses: goto-bus-stop/setup-zig@v2 | ||||||
|         with: |         with: | ||||||
|           version: master |           version: master | ||||||
|   | |||||||
							
								
								
									
										4
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										4
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							| @@ -12,7 +12,3 @@ | |||||||
|  |  | ||||||
| # Any Custom Scripts for Debugging purposes | # Any Custom Scripts for Debugging purposes | ||||||
| *.sh | *.sh | ||||||
|  |  | ||||||
|  |  | ||||||
| # Dear ImGui |  | ||||||
| **/imgui.ini |  | ||||||
							
								
								
									
										9
									
								
								.gitmodules
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										9
									
								
								.gitmodules
									
									
									
									
										vendored
									
									
								
							| @@ -16,12 +16,3 @@ | |||||||
| [submodule "lib/zba-gdbstub"] | [submodule "lib/zba-gdbstub"] | ||||||
| 	path = lib/zba-gdbstub | 	path = lib/zba-gdbstub | ||||||
| 	url = https://git.musuka.dev/paoda/zba-gdbstub | 	url = https://git.musuka.dev/paoda/zba-gdbstub | ||||||
| [submodule "lib/zgui"] |  | ||||||
| 	path = lib/zgui |  | ||||||
| 	url = https://git.musuka.dev/paoda/zgui |  | ||||||
| [submodule "lib/nfd-zig"] |  | ||||||
| 	path = lib/nfd-zig |  | ||||||
| 	url = https://github.com/fabioarnold/nfd-zig |  | ||||||
| [submodule "lib/zba-util"] |  | ||||||
| 	path = lib/zba-util |  | ||||||
| 	url = https://git.musuka.dev/paoda/zba-util.git |  | ||||||
|   | |||||||
							
								
								
									
										15
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										15
									
								
								README.md
									
									
									
									
									
								
							| @@ -2,8 +2,6 @@ | |||||||
|  |  | ||||||
| A Game Boy Advance Emulator written in Zig ⚡! | A Game Boy Advance Emulator written in Zig ⚡! | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| ## Scope | ## Scope | ||||||
|  |  | ||||||
| I'm hardly the first to write a Game Boy Advance Emulator nor will I be the last. This project isn't going to compete with the GOATs like [mGBA](https://github.com/mgba-emu) or [NanoBoyAdvance](https://github.com/nba-emu/NanoBoyAdvance). There aren't any interesting ideas either like in [DSHBA](https://github.com/DenSinH/DSHBA). | I'm hardly the first to write a Game Boy Advance Emulator nor will I be the last. This project isn't going to compete with the GOATs like [mGBA](https://github.com/mgba-emu) or [NanoBoyAdvance](https://github.com/nba-emu/NanoBoyAdvance). There aren't any interesting ideas either like in [DSHBA](https://github.com/DenSinH/DSHBA). | ||||||
| @@ -15,13 +13,14 @@ This is a simple (read: incomplete) for-fun long-term project. I hope to get "mo | |||||||
| - [x] Affine Sprites | - [x] Affine Sprites | ||||||
| - [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window)) | - [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window)) | ||||||
| - [ ] Audio Resampler (Having issues with SDL2's) | - [ ] Audio Resampler (Having issues with SDL2's) | ||||||
|  | - [x] Immediate Mode GUI (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/imgui)) | ||||||
| - [ ] Refactoring for easy-ish perf boosts | - [ ] Refactoring for easy-ish perf boosts | ||||||
|  |  | ||||||
| ## Usage | ## Usage | ||||||
|  |  | ||||||
| As it currently exists, ZBA is run from the terminal. In your console of choice, type `./zba --help` to see what you can do. | As it currently exists, ZBA is run from the terminal. In your console of choice, type `./zba --help` to see what you can do. | ||||||
|  |  | ||||||
| I typically find myself typing `./zba -b ./bin/bios.bin` and then going to File -> Insert ROM to load the title of my choice. | I typically find myself typing `./zba -b ./bin/bios.bin ./bin/test/suite.gba` to see how badly my "cool new feature" broke everything else. | ||||||
|  |  | ||||||
| Need a BIOS? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)? | Need a BIOS? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)? | ||||||
|  |  | ||||||
| @@ -78,19 +77,17 @@ arm7wrestler GBA Fixed | [destoer](https://github.com/destoer) | |||||||
|  |  | ||||||
| ## Compiling | ## Compiling | ||||||
|  |  | ||||||
| Most recently built on Zig [v0.11.0-dev.2168+322ace70f](https://github.com/ziglang/zig/tree/322ace70f) | Most recently built on Zig [v0.11.0-dev.1580+a5b34a61a](https://github.com/ziglang/zig/tree/a5b34a61a) | ||||||
|  |  | ||||||
| ### Dependencies | ### Dependencies | ||||||
|  |  | ||||||
| Dependency | Source | Dependency | Source | ||||||
| --- | --- | --- | --- | ||||||
| SDL.zig | <https://github.com/MasterQ32/SDL.zig> | SDL.zig | <https://github.com/MasterQ32/SDL.zig> | ||||||
| known-folders | <https://github.com/ziglibs/known-folders> |  | ||||||
| nfd-zig | <https://github.com/fabioarnold/nfd-zig> |  | ||||||
| zgui | <https://github.com/michal-z/zig-gamedev/tree/main/libs/zgui> |  | ||||||
| zig-clap | <https://github.com/Hejsil/zig-clap> | zig-clap | <https://github.com/Hejsil/zig-clap> | ||||||
| zig-datetime | <https://github.com/frmdstryr/zig-datetime> | known-folders | <https://github.com/ziglibs/known-folders> | ||||||
| zig-toml | <https://github.com/aeronavery/zig-toml> | zig-toml | <https://github.com/aeronavery/zig-toml> | ||||||
|  | zig-datetime | <https://github.com/frmdstryr/zig-datetime> | ||||||
| `bitfields.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig) | `bitfields.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig) | ||||||
| `gl.zig` | <https://github.com/MasterQ32/zig-opengl> | `gl.zig` | <https://github.com/MasterQ32/zig-opengl> | ||||||
|  |  | ||||||
| @@ -99,7 +96,7 @@ Use `git submodule update --init` from the project root to pull the git relevant | |||||||
| Be sure to provide SDL2 using: | Be sure to provide SDL2 using: | ||||||
|  |  | ||||||
| - Linux: Your distro's package manager | - Linux: Your distro's package manager | ||||||
| - macOS: ¯\\\_(ツ)_/¯ (try [this formula](https://formulae.brew.sh/formula/sdl2)?) | - MacOS: `brew` (install [this formula](https://formulae.brew.sh/formula/sdl2)) | ||||||
| - Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`) | - Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`) | ||||||
|  |  | ||||||
| `SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2. | `SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2. | ||||||
|   | |||||||
										
											Binary file not shown.
										
									
								
							| Before Width: | Height: | Size: 34 KiB | 
							
								
								
									
										25
									
								
								build.zig
									
									
									
									
									
								
							
							
						
						
									
										25
									
								
								build.zig
									
									
									
									
									
								
							| @@ -2,13 +2,11 @@ const std = @import("std"); | |||||||
| const builtin = @import("builtin"); | const builtin = @import("builtin"); | ||||||
|  |  | ||||||
| const Sdk = @import("lib/SDL.zig/Sdk.zig"); | const Sdk = @import("lib/SDL.zig/Sdk.zig"); | ||||||
| const gdbstub = @import("lib/zba-gdbstub/build.zig"); | const Gdbstub = @import("lib/zba-gdbstub/build.zig"); | ||||||
| const zgui = @import("lib/zgui/build.zig"); |  | ||||||
| const nfd = @import("lib/nfd-zig/build.zig"); |  | ||||||
|  |  | ||||||
| pub fn build(b: *std.Build) void { | pub fn build(b: *std.build.Builder) void { | ||||||
|     // Minimum Zig Version |     // Minimum Zig Version | ||||||
|     const min_ver = std.SemanticVersion.parse("0.11.0-dev.2168+322ace70f") catch return; // https://github.com/ziglang/zig/commit/322ace70f |     const min_ver = std.SemanticVersion.parse("0.11.0-dev.1580+a5b34a61a") catch return; // https://github.com/ziglang/zig/commit/a5b34a61a | ||||||
|     if (builtin.zig_version.order(min_ver).compare(.lt)) { |     if (builtin.zig_version.order(min_ver).compare(.lt)) { | ||||||
|         std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })}); |         std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })}); | ||||||
|         std.os.exit(1); |         std.os.exit(1); | ||||||
| @@ -33,7 +31,7 @@ pub fn build(b: *std.Build) void { | |||||||
|     exe.addAnonymousModule("datetime", .{ .source_file = .{ .path = "lib/zig-datetime/src/main.zig" } }); |     exe.addAnonymousModule("datetime", .{ .source_file = .{ .path = "lib/zig-datetime/src/main.zig" } }); | ||||||
|  |  | ||||||
|     // Bitfield type from FlorenceOS: https://github.com/FlorenceOS/ |     // Bitfield type from FlorenceOS: https://github.com/FlorenceOS/ | ||||||
|     exe.addAnonymousModule("bitfield", .{ .source_file = .{ .path = "lib/bitfield.zig" } }); |     exe.addAnonymousModule("bitfield", .{ .source_file = .{ .path = "lib/util/bitfield.zig" } }); | ||||||
|  |  | ||||||
|     // Argument Parsing Library |     // Argument Parsing Library | ||||||
|     exe.addAnonymousModule("clap", .{ .source_file = .{ .path = "lib/zig-clap/clap.zig" } }); |     exe.addAnonymousModule("clap", .{ .source_file = .{ .path = "lib/zig-clap/clap.zig" } }); | ||||||
| @@ -44,27 +42,14 @@ pub fn build(b: *std.Build) void { | |||||||
|     // OpenGL 3.3 Bindings |     // OpenGL 3.3 Bindings | ||||||
|     exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } }); |     exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } }); | ||||||
|  |  | ||||||
|     // ZBA utility code |  | ||||||
|     exe.addAnonymousModule("zba-util", .{ .source_file = .{ .path = "lib/zba-util/src/lib.zig" } }); |  | ||||||
|  |  | ||||||
|     // gdbstub |     // gdbstub | ||||||
|     exe.addModule("gdbstub", gdbstub.getModule(b)); |     Gdbstub.link(exe); | ||||||
|  |  | ||||||
|     // NativeFileDialog(ue) Bindings |  | ||||||
|     exe.linkLibrary(nfd.makeLib(b, target, optimize)); |  | ||||||
|     exe.addModule("nfd", nfd.getModule(b)); |  | ||||||
|  |  | ||||||
|     // Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig |     // Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig | ||||||
|     const sdk = Sdk.init(b, null); |     const sdk = Sdk.init(b, null); | ||||||
|     sdk.link(exe, .dynamic); |     sdk.link(exe, .dynamic); | ||||||
|     exe.addModule("sdl2", sdk.getNativeModule()); |     exe.addModule("sdl2", sdk.getNativeModule()); | ||||||
|  |  | ||||||
|     // Dear ImGui bindings |  | ||||||
|  |  | ||||||
|     // .shared option should stay in sync with SDL.zig call above where true == .dynamic, and false == .static |  | ||||||
|     const zgui_pkg = zgui.package(b, target, optimize, .{ .options = .{ .backend = .sdl2_opengl3, .shared = true } }); |  | ||||||
|     zgui_pkg.link(exe); |  | ||||||
|  |  | ||||||
|     exe.install(); |     exe.install(); | ||||||
|  |  | ||||||
|     const run_cmd = exe.run(); |     const run_cmd = exe.run(); | ||||||
|   | |||||||
 Submodule lib/SDL.zig updated: cc3b023f50...59c90e8ea2
									
								
							 Submodule lib/known-folders updated: d13ba61370...53fe3b676f
									
								
							 Submodule lib/nfd-zig deleted from 5e5098bcaf
									
								
							 Submodule lib/zba-gdbstub updated: 215e053b9a...6d6a109a08
									
								
							 Submodule lib/zba-util deleted from d5e66caf21
									
								
							
							
								
								
									
										1
									
								
								lib/zgui
									
									
									
									
									
								
							
							
								
								
								
								
								
							
						
						
									
										1
									
								
								lib/zgui
									
									
									
									
									
								
							 Submodule lib/zgui deleted from 5b2b64a9de
									
								
							 Submodule lib/zig-clap updated: 6310cbd576...272d8e2088
									
								
							 Submodule lib/zig-datetime updated: b570d61187...932d284521
									
								
							| @@ -19,7 +19,7 @@ const log = std.log.scoped(.Bus); | |||||||
|  |  | ||||||
| const createDmaTuple = @import("bus/dma.zig").create; | const createDmaTuple = @import("bus/dma.zig").create; | ||||||
| const createTimerTuple = @import("bus/timer.zig").create; | const createTimerTuple = @import("bus/timer.zig").create; | ||||||
| const rotr = @import("zba-util").rotr; | const rotr = @import("../util.zig").rotr; | ||||||
|  |  | ||||||
| const timings: [2][0x10]u8 = [_][0x10]u8{ | const timings: [2][0x10]u8 = [_][0x10]u8{ | ||||||
|     // BIOS, Unused, EWRAM, IWRAM, I/0, PALRAM, VRAM, OAM, ROM0, ROM0, ROM1, ROM1, ROM2, ROM2, SRAM, Unused |     // BIOS, Unused, EWRAM, IWRAM, I/0, PALRAM, VRAM, OAM, ROM0, ROM0, ROM1, ROM1, ROM2, ROM2, SRAM, Unused | ||||||
| @@ -102,51 +102,10 @@ pub fn deinit(self: *Self) void { | |||||||
|     self.* = undefined; |     self.* = undefined; | ||||||
| } | } | ||||||
|  |  | ||||||
| pub fn reset(self: *Self) void { |  | ||||||
|     self.bios.reset(); |  | ||||||
|     self.ppu.reset(); |  | ||||||
|     self.apu.reset(); |  | ||||||
|     self.iwram.reset(); |  | ||||||
|     self.ewram.reset(); |  | ||||||
|  |  | ||||||
|     // https://github.com/ziglang/zig/issues/14705 |  | ||||||
|     { |  | ||||||
|         comptime var i: usize = 0; |  | ||||||
|         inline while (i < self.dma.len) : (i += 1) { |  | ||||||
|             self.dma[0].reset(); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     // https://github.com/ziglang/zig/issues/14705 |  | ||||||
|     { |  | ||||||
|         comptime var i: usize = 0; |  | ||||||
|         inline while (i < self.tim.len) : (i += 1) { |  | ||||||
|             self.tim[0].reset(); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     self.io.reset(); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| pub fn replaceGamepak(self: *Self, file_path: []const u8) !void { |  | ||||||
|     // Note: `save_path` isn't owned by `Backup` |  | ||||||
|     const save_path = self.pak.backup.save_path; |  | ||||||
|     self.pak.deinit(); |  | ||||||
|  |  | ||||||
|     self.pak = try GamePak.init(self.allocator, self.cpu, file_path, save_path); |  | ||||||
|  |  | ||||||
|     const read_ptr: *[table_len]?*const anyopaque = @constCast(self.read_table); |  | ||||||
|     const write_ptrs: [2]*[table_len]?*anyopaque = .{ @constCast(self.write_tables[0]), @constCast(self.write_tables[1]) }; |  | ||||||
|  |  | ||||||
|     self.fillReadTable(read_ptr); |  | ||||||
|     self.fillWriteTable(u32, write_ptrs[0]); |  | ||||||
|     self.fillWriteTable(u8, write_ptrs[1]); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void { | fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void { | ||||||
|     const vramMirror = @import("ppu/Vram.zig").mirror; |     const vramMirror = @import("ppu/Vram.zig").mirror; | ||||||
|  |  | ||||||
|     for (table, 0..) |*ptr, i| { |     for (table) |*ptr, i| { | ||||||
|         const addr = @intCast(u32, page_size * i); |         const addr = @intCast(u32, page_size * i); | ||||||
|  |  | ||||||
|         ptr.* = switch (addr) { |         ptr.* = switch (addr) { | ||||||
| @@ -173,7 +132,7 @@ fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*const anyo | |||||||
|     comptime std.debug.assert(T == u32 or T == u16 or T == u8); |     comptime std.debug.assert(T == u32 or T == u16 or T == u8); | ||||||
|     const vramMirror = @import("ppu/Vram.zig").mirror; |     const vramMirror = @import("ppu/Vram.zig").mirror; | ||||||
|  |  | ||||||
|     for (table, 0..) |*ptr, i| { |     for (table) |*ptr, i| { | ||||||
|         const addr = @intCast(u32, page_size * i); |         const addr = @intCast(u32, page_size * i); | ||||||
|  |  | ||||||
|         ptr.* = switch (addr) { |         ptr.* = switch (addr) { | ||||||
|   | |||||||
| @@ -14,6 +14,7 @@ const SoundFifo = std.fifo.LinearFifo(u8, .{ .Static = 0x20 }); | |||||||
|  |  | ||||||
| const getHalf = util.getHalf; | const getHalf = util.getHalf; | ||||||
| const setHalf = util.setHalf; | const setHalf = util.setHalf; | ||||||
|  | const intToBytes = util.intToBytes; | ||||||
|  |  | ||||||
| const log = std.log.scoped(.APU); | const log = std.log.scoped(.APU); | ||||||
|  |  | ||||||
| @@ -278,44 +279,17 @@ pub const Apu = struct { | |||||||
|             .is_buffer_full = false, |             .is_buffer_full = false, | ||||||
|         }; |         }; | ||||||
|  |  | ||||||
|         Self.initEvents(apu.sched, apu.interval()); |         sched.push(.SampleAudio, apu.interval()); | ||||||
|  |         sched.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval); | ||||||
|  |         sched.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval); | ||||||
|  |         sched.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval); | ||||||
|  |         sched.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval); | ||||||
|  |         sched.push(.FrameSequencer, FrameSequencer.interval); | ||||||
|  |  | ||||||
|         return apu; |         return apu; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     fn initEvents(scheduler: *Scheduler, apu_interval: u64) void { |     fn reset(self: *Self) void { | ||||||
|         scheduler.push(.SampleAudio, apu_interval); |  | ||||||
|         scheduler.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval); |  | ||||||
|         scheduler.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval); |  | ||||||
|         scheduler.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval); |  | ||||||
|         scheduler.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval); |  | ||||||
|         scheduler.push(.FrameSequencer, FrameSequencer.interval); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /// Used when resetting the emulator |  | ||||||
|     pub fn reset(self: *Self) void { |  | ||||||
|         // FIXME: These reset functions are meant to emulate obscure APU behaviour. Write proper emu reset fns |  | ||||||
|         self.ch1.reset(); |  | ||||||
|         self.ch2.reset(); |  | ||||||
|         self.ch3.reset(); |  | ||||||
|         self.ch4.reset(); |  | ||||||
|  |  | ||||||
|         self.chA.reset(); |  | ||||||
|         self.chB.reset(); |  | ||||||
|  |  | ||||||
|         self.psg_cnt = .{ .raw = 0 }; |  | ||||||
|         self.dma_cnt = .{ .raw = 0 }; |  | ||||||
|         self.cnt = .{ .raw = 0 }; |  | ||||||
|         self.bias = .{ .raw = 0x200 }; |  | ||||||
|  |  | ||||||
|         self.sampling_cycle = 0; |  | ||||||
|         self.fs.reset(); |  | ||||||
|  |  | ||||||
|         Self.initEvents(self.sched, self.interval()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     /// Emulates the reset behaviour of the APU |  | ||||||
|     fn _reset(self: *Self) void { |  | ||||||
|         // All PSG Registers between 0x0400_0060..0x0400_0081 are zeroed |         // All PSG Registers between 0x0400_0060..0x0400_0081 are zeroed | ||||||
|         // 0x0400_0082 and 0x0400_0088 retain their values |         // 0x0400_0082 and 0x0400_0088 retain their values | ||||||
|         self.ch1.reset(); |         self.ch1.reset(); | ||||||
| @@ -377,7 +351,7 @@ pub const Apu = struct { | |||||||
|             // Rest Noise |             // Rest Noise | ||||||
|             self.ch4.lfsr.reset(); |             self.ch4.lfsr.reset(); | ||||||
|         } else { |         } else { | ||||||
|             self._reset(); |             self.reset(); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
| @@ -554,15 +528,10 @@ pub fn DmaSound(comptime kind: DmaSoundKind) type { | |||||||
|             }; |             }; | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         /// Used when resetting hte emulator (not emulation code) |  | ||||||
|         fn reset(self: *Self) void { |  | ||||||
|             self.* = Self.init(); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         pub fn push(self: *Self, value: u32) void { |         pub fn push(self: *Self, value: u32) void { | ||||||
|             if (!self.enabled) self.enable(); |             if (!self.enabled) self.enable(); | ||||||
|  |  | ||||||
|             self.fifo.write(std.mem.asBytes(&value)) catch |e| log.err("{} Error: {}", .{ kind, e }); |             self.fifo.write(&intToBytes(u32, value)) catch |e| log.err("{} Error: {}", .{ kind, e }); | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         fn enable(self: *Self) void { |         fn enable(self: *Self) void { | ||||||
| @@ -593,14 +562,10 @@ pub const FrameSequencer = struct { | |||||||
|     const Self = @This(); |     const Self = @This(); | ||||||
|     pub const interval = (1 << 24) / 512; |     pub const interval = (1 << 24) / 512; | ||||||
|  |  | ||||||
|     step: u3 = 0, |     step: u3, | ||||||
|  |  | ||||||
|     pub fn init() Self { |     pub fn init() Self { | ||||||
|         return .{}; |         return .{ .step = 0 }; | ||||||
|     } |  | ||||||
|  |  | ||||||
|     pub fn reset(self: *Self) void { |  | ||||||
|         self.* = .{}; |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     pub fn tick(self: *Self) void { |     pub fn tick(self: *Self) void { | ||||||
|   | |||||||
| @@ -3,16 +3,17 @@ const io = @import("../../bus/io.zig"); | |||||||
| const Self = @This(); | const Self = @This(); | ||||||
|  |  | ||||||
| /// Period Timer | /// Period Timer | ||||||
| timer: u3 = 0, | timer: u3, | ||||||
| /// Current Volume | /// Current Volume | ||||||
| vol: u4 = 0, | vol: u4, | ||||||
|  |  | ||||||
| pub fn create() Self { | pub fn create() Self { | ||||||
|     return .{}; |     return .{ .timer = 0, .vol = 0 }; | ||||||
| } | } | ||||||
|  |  | ||||||
| pub fn reset(self: *Self) void { | pub fn reset(self: *Self) void { | ||||||
|     self.* = .{}; |     self.timer = 0; | ||||||
|  |     self.vol = 0; | ||||||
| } | } | ||||||
|  |  | ||||||
| pub fn tick(self: *Self, nrx2: io.Envelope) void { | pub fn tick(self: *Self, nrx2: io.Envelope) void { | ||||||
|   | |||||||
| @@ -1,13 +1,13 @@ | |||||||
| const Self = @This(); | const Self = @This(); | ||||||
|  |  | ||||||
| timer: u9 = 0, | timer: u9, | ||||||
|  |  | ||||||
| pub fn create() Self { | pub fn create() Self { | ||||||
|     return .{}; |     return .{ .timer = 0 }; | ||||||
| } | } | ||||||
|  |  | ||||||
| pub fn reset(self: *Self) void { | pub fn reset(self: *Self) void { | ||||||
|     self.* = .{}; |     self.timer = 0; | ||||||
| } | } | ||||||
|  |  | ||||||
| pub fn tick(self: *Self, enabled: bool, ch_enable: *bool) void { | pub fn tick(self: *Self, enabled: bool, ch_enable: *bool) void { | ||||||
|   | |||||||
| @@ -3,18 +3,26 @@ const ToneSweep = @import("../ToneSweep.zig"); | |||||||
|  |  | ||||||
| const Self = @This(); | const Self = @This(); | ||||||
|  |  | ||||||
| timer: u8 = 0, | timer: u8, | ||||||
| enabled: bool = false, | enabled: bool, | ||||||
| shadow: u11 = 0, | shadow: u11, | ||||||
|  |  | ||||||
| calc_performed: bool = false, | calc_performed: bool, | ||||||
|  |  | ||||||
| pub fn create() Self { | pub fn create() Self { | ||||||
|     return .{}; |     return .{ | ||||||
|  |         .timer = 0, | ||||||
|  |         .enabled = false, | ||||||
|  |         .shadow = 0, | ||||||
|  |         .calc_performed = false, | ||||||
|  |     }; | ||||||
| } | } | ||||||
|  |  | ||||||
| pub fn reset(self: *Self) void { | pub fn reset(self: *Self) void { | ||||||
|     self.* = .{}; |     self.timer = 0; | ||||||
|  |     self.enabled = false; | ||||||
|  |     self.shadow = 0; | ||||||
|  |     self.calc_performed = false; | ||||||
| } | } | ||||||
|  |  | ||||||
| pub fn tick(self: *Self, ch1: *ToneSweep) void { | pub fn tick(self: *Self, ch1: *ToneSweep) void { | ||||||
|   | |||||||
| @@ -3,7 +3,7 @@ const std = @import("std"); | |||||||
| const Allocator = std.mem.Allocator; | const Allocator = std.mem.Allocator; | ||||||
| const log = std.log.scoped(.Bios); | const log = std.log.scoped(.Bios); | ||||||
|  |  | ||||||
| const rotr = @import("zba-util").rotr; | const rotr = @import("../../util.zig").rotr; | ||||||
| const forceAlign = @import("../Bus.zig").forceAlign; | const forceAlign = @import("../Bus.zig").forceAlign; | ||||||
|  |  | ||||||
| /// Size of the BIOS in bytes | /// Size of the BIOS in bytes | ||||||
| @@ -77,10 +77,6 @@ pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self { | |||||||
|     return Self{ .buf = buf, .allocator = allocator }; |     return Self{ .buf = buf, .allocator = allocator }; | ||||||
| } | } | ||||||
|  |  | ||||||
| pub fn reset(self: *Self) void { |  | ||||||
|     self.addr_latch = 0; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| pub fn deinit(self: *Self) void { | pub fn deinit(self: *Self) void { | ||||||
|     if (self.buf) |buf| self.allocator.free(buf); |     if (self.buf) |buf| self.allocator.free(buf); | ||||||
|     self.* = undefined; |     self.* = undefined; | ||||||
|   | |||||||
| @@ -35,10 +35,6 @@ pub fn init(allocator: Allocator) !Self { | |||||||
|     }; |     }; | ||||||
| } | } | ||||||
|  |  | ||||||
| pub fn reset(self: *Self) void { |  | ||||||
|     std.mem.set(u8, self.buf, 0); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| pub fn deinit(self: *Self) void { | pub fn deinit(self: *Self) void { | ||||||
|     self.allocator.free(self.buf); |     self.allocator.free(self.buf); | ||||||
|     self.* = undefined; |     self.* = undefined; | ||||||
|   | |||||||
| @@ -179,30 +179,23 @@ pub fn write(self: *Self, comptime T: type, word_count: u16, address: u32, value | |||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
| pub fn init(allocator: Allocator, cpu: *Arm7tdmi, maybe_rom: ?[]const u8, maybe_save: ?[]const u8) !Self { | pub fn init(allocator: Allocator, cpu: *Arm7tdmi, rom_path: []const u8, save_path: ?[]const u8) !Self { | ||||||
|     const Device = Gpio.Device; |     const file = try std.fs.cwd().openFile(rom_path, .{}); | ||||||
|  |     defer file.close(); | ||||||
|  |  | ||||||
|     const items: struct { []u8, [12]u8, Backup.Kind, Device.Kind } = if (maybe_rom) |file_path| blk: { |     const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos()); | ||||||
|         const file = try std.fs.cwd().openFile(file_path, .{}); |     const title = file_buf[0xA0..0xAC].*; | ||||||
|         defer file.close(); |     const kind = Backup.guess(file_buf); | ||||||
|  |     const device = if (config.config().guest.force_rtc) .Rtc else guessDevice(file_buf); | ||||||
|  |  | ||||||
|         const buffer = try file.readToEndAlloc(allocator, try file.getEndPos()); |     logHeader(file_buf, &title); | ||||||
|         const title = buffer[0xA0..0xAC]; |  | ||||||
|         logHeader(buffer, title); |  | ||||||
|  |  | ||||||
|         const device_kind = if (config.config().guest.force_rtc) .Rtc else guessDevice(buffer); |  | ||||||
|  |  | ||||||
|         break :blk .{ buffer, title.*, Backup.guess(buffer), device_kind }; |  | ||||||
|     } else .{ try allocator.alloc(u8, 0), [_]u8{0} ** 12, .None, .None }; |  | ||||||
|  |  | ||||||
|     const title = items[1]; |  | ||||||
|  |  | ||||||
|     return .{ |     return .{ | ||||||
|         .buf = items[0], |         .buf = file_buf, | ||||||
|         .allocator = allocator, |         .allocator = allocator, | ||||||
|         .title = title, |         .title = title, | ||||||
|         .backup = try Backup.init(allocator, items[2], title, maybe_save), |         .backup = try Backup.init(allocator, kind, title, save_path), | ||||||
|         .gpio = try Gpio.init(allocator, cpu, items[3]), |         .gpio = try Gpio.init(allocator, cpu, device), | ||||||
|     }; |     }; | ||||||
| } | } | ||||||
|  |  | ||||||
| @@ -220,24 +213,25 @@ fn guessDevice(buf: []const u8) Gpio.Device.Kind { | |||||||
|     // Try to Guess if ROM uses RTC |     // Try to Guess if ROM uses RTC | ||||||
|     const needle = "RTC_V"; // I was told SIIRTC_V, though Pokemen Firered (USA) is a false negative |     const needle = "RTC_V"; // I was told SIIRTC_V, though Pokemen Firered (USA) is a false negative | ||||||
|  |  | ||||||
|     // TODO: Use new for loop syntax? |  | ||||||
|     var i: usize = 0; |     var i: usize = 0; | ||||||
|     while ((i + needle.len) < buf.len) : (i += 1) { |     while ((i + needle.len) < buf.len) : (i += 1) { | ||||||
|         if (std.mem.eql(u8, needle, buf[i..(i + needle.len)])) return .Rtc; |         if (std.mem.eql(u8, needle, buf[i..(i + needle.len)])) return .Rtc; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     // TODO: Detect other GPIO devices |     // TODO: Detect other GPIO devices | ||||||
|  |  | ||||||
|     return .None; |     return .None; | ||||||
| } | } | ||||||
|  |  | ||||||
| fn logHeader(buf: []const u8, title: *const [12]u8) void { | fn logHeader(buf: []const u8, title: *const [12]u8) void { | ||||||
|  |     const code = buf[0xAC..0xB0]; | ||||||
|  |     const maker = buf[0xB0..0xB2]; | ||||||
|     const version = buf[0xBC]; |     const version = buf[0xBC]; | ||||||
|  |  | ||||||
|     log.info("Title: {s}", .{title}); |     log.info("Title: {s}", .{title}); | ||||||
|     if (version != 0) log.info("Version: {}", .{version}); |     if (version != 0) log.info("Version: {}", .{version}); | ||||||
|  |     log.info("Game Code: {s}", .{code}); | ||||||
|     log.info("Game Code: {s}", .{buf[0xAC..0xB0]}); |     log.info("Maker Code: {s}", .{maker}); | ||||||
|     log.info("Maker Code: {s}", .{buf[0xB0..0xB2]}); |  | ||||||
| } | } | ||||||
|  |  | ||||||
| test "OOB Access" { | test "OOB Access" { | ||||||
|   | |||||||
| @@ -35,10 +35,6 @@ pub fn init(allocator: Allocator) !Self { | |||||||
|     }; |     }; | ||||||
| } | } | ||||||
|  |  | ||||||
| pub fn reset(self: *Self) void { |  | ||||||
|     std.mem.set(u8, self.buf, 0); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| pub fn deinit(self: *Self) void { | pub fn deinit(self: *Self) void { | ||||||
|     self.allocator.free(self.buf); |     self.allocator.free(self.buf); | ||||||
|     self.* = undefined; |     self.* = undefined; | ||||||
|   | |||||||
| @@ -32,7 +32,7 @@ pub const Backup = struct { | |||||||
|     flash: Flash, |     flash: Flash, | ||||||
|     eeprom: Eeprom, |     eeprom: Eeprom, | ||||||
|  |  | ||||||
|     pub const Kind = enum { |     const Kind = enum { | ||||||
|         Eeprom, |         Eeprom, | ||||||
|         Sram, |         Sram, | ||||||
|         Flash, |         Flash, | ||||||
| @@ -137,7 +137,6 @@ pub const Backup = struct { | |||||||
|         for (backup_kinds) |needle| { |         for (backup_kinds) |needle| { | ||||||
|             const needle_len = needle.str.len; |             const needle_len = needle.str.len; | ||||||
|  |  | ||||||
|             // TODO: Use new for loop syntax? |  | ||||||
|             var i: usize = 0; |             var i: usize = 0; | ||||||
|             while ((i + needle_len) < rom.len) : (i += 1) { |             while ((i + needle_len) < rom.len) : (i += 1) { | ||||||
|                 if (std.mem.eql(u8, needle.str, rom[i..][0..needle_len])) return needle.kind; |                 if (std.mem.eql(u8, needle.str, rom[i..][0..needle_len])) return needle.kind; | ||||||
| @@ -205,10 +204,6 @@ pub const Backup = struct { | |||||||
|         const file_path = try self.savePath(allocator, path); |         const file_path = try self.savePath(allocator, path); | ||||||
|         defer allocator.free(file_path); |         defer allocator.free(file_path); | ||||||
|  |  | ||||||
|         // FIXME: communicate edge case to the user? |  | ||||||
|         if (std.mem.eql(u8, &self.title, "ACE LIGHTNIN")) |  | ||||||
|             return; |  | ||||||
|  |  | ||||||
|         switch (self.kind) { |         switch (self.kind) { | ||||||
|             .Sram, .Flash, .Flash1M, .Eeprom => { |             .Sram, .Flash, .Flash1M, .Eeprom => { | ||||||
|                 const file = try std.fs.createFileAbsolute(file_path, .{}); |                 const file = try std.fs.createFileAbsolute(file_path, .{}); | ||||||
|   | |||||||
| @@ -12,7 +12,7 @@ const getHalf = util.getHalf; | |||||||
| const setHalf = util.setHalf; | const setHalf = util.setHalf; | ||||||
| const setQuart = util.setQuart; | const setQuart = util.setQuart; | ||||||
|  |  | ||||||
| const rotr = @import("zba-util").rotr; | const rotr = @import("../../util.zig").rotr; | ||||||
|  |  | ||||||
| pub fn create() DmaTuple { | pub fn create() DmaTuple { | ||||||
|     return .{ DmaController(0).init(), DmaController(1).init(), DmaController(2).init(), DmaController(3).init() }; |     return .{ DmaController(0).init(), DmaController(1).init(), DmaController(2).init(), DmaController(3).init() }; | ||||||
| @@ -195,10 +195,6 @@ fn DmaController(comptime id: u2) type { | |||||||
|             }; |             }; | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         pub fn reset(self: *Self) void { |  | ||||||
|             self.* = Self.init(); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         pub fn setDmasad(self: *Self, addr: u32) void { |         pub fn setDmasad(self: *Self, addr: u32) void { | ||||||
|             self.sad = addr & sad_mask; |             self.sad = addr & sad_mask; | ||||||
|         } |         } | ||||||
| @@ -343,7 +339,10 @@ fn DmaController(comptime id: u2) type { | |||||||
| } | } | ||||||
|  |  | ||||||
| pub fn onBlanking(bus: *Bus, comptime kind: DmaKind) void { | pub fn onBlanking(bus: *Bus, comptime kind: DmaKind) void { | ||||||
|     inline for (0..4) |i| bus.dma[i].poll(kind); |     comptime var i: usize = 0; | ||||||
|  |     inline while (i < 4) : (i += 1) { | ||||||
|  |         bus.dma[i].poll(kind); | ||||||
|  |     } | ||||||
| } | } | ||||||
|  |  | ||||||
| const Adjustment = enum(u2) { | const Adjustment = enum(u2) { | ||||||
|   | |||||||
| @@ -293,13 +293,13 @@ pub const Clock = struct { | |||||||
|         self.cpu.sched.push(.RealTimeClock, (1 << 24) -| late); // Reschedule |         self.cpu.sched.push(.RealTimeClock, (1 << 24) -| late); // Reschedule | ||||||
|  |  | ||||||
|         const now = DateTime.now(); |         const now = DateTime.now(); | ||||||
|         self.year = bcd(@intCast(u8, now.date.year - 2000)); |         self.year = bcd(u8, @intCast(u8, now.date.year - 2000)); | ||||||
|         self.month = @truncate(u5, bcd(now.date.month)); |         self.month = bcd(u5, now.date.month); | ||||||
|         self.day = @truncate(u6, bcd(now.date.day)); |         self.day = bcd(u6, now.date.day); | ||||||
|         self.weekday = @truncate(u3, bcd((now.date.weekday() + 1) % 7)); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6 |         self.weekday = bcd(u3, (now.date.weekday() + 1) % 7); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6 | ||||||
|         self.hour = @truncate(u6, bcd(now.time.hour)); |         self.hour = bcd(u6, now.time.hour); | ||||||
|         self.minute = @truncate(u7, bcd(now.time.minute)); |         self.minute = bcd(u7, now.time.minute); | ||||||
|         self.second = @truncate(u7, bcd(now.time.second)); |         self.second = bcd(u7, now.time.second); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     fn step(self: *Self, value: Data) u4 { |     fn step(self: *Self, value: Data) u4 { | ||||||
| @@ -449,8 +449,16 @@ pub const Clock = struct { | |||||||
|     } |     } | ||||||
| }; | }; | ||||||
|  |  | ||||||
| /// Converts an 8-bit unsigned integer to its BCD representation. | fn bcd(comptime T: type, value: u8) T { | ||||||
| /// Note: Algorithm only works for values between 0 and 99 inclusive. |     var input = value; | ||||||
| fn bcd(value: u8) u8 { |     var ret: u8 = 0; | ||||||
|     return ((value / 10) << 4) + (value % 10); |     var shift: u3 = 0; | ||||||
|  |  | ||||||
|  |     while (input > 0) { | ||||||
|  |         ret |= (input % 10) << (shift << 2); | ||||||
|  |         shift += 1; | ||||||
|  |         input /= 10; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     return @truncate(T, ret); | ||||||
| } | } | ||||||
|   | |||||||
| @@ -38,10 +38,6 @@ pub const Io = struct { | |||||||
|         }; |         }; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     pub fn reset(self: *Self) void { |  | ||||||
|         self.* = Self.init(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     fn setIrqs(self: *Io, word: u32) void { |     fn setIrqs(self: *Io, word: u32) void { | ||||||
|         self.ie.raw = @truncate(u16, word); |         self.ie.raw = @truncate(u16, word); | ||||||
|         self.irq.raw &= ~@truncate(u16, word >> 16); |         self.irq.raw &= ~@truncate(u16, word >> 16); | ||||||
| @@ -350,10 +346,10 @@ const InterruptEnable = extern union { | |||||||
|     vblank: Bit(u16, 0), |     vblank: Bit(u16, 0), | ||||||
|     hblank: Bit(u16, 1), |     hblank: Bit(u16, 1), | ||||||
|     coincidence: Bit(u16, 2), |     coincidence: Bit(u16, 2), | ||||||
|     tim0: Bit(u16, 3), |     tm0_overflow: Bit(u16, 3), | ||||||
|     tim1: Bit(u16, 4), |     tm1_overflow: Bit(u16, 4), | ||||||
|     tim2: Bit(u16, 5), |     tm2_overflow: Bit(u16, 5), | ||||||
|     tim3: Bit(u16, 6), |     tm3_overflow: Bit(u16, 6), | ||||||
|     serial: Bit(u16, 7), |     serial: Bit(u16, 7), | ||||||
|     dma0: Bit(u16, 8), |     dma0: Bit(u16, 8), | ||||||
|     dma1: Bit(u16, 9), |     dma1: Bit(u16, 9), | ||||||
|   | |||||||
| @@ -128,12 +128,6 @@ fn Timer(comptime id: u2) type { | |||||||
|             }; |             }; | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         pub fn reset(self: *Self) void { |  | ||||||
|             const scheduler = self.sched; |  | ||||||
|  |  | ||||||
|             self.* = Self.init(scheduler); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         /// TIMCNT_L Getter |         /// TIMCNT_L Getter | ||||||
|         pub fn timcntL(self: *const Self) u16 { |         pub fn timcntL(self: *const Self) u16 { | ||||||
|             if (self.cnt.cascade.read() or !self.cnt.enabled.read()) return self._counter; |             if (self.cnt.cascade.read() or !self.cnt.enabled.read()) return self._counter; | ||||||
|   | |||||||
| @@ -39,12 +39,13 @@ pub const arm = struct { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     fn populate() [0x1000]InstrFn { |     fn populate() [0x1000]InstrFn { | ||||||
|         comptime { |         return comptime { | ||||||
|             @setEvalBranchQuota(0xE000); |             @setEvalBranchQuota(0xE000); | ||||||
|             var table = [_]InstrFn{und} ** 0x1000; |             var ret = [_]InstrFn{und} ** 0x1000; | ||||||
|  |  | ||||||
|             for (&table, 0..) |*handler, i| { |             var i: usize = 0; | ||||||
|                 handler.* = switch (@as(u2, i >> 10)) { |             while (i < ret.len) : (i += 1) { | ||||||
|  |                 ret[i] = switch (@as(u2, i >> 10)) { | ||||||
|                     0b00 => if (i == 0x121) blk: { |                     0b00 => if (i == 0x121) blk: { | ||||||
|                         break :blk branchExchange; |                         break :blk branchExchange; | ||||||
|                     } else if (i & 0xFCF == 0x009) blk: { |                     } else if (i & 0xFCF == 0x009) blk: { | ||||||
| @@ -106,8 +107,8 @@ pub const arm = struct { | |||||||
|                 }; |                 }; | ||||||
|             } |             } | ||||||
|  |  | ||||||
|             return table; |             return ret; | ||||||
|         } |         }; | ||||||
|     } |     } | ||||||
| }; | }; | ||||||
|  |  | ||||||
| @@ -135,12 +136,13 @@ pub const thumb = struct { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     fn populate() [0x400]InstrFn { |     fn populate() [0x400]InstrFn { | ||||||
|         comptime { |         return comptime { | ||||||
|             @setEvalBranchQuota(5025); // This is exact |             @setEvalBranchQuota(5025); // This is exact | ||||||
|             var table = [_]InstrFn{und} ** 0x400; |             var ret = [_]InstrFn{und} ** 0x400; | ||||||
|  |  | ||||||
|             for (&table, 0..) |*handler, i| { |             var i: usize = 0; | ||||||
|                 handler.* = switch (@as(u3, i >> 7 & 0x7)) { |             while (i < ret.len) : (i += 1) { | ||||||
|  |                 ret[i] = switch (@as(u3, i >> 7 & 0x7)) { | ||||||
|                     0b000 => if (i >> 5 & 0x3 == 0b11) blk: { |                     0b000 => if (i >> 5 & 0x3 == 0b11) blk: { | ||||||
|                         const I = i >> 4 & 1 == 1; |                         const I = i >> 4 & 1 == 1; | ||||||
|                         const is_sub = i >> 3 & 1 == 1; |                         const is_sub = i >> 3 & 1 == 1; | ||||||
| @@ -228,8 +230,8 @@ pub const thumb = struct { | |||||||
|                 }; |                 }; | ||||||
|             } |             } | ||||||
|  |  | ||||||
|             return table; |             return ret; | ||||||
|         } |         }; | ||||||
|     } |     } | ||||||
| }; | }; | ||||||
|  |  | ||||||
| @@ -314,14 +316,6 @@ pub const Arm7tdmi = struct { | |||||||
|         }; |         }; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     // FIXME: Resetting disables logging (if enabled) |  | ||||||
|     pub fn reset(self: *Self) void { |  | ||||||
|         const bus_ptr = self.bus; |  | ||||||
|         const scheduler_ptr = self.sched; |  | ||||||
|  |  | ||||||
|         self.* = Self.init(scheduler_ptr, bus_ptr, null); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     pub inline fn hasSPSR(self: *const Self) bool { |     pub inline fn hasSPSR(self: *const Self) bool { | ||||||
|         const mode = getModeChecked(self, self.cpsr.mode.read()); |         const mode = getModeChecked(self, self.cpsr.mode.read()); | ||||||
|         return switch (mode) { |         return switch (mode) { | ||||||
| @@ -391,7 +385,8 @@ pub const Arm7tdmi = struct { | |||||||
|         const now = getModeChecked(self, self.cpsr.mode.read()); |         const now = getModeChecked(self, self.cpsr.mode.read()); | ||||||
|  |  | ||||||
|         // Bank R8 -> r12 |         // Bank R8 -> r12 | ||||||
|         for (0..5) |i| { |         var i: usize = 0; | ||||||
|  |         while (i < 5) : (i += 1) { | ||||||
|             self.bank.fiq[Bank.fiqIdx(i, now)] = self.r[8 + i]; |             self.bank.fiq[Bank.fiqIdx(i, now)] = self.r[8 + i]; | ||||||
|         } |         } | ||||||
|  |  | ||||||
| @@ -409,7 +404,8 @@ pub const Arm7tdmi = struct { | |||||||
|         } |         } | ||||||
|  |  | ||||||
|         // Grab R8 -> R12 |         // Grab R8 -> R12 | ||||||
|         for (0..5) |i| { |         i = 0; | ||||||
|  |         while (i < 5) : (i += 1) { | ||||||
|             self.r[8 + i] = self.bank.fiq[Bank.fiqIdx(i, next)]; |             self.r[8 + i] = self.bank.fiq[Bank.fiqIdx(i, next)]; | ||||||
|         } |         } | ||||||
|  |  | ||||||
| @@ -474,7 +470,8 @@ pub const Arm7tdmi = struct { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     pub fn stepDmaTransfer(self: *Self) bool { |     pub fn stepDmaTransfer(self: *Self) bool { | ||||||
|         inline for (0..4) |i| { |         comptime var i: usize = 0; | ||||||
|  |         inline while (i < 4) : (i += 1) { | ||||||
|             if (self.bus.dma[i].in_progress) { |             if (self.bus.dma[i].in_progress) { | ||||||
|                 self.bus.dma[i].step(self); |                 self.bus.dma[i].step(self); | ||||||
|                 return true; |                 return true; | ||||||
| @@ -650,7 +647,7 @@ pub const PSR = extern union { | |||||||
|     } |     } | ||||||
| }; | }; | ||||||
|  |  | ||||||
| pub const Mode = enum(u5) { | const Mode = enum(u5) { | ||||||
|     User = 0b10000, |     User = 0b10000, | ||||||
|     Fiq = 0b10001, |     Fiq = 0b10001, | ||||||
|     Irq = 0b10010, |     Irq = 0b10010, | ||||||
| @@ -659,7 +656,7 @@ pub const Mode = enum(u5) { | |||||||
|     Undefined = 0b11011, |     Undefined = 0b11011, | ||||||
|     System = 0b11111, |     System = 0b11111, | ||||||
|  |  | ||||||
|     pub fn toString(self: Mode) []const u8 { |     fn toString(self: Mode) []const u8 { | ||||||
|         return switch (self) { |         return switch (self) { | ||||||
|             .User => "usr", |             .User => "usr", | ||||||
|             .Fiq => "fiq", |             .Fiq => "fiq", | ||||||
|   | |||||||
| @@ -2,7 +2,7 @@ const Bus = @import("../../Bus.zig"); | |||||||
| const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; | const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; | ||||||
| const InstrFn = @import("../../cpu.zig").arm.InstrFn; | const InstrFn = @import("../../cpu.zig").arm.InstrFn; | ||||||
|  |  | ||||||
| const sext = @import("zba-util").sext; | const sext = @import("../../../util.zig").sext; | ||||||
|  |  | ||||||
| pub fn branch(comptime L: bool) InstrFn { | pub fn branch(comptime L: bool) InstrFn { | ||||||
|     return struct { |     return struct { | ||||||
|   | |||||||
| @@ -2,8 +2,8 @@ const Bus = @import("../../Bus.zig"); | |||||||
| const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; | const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; | ||||||
| const InstrFn = @import("../../cpu.zig").arm.InstrFn; | const InstrFn = @import("../../cpu.zig").arm.InstrFn; | ||||||
|  |  | ||||||
| const sext = @import("zba-util").sext; | const sext = @import("../../../util.zig").sext; | ||||||
| const rotr = @import("zba-util").rotr; | const rotr = @import("../../../util.zig").rotr; | ||||||
|  |  | ||||||
| pub fn halfAndSignedDataTransfer(comptime P: bool, comptime U: bool, comptime I: bool, comptime W: bool, comptime L: bool) InstrFn { | pub fn halfAndSignedDataTransfer(comptime P: bool, comptime U: bool, comptime I: bool, comptime W: bool, comptime L: bool) InstrFn { | ||||||
|     return struct { |     return struct { | ||||||
|   | |||||||
| @@ -7,7 +7,7 @@ const PSR = @import("../../cpu.zig").PSR; | |||||||
|  |  | ||||||
| const log = std.log.scoped(.PsrTransfer); | const log = std.log.scoped(.PsrTransfer); | ||||||
|  |  | ||||||
| const rotr = @import("zba-util").rotr; | const rotr = @import("../../../util.zig").rotr; | ||||||
|  |  | ||||||
| pub fn psrTransfer(comptime I: bool, comptime R: bool, comptime kind: u2) InstrFn { | pub fn psrTransfer(comptime I: bool, comptime R: bool, comptime kind: u2) InstrFn { | ||||||
|     return struct { |     return struct { | ||||||
|   | |||||||
| @@ -2,7 +2,7 @@ const Bus = @import("../../Bus.zig"); | |||||||
| const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; | const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; | ||||||
| const InstrFn = @import("../../cpu.zig").arm.InstrFn; | const InstrFn = @import("../../cpu.zig").arm.InstrFn; | ||||||
|  |  | ||||||
| const rotr = @import("zba-util").rotr; | const rotr = @import("../../../util.zig").rotr; | ||||||
|  |  | ||||||
| pub fn singleDataSwap(comptime B: bool) InstrFn { | pub fn singleDataSwap(comptime B: bool) InstrFn { | ||||||
|     return struct { |     return struct { | ||||||
|   | |||||||
| @@ -3,7 +3,7 @@ const Bus = @import("../../Bus.zig"); | |||||||
| const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; | const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; | ||||||
| const InstrFn = @import("../../cpu.zig").arm.InstrFn; | const InstrFn = @import("../../cpu.zig").arm.InstrFn; | ||||||
|  |  | ||||||
| const rotr = @import("zba-util").rotr; | const rotr = @import("../../../util.zig").rotr; | ||||||
|  |  | ||||||
| pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool, comptime B: bool, comptime W: bool, comptime L: bool) InstrFn { | pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool, comptime B: bool, comptime W: bool, comptime L: bool) InstrFn { | ||||||
|     return struct { |     return struct { | ||||||
|   | |||||||
| @@ -1,7 +1,7 @@ | |||||||
| const Arm7tdmi = @import("../cpu.zig").Arm7tdmi; | const Arm7tdmi = @import("../cpu.zig").Arm7tdmi; | ||||||
| const CPSR = @import("../cpu.zig").PSR; | const CPSR = @import("../cpu.zig").PSR; | ||||||
|  |  | ||||||
| const rotr = @import("zba-util").rotr; | const rotr = @import("../../util.zig").rotr; | ||||||
|  |  | ||||||
| pub fn exec(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 { | pub fn exec(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 { | ||||||
|     var result: u32 = undefined; |     var result: u32 = undefined; | ||||||
|   | |||||||
| @@ -92,7 +92,8 @@ pub fn fmt15(comptime L: bool, comptime rb: u3) InstrFn { | |||||||
| inline fn countRlist(opcode: u16) u32 { | inline fn countRlist(opcode: u16) u32 { | ||||||
|     var count: u32 = 0; |     var count: u32 = 0; | ||||||
|  |  | ||||||
|     inline for (0..8) |i| { |     comptime var i: u4 = 0; | ||||||
|  |     inline while (i < 8) : (i += 1) { | ||||||
|         if (opcode >> (7 - i) & 1 == 1) count += 1; |         if (opcode >> (7 - i) & 1 == 1) count += 1; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -3,7 +3,7 @@ const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; | |||||||
| const InstrFn = @import("../../cpu.zig").thumb.InstrFn; | const InstrFn = @import("../../cpu.zig").thumb.InstrFn; | ||||||
|  |  | ||||||
| const checkCond = @import("../../cpu.zig").checkCond; | const checkCond = @import("../../cpu.zig").checkCond; | ||||||
| const sext = @import("zba-util").sext; | const sext = @import("../../../util.zig").sext; | ||||||
|  |  | ||||||
| pub fn fmt16(comptime cond: u4) InstrFn { | pub fn fmt16(comptime cond: u4) InstrFn { | ||||||
|     return struct { |     return struct { | ||||||
|   | |||||||
| @@ -2,8 +2,8 @@ const Bus = @import("../../Bus.zig"); | |||||||
| const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; | const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; | ||||||
| const InstrFn = @import("../../cpu.zig").thumb.InstrFn; | const InstrFn = @import("../../cpu.zig").thumb.InstrFn; | ||||||
|  |  | ||||||
| const rotr = @import("zba-util").rotr; | const rotr = @import("../../../util.zig").rotr; | ||||||
| const sext = @import("zba-util").sext; | const sext = @import("../../../util.zig").sext; | ||||||
|  |  | ||||||
| pub fn fmt6(comptime rd: u3) InstrFn { | pub fn fmt6(comptime rd: u3) InstrFn { | ||||||
|     return struct { |     return struct { | ||||||
|   | |||||||
| @@ -4,10 +4,10 @@ const config = @import("../config.zig"); | |||||||
|  |  | ||||||
| const Scheduler = @import("scheduler.zig").Scheduler; | const Scheduler = @import("scheduler.zig").Scheduler; | ||||||
| const Arm7tdmi = @import("cpu.zig").Arm7tdmi; | const Arm7tdmi = @import("cpu.zig").Arm7tdmi; | ||||||
| const Tracker = @import("../util.zig").FpsTracker; | const FpsTracker = @import("../util.zig").FpsTracker; | ||||||
| const TwoWayChannel = @import("zba-util").TwoWayChannel; |  | ||||||
|  |  | ||||||
| const Timer = std.time.Timer; | const Timer = std.time.Timer; | ||||||
|  | const Atomic = std.atomic.Atomic; | ||||||
|  |  | ||||||
| /// 4 Cycles in 1 dot | /// 4 Cycles in 1 dot | ||||||
| const cycles_per_dot = 4; | const cycles_per_dot = 4; | ||||||
| @@ -35,41 +35,28 @@ const RunKind = enum { | |||||||
|     LimitedFPS, |     LimitedFPS, | ||||||
| }; | }; | ||||||
|  |  | ||||||
| pub fn run(cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker, channel: *TwoWayChannel) void { | pub fn run(quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: *FpsTracker) void { | ||||||
|     const audio_sync = config.config().guest.audio_sync and !config.config().host.mute; |     const audio_sync = config.config().guest.audio_sync and !config.config().host.mute; | ||||||
|     if (audio_sync) log.info("Audio sync enabled", .{}); |     if (audio_sync) log.info("Audio sync enabled", .{}); | ||||||
|  |  | ||||||
|     if (config.config().guest.video_sync) { |     if (config.config().guest.video_sync) { | ||||||
|         inner(.LimitedFPS, audio_sync, cpu, scheduler, tracker, channel); |         inner(.LimitedFPS, audio_sync, quit, scheduler, cpu, tracker); | ||||||
|     } else { |     } else { | ||||||
|         inner(.UnlimitedFPS, audio_sync, cpu, scheduler, tracker, channel); |         inner(.UnlimitedFPS, audio_sync, quit, scheduler, cpu, tracker); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
| fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker, channel: *TwoWayChannel) void { | fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: ?*FpsTracker) void { | ||||||
|     if (kind == .UnlimitedFPS or kind == .LimitedFPS) { |     if (kind == .UnlimitedFPS or kind == .LimitedFPS) { | ||||||
|         std.debug.assert(tracker != null); |         std.debug.assert(tracker != null); | ||||||
|         log.info("FPS tracking enabled", .{}); |         log.info("FPS tracking enabled", .{}); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     var paused: bool = false; |  | ||||||
|  |  | ||||||
|     switch (kind) { |     switch (kind) { | ||||||
|         .Unlimited, .UnlimitedFPS => { |         .Unlimited, .UnlimitedFPS => { | ||||||
|             log.info("Emulation w/out video sync", .{}); |             log.info("Emulation w/out video sync", .{}); | ||||||
|  |  | ||||||
|             while (true) { |             while (!quit.load(.Monotonic)) { | ||||||
|                 if (channel.emu.pop()) |e| switch (e) { |  | ||||||
|                     .Quit => break, |  | ||||||
|                     .Resume => paused = false, |  | ||||||
|                     .Pause => { |  | ||||||
|                         paused = true; |  | ||||||
|                         channel.gui.push(.Paused); |  | ||||||
|                     }, |  | ||||||
|                 }; |  | ||||||
|  |  | ||||||
|                 if (paused) continue; |  | ||||||
|  |  | ||||||
|                 runFrame(scheduler, cpu); |                 runFrame(scheduler, cpu); | ||||||
|                 audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full); |                 audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full); | ||||||
|  |  | ||||||
| @@ -81,18 +68,7 @@ fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *S | |||||||
|             var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer"); |             var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer"); | ||||||
|             var wake_time: u64 = frame_period; |             var wake_time: u64 = frame_period; | ||||||
|  |  | ||||||
|             while (true) { |             while (!quit.load(.Monotonic)) { | ||||||
|                 if (channel.emu.pop()) |e| switch (e) { |  | ||||||
|                     .Quit => break, |  | ||||||
|                     .Resume => paused = false, |  | ||||||
|                     .Pause => { |  | ||||||
|                         paused = true; |  | ||||||
|                         channel.gui.push(.Paused); |  | ||||||
|                     }, |  | ||||||
|                 }; |  | ||||||
|  |  | ||||||
|                 if (paused) continue; |  | ||||||
|  |  | ||||||
|                 runFrame(scheduler, cpu); |                 runFrame(scheduler, cpu); | ||||||
|                 const new_wake_time = videoSync(&timer, wake_time); |                 const new_wake_time = videoSync(&timer, wake_time); | ||||||
|  |  | ||||||
| @@ -170,8 +146,9 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 { | |||||||
|  |  | ||||||
|     const step = 2 * std.time.ns_per_ms; // Granularity of 2ms |     const step = 2 * std.time.ns_per_ms; // Granularity of 2ms | ||||||
|     const times = sleep_for / step; |     const times = sleep_for / step; | ||||||
|  |     var i: usize = 0; | ||||||
|  |  | ||||||
|     for (0..times) |_| { |     while (i < times) : (i += 1) { | ||||||
|         std.time.sleep(step); |         std.time.sleep(step); | ||||||
|  |  | ||||||
|         // Upon wakeup, check to see if this particular sleep was longer than expected |         // Upon wakeup, check to see if this particular sleep was longer than expected | ||||||
| @@ -242,15 +219,3 @@ pub const EmuThing = struct { | |||||||
|         } |         } | ||||||
|     } |     } | ||||||
| }; | }; | ||||||
|  |  | ||||||
| pub fn reset(cpu: *Arm7tdmi) void { |  | ||||||
|     // @breakpoint(); |  | ||||||
|     cpu.sched.reset(); // Yes this is order sensitive, see the PPU reset for why |  | ||||||
|     cpu.bus.reset(); |  | ||||||
|     cpu.reset(); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| pub fn replaceGamepak(cpu: *Arm7tdmi, file_path: []const u8) !void { |  | ||||||
|     try cpu.bus.replaceGamepak(file_path); |  | ||||||
|     reset(cpu); |  | ||||||
| } |  | ||||||
|   | |||||||
| @@ -290,26 +290,6 @@ pub const Ppu = struct { | |||||||
|         }; |         }; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     pub fn reset(self: *Self) void { |  | ||||||
|         self.sched.push(.Draw, 240 * 4); |  | ||||||
|  |  | ||||||
|         self.vram.reset(); |  | ||||||
|         self.palette.reset(); |  | ||||||
|         self.oam.reset(); |  | ||||||
|         self.framebuf.reset(); |  | ||||||
|  |  | ||||||
|         self.win = Window.init(); |  | ||||||
|         self.bg = [_]Background{Background.init()} ** 4; |  | ||||||
|         self.aff_bg = [_]AffineBackground{AffineBackground.init()} ** 2; |  | ||||||
|         self.bld = Blend.create(); |  | ||||||
|         self.dispcnt = .{ .raw = 0x0000 }; |  | ||||||
|         self.dispstat = .{ .raw = 0x0000 }; |  | ||||||
|         self.vcount = .{ .raw = 0x0000 }; |  | ||||||
|  |  | ||||||
|         self.scanline.reset(); |  | ||||||
|         std.mem.set(?Sprite, self.scanline_sprites, null); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     pub fn deinit(self: *Self) void { |     pub fn deinit(self: *Self) void { | ||||||
|         self.allocator.destroy(self.scanline_sprites); |         self.allocator.destroy(self.scanline_sprites); | ||||||
|         self.framebuf.deinit(); |         self.framebuf.deinit(); | ||||||
| @@ -645,7 +625,8 @@ pub const Ppu = struct { | |||||||
|                 const framebuf_base = width * @as(usize, scanline); |                 const framebuf_base = width * @as(usize, scanline); | ||||||
|                 if (obj_enable) self.fetchSprites(); |                 if (obj_enable) self.fetchSprites(); | ||||||
|  |  | ||||||
|                 for (0..4) |layer| { |                 var layer: usize = 0; | ||||||
|  |                 while (layer < 4) : (layer += 1) { | ||||||
|                     self.drawSprites(@truncate(u2, layer)); |                     self.drawSprites(@truncate(u2, layer)); | ||||||
|                     if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0); |                     if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0); | ||||||
|                     if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1); |                     if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1); | ||||||
| @@ -659,7 +640,8 @@ pub const Ppu = struct { | |||||||
|                 const framebuf_base = width * @as(usize, scanline); |                 const framebuf_base = width * @as(usize, scanline); | ||||||
|                 if (obj_enable) self.fetchSprites(); |                 if (obj_enable) self.fetchSprites(); | ||||||
|  |  | ||||||
|                 for (0..4) |layer| { |                 var layer: usize = 0; | ||||||
|  |                 while (layer < 4) : (layer += 1) { | ||||||
|                     self.drawSprites(@truncate(u2, layer)); |                     self.drawSprites(@truncate(u2, layer)); | ||||||
|                     if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0); |                     if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0); | ||||||
|                     if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1); |                     if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1); | ||||||
| @@ -672,7 +654,8 @@ pub const Ppu = struct { | |||||||
|                 const framebuf_base = width * @as(usize, scanline); |                 const framebuf_base = width * @as(usize, scanline); | ||||||
|                 if (obj_enable) self.fetchSprites(); |                 if (obj_enable) self.fetchSprites(); | ||||||
|  |  | ||||||
|                 for (0..4) |layer| { |                 var layer: usize = 0; | ||||||
|  |                 while (layer < 4) : (layer += 1) { | ||||||
|                     self.drawSprites(@truncate(u2, layer)); |                     self.drawSprites(@truncate(u2, layer)); | ||||||
|                     if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawAffineBackground(2); |                     if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawAffineBackground(2); | ||||||
|                     if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawAffineBackground(3); |                     if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawAffineBackground(3); | ||||||
| @@ -688,7 +671,7 @@ pub const Ppu = struct { | |||||||
|                 const vram_buf = @ptrCast([*]const u16, @alignCast(@alignOf(u16), self.vram.buf)); |                 const vram_buf = @ptrCast([*]const u16, @alignCast(@alignOf(u16), self.vram.buf)); | ||||||
|                 const framebuf = @ptrCast([*]u32, @alignCast(@alignOf(u32), self.framebuf.get(.Emulator))); |                 const framebuf = @ptrCast([*]u32, @alignCast(@alignOf(u32), self.framebuf.get(.Emulator))); | ||||||
|  |  | ||||||
|                 for (vram_buf[vram_base .. vram_base + width], 0..) |bgr555, i| { |                 for (vram_buf[vram_base .. vram_base + width]) |bgr555, i| { | ||||||
|                     framebuf[framebuf_base + i] = rgba888(bgr555); |                     framebuf[framebuf_base + i] = rgba888(bgr555); | ||||||
|                 } |                 } | ||||||
|             }, |             }, | ||||||
| @@ -702,7 +685,7 @@ pub const Ppu = struct { | |||||||
|                 const pal_buf = @ptrCast([*]const u16, @alignCast(@alignOf(u16), self.palette.buf)); |                 const pal_buf = @ptrCast([*]const u16, @alignCast(@alignOf(u16), self.palette.buf)); | ||||||
|                 const framebuf = @ptrCast([*]u32, @alignCast(@alignOf(u32), self.framebuf.get(.Emulator))); |                 const framebuf = @ptrCast([*]u32, @alignCast(@alignOf(u32), self.framebuf.get(.Emulator))); | ||||||
|  |  | ||||||
|                 for (self.vram.buf[vram_base .. vram_base + width], 0..) |pal_id, i| { |                 for (self.vram.buf[vram_base .. vram_base + width]) |pal_id, i| { | ||||||
|                     framebuf[framebuf_base + i] = rgba888(pal_buf[pal_id]); |                     framebuf[framebuf_base + i] = rgba888(pal_buf[pal_id]); | ||||||
|                 } |                 } | ||||||
|             }, |             }, | ||||||
| @@ -718,7 +701,8 @@ pub const Ppu = struct { | |||||||
|                 const vram_buf = @ptrCast([*]const u16, @alignCast(@alignOf(u16), self.vram.buf)); |                 const vram_buf = @ptrCast([*]const u16, @alignCast(@alignOf(u16), self.vram.buf)); | ||||||
|                 const framebuf = @ptrCast([*]u32, @alignCast(@alignOf(u32), self.framebuf.get(.Emulator))); |                 const framebuf = @ptrCast([*]u32, @alignCast(@alignOf(u32), self.framebuf.get(.Emulator))); | ||||||
|  |  | ||||||
|                 for (0..width) |i| { |                 var i: usize = 0; | ||||||
|  |                 while (i < width) : (i += 1) { | ||||||
|                     const bgr555 = if (scanline < m5_height and i < m5_width) vram_buf[vram_base + i] else self.palette.backdrop(); |                     const bgr555 = if (scanline < m5_height and i < m5_width) vram_buf[vram_base + i] else self.palette.backdrop(); | ||||||
|                     framebuf[framebuf_base + i] = rgba888(bgr555); |                     framebuf[framebuf_base + i] = rgba888(bgr555); | ||||||
|                 } |                 } | ||||||
| @@ -734,7 +718,7 @@ pub const Ppu = struct { | |||||||
|         // FIXME: @ptrCast between slices changing the length isn't implemented yet |         // FIXME: @ptrCast between slices changing the length isn't implemented yet | ||||||
|         const framebuf = @ptrCast([*]u32, @alignCast(@alignOf(u32), self.framebuf.get(.Emulator))); |         const framebuf = @ptrCast([*]u32, @alignCast(@alignOf(u32), self.framebuf.get(.Emulator))); | ||||||
|  |  | ||||||
|         for (self.scanline.top(), 0..) |maybe_top, i| { |         for (self.scanline.top()) |maybe_top, i| { | ||||||
|             const maybe_btm = self.scanline.btm()[i]; |             const maybe_btm = self.scanline.btm()[i]; | ||||||
|  |  | ||||||
|             const bgr555 = self.getBgr555(maybe_top, maybe_btm); |             const bgr555 = self.getBgr555(maybe_top, maybe_btm); | ||||||
|   | |||||||
| @@ -34,10 +34,6 @@ pub fn init(allocator: Allocator) !Self { | |||||||
|     return Self{ .buf = buf, .allocator = allocator }; |     return Self{ .buf = buf, .allocator = allocator }; | ||||||
| } | } | ||||||
|  |  | ||||||
| pub fn reset(self: *Self) void { |  | ||||||
|     std.mem.set(u8, self.buf, 0); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| pub fn deinit(self: *Self) void { | pub fn deinit(self: *Self) void { | ||||||
|     self.allocator.free(self.buf); |     self.allocator.free(self.buf); | ||||||
|     self.* = undefined; |     self.* = undefined; | ||||||
|   | |||||||
| @@ -37,10 +37,6 @@ pub fn init(allocator: Allocator) !Self { | |||||||
|     return Self{ .buf = buf, .allocator = allocator }; |     return Self{ .buf = buf, .allocator = allocator }; | ||||||
| } | } | ||||||
|  |  | ||||||
| pub fn reset(self: *Self) void { |  | ||||||
|     std.mem.set(u8, self.buf, 0); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| pub fn deinit(self: *Self) void { | pub fn deinit(self: *Self) void { | ||||||
|     self.allocator.free(self.buf); |     self.allocator.free(self.buf); | ||||||
|     self.* = undefined; |     self.* = undefined; | ||||||
|   | |||||||
| @@ -45,10 +45,6 @@ pub fn init(allocator: Allocator) !Self { | |||||||
|     return Self{ .buf = buf, .allocator = allocator }; |     return Self{ .buf = buf, .allocator = allocator }; | ||||||
| } | } | ||||||
|  |  | ||||||
| pub fn reset(self: *Self) void { |  | ||||||
|     std.mem.set(u8, self.buf, 0); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| pub fn deinit(self: *Self) void { | pub fn deinit(self: *Self) void { | ||||||
|     self.allocator.free(self.buf); |     self.allocator.free(self.buf); | ||||||
|     self.* = undefined; |     self.* = undefined; | ||||||
|   | |||||||
| @@ -11,11 +11,11 @@ const log = std.log.scoped(.Scheduler); | |||||||
| pub const Scheduler = struct { | pub const Scheduler = struct { | ||||||
|     const Self = @This(); |     const Self = @This(); | ||||||
|  |  | ||||||
|     tick: u64 = 0, |     tick: u64, | ||||||
|     queue: PriorityQueue(Event, void, lessThan), |     queue: PriorityQueue(Event, void, lessThan), | ||||||
|  |  | ||||||
|     pub fn init(allocator: Allocator) Self { |     pub fn init(allocator: Allocator) Self { | ||||||
|         var sched = Self{ .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) }; |         var sched = Self{ .tick = 0, .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) }; | ||||||
|         sched.queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable; |         sched.queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable; | ||||||
|  |  | ||||||
|         return sched; |         return sched; | ||||||
| @@ -26,17 +26,6 @@ pub const Scheduler = struct { | |||||||
|         self.* = undefined; |         self.* = undefined; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     pub fn reset(self: *Self) void { |  | ||||||
|         // `std.PriorityQueue` provides no reset function, so we will just create a new one |  | ||||||
|         const allocator = self.queue.allocator; |  | ||||||
|         self.queue.deinit(); |  | ||||||
|  |  | ||||||
|         var new_queue = PriorityQueue(Event, void, lessThan).init(allocator, {}); |  | ||||||
|         new_queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable; |  | ||||||
|  |  | ||||||
|         self.* = .{ .queue = new_queue }; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     pub inline fn now(self: *const Self) u64 { |     pub inline fn now(self: *const Self) u64 { | ||||||
|         return self.tick; |         return self.tick; | ||||||
|     } |     } | ||||||
| @@ -84,7 +73,7 @@ pub const Scheduler = struct { | |||||||
|  |  | ||||||
|     /// Removes the **first** scheduled event of type `needle` |     /// Removes the **first** scheduled event of type `needle` | ||||||
|     pub fn removeScheduledEvent(self: *Self, needle: EventKind) void { |     pub fn removeScheduledEvent(self: *Self, needle: EventKind) void { | ||||||
|         for (self.queue.items, 0..) |event, i| { |         for (self.queue.items) |event, i| { | ||||||
|             if (std.meta.eql(event.kind, needle)) { |             if (std.meta.eql(event.kind, needle)) { | ||||||
|  |  | ||||||
|                 // invalidates the slice we're iterating over |                 // invalidates the slice we're iterating over | ||||||
|   | |||||||
							
								
								
									
										307
									
								
								src/imgui.zig
									
									
									
									
									
								
							
							
						
						
									
										307
									
								
								src/imgui.zig
									
									
									
									
									
								
							| @@ -1,307 +0,0 @@ | |||||||
| //! Namespace for dealing with ZBA's immediate-mode GUI |  | ||||||
| //! Currently, ZBA uses zgui from https://github.com/michal-z/zig-gamedev |  | ||||||
| //! which provides Zig bindings for https://github.com/ocornut/imgui under the hood |  | ||||||
|  |  | ||||||
| const std = @import("std"); |  | ||||||
| const zgui = @import("zgui"); |  | ||||||
| const gl = @import("gl"); |  | ||||||
| const nfd = @import("nfd"); |  | ||||||
| const config = @import("config.zig"); |  | ||||||
| const emu = @import("core/emu.zig"); |  | ||||||
|  |  | ||||||
| const Gui = @import("platform.zig").Gui; |  | ||||||
| const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; |  | ||||||
| const RingBuffer = @import("zba-util").RingBuffer; |  | ||||||
|  |  | ||||||
| const Allocator = std.mem.Allocator; |  | ||||||
| const GLuint = gl.GLuint; |  | ||||||
|  |  | ||||||
| const gba_width = @import("core/ppu.zig").width; |  | ||||||
| const gba_height = @import("core/ppu.zig").height; |  | ||||||
|  |  | ||||||
| const log = std.log.scoped(.Imgui); |  | ||||||
|  |  | ||||||
| // two seconds worth of fps values into the past |  | ||||||
| const histogram_len = 0x80; |  | ||||||
|  |  | ||||||
| /// Immediate-Mode GUI State |  | ||||||
| pub const State = struct { |  | ||||||
|     title: [12:0]u8, |  | ||||||
|  |  | ||||||
|     fps_hist: RingBuffer(u32), |  | ||||||
|     should_quit: bool = false, |  | ||||||
|  |  | ||||||
|     /// if zba is initialized with a ROM already provided, this initializer should be called |  | ||||||
|     /// with `title_opt` being non-null |  | ||||||
|     pub fn init(allocator: Allocator, title_opt: ?*const [12]u8) !@This() { |  | ||||||
|         const history = try allocator.alloc(u32, histogram_len); |  | ||||||
|  |  | ||||||
|         const title: [12:0]u8 = if (title_opt) |t| t.* ++ [_:0]u8{} else "[No Title]\x00\x00".*; |  | ||||||
|         return .{ .title = title, .fps_hist = RingBuffer(u32).init(history) }; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     pub fn deinit(self: *@This(), allocator: Allocator) void { |  | ||||||
|         allocator.free(self.fps_hist.buf); |  | ||||||
|         self.* = undefined; |  | ||||||
|     } |  | ||||||
| }; |  | ||||||
|  |  | ||||||
| pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void { |  | ||||||
|     const win_scale = config.config().host.win_scale; |  | ||||||
|  |  | ||||||
|     { |  | ||||||
|         _ = zgui.beginMainMenuBar(); |  | ||||||
|         defer zgui.endMainMenuBar(); |  | ||||||
|  |  | ||||||
|         if (zgui.beginMenu("File", true)) { |  | ||||||
|             defer zgui.endMenu(); |  | ||||||
|  |  | ||||||
|             if (zgui.menuItem("Quit", .{})) state.should_quit = true; |  | ||||||
|  |  | ||||||
|             if (zgui.menuItem("Insert ROM", .{})) blk: { |  | ||||||
|                 const maybe_path = nfd.openFileDialog("gba", null) catch |e| { |  | ||||||
|                     log.err("failed to open file dialog: {}", .{e}); |  | ||||||
|                     break :blk; |  | ||||||
|                 }; |  | ||||||
|  |  | ||||||
|                 const file_path = maybe_path orelse { |  | ||||||
|                     log.warn("did not receive a file path", .{}); |  | ||||||
|                     break :blk; |  | ||||||
|                 }; |  | ||||||
|                 defer nfd.freePath(file_path); |  | ||||||
|  |  | ||||||
|                 log.info("user chose: \"{s}\"", .{file_path}); |  | ||||||
|                 emu.replaceGamepak(cpu, file_path) catch |e| { |  | ||||||
|                     log.err("failed to replace GamePak: {}", .{e}); |  | ||||||
|                     break :blk; |  | ||||||
|                 }; |  | ||||||
|  |  | ||||||
|                 state.title = cpu.bus.pak.title ++ [_:0]u8{}; |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         if (zgui.beginMenu("Emulation", true)) { |  | ||||||
|             defer zgui.endMenu(); |  | ||||||
|  |  | ||||||
|             if (zgui.menuItem("Restart", .{})) { |  | ||||||
|                 emu.reset(cpu); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     { |  | ||||||
|         const w = @intToFloat(f32, gba_width * win_scale); |  | ||||||
|         const h = @intToFloat(f32, gba_height * win_scale); |  | ||||||
|  |  | ||||||
|         const window_title = std.mem.sliceTo(&state.title, 0); |  | ||||||
|         _ = zgui.begin(window_title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } }); |  | ||||||
|         defer zgui.end(); |  | ||||||
|  |  | ||||||
|         zgui.image(@intToPtr(*anyopaque, tex_id), .{ .w = w, .h = h, .uv0 = .{ 0, 1 }, .uv1 = .{ 1, 0 } }); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     { |  | ||||||
|         _ = zgui.begin("Information", .{}); |  | ||||||
|         defer zgui.end(); |  | ||||||
|  |  | ||||||
|         for (0..8) |i| { |  | ||||||
|             zgui.text("R{}: 0x{X:0>8}", .{ i, cpu.r[i] }); |  | ||||||
|  |  | ||||||
|             zgui.sameLine(.{}); |  | ||||||
|  |  | ||||||
|             const padding = if (8 + i < 10) " " else ""; |  | ||||||
|             zgui.text("{s}R{}: 0x{X:0>8}", .{ padding, 8 + i, cpu.r[8 + i] }); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         zgui.separator(); |  | ||||||
|  |  | ||||||
|         widgets.psr("CPSR", cpu.cpsr); |  | ||||||
|         widgets.psr("SPSR", cpu.spsr); |  | ||||||
|  |  | ||||||
|         zgui.separator(); |  | ||||||
|  |  | ||||||
|         widgets.interrupts(" IE", cpu.bus.io.ie); |  | ||||||
|         widgets.interrupts("IRQ", cpu.bus.io.irq); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     { |  | ||||||
|         _ = zgui.begin("Performance", .{}); |  | ||||||
|         defer zgui.end(); |  | ||||||
|  |  | ||||||
|         const tmp = blk: { |  | ||||||
|             var buf: [histogram_len]u32 = undefined; |  | ||||||
|             const len = state.fps_hist.copy(&buf); |  | ||||||
|  |  | ||||||
|             break :blk .{ buf, len }; |  | ||||||
|         }; |  | ||||||
|         const values = tmp[0]; |  | ||||||
|         const len = tmp[1]; |  | ||||||
|  |  | ||||||
|         if (len == values.len) _ = state.fps_hist.pop(); |  | ||||||
|  |  | ||||||
|         const sorted = blk: { |  | ||||||
|             var buf: @TypeOf(values) = undefined; |  | ||||||
|  |  | ||||||
|             std.mem.copy(u32, buf[0..len], values[0..len]); |  | ||||||
|             std.sort.sort(u32, buf[0..len], {}, std.sort.asc(u32)); |  | ||||||
|  |  | ||||||
|             break :blk buf; |  | ||||||
|         }; |  | ||||||
|  |  | ||||||
|         const y_max = 2 * if (len != 0) @intToFloat(f64, sorted[len - 1]) else emu.frame_rate; |  | ||||||
|         const x_max = @intToFloat(f64, values.len); |  | ||||||
|  |  | ||||||
|         const y_args = .{ .flags = .{ .no_grid_lines = true } }; |  | ||||||
|         const x_args = .{ .flags = .{ .no_grid_lines = true, .no_tick_labels = true, .no_tick_marks = true } }; |  | ||||||
|  |  | ||||||
|         if (zgui.plot.beginPlot("Emulation FPS", .{ .w = 0.0, .flags = .{ .no_title = true, .no_frame = true } })) { |  | ||||||
|             defer zgui.plot.endPlot(); |  | ||||||
|  |  | ||||||
|             zgui.plot.setupLegend(.{ .north = true, .east = true }, .{}); |  | ||||||
|             zgui.plot.setupAxis(.x1, x_args); |  | ||||||
|             zgui.plot.setupAxis(.y1, y_args); |  | ||||||
|             zgui.plot.setupAxisLimits(.y1, .{ .min = 0.0, .max = y_max, .cond = .always }); |  | ||||||
|             zgui.plot.setupAxisLimits(.x1, .{ .min = 0.0, .max = x_max, .cond = .always }); |  | ||||||
|             zgui.plot.setupFinish(); |  | ||||||
|  |  | ||||||
|             zgui.plot.plotLineValues("FPS", u32, .{ .v = values[0..len] }); |  | ||||||
|         } |  | ||||||
|  |  | ||||||
|         const stats: struct { u32, u32, u32 } = blk: { |  | ||||||
|             if (len == 0) break :blk .{ 0, 0, 0 }; |  | ||||||
|  |  | ||||||
|             const average = average: { |  | ||||||
|                 var sum: u32 = 0; |  | ||||||
|                 for (sorted[0..len]) |value| sum += value; |  | ||||||
|  |  | ||||||
|                 break :average @intCast(u32, sum / len); |  | ||||||
|             }; |  | ||||||
|             const median = sorted[len / 2]; |  | ||||||
|             const low = sorted[len / 100]; // 1% Low |  | ||||||
|  |  | ||||||
|             break :blk .{ average, median, low }; |  | ||||||
|         }; |  | ||||||
|  |  | ||||||
|         zgui.text("Average: {:0>3} fps", .{stats[0]}); |  | ||||||
|         zgui.text(" Median: {:0>3} fps", .{stats[1]}); |  | ||||||
|         zgui.text(" 1% Low: {:0>3} fps", .{stats[2]}); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     { |  | ||||||
|         _ = zgui.begin("Scheduler", .{}); |  | ||||||
|         defer zgui.end(); |  | ||||||
|  |  | ||||||
|         const scheduler = cpu.sched; |  | ||||||
|  |  | ||||||
|         zgui.text("tick: {X:0>16}", .{scheduler.tick}); |  | ||||||
|         zgui.separator(); |  | ||||||
|  |  | ||||||
|         const Event = std.meta.Child(@TypeOf(scheduler.queue.items)); |  | ||||||
|  |  | ||||||
|         var items: [20]Event = undefined; |  | ||||||
|         const len = scheduler.queue.len; |  | ||||||
|  |  | ||||||
|         std.mem.copy(Event, &items, scheduler.queue.items); |  | ||||||
|         std.sort.sort(Event, items[0..len], {}, widgets.eventDesc(Event)); |  | ||||||
|  |  | ||||||
|         for (items[0..len]) |event| { |  | ||||||
|             zgui.text("{X:0>16} | {?}", .{ event.tick, event.kind }); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     // { |  | ||||||
|     //     zgui.showDemoWindow(null); |  | ||||||
|     // } |  | ||||||
| } |  | ||||||
|  |  | ||||||
| const widgets = struct { |  | ||||||
|     fn interrupts(comptime label: []const u8, int: anytype) void { |  | ||||||
|         const h = 15.0; |  | ||||||
|         const w = 9.0 * 2 + 3.5; |  | ||||||
|         const ww = 9.0 * 3; |  | ||||||
|  |  | ||||||
|         { |  | ||||||
|             zgui.text(label ++ ":", .{}); |  | ||||||
|  |  | ||||||
|             zgui.sameLine(.{}); |  | ||||||
|             _ = zgui.selectable("VBL", .{ .w = w, .h = h, .selected = int.vblank.read() }); |  | ||||||
|  |  | ||||||
|             zgui.sameLine(.{}); |  | ||||||
|             _ = zgui.selectable("HBL", .{ .w = w, .h = h, .selected = int.hblank.read() }); |  | ||||||
|  |  | ||||||
|             zgui.sameLine(.{}); |  | ||||||
|             _ = zgui.selectable("VCT", .{ .w = w, .h = h, .selected = int.coincidence.read() }); |  | ||||||
|  |  | ||||||
|             { |  | ||||||
|                 zgui.sameLine(.{}); |  | ||||||
|                 _ = zgui.selectable("TIM0", .{ .w = ww, .h = h, .selected = int.tim0.read() }); |  | ||||||
|  |  | ||||||
|                 zgui.sameLine(.{}); |  | ||||||
|                 _ = zgui.selectable("TIM1", .{ .w = ww, .h = h, .selected = int.tim1.read() }); |  | ||||||
|  |  | ||||||
|                 zgui.sameLine(.{}); |  | ||||||
|                 _ = zgui.selectable("TIM2", .{ .w = ww, .h = h, .selected = int.tim2.read() }); |  | ||||||
|  |  | ||||||
|                 zgui.sameLine(.{}); |  | ||||||
|                 _ = zgui.selectable("TIM3", .{ .w = ww, .h = h, .selected = int.tim3.read() }); |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             zgui.sameLine(.{}); |  | ||||||
|             _ = zgui.selectable("SRL", .{ .w = w, .h = h, .selected = int.serial.read() }); |  | ||||||
|  |  | ||||||
|             { |  | ||||||
|                 zgui.sameLine(.{}); |  | ||||||
|                 _ = zgui.selectable("DMA0", .{ .w = ww, .h = h, .selected = int.dma0.read() }); |  | ||||||
|  |  | ||||||
|                 zgui.sameLine(.{}); |  | ||||||
|                 _ = zgui.selectable("DMA1", .{ .w = ww, .h = h, .selected = int.dma1.read() }); |  | ||||||
|  |  | ||||||
|                 zgui.sameLine(.{}); |  | ||||||
|                 _ = zgui.selectable("DMA2", .{ .w = ww, .h = h, .selected = int.dma2.read() }); |  | ||||||
|  |  | ||||||
|                 zgui.sameLine(.{}); |  | ||||||
|                 _ = zgui.selectable("DMA3", .{ .w = ww, .h = h, .selected = int.dma3.read() }); |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             zgui.sameLine(.{}); |  | ||||||
|             _ = zgui.selectable("KPD", .{ .w = w, .h = h, .selected = int.keypad.read() }); |  | ||||||
|  |  | ||||||
|             zgui.sameLine(.{}); |  | ||||||
|             _ = zgui.selectable("GPK", .{ .w = w, .h = h, .selected = int.game_pak.read() }); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     fn psr(comptime label: []const u8, register: anytype) void { |  | ||||||
|         const Mode = @import("core/cpu.zig").Mode; |  | ||||||
|  |  | ||||||
|         const maybe_mode = std.meta.intToEnum(Mode, register.mode.read()) catch null; |  | ||||||
|         const mode = if (maybe_mode) |mode| mode.toString() else "???"; |  | ||||||
|         const w = 9.0; |  | ||||||
|         const h = 15.0; |  | ||||||
|  |  | ||||||
|         zgui.text(label ++ ": 0x{X:0>8}", .{register.raw}); |  | ||||||
|  |  | ||||||
|         zgui.sameLine(.{}); |  | ||||||
|         _ = zgui.selectable("N", .{ .w = w, .h = h, .selected = register.n.read() }); |  | ||||||
|  |  | ||||||
|         zgui.sameLine(.{}); |  | ||||||
|         _ = zgui.selectable("Z", .{ .w = w, .h = h, .selected = register.z.read() }); |  | ||||||
|  |  | ||||||
|         zgui.sameLine(.{}); |  | ||||||
|         _ = zgui.selectable("C", .{ .w = w, .h = h, .selected = register.c.read() }); |  | ||||||
|  |  | ||||||
|         zgui.sameLine(.{}); |  | ||||||
|         _ = zgui.selectable("V", .{ .w = w, .h = h, .selected = register.v.read() }); |  | ||||||
|  |  | ||||||
|         zgui.sameLine(.{}); |  | ||||||
|         zgui.text("{s}", .{mode}); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     fn eventDesc(comptime T: type) fn (void, T, T) bool { |  | ||||||
|         return struct { |  | ||||||
|             fn inner(_: void, left: T, right: T) bool { |  | ||||||
|                 return left.tick > right.tick; |  | ||||||
|             } |  | ||||||
|         }.inner; |  | ||||||
|     } |  | ||||||
| }; |  | ||||||
							
								
								
									
										36
									
								
								src/main.zig
									
									
									
									
									
								
							
							
						
						
									
										36
									
								
								src/main.zig
									
									
									
									
									
								
							| @@ -6,7 +6,6 @@ const clap = @import("clap"); | |||||||
| const config = @import("config.zig"); | const config = @import("config.zig"); | ||||||
| const emu = @import("core/emu.zig"); | const emu = @import("core/emu.zig"); | ||||||
|  |  | ||||||
| const TwoWayChannel = @import("zba-util").TwoWayChannel; |  | ||||||
| const Gui = @import("platform.zig").Gui; | const Gui = @import("platform.zig").Gui; | ||||||
| const Bus = @import("core/Bus.zig"); | const Bus = @import("core/Bus.zig"); | ||||||
| const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; | const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; | ||||||
| @@ -14,8 +13,11 @@ const Scheduler = @import("core/scheduler.zig").Scheduler; | |||||||
| const FilePaths = @import("util.zig").FilePaths; | const FilePaths = @import("util.zig").FilePaths; | ||||||
| const FpsTracker = @import("util.zig").FpsTracker; | const FpsTracker = @import("util.zig").FpsTracker; | ||||||
| const Allocator = std.mem.Allocator; | const Allocator = std.mem.Allocator; | ||||||
|  | const Atomic = std.atomic.Atomic; | ||||||
|  |  | ||||||
| const log = std.log.scoped(.Cli); | const log = std.log.scoped(.Cli); | ||||||
|  | const width = @import("core/ppu.zig").width; | ||||||
|  | const height = @import("core/ppu.zig").height; | ||||||
| pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level; | pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level; | ||||||
|  |  | ||||||
| // CLI Arguments + Help Text | // CLI Arguments + Help Text | ||||||
| @@ -70,10 +72,9 @@ pub fn main() void { | |||||||
|     const paths = handleArguments(allocator, data_path, &result) catch |e| exitln("failed to handle cli arguments: {}", .{e}); |     const paths = handleArguments(allocator, data_path, &result) catch |e| exitln("failed to handle cli arguments: {}", .{e}); | ||||||
|     defer if (paths.save) |path| allocator.free(path); |     defer if (paths.save) |path| allocator.free(path); | ||||||
|  |  | ||||||
|     const log_file = switch (config.config().debug.cpu_trace) { |     const log_file = if (config.config().debug.cpu_trace) blk: { | ||||||
|         true => std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e}), |         break :blk std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e}); | ||||||
|         false => null, |     } else null; | ||||||
|     }; |  | ||||||
|     defer if (log_file) |file| file.close(); |     defer if (log_file) |file| file.close(); | ||||||
|  |  | ||||||
|     // TODO: Take Emulator Init Code out of main.zig |     // TODO: Take Emulator Init Code out of main.zig | ||||||
| @@ -90,17 +91,10 @@ pub fn main() void { | |||||||
|         cpu.fastBoot(); |         cpu.fastBoot(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     const title_ptr = if (paths.rom != null) &bus.pak.title else null; |     var quit = Atomic(bool).init(false); | ||||||
|  |     var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e}); | ||||||
|     // TODO: Just copy the title instead of grabbing a pointer to it |  | ||||||
|     var gui = Gui.init(allocator, &bus.apu, title_ptr) catch |e| exitln("failed to init gui: {}", .{e}); |  | ||||||
|     defer gui.deinit(); |     defer gui.deinit(); | ||||||
|  |  | ||||||
|     var quit = std.atomic.Atomic(bool).init(false); |  | ||||||
|  |  | ||||||
|     var items: [0x100]u8 = undefined; |  | ||||||
|     var channel = TwoWayChannel.init(&items); |  | ||||||
|  |  | ||||||
|     if (result.args.gdb) { |     if (result.args.gdb) { | ||||||
|         const Server = @import("gdbstub").Server; |         const Server = @import("gdbstub").Server; | ||||||
|         const EmuThing = @import("core/emu.zig").EmuThing; |         const EmuThing = @import("core/emu.zig").EmuThing; | ||||||
| @@ -122,26 +116,26 @@ pub fn main() void { | |||||||
|         gui.run(.{ |         gui.run(.{ | ||||||
|             .cpu = &cpu, |             .cpu = &cpu, | ||||||
|             .scheduler = &scheduler, |             .scheduler = &scheduler, | ||||||
|             .channel = &channel, |             .quit = &quit, | ||||||
|         }) catch |e| exitln("main thread panicked: {}", .{e}); |         }) catch |e| exitln("main thread panicked: {}", .{e}); | ||||||
|     } else { |     } else { | ||||||
|         var tracker = FpsTracker.init(); |         var tracker = FpsTracker.init(); | ||||||
|  |  | ||||||
|         const thread = std.Thread.spawn(.{}, emu.run, .{ &cpu, &scheduler, &tracker, &channel }) catch |e| exitln("emu thread panicked: {}", .{e}); |         const thread = std.Thread.spawn(.{}, emu.run, .{ &quit, &scheduler, &cpu, &tracker }) catch |e| exitln("emu thread panicked: {}", .{e}); | ||||||
|         defer thread.join(); |         defer thread.join(); | ||||||
|  |  | ||||||
|         gui.run(.{ |         gui.run(.{ | ||||||
|             .cpu = &cpu, |             .cpu = &cpu, | ||||||
|             .scheduler = &scheduler, |             .scheduler = &scheduler, | ||||||
|             .channel = &channel, |  | ||||||
|             .tracker = &tracker, |             .tracker = &tracker, | ||||||
|  |             .quit = &quit, | ||||||
|         }) catch |e| exitln("main thread panicked: {}", .{e}); |         }) catch |e| exitln("main thread panicked: {}", .{e}); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
| fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths { | pub fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths { | ||||||
|     const rom_path = romPath(result); |     const rom_path = romPath(result); | ||||||
|     log.info("ROM path: {?s}", .{rom_path}); |     log.info("ROM path: {s}", .{rom_path}); | ||||||
|  |  | ||||||
|     const bios_path = result.args.bios; |     const bios_path = result.args.bios; | ||||||
|     if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.warn("No BIOS provided", .{}); |     if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.warn("No BIOS provided", .{}); | ||||||
| @@ -190,10 +184,10 @@ fn ensureConfigDirExists(config_path: []const u8) !void { | |||||||
|     try dir.makePath("zba"); |     try dir.makePath("zba"); | ||||||
| } | } | ||||||
|  |  | ||||||
| fn romPath(result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) ?[]const u8 { | fn romPath(result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) []const u8 { | ||||||
|     return switch (result.positionals.len) { |     return switch (result.positionals.len) { | ||||||
|         0 => null, |  | ||||||
|         1 => result.positionals[0], |         1 => result.positionals[0], | ||||||
|  |         0 => exitln("ZBA requires a path to a GamePak ROM", .{}), | ||||||
|         else => exitln("ZBA received too many positional arguments.", .{}), |         else => exitln("ZBA received too many positional arguments.", .{}), | ||||||
|     }; |     }; | ||||||
| } | } | ||||||
|   | |||||||
							
								
								
									
										240
									
								
								src/platform.zig
									
									
									
									
									
								
							
							
						
						
									
										240
									
								
								src/platform.zig
									
									
									
									
									
								
							| @@ -1,36 +1,25 @@ | |||||||
| const std = @import("std"); | const std = @import("std"); | ||||||
| const SDL = @import("sdl2"); | const SDL = @import("sdl2"); | ||||||
| const gl = @import("gl"); | const gl = @import("gl"); | ||||||
| const zgui = @import("zgui"); |  | ||||||
|  |  | ||||||
| const emu = @import("core/emu.zig"); | const emu = @import("core/emu.zig"); | ||||||
| const config = @import("config.zig"); | const config = @import("config.zig"); | ||||||
| const imgui = @import("imgui.zig"); |  | ||||||
|  |  | ||||||
| const Apu = @import("core/apu.zig").Apu; | const Apu = @import("core/apu.zig").Apu; | ||||||
| const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; | const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; | ||||||
| const Scheduler = @import("core/scheduler.zig").Scheduler; | const Scheduler = @import("core/scheduler.zig").Scheduler; | ||||||
| const FpsTracker = @import("util.zig").FpsTracker; | const FpsTracker = @import("util.zig").FpsTracker; | ||||||
| const TwoWayChannel = @import("zba-util").TwoWayChannel; |  | ||||||
|  |  | ||||||
| const gba_width = @import("core/ppu.zig").width; | const gba_width = @import("core/ppu.zig").width; | ||||||
| const gba_height = @import("core/ppu.zig").height; | const gba_height = @import("core/ppu.zig").height; | ||||||
|  |  | ||||||
| const GLuint = gl.GLuint; |  | ||||||
| const GLsizei = gl.GLsizei; |  | ||||||
| const SDL_GLContext = *anyopaque; |  | ||||||
| const Allocator = std.mem.Allocator; |  | ||||||
|  |  | ||||||
| const width = 1280; |  | ||||||
| const height = 720; |  | ||||||
|  |  | ||||||
| pub const sample_rate = 1 << 15; | pub const sample_rate = 1 << 15; | ||||||
| pub const sample_format = SDL.AUDIO_U16; | pub const sample_format = SDL.AUDIO_U16; | ||||||
|  |  | ||||||
| const window_title = "ZBA"; | const default_title = "ZBA"; | ||||||
|  |  | ||||||
| pub const Gui = struct { | pub const Gui = struct { | ||||||
|     const Self = @This(); |     const Self = @This(); | ||||||
|  |     const SDL_GLContext = *anyopaque; // SDL.SDL_GLContext is a ?*anyopaque | ||||||
|     const log = std.log.scoped(.Gui); |     const log = std.log.scoped(.Gui); | ||||||
|  |  | ||||||
|     // zig fmt: off |     // zig fmt: off | ||||||
| @@ -50,25 +39,25 @@ pub const Gui = struct { | |||||||
|  |  | ||||||
|     window: *SDL.SDL_Window, |     window: *SDL.SDL_Window, | ||||||
|     ctx: SDL_GLContext, |     ctx: SDL_GLContext, | ||||||
|  |     title: []const u8, | ||||||
|     audio: Audio, |     audio: Audio, | ||||||
|  |  | ||||||
|     state: imgui.State, |  | ||||||
|  |  | ||||||
|     allocator: Allocator, |  | ||||||
|     program_id: gl.GLuint, |     program_id: gl.GLuint, | ||||||
|  |  | ||||||
|     pub fn init(allocator: Allocator, apu: *Apu, title_opt: ?*const [12]u8) !Self { |     pub fn init(title: *const [12]u8, apu: *Apu, width: i32, height: i32) !Self { | ||||||
|         if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic(); |         if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic(); | ||||||
|         if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic(); |         if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic(); | ||||||
|         if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic(); |         if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic(); | ||||||
|         if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic(); |         if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic(); | ||||||
|  |  | ||||||
|  |         const win_scale = @intCast(c_int, config.config().host.win_scale); | ||||||
|  |  | ||||||
|         const window = SDL.SDL_CreateWindow( |         const window = SDL.SDL_CreateWindow( | ||||||
|             window_title, |             default_title, | ||||||
|             SDL.SDL_WINDOWPOS_CENTERED, |             SDL.SDL_WINDOWPOS_CENTERED, | ||||||
|             SDL.SDL_WINDOWPOS_CENTERED, |             SDL.SDL_WINDOWPOS_CENTERED, | ||||||
|             width, |             @as(c_int, width * win_scale), | ||||||
|             height, |             @as(c_int, height * win_scale), | ||||||
|             SDL.SDL_WINDOW_OPENGL | SDL.SDL_WINDOW_SHOWN, |             SDL.SDL_WINDOW_OPENGL | SDL.SDL_WINDOW_SHOWN, | ||||||
|         ) orelse panic(); |         ) orelse panic(); | ||||||
|  |  | ||||||
| @@ -78,60 +67,19 @@ pub const Gui = struct { | |||||||
|         gl.load(ctx, Self.glGetProcAddress) catch {}; |         gl.load(ctx, Self.glGetProcAddress) catch {}; | ||||||
|         if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic(); |         if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic(); | ||||||
|  |  | ||||||
|         zgui.init(allocator); |         const program_id = try compileShaders(); | ||||||
|         zgui.plot.init(); |  | ||||||
|         zgui.backend.init(window, ctx, "#version 330 core"); |  | ||||||
|  |  | ||||||
|         // zgui.io.setIniFilename(null); |  | ||||||
|  |  | ||||||
|         return Self{ |         return Self{ | ||||||
|             .window = window, |             .window = window, | ||||||
|  |             .title = std.mem.sliceTo(title, 0), | ||||||
|             .ctx = ctx, |             .ctx = ctx, | ||||||
|             .program_id = try compileShaders(), |             .program_id = program_id, | ||||||
|             .audio = Audio.init(apu), |             .audio = Audio.init(apu), | ||||||
|  |  | ||||||
|             .allocator = allocator, |  | ||||||
|             .state = try imgui.State.init(allocator, title_opt), |  | ||||||
|         }; |         }; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     pub fn deinit(self: *Self) void { |     fn compileShaders() !gl.GLuint { | ||||||
|         self.audio.deinit(); |         // TODO: Panic on Shader Compiler Failure + Error Message | ||||||
|         self.state.deinit(self.allocator); |  | ||||||
|  |  | ||||||
|         zgui.backend.deinit(); |  | ||||||
|         zgui.plot.deinit(); |  | ||||||
|         zgui.deinit(); |  | ||||||
|  |  | ||||||
|         gl.deleteProgram(self.program_id); |  | ||||||
|         SDL.SDL_GL_DeleteContext(self.ctx); |  | ||||||
|         SDL.SDL_DestroyWindow(self.window); |  | ||||||
|         SDL.SDL_Quit(); |  | ||||||
|  |  | ||||||
|         self.* = undefined; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     fn drawGbaTexture(self: *const Self, obj_ids: struct { GLuint, GLuint, GLuint }, tex_id: GLuint, buf: []const u8) void { |  | ||||||
|         gl.bindTexture(gl.TEXTURE_2D, tex_id); |  | ||||||
|         defer gl.bindTexture(gl.TEXTURE_2D, 0); |  | ||||||
|  |  | ||||||
|         gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr); |  | ||||||
|  |  | ||||||
|         // Bind VAO, EBO. VBO not bound |  | ||||||
|         gl.bindVertexArray(obj_ids[0]); // VAO |  | ||||||
|         defer gl.bindVertexArray(0); |  | ||||||
|  |  | ||||||
|         gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, obj_ids[2]); // EBO |  | ||||||
|         defer gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0); |  | ||||||
|  |  | ||||||
|         // Use compiled frag + vertex shader |  | ||||||
|         gl.useProgram(self.program_id); |  | ||||||
|         defer gl.useProgram(0); |  | ||||||
|  |  | ||||||
|         gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     fn compileShaders() !GLuint { |  | ||||||
|         const vert_shader = @embedFile("shader/pixelbuf.vert"); |         const vert_shader = @embedFile("shader/pixelbuf.vert"); | ||||||
|         const frag_shader = @embedFile("shader/pixelbuf.frag"); |         const frag_shader = @embedFile("shader/pixelbuf.frag"); | ||||||
|  |  | ||||||
| @@ -160,29 +108,24 @@ pub const Gui = struct { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     // Returns the VAO ID since it's used in run() |     // Returns the VAO ID since it's used in run() | ||||||
|     fn genBufferObjects() struct { GLuint, GLuint, GLuint } { |     fn generateBuffers() struct { c_uint, c_uint, c_uint } { | ||||||
|         var vao_id: GLuint = undefined; |         var vao_id: c_uint = undefined; | ||||||
|         var vbo_id: GLuint = undefined; |         var vbo_id: c_uint = undefined; | ||||||
|         var ebo_id: GLuint = undefined; |         var ebo_id: c_uint = undefined; | ||||||
|  |  | ||||||
|         gl.genVertexArrays(1, &vao_id); |         gl.genVertexArrays(1, &vao_id); | ||||||
|         gl.genBuffers(1, &vbo_id); |         gl.genBuffers(1, &vbo_id); | ||||||
|         gl.genBuffers(1, &ebo_id); |         gl.genBuffers(1, &ebo_id); | ||||||
|  |  | ||||||
|         gl.bindVertexArray(vao_id); |         gl.bindVertexArray(vao_id); | ||||||
|         defer gl.bindVertexArray(0); |  | ||||||
|  |  | ||||||
|         gl.bindBuffer(gl.ARRAY_BUFFER, vbo_id); |         gl.bindBuffer(gl.ARRAY_BUFFER, vbo_id); | ||||||
|         defer gl.bindBuffer(gl.ARRAY_BUFFER, 0); |         gl.bufferData(gl.ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, gl.STATIC_DRAW); | ||||||
|  |  | ||||||
|         gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebo_id); |         gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebo_id); | ||||||
|         defer gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0); |  | ||||||
|  |  | ||||||
|         gl.bufferData(gl.ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, gl.STATIC_DRAW); |  | ||||||
|         gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, @sizeOf(@TypeOf(indices)), &indices, gl.STATIC_DRAW); |         gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, @sizeOf(@TypeOf(indices)), &indices, gl.STATIC_DRAW); | ||||||
|  |  | ||||||
|         // Position |         // Position | ||||||
|         gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), null); // lmao |         gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, 0)); // lmao | ||||||
|         gl.enableVertexAttribArray(0); |         gl.enableVertexAttribArray(0); | ||||||
|         // Colour |         // Colour | ||||||
|         gl.vertexAttribPointer(1, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, (3 * @sizeOf(f32)))); |         gl.vertexAttribPointer(1, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, (3 * @sizeOf(f32)))); | ||||||
| @@ -194,56 +137,25 @@ pub const Gui = struct { | |||||||
|         return .{ vao_id, vbo_id, ebo_id }; |         return .{ vao_id, vbo_id, ebo_id }; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     fn genGbaTexture(buf: []const u8) GLuint { |     fn generateTexture(buf: []const u8) c_uint { | ||||||
|         var tex_id: GLuint = undefined; |         var tex_id: c_uint = undefined; | ||||||
|         gl.genTextures(1, &tex_id); |         gl.genTextures(1, &tex_id); | ||||||
|  |  | ||||||
|         gl.bindTexture(gl.TEXTURE_2D, tex_id); |         gl.bindTexture(gl.TEXTURE_2D, tex_id); | ||||||
|         defer gl.bindTexture(gl.TEXTURE_2D, 0); |  | ||||||
|  |         // gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); | ||||||
|  |         // gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); | ||||||
|  |  | ||||||
|         gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |         gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); | ||||||
|         gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |         gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); | ||||||
|  |  | ||||||
|         gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr); |         gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr); | ||||||
|  |         // gl.generateMipmap(gl.TEXTURE_2D); // TODO: Remove? | ||||||
|  |  | ||||||
|         return tex_id; |         return tex_id; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     fn genOutTexture() GLuint { |  | ||||||
|         var tex_id: GLuint = undefined; |  | ||||||
|         gl.genTextures(1, &tex_id); |  | ||||||
|  |  | ||||||
|         gl.bindTexture(gl.TEXTURE_2D, tex_id); |  | ||||||
|         defer gl.bindTexture(gl.TEXTURE_2D, 0); |  | ||||||
|  |  | ||||||
|         gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |  | ||||||
|         gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |  | ||||||
|  |  | ||||||
|         gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, null); |  | ||||||
|  |  | ||||||
|         return tex_id; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     fn genFrameBufObject(tex_id: c_uint) !GLuint { |  | ||||||
|         var fbo_id: GLuint = undefined; |  | ||||||
|         gl.genFramebuffers(1, &fbo_id); |  | ||||||
|  |  | ||||||
|         gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_id); |  | ||||||
|         defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0); |  | ||||||
|  |  | ||||||
|         gl.framebufferTexture(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, tex_id, 0); |  | ||||||
|  |  | ||||||
|         const draw_buffers: [1]GLuint = .{gl.COLOR_ATTACHMENT0}; |  | ||||||
|         gl.drawBuffers(1, &draw_buffers); |  | ||||||
|  |  | ||||||
|         if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) |  | ||||||
|             return error.FrameBufferObejctInitFailed; |  | ||||||
|  |  | ||||||
|         return fbo_id; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     const RunOptions = struct { |     const RunOptions = struct { | ||||||
|         channel: *TwoWayChannel, |         quit: *std.atomic.Atomic(bool), | ||||||
|         tracker: ?*FpsTracker = null, |         tracker: ?*FpsTracker = null, | ||||||
|         cpu: *Arm7tdmi, |         cpu: *Arm7tdmi, | ||||||
|         scheduler: *Scheduler, |         scheduler: *Scheduler, | ||||||
| @@ -252,34 +164,29 @@ pub const Gui = struct { | |||||||
|     pub fn run(self: *Self, opt: RunOptions) !void { |     pub fn run(self: *Self, opt: RunOptions) !void { | ||||||
|         const cpu = opt.cpu; |         const cpu = opt.cpu; | ||||||
|         const tracker = opt.tracker; |         const tracker = opt.tracker; | ||||||
|         const channel = opt.channel; |         const quit = opt.quit; | ||||||
|  |  | ||||||
|         const obj_ids = Self.genBufferObjects(); |         var buffer_ids = Self.generateBuffers(); | ||||||
|         defer gl.deleteBuffers(3, @as(*const [3]c_uint, &obj_ids)); |         defer { | ||||||
|  |             gl.deleteBuffers(1, &buffer_ids[2]); // EBO | ||||||
|  |             gl.deleteBuffers(1, &buffer_ids[1]); // VBO | ||||||
|  |             gl.deleteVertexArrays(1, &buffer_ids[0]); // VAO | ||||||
|  |         } | ||||||
|  |         const vao_id = buffer_ids[0]; | ||||||
|  |  | ||||||
|         const emu_tex = Self.genGbaTexture(cpu.bus.ppu.framebuf.get(.Renderer)); |         const tex_id = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer)); | ||||||
|         const out_tex = Self.genOutTexture(); |         defer gl.deleteTextures(1, &tex_id); | ||||||
|         defer gl.deleteTextures(2, &[_]c_uint{ emu_tex, out_tex }); |  | ||||||
|  |  | ||||||
|         const fbo_id = try Self.genFrameBufObject(out_tex); |         var title_buf: [0x100]u8 = undefined; | ||||||
|         defer gl.deleteFramebuffers(1, &fbo_id); |  | ||||||
|  |  | ||||||
|         emu_loop: while (true) { |         emu_loop: while (true) { | ||||||
|             // `quit` from RunOptions may be modified by the GDBSTUB thread, |  | ||||||
|             // so we want to recognize that it may change to `true` and exit the GUI thread |  | ||||||
|             if (channel.gui.pop()) |event| switch (event) { |  | ||||||
|                 .Quit => break :emu_loop, |  | ||||||
|                 .Paused => @panic("TODO: We want to peek (and then pop if it's .Quit), not always pop"), |  | ||||||
|             }; |  | ||||||
|  |  | ||||||
|             // Outside of `SDL.SDL_QUIT` below, the DearImgui UI might signal that the program |  | ||||||
|             // should exit, in which case we should also handle this |  | ||||||
|             if (self.state.should_quit) break :emu_loop; |  | ||||||
|  |  | ||||||
|             var event: SDL.SDL_Event = undefined; |             var event: SDL.SDL_Event = undefined; | ||||||
|             while (SDL.SDL_PollEvent(&event) != 0) { |  | ||||||
|                 _ = zgui.backend.processEvent(&event); |  | ||||||
|  |  | ||||||
|  |             // This might be true if the emu is running via a gdbstub server | ||||||
|  |             // and the gdb stub exits first | ||||||
|  |             if (quit.load(.Monotonic)) break :emu_loop; | ||||||
|  |  | ||||||
|  |             while (SDL.SDL_PollEvent(&event) != 0) { | ||||||
|                 switch (event.type) { |                 switch (event.type) { | ||||||
|                     SDL.SDL_QUIT => break :emu_loop, |                     SDL.SDL_QUIT => break :emu_loop, | ||||||
|                     SDL.SDL_KEYDOWN => { |                     SDL.SDL_KEYDOWN => { | ||||||
| @@ -317,6 +224,12 @@ pub const Gui = struct { | |||||||
|                             SDL.SDLK_s => keyinput.shoulder_r.set(), |                             SDL.SDLK_s => keyinput.shoulder_r.set(), | ||||||
|                             SDL.SDLK_RETURN => keyinput.start.set(), |                             SDL.SDLK_RETURN => keyinput.start.set(), | ||||||
|                             SDL.SDLK_RSHIFT => keyinput.select.set(), |                             SDL.SDLK_RSHIFT => keyinput.select.set(), | ||||||
|  |                             SDL.SDLK_i => { | ||||||
|  |                                 comptime std.debug.assert(sample_format == SDL.AUDIO_U16); | ||||||
|  |                                 log.err("Sample Count: {}", .{@intCast(u32, SDL.SDL_AudioStreamAvailable(cpu.bus.apu.stream)) / (2 * @sizeOf(u16))}); | ||||||
|  |                             }, | ||||||
|  |                             // SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }), | ||||||
|  |                             SDL.SDLK_k => {}, | ||||||
|                             else => {}, |                             else => {}, | ||||||
|                         } |                         } | ||||||
|  |  | ||||||
| @@ -326,44 +239,31 @@ pub const Gui = struct { | |||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|  |  | ||||||
|             { |             // Emulator has an internal Double Buffer | ||||||
|                 channel.emu.push(.Pause); |             const framebuf = cpu.bus.ppu.framebuf.get(.Renderer); | ||||||
|                 defer channel.emu.push(.Resume); |             gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, framebuf.ptr); | ||||||
|  |  | ||||||
|                 // Spin Loop until we know that the emu is paused |  | ||||||
|                 wait: while (true) switch (channel.gui.pop() orelse continue) { |  | ||||||
|                     .Paused => break :wait, |  | ||||||
|                     else => |any| std.debug.panic("[Gui/Channel]: Unhandled Event: {}", .{any}), |  | ||||||
|                 }; |  | ||||||
|  |  | ||||||
|                 // Add FPS count to the histogram |  | ||||||
|                 if (tracker) |t| self.state.fps_hist.push(t.value()) catch {}; |  | ||||||
|  |  | ||||||
|                 // Draw GBA Screen to Texture |  | ||||||
|                 { |  | ||||||
|                     gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_id); |  | ||||||
|                     defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0); |  | ||||||
|  |  | ||||||
|                     const buf = cpu.bus.ppu.framebuf.get(.Renderer); |  | ||||||
|                     gl.viewport(0, 0, gba_width, gba_height); |  | ||||||
|                     self.drawGbaTexture(obj_ids, emu_tex, buf); |  | ||||||
|                 } |  | ||||||
|  |  | ||||||
|                 // Background Colour |  | ||||||
|                 const size = zgui.io.getDisplaySize(); |  | ||||||
|                 gl.viewport(0, 0, @floatToInt(c_int, size[0]), @floatToInt(c_int, size[1])); |  | ||||||
|                 gl.clearColor(0, 0, 0, 1.0); |  | ||||||
|                 gl.clear(gl.COLOR_BUFFER_BIT); |  | ||||||
|  |  | ||||||
|                 zgui.backend.newFrame(width, height); |  | ||||||
|                 imgui.draw(&self.state, out_tex, cpu); |  | ||||||
|                 zgui.backend.draw(); |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|  |             gl.useProgram(self.program_id); | ||||||
|  |             gl.bindVertexArray(vao_id); | ||||||
|  |             gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null); | ||||||
|             SDL.SDL_GL_SwapWindow(self.window); |             SDL.SDL_GL_SwapWindow(self.window); | ||||||
|  |  | ||||||
|  |             if (tracker) |t| { | ||||||
|  |                 const dyn_title = std.fmt.bufPrintZ(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, t.value() }) catch unreachable; | ||||||
|  |                 SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr); | ||||||
|  |             } | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         channel.emu.push(.Quit); |         quit.store(true, .Monotonic); // Terminate Emulator Thread | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     pub fn deinit(self: *Self) void { | ||||||
|  |         self.audio.deinit(); | ||||||
|  |         gl.deleteProgram(self.program_id); | ||||||
|  |         SDL.SDL_GL_DeleteContext(self.ctx); | ||||||
|  |         SDL.SDL_DestroyWindow(self.window); | ||||||
|  |         SDL.SDL_Quit(); | ||||||
|  |         self.* = undefined; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque { |     fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque { | ||||||
|   | |||||||
							
								
								
									
										42
									
								
								src/util.zig
									
									
									
									
									
								
							
							
						
						
									
										42
									
								
								src/util.zig
									
									
									
									
									
								
							| @@ -7,6 +7,27 @@ const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; | |||||||
|  |  | ||||||
| const Allocator = std.mem.Allocator; | const Allocator = std.mem.Allocator; | ||||||
|  |  | ||||||
|  | // Sign-Extend value of type `T` to type `U` | ||||||
|  | pub fn sext(comptime T: type, comptime U: type, value: T) T { | ||||||
|  |     // U must have less bits than T | ||||||
|  |     comptime std.debug.assert(@typeInfo(U).Int.bits <= @typeInfo(T).Int.bits); | ||||||
|  |  | ||||||
|  |     const iT = std.meta.Int(.signed, @typeInfo(T).Int.bits); | ||||||
|  |     const ExtU = if (@typeInfo(U).Int.signedness == .unsigned) T else iT; | ||||||
|  |     const shift_amt = @intCast(Log2Int(T), @typeInfo(T).Int.bits - @typeInfo(U).Int.bits); | ||||||
|  |  | ||||||
|  |     return @bitCast(T, @bitCast(iT, @as(ExtU, @truncate(U, value)) << shift_amt) >> shift_amt); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | /// See https://godbolt.org/z/W3en9Eche | ||||||
|  | pub inline fn rotr(comptime T: type, x: T, r: anytype) T { | ||||||
|  |     if (@typeInfo(T).Int.signedness == .signed) | ||||||
|  |         @compileError("cannot rotate signed integer"); | ||||||
|  |  | ||||||
|  |     const ar = @intCast(Log2Int(T), @mod(r, @typeInfo(T).Int.bits)); | ||||||
|  |     return x >> ar | x << (1 +% ~ar); | ||||||
|  | } | ||||||
|  |  | ||||||
| pub const FpsTracker = struct { | pub const FpsTracker = struct { | ||||||
|     const Self = @This(); |     const Self = @This(); | ||||||
|  |  | ||||||
| @@ -36,6 +57,17 @@ pub const FpsTracker = struct { | |||||||
|     } |     } | ||||||
| }; | }; | ||||||
|  |  | ||||||
|  | pub fn intToBytes(comptime T: type, value: anytype) [@sizeOf(T)]u8 { | ||||||
|  |     comptime std.debug.assert(@typeInfo(T) == .Int); | ||||||
|  |  | ||||||
|  |     var result: [@sizeOf(T)]u8 = undefined; | ||||||
|  |  | ||||||
|  |     var i: Log2Int(T) = 0; | ||||||
|  |     while (i < result.len) : (i += 1) result[i] = @truncate(u8, value >> i * @bitSizeOf(u8)); | ||||||
|  |  | ||||||
|  |     return result; | ||||||
|  | } | ||||||
|  |  | ||||||
| /// Creates a copy of a title with all Filesystem-invalid characters replaced | /// Creates a copy of a title with all Filesystem-invalid characters replaced | ||||||
| /// | /// | ||||||
| /// e.g. POKEPIN R/S to POKEPIN R_S | /// e.g. POKEPIN R/S to POKEPIN R_S | ||||||
| @@ -50,7 +82,7 @@ pub fn escape(title: [12]u8) [12]u8 { | |||||||
| } | } | ||||||
|  |  | ||||||
| pub const FilePaths = struct { | pub const FilePaths = struct { | ||||||
|     rom: ?[]const u8, |     rom: []const u8, | ||||||
|     bios: ?[]const u8, |     bios: ?[]const u8, | ||||||
|     save: ?[]const u8, |     save: ?[]const u8, | ||||||
| }; | }; | ||||||
| @@ -251,7 +283,7 @@ pub const FrameBuffer = struct { | |||||||
|  |  | ||||||
|     layers: [2][]u8, |     layers: [2][]u8, | ||||||
|     buf: []u8, |     buf: []u8, | ||||||
|     current: u1 = 0, |     current: u1, | ||||||
|  |  | ||||||
|     allocator: Allocator, |     allocator: Allocator, | ||||||
|  |  | ||||||
| @@ -266,16 +298,12 @@ pub const FrameBuffer = struct { | |||||||
|             // Front and Back Framebuffers |             // Front and Back Framebuffers | ||||||
|             .layers = [_][]u8{ buf[0..][0..len], buf[len..][0..len] }, |             .layers = [_][]u8{ buf[0..][0..len], buf[len..][0..len] }, | ||||||
|             .buf = buf, |             .buf = buf, | ||||||
|  |             .current = 0, | ||||||
|  |  | ||||||
|             .allocator = allocator, |             .allocator = allocator, | ||||||
|         }; |         }; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     pub fn reset(self: *Self) void { |  | ||||||
|         std.mem.set(u8, self.buf, 0); |  | ||||||
|         self.current = 0; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     pub fn deinit(self: *Self) void { |     pub fn deinit(self: *Self) void { | ||||||
|         self.allocator.free(self.buf); |         self.allocator.free(self.buf); | ||||||
|         self.* = undefined; |         self.* = undefined; | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user