6 Commits

Author SHA1 Message Date
2dbbfab206 chore(ppu): remove BGR555 -> RGBA888 LUT
LUT probably couldn't fit in CPU cache anyways.

TODO: Consider whether LUTs for separate channels (size 32 * 3 * 3
instead of std.math.maxInt(u15))
2022-10-17 19:09:29 -03:00
10aa5e3788 chore: replace OpenGL 4.5 bindings with OpenGL 3.3 2022-10-17 19:09:27 -03:00
fc94249954 chore: remove unnecessary ptr cast 2022-10-17 19:08:21 -03:00
5bc8068876 feat: implement better Colour Emulation 2022-10-17 19:08:21 -03:00
32983d9450 fix: lower required OpenGL version + resolve offset bug 2022-10-17 19:08:21 -03:00
e55e632901 feat: use opengl
TODO:
- Texture isn't scaling properly
- I need to reverse the colours in the frag shader
2022-10-17 19:08:16 -03:00
66 changed files with 3729 additions and 5545 deletions

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@@ -1,59 +0,0 @@
name: Nightly
on:
push:
paths:
- "**.zig"
branches:
- main
schedule:
- cron: '0 0 * * *'
workflow_dispatch:
jobs:
build:
strategy:
matrix:
# os: [ubuntu-latest, windows-latest, macos-latest]
os: [ubuntu-latest, windows-latest]
runs-on: ${{matrix.os}}
steps:
- uses: goto-bus-stop/setup-zig@v2
with:
version: master
- name: prepare-linux
if: runner.os == 'Linux'
run: |
sudo apt update
sudo apt install libgtk-3-dev libsdl2-dev
- name: prepare-windows
if: runner.os == 'Windows'
run: |
vcpkg integrate install
vcpkg install sdl2:x64-windows
git config --global core.autocrlf false
- name: prepare-macos
if: runner.os == 'macOS'
run: |
brew install sdl2
- uses: actions/checkout@v3
with:
submodules: recursive
- name: build
run: zig build -Doptimize=ReleaseSafe -Dcpu=baseline
- name: upload
uses: actions/upload-artifact@v3
with:
name: zba-${{matrix.os}}
path: zig-out/bin
lint:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
submodules: recursive
- uses: goto-bus-stop/setup-zig@v2
with:
version: master
- run: zig fmt src/**/*.zig

10
.gitignore vendored
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@@ -1,7 +1,7 @@
/.vscode /.vscode
/bin /bin
**/zig-cache /zig-cache
**/zig-out /zig-out
/docs /docs
**/*.log **/*.log
**/*.bin **/*.bin
@@ -11,8 +11,4 @@
/lib/SDL2 /lib/SDL2
# Any Custom Scripts for Debugging purposes # Any Custom Scripts for Debugging purposes
*.sh *.sh
# Dear ImGui
**/imgui.ini

12
.gitmodules vendored
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@@ -13,15 +13,3 @@
[submodule "lib/zig-toml"] [submodule "lib/zig-toml"]
path = lib/zig-toml path = lib/zig-toml
url = https://github.com/aeronavery/zig-toml url = https://github.com/aeronavery/zig-toml
[submodule "lib/zba-gdbstub"]
path = lib/zba-gdbstub
url = https://git.musuka.dev/paoda/zba-gdbstub
[submodule "lib/zgui"]
path = lib/zgui
url = https://git.musuka.dev/paoda/zgui
[submodule "lib/nfd-zig"]
path = lib/nfd-zig
url = https://github.com/fabioarnold/nfd-zig
[submodule "lib/zba-util"]
path = lib/zba-util
url = https://git.musuka.dev/paoda/zba-util.git

8
.vscode/extensions.json vendored Normal file
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@@ -0,0 +1,8 @@
{
"recommendations": [
"augusterame.zls-vscode",
"usernamehw.errorlens",
"vadimcn.vscode-lldb",
"dan-c-underwood.arm"
]
}

142
README.md
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@@ -1,113 +1,81 @@
# ZBA (working title) # ZBA (working title)
A Game Boy Advance Emulator written in Zig ⚡! A Game Boy Advance Emulator written in Zig ⚡!
![ZBA running リズム天国](assets/screenshot.png)
## Scope ## Scope
I'm hardly the first to write a Game Boy Advance Emulator nor will I be the last. This project isn't going to compete with the GOATs like
[mGBA](https://github.com/mgba-emu) or [NanoBoyAdvance](https://github.com/nba-emu/NanoBoyAdvance). There aren't any interesting
ideas either like in [DSHBA](https://github.com/DenSinH/DSHBA).
I'm hardly the first to write a Game Boy Advance Emulator nor will I be the last. This project isn't going to compete with the GOATs like [mGBA](https://github.com/mgba-emu) or [NanoBoyAdvance](https://github.com/nba-emu/NanoBoyAdvance). There aren't any interesting ideas either like in [DSHBA](https://github.com/DenSinH/DSHBA). This is a simple (read: incomplete) for-fun long-term project. I hope to get "mostly there", which to me means that I'm not missing any major hardware
features and the set of possible improvements would be in memory timing or in UI/UX. With respect to that goal, here's what's outstanding:
This is a simple (read: incomplete) for-fun long-term project. I hope to get "mostly there", which to me means that I'm not missing any major hardware features and the set of possible improvements would be in memory timing or in UI/UX. With respect to that goal, here's what's outstanding: ### TODO
- [ ] Affine Sprites
### TODO
- [x] Affine Sprites
- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window)) - [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
- [ ] Shaders (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/opengl))
- [ ] Audio Resampler (Having issues with SDL2's) - [ ] Audio Resampler (Having issues with SDL2's)
- [ ] Immediate Mode GUI
- [ ] Refactoring for easy-ish perf boosts - [ ] Refactoring for easy-ish perf boosts
## Usage ## Tests
- [x] [jsmolka's GBA Test Collection](https://github.com/jsmolka/gba-tests)
As it currently exists, ZBA is run from the terminal. In your console of choice, type `./zba --help` to see what you can do. - [x] `arm.gba` and `thumb.gba`
- [x] `flash64.gba`, `flash128.gba`, `none.gba`, and `sram.gba`
I typically find myself typing `./zba -b ./bin/bios.bin` and then going to File -> Insert ROM to load the title of my choice. - [x] `hello.gba`, `shades.gba`, and `stripes.gba`
- [x] `memory.gba`
Need a BIOS? Why not try using the open-source [Cult-Of-GBA BIOS](https://github.com/Cult-of-GBA/BIOS) written by [fleroviux](https://github.com/fleroviux) and [DenSinH](https://github.com/DenSinH)? - [x] `bios.gba`
- [x] `nes.gba`
Finally it's worth noting that ZBA uses a TOML config file it'll store in your OS's data directory. See `example.toml` to learn about the defaults and what exactly you can mess around with. - [ ] [DenSinH's GBA ROMs](https://github.com/DenSinH/GBARoms)
- [x] `eeprom-test` and `flash-test`
## Tests - [x] `midikey2freq`
- [ ] `swi-tests-random`
GBA Tests | [jsmolka](https://github.com/jsmolka/) - [ ] [destoer's GBA Tests](https://github.com/destoer/gba_tests)
--- | --- - [x] `cond_invalid.gba`
`arm.gba`, `thumb.gba` | PASS - [x] `dma_priority.gba`
`memory.gba`, `bios.gba` | PASS - [x] `hello_world.gba`
`flash64.gba`, `flash128.gba` | PASS - [x] `if_ack.gba`
`sram.gba` | PASS - [ ] `line_timing.gba`
`none.gba` | PASS - [ ] `lyc_midline.gba`
`hello.gba`, `shades.gba`, `stripes.gba` | PASS - [ ] `window_midframe.gba`
`nes.gba` | PASS - [x] [ladystarbreeze's GBA Test Collection](https://github.com/ladystarbreeze/GBA-Test-Collection)
- [x] `retAddr.gba`
GBARoms | [DenSinH](https://github.com/DenSinH/) - [x] `helloWorld.gba`
--- | --- - [x] `helloAudio.gba`
`eeprom-test`, `flash-test` | PASS - [x] [`armwrestler-gba-fixed.gba`](https://github.com/destoer/armwrestler-gba-fixed)
`midikey2freq` | PASS - [x] [FuzzARM](https://github.com/DenSinH/FuzzARM)
`swi-tests-random` | FAIL
gba_tests | [destoer](https://github.com/destoer/)
--- | ---
`cond_invalid.gba` | PASS
`dma_priority.gba` | PASS
`hello_world.gba` | PASS
`if_ack.gba` | PASS
`line_timing.gba` | FAIL
`lyc_midline.gba` | FAIL
`window_midframe.gba` | FAIL
GBA Test Collection | [ladystarbreeze](https://github.com/ladystarbreeze)
--- | ---
`retAddr.gba` | PASS
`helloWorld.gba` | PASS
`helloAudio.gba` | PASS
FuzzARM | [DenSinH](https://github.com/DenSinH/)
--- | ---
`main.gba` | PASS
arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
--- | ---
`armwrestler-gba-fixed.gba` | PASS
## Resources ## Resources
* [GBATEK](https://problemkaputt.de/gbatek.htm)
- [GBATEK](https://problemkaputt.de/gbatek.htm) * [TONC](https://coranac.com/tonc/text/toc.htm)
- [TONC](https://coranac.com/tonc/text/toc.htm) * [ARM Architecture Reference Manual](https://www.intel.com/content/dam/www/programmable/us/en/pdfs/literature/third-party/ddi0100e_arm_arm.pdf)
- [ARM Architecture Reference Manual](https://www.intel.com/content/dam/www/programmable/us/en/pdfs/literature/third-party/ddi0100e_arm_arm.pdf) * [ARM7TDMI Data Sheet](https://www.dca.fee.unicamp.br/cursos/EA871/references/ARM/ARM7TDMIDataSheet.pdf)
- [ARM7TDMI Data Sheet](https://www.dca.fee.unicamp.br/cursos/EA871/references/ARM/ARM7TDMIDataSheet.pdf)
## Compiling ## Compiling
Most recently built on Zig [0.10.0-dev.4324+c23b3e6fd](https://github.com/ziglang/zig/tree/c23b3e6fd)
Most recently built on Zig [v0.11.0-dev.2168+322ace70f](https://github.com/ziglang/zig/tree/322ace70f)
### Dependencies ### Dependencies
* [SDL.zig](https://github.com/MasterQ32/SDL.zig)
* [SDL2](https://www.libsdl.org/download-2.0.php)
* [zig-clap](https://github.com/Hejsil/zig-clap)
* [known-folders](https://github.com/ziglibs/known-folders)
* [zig-toml](https://github.com/aeronavery/zig-toml)
* [zig-datetime](https://github.com/frmdstryr/zig-datetime)
* [`bitfields.zig`](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
Dependency | Source `bitfields.zig` from [FlorenceOS](https://github.com/FlorenceOS) is included under `lib/util/bitfield.zig`.
--- | ---
SDL.zig | <https://github.com/MasterQ32/SDL.zig>
known-folders | <https://github.com/ziglibs/known-folders>
nfd-zig | <https://github.com/fabioarnold/nfd-zig>
zgui | <https://github.com/michal-z/zig-gamedev/tree/main/libs/zgui>
zig-clap | <https://github.com/Hejsil/zig-clap>
zig-datetime | <https://github.com/frmdstryr/zig-datetime>
zig-toml | <https://github.com/aeronavery/zig-toml>
`bitfields.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
`gl.zig` | <https://github.com/MasterQ32/zig-opengl>
Use `git submodule update --init` from the project root to pull the git relevant git submodules Use `git submodule update --init` from the project root to pull the git submodules `SDL.zig`, `zig-clap`, `known-folders`, `zig-toml` and `zig-datetime`
Be sure to provide SDL2 using: Be sure to provide SDL2 using:
* Linux: Your distro's package manager
* MacOS: ¯\\\_(ツ)_/¯
* Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`)
- Linux: Your distro's package manager `SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2.
- macOS: ¯\\\_(ツ)_/¯ (try [this formula](https://formulae.brew.sh/formula/sdl2)?)
- Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`)
`SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2. Once you've got all the dependencies, execute `zig build -Drelease-fast`. The executable is located at `zig-out/bin/`.
Once you've got all the dependencies, execute `zig build -Doptimize=ReleaseSafe`. The executable is located at `zig-out/bin/`.
## Controls ## Controls
Key | Button Key | Button
--- | --- --- | ---
<kbd>X</kbd> | A <kbd>X</kbd> | A

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@@ -1,70 +1,45 @@
const std = @import("std"); const std = @import("std");
const builtin = @import("builtin");
const Sdk = @import("lib/SDL.zig/Sdk.zig"); const Sdk = @import("lib/SDL.zig/Sdk.zig");
const gdbstub = @import("lib/zba-gdbstub/build.zig");
const zgui = @import("lib/zgui/build.zig");
const nfd = @import("lib/nfd-zig/build.zig");
pub fn build(b: *std.Build) void {
// Minimum Zig Version
const min_ver = std.SemanticVersion.parse("0.11.0-dev.2168+322ace70f") catch return; // https://github.com/ziglang/zig/commit/322ace70f
if (builtin.zig_version.order(min_ver).compare(.lt)) {
std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })});
std.os.exit(1);
}
pub fn build(b: *std.build.Builder) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{}); const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{ // Standard release options allow the person running `zig build` to select
.name = "zba", // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
.root_source_file = .{ .path = "src/main.zig" }, const mode = b.standardReleaseOptions();
.target = target,
.optimize = optimize,
});
exe.setMainPkgPath("."); // Necessary so that src/main.zig can embed example.toml const exe = b.addExecutable("zba", "src/main.zig");
exe.setTarget(target);
// Known Folders (%APPDATA%, XDG, etc.) // Known Folders (%APPDATA%, XDG, etc.)
exe.addAnonymousModule("known_folders", .{ .source_file = .{ .path = "lib/known-folders/known-folders.zig" } }); exe.addPackagePath("known_folders", "lib/known-folders/known-folders.zig");
// DateTime Library // DateTime Library
exe.addAnonymousModule("datetime", .{ .source_file = .{ .path = "lib/zig-datetime/src/main.zig" } }); exe.addPackagePath("datetime", "lib/zig-datetime/src/main.zig");
// Bitfield type from FlorenceOS: https://github.com/FlorenceOS/ // Bitfield type from FlorenceOS: https://github.com/FlorenceOS/
exe.addAnonymousModule("bitfield", .{ .source_file = .{ .path = "lib/bitfield.zig" } }); // exe.addPackage(.{ .name = "bitfield", .path = .{ .path = "lib/util/bitfield.zig" } });
exe.addPackagePath("bitfield", "lib/util/bitfield.zig");
// Argument Parsing Library // Argument Parsing Library
exe.addAnonymousModule("clap", .{ .source_file = .{ .path = "lib/zig-clap/clap.zig" } }); exe.addPackagePath("clap", "lib/zig-clap/clap.zig");
// TOML Library // TOML Library
exe.addAnonymousModule("toml", .{ .source_file = .{ .path = "lib/zig-toml/src/toml.zig" } }); exe.addPackagePath("toml", "lib/zig-toml/src/toml.zig");
// OpenGL 3.3 Bindings // OpenGL 3.3 Bindings
exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } }); exe.addPackagePath("gl", "lib/gl.zig");
// ZBA utility code
exe.addAnonymousModule("zba-util", .{ .source_file = .{ .path = "lib/zba-util/src/lib.zig" } });
// gdbstub
exe.addModule("gdbstub", gdbstub.getModule(b));
// NativeFileDialog(ue) Bindings
exe.linkLibrary(nfd.makeLib(b, target, optimize));
exe.addModule("nfd", nfd.getModule(b));
// Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig // Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
const sdk = Sdk.init(b, null); const sdk = Sdk.init(b);
sdk.link(exe, .dynamic); sdk.link(exe, .dynamic);
exe.addModule("sdl2", sdk.getNativeModule()); exe.addPackage(sdk.getNativePackage("sdl2"));
// Dear ImGui bindings
// .shared option should stay in sync with SDL.zig call above where true == .dynamic, and false == .static
const zgui_pkg = zgui.package(b, target, optimize, .{ .options = .{ .backend = .sdl2_opengl3, .shared = true } });
zgui_pkg.link(exe);
exe.setBuildMode(mode);
exe.install(); exe.install();
const run_cmd = exe.run(); const run_cmd = exe.run();
@@ -76,11 +51,9 @@ pub fn build(b: *std.Build) void {
const run_step = b.step("run", "Run the app"); const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step); run_step.dependOn(&run_cmd.step);
const exe_tests = b.addTest(.{ const exe_tests = b.addTest("src/main.zig");
.root_source_file = .{ .path = "src/main.zig" }, exe_tests.setTarget(target);
.target = target, exe_tests.setBuildMode(mode);
.optimize = optimize,
});
const test_step = b.step("test", "Run unit tests"); const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&exe_tests.step); test_step.dependOn(&exe_tests.step);

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@@ -1,7 +1,7 @@
[Host] [Host]
# Using nearest-neighbour scaling, how many times the native resolution # Using nearest-neighbour scaling, how many times the native resolution
# of the game bow should the screen be? # of the game bow should the screen be?
win_scale = 3 win_scale = 4
# Enable VSYNC on the UI thread # Enable VSYNC on the UI thread
vsync = true vsync = true
# Mute ZBA # Mute ZBA
@@ -9,9 +9,9 @@ mute = false
[Guest] [Guest]
# Sync Emulation to Audio # Sync Emulation to Audio
audio_sync = true audio_sync = false
# Sync Emulation to Video # Sync Emulation to Video
video_sync = true video_sync = false
# Force RTC support # Force RTC support
force_rtc = false force_rtc = false
# Skip BIOS # Skip BIOS

4163
lib/gl.zig

File diff suppressed because it is too large Load Diff

Submodule lib/nfd-zig deleted from 5e5098bcaf

Submodule lib/zba-gdbstub deleted from 215e053b9a

Submodule lib/zba-util deleted from d5e66caf21

Submodule lib/zgui deleted from 5b2b64a9de

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@@ -49,19 +49,16 @@ pub fn config() *const Config {
} }
/// Reads a config file and then loads it into the global state /// Reads a config file and then loads it into the global state
pub fn load(allocator: Allocator, file_path: []const u8) !void { pub fn load(allocator: Allocator, config_path: []const u8) !void {
var config_file = try std.fs.cwd().openFile(file_path, .{}); var config_file = try std.fs.cwd().openFile(config_path, .{});
defer config_file.close(); defer config_file.close();
log.info("loaded from {s}", .{file_path}); log.info("loaded from {s}", .{config_path});
const contents = try config_file.readToEndAlloc(allocator, try config_file.getEndPos()); const contents = try config_file.readToEndAlloc(allocator, try config_file.getEndPos());
defer allocator.free(contents); defer allocator.free(contents);
var parser = try toml.parseFile(allocator, file_path); const table = try toml.parseContents(allocator, contents, null);
defer parser.deinit();
const table = try parser.parse();
defer table.deinit(); defer table.deinit();
// TODO: Report unknown config options // TODO: Report unknown config options

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@@ -1,5 +1,6 @@
const std = @import("std"); const std = @import("std");
const AudioDeviceId = @import("sdl2").SDL_AudioDeviceID;
const Arm7tdmi = @import("cpu.zig").Arm7tdmi; const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const Bios = @import("bus/Bios.zig"); const Bios = @import("bus/Bios.zig");
const Ewram = @import("bus/Ewram.zig"); const Ewram = @import("bus/Ewram.zig");
@@ -19,7 +20,7 @@ const log = std.log.scoped(.Bus);
const createDmaTuple = @import("bus/dma.zig").create; const createDmaTuple = @import("bus/dma.zig").create;
const createTimerTuple = @import("bus/timer.zig").create; const createTimerTuple = @import("bus/timer.zig").create;
const rotr = @import("zba-util").rotr; const rotr = @import("../util.zig").rotr;
const timings: [2][0x10]u8 = [_][0x10]u8{ const timings: [2][0x10]u8 = [_][0x10]u8{
// BIOS, Unused, EWRAM, IWRAM, I/0, PALRAM, VRAM, OAM, ROM0, ROM0, ROM1, ROM1, ROM2, ROM2, SRAM, Unused // BIOS, Unused, EWRAM, IWRAM, I/0, PALRAM, VRAM, OAM, ROM0, ROM0, ROM1, ROM1, ROM2, ROM2, SRAM, Unused
@@ -33,11 +34,6 @@ pub const fetch_timings: [2][0x10]u8 = [_][0x10]u8{
[_]u8{ 1, 1, 6, 1, 1, 2, 2, 1, 4, 4, 4, 4, 4, 4, 8, 8 }, // 32-bit [_]u8{ 1, 1, 6, 1, 1, 2, 2, 1, 4, 4, 4, 4, 4, 4, 8, 8 }, // 32-bit
}; };
// Fastmem Related
const page_size = 1 * 0x400; // 1KiB
const address_space_size = 0x1000_0000;
const table_len = address_space_size / page_size;
const Self = @This(); const Self = @This();
pak: GamePak, pak: GamePak,
@@ -53,16 +49,7 @@ io: Io,
cpu: *Arm7tdmi, cpu: *Arm7tdmi,
sched: *Scheduler, sched: *Scheduler,
read_table: *const [table_len]?*const anyopaque,
write_tables: [2]*const [table_len]?*anyopaque,
allocator: Allocator,
pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void { pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
const tables = try allocator.alloc(?*anyopaque, 3 * table_len); // Allocate all tables
const read_table = tables[0..table_len];
const write_tables = .{ tables[table_len .. 2 * table_len], tables[2 * table_len .. 3 * table_len] };
self.* = .{ self.* = .{
.pak = try GamePak.init(allocator, cpu, paths.rom, paths.save), .pak = try GamePak.init(allocator, cpu, paths.rom, paths.save),
.bios = try Bios.init(allocator, paths.bios), .bios = try Bios.init(allocator, paths.bios),
@@ -75,17 +62,7 @@ pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi
.io = Io.init(), .io = Io.init(),
.cpu = cpu, .cpu = cpu,
.sched = sched, .sched = sched,
.read_table = read_table,
.write_tables = write_tables,
.allocator = allocator,
}; };
self.fillReadTable(read_table);
// Internal Display Memory behaves differently on 8-bit reads
self.fillWriteTable(u32, write_tables[0]);
self.fillWriteTable(u8, write_tables[1]);
} }
pub fn deinit(self: *Self) void { pub fn deinit(self: *Self) void {
@@ -94,167 +71,58 @@ pub fn deinit(self: *Self) void {
self.pak.deinit(); self.pak.deinit();
self.bios.deinit(); self.bios.deinit();
self.ppu.deinit(); self.ppu.deinit();
// This is so I can deallocate the original `allocator.alloc`. I have to re-make the type
// since I'm not keeping it around, This is very jank and bad though
// FIXME: please figure out another way
self.allocator.free(@ptrCast([*]const ?*anyopaque, self.read_table[0..])[0 .. 3 * table_len]);
self.* = undefined; self.* = undefined;
} }
pub fn reset(self: *Self) void { pub fn dbgRead(self: *const Self, comptime T: type, address: u32) T {
self.bios.reset(); const page = @truncate(u8, address >> 24);
self.ppu.reset(); const aligned_addr = forceAlign(T, address);
self.apu.reset();
self.iwram.reset();
self.ewram.reset();
// https://github.com/ziglang/zig/issues/14705 return switch (page) {
{ // General Internal Memory
comptime var i: usize = 0; 0x00 => blk: {
inline while (i < self.dma.len) : (i += 1) { if (address < Bios.size)
self.dma[0].reset(); break :blk self.bios.dbgRead(T, self.cpu.r[15], aligned_addr);
}
}
// https://github.com/ziglang/zig/issues/14705 break :blk self.openBus(T, address);
{ },
comptime var i: usize = 0; 0x02 => self.ewram.read(T, aligned_addr),
inline while (i < self.tim.len) : (i += 1) { 0x03 => self.iwram.read(T, aligned_addr),
self.tim[0].reset(); 0x04 => self.readIo(T, address),
}
}
self.io.reset(); // Internal Display Memory
0x05 => self.ppu.palette.read(T, aligned_addr),
0x06 => self.ppu.vram.read(T, aligned_addr),
0x07 => self.ppu.oam.read(T, aligned_addr),
// External Memory (Game Pak)
0x08...0x0D => self.pak.dbgRead(T, aligned_addr),
0x0E...0x0F => blk: {
const value = self.pak.backup.read(address);
const multiplier = switch (T) {
u32 => 0x01010101,
u16 => 0x0101,
u8 => 1,
else => @compileError("Backup: Unsupported read width"),
};
break :blk @as(T, value) * multiplier;
},
else => self.openBus(T, address),
};
} }
pub fn replaceGamepak(self: *Self, file_path: []const u8) !void { fn readIo(self: *const Self, comptime T: type, unaligned_address: u32) T {
// Note: `save_path` isn't owned by `Backup` const maybe_value = io.read(self, T, forceAlign(T, unaligned_address));
const save_path = self.pak.backup.save_path; return if (maybe_value) |value| value else self.openBus(T, unaligned_address);
self.pak.deinit();
self.pak = try GamePak.init(self.allocator, self.cpu, file_path, save_path);
const read_ptr: *[table_len]?*const anyopaque = @constCast(self.read_table);
const write_ptrs: [2]*[table_len]?*anyopaque = .{ @constCast(self.write_tables[0]), @constCast(self.write_tables[1]) };
self.fillReadTable(read_ptr);
self.fillWriteTable(u32, write_ptrs[0]);
self.fillWriteTable(u8, write_ptrs[1]);
}
fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void {
const vramMirror = @import("ppu/Vram.zig").mirror;
for (table, 0..) |*ptr, i| {
const addr = @intCast(u32, page_size * i);
ptr.* = switch (addr) {
// General Internal Memory
0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
0x0400_0000...0x0400_03FF => null, // I/O
// Internal Display Memory
0x0500_0000...0x05FF_FFFF => &self.ppu.palette.buf[addr & 0x3FF],
0x0600_0000...0x06FF_FFFF => &self.ppu.vram.buf[vramMirror(addr)],
0x0700_0000...0x07FF_FFFF => &self.ppu.oam.buf[addr & 0x3FF],
// External Memory (Game Pak)
0x0800_0000...0x0DFF_FFFF => self.fillReadTableExternal(addr),
0x0E00_0000...0x0FFF_FFFF => null, // SRAM
else => null,
};
}
}
fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*const anyopaque) void {
comptime std.debug.assert(T == u32 or T == u16 or T == u8);
const vramMirror = @import("ppu/Vram.zig").mirror;
for (table, 0..) |*ptr, i| {
const addr = @intCast(u32, page_size * i);
ptr.* = switch (addr) {
// General Internal Memory
0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
0x0400_0000...0x0400_03FF => null, // I/O
// Internal Display Memory
0x0500_0000...0x05FF_FFFF => if (T != u8) &self.ppu.palette.buf[addr & 0x3FF] else null,
0x0600_0000...0x06FF_FFFF => if (T != u8) &self.ppu.vram.buf[vramMirror(addr)] else null,
0x0700_0000...0x07FF_FFFF => if (T != u8) &self.ppu.oam.buf[addr & 0x3FF] else null,
// External Memory (Game Pak)
0x0800_0000...0x0DFF_FFFF => null, // ROM
0x0E00_0000...0x0FFF_FFFF => null, // SRAM
else => null,
};
}
}
fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque {
// see `GamePak.zig` for more information about what conditions need to be true
// so that a simple pointer dereference isn't possible
std.debug.assert(addr & @as(u32, page_size - 1) == 0); // addr is guaranteed to be page-aligned
const start_addr = addr;
const end_addr = start_addr + page_size;
{
const data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr; // GPIO Data
const direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr; // GPIO Direction
const control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr; // GPIO Control
const has_gpio = data or direction or control;
const gpio_kind = self.pak.gpio.device.kind;
// There is a GPIO Device, and the current page contains at least one memory-mapped GPIO register
if (gpio_kind != .None and has_gpio) return null;
}
if (self.pak.backup.kind == .Eeprom) {
if (self.pak.buf.len > 0x100_000) {
// We are using a "large" EEPROM which means that if the below check is true
// this page has an address that's reserved for the EEPROM and therefore must
// be handled in slowmem
if (addr & 0x1FF_FFFF > 0x1FF_FEFF) return null;
} else {
// We are using a "small" EEPROM which means that if the below check is true
// (that is, we're in the 0xD address page) then we must handle at least one
// address in this page in slowmem
if (@truncate(u4, addr >> 24) == 0xD) return null;
}
}
// Finally, the GamePak has some unique behaviour for reads past the end of the ROM,
// so those will be handled by slowmem as well
const masked_addr = addr & 0x1FF_FFFF;
if (masked_addr >= self.pak.buf.len) return null;
return &self.pak.buf[masked_addr];
}
fn readIo(self: *const Self, comptime T: type, address: u32) T {
return io.read(self, T, address) orelse self.openBus(T, address);
} }
fn openBus(self: *const Self, comptime T: type, address: u32) T { fn openBus(self: *const Self, comptime T: type, address: u32) T {
@setCold(true);
const r15 = self.cpu.r[15]; const r15 = self.cpu.r[15];
const word = blk: { const word = blk: {
// If Arm, get the most recently fetched instruction (PC + 8) // If Arm, get the most recently fetched instruction (PC + 8)
//
// FIXME: This is most likely a faulty assumption.
// I think what *actually* happens is that the Bus has a latch for the most
// recently fetched piece of data, which is then returned during Open Bus (also DMA open bus?)
// I can "get away" with this because it's very statistically likely that the most recently latched value is
// the most recently fetched instruction by the pipeline
if (!self.cpu.cpsr.t.read()) break :blk self.cpu.pipe.stage[1].?; if (!self.cpu.cpsr.t.read()) break :blk self.cpu.pipe.stage[1].?;
const page = @truncate(u8, r15 >> 24); const page = @truncate(u8, r15 >> 24);
@@ -301,240 +169,88 @@ fn openBus(self: *const Self, comptime T: type, address: u32) T {
} }
}; };
return @truncate(T, word); return @truncate(T, rotr(u32, word, 8 * (address & 3)));
} }
pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T { pub fn read(self: *Self, comptime T: type, address: u32) T {
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits; const page = @truncate(u8, address >> 24);
const page = unaligned_address >> bits; const aligned_addr = forceAlign(T, address);
const offset = unaligned_address & (page_size - 1);
// whether or not we do this in slowmem or fastmem, we should advance the scheduler self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, page)];
self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, unaligned_address >> 24)];
// We're doing some serious out-of-bounds open-bus reads
if (page >= table_len) return self.openBus(T, unaligned_address);
if (self.read_table[page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]const T;
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
return ptr[forceAlign(T, offset) / @sizeOf(T)];
}
return self.slowRead(T, unaligned_address);
}
pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
const page = unaligned_address >> bits;
const offset = unaligned_address & (page_size - 1);
// We're doing some serious out-of-bounds open-bus reads
if (page >= table_len) return self.openBus(T, unaligned_address);
if (self.read_table[page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]const T;
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
return ptr[forceAlign(T, offset) / @sizeOf(T)];
}
return self.dbgSlowRead(T, unaligned_address);
}
fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
@setCold(true);
const page = @truncate(u8, unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
return switch (page) { return switch (page) {
// General Internal Memory // General Internal Memory
0x00 => blk: { 0x00 => blk: {
if (address < Bios.size) if (address < Bios.size)
break :blk self.bios.read(T, self.cpu.r[15], unaligned_address); break :blk self.bios.read(T, self.cpu.r[15], aligned_addr);
break :blk self.openBus(T, address); break :blk self.openBus(T, address);
}, },
0x02 => unreachable, // completely handled by fastmeme 0x02 => self.ewram.read(T, aligned_addr),
0x03 => unreachable, // completely handled by fastmeme 0x03 => self.iwram.read(T, aligned_addr),
0x04 => self.readIo(T, address), 0x04 => self.readIo(T, address),
// Internal Display Memory // Internal Display Memory
0x05 => unreachable, // completely handled by fastmeme 0x05 => self.ppu.palette.read(T, aligned_addr),
0x06 => unreachable, // completely handled by fastmeme 0x06 => self.ppu.vram.read(T, aligned_addr),
0x07 => unreachable, // completely handled by fastmeme 0x07 => self.ppu.oam.read(T, aligned_addr),
// External Memory (Game Pak) // External Memory (Game Pak)
0x08...0x0D => self.pak.read(T, address), 0x08...0x0D => self.pak.read(T, aligned_addr),
0x0E...0x0F => self.readBackup(T, unaligned_address), 0x0E...0x0F => blk: {
const value = self.pak.backup.read(address);
const multiplier = switch (T) {
u32 => 0x01010101,
u16 => 0x0101,
u8 => 1,
else => @compileError("Backup: Unsupported read width"),
};
break :blk @as(T, value) * multiplier;
},
else => self.openBus(T, address), else => self.openBus(T, address),
}; };
} }
fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T { pub fn write(self: *Self, comptime T: type, address: u32, value: T) void {
const page = @truncate(u8, unaligned_address >> 24); const page = @truncate(u8, address >> 24);
const address = forceAlign(T, unaligned_address); const aligned_addr = forceAlign(T, address);
return switch (page) { self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, page)];
switch (page) {
// General Internal Memory // General Internal Memory
0x00 => blk: { 0x00 => self.bios.write(T, aligned_addr, value),
if (address < Bios.size) 0x02 => self.ewram.write(T, aligned_addr, value),
break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address); 0x03 => self.iwram.write(T, aligned_addr, value),
0x04 => io.write(self, T, aligned_addr, value),
break :blk self.openBus(T, address); // Internal Display Memory
0x05 => self.ppu.palette.write(T, aligned_addr, value),
0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, aligned_addr, value),
0x07 => self.ppu.oam.write(T, aligned_addr, value),
// External Memory (Game Pak)
0x08...0x0D => self.pak.write(T, self.dma[3].word_count, aligned_addr, value),
0x0E...0x0F => {
const rotate_by = switch (T) {
u32 => address & 3,
u16 => address & 1,
u8 => 0,
else => @compileError("Backup: Unsupported write width"),
};
self.pak.backup.write(address, @truncate(u8, rotr(T, value, 8 * rotate_by)));
}, },
0x02 => unreachable, // handled by fastmem
0x03 => unreachable, // handled by fastmem
0x04 => self.readIo(T, address),
// Internal Display Memory
0x05 => unreachable, // handled by fastmem
0x06 => unreachable, // handled by fastmem
0x07 => unreachable, // handled by fastmem
// External Memory (Game Pak)
0x08...0x0D => self.pak.dbgRead(T, address),
0x0E...0x0F => self.readBackup(T, unaligned_address),
else => self.openBus(T, address),
};
}
fn readBackup(self: *const Self, comptime T: type, unaligned_address: u32) T {
const value = self.pak.backup.read(unaligned_address);
const multiplier = switch (T) {
u32 => 0x01010101,
u16 => 0x0101,
u8 => 1,
else => @compileError("Backup: Unsupported read width"),
};
return @as(T, value) * multiplier;
}
pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
const page = unaligned_address >> bits;
const offset = unaligned_address & (page_size - 1);
// whether or not we do this in slowmem or fastmem, we should advance the scheduler
self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, unaligned_address >> 24)];
// We're doing some serious out-of-bounds open-bus writes, they do nothing though
if (page >= table_len) return;
if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]T;
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
ptr[forceAlign(T, offset) / @sizeOf(T)] = value;
} else {
// we can return early if this is an 8-bit OAM write
if (T == u8 and @truncate(u8, unaligned_address >> 24) == 0x07) return;
self.slowWrite(T, unaligned_address, value);
}
}
/// Mostly Identical to `Bus.write`, slowmeme is handled by `Bus.dbgSlowWrite`
pub fn dbgWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
const page = unaligned_address >> bits;
const offset = unaligned_address & (page_size - 1);
// We're doing some serious out-of-bounds open-bus writes, they do nothing though
if (page >= table_len) return;
if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
// We have a pointer to a page, cast the pointer to it's underlying type
const Ptr = [*]T;
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
// Note: We don't check array length, since we force align the
// lower bits of the address as the GBA would
ptr[forceAlign(T, offset) / @sizeOf(T)] = value;
} else {
// we can return early if this is an 8-bit OAM write
if (T == u8 and @truncate(u8, unaligned_address >> 24) == 0x07) return;
self.dbgSlowWrite(T, unaligned_address, value);
}
}
fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
@setCold(true);
const page = @truncate(u8, unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
switch (page) {
// General Internal Memory
0x00 => self.bios.write(T, address, value),
0x02 => unreachable, // completely handled by fastmem
0x03 => unreachable, // completely handled by fastmem
0x04 => io.write(self, T, address, value),
// Internal Display Memory
0x05 => self.ppu.palette.write(T, address, value),
0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, address, value),
0x07 => unreachable, // completely handled by fastmem
// External Memory (Game Pak)
0x08...0x0D => self.pak.write(T, self.dma[3].word_count, address, value),
0x0E...0x0F => self.pak.backup.write(unaligned_address, @truncate(u8, rotr(T, value, 8 * rotateBy(T, unaligned_address)))),
else => {}, else => {},
} }
} }
fn dbgSlowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void { fn forceAlign(comptime T: type, address: u32) u32 {
@setCold(true);
const page = @truncate(u8, unaligned_address >> 24);
const address = forceAlign(T, unaligned_address);
switch (page) {
// General Internal Memory
0x00 => self.bios.write(T, address, value),
0x02 => unreachable, // completely handled by fastmem
0x03 => unreachable, // completely handled by fastmem
0x04 => return, // FIXME: Let debug writes mess with I/O
// Internal Display Memory
0x05 => self.ppu.palette.write(T, address, value),
0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, address, value),
0x07 => unreachable, // completely handled by fastmem
// External Memory (Game Pak)
0x08...0x0D => return, // FIXME: Debug Write to Backup/GPIO w/out messing with state
0x0E...0x0F => return, // FIXME: Debug Write to Backup w/out messing with state
else => {},
}
}
inline fn rotateBy(comptime T: type, address: u32) u32 {
return switch (T) { return switch (T) {
u32 => address & 3, u32 => address & 0xFFFF_FFFC,
u16 => address & 1, u16 => address & 0xFFFF_FFFE,
u8 => 0,
else => @compileError("Unsupported write width"),
};
}
pub inline fn forceAlign(comptime T: type, address: u32) u32 {
return switch (T) {
u32 => address & ~@as(u32, 3),
u16 => address & ~@as(u32, 1),
u8 => address, u8 => address,
else => @compileError("Bus: Invalid read/write type"), else => @compileError("Bus: Invalid read/write type"),
}; };

View File

@@ -3,6 +3,8 @@ const SDL = @import("sdl2");
const io = @import("bus/io.zig"); const io = @import("bus/io.zig");
const util = @import("../util.zig"); const util = @import("../util.zig");
const AudioDeviceId = SDL.SDL_AudioDeviceID;
const Arm7tdmi = @import("cpu.zig").Arm7tdmi; const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const Scheduler = @import("scheduler.zig").Scheduler; const Scheduler = @import("scheduler.zig").Scheduler;
const ToneSweep = @import("apu/ToneSweep.zig"); const ToneSweep = @import("apu/ToneSweep.zig");
@@ -12,216 +14,133 @@ const Noise = @import("apu/Noise.zig");
const SoundFifo = std.fifo.LinearFifo(u8, .{ .Static = 0x20 }); const SoundFifo = std.fifo.LinearFifo(u8, .{ .Static = 0x20 });
const getHalf = util.getHalf; const intToBytes = @import("../util.zig").intToBytes;
const setHalf = util.setHalf; const setHi = @import("../util.zig").setHi;
const setLo = @import("../util.zig").setLo;
const log = std.log.scoped(.APU); const log = std.log.scoped(.APU);
pub const host_rate = @import("../platform.zig").sample_rate; pub const host_sample_rate = 1 << 15;
pub const host_format = @import("../platform.zig").sample_format;
pub fn read(comptime T: type, apu: *const Apu, addr: u32) ?T { pub fn read(comptime T: type, apu: *const Apu, addr: u32) ?T {
const byte_addr = @truncate(u8, addr); const byte = @truncate(u8, addr);
return switch (T) { return switch (T) {
u32 => switch (byte_addr) { u16 => switch (byte) {
0x60 => @as(T, apu.ch1.sound1CntH()) << 16 | apu.ch1.sound1CntL(),
0x64 => apu.ch1.sound1CntX(),
0x68 => apu.ch2.sound2CntL(),
0x6C => apu.ch2.sound2CntH(),
0x70 => @as(T, apu.ch3.sound3CntH()) << 16 | apu.ch3.sound3CntL(),
0x74 => apu.ch3.sound3CntX(),
0x78 => apu.ch4.sound4CntL(),
0x7C => apu.ch4.sound4CntH(),
0x80 => @as(T, apu.dma_cnt.raw) << 16 | apu.psg_cnt.raw, // SOUNDCNT_H, SOUNDCNT_L
0x84 => apu.soundCntX(),
0x88 => apu.bias.raw, // SOUNDBIAS, high is unused
0x8C => null,
0x90, 0x94, 0x98, 0x9C => apu.ch3.wave_dev.read(T, apu.ch3.select, addr),
0xA0 => null, // FIFO_A
0xA4 => null, // FIFO_B
else => util.io.read.err(T, log, "unaligned {} read from 0x{X:0>8}", .{ T, addr }),
},
u16 => switch (byte_addr) {
0x60 => apu.ch1.sound1CntL(), 0x60 => apu.ch1.sound1CntL(),
0x62 => apu.ch1.sound1CntH(), 0x62 => apu.ch1.sound1CntH(),
0x64 => apu.ch1.sound1CntX(), 0x64 => apu.ch1.sound1CntX(),
0x66 => 0x0000, // suite.gba expects 0x0000, not 0xDEAD
0x68 => apu.ch2.sound2CntL(), 0x68 => apu.ch2.sound2CntL(),
0x6A => 0x0000,
0x6C => apu.ch2.sound2CntH(), 0x6C => apu.ch2.sound2CntH(),
0x6E => 0x0000,
0x70 => apu.ch3.sound3CntL(), 0x70 => apu.ch3.select.raw & 0xE0, // SOUND3CNT_L
0x72 => apu.ch3.sound3CntH(), 0x72 => apu.ch3.sound3CntH(),
0x74 => apu.ch3.sound3CntX(), 0x74 => apu.ch3.freq.raw & 0x4000, // SOUND3CNT_X
0x76 => 0x0000,
0x78 => apu.ch4.sound4CntL(), 0x78 => apu.ch4.sound4CntL(),
0x7A => 0x0000,
0x7C => apu.ch4.sound4CntH(), 0x7C => apu.ch4.sound4CntH(),
0x7E => 0x0000,
0x80 => apu.soundCntL(), 0x80 => apu.psg_cnt.raw & 0xFF77, // SOUNDCNT_L
0x82 => apu.soundCntH(), 0x82 => apu.dma_cnt.raw & 0x770F, // SOUNDCNT_H
0x84 => apu.soundCntX(), 0x84 => apu.soundCntX(),
0x86 => 0x0000,
0x88 => apu.bias.raw, // SOUNDBIAS 0x88 => apu.bias.raw, // SOUNDBIAS
0x8A => 0x0000,
0x8C, 0x8E => null,
0x90, 0x92, 0x94, 0x96, 0x98, 0x9A, 0x9C, 0x9E => apu.ch3.wave_dev.read(T, apu.ch3.select, addr),
0xA0, 0xA2 => null, // FIFO_A
0xA4, 0xA6 => null, // FIFO_B
else => util.io.read.err(T, log, "unaligned {} read from 0x{X:0>8}", .{ T, addr }),
},
u8 => switch (byte_addr) {
0x60, 0x61 => @truncate(T, @as(u16, apu.ch1.sound1CntL()) >> getHalf(byte_addr)),
0x62, 0x63 => @truncate(T, apu.ch1.sound1CntH() >> getHalf(byte_addr)),
0x64, 0x65 => @truncate(T, apu.ch1.sound1CntX() >> getHalf(byte_addr)),
0x66, 0x67 => 0x00, // assuming behaviour is identical to that of 16-bit reads
0x68, 0x69 => @truncate(T, apu.ch2.sound2CntL() >> getHalf(byte_addr)),
0x6A, 0x6B => 0x00,
0x6C, 0x6D => @truncate(T, apu.ch2.sound2CntH() >> getHalf(byte_addr)),
0x6E, 0x6F => 0x00,
0x70, 0x71 => @truncate(T, @as(u16, apu.ch3.sound3CntL()) >> getHalf(byte_addr)), // SOUND3CNT_L
0x72, 0x73 => @truncate(T, apu.ch3.sound3CntH() >> getHalf(byte_addr)),
0x74, 0x75 => @truncate(T, apu.ch3.sound3CntX() >> getHalf(byte_addr)), // SOUND3CNT_L
0x76, 0x77 => 0x00,
0x78, 0x79 => @truncate(T, apu.ch4.sound4CntL() >> getHalf(byte_addr)),
0x7A, 0x7B => 0x00,
0x7C, 0x7D => @truncate(T, apu.ch4.sound4CntH() >> getHalf(byte_addr)),
0x7E, 0x7F => 0x00,
0x80, 0x81 => @truncate(T, apu.soundCntL() >> getHalf(byte_addr)), // SOUNDCNT_L
0x82, 0x83 => @truncate(T, apu.soundCntH() >> getHalf(byte_addr)), // SOUNDCNT_H
0x84, 0x85 => @truncate(T, @as(u16, apu.soundCntX()) >> getHalf(byte_addr)),
0x86, 0x87 => 0x00,
0x88, 0x89 => @truncate(T, apu.bias.raw >> getHalf(byte_addr)), // SOUNDBIAS
0x8A, 0x8B => 0x00,
0x8C...0x8F => null,
0x90...0x9F => apu.ch3.wave_dev.read(T, apu.ch3.select, addr), 0x90...0x9F => apu.ch3.wave_dev.read(T, apu.ch3.select, addr),
0xA0, 0xA1, 0xA2, 0xA3 => null, // FIFO_A else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, addr }),
0xA4, 0xA5, 0xA6, 0xA7 => null, // FIFO_B
else => util.io.read.err(T, log, "unexpected {} read from 0x{X:0>8}", .{ T, addr }),
}, },
u8 => switch (byte) {
0x60 => apu.ch1.sound1CntL(), // NR10
0x62 => apu.ch1.duty.raw, // NR11
0x63 => apu.ch1.envelope.raw, // NR12
0x68 => apu.ch2.duty.raw, // NR21
0x69 => apu.ch2.envelope.raw, // NR22
0x73 => apu.ch3.vol.raw, // NR32
0x79 => apu.ch4.envelope.raw, // NR42
0x7C => apu.ch4.poly.raw, // NR43
0x81 => @truncate(u8, apu.psg_cnt.raw >> 8), // NR51
0x84 => apu.soundCntX(),
0x89 => @truncate(u8, apu.bias.raw >> 8), // SOUNDBIAS_H
else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, addr }),
},
u32 => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, addr }),
else => @compileError("APU: Unsupported read width"), else => @compileError("APU: Unsupported read width"),
}; };
} }
pub fn write(comptime T: type, apu: *Apu, addr: u32, value: T) void { pub fn write(comptime T: type, apu: *Apu, addr: u32, value: T) void {
const byte_addr = @truncate(u8, addr); const byte = @truncate(u8, addr);
if (byte_addr <= 0x81 and !apu.cnt.apu_enable.read()) return;
switch (T) { switch (T) {
u32 => { u32 => switch (byte) {
// 0x80 and 0x81 handled in setSoundCnt 0x60 => apu.ch1.setSound1Cnt(value),
if (byte_addr < 0x80 and !apu.cnt.apu_enable.read()) return; 0x64 => apu.ch1.setSound1CntX(&apu.fs, @truncate(u16, value)),
0x68 => apu.ch2.setSound2CntL(@truncate(u16, value)),
0x6C => apu.ch2.setSound2CntH(&apu.fs, @truncate(u16, value)),
0x70 => apu.ch3.setSound3Cnt(value),
0x74 => apu.ch3.setSound3CntX(&apu.fs, @truncate(u16, value)),
0x78 => apu.ch4.setSound4CntL(@truncate(u16, value)),
0x7C => apu.ch4.setSound4CntH(&apu.fs, @truncate(u16, value)),
switch (byte_addr) { 0x80 => apu.setSoundCnt(value),
0x60 => apu.ch1.setSound1Cnt(value), // WAVE_RAM
0x64 => apu.ch1.setSound1CntX(&apu.fs, @truncate(u16, value)), 0x90...0x9F => apu.ch3.wave_dev.write(T, apu.ch3.select, addr, value),
0xA0 => apu.chA.push(value), // FIFO_A
0x68 => apu.ch2.setSound2CntL(@truncate(u16, value)), 0xA4 => apu.chB.push(value), // FIFO_B
0x6C => apu.ch2.setSound2CntH(&apu.fs, @truncate(u16, value)), else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, addr }),
0x70 => apu.ch3.setSound3Cnt(value),
0x74 => apu.ch3.setSound3CntX(&apu.fs, @truncate(u16, value)),
0x78 => apu.ch4.setSound4CntL(@truncate(u16, value)),
0x7C => apu.ch4.setSound4CntH(&apu.fs, @truncate(u16, value)),
0x80 => apu.setSoundCnt(value),
0x84 => apu.setSoundCntX(value >> 7 & 1 == 1),
0x88 => apu.bias.raw = @truncate(u16, value),
0x8C => {},
0x90, 0x94, 0x98, 0x9C => apu.ch3.wave_dev.write(T, apu.ch3.select, addr, value),
0xA0 => apu.chA.push(value), // FIFO_A
0xA4 => apu.chB.push(value), // FIFO_B
else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, addr }),
}
}, },
u16 => { u16 => switch (byte) {
if (byte_addr <= 0x81 and !apu.cnt.apu_enable.read()) return; 0x60 => apu.ch1.setSound1CntL(@truncate(u8, value)), // SOUND1CNT_L
0x62 => apu.ch1.setSound1CntH(value),
0x64 => apu.ch1.setSound1CntX(&apu.fs, value),
switch (byte_addr) { 0x68 => apu.ch2.setSound2CntL(value),
0x60 => apu.ch1.setSound1CntL(@truncate(u8, value)), // SOUND1CNT_L 0x6C => apu.ch2.setSound2CntH(&apu.fs, value),
0x62 => apu.ch1.setSound1CntH(value),
0x64 => apu.ch1.setSound1CntX(&apu.fs, value),
0x66 => {},
0x68 => apu.ch2.setSound2CntL(value), 0x70 => apu.ch3.setSound3CntL(@truncate(u8, value)),
0x6A => {}, 0x72 => apu.ch3.setSound3CntH(value),
0x6C => apu.ch2.setSound2CntH(&apu.fs, value), 0x74 => apu.ch3.setSound3CntX(&apu.fs, value),
0x6E => {},
0x70 => apu.ch3.setSound3CntL(@truncate(u8, value)), 0x78 => apu.ch4.setSound4CntL(value),
0x72 => apu.ch3.setSound3CntH(value), 0x7C => apu.ch4.setSound4CntH(&apu.fs, value),
0x74 => apu.ch3.setSound3CntX(&apu.fs, value),
0x76 => {},
0x78 => apu.ch4.setSound4CntL(value), 0x80 => apu.psg_cnt.raw = value, // SOUNDCNT_L
0x7A => {}, 0x82 => apu.setSoundCntH(value),
0x7C => apu.ch4.setSound4CntH(&apu.fs, value), 0x84 => apu.setSoundCntX(value >> 7 & 1 == 1),
0x7E => {}, 0x88 => apu.bias.raw = value, // SOUNDBIAS
// WAVE_RAM
0x80 => apu.setSoundCntL(value), 0x90...0x9F => apu.ch3.wave_dev.write(T, apu.ch3.select, addr, value),
0x82 => apu.setSoundCntH(value), else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, addr }),
0x84 => apu.setSoundCntX(value >> 7 & 1 == 1),
0x86 => {},
0x88 => apu.bias.raw = value, // SOUNDBIAS
0x8A, 0x8C, 0x8E => {},
0x90, 0x92, 0x94, 0x96, 0x98, 0x9A, 0x9C, 0x9E => apu.ch3.wave_dev.write(T, apu.ch3.select, addr, value),
0xA0, 0xA2 => log.err("Tried to write 0x{X:0>4}{} to FIFO_A", .{ value, T }),
0xA4, 0xA6 => log.err("Tried to write 0x{X:0>4}{} to FIFO_B", .{ value, T }),
else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, addr }),
}
}, },
u8 => { u8 => switch (byte) {
if (byte_addr <= 0x81 and !apu.cnt.apu_enable.read()) return; 0x60 => apu.ch1.setSound1CntL(value),
0x62 => apu.ch1.setNr11(value),
0x63 => apu.ch1.setNr12(value),
0x64 => apu.ch1.setNr13(value),
0x65 => apu.ch1.setNr14(&apu.fs, value),
switch (byte_addr) { 0x68 => apu.ch2.setNr21(value),
0x60 => apu.ch1.setSound1CntL(value), 0x69 => apu.ch2.setNr22(value),
0x61 => {}, 0x6C => apu.ch2.setNr23(value),
0x62 => apu.ch1.setNr11(value), 0x6D => apu.ch2.setNr24(&apu.fs, value),
0x63 => apu.ch1.setNr12(value),
0x64 => apu.ch1.setNr13(value),
0x65 => apu.ch1.setNr14(&apu.fs, value),
0x66, 0x67 => {},
0x68 => apu.ch2.setNr21(value), 0x70 => apu.ch3.setSound3CntL(value), // NR30
0x69 => apu.ch2.setNr22(value), 0x72 => apu.ch3.setNr31(value),
0x6A, 0x6B => {}, 0x73 => apu.ch3.vol.raw = value, // NR32
0x6C => apu.ch2.setNr23(value), 0x74 => apu.ch3.setNr33(value),
0x6D => apu.ch2.setNr24(&apu.fs, value), 0x75 => apu.ch3.setNr34(&apu.fs, value),
0x6E, 0x6F => {},
0x70 => apu.ch3.setSound3CntL(value), // NR30 0x78 => apu.ch4.setNr41(value),
0x71 => {}, 0x79 => apu.ch4.setNr42(value),
0x72 => apu.ch3.setNr31(value), 0x7C => apu.ch4.poly.raw = value, // NR 43
0x73 => apu.ch3.vol.raw = value, // NR32 0x7D => apu.ch4.setNr44(&apu.fs, value),
0x74 => apu.ch3.setNr33(value),
0x75 => apu.ch3.setNr34(&apu.fs, value),
0x76, 0x77 => {},
0x78 => apu.ch4.setNr41(value), 0x80 => apu.setNr50(value),
0x79 => apu.ch4.setNr42(value), 0x81 => apu.setNr51(value),
0x7A, 0x7B => {}, 0x82 => apu.setSoundCntH(setLo(u16, apu.dma_cnt.raw, value)),
0x7C => apu.ch4.poly.raw = value, // NR 43 0x83 => apu.setSoundCntH(setHi(u16, apu.dma_cnt.raw, value)),
0x7D => apu.ch4.setNr44(&apu.fs, value), 0x84 => apu.setSoundCntX(value >> 7 & 1 == 1), // NR52
0x7E, 0x7F => {}, 0x89 => apu.setSoundBiasH(value),
0x90...0x9F => apu.ch3.wave_dev.write(T, apu.ch3.select, addr, value),
0x80, 0x81 => apu.setSoundCntL(setHalf(u16, apu.psg_cnt.raw, byte_addr, value)), else => util.io.write.undef(log, "Tried to write 0x{X:0>2}{} to 0x{X:0>8}", .{ value, T, addr }),
0x82, 0x83 => apu.setSoundCntH(setHalf(u16, apu.dma_cnt.raw, byte_addr, value)),
0x84 => apu.setSoundCntX(value >> 7 & 1 == 1),
0x85 => {},
0x86, 0x87 => {},
0x88, 0x89 => apu.bias.raw = setHalf(u16, apu.bias.raw, byte_addr, value), // SOUNDBIAS
0x8A...0x8F => {},
0x90...0x9F => apu.ch3.wave_dev.write(T, apu.ch3.select, addr, value),
0xA0...0xA3 => log.err("Tried to write 0x{X:0>2}{} to FIFO_A", .{ value, T }),
0xA4...0xA7 => log.err("Tried to write 0x{X:0>2}{} to FIFO_B", .{ value, T }),
else => util.io.write.undef(log, "Tried to write 0x{X:0>2}{} to 0x{X:0>8}", .{ value, T, addr }),
}
}, },
else => @compileError("APU: Unsupported write width"), else => @compileError("APU: Unsupported write width"),
} }
@@ -270,7 +189,7 @@ pub const Apu = struct {
.bias = .{ .raw = 0x0200 }, .bias = .{ .raw = 0x0200 },
.sampling_cycle = 0b00, .sampling_cycle = 0b00,
.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, 1 << 15, host_format, 2, host_rate).?, .stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, 1 << 15, SDL.AUDIO_U16, 2, host_sample_rate).?,
.sched = sched, .sched = sched,
.capacitor = 0, .capacitor = 0,
@@ -278,71 +197,29 @@ pub const Apu = struct {
.is_buffer_full = false, .is_buffer_full = false,
}; };
Self.initEvents(apu.sched, apu.interval()); sched.push(.SampleAudio, apu.interval());
sched.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval);
sched.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval);
sched.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval);
sched.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval);
sched.push(.FrameSequencer, FrameSequencer.interval);
return apu; return apu;
} }
fn initEvents(scheduler: *Scheduler, apu_interval: u64) void { fn reset(self: *Self) void {
scheduler.push(.SampleAudio, apu_interval);
scheduler.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval);
scheduler.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval);
scheduler.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval);
scheduler.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval);
scheduler.push(.FrameSequencer, FrameSequencer.interval);
}
/// Used when resetting the emulator
pub fn reset(self: *Self) void {
// FIXME: These reset functions are meant to emulate obscure APU behaviour. Write proper emu reset fns
self.ch1.reset(); self.ch1.reset();
self.ch2.reset(); self.ch2.reset();
self.ch3.reset(); self.ch3.reset();
self.ch4.reset(); self.ch4.reset();
self.chA.reset();
self.chB.reset();
self.psg_cnt = .{ .raw = 0 };
self.dma_cnt = .{ .raw = 0 };
self.cnt = .{ .raw = 0 };
self.bias = .{ .raw = 0x200 };
self.sampling_cycle = 0;
self.fs.reset();
Self.initEvents(self.sched, self.interval());
}
/// Emulates the reset behaviour of the APU
fn _reset(self: *Self) void {
// All PSG Registers between 0x0400_0060..0x0400_0081 are zeroed
// 0x0400_0082 and 0x0400_0088 retain their values
self.ch1.reset();
self.ch2.reset();
self.ch3.reset();
self.ch4.reset();
// GBATEK says 4000060h..4000081h I take this to mean inclusive
self.psg_cnt.raw = 0x0000;
} }
/// SOUNDCNT /// SOUNDCNT
fn setSoundCnt(self: *Self, value: u32) void { fn setSoundCnt(self: *Self, value: u32) void {
if (self.cnt.apu_enable.read()) self.setSoundCntL(@truncate(u16, value)); self.psg_cnt.raw = @truncate(u16, value);
self.setSoundCntH(@truncate(u16, value >> 16)); self.setSoundCntH(@truncate(u16, value >> 16));
} }
/// SOUNDCNT_L
pub fn soundCntL(self: *const Self) u16 {
return self.psg_cnt.raw & 0xFF77;
}
/// SOUNDCNT_L
pub fn setSoundCntL(self: *Self, value: u16) void {
self.psg_cnt.raw = value;
}
/// SOUNDCNT_H /// SOUNDCNT_H
pub fn setSoundCntH(self: *Self, value: u16) void { pub fn setSoundCntH(self: *Self, value: u16) void {
const new: io.DmaSoundControl = .{ .raw = value }; const new: io.DmaSoundControl = .{ .raw = value };
@@ -355,11 +232,6 @@ pub const Apu = struct {
self.dma_cnt = new; self.dma_cnt = new;
} }
/// SOUNDCNT_H
pub fn soundCntH(self: *const Self) u16 {
return self.dma_cnt.raw & 0x770F;
}
/// NR52 /// NR52
pub fn setSoundCntX(self: *Self, value: bool) void { pub fn setSoundCntX(self: *Self, value: bool) void {
self.cnt.apu_enable.write(value); self.cnt.apu_enable.write(value);
@@ -368,16 +240,13 @@ pub const Apu = struct {
self.fs.step = 0; // Reset Frame Sequencer self.fs.step = 0; // Reset Frame Sequencer
// Reset Square Wave Offsets // Reset Square Wave Offsets
self.ch1.square.reset(); self.ch1.square.pos = 0;
self.ch2.square.reset(); self.ch2.square.pos = 0;
// Reset Wave // Reset Wave Device Offsets
self.ch3.wave_dev.reset(); self.ch3.wave_dev.offset = 0;
// Rest Noise
self.ch4.lfsr.reset();
} else { } else {
self._reset(); self.reset();
} }
} }
@@ -393,6 +262,20 @@ pub const Apu = struct {
return apu_enable << 7 | ch4_enable << 3 | ch3_enable << 2 | ch2_enable << 1 | ch1_enable; return apu_enable << 7 | ch4_enable << 3 | ch3_enable << 2 | ch2_enable << 1 | ch1_enable;
} }
/// NR50
pub fn setNr50(self: *Self, byte: u8) void {
self.psg_cnt.raw = (self.psg_cnt.raw & 0xFF00) | byte;
}
/// NR51
pub fn setNr51(self: *Self, byte: u8) void {
self.psg_cnt.raw = @as(u16, byte) << 8 | (self.psg_cnt.raw & 0xFF);
}
pub fn setSoundBiasH(self: *Self, byte: u8) void {
self.bias.raw = (@as(u16, byte) << 8) | (self.bias.raw & 0xFF);
}
pub fn sampleAudio(self: *Self, late: u64) void { pub fn sampleAudio(self: *Self, late: u64) void {
self.sched.push(.SampleAudio, self.interval() -| late); self.sched.push(.SampleAudio, self.interval() -| late);
@@ -444,8 +327,8 @@ pub const Apu = struct {
right += if (self.dma_cnt.chB_right.read()) chB_sample else 0; right += if (self.dma_cnt.chB_right.read()) chB_sample else 0;
// Add SOUNDBIAS // Add SOUNDBIAS
// FIXME: SOUNDBIAS is 10-bit but The waveform is centered around 0 if I treat it as 11-bit // FIXME: Is SOUNDBIAS 9-bit or 10-bit?
const bias = @as(i16, self.bias.level.read()) << 2; const bias = @as(i16, self.bias.level.read()) << 1;
left += bias; left += bias;
right += bias; right += bias;
@@ -456,6 +339,7 @@ pub const Apu = struct {
const ext_left = (clamped_left << 5) | (clamped_left >> 6); const ext_left = (clamped_left << 5) | (clamped_left >> 6);
const ext_right = (clamped_right << 5) | (clamped_right >> 6); const ext_right = (clamped_right << 5) | (clamped_right >> 6);
// FIXME: This rarely happens
if (self.sampling_cycle != self.bias.sampling_cycle.read()) self.replaceSDLResampler(); if (self.sampling_cycle != self.bias.sampling_cycle.read()) self.replaceSDLResampler();
_ = SDL.SDL_AudioStreamPut(self.stream, &[2]u16{ ext_left, ext_right }, 2 * @sizeOf(u16)); _ = SDL.SDL_AudioStreamPut(self.stream, &[2]u16{ ext_left, ext_right }, 2 * @sizeOf(u16));
@@ -472,7 +356,7 @@ pub const Apu = struct {
defer SDL.SDL_FreeAudioStream(old_stream); defer SDL.SDL_FreeAudioStream(old_stream);
self.sampling_cycle = self.bias.sampling_cycle.read(); self.sampling_cycle = self.bias.sampling_cycle.read();
self.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, @intCast(c_int, sample_rate), host_format, 2, host_rate).?; self.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, @intCast(c_int, sample_rate), SDL.AUDIO_U16, 2, host_sample_rate).?;
} }
fn interval(self: *const Self) u64 { fn interval(self: *const Self) u64 {
@@ -521,15 +405,11 @@ pub const Apu = struct {
if (!self.cnt.apu_enable.read()) return; if (!self.cnt.apu_enable.read()) return;
if (@boolToInt(self.dma_cnt.chA_timer.read()) == tim_id) { if (@boolToInt(self.dma_cnt.chA_timer.read()) == tim_id) {
if (!self.chA.enabled) return;
self.chA.updateSample(); self.chA.updateSample();
if (self.chA.len() <= 15) cpu.bus.dma[1].requestAudio(0x0400_00A0); if (self.chA.len() <= 15) cpu.bus.dma[1].requestAudio(0x0400_00A0);
} }
if (@boolToInt(self.dma_cnt.chB_timer.read()) == tim_id) { if (@boolToInt(self.dma_cnt.chB_timer.read()) == tim_id) {
if (!self.chB.enabled) return;
self.chB.updateSample(); self.chB.updateSample();
if (self.chB.len() <= 15) cpu.bus.dma[2].requestAudio(0x0400_00A4); if (self.chB.len() <= 15) cpu.bus.dma[2].requestAudio(0x0400_00A4);
} }
@@ -543,31 +423,17 @@ pub fn DmaSound(comptime kind: DmaSoundKind) type {
fifo: SoundFifo, fifo: SoundFifo,
kind: DmaSoundKind, kind: DmaSoundKind,
sample: i8, sample: i8,
enabled: bool,
fn init() Self { fn init() Self {
return .{ return .{
.fifo = SoundFifo.init(), .fifo = SoundFifo.init(),
.kind = kind, .kind = kind,
.sample = 0, .sample = 0,
.enabled = false,
}; };
} }
/// Used when resetting hte emulator (not emulation code)
fn reset(self: *Self) void {
self.* = Self.init();
}
pub fn push(self: *Self, value: u32) void { pub fn push(self: *Self, value: u32) void {
if (!self.enabled) self.enable(); self.fifo.write(&intToBytes(u32, value)) catch |e| log.err("{} Error: {}", .{ kind, e });
self.fifo.write(std.mem.asBytes(&value)) catch |e| log.err("{} Error: {}", .{ kind, e });
}
fn enable(self: *Self) void {
@setCold(true);
self.enabled = true;
} }
pub fn len(self: *const Self) usize { pub fn len(self: *const Self) usize {
@@ -590,17 +456,13 @@ const DmaSoundKind = enum {
}; };
pub const FrameSequencer = struct { pub const FrameSequencer = struct {
const interval = (1 << 24) / 512;
const Self = @This(); const Self = @This();
pub const interval = (1 << 24) / 512;
step: u3 = 0, step: u3,
pub fn init() Self { pub fn init() Self {
return .{}; return .{ .step = 0 };
}
pub fn reset(self: *Self) void {
self.* = .{};
} }
pub fn tick(self: *Self) void { pub fn tick(self: *Self) void {

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@@ -49,13 +49,10 @@ pub fn init(sched: *Scheduler) Self {
} }
pub fn reset(self: *Self) void { pub fn reset(self: *Self) void {
self.len = 0; // NR41 self.len = 0;
self.envelope.raw = 0; // NR42 self.envelope.raw = 0;
self.poly.raw = 0; // NR43 self.poly.raw = 0;
self.cnt.raw = 0; // NR44 self.cnt.raw = 0;
self.len_dev.reset();
self.env_dev.reset();
self.sample = 0; self.sample = 0;
self.enabled = false; self.enabled = false;

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@@ -43,12 +43,9 @@ pub fn init(sched: *Scheduler) Self {
} }
pub fn reset(self: *Self) void { pub fn reset(self: *Self) void {
self.duty.raw = 0; // NR21 self.duty.raw = 0;
self.envelope.raw = 0; // NR22 self.envelope.raw = 0;
self.freq.raw = 0; // NR32, NR24 self.freq.raw = 0;
self.len_dev.reset();
self.env_dev.reset();
self.sample = 0; self.sample = 0;
self.enabled = false; self.enabled = false;

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@@ -50,14 +50,12 @@ pub fn init(sched: *Scheduler) Self {
} }
pub fn reset(self: *Self) void { pub fn reset(self: *Self) void {
self.sweep.raw = 0; // NR10 self.sweep.raw = 0;
self.duty.raw = 0; // NR11 self.sweep_dev.calc_performed = false;
self.envelope.raw = 0; // NR12
self.freq.raw = 0; // NR13, NR14
self.len_dev.reset(); self.duty.raw = 0;
self.sweep_dev.reset(); self.envelope.raw = 0;
self.env_dev.reset(); self.freq.raw = 0;
self.sample = 0; self.sample = 0;
self.enabled = false; self.enabled = false;
@@ -94,9 +92,10 @@ pub fn sound1CntL(self: *const Self) u8 {
pub fn setSound1CntL(self: *Self, value: u8) void { pub fn setSound1CntL(self: *Self, value: u8) void {
const new = io.Sweep{ .raw = value }; const new = io.Sweep{ .raw = value };
if (!new.direction.read()) { if (self.sweep.direction.read() and !new.direction.read()) {
// If at least one (1) sweep calculation has been made with // Sweep Negate bit has been cleared
// the negate bit set (since last trigger), disable the channel // If At least 1 Sweep Calculation has been made since
// the last trigger, the channel is immediately disabled
if (self.sweep_dev.calc_performed) self.enabled = false; if (self.sweep_dev.calc_performed) self.enabled = false;
} }

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@@ -42,13 +42,10 @@ pub fn init(sched: *Scheduler) Self {
} }
pub fn reset(self: *Self) void { pub fn reset(self: *Self) void {
self.select.raw = 0; // NR30 self.select.raw = 0;
self.length = 0; // NR31 self.length = 0;
self.vol.raw = 0; // NR32 self.vol.raw = 0;
self.freq.raw = 0; // NR33, NR34 self.freq.raw = 0;
self.len_dev.reset();
self.wave_dev.reset();
self.sample = 0; self.sample = 0;
self.enabled = false; self.enabled = false;
@@ -74,11 +71,6 @@ pub fn setSound3CntL(self: *Self, value: u8) void {
if (!self.select.enabled.read()) self.enabled = false; if (!self.select.enabled.read()) self.enabled = false;
} }
/// NR30
pub fn sound3CntL(self: *const Self) u8 {
return self.select.raw & 0xE0;
}
/// NR31, NR32 /// NR31, NR32
pub fn sound3CntH(self: *const Self) u16 { pub fn sound3CntH(self: *const Self) u16 {
return @as(u16, self.length & 0xE0) << 8; return @as(u16, self.length & 0xE0) << 8;
@@ -102,11 +94,6 @@ pub fn setSound3CntX(self: *Self, fs: *const FrameSequencer, value: u16) void {
self.setNr34(fs, @truncate(u8, value >> 8)); self.setNr34(fs, @truncate(u8, value >> 8));
} }
/// NR33, NR34
pub fn sound3CntX(self: *const Self) u16 {
return self.freq.raw & 0x4000;
}
/// NR33 /// NR33
pub fn setNr33(self: *Self, byte: u8) void { pub fn setNr33(self: *Self, byte: u8) void {
self.freq.raw = (self.freq.raw & 0xFF00) | byte; self.freq.raw = (self.freq.raw & 0xFF00) | byte;

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@@ -3,16 +3,12 @@ const io = @import("../../bus/io.zig");
const Self = @This(); const Self = @This();
/// Period Timer /// Period Timer
timer: u3 = 0, timer: u3,
/// Current Volume /// Current Volume
vol: u4 = 0, vol: u4,
pub fn create() Self { pub fn create() Self {
return .{}; return .{ .timer = 0, .vol = 0 };
}
pub fn reset(self: *Self) void {
self.* = .{};
} }
pub fn tick(self: *Self, nrx2: io.Envelope) void { pub fn tick(self: *Self, nrx2: io.Envelope) void {

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@@ -1,13 +1,9 @@
const Self = @This(); const Self = @This();
timer: u9 = 0, timer: u9,
pub fn create() Self { pub fn create() Self {
return .{}; return .{ .timer = 0 };
}
pub fn reset(self: *Self) void {
self.* = .{};
} }
pub fn tick(self: *Self, enabled: bool, ch_enable: *bool) void { pub fn tick(self: *Self, enabled: bool, ch_enable: *bool) void {

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@@ -3,18 +3,19 @@ const ToneSweep = @import("../ToneSweep.zig");
const Self = @This(); const Self = @This();
timer: u8 = 0, timer: u8,
enabled: bool = false, enabled: bool,
shadow: u11 = 0, shadow: u11,
calc_performed: bool = false, calc_performed: bool,
pub fn create() Self { pub fn create() Self {
return .{}; return .{
} .timer = 0,
.enabled = false,
pub fn reset(self: *Self) void { .shadow = 0,
self.* = .{}; .calc_performed = false,
};
} }
pub fn tick(self: *Self, ch1: *ToneSweep) void { pub fn tick(self: *Self, ch1: *ToneSweep) void {
@@ -23,6 +24,7 @@ pub fn tick(self: *Self, ch1: *ToneSweep) void {
if (self.timer == 0) { if (self.timer == 0) {
const period = ch1.sweep.period.read(); const period = ch1.sweep.period.read();
self.timer = if (period == 0) 8 else period; self.timer = if (period == 0) 8 else period;
if (!self.calc_performed) self.calc_performed = true;
if (self.enabled and period != 0) { if (self.enabled and period != 0) {
const new_freq = self.calculate(ch1.sweep, &ch1.enabled); const new_freq = self.calculate(ch1.sweep, &ch1.enabled);
@@ -43,10 +45,7 @@ pub fn calculate(self: *Self, sweep: io.Sweep, ch_enable: *bool) u12 {
const shadow_shifted = shadow >> sweep.shift.read(); const shadow_shifted = shadow >> sweep.shift.read();
const decrease = sweep.direction.read(); const decrease = sweep.direction.read();
const freq = if (decrease) blk: { const freq = if (decrease) shadow - shadow_shifted else shadow + shadow_shifted;
self.calc_performed = true;
break :blk shadow - shadow_shifted;
} else shadow + shadow_shifted;
if (freq > 0x7FF) ch_enable.* = false; if (freq > 0x7FF) ch_enable.* = false;
return freq; return freq;

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@@ -1,7 +1,9 @@
//! Linear Feedback Shift Register
const io = @import("../../bus/io.zig"); const io = @import("../../bus/io.zig");
/// Linear Feedback Shift Register
const Scheduler = @import("../../scheduler.zig").Scheduler; const Scheduler = @import("../../scheduler.zig").Scheduler;
const FrameSequencer = @import("../../apu.zig").FrameSequencer;
const Noise = @import("../Noise.zig");
const Self = @This(); const Self = @This();
pub const interval: u64 = (1 << 24) / (1 << 22); pub const interval: u64 = (1 << 24) / (1 << 22);
@@ -19,11 +21,6 @@ pub fn create(sched: *Scheduler) Self {
}; };
} }
pub fn reset(self: *Self) void {
self.shift = 0;
self.timer = 0;
}
pub fn sample(self: *const Self) i8 { pub fn sample(self: *const Self) i8 {
return if ((~self.shift & 1) == 1) 1 else -1; return if ((~self.shift & 1) == 1) 1 else -1;
} }
@@ -38,7 +35,7 @@ pub fn reload(self: *Self, poly: io.PolyCounter) void {
} }
/// Scheduler Event Handler for LFSR Timer Expire /// Scheduler Event Handler for LFSR Timer Expire
/// FIXME: This gets called a lot, slowing down the scheduler /// FIXME: This gets called a lot, clogging up the Scheduler
pub fn onLfsrTimerExpire(self: *Self, poly: io.PolyCounter, late: u64) void { pub fn onLfsrTimerExpire(self: *Self, poly: io.PolyCounter, late: u64) void {
// Obscure: "Using a noise channel clock shift of 14 or 15 // Obscure: "Using a noise channel clock shift of 14 or 15
// results in the LFSR receiving no clocks." // results in the LFSR receiving no clocks."

View File

@@ -2,6 +2,7 @@ const std = @import("std");
const io = @import("../../bus/io.zig"); const io = @import("../../bus/io.zig");
const Scheduler = @import("../../scheduler.zig").Scheduler; const Scheduler = @import("../../scheduler.zig").Scheduler;
const FrameSequencer = @import("../../apu.zig").FrameSequencer;
const ToneSweep = @import("../ToneSweep.zig"); const ToneSweep = @import("../ToneSweep.zig");
const Tone = @import("../Tone.zig"); const Tone = @import("../Tone.zig");
@@ -20,11 +21,6 @@ pub fn init(sched: *Scheduler) Self {
}; };
} }
pub fn reset(self: *Self) void {
self.timer = 0;
self.pos = 0;
}
/// Scheduler Event Handler for Square Synth Timer Expire /// Scheduler Event Handler for Square Synth Timer Expire
pub fn onSquareTimerExpire(self: *Self, comptime T: type, nrx34: io.Frequency, late: u64) void { pub fn onSquareTimerExpire(self: *Self, comptime T: type, nrx34: io.Frequency, late: u64) void {
comptime std.debug.assert(T == ToneSweep or T == Tone); comptime std.debug.assert(T == ToneSweep or T == Tone);

View File

@@ -2,6 +2,8 @@ const std = @import("std");
const io = @import("../../bus/io.zig"); const io = @import("../../bus/io.zig");
const Scheduler = @import("../../scheduler.zig").Scheduler; const Scheduler = @import("../../scheduler.zig").Scheduler;
const FrameSequencer = @import("../../apu.zig").FrameSequencer;
const Wave = @import("../Wave.zig");
const buf_len = 0x20; const buf_len = 0x20;
pub const interval: u64 = (1 << 24) / (1 << 22); pub const interval: u64 = (1 << 24) / (1 << 22);
@@ -38,13 +40,6 @@ pub fn init(sched: *Scheduler) Self {
}; };
} }
pub fn reset(self: *Self) void {
self.timer = 0;
self.offset = 0;
// sample buffer isn't reset because it's outside of the range of what NR52{7}'s effects
}
/// Reload internal Wave Timer /// Reload internal Wave Timer
pub fn reload(self: *Self, value: u11) void { pub fn reload(self: *Self, value: u11) void {
self.sched.removeScheduledEvent(.{ .ApuChannel = 2 }); self.sched.removeScheduledEvent(.{ .ApuChannel = 2 });

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@@ -3,9 +3,6 @@ const std = @import("std");
const Allocator = std.mem.Allocator; const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Bios); const log = std.log.scoped(.Bios);
const rotr = @import("zba-util").rotr;
const forceAlign = @import("../Bus.zig").forceAlign;
/// Size of the BIOS in bytes /// Size of the BIOS in bytes
pub const size = 0x4000; pub const size = 0x4000;
const Self = @This(); const Self = @This();
@@ -13,37 +10,21 @@ const Self = @This();
buf: ?[]u8, buf: ?[]u8,
allocator: Allocator, allocator: Allocator,
addr_latch: u32 = 0, addr_latch: u32,
// https://github.com/ITotalJustice/notorious_beeg/issues/106 pub fn read(self: *Self, comptime T: type, r15: u32, addr: u32) T {
pub fn read(self: *Self, comptime T: type, r15: u32, address: u32) T {
if (r15 < Self.size) { if (r15 < Self.size) {
const addr = forceAlign(T, address);
self.addr_latch = addr; self.addr_latch = addr;
return self._read(T, addr); return self._read(T, addr);
} }
log.warn("Open Bus! Read from 0x{X:0>8}, but PC was 0x{X:0>8}", .{ address, r15 }); log.debug("Rejected read since r15=0x{X:0>8}", .{r15});
const value = self._read(u32, self.addr_latch); return @truncate(T, self._read(T, self.addr_latch + 8));
return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address)));
} }
fn rotateBy(comptime T: type, address: u32) u32 { pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, addr: u32) T {
return switch (T) { if (r15 < Self.size) return self._read(T, addr);
u8 => address & 3, return @truncate(T, self._read(T, self.addr_latch + 8));
u16 => address & 2,
u32 => 0,
else => @compileError("bios: unsupported read width"),
};
}
pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, address: u32) T {
if (r15 < Self.size) return self._read(T, forceAlign(T, address));
const value = self._read(u32, self.addr_latch);
return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address)));
} }
/// Read without the GBA safety checks /// Read without the GBA safety checks
@@ -62,23 +43,18 @@ pub fn write(_: *Self, comptime T: type, addr: u32, value: T) void {
} }
pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self { pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self {
if (maybe_path == null) return .{ .buf = null, .allocator = allocator }; const buf: ?[]u8 = if (maybe_path) |path| blk: {
const path = maybe_path.?; const file = try std.fs.cwd().openFile(path, .{});
defer file.close();
const buf = try allocator.alloc(u8, Self.size); break :blk try file.readToEndAlloc(allocator, try file.getEndPos());
errdefer allocator.free(buf); } else null;
const file = try std.fs.cwd().openFile(path, .{}); return Self{
defer file.close(); .buf = buf,
.allocator = allocator,
const file_len = try file.readAll(buf); .addr_latch = 0,
if (file_len != Self.size) log.err("Expected BIOS to be {}B, was {}B", .{ Self.size, file_len }); };
return Self{ .buf = buf, .allocator = allocator };
}
pub fn reset(self: *Self) void {
self.addr_latch = 0;
} }
pub fn deinit(self: *Self) void { pub fn deinit(self: *Self) void {

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@@ -35,10 +35,6 @@ pub fn init(allocator: Allocator) !Self {
}; };
} }
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
}
pub fn deinit(self: *Self) void { pub fn deinit(self: *Self) void {
self.allocator.free(self.buf); self.allocator.free(self.buf);
self.* = undefined; self.* = undefined;

View File

@@ -1,6 +1,10 @@
const std = @import("std"); const std = @import("std");
const config = @import("../../config.zig"); const config = @import("../../config.zig");
const Bit = @import("bitfield").Bit;
const Bitfield = @import("bitfield").Bitfield;
const DateTime = @import("datetime").datetime.Datetime;
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi; const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
const Backup = @import("backup.zig").Backup; const Backup = @import("backup.zig").Backup;
const Gpio = @import("gpio.zig").Gpio; const Gpio = @import("gpio.zig").Gpio;
@@ -105,13 +109,14 @@ pub fn dbgRead(self: *const Self, comptime T: type, address: u32) T {
switch (T) { switch (T) {
u32 => switch (address) { u32 => switch (address) {
// FIXME: Do I even need to implement these? // TODO: Do I even need to implement these?
0x0800_00C4 => std.debug.panic("Handle 32-bit GPIO Data/Direction Reads", .{}), 0x0800_00C4 => std.debug.panic("Handle 32-bit GPIO Data/Direction Reads", .{}),
0x0800_00C6 => std.debug.panic("Handle 32-bit GPIO Direction/Control Reads", .{}), 0x0800_00C6 => std.debug.panic("Handle 32-bit GPIO Direction/Control Reads", .{}),
0x0800_00C8 => std.debug.panic("Handle 32-bit GPIO Control Reads", .{}), 0x0800_00C8 => std.debug.panic("Handle 32-bit GPIO Control Reads", .{}),
else => {}, else => {},
}, },
u16 => switch (address) { u16 => switch (address) {
// FIXME: What do 16-bit GPIO Reads look like?
0x0800_00C4 => return self.gpio.read(.Data), 0x0800_00C4 => return self.gpio.read(.Data),
0x0800_00C6 => return self.gpio.read(.Direction), 0x0800_00C6 => return self.gpio.read(.Direction),
0x0800_00C8 => return self.gpio.read(.Control), 0x0800_00C8 => return self.gpio.read(.Control),
@@ -179,30 +184,23 @@ pub fn write(self: *Self, comptime T: type, word_count: u16, address: u32, value
} }
} }
pub fn init(allocator: Allocator, cpu: *Arm7tdmi, maybe_rom: ?[]const u8, maybe_save: ?[]const u8) !Self { pub fn init(allocator: Allocator, cpu: *Arm7tdmi, rom_path: []const u8, save_path: ?[]const u8) !Self {
const Device = Gpio.Device; const file = try std.fs.cwd().openFile(rom_path, .{});
defer file.close();
const items: struct { []u8, [12]u8, Backup.Kind, Device.Kind } = if (maybe_rom) |file_path| blk: { const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos());
const file = try std.fs.cwd().openFile(file_path, .{}); const title = file_buf[0xA0..0xAC].*;
defer file.close(); const kind = Backup.guess(file_buf);
const device = if (config.config().guest.force_rtc) .Rtc else guessDevice(file_buf);
const buffer = try file.readToEndAlloc(allocator, try file.getEndPos()); logHeader(file_buf, &title);
const title = buffer[0xA0..0xAC];
logHeader(buffer, title);
const device_kind = if (config.config().guest.force_rtc) .Rtc else guessDevice(buffer);
break :blk .{ buffer, title.*, Backup.guess(buffer), device_kind };
} else .{ try allocator.alloc(u8, 0), [_]u8{0} ** 12, .None, .None };
const title = items[1];
return .{ return .{
.buf = items[0], .buf = file_buf,
.allocator = allocator, .allocator = allocator,
.title = title, .title = title,
.backup = try Backup.init(allocator, items[2], title, maybe_save), .backup = try Backup.init(allocator, kind, title, save_path),
.gpio = try Gpio.init(allocator, cpu, items[3]), .gpio = try Gpio.init(allocator, cpu, device),
}; };
} }
@@ -220,24 +218,25 @@ fn guessDevice(buf: []const u8) Gpio.Device.Kind {
// Try to Guess if ROM uses RTC // Try to Guess if ROM uses RTC
const needle = "RTC_V"; // I was told SIIRTC_V, though Pokemen Firered (USA) is a false negative const needle = "RTC_V"; // I was told SIIRTC_V, though Pokemen Firered (USA) is a false negative
// TODO: Use new for loop syntax?
var i: usize = 0; var i: usize = 0;
while ((i + needle.len) < buf.len) : (i += 1) { while ((i + needle.len) < buf.len) : (i += 1) {
if (std.mem.eql(u8, needle, buf[i..(i + needle.len)])) return .Rtc; if (std.mem.eql(u8, needle, buf[i..(i + needle.len)])) return .Rtc;
} }
// TODO: Detect other GPIO devices // TODO: Detect other GPIO devices
return .None; return .None;
} }
fn logHeader(buf: []const u8, title: *const [12]u8) void { fn logHeader(buf: []const u8, title: *const [12]u8) void {
const code = buf[0xAC..0xB0];
const maker = buf[0xB0..0xB2];
const version = buf[0xBC]; const version = buf[0xBC];
log.info("Title: {s}", .{title}); log.info("Title: {s}", .{title});
if (version != 0) log.info("Version: {}", .{version}); if (version != 0) log.info("Version: {}", .{version});
log.info("Game Code: {s}", .{code});
log.info("Game Code: {s}", .{buf[0xAC..0xB0]}); log.info("Maker Code: {s}", .{maker});
log.info("Maker Code: {s}", .{buf[0xB0..0xB2]});
} }
test "OOB Access" { test "OOB Access" {

View File

@@ -35,10 +35,6 @@ pub fn init(allocator: Allocator) !Self {
}; };
} }
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
}
pub fn deinit(self: *Self) void { pub fn deinit(self: *Self) void {
self.allocator.free(self.buf); self.allocator.free(self.buf);
self.* = undefined; self.* = undefined;

View File

@@ -6,6 +6,7 @@ const Eeprom = @import("backup/eeprom.zig").Eeprom;
const Flash = @import("backup/Flash.zig"); const Flash = @import("backup/Flash.zig");
const escape = @import("../../util.zig").escape; const escape = @import("../../util.zig").escape;
const span = @import("../../util.zig").span;
const Needle = struct { str: []const u8, kind: Backup.Kind }; const Needle = struct { str: []const u8, kind: Backup.Kind };
const backup_kinds = [6]Needle{ const backup_kinds = [6]Needle{
@@ -32,7 +33,7 @@ pub const Backup = struct {
flash: Flash, flash: Flash,
eeprom: Eeprom, eeprom: Eeprom,
pub const Kind = enum { const Kind = enum {
Eeprom, Eeprom,
Sram, Sram,
Flash, Flash,
@@ -137,7 +138,6 @@ pub const Backup = struct {
for (backup_kinds) |needle| { for (backup_kinds) |needle| {
const needle_len = needle.str.len; const needle_len = needle.str.len;
// TODO: Use new for loop syntax?
var i: usize = 0; var i: usize = 0;
while ((i + needle_len) < rom.len) : (i += 1) { while ((i + needle_len) < rom.len) : (i += 1) {
if (std.mem.eql(u8, needle.str, rom[i..][0..needle_len])) return needle.kind; if (std.mem.eql(u8, needle.str, rom[i..][0..needle_len])) return needle.kind;
@@ -151,8 +151,8 @@ pub const Backup = struct {
const file_path = try self.savePath(allocator, path); const file_path = try self.savePath(allocator, path);
defer allocator.free(file_path); defer allocator.free(file_path);
const expected = "untitled.sav"; // FIXME: Don't rely on this lol
if (std.mem.eql(u8, file_path[file_path.len - expected.len .. file_path.len], expected)) { if (std.mem.eql(u8, file_path[file_path.len - 12 .. file_path.len], "untitled.sav")) {
return log.err("ROM header lacks title, no save loaded", .{}); return log.err("ROM header lacks title, no save loaded", .{});
} }
@@ -195,7 +195,7 @@ pub const Backup = struct {
} }
fn saveName(self: *const Self, allocator: Allocator) ![]const u8 { fn saveName(self: *const Self, allocator: Allocator) ![]const u8 {
const title_str = std.mem.sliceTo(&escape(self.title), 0); const title_str = span(&escape(self.title));
const name = if (title_str.len != 0) title_str else "untitled"; const name = if (title_str.len != 0) title_str else "untitled";
return try std.mem.concat(allocator, u8, &[_][]const u8{ name, ".sav" }); return try std.mem.concat(allocator, u8, &[_][]const u8{ name, ".sav" });
@@ -205,10 +205,6 @@ pub const Backup = struct {
const file_path = try self.savePath(allocator, path); const file_path = try self.savePath(allocator, path);
defer allocator.free(file_path); defer allocator.free(file_path);
// FIXME: communicate edge case to the user?
if (std.mem.eql(u8, &self.title, "ACE LIGHTNIN"))
return;
switch (self.kind) { switch (self.kind) {
.Sram, .Flash, .Flash1M, .Eeprom => { .Sram, .Flash, .Flash1M, .Eeprom => {
const file = try std.fs.createFileAbsolute(file_path, .{}); const file = try std.fs.createFileAbsolute(file_path, .{});

View File

@@ -63,7 +63,7 @@ pub const Eeprom = struct {
} }
if (self.state == .RequestEnd) { if (self.state == .RequestEnd) {
// if (bit != 0) log.debug("EEPROM Request did not end in 0u1. TODO: is this ok?", .{}); if (bit != 0) log.debug("EEPROM Request did not end in 0u1. TODO: is this ok?", .{});
self.state = .Ready; self.state = .Ready;
return; return;
} }

View File

@@ -5,140 +5,89 @@ const DmaControl = @import("io.zig").DmaControl;
const Bus = @import("../Bus.zig"); const Bus = @import("../Bus.zig");
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi; const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
pub const DmaTuple = struct { DmaController(0), DmaController(1), DmaController(2), DmaController(3) }; pub const DmaTuple = std.meta.Tuple(&[_]type{ DmaController(0), DmaController(1), DmaController(2), DmaController(3) });
const log = std.log.scoped(.DmaTransfer); const log = std.log.scoped(.DmaTransfer);
const getHalf = util.getHalf; const setHi = util.setHi;
const setHalf = util.setHalf; const setLo = util.setLo;
const setQuart = util.setQuart;
const rotr = @import("zba-util").rotr;
pub fn create() DmaTuple { pub fn create() DmaTuple {
return .{ DmaController(0).init(), DmaController(1).init(), DmaController(2).init(), DmaController(3).init() }; return .{ DmaController(0).init(), DmaController(1).init(), DmaController(2).init(), DmaController(3).init() };
} }
pub fn read(comptime T: type, dma: *const DmaTuple, addr: u32) ?T { pub fn read(comptime T: type, dma: *const DmaTuple, addr: u32) ?T {
const byte_addr = @truncate(u8, addr); const byte = @truncate(u8, addr);
return switch (T) { return switch (T) {
u32 => switch (byte_addr) { u32 => switch (byte) {
0xB0, 0xB4 => null, // DMA0SAD, DMA0DAD, 0xB8 => @as(T, dma.*[0].cnt.raw) << 16,
0xB8 => @as(T, dma.*[0].dmacntH()) << 16, // DMA0CNT_L is write-only 0xC4 => @as(T, dma.*[1].cnt.raw) << 16,
0xBC, 0xC0 => null, // DMA1SAD, DMA1DAD 0xD0 => @as(T, dma.*[2].cnt.raw) << 16,
0xC4 => @as(T, dma.*[1].dmacntH()) << 16, // DMA1CNT_L is write-only 0xDC => @as(T, dma.*[3].cnt.raw) << 16,
0xC8, 0xCC => null, // DMA2SAD, DMA2DAD else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, addr }),
0xD0 => @as(T, dma.*[2].dmacntH()) << 16, // DMA2CNT_L is write-only
0xD4, 0xD8 => null, // DMA3SAD, DMA3DAD
0xDC => @as(T, dma.*[3].dmacntH()) << 16, // DMA3CNT_L is write-only
else => util.io.read.err(T, log, "unaligned {} read from 0x{X:0>8}", .{ T, addr }),
}, },
u16 => switch (byte_addr) { u16 => switch (byte) {
0xB0, 0xB2, 0xB4, 0xB6 => null, // DMA0SAD, DMA0DAD 0xBA => dma.*[0].cnt.raw,
0xB8 => 0x0000, // DMA0CNT_L, suite.gba expects 0x0000 instead of 0xDEAD 0xC6 => dma.*[1].cnt.raw,
0xBA => dma.*[0].dmacntH(), 0xD2 => dma.*[2].cnt.raw,
0xDE => dma.*[3].cnt.raw,
0xBC, 0xBE, 0xC0, 0xC2 => null, // DMA1SAD, DMA1DAD else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, addr }),
0xC4 => 0x0000, // DMA1CNT_L
0xC6 => dma.*[1].dmacntH(),
0xC8, 0xCA, 0xCC, 0xCE => null, // DMA2SAD, DMA2DAD
0xD0 => 0x0000, // DMA2CNT_L
0xD2 => dma.*[2].dmacntH(),
0xD4, 0xD6, 0xD8, 0xDA => null, // DMA3SAD, DMA3DAD
0xDC => 0x0000, // DMA3CNT_L
0xDE => dma.*[3].dmacntH(),
else => util.io.read.err(T, log, "unaligned {} read from 0x{X:0>8}", .{ T, addr }),
},
u8 => switch (byte_addr) {
0xB0...0xB7 => null, // DMA0SAD, DMA0DAD
0xB8, 0xB9 => 0x00, // DMA0CNT_L
0xBA, 0xBB => @truncate(T, dma.*[0].dmacntH() >> getHalf(byte_addr)),
0xBC...0xC3 => null, // DMA1SAD, DMA1DAD
0xC4, 0xC5 => 0x00, // DMA1CNT_L
0xC6, 0xC7 => @truncate(T, dma.*[1].dmacntH() >> getHalf(byte_addr)),
0xC8...0xCF => null, // DMA2SAD, DMA2DAD
0xD0, 0xD1 => 0x00, // DMA2CNT_L
0xD2, 0xD3 => @truncate(T, dma.*[2].dmacntH() >> getHalf(byte_addr)),
0xD4...0xDB => null, // DMA3SAD, DMA3DAD
0xDC, 0xDD => 0x00, // DMA3CNT_L
0xDE, 0xDF => @truncate(T, dma.*[3].dmacntH() >> getHalf(byte_addr)),
else => util.io.read.err(T, log, "unexpected {} read from 0x{X:0>8}", .{ T, addr }),
}, },
u8 => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, addr }),
else => @compileError("DMA: Unsupported read width"), else => @compileError("DMA: Unsupported read width"),
}; };
} }
pub fn write(comptime T: type, dma: *DmaTuple, addr: u32, value: T) void { pub fn write(comptime T: type, dma: *DmaTuple, addr: u32, value: T) void {
const byte_addr = @truncate(u8, addr); const byte = @truncate(u8, addr);
switch (T) { switch (T) {
u32 => switch (byte_addr) { u32 => switch (byte) {
0xB0 => dma.*[0].setDmasad(value), 0xB0 => dma.*[0].setDmasad(value),
0xB4 => dma.*[0].setDmadad(value), 0xB4 => dma.*[0].setDmadad(value),
0xB8 => dma.*[0].setDmacnt(value), 0xB8 => dma.*[0].setDmacnt(value),
0xBC => dma.*[1].setDmasad(value), 0xBC => dma.*[1].setDmasad(value),
0xC0 => dma.*[1].setDmadad(value), 0xC0 => dma.*[1].setDmadad(value),
0xC4 => dma.*[1].setDmacnt(value), 0xC4 => dma.*[1].setDmacnt(value),
0xC8 => dma.*[2].setDmasad(value), 0xC8 => dma.*[2].setDmasad(value),
0xCC => dma.*[2].setDmadad(value), 0xCC => dma.*[2].setDmadad(value),
0xD0 => dma.*[2].setDmacnt(value), 0xD0 => dma.*[2].setDmacnt(value),
0xD4 => dma.*[3].setDmasad(value), 0xD4 => dma.*[3].setDmasad(value),
0xD8 => dma.*[3].setDmadad(value), 0xD8 => dma.*[3].setDmadad(value),
0xDC => dma.*[3].setDmacnt(value), 0xDC => dma.*[3].setDmacnt(value),
else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, addr }), else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, addr }),
}, },
u16 => switch (byte_addr) { u16 => switch (byte) {
0xB0, 0xB2 => dma.*[0].setDmasad(setHalf(u32, dma.*[0].sad, byte_addr, value)), 0xB0 => dma.*[0].setDmasad(setLo(u32, dma.*[0].sad, value)),
0xB4, 0xB6 => dma.*[0].setDmadad(setHalf(u32, dma.*[0].dad, byte_addr, value)), 0xB2 => dma.*[0].setDmasad(setHi(u32, dma.*[0].sad, value)),
0xB4 => dma.*[0].setDmadad(setLo(u32, dma.*[0].dad, value)),
0xB6 => dma.*[0].setDmadad(setHi(u32, dma.*[0].dad, value)),
0xB8 => dma.*[0].setDmacntL(value), 0xB8 => dma.*[0].setDmacntL(value),
0xBA => dma.*[0].setDmacntH(value), 0xBA => dma.*[0].setDmacntH(value),
0xBC, 0xBE => dma.*[1].setDmasad(setHalf(u32, dma.*[1].sad, byte_addr, value)), 0xBC => dma.*[1].setDmasad(setLo(u32, dma.*[1].sad, value)),
0xC0, 0xC2 => dma.*[1].setDmadad(setHalf(u32, dma.*[1].dad, byte_addr, value)), 0xBE => dma.*[1].setDmasad(setHi(u32, dma.*[1].sad, value)),
0xC0 => dma.*[1].setDmadad(setLo(u32, dma.*[1].dad, value)),
0xC2 => dma.*[1].setDmadad(setHi(u32, dma.*[1].dad, value)),
0xC4 => dma.*[1].setDmacntL(value), 0xC4 => dma.*[1].setDmacntL(value),
0xC6 => dma.*[1].setDmacntH(value), 0xC6 => dma.*[1].setDmacntH(value),
0xC8, 0xCA => dma.*[2].setDmasad(setHalf(u32, dma.*[2].sad, byte_addr, value)), 0xC8 => dma.*[2].setDmasad(setLo(u32, dma.*[2].sad, value)),
0xCC, 0xCE => dma.*[2].setDmadad(setHalf(u32, dma.*[2].dad, byte_addr, value)), 0xCA => dma.*[2].setDmasad(setHi(u32, dma.*[2].sad, value)),
0xCC => dma.*[2].setDmadad(setLo(u32, dma.*[2].dad, value)),
0xCE => dma.*[2].setDmadad(setHi(u32, dma.*[2].dad, value)),
0xD0 => dma.*[2].setDmacntL(value), 0xD0 => dma.*[2].setDmacntL(value),
0xD2 => dma.*[2].setDmacntH(value), 0xD2 => dma.*[2].setDmacntH(value),
0xD4, 0xD6 => dma.*[3].setDmasad(setHalf(u32, dma.*[3].sad, byte_addr, value)), 0xD4 => dma.*[3].setDmasad(setLo(u32, dma.*[3].sad, value)),
0xD8, 0xDA => dma.*[3].setDmadad(setHalf(u32, dma.*[3].dad, byte_addr, value)), 0xD6 => dma.*[3].setDmasad(setHi(u32, dma.*[3].sad, value)),
0xD8 => dma.*[3].setDmadad(setLo(u32, dma.*[3].dad, value)),
0xDA => dma.*[3].setDmadad(setHi(u32, dma.*[3].dad, value)),
0xDC => dma.*[3].setDmacntL(value), 0xDC => dma.*[3].setDmacntL(value),
0xDE => dma.*[3].setDmacntH(value), 0xDE => dma.*[3].setDmacntH(value),
else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, addr }), else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, addr }),
}, },
u8 => switch (byte_addr) { u8 => util.io.write.undef(log, "Tried to write 0x{X:0>2}{} to 0x{X:0>8}", .{ value, T, addr }),
0xB0, 0xB1, 0xB2, 0xB3 => dma.*[0].setDmasad(setQuart(dma.*[0].sad, byte_addr, value)),
0xB4, 0xB5, 0xB6, 0xB7 => dma.*[0].setDmadad(setQuart(dma.*[0].dad, byte_addr, value)),
0xB8, 0xB9 => dma.*[0].setDmacntL(setHalf(u16, dma.*[0].word_count, byte_addr, value)),
0xBA, 0xBB => dma.*[0].setDmacntH(setHalf(u16, dma.*[0].cnt.raw, byte_addr, value)),
0xBC, 0xBD, 0xBE, 0xBF => dma.*[1].setDmasad(setQuart(dma.*[1].sad, byte_addr, value)),
0xC0, 0xC1, 0xC2, 0xC3 => dma.*[1].setDmadad(setQuart(dma.*[1].dad, byte_addr, value)),
0xC4, 0xC5 => dma.*[1].setDmacntL(setHalf(u16, dma.*[1].word_count, byte_addr, value)),
0xC6, 0xC7 => dma.*[1].setDmacntH(setHalf(u16, dma.*[1].cnt.raw, byte_addr, value)),
0xC8, 0xC9, 0xCA, 0xCB => dma.*[2].setDmasad(setQuart(dma.*[2].sad, byte_addr, value)),
0xCC, 0xCD, 0xCE, 0xCF => dma.*[2].setDmadad(setQuart(dma.*[2].dad, byte_addr, value)),
0xD0, 0xD1 => dma.*[2].setDmacntL(setHalf(u16, dma.*[2].word_count, byte_addr, value)),
0xD2, 0xD3 => dma.*[2].setDmacntH(setHalf(u16, dma.*[2].cnt.raw, byte_addr, value)),
0xD4, 0xD5, 0xD6, 0xD7 => dma.*[3].setDmasad(setQuart(dma.*[3].sad, byte_addr, value)),
0xD8, 0xD9, 0xDA, 0xDB => dma.*[3].setDmadad(setQuart(dma.*[3].dad, byte_addr, value)),
0xDC, 0xDD => dma.*[3].setDmacntL(setHalf(u16, dma.*[3].word_count, byte_addr, value)),
0xDE, 0xDF => dma.*[3].setDmacntH(setHalf(u16, dma.*[3].cnt.raw, byte_addr, value)),
else => util.io.write.undef(log, "Tried to write 0x{X:0>2}{} to 0x{X:0>8}", .{ value, T, addr }),
},
else => @compileError("DMA: Unsupported write width"), else => @compileError("DMA: Unsupported write width"),
} }
} }
@@ -150,7 +99,6 @@ fn DmaController(comptime id: u2) type {
const sad_mask: u32 = if (id == 0) 0x07FF_FFFF else 0x0FFF_FFFF; const sad_mask: u32 = if (id == 0) 0x07FF_FFFF else 0x0FFF_FFFF;
const dad_mask: u32 = if (id != 3) 0x07FF_FFFF else 0x0FFF_FFFF; const dad_mask: u32 = if (id != 3) 0x07FF_FFFF else 0x0FFF_FFFF;
const WordCount = if (id == 3) u16 else u14;
/// Write-only. The first address in a DMA transfer. (DMASAD) /// Write-only. The first address in a DMA transfer. (DMASAD)
/// Note: use writeSrc instead of manipulating src_addr directly /// Note: use writeSrc instead of manipulating src_addr directly
@@ -159,19 +107,17 @@ fn DmaController(comptime id: u2) type {
/// Note: Use writeDst instead of manipulatig dst_addr directly /// Note: Use writeDst instead of manipulatig dst_addr directly
dad: u32, dad: u32,
/// Write-only. The Word Count for the DMA Transfer (DMACNT_L) /// Write-only. The Word Count for the DMA Transfer (DMACNT_L)
word_count: WordCount, word_count: if (id == 3) u16 else u14,
/// Read / Write. DMACNT_H /// Read / Write. DMACNT_H
/// Note: Use writeControl instead of manipulating cnt directly. /// Note: Use writeControl instead of manipulating cnt directly.
cnt: DmaControl, cnt: DmaControl,
/// Internal. The last successfully read value
data_latch: u32,
/// Internal. Currrent Source Address /// Internal. Currrent Source Address
sad_latch: u32, sad_latch: u32,
/// Internal. Current Destination Address /// Internal. Current Destination Address
dad_latch: u32, dad_latch: u32,
/// Internal. Word Count /// Internal. Word Count
_word_count: WordCount, _word_count: if (id == 3) u16 else u14,
/// Some DMA Transfers are enabled during Hblank / VBlank and / or /// Some DMA Transfers are enabled during Hblank / VBlank and / or
/// have delays. Thefore bit 15 of DMACNT isn't actually something /// have delays. Thefore bit 15 of DMACNT isn't actually something
@@ -188,17 +134,11 @@ fn DmaController(comptime id: u2) type {
// Internals // Internals
.sad_latch = 0, .sad_latch = 0,
.dad_latch = 0, .dad_latch = 0,
.data_latch = 0,
._word_count = 0, ._word_count = 0,
.in_progress = false, .in_progress = false,
}; };
} }
pub fn reset(self: *Self) void {
self.* = Self.init();
}
pub fn setDmasad(self: *Self, addr: u32) void { pub fn setDmasad(self: *Self, addr: u32) void {
self.sad = addr & sad_mask; self.sad = addr & sad_mask;
} }
@@ -211,10 +151,6 @@ fn DmaController(comptime id: u2) type {
self.word_count = @truncate(@TypeOf(self.word_count), halfword); self.word_count = @truncate(@TypeOf(self.word_count), halfword);
} }
pub fn dmacntH(self: *const Self) u16 {
return self.cnt.raw & if (id == 3) 0xFFE0 else 0xF7E0;
}
pub fn setDmacntH(self: *Self, halfword: u16) void { pub fn setDmacntH(self: *Self, halfword: u16) void {
const new = DmaControl{ .raw = halfword }; const new = DmaControl{ .raw = halfword };
@@ -222,7 +158,7 @@ fn DmaController(comptime id: u2) type {
// Reload Internals on Rising Edge. // Reload Internals on Rising Edge.
self.sad_latch = self.sad; self.sad_latch = self.sad;
self.dad_latch = self.dad; self.dad_latch = self.dad;
self._word_count = if (self.word_count == 0) std.math.maxInt(WordCount) else self.word_count; self._word_count = if (self.word_count == 0) std.math.maxInt(@TypeOf(self._word_count)) else self.word_count;
// Only a Start Timing of 00 has a DMA Transfer immediately begin // Only a Start Timing of 00 has a DMA Transfer immediately begin
self.in_progress = new.start_timing.read() == 0b00; self.in_progress = new.start_timing.read() == 0b00;
@@ -245,31 +181,19 @@ fn DmaController(comptime id: u2) type {
const offset: u32 = if (transfer_type) @sizeOf(u32) else @sizeOf(u16); const offset: u32 = if (transfer_type) @sizeOf(u32) else @sizeOf(u16);
const mask = if (transfer_type) ~@as(u32, 3) else ~@as(u32, 1); const mask = if (transfer_type) ~@as(u32, 3) else ~@as(u32, 1);
const sad_addr = self.sad_latch & mask;
const dad_addr = self.dad_latch & mask;
if (transfer_type) { if (transfer_type) {
if (sad_addr >= 0x0200_0000) self.data_latch = cpu.bus.read(u32, sad_addr); cpu.bus.write(u32, self.dad_latch & mask, cpu.bus.read(u32, self.sad_latch & mask));
cpu.bus.write(u32, dad_addr, self.data_latch);
} else { } else {
if (sad_addr >= 0x0200_0000) { cpu.bus.write(u16, self.dad_latch & mask, cpu.bus.read(u16, self.sad_latch & mask));
const value: u32 = cpu.bus.read(u16, sad_addr);
self.data_latch = value << 16 | value;
}
cpu.bus.write(u16, dad_addr, @truncate(u16, rotr(u32, self.data_latch, 8 * (dad_addr & 3))));
} }
switch (@truncate(u8, sad_addr >> 24)) { switch (sad_adj) {
// according to fleroviux, DMAs with a source address in ROM misbehave .Increment => self.sad_latch +%= offset,
// the resultant behaviour is that the source address will increment despite what DMAXCNT says .Decrement => self.sad_latch -%= offset,
0x08...0x0D => self.sad_latch +%= offset, // obscure behaviour // FIXME: Is just ignoring this ok?
else => switch (sad_adj) { .IncrementReload => log.err("{} is a prohibited adjustment on SAD", .{sad_adj}),
.Increment => self.sad_latch +%= offset, .Fixed => {},
.Decrement => self.sad_latch -%= offset,
.IncrementReload => log.err("{} is a prohibited adjustment on SAD", .{sad_adj}),
.Fixed => {},
},
} }
switch (dad_adj) { switch (dad_adj) {
@@ -342,8 +266,11 @@ fn DmaController(comptime id: u2) type {
}; };
} }
pub fn onBlanking(bus: *Bus, comptime kind: DmaKind) void { pub fn pollDmaOnBlank(bus: *Bus, comptime kind: DmaKind) void {
inline for (0..4) |i| bus.dma[i].poll(kind); bus.dma[0].poll(kind);
bus.dma[1].poll(kind);
bus.dma[2].poll(kind);
bus.dma[3].poll(kind);
} }
const Adjustment = enum(u2) { const Adjustment = enum(u2) {

View File

@@ -1,5 +1,6 @@
const std = @import("std"); const std = @import("std");
const Bit = @import("bitfield").Bit; const Bit = @import("bitfield").Bit;
const Bitfield = @import("bitfield").Bitfield;
const DateTime = @import("datetime").datetime.Datetime; const DateTime = @import("datetime").datetime.Datetime;
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi; const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
@@ -67,11 +68,9 @@ pub const Gpio = struct {
log.info("Device: {}", .{kind}); log.info("Device: {}", .{kind});
const self = try allocator.create(Self); const self = try allocator.create(Self);
errdefer allocator.destroy(self);
self.* = .{ self.* = .{
.data = 0b0000, .data = 0b0000,
.direction = 0b1111, // TODO: What is GPIO Direction set to by default? .direction = 0b1111, // TODO: What is GPIO DIrection set to by default?
.cnt = 0b0, .cnt = 0b0,
.device = switch (kind) { .device = switch (kind) {
@@ -293,13 +292,13 @@ pub const Clock = struct {
self.cpu.sched.push(.RealTimeClock, (1 << 24) -| late); // Reschedule self.cpu.sched.push(.RealTimeClock, (1 << 24) -| late); // Reschedule
const now = DateTime.now(); const now = DateTime.now();
self.year = bcd(@intCast(u8, now.date.year - 2000)); self.year = bcd(u8, @intCast(u8, now.date.year - 2000));
self.month = @truncate(u5, bcd(now.date.month)); self.month = bcd(u5, now.date.month);
self.day = @truncate(u6, bcd(now.date.day)); self.day = bcd(u6, now.date.day);
self.weekday = @truncate(u3, bcd((now.date.weekday() + 1) % 7)); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6 self.weekday = bcd(u3, (now.date.weekday() + 1) % 7); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6
self.hour = @truncate(u6, bcd(now.time.hour)); self.hour = bcd(u6, now.time.hour);
self.minute = @truncate(u7, bcd(now.time.minute)); self.minute = bcd(u7, now.time.minute);
self.second = @truncate(u7, bcd(now.time.second)); self.second = bcd(u7, now.time.second);
} }
fn step(self: *Self, value: Data) u4 { fn step(self: *Self, value: Data) u4 {
@@ -449,8 +448,16 @@ pub const Clock = struct {
} }
}; };
/// Converts an 8-bit unsigned integer to its BCD representation. fn bcd(comptime T: type, value: u8) T {
/// Note: Algorithm only works for values between 0 and 99 inclusive. var input = value;
fn bcd(value: u8) u8 { var ret: u8 = 0;
return ((value / 10) << 4) + (value % 10); var shift: u3 = 0;
while (input > 0) {
ret |= (input % 10) << (shift << 2);
shift += 1;
input /= 10;
}
return @truncate(T, ret);
} }

View File

@@ -1,16 +1,18 @@
const std = @import("std"); const std = @import("std");
const builtin = @import("builtin");
const timer = @import("timer.zig"); const timer = @import("timer.zig");
const dma = @import("dma.zig"); const dma = @import("dma.zig");
const apu = @import("../apu.zig"); const apu = @import("../apu.zig");
const ppu = @import("../ppu.zig");
const util = @import("../../util.zig"); const util = @import("../../util.zig");
const Bit = @import("bitfield").Bit; const Bit = @import("bitfield").Bit;
const Bitfield = @import("bitfield").Bitfield; const Bitfield = @import("bitfield").Bitfield;
const Bus = @import("../Bus.zig"); const Bus = @import("../Bus.zig");
const DmaController = @import("dma.zig").DmaController;
const Scheduler = @import("../scheduler.zig").Scheduler;
const getHalf = util.getHalf; const setHi = util.setLo;
const setHalf = util.setHalf; const setLo = util.setHi;
const log = std.log.scoped(.@"I/O"); const log = std.log.scoped(.@"I/O");
@@ -22,26 +24,20 @@ pub const Io = struct {
ie: InterruptEnable, ie: InterruptEnable,
irq: InterruptRequest, irq: InterruptRequest,
postflg: PostFlag, postflg: PostFlag,
waitcnt: WaitControl,
haltcnt: HaltControl, haltcnt: HaltControl,
keyinput: AtomicKeyInput, keyinput: KeyInput,
pub fn init() Self { pub fn init() Self {
return .{ return .{
.ime = false, .ime = false,
.ie = .{ .raw = 0x0000 }, .ie = .{ .raw = 0x0000 },
.irq = .{ .raw = 0x0000 }, .irq = .{ .raw = 0x0000 },
.keyinput = AtomicKeyInput.init(.{ .raw = 0x03FF }), .keyinput = .{ .raw = 0x03FF },
.waitcnt = .{ .raw = 0x0000_0000 }, // Bit 15 == 0 for GBA
.postflg = .FirstBoot, .postflg = .FirstBoot,
.haltcnt = .Execute, .haltcnt = .Execute,
}; };
} }
pub fn reset(self: *Self) void {
self.* = Self.init();
}
fn setIrqs(self: *Io, word: u32) void { fn setIrqs(self: *Io, word: u32) void {
self.ie.raw = @truncate(u16, word); self.ie.raw = @truncate(u16, word);
self.irq.raw &= ~@truncate(u16, word >> 16); self.irq.raw &= ~@truncate(u16, word >> 16);
@@ -52,10 +48,9 @@ pub fn read(bus: *const Bus, comptime T: type, address: u32) ?T {
return switch (T) { return switch (T) {
u32 => switch (address) { u32 => switch (address) {
// Display // Display
0x0400_0000...0x0400_0054 => ppu.read(T, &bus.ppu, address), 0x0400_0000 => bus.ppu.dispcnt.raw,
0x0400_0004 => @as(T, bus.ppu.vcount.raw) << 16 | bus.ppu.dispstat.raw,
// Sound 0x0400_0006 => @as(T, bus.ppu.bg[0].cnt.raw) << 16 | bus.ppu.vcount.raw,
0x0400_0060...0x0400_00A4 => apu.read(T, &bus.apu, address),
// DMA Transfers // DMA Transfers
0x0400_00B0...0x0400_00DC => dma.read(T, &bus.dma, address), 0x0400_00B0...0x0400_00DC => dma.read(T, &bus.dma, address),
@@ -73,18 +68,26 @@ pub fn read(bus: *const Bus, comptime T: type, address: u32) ?T {
0x0400_0150 => util.io.read.todo(log, "Read {} from JOY_RECV", .{T}), 0x0400_0150 => util.io.read.todo(log, "Read {} from JOY_RECV", .{T}),
// Interrupts // Interrupts
0x0400_0200 => @as(u32, bus.io.irq.raw) << 16 | bus.io.ie.raw, 0x0400_0200 => @as(T, bus.io.irq.raw) << 16 | bus.io.ie.raw,
0x0400_0204 => bus.io.waitcnt.raw,
0x0400_0208 => @boolToInt(bus.io.ime), 0x0400_0208 => @boolToInt(bus.io.ime),
0x0400_0300 => @enumToInt(bus.io.postflg),
else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, address }), else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, address }),
}, },
u16 => switch (address) { u16 => switch (address) {
// Display // Display
0x0400_0000...0x0400_0054 => ppu.read(T, &bus.ppu, address), 0x0400_0000 => bus.ppu.dispcnt.raw,
0x0400_0004 => bus.ppu.dispstat.raw,
0x0400_0006 => bus.ppu.vcount.raw,
0x0400_0008 => bus.ppu.bg[0].cnt.raw,
0x0400_000A => bus.ppu.bg[1].cnt.raw,
0x0400_000C => bus.ppu.bg[2].cnt.raw,
0x0400_000E => bus.ppu.bg[3].cnt.raw,
0x0400_004C => util.io.read.todo(log, "Read {} from MOSAIC", .{T}),
0x0400_0050 => bus.ppu.bldcnt.raw,
0x0400_0052 => bus.ppu.bldalpha.raw,
0x0400_0054 => bus.ppu.bldy.raw,
// Sound // Sound
0x0400_0060...0x0400_00A6 => apu.read(T, &bus.apu, address), 0x0400_0060...0x0400_009E => apu.read(T, &bus.apu, address),
// DMA Transfers // DMA Transfers
0x0400_00B0...0x0400_00DE => dma.read(T, &bus.dma, address), 0x0400_00B0...0x0400_00DE => dma.read(T, &bus.dma, address),
@@ -96,38 +99,32 @@ pub fn read(bus: *const Bus, comptime T: type, address: u32) ?T {
0x0400_0128 => util.io.read.todo(log, "Read {} from SIOCNT", .{T}), 0x0400_0128 => util.io.read.todo(log, "Read {} from SIOCNT", .{T}),
// Keypad Input // Keypad Input
0x0400_0130 => bus.io.keyinput.load(.Monotonic).raw, 0x0400_0130 => bus.io.keyinput.raw,
// Serial Communication 2 // Serial Communication 2
0x0400_0134 => util.io.read.todo(log, "Read {} from RCNT", .{T}), 0x0400_0134 => util.io.read.todo(log, "Read {} from RCNT", .{T}),
0x0400_0136 => 0x0000,
0x0400_0142 => 0x0000,
0x0400_015A => 0x0000,
// Interrupts // Interrupts
0x0400_0200 => bus.io.ie.raw, 0x0400_0200 => bus.io.ie.raw,
0x0400_0202 => bus.io.irq.raw, 0x0400_0202 => bus.io.irq.raw,
0x0400_0204 => bus.io.waitcnt.raw, 0x0400_0204 => util.io.read.todo(log, "Read {} from WAITCNT", .{T}),
0x0400_0206 => 0x0000,
0x0400_0208 => @boolToInt(bus.io.ime), 0x0400_0208 => @boolToInt(bus.io.ime),
0x0400_020A => 0x0000,
0x0400_0300 => @enumToInt(bus.io.postflg),
0x0400_0302 => 0x0000,
else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, address }), else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, address }),
}, },
u8 => return switch (address) { u8 => return switch (address) {
// Display // Display
0x0400_0000...0x0400_0055 => ppu.read(T, &bus.ppu, address), 0x0400_0000 => @truncate(T, bus.ppu.dispcnt.raw),
0x0400_0004 => @truncate(T, bus.ppu.dispstat.raw),
0x0400_0005 => @truncate(T, bus.ppu.dispcnt.raw >> 8),
0x0400_0006 => @truncate(T, bus.ppu.vcount.raw),
0x0400_0008 => @truncate(T, bus.ppu.bg[0].cnt.raw),
0x0400_0009 => @truncate(T, bus.ppu.bg[0].cnt.raw >> 8),
0x0400_000A => @truncate(T, bus.ppu.bg[1].cnt.raw),
0x0400_000B => @truncate(T, bus.ppu.bg[1].cnt.raw >> 8),
// Sound // Sound
0x0400_0060...0x0400_00A7 => apu.read(T, &bus.apu, address), 0x0400_0060...0x0400_00A7 => apu.read(T, &bus.apu, address),
// DMA Transfers
0x0400_00B0...0x0400_00DF => dma.read(T, &bus.dma, address),
// Timers
0x0400_0100...0x0400_010F => timer.read(T, &bus.tim, address),
// Serial Communication 1 // Serial Communication 1
0x0400_0128 => util.io.read.todo(log, "Read {} from SIOCNT_L", .{T}), 0x0400_0128 => util.io.read.todo(log, "Read {} from SIOCNT_L", .{T}),
@@ -136,20 +133,10 @@ pub fn read(bus: *const Bus, comptime T: type, address: u32) ?T {
// Serial Communication 2 // Serial Communication 2
0x0400_0135 => util.io.read.todo(log, "Read {} from RCNT_H", .{T}), 0x0400_0135 => util.io.read.todo(log, "Read {} from RCNT_H", .{T}),
0x0400_0136, 0x0400_0137 => 0x00,
0x0400_0142, 0x0400_0143 => 0x00,
0x0400_015A, 0x0400_015B => 0x00,
// Interrupts // Interrupts
0x0400_0200, 0x0400_0201 => @truncate(T, bus.io.ie.raw >> getHalf(@truncate(u8, address))), 0x0400_0200 => @truncate(T, bus.io.ie.raw),
0x0400_0202, 0x0400_0203 => @truncate(T, bus.io.irq.raw >> getHalf(@truncate(u8, address))),
0x0400_0204, 0x0400_0205 => @truncate(T, bus.io.waitcnt.raw >> getHalf(@truncate(u8, address))),
0x0400_0206, 0x0400_0207 => 0x00,
0x0400_0208, 0x0400_0209 => @truncate(T, @as(u16, @boolToInt(bus.io.ime)) >> getHalf(@truncate(u8, address))),
0x0400_020A, 0x0400_020B => 0x00,
0x0400_0300 => @enumToInt(bus.io.postflg), 0x0400_0300 => @enumToInt(bus.io.postflg),
0x0400_0301 => null,
0x0400_0302, 0x0400_0303 => 0x00,
else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, address }), else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, address }),
}, },
else => @compileError("I/O: Unsupported read width"), else => @compileError("I/O: Unsupported read width"),
@@ -160,7 +147,34 @@ pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
return switch (T) { return switch (T) {
u32 => switch (address) { u32 => switch (address) {
// Display // Display
0x0400_0000...0x0400_0054 => ppu.write(T, &bus.ppu, address, value), 0x0400_0000 => bus.ppu.dispcnt.raw = @truncate(u16, value),
0x0400_0004 => {
bus.ppu.dispstat.raw = @truncate(u16, value);
bus.ppu.vcount.raw = @truncate(u16, value >> 16);
},
0x0400_0008 => bus.ppu.setAdjCnts(0, value),
0x0400_000C => bus.ppu.setAdjCnts(2, value),
0x0400_0010 => bus.ppu.setBgOffsets(0, value),
0x0400_0014 => bus.ppu.setBgOffsets(1, value),
0x0400_0018 => bus.ppu.setBgOffsets(2, value),
0x0400_001C => bus.ppu.setBgOffsets(3, value),
0x0400_0020 => bus.ppu.aff_bg[0].writePaPb(value),
0x0400_0024 => bus.ppu.aff_bg[0].writePcPd(value),
0x0400_0028 => bus.ppu.aff_bg[0].setX(bus.ppu.dispstat.vblank.read(), value),
0x0400_002C => bus.ppu.aff_bg[0].setY(bus.ppu.dispstat.vblank.read(), value),
0x0400_0030 => bus.ppu.aff_bg[1].writePaPb(value),
0x0400_0034 => bus.ppu.aff_bg[1].writePcPd(value),
0x0400_0038 => bus.ppu.aff_bg[1].setX(bus.ppu.dispstat.vblank.read(), value),
0x0400_003C => bus.ppu.aff_bg[1].setY(bus.ppu.dispstat.vblank.read(), value),
0x0400_0040 => bus.ppu.win.setH(value),
0x0400_0044 => bus.ppu.win.setV(value),
0x0400_0048 => bus.ppu.win.setIo(value),
0x0400_004C => log.debug("Wrote 0x{X:0>8} to MOSAIC", .{value}),
0x0400_0050 => {
bus.ppu.bldcnt.raw = @truncate(u16, value);
bus.ppu.bldalpha.raw = @truncate(u16, value >> 16);
},
0x0400_0054 => bus.ppu.bldy.raw = @truncate(u16, value),
0x0400_0058...0x0400_005C => {}, // Unused 0x0400_0058...0x0400_005C => {}, // Unused
// Sound // Sound
@@ -196,28 +210,65 @@ pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
// Interrupts // Interrupts
0x0400_0200 => bus.io.setIrqs(value), 0x0400_0200 => bus.io.setIrqs(value),
0x0400_0204 => bus.io.waitcnt.set(@truncate(u16, value)), 0x0400_0204 => log.debug("Wrote 0x{X:0>8} to WAITCNT", .{value}),
0x0400_0208 => bus.io.ime = value & 1 == 1, 0x0400_0208 => bus.io.ime = value & 1 == 1,
0x0400_0300 => { 0x0400_020C...0x0400_021C => {}, // Unused
bus.io.postflg = @intToEnum(PostFlag, value & 1);
bus.io.haltcnt = if (value >> 15 & 1 == 0) .Halt else @panic("TODO: Implement STOP");
},
else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, address }), else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, address }),
}, },
u16 => switch (address) { u16 => switch (address) {
// Display // Display
0x0400_0000...0x0400_0054 => ppu.write(T, &bus.ppu, address, value), 0x0400_0000 => bus.ppu.dispcnt.raw = value,
0x0400_0056 => {}, // Not used 0x0400_0004 => bus.ppu.dispstat.raw = value,
0x0400_0006 => {}, // vcount is read-only
0x0400_0008 => bus.ppu.bg[0].cnt.raw = value,
0x0400_000A => bus.ppu.bg[1].cnt.raw = value,
0x0400_000C => bus.ppu.bg[2].cnt.raw = value,
0x0400_000E => bus.ppu.bg[3].cnt.raw = value,
0x0400_0010 => bus.ppu.bg[0].hofs.raw = value, // TODO: Don't write out every HOFS / VOFS?
0x0400_0012 => bus.ppu.bg[0].vofs.raw = value,
0x0400_0014 => bus.ppu.bg[1].hofs.raw = value,
0x0400_0016 => bus.ppu.bg[1].vofs.raw = value,
0x0400_0018 => bus.ppu.bg[2].hofs.raw = value,
0x0400_001A => bus.ppu.bg[2].vofs.raw = value,
0x0400_001C => bus.ppu.bg[3].hofs.raw = value,
0x0400_001E => bus.ppu.bg[3].vofs.raw = value,
0x0400_0020 => bus.ppu.aff_bg[0].pa = @bitCast(i16, value),
0x0400_0022 => bus.ppu.aff_bg[0].pb = @bitCast(i16, value),
0x0400_0024 => bus.ppu.aff_bg[0].pc = @bitCast(i16, value),
0x0400_0026 => bus.ppu.aff_bg[0].pd = @bitCast(i16, value),
0x0400_0028 => bus.ppu.aff_bg[0].x = @bitCast(i32, setLo(u32, @bitCast(u32, bus.ppu.aff_bg[0].x), value)),
0x0400_002A => bus.ppu.aff_bg[0].x = @bitCast(i32, setHi(u32, @bitCast(u32, bus.ppu.aff_bg[0].x), value)),
0x0400_002C => bus.ppu.aff_bg[0].y = @bitCast(i32, setLo(u32, @bitCast(u32, bus.ppu.aff_bg[0].y), value)),
0x0400_002E => bus.ppu.aff_bg[0].y = @bitCast(i32, setHi(u32, @bitCast(u32, bus.ppu.aff_bg[0].y), value)),
0x0400_0030 => bus.ppu.aff_bg[1].pa = @bitCast(i16, value),
0x0400_0032 => bus.ppu.aff_bg[1].pb = @bitCast(i16, value),
0x0400_0034 => bus.ppu.aff_bg[1].pc = @bitCast(i16, value),
0x0400_0036 => bus.ppu.aff_bg[1].pd = @bitCast(i16, value),
0x0400_0038 => bus.ppu.aff_bg[1].x = @bitCast(i32, setLo(u32, @bitCast(u32, bus.ppu.aff_bg[1].x), value)),
0x0400_003A => bus.ppu.aff_bg[1].x = @bitCast(i32, setHi(u32, @bitCast(u32, bus.ppu.aff_bg[1].x), value)),
0x0400_003C => bus.ppu.aff_bg[1].y = @bitCast(i32, setLo(u32, @bitCast(u32, bus.ppu.aff_bg[1].y), value)),
0x0400_003E => bus.ppu.aff_bg[1].y = @bitCast(i32, setHi(u32, @bitCast(u32, bus.ppu.aff_bg[1].y), value)),
0x0400_0040 => bus.ppu.win.h[0].raw = value,
0x0400_0042 => bus.ppu.win.h[1].raw = value,
0x0400_0044 => bus.ppu.win.v[0].raw = value,
0x0400_0046 => bus.ppu.win.v[1].raw = value,
0x0400_0048 => bus.ppu.win.in.raw = value,
0x0400_004A => bus.ppu.win.out.raw = value,
0x0400_004C => log.debug("Wrote 0x{X:0>4} to MOSAIC", .{value}),
0x0400_0050 => bus.ppu.bldcnt.raw = value,
0x0400_0052 => bus.ppu.bldalpha.raw = value,
0x0400_0054 => bus.ppu.bldy.raw = value,
0x0400_004E, 0x0400_0056 => {}, // Not used
// Sound // Sound
0x0400_0060...0x0400_00A6 => apu.write(T, &bus.apu, address, value), 0x0400_0060...0x0400_009E => apu.write(T, &bus.apu, address, value),
// Dma Transfers // Dma Transfers
0x0400_00B0...0x0400_00DE => dma.write(T, &bus.dma, address, value), 0x0400_00B0...0x0400_00DE => dma.write(T, &bus.dma, address, value),
// Timers // Timers
0x0400_0100...0x0400_010E => timer.write(T, &bus.tim, address, value), 0x0400_0100...0x0400_010E => timer.write(T, &bus.tim, address, value),
0x0400_0114 => {}, 0x0400_0114 => {}, // TODO: Gyakuten Saiban writes 0x8000 to 0x0400_0114
0x0400_0110 => {}, // Not Used, 0x0400_0110 => {}, // Not Used,
// Serial Communication 1 // Serial Communication 1
@@ -241,29 +292,27 @@ pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
// Interrupts // Interrupts
0x0400_0200 => bus.io.ie.raw = value, 0x0400_0200 => bus.io.ie.raw = value,
0x0400_0202 => bus.io.irq.raw &= ~value, 0x0400_0202 => bus.io.irq.raw &= ~value,
0x0400_0204 => bus.io.waitcnt.set(value), 0x0400_0204 => log.debug("Wrote 0x{X:0>4} to WAITCNT", .{value}),
0x0400_0206 => {},
0x0400_0208 => bus.io.ime = value & 1 == 1, 0x0400_0208 => bus.io.ime = value & 1 == 1,
0x0400_020A => {}, 0x0400_0206, 0x0400_020A => {}, // Not Used
0x0400_0300 => {
bus.io.postflg = @intToEnum(PostFlag, value & 1);
bus.io.haltcnt = if (value >> 15 & 1 == 0) .Halt else @panic("TODO: Implement STOP");
},
else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, address }), else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, address }),
}, },
u8 => switch (address) { u8 => switch (address) {
// Display // Display
0x0400_0000...0x0400_0055 => ppu.write(T, &bus.ppu, address, value), 0x0400_0004 => bus.ppu.dispstat.raw = setLo(u16, bus.ppu.dispstat.raw, value),
0x0400_0005 => bus.ppu.dispstat.raw = setHi(u16, bus.ppu.dispstat.raw, value),
0x0400_0008 => bus.ppu.bg[0].cnt.raw = setLo(u16, bus.ppu.bg[0].cnt.raw, value),
0x0400_0009 => bus.ppu.bg[0].cnt.raw = setHi(u16, bus.ppu.bg[0].cnt.raw, value),
0x0400_000A => bus.ppu.bg[1].cnt.raw = setLo(u16, bus.ppu.bg[1].cnt.raw, value),
0x0400_000B => bus.ppu.bg[1].cnt.raw = setHi(u16, bus.ppu.bg[1].cnt.raw, value),
0x0400_0048 => bus.ppu.win.in.raw = setLo(u16, bus.ppu.win.in.raw, value),
0x0400_0049 => bus.ppu.win.in.raw = setHi(u16, bus.ppu.win.in.raw, value),
0x0400_004A => bus.ppu.win.out.raw = setLo(u16, bus.ppu.win.out.raw, value),
0x0400_0054 => bus.ppu.bldy.raw = setLo(u16, bus.ppu.bldy.raw, value),
// Sound // Sound
0x0400_0060...0x0400_00A7 => apu.write(T, &bus.apu, address, value), 0x0400_0060...0x0400_00A7 => apu.write(T, &bus.apu, address, value),
// Dma Transfers
0x0400_00B0...0x0400_00DF => dma.write(T, &bus.dma, address, value),
// Timers
0x0400_0100...0x0400_010F => timer.write(T, &bus.tim, address, value),
// Serial Communication 1 // Serial Communication 1
0x0400_0120 => log.debug("Wrote 0x{X:0>2} to SIODATA32_L_L", .{value}), 0x0400_0120 => log.debug("Wrote 0x{X:0>2} to SIODATA32_L_L", .{value}),
0x0400_0128 => log.debug("Wrote 0x{X:0>2} to SIOCNT_L", .{value}), 0x0400_0128 => log.debug("Wrote 0x{X:0>2} to SIOCNT_L", .{value}),
@@ -273,16 +322,9 @@ pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
0x0400_0140 => log.debug("Wrote 0x{X:0>2} to JOYCNT_L", .{value}), 0x0400_0140 => log.debug("Wrote 0x{X:0>2} to JOYCNT_L", .{value}),
// Interrupts // Interrupts
0x0400_0200, 0x0400_0201 => bus.io.ie.raw = setHalf(u16, bus.io.ie.raw, @truncate(u8, address), value),
0x0400_0202 => bus.io.irq.raw &= ~@as(u16, value), 0x0400_0202 => bus.io.irq.raw &= ~@as(u16, value),
0x0400_0203 => bus.io.irq.raw &= ~@as(u16, value) << 8, // TODO: Is this good?
0x0400_0204, 0x0400_0205 => bus.io.waitcnt.set(setHalf(u16, @truncate(u16, bus.io.waitcnt.raw), @truncate(u8, address), value)),
0x0400_0206, 0x0400_0207 => {},
0x0400_0208 => bus.io.ime = value & 1 == 1, 0x0400_0208 => bus.io.ime = value & 1 == 1,
0x0400_0209 => {}, 0x0400_0300 => bus.io.postflg = std.meta.intToEnum(PostFlag, value & 1) catch unreachable,
0x0400_020A, 0x0400_020B => {},
0x0400_0300 => bus.io.postflg = @intToEnum(PostFlag, value & 1),
0x0400_0301 => bus.io.haltcnt = if (value >> 7 & 1 == 0) .Halt else std.debug.panic("TODO: Implement STOP", .{}), 0x0400_0301 => bus.io.haltcnt = if (value >> 7 & 1 == 0) .Halt else std.debug.panic("TODO: Implement STOP", .{}),
0x0400_0410 => log.debug("Wrote 0x{X:0>2} to the common yet undocumented 0x{X:0>8}", .{ value, address }), 0x0400_0410 => log.debug("Wrote 0x{X:0>2} to the common yet undocumented 0x{X:0>8}", .{ value, address }),
@@ -321,22 +363,14 @@ pub const DisplayControl = extern union {
/// Read / Write /// Read / Write
pub const DisplayStatus = extern union { pub const DisplayStatus = extern union {
/// read-only
vblank: Bit(u16, 0), vblank: Bit(u16, 0),
/// read-only
hblank: Bit(u16, 1), hblank: Bit(u16, 1),
// read-only
coincidence: Bit(u16, 2), coincidence: Bit(u16, 2),
vblank_irq: Bit(u16, 3), vblank_irq: Bit(u16, 3),
hblank_irq: Bit(u16, 4), hblank_irq: Bit(u16, 4),
vcount_irq: Bit(u16, 5), vcount_irq: Bit(u16, 5),
vcount_trigger: Bitfield(u16, 8, 8), vcount_trigger: Bitfield(u16, 8, 8),
raw: u16, raw: u16,
pub fn set(self: *DisplayStatus, value: u16) void {
const mask: u16 = 0x00C7; // set bits are read-only
self.raw = (self.raw & mask) | (value & ~mask);
}
}; };
/// Read Only /// Read Only
@@ -350,10 +384,10 @@ const InterruptEnable = extern union {
vblank: Bit(u16, 0), vblank: Bit(u16, 0),
hblank: Bit(u16, 1), hblank: Bit(u16, 1),
coincidence: Bit(u16, 2), coincidence: Bit(u16, 2),
tim0: Bit(u16, 3), tm0_overflow: Bit(u16, 3),
tim1: Bit(u16, 4), tm1_overflow: Bit(u16, 4),
tim2: Bit(u16, 5), tm2_overflow: Bit(u16, 5),
tim3: Bit(u16, 6), tm3_overflow: Bit(u16, 6),
serial: Bit(u16, 7), serial: Bit(u16, 7),
dma0: Bit(u16, 8), dma0: Bit(u16, 8),
dma1: Bit(u16, 9), dma1: Bit(u16, 9),
@@ -380,31 +414,6 @@ const KeyInput = extern union {
raw: u16, raw: u16,
}; };
const AtomicKeyInput = struct {
const Self = @This();
const Ordering = std.atomic.Ordering;
inner: KeyInput,
pub fn init(value: KeyInput) Self {
return .{ .inner = value };
}
pub inline fn load(self: *const Self, comptime ordering: Ordering) KeyInput {
return .{ .raw = switch (ordering) {
.AcqRel, .Release => @compileError("not supported for atomic loads"),
else => @atomicLoad(u16, &self.inner.raw, ordering),
} };
}
pub inline fn store(self: *Self, value: u16, comptime ordering: Ordering) void {
switch (ordering) {
.AcqRel, .Acquire => @compileError("not supported for atomic stores"),
else => @atomicStore(u16, &self.inner.raw, value, ordering),
}
}
};
// Read / Write // Read / Write
pub const BackgroundControl = extern union { pub const BackgroundControl = extern union {
priority: Bitfield(u16, 0, 2), priority: Bitfield(u16, 0, 2),
@@ -453,8 +462,6 @@ pub const BldY = extern union {
raw: u16, raw: u16,
}; };
const u8WriteKind = enum { Hi, Lo };
/// Write-only /// Write-only
pub const WinH = extern union { pub const WinH = extern union {
x2: Bitfield(u16, 0, 8), x2: Bitfield(u16, 0, 8),
@@ -464,8 +471,6 @@ pub const WinH = extern union {
/// Write-only /// Write-only
pub const WinV = extern union { pub const WinV = extern union {
const Self = @This();
y2: Bitfield(u16, 0, 8), y2: Bitfield(u16, 0, 8),
y1: Bitfield(u16, 8, 8), y1: Bitfield(u16, 8, 8),
raw: u16, raw: u16,
@@ -474,20 +479,20 @@ pub const WinV = extern union {
pub const WinIn = extern union { pub const WinIn = extern union {
w0_bg: Bitfield(u16, 0, 4), w0_bg: Bitfield(u16, 0, 4),
w0_obj: Bit(u16, 4), w0_obj: Bit(u16, 4),
w0_bld: Bit(u16, 5), w0_colour: Bit(u16, 5),
w1_bg: Bitfield(u16, 8, 4), w1_bg: Bitfield(u16, 8, 4),
w1_obj: Bit(u16, 12), w1_obj: Bit(u16, 12),
w1_bld: Bit(u16, 13), w1_colour: Bit(u16, 13),
raw: u16, raw: u16,
}; };
pub const WinOut = extern union { pub const WinOut = extern union {
out_bg: Bitfield(u16, 0, 4), out_bg: Bitfield(u16, 0, 4),
out_obj: Bit(u16, 4), out_obj: Bit(u16, 4),
out_bld: Bit(u16, 5), out_colour: Bit(u16, 5),
obj_bg: Bitfield(u16, 8, 4), obj_bg: Bitfield(u16, 8, 4),
obj_obj: Bit(u16, 12), obj_obj: Bit(u16, 12),
obj_bld: Bit(u16, 13), obj_colour: Bit(u16, 13),
raw: u16, raw: u16,
}; };
@@ -656,24 +661,3 @@ pub const SoundBias = extern union {
sampling_cycle: Bitfield(u16, 14, 2), sampling_cycle: Bitfield(u16, 14, 2),
raw: u16, raw: u16,
}; };
/// Read / Write
pub const WaitControl = extern union {
sram_cnt: Bitfield(u16, 0, 2),
s0_first: Bitfield(u16, 2, 2),
s0_second: Bit(u16, 4),
s1_first: Bitfield(u16, 5, 2),
s1_second: Bit(u16, 7),
s2_first: Bitfield(u16, 8, 2),
s2_second: Bit(u16, 10),
phi_out: Bitfield(u16, 11, 2),
prefetch_enable: Bit(u16, 14),
pak_kind: Bit(u16, 15),
raw: u16,
pub fn set(self: *WaitControl, value: u16) void {
const mask: u16 = 0x8000; // set bits are read-only
self.raw = (self.raw & mask) | (value & ~mask);
}
};

View File

@@ -2,99 +2,68 @@ const std = @import("std");
const util = @import("../../util.zig"); const util = @import("../../util.zig");
const TimerControl = @import("io.zig").TimerControl; const TimerControl = @import("io.zig").TimerControl;
const Io = @import("io.zig").Io;
const Scheduler = @import("../scheduler.zig").Scheduler; const Scheduler = @import("../scheduler.zig").Scheduler;
const Event = @import("../scheduler.zig").Event;
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi; const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
pub const TimerTuple = struct { Timer(0), Timer(1), Timer(2), Timer(3) }; pub const TimerTuple = std.meta.Tuple(&[_]type{ Timer(0), Timer(1), Timer(2), Timer(3) });
const log = std.log.scoped(.Timer); const log = std.log.scoped(.Timer);
const getHalf = util.getHalf;
const setHalf = util.setHalf;
pub fn create(sched: *Scheduler) TimerTuple { pub fn create(sched: *Scheduler) TimerTuple {
return .{ Timer(0).init(sched), Timer(1).init(sched), Timer(2).init(sched), Timer(3).init(sched) }; return .{ Timer(0).init(sched), Timer(1).init(sched), Timer(2).init(sched), Timer(3).init(sched) };
} }
pub fn read(comptime T: type, tim: *const TimerTuple, addr: u32) ?T { pub fn read(comptime T: type, tim: *const TimerTuple, addr: u32) ?T {
const nybble_addr = @truncate(u4, addr); const nybble = @truncate(u4, addr);
return switch (T) { return switch (T) {
u32 => switch (nybble_addr) { u32 => switch (nybble) {
0x0 => @as(T, tim.*[0].cnt.raw) << 16 | tim.*[0].timcntL(), 0x0 => @as(T, tim.*[0].cnt.raw) << 16 | tim.*[0].timcntL(),
0x4 => @as(T, tim.*[1].cnt.raw) << 16 | tim.*[1].timcntL(), 0x4 => @as(T, tim.*[1].cnt.raw) << 16 | tim.*[1].timcntL(),
0x8 => @as(T, tim.*[2].cnt.raw) << 16 | tim.*[2].timcntL(), 0x8 => @as(T, tim.*[2].cnt.raw) << 16 | tim.*[2].timcntL(),
0xC => @as(T, tim.*[3].cnt.raw) << 16 | tim.*[3].timcntL(), 0xC => @as(T, tim.*[3].cnt.raw) << 16 | tim.*[3].timcntL(),
else => util.io.read.err(T, log, "unaligned {} read from 0x{X:0>8}", .{ T, addr }), else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, addr }),
}, },
u16 => switch (nybble_addr) { u16 => switch (nybble) {
0x0 => tim.*[0].timcntL(), 0x0 => tim.*[0].timcntL(),
0x2 => tim.*[0].cnt.raw, 0x2 => tim.*[0].cnt.raw,
0x4 => tim.*[1].timcntL(), 0x4 => tim.*[1].timcntL(),
0x6 => tim.*[1].cnt.raw, 0x6 => tim.*[1].cnt.raw,
0x8 => tim.*[2].timcntL(), 0x8 => tim.*[2].timcntL(),
0xA => tim.*[2].cnt.raw, 0xA => tim.*[2].cnt.raw,
0xC => tim.*[3].timcntL(), 0xC => tim.*[3].timcntL(),
0xE => tim.*[3].cnt.raw, 0xE => tim.*[3].cnt.raw,
else => util.io.read.err(T, log, "unaligned {} read from 0x{X:0>8}", .{ T, addr }), else => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, addr }),
},
u8 => switch (nybble_addr) {
0x0, 0x1 => @truncate(T, tim.*[0].timcntL() >> getHalf(nybble_addr)),
0x2, 0x3 => @truncate(T, tim.*[0].cnt.raw >> getHalf(nybble_addr)),
0x4, 0x5 => @truncate(T, tim.*[1].timcntL() >> getHalf(nybble_addr)),
0x6, 0x7 => @truncate(T, tim.*[1].cnt.raw >> getHalf(nybble_addr)),
0x8, 0x9 => @truncate(T, tim.*[2].timcntL() >> getHalf(nybble_addr)),
0xA, 0xB => @truncate(T, tim.*[2].cnt.raw >> getHalf(nybble_addr)),
0xC, 0xD => @truncate(T, tim.*[3].timcntL() >> getHalf(nybble_addr)),
0xE, 0xF => @truncate(T, tim.*[3].cnt.raw >> getHalf(nybble_addr)),
}, },
u8 => util.io.read.undef(T, log, "Tried to perform a {} read to 0x{X:0>8}", .{ T, addr }),
else => @compileError("TIM: Unsupported read width"), else => @compileError("TIM: Unsupported read width"),
}; };
} }
pub fn write(comptime T: type, tim: *TimerTuple, addr: u32, value: T) void { pub fn write(comptime T: type, tim: *TimerTuple, addr: u32, value: T) void {
const nybble_addr = @truncate(u4, addr); const nybble = @truncate(u4, addr);
return switch (T) { return switch (T) {
u32 => switch (nybble_addr) { u32 => switch (nybble) {
0x0 => tim.*[0].setTimcnt(value), 0x0 => tim.*[0].setTimcnt(value),
0x4 => tim.*[1].setTimcnt(value), 0x4 => tim.*[1].setTimcnt(value),
0x8 => tim.*[2].setTimcnt(value), 0x8 => tim.*[2].setTimcnt(value),
0xC => tim.*[3].setTimcnt(value), 0xC => tim.*[3].setTimcnt(value),
else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, addr }), else => util.io.write.undef(log, "Tried to write 0x{X:0>8}{} to 0x{X:0>8}", .{ value, T, addr }),
}, },
u16 => switch (nybble_addr) { u16 => switch (nybble) {
0x0 => tim.*[0].setTimcntL(value), 0x0 => tim.*[0].setTimcntL(value),
0x2 => tim.*[0].setTimcntH(value), 0x2 => tim.*[0].setTimcntH(value),
0x4 => tim.*[1].setTimcntL(value), 0x4 => tim.*[1].setTimcntL(value),
0x6 => tim.*[1].setTimcntH(value), 0x6 => tim.*[1].setTimcntH(value),
0x8 => tim.*[2].setTimcntL(value), 0x8 => tim.*[2].setTimcntL(value),
0xA => tim.*[2].setTimcntH(value), 0xA => tim.*[2].setTimcntH(value),
0xC => tim.*[3].setTimcntL(value), 0xC => tim.*[3].setTimcntL(value),
0xE => tim.*[3].setTimcntH(value), 0xE => tim.*[3].setTimcntH(value),
else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, addr }), else => util.io.write.undef(log, "Tried to write 0x{X:0>4}{} to 0x{X:0>8}", .{ value, T, addr }),
}, },
u8 => switch (nybble_addr) { u8 => util.io.write.undef(log, "Tried to write 0x{X:0>2}{} to 0x{X:0>8}", .{ value, T, addr }),
0x0, 0x1 => tim.*[0].setTimcntL(setHalf(u16, tim.*[0]._reload, nybble_addr, value)),
0x2, 0x3 => tim.*[0].setTimcntH(setHalf(u16, tim.*[0].cnt.raw, nybble_addr, value)),
0x4, 0x5 => tim.*[1].setTimcntL(setHalf(u16, tim.*[1]._reload, nybble_addr, value)),
0x6, 0x7 => tim.*[1].setTimcntH(setHalf(u16, tim.*[1].cnt.raw, nybble_addr, value)),
0x8, 0x9 => tim.*[2].setTimcntL(setHalf(u16, tim.*[2]._reload, nybble_addr, value)),
0xA, 0xB => tim.*[2].setTimcntH(setHalf(u16, tim.*[2].cnt.raw, nybble_addr, value)),
0xC, 0xD => tim.*[3].setTimcntL(setHalf(u16, tim.*[3]._reload, nybble_addr, value)),
0xE, 0xF => tim.*[3].setTimcntH(setHalf(u16, tim.*[3].cnt.raw, nybble_addr, value)),
},
else => @compileError("TIM: Unsupported write width"), else => @compileError("TIM: Unsupported write width"),
}; };
} }
@@ -128,12 +97,6 @@ fn Timer(comptime id: u2) type {
}; };
} }
pub fn reset(self: *Self) void {
const scheduler = self.sched;
self.* = Self.init(scheduler);
}
/// TIMCNT_L Getter /// TIMCNT_L Getter
pub fn timcntL(self: *const Self) u16 { pub fn timcntL(self: *const Self) u16 {
if (self.cnt.cascade.read() or !self.cnt.enabled.read()) return self._counter; if (self.cnt.cascade.read() or !self.cnt.enabled.read()) return self._counter;
@@ -156,36 +119,21 @@ fn Timer(comptime id: u2) type {
pub fn setTimcntH(self: *Self, halfword: u16) void { pub fn setTimcntH(self: *Self, halfword: u16) void {
const new = TimerControl{ .raw = halfword }; const new = TimerControl{ .raw = halfword };
if (self.cnt.enabled.read()) { // If Timer happens to be enabled, It will either be resheduled or disabled
// timer was already enabled self.sched.removeScheduledEvent(.{ .TimerOverflow = id });
// If enabled falling edge or cascade falling edge, timer is paused if (self.cnt.enabled.read() and (new.cascade.read() or !new.enabled.read())) {
if (!new.enabled.read() or (!self.cnt.cascade.read() and new.cascade.read())) { // Either through the cascade bit or the enable bit, the timer has effectively been disabled
self.sched.removeScheduledEvent(.{ .TimerOverflow = id }); // The Counter should hold whatever value it should have been at when it was disabled
self._counter +%= @truncate(u16, (self.sched.now() - self._start_timestamp) / self.frequency());
// Counter should hold the value it stopped at meaning we have to calculate it now
self._counter +%= @truncate(u16, (self.sched.now() - self._start_timestamp) / self.frequency());
}
// the timer has always been enabled, but the cascade bit which was blocking the timer has been unset
if (new.enabled.read() and (self.cnt.cascade.read() and !new.cascade.read())) {
// we want to reschedule the timer event, however we won't reload the counter.
// the invariant here is that self._counter holds the already calculated paused value
self.rescheduleTimerExpire(0);
}
} else {
// the timer was previously disabeld
if (new.enabled.read()) {
// timer should start counting (with a reloaded counter value)
self._counter = self._reload;
// if cascade happens to be set, the timer doesn't actually do anything though
if (!new.cascade.read()) self.rescheduleTimerExpire(0);
}
} }
// The counter is only reloaded on the rising edge of the enable bit
if (!self.cnt.enabled.read() and new.enabled.read()) self._counter = self._reload;
// If Timer is enabled and we're not cascading, we need to schedule an overflow event
if (new.enabled.read() and !new.cascade.read()) self.rescheduleTimerExpire(0);
self.cnt.raw = halfword; self.cnt.raw = halfword;
} }
@@ -211,20 +159,23 @@ fn Timer(comptime id: u2) type {
// Perform Cascade Behaviour // Perform Cascade Behaviour
switch (id) { switch (id) {
inline 0, 1, 2 => |idx| { 0 => if (cpu.bus.tim[1].cnt.cascade.read()) {
const next = idx + 1; cpu.bus.tim[1]._counter +%= 1;
if (cpu.bus.tim[1]._counter == 0) cpu.bus.tim[1].onTimerExpire(cpu, late);
if (cpu.bus.tim[next].cnt.cascade.read()) {
cpu.bus.tim[next]._counter +%= 1;
if (cpu.bus.tim[next]._counter == 0) cpu.bus.tim[next].onTimerExpire(cpu, late);
}
}, },
3 => {}, // THere is no timer for TIM3 to cascade to 1 => if (cpu.bus.tim[2].cnt.cascade.read()) {
cpu.bus.tim[2]._counter +%= 1;
if (cpu.bus.tim[2]._counter == 0) cpu.bus.tim[2].onTimerExpire(cpu, late);
},
2 => if (cpu.bus.tim[3].cnt.cascade.read()) {
cpu.bus.tim[3]._counter +%= 1;
if (cpu.bus.tim[3]._counter == 0) cpu.bus.tim[3].onTimerExpire(cpu, late);
},
3 => {}, // There is no Timer for TIM3 to "cascade" to,
} }
// Reschedule Timer if we're not cascading // Reschedule Timer if we're not cascading
// TIM0 cascade value is N/A if (!self.cnt.cascade.read()) {
if (id == 0 or !self.cnt.cascade.read()) {
self._counter = self._reload; self._counter = self._reload;
self.rescheduleTimerExpire(late); self.rescheduleTimerExpire(late);
} }

View File

@@ -1,13 +1,14 @@
const std = @import("std"); const std = @import("std");
const util = @import("../util.zig");
const Bus = @import("Bus.zig"); const Bus = @import("Bus.zig");
const Bit = @import("bitfield").Bit; const Bit = @import("bitfield").Bit;
const Bitfield = @import("bitfield").Bitfield; const Bitfield = @import("bitfield").Bitfield;
const Scheduler = @import("scheduler.zig").Scheduler; const Scheduler = @import("scheduler.zig").Scheduler;
const FilePaths = @import("../util.zig").FilePaths;
const Logger = @import("../util.zig").Logger; const Logger = @import("../util.zig").Logger;
const File = std.fs.File; const File = std.fs.File;
const log = std.log.scoped(.Arm7Tdmi);
// ARM Instructions // ARM Instructions
pub const arm = struct { pub const arm = struct {
@@ -39,12 +40,13 @@ pub const arm = struct {
} }
fn populate() [0x1000]InstrFn { fn populate() [0x1000]InstrFn {
comptime { return comptime {
@setEvalBranchQuota(0xE000); @setEvalBranchQuota(0xE000);
var table = [_]InstrFn{und} ** 0x1000; var ret = [_]InstrFn{und} ** 0x1000;
for (&table, 0..) |*handler, i| { var i: usize = 0;
handler.* = switch (@as(u2, i >> 10)) { while (i < ret.len) : (i += 1) {
ret[i] = switch (@as(u2, i >> 10)) {
0b00 => if (i == 0x121) blk: { 0b00 => if (i == 0x121) blk: {
break :blk branchExchange; break :blk branchExchange;
} else if (i & 0xFCF == 0x009) blk: { } else if (i & 0xFCF == 0x009) blk: {
@@ -106,8 +108,8 @@ pub const arm = struct {
}; };
} }
return table; return ret;
} };
} }
}; };
@@ -135,12 +137,13 @@ pub const thumb = struct {
} }
fn populate() [0x400]InstrFn { fn populate() [0x400]InstrFn {
comptime { return comptime {
@setEvalBranchQuota(5025); // This is exact @setEvalBranchQuota(5025); // This is exact
var table = [_]InstrFn{und} ** 0x400; var ret = [_]InstrFn{und} ** 0x400;
for (&table, 0..) |*handler, i| { var i: usize = 0;
handler.* = switch (@as(u3, i >> 7 & 0x7)) { while (i < ret.len) : (i += 1) {
ret[i] = switch (@as(u3, i >> 7 & 0x7)) {
0b000 => if (i >> 5 & 0x3 == 0b11) blk: { 0b000 => if (i >> 5 & 0x3 == 0b11) blk: {
const I = i >> 4 & 1 == 1; const I = i >> 4 & 1 == 1;
const is_sub = i >> 3 & 1 == 1; const is_sub = i >> 3 & 1 == 1;
@@ -228,11 +231,13 @@ pub const thumb = struct {
}; };
} }
return table; return ret;
} };
} }
}; };
const log = std.log.scoped(.Arm7Tdmi);
pub const Arm7tdmi = struct { pub const Arm7tdmi = struct {
const Self = @This(); const Self = @This();
@@ -243,64 +248,18 @@ pub const Arm7tdmi = struct {
cpsr: PSR, cpsr: PSR,
spsr: PSR, spsr: PSR,
bank: Bank, /// Storage for R8_fiq -> R12_fiq and their normal counterparts
/// e.g [r[0 + 8], fiq_r[0 + 8], r[1 + 8], fiq_r[1 + 8]...]
banked_fiq: [2 * 5]u32,
/// Storage for r13_<mode>, r14_<mode>
/// e.g. [r13, r14, r13_svc, r14_svc]
banked_r: [2 * 6]u32,
banked_spsr: [5]PSR,
logger: ?Logger, logger: ?Logger,
/// Bank of Registers from other CPU Modes
const Bank = struct {
/// Storage for r13_<mode>, r14_<mode>
/// e.g. [r13, r14, r13_svc, r14_svc]
r: [2 * 6]u32,
/// Storage for R8_fiq -> R12_fiq and their normal counterparts
/// e.g [r[0 + 8], fiq_r[0 + 8], r[1 + 8], fiq_r[1 + 8]...]
fiq: [2 * 5]u32,
spsr: [5]PSR,
const Kind = enum(u1) {
R13 = 0,
R14,
};
pub fn create() Bank {
return .{
.r = [_]u32{0x00} ** 12,
.fiq = [_]u32{0x00} ** 10,
.spsr = [_]PSR{.{ .raw = 0x0000_0000 }} ** 5,
};
}
inline fn regIdx(mode: Mode, kind: Kind) usize {
const idx: usize = switch (mode) {
.User, .System => 0,
.Supervisor => 1,
.Abort => 2,
.Undefined => 3,
.Irq => 4,
.Fiq => 5,
};
return (idx * 2) + if (kind == .R14) @as(usize, 1) else 0;
}
inline fn spsrIdx(mode: Mode) usize {
return switch (mode) {
.Supervisor => 0,
.Abort => 1,
.Undefined => 2,
.Irq => 3,
.Fiq => 4,
else => std.debug.panic("[CPU/Mode] {} does not have a SPSR Register", .{mode}),
};
}
inline fn fiqIdx(i: usize, mode: Mode) usize {
return (i * 2) + if (mode == .Fiq) @as(usize, 1) else 0;
}
};
pub fn init(sched: *Scheduler, bus: *Bus, log_file: ?std.fs.File) Self { pub fn init(sched: *Scheduler, bus: *Bus, log_file: ?std.fs.File) Self {
return Self{ return Self{
.r = [_]u32{0x00} ** 16, .r = [_]u32{0x00} ** 16,
@@ -309,17 +268,39 @@ pub const Arm7tdmi = struct {
.bus = bus, .bus = bus,
.cpsr = .{ .raw = 0x0000_001F }, .cpsr = .{ .raw = 0x0000_001F },
.spsr = .{ .raw = 0x0000_0000 }, .spsr = .{ .raw = 0x0000_0000 },
.bank = Bank.create(), .banked_fiq = [_]u32{0x00} ** 10,
.banked_r = [_]u32{0x00} ** 12,
.banked_spsr = [_]PSR{.{ .raw = 0x0000_0000 }} ** 5,
.logger = if (log_file) |file| Logger.init(file) else null, .logger = if (log_file) |file| Logger.init(file) else null,
}; };
} }
// FIXME: Resetting disables logging (if enabled) inline fn bankedIdx(mode: Mode, kind: BankedKind) usize {
pub fn reset(self: *Self) void { const idx: usize = switch (mode) {
const bus_ptr = self.bus; .User, .System => 0,
const scheduler_ptr = self.sched; .Supervisor => 1,
.Abort => 2,
.Undefined => 3,
.Irq => 4,
.Fiq => 5,
};
self.* = Self.init(scheduler_ptr, bus_ptr, null); return (idx * 2) + if (kind == .R14) @as(usize, 1) else 0;
}
inline fn bankedSpsrIndex(mode: Mode) usize {
return switch (mode) {
.Supervisor => 0,
.Abort => 1,
.Undefined => 2,
.Irq => 3,
.Fiq => 4,
else => std.debug.panic("[CPU/Mode] {} does not have a SPSR Register", .{mode}),
};
}
inline fn bankedFiqIdx(i: usize, mode: Mode) usize {
return (i * 2) + if (mode == .Fiq) @as(usize, 1) else 0;
} }
pub inline fn hasSPSR(self: *const Self) bool { pub inline fn hasSPSR(self: *const Self) bool {
@@ -357,14 +338,14 @@ pub const Arm7tdmi = struct {
switch (idx) { switch (idx) {
8...12 => { 8...12 => {
if (current == .Fiq) { if (current == .Fiq) {
self.bank.fiq[Bank.fiqIdx(idx - 8, .User)] = value; self.banked_fiq[bankedFiqIdx(idx - 8, .User)] = value;
} else self.r[idx] = value; } else self.r[idx] = value;
}, },
13, 14 => switch (current) { 13, 14 => switch (current) {
.User, .System => self.r[idx] = value, .User, .System => self.r[idx] = value,
else => { else => {
const kind = std.meta.intToEnum(Bank.Kind, idx - 13) catch unreachable; const kind = std.meta.intToEnum(BankedKind, idx - 13) catch unreachable;
self.bank.r[Bank.regIdx(.User, kind)] = value; self.banked_r[bankedIdx(.User, kind)] = value;
}, },
}, },
else => self.r[idx] = value, // R0 -> R7 and R15 else => self.r[idx] = value, // R0 -> R7 and R15
@@ -375,12 +356,12 @@ pub const Arm7tdmi = struct {
const current = getModeChecked(self, self.cpsr.mode.read()); const current = getModeChecked(self, self.cpsr.mode.read());
return switch (idx) { return switch (idx) {
8...12 => if (current == .Fiq) self.bank.fiq[Bank.fiqIdx(idx - 8, .User)] else self.r[idx], 8...12 => if (current == .Fiq) self.banked_fiq[bankedFiqIdx(idx - 8, .User)] else self.r[idx],
13, 14 => switch (current) { 13, 14 => switch (current) {
.User, .System => self.r[idx], .User, .System => self.r[idx],
else => blk: { else => blk: {
const kind = std.meta.intToEnum(Bank.Kind, idx - 13) catch unreachable; const kind = std.meta.intToEnum(BankedKind, idx - 13) catch unreachable;
break :blk self.bank.r[Bank.regIdx(.User, kind)]; break :blk self.banked_r[bankedIdx(.User, kind)];
}, },
}, },
else => self.r[idx], // R0 -> R7 and R15 else => self.r[idx], // R0 -> R7 and R15
@@ -391,38 +372,40 @@ pub const Arm7tdmi = struct {
const now = getModeChecked(self, self.cpsr.mode.read()); const now = getModeChecked(self, self.cpsr.mode.read());
// Bank R8 -> r12 // Bank R8 -> r12
for (0..5) |i| { var i: usize = 0;
self.bank.fiq[Bank.fiqIdx(i, now)] = self.r[8 + i]; while (i < 5) : (i += 1) {
self.banked_fiq[bankedFiqIdx(i, now)] = self.r[8 + i];
} }
// Bank r13, r14, SPSR // Bank r13, r14, SPSR
switch (now) { switch (now) {
.User, .System => { .User, .System => {
self.bank.r[Bank.regIdx(now, .R13)] = self.r[13]; self.banked_r[bankedIdx(now, .R13)] = self.r[13];
self.bank.r[Bank.regIdx(now, .R14)] = self.r[14]; self.banked_r[bankedIdx(now, .R14)] = self.r[14];
}, },
else => { else => {
self.bank.r[Bank.regIdx(now, .R13)] = self.r[13]; self.banked_r[bankedIdx(now, .R13)] = self.r[13];
self.bank.r[Bank.regIdx(now, .R14)] = self.r[14]; self.banked_r[bankedIdx(now, .R14)] = self.r[14];
self.bank.spsr[Bank.spsrIdx(now)] = self.spsr; self.banked_spsr[bankedSpsrIndex(now)] = self.spsr;
}, },
} }
// Grab R8 -> R12 // Grab R8 -> R12
for (0..5) |i| { i = 0;
self.r[8 + i] = self.bank.fiq[Bank.fiqIdx(i, next)]; while (i < 5) : (i += 1) {
self.r[8 + i] = self.banked_fiq[bankedFiqIdx(i, next)];
} }
// Grab r13, r14, SPSR // Grab r13, r14, SPSR
switch (next) { switch (next) {
.User, .System => { .User, .System => {
self.r[13] = self.bank.r[Bank.regIdx(next, .R13)]; self.r[13] = self.banked_r[bankedIdx(next, .R13)];
self.r[14] = self.bank.r[Bank.regIdx(next, .R14)]; self.r[14] = self.banked_r[bankedIdx(next, .R14)];
}, },
else => { else => {
self.r[13] = self.bank.r[Bank.regIdx(next, .R13)]; self.r[13] = self.banked_r[bankedIdx(next, .R13)];
self.r[14] = self.bank.r[Bank.regIdx(next, .R14)]; self.r[14] = self.banked_r[bankedIdx(next, .R14)];
self.spsr = self.bank.spsr[Bank.spsrIdx(next)]; self.spsr = self.banked_spsr[bankedSpsrIndex(next)];
}, },
} }
@@ -443,8 +426,8 @@ pub const Arm7tdmi = struct {
self.r[13] = 0x0300_7F00; self.r[13] = 0x0300_7F00;
self.r[15] = 0x0800_0000; self.r[15] = 0x0800_0000;
self.bank.r[Bank.regIdx(.Irq, .R13)] = 0x0300_7FA0; self.banked_r[bankedIdx(.Irq, .R13)] = 0x0300_7FA0;
self.bank.r[Bank.regIdx(.Supervisor, .R13)] = 0x0300_7FE0; self.banked_r[bankedIdx(.Supervisor, .R13)] = 0x0300_7FE0;
// self.cpsr.raw = 0x6000001F; // self.cpsr.raw = 0x6000001F;
self.cpsr.raw = 0x0000_001F; self.cpsr.raw = 0x0000_001F;
@@ -474,11 +457,29 @@ pub const Arm7tdmi = struct {
} }
pub fn stepDmaTransfer(self: *Self) bool { pub fn stepDmaTransfer(self: *Self) bool {
inline for (0..4) |i| { const dma0 = &self.bus.dma[0];
if (self.bus.dma[i].in_progress) { const dma1 = &self.bus.dma[1];
self.bus.dma[i].step(self); const dma2 = &self.bus.dma[2];
return true; const dma3 = &self.bus.dma[3];
}
if (dma0.in_progress) {
dma0.step(self);
return true;
}
if (dma1.in_progress) {
dma1.step(self);
return true;
}
if (dma2.in_progress) {
dma2.step(self);
return true;
}
if (dma3.in_progress) {
dma3.step(self);
return true;
} }
return false; return false;
@@ -533,10 +534,10 @@ pub const Arm7tdmi = struct {
std.debug.print("R{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\n", .{ i, self.r[i], i_1, self.r[i_1], i_2, self.r[i_2], i_3, self.r[i_3] }); std.debug.print("R{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\tR{}: 0x{X:0>8}\n", .{ i, self.r[i], i_1, self.r[i_1], i_2, self.r[i_2], i_3, self.r[i_3] });
} }
std.debug.print("cpsr: 0x{X:0>8} ", .{self.cpsr.raw}); std.debug.print("cpsr: 0x{X:0>8} ", .{self.cpsr.raw});
self.cpsr.toString(); prettyPrintPsr(&self.cpsr);
std.debug.print("spsr: 0x{X:0>8} ", .{self.spsr.raw}); std.debug.print("spsr: 0x{X:0>8} ", .{self.spsr.raw});
self.spsr.toString(); prettyPrintPsr(&self.spsr);
std.debug.print("pipeline: {??X:0>8}\n", .{self.pipe.stage}); std.debug.print("pipeline: {??X:0>8}\n", .{self.pipe.stage});
@@ -554,31 +555,97 @@ pub const Arm7tdmi = struct {
std.debug.panic(format, args); std.debug.panic(format, args);
} }
fn prettyPrintPsr(psr: *const PSR) void {
std.debug.print("[", .{});
if (psr.n.read()) std.debug.print("N", .{}) else std.debug.print("-", .{});
if (psr.z.read()) std.debug.print("Z", .{}) else std.debug.print("-", .{});
if (psr.c.read()) std.debug.print("C", .{}) else std.debug.print("-", .{});
if (psr.v.read()) std.debug.print("V", .{}) else std.debug.print("-", .{});
if (psr.i.read()) std.debug.print("I", .{}) else std.debug.print("-", .{});
if (psr.f.read()) std.debug.print("F", .{}) else std.debug.print("-", .{});
if (psr.t.read()) std.debug.print("T", .{}) else std.debug.print("-", .{});
std.debug.print("|", .{});
if (getMode(psr.mode.read())) |mode| std.debug.print("{s}", .{modeString(mode)}) else std.debug.print("---", .{});
std.debug.print("]\n", .{});
}
fn modeString(mode: Mode) []const u8 {
return switch (mode) {
.User => "usr",
.Fiq => "fiq",
.Irq => "irq",
.Supervisor => "svc",
.Abort => "abt",
.Undefined => "und",
.System => "sys",
};
}
fn mgbaLog(self: *const Self, file: *const File, opcode: u32) !void {
const thumb_fmt = "{X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} cpsr: {X:0>8} | {X:0>4}:\n";
const arm_fmt = "{X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} cpsr: {X:0>8} | {X:0>8}:\n";
var buf: [0x100]u8 = [_]u8{0x00} ** 0x100; // this is larger than it needs to be
const r0 = self.r[0];
const r1 = self.r[1];
const r2 = self.r[2];
const r3 = self.r[3];
const r4 = self.r[4];
const r5 = self.r[5];
const r6 = self.r[6];
const r7 = self.r[7];
const r8 = self.r[8];
const r9 = self.r[9];
const r10 = self.r[10];
const r11 = self.r[11];
const r12 = self.r[12];
const r13 = self.r[13];
const r14 = self.r[14];
const r15 = self.r[15] -| if (self.cpsr.t.read()) 2 else @as(u32, 4);
const c_psr = self.cpsr.raw;
var log_str: []u8 = undefined;
if (self.cpsr.t.read()) {
if (opcode >> 11 == 0x1E) {
// Instruction 1 of a BL Opcode, print in ARM mode
const other_half = self.bus.debugRead(u16, self.r[15] - 2);
const bl_opcode = @as(u32, opcode) << 16 | other_half;
log_str = try std.fmt.bufPrint(&buf, arm_fmt, .{ r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, c_psr, bl_opcode });
} else {
log_str = try std.fmt.bufPrint(&buf, thumb_fmt, .{ r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, c_psr, opcode });
}
} else {
log_str = try std.fmt.bufPrint(&buf, arm_fmt, .{ r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, c_psr, opcode });
}
_ = try file.writeAll(log_str);
}
}; };
const condition_lut = [_]u16{ pub fn checkCond(cpsr: PSR, cond: u4) bool {
0xF0F0, // EQ - Equal return switch (cond) {
0x0F0F, // NE - Not Equal 0x0 => cpsr.z.read(), // EQ - Equal
0xCCCC, // CS - Unsigned higher or same 0x1 => !cpsr.z.read(), // NE - Not equal
0x3333, // CC - Unsigned lower 0x2 => cpsr.c.read(), // CS - Unsigned higher or same
0xFF00, // MI - Negative 0x3 => !cpsr.c.read(), // CC - Unsigned lower
0x00FF, // PL - Positive or Zero 0x4 => cpsr.n.read(), // MI - Negative
0xAAAA, // VS - Overflow 0x5 => !cpsr.n.read(), // PL - Positive or zero
0x5555, // VC - No Overflow 0x6 => cpsr.v.read(), // VS - Overflow
0x0C0C, // HI - unsigned hierh 0x7 => !cpsr.v.read(), // VC - No overflow
0xF3F3, // LS - unsigned lower or same 0x8 => cpsr.c.read() and !cpsr.z.read(), // HI - unsigned higher
0xAA55, // GE - greater or equal 0x9 => !cpsr.c.read() or cpsr.z.read(), // LS - unsigned lower or same
0x55AA, // LT - less than 0xA => cpsr.n.read() == cpsr.v.read(), // GE - Greater or equal
0x0A05, // GT - greater than 0xB => cpsr.n.read() != cpsr.v.read(), // LT - Less than
0xF5FA, // LE - less than or equal 0xC => !cpsr.z.read() and (cpsr.n.read() == cpsr.v.read()), // GT - Greater than
0xFFFF, // AL - always 0xD => cpsr.z.read() or (cpsr.n.read() != cpsr.v.read()), // LE - Less than or equal
0x0000, // NV - never 0xE => true, // AL - Always
}; 0xF => false, // NV - Never (reserved in ARMv3 and up, but seems to have not changed?)
};
pub inline fn checkCond(cpsr: PSR, cond: u4) bool {
const flags = @truncate(u4, cpsr.raw >> 28);
return condition_lut[cond] & (@as(u16, 1) << flags) != 0;
} }
const Pipeline = struct { const Pipeline = struct {
@@ -600,7 +667,9 @@ const Pipeline = struct {
pub fn step(self: *Self, cpu: *Arm7tdmi, comptime T: type) ?u32 { pub fn step(self: *Self, cpu: *Arm7tdmi, comptime T: type) ?u32 {
comptime std.debug.assert(T == u32 or T == u16); comptime std.debug.assert(T == u32 or T == u16);
const opcode = self.stage[0]; // FIXME: https://github.com/ziglang/zig/issues/12642
var opcode = self.stage[0];
self.stage[0] = self.stage[1]; self.stage[0] = self.stage[1];
self.stage[1] = cpu.fetch(T, cpu.r[15]); self.stage[1] = cpu.fetch(T, cpu.r[15]);
@@ -632,25 +701,9 @@ pub const PSR = extern union {
z: Bit(u32, 30), z: Bit(u32, 30),
n: Bit(u32, 31), n: Bit(u32, 31),
raw: u32, raw: u32,
fn toString(self: PSR) void {
std.debug.print("[", .{});
if (self.n.read()) std.debug.print("N", .{}) else std.debug.print("-", .{});
if (self.z.read()) std.debug.print("Z", .{}) else std.debug.print("-", .{});
if (self.c.read()) std.debug.print("C", .{}) else std.debug.print("-", .{});
if (self.v.read()) std.debug.print("V", .{}) else std.debug.print("-", .{});
if (self.i.read()) std.debug.print("I", .{}) else std.debug.print("-", .{});
if (self.f.read()) std.debug.print("F", .{}) else std.debug.print("-", .{});
if (self.t.read()) std.debug.print("T", .{}) else std.debug.print("-", .{});
std.debug.print("|", .{});
if (getMode(self.mode.read())) |m| std.debug.print("{s}", .{m.toString()}) else std.debug.print("---", .{});
std.debug.print("]\n", .{});
}
}; };
pub const Mode = enum(u5) { const Mode = enum(u5) {
User = 0b10000, User = 0b10000,
Fiq = 0b10001, Fiq = 0b10001,
Irq = 0b10010, Irq = 0b10010,
@@ -658,18 +711,11 @@ pub const Mode = enum(u5) {
Abort = 0b10111, Abort = 0b10111,
Undefined = 0b11011, Undefined = 0b11011,
System = 0b11111, System = 0b11111,
};
pub fn toString(self: Mode) []const u8 { const BankedKind = enum(u1) {
return switch (self) { R13 = 0,
.User => "usr", R14,
.Fiq => "fiq",
.Irq => "irq",
.Supervisor => "svc",
.Abort => "abt",
.Undefined => "und",
.System => "sys",
};
}
}; };
fn getMode(bits: u5) ?Mode { fn getMode(bits: u5) ?Mode {

View File

@@ -57,6 +57,7 @@ pub fn blockDataTransfer(comptime P: bool, comptime U: bool, comptime S: bool, c
cpu.r[15] = bus.read(u32, und_addr); cpu.r[15] = bus.read(u32, und_addr);
cpu.pipe.reload(cpu); cpu.pipe.reload(cpu);
} else { } else {
// FIXME: Should r15 on write be +12 ahead?
bus.write(u32, und_addr, cpu.r[15] + 4); bus.write(u32, und_addr, cpu.r[15] + 4);
} }

View File

@@ -1,8 +1,10 @@
const std = @import("std");
const Bus = @import("../../Bus.zig"); const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn; const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const sext = @import("zba-util").sext; const sext = @import("../../../util.zig").sext;
pub fn branch(comptime L: bool) InstrFn { pub fn branch(comptime L: bool) InstrFn {
return struct { return struct {

View File

@@ -24,7 +24,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
if (!I and opcode >> 4 & 1 == 1) cpu.r[15] -= 4; if (!I and opcode >> 4 & 1 == 1) cpu.r[15] -= 4;
var result: u32 = undefined; var result: u32 = undefined;
var overflow: u1 = undefined; var overflow: bool = undefined;
// Perform Data Processing Logic // Perform Data Processing Logic
switch (kind) { switch (kind) {
@@ -62,9 +62,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
if (rd == 0xF) if (rd == 0xF)
return undefinedTestBehaviour(cpu); return undefinedTestBehaviour(cpu);
const tmp = @addWithOverflow(op1, op2); overflow = @addWithOverflow(u32, op1, op2, &result);
result = tmp[0];
overflow = tmp[1];
}, },
0xC => result = op1 | op2, // ORR 0xC => result = op1 | op2, // ORR
0xD => result = op2, // MOV 0xD => result = op2, // MOV
@@ -112,7 +110,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
// ADD, ADC Flags // ADD, ADC Flags
cpu.cpsr.n.write(result >> 31 & 1 == 1); cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0); cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow == 0b1); cpu.cpsr.c.write(overflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
}, },
0x6, 0x7 => if (S and rd != 0xF) { 0x6, 0x7 => if (S and rd != 0xF) {
@@ -143,7 +141,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1); cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
} else if (kind == 0xB) { } else if (kind == 0xB) {
// CMN specific // CMN specific
cpu.cpsr.c.write(overflow == 0b1); cpu.cpsr.c.write(overflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
} else { } else {
// TST, TEQ specific // TST, TEQ specific
@@ -164,19 +162,19 @@ pub fn sbc(left: u32, right: u32, old_carry: u1) u32 {
return ret; return ret;
} }
pub fn add(overflow: *u1, left: u32, right: u32) u32 { pub fn add(overflow: *bool, left: u32, right: u32) u32 {
const ret = @addWithOverflow(left, right); var ret: u32 = undefined;
overflow.* = ret[1]; overflow.* = @addWithOverflow(u32, left, right, &ret);
return ret;
return ret[0];
} }
pub fn adc(overflow: *u1, left: u32, right: u32, old_carry: u1) u32 { pub fn adc(overflow: *bool, left: u32, right: u32, old_carry: u1) u32 {
const tmp = @addWithOverflow(left, right); var ret: u32 = undefined;
const ret = @addWithOverflow(tmp[0], old_carry); const first = @addWithOverflow(u32, left, right, &ret);
overflow.* = tmp[1] | ret[1]; const second = @addWithOverflow(u32, ret, old_carry, &ret);
return ret[0]; overflow.* = first or second;
return ret;
} }
fn undefinedTestBehaviour(cpu: *Arm7tdmi) void { fn undefinedTestBehaviour(cpu: *Arm7tdmi) void {

View File

@@ -1,9 +1,11 @@
const std = @import("std");
const Bus = @import("../../Bus.zig"); const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn; const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const sext = @import("zba-util").sext; const sext = @import("../../../util.zig").sext;
const rotr = @import("zba-util").rotr; const rotr = @import("../../../util.zig").rotr;
pub fn halfAndSignedDataTransfer(comptime P: bool, comptime U: bool, comptime I: bool, comptime W: bool, comptime L: bool) InstrFn { pub fn halfAndSignedDataTransfer(comptime P: bool, comptime U: bool, comptime I: bool, comptime W: bool, comptime L: bool) InstrFn {
return struct { return struct {
@@ -33,8 +35,11 @@ pub fn halfAndSignedDataTransfer(comptime P: bool, comptime U: bool, comptime I:
}, },
0b11 => { 0b11 => {
// LDRSH // LDRSH
const value = bus.read(u16, address); result = if (address & 1 == 1) blk: {
result = if (address & 1 == 1) sext(u32, u8, @truncate(u8, value >> 8)) else sext(u32, u16, value); break :blk sext(u32, u8, bus.read(u8, address));
} else blk: {
break :blk sext(u32, u16, bus.read(u16, address));
};
}, },
0b00 => unreachable, // SWP 0b00 => unreachable, // SWP
} }

View File

@@ -7,7 +7,7 @@ const PSR = @import("../../cpu.zig").PSR;
const log = std.log.scoped(.PsrTransfer); const log = std.log.scoped(.PsrTransfer);
const rotr = @import("zba-util").rotr; const rotr = @import("../../../util.zig").rotr;
pub fn psrTransfer(comptime I: bool, comptime R: bool, comptime kind: u2) InstrFn { pub fn psrTransfer(comptime I: bool, comptime R: bool, comptime kind: u2) InstrFn {
return struct { return struct {

View File

@@ -1,8 +1,10 @@
const std = @import("std");
const Bus = @import("../../Bus.zig"); const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn; const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const rotr = @import("zba-util").rotr; const rotr = @import("../../../util.zig").rotr;
pub fn singleDataSwap(comptime B: bool) InstrFn { pub fn singleDataSwap(comptime B: bool) InstrFn {
return struct { return struct {

View File

@@ -1,9 +1,12 @@
const std = @import("std");
const util = @import("../../../util.zig");
const shifter = @import("../barrel_shifter.zig"); const shifter = @import("../barrel_shifter.zig");
const Bus = @import("../../Bus.zig"); const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").arm.InstrFn; const InstrFn = @import("../../cpu.zig").arm.InstrFn;
const rotr = @import("zba-util").rotr; const rotr = @import("../../../util.zig").rotr;
pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool, comptime B: bool, comptime W: bool, comptime L: bool) InstrFn { pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool, comptime B: bool, comptime W: bool, comptime L: bool) InstrFn {
return struct { return struct {
@@ -11,7 +14,9 @@ pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool,
const rn = opcode >> 16 & 0xF; const rn = opcode >> 16 & 0xF;
const rd = opcode >> 12 & 0xF; const rd = opcode >> 12 & 0xF;
const base = cpu.r[rn]; // rn is r15 and L is not set, the PC is 12 ahead
const base = cpu.r[rn] + if (!L and rn == 0xF) 4 else @as(u32, 0);
const offset = if (I) shifter.immediate(false, cpu, opcode) else opcode & 0xFFF; const offset = if (I) shifter.immediate(false, cpu, opcode) else opcode & 0xFFF;
const modified_base = if (U) base +% offset else base -% offset; const modified_base = if (U) base +% offset else base -% offset;

View File

@@ -1,7 +1,9 @@
const std = @import("std");
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi; const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
const CPSR = @import("../cpu.zig").PSR; const CPSR = @import("../cpu.zig").PSR;
const rotr = @import("zba-util").rotr; const rotr = @import("../../util.zig").rotr;
pub fn exec(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 { pub fn exec(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
var result: u32 = undefined; var result: u32 = undefined;

View File

@@ -21,8 +21,7 @@ pub fn fmt4(comptime op: u4) InstrFn {
const op2 = cpu.r[rs]; const op2 = cpu.r[rs];
var result: u32 = undefined; var result: u32 = undefined;
var overflow: u1 = undefined; var overflow: bool = undefined;
switch (op) { switch (op) {
0x0 => result = op1 & op2, // AND 0x0 => result = op1 & op2, // AND
0x1 => result = op1 ^ op2, // EOR 0x1 => result = op1 ^ op2, // EOR
@@ -35,12 +34,7 @@ pub fn fmt4(comptime op: u4) InstrFn {
0x8 => result = op1 & op2, // TST 0x8 => result = op1 & op2, // TST
0x9 => result = 0 -% op2, // NEG 0x9 => result = 0 -% op2, // NEG
0xA => result = op1 -% op2, // CMP 0xA => result = op1 -% op2, // CMP
0xB => { 0xB => overflow = @addWithOverflow(u32, op1, op2, &result), // CMN
// CMN
const tmp = @addWithOverflow(op1, op2);
result = tmp[0];
overflow = tmp[1];
},
0xC => result = op1 | op2, // ORR 0xC => result = op1 | op2, // ORR
0xD => result = @truncate(u32, @as(u64, op2) * @as(u64, op1)), 0xD => result = @truncate(u32, @as(u64, op2) * @as(u64, op1)),
0xE => result = op1 & ~op2, 0xE => result = op1 & ~op2,
@@ -77,7 +71,7 @@ pub fn fmt4(comptime op: u4) InstrFn {
// ADC, CMN // ADC, CMN
cpu.cpsr.n.write(result >> 31 & 1 == 1); cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0); cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow == 0b1); cpu.cpsr.c.write(overflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
}, },
0x6 => { 0x6 => {

View File

@@ -92,7 +92,8 @@ pub fn fmt15(comptime L: bool, comptime rb: u3) InstrFn {
inline fn countRlist(opcode: u16) u32 { inline fn countRlist(opcode: u16) u32 {
var count: u32 = 0; var count: u32 = 0;
inline for (0..8) |i| { comptime var i: u4 = 0;
inline while (i < 8) : (i += 1) {
if (opcode >> (7 - i) & 1 == 1) count += 1; if (opcode >> (7 - i) & 1 == 1) count += 1;
} }

View File

@@ -3,7 +3,7 @@ const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn; const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
const checkCond = @import("../../cpu.zig").checkCond; const checkCond = @import("../../cpu.zig").checkCond;
const sext = @import("zba-util").sext; const sext = @import("../../../util.zig").sext;
pub fn fmt16(comptime cond: u4) InstrFn { pub fn fmt16(comptime cond: u4) InstrFn {
return struct { return struct {

View File

@@ -1,3 +1,5 @@
const std = @import("std");
const Bus = @import("../../Bus.zig"); const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn; const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
@@ -64,7 +66,7 @@ pub fn fmt5(comptime op: u2, comptime h1: u1, comptime h2: u1) InstrFn {
const op2 = cpu.r[rs]; const op2 = cpu.r[rs];
var result: u32 = undefined; var result: u32 = undefined;
var overflow: u1 = undefined; var overflow: bool = undefined;
switch (op) { switch (op) {
0b00 => result = add(&overflow, op1, op2), // ADD 0b00 => result = add(&overflow, op1, op2), // ADD
0b01 => result = op1 -% op2, // CMP 0b01 => result = op1 -% op2, // CMP
@@ -126,13 +128,13 @@ pub fn fmt2(comptime I: bool, is_sub: bool, rn: u3) InstrFn {
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1); cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
} else { } else {
// ADD // ADD
var overflow: u1 = undefined; var overflow: bool = undefined;
const result = add(&overflow, op1, op2); const result = add(&overflow, op1, op2);
cpu.r[rd] = result; cpu.r[rd] = result;
cpu.cpsr.n.write(result >> 31 & 1 == 1); cpu.cpsr.n.write(result >> 31 & 1 == 1);
cpu.cpsr.z.write(result == 0); cpu.cpsr.z.write(result == 0);
cpu.cpsr.c.write(overflow == 0b1); cpu.cpsr.c.write(overflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
} }
} }
@@ -145,7 +147,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn {
const op1 = cpu.r[rd]; const op1 = cpu.r[rd];
const op2: u32 = opcode & 0xFF; // Offset const op2: u32 = opcode & 0xFF; // Offset
var overflow: u1 = undefined; var overflow: bool = undefined;
const result: u32 = switch (op) { const result: u32 = switch (op) {
0b00 => op2, // MOV 0b00 => op2, // MOV
0b01 => op1 -% op2, // CMP 0b01 => op1 -% op2, // CMP
@@ -169,7 +171,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn {
}, },
0b10 => { 0b10 => {
// ADD // ADD
cpu.cpsr.c.write(overflow == 0b1); cpu.cpsr.c.write(overflow);
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
}, },
} }

View File

@@ -1,9 +1,11 @@
const std = @import("std");
const Bus = @import("../../Bus.zig"); const Bus = @import("../../Bus.zig");
const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi; const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
const InstrFn = @import("../../cpu.zig").thumb.InstrFn; const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
const rotr = @import("zba-util").rotr; const rotr = @import("../../../util.zig").rotr;
const sext = @import("zba-util").sext; const sext = @import("../../../util.zig").sext;
pub fn fmt6(comptime rd: u3) InstrFn { pub fn fmt6(comptime rd: u3) InstrFn {
return struct { return struct {
@@ -44,8 +46,11 @@ pub fn fmt78(comptime op: u2, comptime T: bool) InstrFn {
}, },
0b11 => { 0b11 => {
// LDRSH // LDRSH
const value = bus.read(u16, address); cpu.r[rd] = if (address & 1 == 1) blk: {
cpu.r[rd] = if (address & 1 == 1) sext(u32, u8, @truncate(u8, value >> 8)) else sext(u32, u16, value); break :blk sext(u32, u8, bus.read(u8, address));
} else blk: {
break :blk sext(u32, u16, bus.read(u16, address));
};
}, },
} }
} else { } else {

View File

@@ -2,29 +2,29 @@ const std = @import("std");
const SDL = @import("sdl2"); const SDL = @import("sdl2");
const config = @import("../config.zig"); const config = @import("../config.zig");
const Bus = @import("Bus.zig");
const Scheduler = @import("scheduler.zig").Scheduler; const Scheduler = @import("scheduler.zig").Scheduler;
const Arm7tdmi = @import("cpu.zig").Arm7tdmi; const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const Tracker = @import("../util.zig").FpsTracker; const FpsTracker = @import("../util.zig").FpsTracker;
const TwoWayChannel = @import("zba-util").TwoWayChannel; const FilePaths = @import("../util.zig").FilePaths;
const Timer = std.time.Timer; const Timer = std.time.Timer;
const Thread = std.Thread;
const Atomic = std.atomic.Atomic;
const Allocator = std.mem.Allocator;
/// 4 Cycles in 1 dot // 228 Lines which consist of 308 dots (which are 4 cycles long)
const cycles_per_dot = 4; const cycles_per_frame: u64 = 228 * (308 * 4); //280896
const clock_rate: u64 = 1 << 24; // 16.78MHz
/// The GBA draws 228 Horizontal which each consist 308 dots // TODO: Don't truncate this, be more accurate w/ timing
/// (note: not all lines are visible) // 59.6046447754ns (truncated to just 59ns)
const cycles_per_frame = 228 * (308 * cycles_per_dot); //280896 const clock_period: u64 = std.time.ns_per_s / clock_rate;
const frame_period = (clock_period * cycles_per_frame);
/// The GBA ARM7TDMI runs at 2^24 Hz // 59.7275005696Hz
const clock_rate = 1 << 24; // 16.78MHz pub const frame_rate = @intToFloat(f64, std.time.ns_per_s) /
((@intToFloat(f64, std.time.ns_per_s) / @intToFloat(f64, clock_rate)) * @intToFloat(f64, cycles_per_frame));
/// The # of nanoseconds a frame should take
const frame_period = (std.time.ns_per_s * cycles_per_frame) / clock_rate;
/// Exact Value: 59.7275005696Hz
/// The inverse of the frame period
pub const frame_rate: f64 = @intToFloat(f64, clock_rate) / cycles_per_frame;
const log = std.log.scoped(.Emulation); const log = std.log.scoped(.Emulation);
@@ -35,41 +35,28 @@ const RunKind = enum {
LimitedFPS, LimitedFPS,
}; };
pub fn run(cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker, channel: *TwoWayChannel) void { pub fn run(quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: *FpsTracker) void {
const audio_sync = config.config().guest.audio_sync and !config.config().host.mute; const audio_sync = config.config().guest.audio_sync;
if (audio_sync) log.info("Audio sync enabled", .{}); if (audio_sync) log.info("Audio sync enabled", .{});
if (config.config().guest.video_sync) { if (config.config().guest.video_sync) {
inner(.LimitedFPS, audio_sync, cpu, scheduler, tracker, channel); inner(.LimitedFPS, audio_sync, quit, scheduler, cpu, tracker);
} else { } else {
inner(.UnlimitedFPS, audio_sync, cpu, scheduler, tracker, channel); inner(.UnlimitedFPS, audio_sync, quit, scheduler, cpu, tracker);
} }
} }
fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker, channel: *TwoWayChannel) void { fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: ?*FpsTracker) void {
if (kind == .UnlimitedFPS or kind == .LimitedFPS) { if (kind == .UnlimitedFPS or kind == .LimitedFPS) {
std.debug.assert(tracker != null); std.debug.assert(tracker != null);
log.info("FPS tracking enabled", .{}); log.info("FPS tracking enabled", .{});
} }
var paused: bool = false;
switch (kind) { switch (kind) {
.Unlimited, .UnlimitedFPS => { .Unlimited, .UnlimitedFPS => {
log.info("Emulation w/out video sync", .{}); log.info("Emulation w/out video sync", .{});
while (true) { while (!quit.load(.SeqCst)) {
if (channel.emu.pop()) |e| switch (e) {
.Quit => break,
.Resume => paused = false,
.Pause => {
paused = true;
channel.gui.push(.Paused);
},
};
if (paused) continue;
runFrame(scheduler, cpu); runFrame(scheduler, cpu);
audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full); audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
@@ -81,18 +68,7 @@ fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *S
var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer"); var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer");
var wake_time: u64 = frame_period; var wake_time: u64 = frame_period;
while (true) { while (!quit.load(.SeqCst)) {
if (channel.emu.pop()) |e| switch (e) {
.Quit => break,
.Resume => paused = false,
.Pause => {
paused = true;
channel.gui.push(.Paused);
},
};
if (paused) continue;
runFrame(scheduler, cpu); runFrame(scheduler, cpu);
const new_wake_time = videoSync(&timer, wake_time); const new_wake_time = videoSync(&timer, wake_time);
@@ -118,7 +94,7 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
if (!cpu.stepDmaTransfer()) { if (!cpu.stepDmaTransfer()) {
if (cpu.isHalted()) { if (cpu.isHalted()) {
// Fast-forward to next Event // Fast-forward to next Event
sched.tick = sched.nextTimestamp(); sched.tick = sched.queue.peek().?.tick;
} else { } else {
cpu.step(); cpu.step();
} }
@@ -129,7 +105,6 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
} }
fn audioSync(audio_sync: bool, stream: *SDL.SDL_AudioStream, is_buffer_full: *bool) void { fn audioSync(audio_sync: bool, stream: *SDL.SDL_AudioStream, is_buffer_full: *bool) void {
comptime std.debug.assert(@import("../platform.zig").sample_format == SDL.AUDIO_U16);
const sample_size = 2 * @sizeOf(u16); const sample_size = 2 * @sizeOf(u16);
const max_buf_size: c_int = 0x400; const max_buf_size: c_int = 0x400;
@@ -157,10 +132,11 @@ fn videoSync(timer: *Timer, wake_time: u64) u64 {
// TODO: Better sleep impl? // TODO: Better sleep impl?
fn sleep(timer: *Timer, wake_time: u64) ?u64 { fn sleep(timer: *Timer, wake_time: u64) ?u64 {
// const step = std.time.ns_per_ms * 10; // 10ms
const timestamp = timer.read(); const timestamp = timer.read();
// ns_late is non zero if we are late. // ns_late is non zero if we are late.
var ns_late = timestamp -| wake_time; const ns_late = timestamp -| wake_time;
// If we're more than a frame late, skip the rest of this loop // If we're more than a frame late, skip the rest of this loop
// Recalculate what our new wake time should be so that we can // Recalculate what our new wake time should be so that we can
@@ -168,17 +144,15 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
if (ns_late > frame_period) return timestamp + frame_period; if (ns_late > frame_period) return timestamp + frame_period;
const sleep_for = frame_period - ns_late; const sleep_for = frame_period - ns_late;
const step = 2 * std.time.ns_per_ms; // Granularity of 2ms // // Employ several sleep calls in periods of 10ms
const times = sleep_for / step; // // By doing this the behaviour should average out to be
// // more consistent
// const loop_count = sleep_for / step; // How many groups of 10ms
for (0..times) |_| { // var i: usize = 0;
std.time.sleep(step); // while (i < loop_count) : (i += 1) std.time.sleep(step);
// Upon wakeup, check to see if this particular sleep was longer than expected std.time.sleep(sleep_for);
// if so we should exit early, but probably not skip a whole frame period
ns_late = timer.read() -| wake_time;
if (ns_late > frame_period) return null;
}
return null; return null;
} }
@@ -186,71 +160,3 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
fn spinLoop(timer: *Timer, wake_time: u64) void { fn spinLoop(timer: *Timer, wake_time: u64) void {
while (true) if (timer.read() > wake_time) break; while (true) if (timer.read() > wake_time) break;
} }
pub const EmuThing = struct {
const Self = @This();
const Interface = @import("gdbstub").Emulator;
const Allocator = std.mem.Allocator;
cpu: *Arm7tdmi,
scheduler: *Scheduler,
pub fn init(cpu: *Arm7tdmi, scheduler: *Scheduler) Self {
return .{ .cpu = cpu, .scheduler = scheduler };
}
pub fn interface(self: *Self, allocator: Allocator) Interface {
return Interface.init(allocator, self);
}
pub fn read(self: *const Self, addr: u32) u8 {
return self.cpu.bus.dbgRead(u8, addr);
}
pub fn write(self: *Self, addr: u32, value: u8) void {
self.cpu.bus.dbgWrite(u8, addr, value);
}
pub fn registers(self: *const Self) *[16]u32 {
return &self.cpu.r;
}
pub fn cpsr(self: *const Self) u32 {
return self.cpu.cpsr.raw;
}
pub fn step(self: *Self) void {
const cpu = self.cpu;
const sched = self.scheduler;
// Is true when we have executed one (1) instruction
var did_step: bool = false;
// TODO: How can I make it easier to keep this in lock-step with runFrame?
while (!did_step) {
if (!cpu.stepDmaTransfer()) {
if (cpu.isHalted()) {
// Fast-forward to next Event
sched.tick = sched.queue.peek().?.tick;
} else {
cpu.step();
did_step = true;
}
}
if (sched.tick >= sched.nextTimestamp()) sched.handleEvent(cpu);
}
}
};
pub fn reset(cpu: *Arm7tdmi) void {
// @breakpoint();
cpu.sched.reset(); // Yes this is order sensitive, see the PPU reset for why
cpu.bus.reset();
cpu.reset();
}
pub fn replaceGamepak(cpu: *Arm7tdmi, file_path: []const u8) !void {
try cpu.bus.replaceGamepak(file_path);
reset(cpu);
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,44 +0,0 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const buf_len = 0x400;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = address & 0x3FF;
return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
else => @compileError("OAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
const addr = address & 0x3FF;
switch (T) {
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
u8 => return, // 8-bit writes are explicitly ignored
else => @compileError("OAM: Unsupported write width"),
}
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
std.mem.set(u8, buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}

View File

@@ -1,51 +0,0 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const buf_len = 0x400;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = address & 0x3FF;
return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
else => @compileError("PALRAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
const addr = address & 0x3FF;
switch (T) {
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
u8 => {
const align_addr = addr & ~@as(u32, 1); // Aligned to Halfword boundary
std.mem.writeIntSliceLittle(u16, self.buf[align_addr..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
},
else => @compileError("PALRAM: Unsupported write width"),
}
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
std.mem.set(u8, buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
pub inline fn backdrop(self: *const Self) u16 {
return std.mem.readIntNative(u16, self.buf[0..2]);
}

View File

@@ -1,64 +0,0 @@
const std = @import("std");
const io = @import("../bus/io.zig");
const Allocator = std.mem.Allocator;
const buf_len = 0x18000;
const Self = @This();
buf: []u8,
allocator: Allocator,
pub fn read(self: *const Self, comptime T: type, address: usize) T {
const addr = Self.mirror(address);
return switch (T) {
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
else => @compileError("VRAM: Unsupported read width"),
};
}
pub fn write(self: *Self, comptime T: type, dispcnt: io.DisplayControl, address: usize, value: T) void {
const mode: u3 = dispcnt.bg_mode.read();
const idx = Self.mirror(address);
switch (T) {
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[idx..][0..@sizeOf(T)], value),
u8 => {
// Ignore write if it falls within the boundaries of OBJ VRAM
switch (mode) {
0, 1, 2 => if (0x0001_0000 <= idx) return,
else => if (0x0001_4000 <= idx) return,
}
const align_idx = idx & ~@as(u32, 1); // Aligned to a halfword boundary
std.mem.writeIntSliceLittle(u16, self.buf[align_idx..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
},
else => @compileError("VRAM: Unsupported write width"),
}
}
pub fn init(allocator: Allocator) !Self {
const buf = try allocator.alloc(u8, buf_len);
std.mem.set(u8, buf, 0);
return Self{ .buf = buf, .allocator = allocator };
}
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
pub fn mirror(address: usize) usize {
// Mirrored in steps of 128K (64K + 32K + 32K) (abcc)
const addr = address & 0x1FFFF;
// If the address is within 96K we don't do anything,
// otherwise we want to mirror the last 32K (addresses between 64K and 96K)
return if (addr < buf_len) addr else 0x10000 + (addr & 0x7FFF);
}

View File

@@ -1,5 +1,6 @@
const std = @import("std"); const std = @import("std");
const Bus = @import("Bus.zig");
const Arm7tdmi = @import("cpu.zig").Arm7tdmi; const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const Clock = @import("bus/gpio.zig").Clock; const Clock = @import("bus/gpio.zig").Clock;
@@ -11,11 +12,11 @@ const log = std.log.scoped(.Scheduler);
pub const Scheduler = struct { pub const Scheduler = struct {
const Self = @This(); const Self = @This();
tick: u64 = 0, tick: u64,
queue: PriorityQueue(Event, void, lessThan), queue: PriorityQueue(Event, void, lessThan),
pub fn init(allocator: Allocator) Self { pub fn init(allocator: Allocator) Self {
var sched = Self{ .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) }; var sched = Self{ .tick = 0, .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) };
sched.queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable; sched.queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
return sched; return sched;
@@ -26,71 +27,69 @@ pub const Scheduler = struct {
self.* = undefined; self.* = undefined;
} }
pub fn reset(self: *Self) void {
// `std.PriorityQueue` provides no reset function, so we will just create a new one
const allocator = self.queue.allocator;
self.queue.deinit();
var new_queue = PriorityQueue(Event, void, lessThan).init(allocator, {});
new_queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
self.* = .{ .queue = new_queue };
}
pub inline fn now(self: *const Self) u64 { pub inline fn now(self: *const Self) u64 {
return self.tick; return self.tick;
} }
pub fn handleEvent(self: *Self, cpu: *Arm7tdmi) void { pub fn handleEvent(self: *Self, cpu: *Arm7tdmi) void {
const event = self.queue.remove(); if (self.queue.removeOrNull()) |event| {
const late = self.tick - event.tick; const late = self.tick - event.tick;
switch (event.kind) { switch (event.kind) {
.HeatDeath => { .HeatDeath => {
log.err("u64 overflow. This *actually* should never happen.", .{}); log.err("u64 overflow. This *actually* should never happen.", .{});
unreachable; unreachable;
}, },
.Draw => { .Draw => {
// The end of a VDraw // The end of a VDraw
cpu.bus.ppu.drawScanline(); cpu.bus.ppu.drawScanline();
cpu.bus.ppu.onHdrawEnd(cpu, late); cpu.bus.ppu.onHdrawEnd(cpu, late);
}, },
.TimerOverflow => |id| { .TimerOverflow => |id| {
switch (id) { switch (id) {
inline 0...3 => |idx| cpu.bus.tim[idx].onTimerExpire(cpu, late), 0 => cpu.bus.tim[0].onTimerExpire(cpu, late),
} 1 => cpu.bus.tim[1].onTimerExpire(cpu, late),
}, 2 => cpu.bus.tim[2].onTimerExpire(cpu, late),
.ApuChannel => |id| { 3 => cpu.bus.tim[3].onTimerExpire(cpu, late),
switch (id) { }
0 => cpu.bus.apu.ch1.onToneSweepEvent(late), },
1 => cpu.bus.apu.ch2.onToneEvent(late), .ApuChannel => |id| {
2 => cpu.bus.apu.ch3.onWaveEvent(late), switch (id) {
3 => cpu.bus.apu.ch4.onNoiseEvent(late), 0 => cpu.bus.apu.ch1.onToneSweepEvent(late),
} 1 => cpu.bus.apu.ch2.onToneEvent(late),
}, 2 => cpu.bus.apu.ch3.onWaveEvent(late),
.RealTimeClock => { 3 => cpu.bus.apu.ch4.onNoiseEvent(late),
const device = &cpu.bus.pak.gpio.device; }
if (device.kind != .Rtc or device.ptr == null) return; },
.RealTimeClock => {
const device = &cpu.bus.pak.gpio.device;
if (device.kind != .Rtc or device.ptr == null) return;
const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), device.ptr.?)); const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), device.ptr.?));
clock.onClockUpdate(late); clock.onClockUpdate(late);
}, },
.FrameSequencer => cpu.bus.apu.onSequencerTick(late), .FrameSequencer => cpu.bus.apu.onSequencerTick(late),
.SampleAudio => cpu.bus.apu.sampleAudio(late), .SampleAudio => cpu.bus.apu.sampleAudio(late),
.HBlank => cpu.bus.ppu.onHblankEnd(cpu, late), // The end of a HBlank .HBlank => cpu.bus.ppu.onHblankEnd(cpu, late), // The end of a HBlank
.VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank .VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank
}
} }
} }
/// Removes the **first** scheduled event of type `needle` /// Removes the **first** scheduled event of type `needle`
pub fn removeScheduledEvent(self: *Self, needle: EventKind) void { pub fn removeScheduledEvent(self: *Self, needle: EventKind) void {
for (self.queue.items, 0..) |event, i| { var it = self.queue.iterator();
var i: usize = 0;
while (it.next()) |event| : (i += 1) {
if (std.meta.eql(event.kind, needle)) { if (std.meta.eql(event.kind, needle)) {
// invalidates the slice we're iterating over // This invalidates the iterator
_ = self.queue.removeIndex(i); _ = self.queue.removeIndex(i);
log.debug("Removed {?}@{}", .{ event.kind, event.tick }); // Since removing something from the PQ invalidates the iterator,
// this implementation can safely only remove the first instance of
// a Scheduled Event. Exit Early
break; break;
} }
} }

View File

@@ -1,307 +0,0 @@
//! Namespace for dealing with ZBA's immediate-mode GUI
//! Currently, ZBA uses zgui from https://github.com/michal-z/zig-gamedev
//! which provides Zig bindings for https://github.com/ocornut/imgui under the hood
const std = @import("std");
const zgui = @import("zgui");
const gl = @import("gl");
const nfd = @import("nfd");
const config = @import("config.zig");
const emu = @import("core/emu.zig");
const Gui = @import("platform.zig").Gui;
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const RingBuffer = @import("zba-util").RingBuffer;
const Allocator = std.mem.Allocator;
const GLuint = gl.GLuint;
const gba_width = @import("core/ppu.zig").width;
const gba_height = @import("core/ppu.zig").height;
const log = std.log.scoped(.Imgui);
// two seconds worth of fps values into the past
const histogram_len = 0x80;
/// Immediate-Mode GUI State
pub const State = struct {
title: [12:0]u8,
fps_hist: RingBuffer(u32),
should_quit: bool = false,
/// if zba is initialized with a ROM already provided, this initializer should be called
/// with `title_opt` being non-null
pub fn init(allocator: Allocator, title_opt: ?*const [12]u8) !@This() {
const history = try allocator.alloc(u32, histogram_len);
const title: [12:0]u8 = if (title_opt) |t| t.* ++ [_:0]u8{} else "[No Title]\x00\x00".*;
return .{ .title = title, .fps_hist = RingBuffer(u32).init(history) };
}
pub fn deinit(self: *@This(), allocator: Allocator) void {
allocator.free(self.fps_hist.buf);
self.* = undefined;
}
};
pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
const win_scale = config.config().host.win_scale;
{
_ = zgui.beginMainMenuBar();
defer zgui.endMainMenuBar();
if (zgui.beginMenu("File", true)) {
defer zgui.endMenu();
if (zgui.menuItem("Quit", .{})) state.should_quit = true;
if (zgui.menuItem("Insert ROM", .{})) blk: {
const maybe_path = nfd.openFileDialog("gba", null) catch |e| {
log.err("failed to open file dialog: {}", .{e});
break :blk;
};
const file_path = maybe_path orelse {
log.warn("did not receive a file path", .{});
break :blk;
};
defer nfd.freePath(file_path);
log.info("user chose: \"{s}\"", .{file_path});
emu.replaceGamepak(cpu, file_path) catch |e| {
log.err("failed to replace GamePak: {}", .{e});
break :blk;
};
state.title = cpu.bus.pak.title ++ [_:0]u8{};
}
}
if (zgui.beginMenu("Emulation", true)) {
defer zgui.endMenu();
if (zgui.menuItem("Restart", .{})) {
emu.reset(cpu);
}
}
}
{
const w = @intToFloat(f32, gba_width * win_scale);
const h = @intToFloat(f32, gba_height * win_scale);
const window_title = std.mem.sliceTo(&state.title, 0);
_ = zgui.begin(window_title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } });
defer zgui.end();
zgui.image(@intToPtr(*anyopaque, tex_id), .{ .w = w, .h = h, .uv0 = .{ 0, 1 }, .uv1 = .{ 1, 0 } });
}
{
_ = zgui.begin("Information", .{});
defer zgui.end();
for (0..8) |i| {
zgui.text("R{}: 0x{X:0>8}", .{ i, cpu.r[i] });
zgui.sameLine(.{});
const padding = if (8 + i < 10) " " else "";
zgui.text("{s}R{}: 0x{X:0>8}", .{ padding, 8 + i, cpu.r[8 + i] });
}
zgui.separator();
widgets.psr("CPSR", cpu.cpsr);
widgets.psr("SPSR", cpu.spsr);
zgui.separator();
widgets.interrupts(" IE", cpu.bus.io.ie);
widgets.interrupts("IRQ", cpu.bus.io.irq);
}
{
_ = zgui.begin("Performance", .{});
defer zgui.end();
const tmp = blk: {
var buf: [histogram_len]u32 = undefined;
const len = state.fps_hist.copy(&buf);
break :blk .{ buf, len };
};
const values = tmp[0];
const len = tmp[1];
if (len == values.len) _ = state.fps_hist.pop();
const sorted = blk: {
var buf: @TypeOf(values) = undefined;
std.mem.copy(u32, buf[0..len], values[0..len]);
std.sort.sort(u32, buf[0..len], {}, std.sort.asc(u32));
break :blk buf;
};
const y_max = 2 * if (len != 0) @intToFloat(f64, sorted[len - 1]) else emu.frame_rate;
const x_max = @intToFloat(f64, values.len);
const y_args = .{ .flags = .{ .no_grid_lines = true } };
const x_args = .{ .flags = .{ .no_grid_lines = true, .no_tick_labels = true, .no_tick_marks = true } };
if (zgui.plot.beginPlot("Emulation FPS", .{ .w = 0.0, .flags = .{ .no_title = true, .no_frame = true } })) {
defer zgui.plot.endPlot();
zgui.plot.setupLegend(.{ .north = true, .east = true }, .{});
zgui.plot.setupAxis(.x1, x_args);
zgui.plot.setupAxis(.y1, y_args);
zgui.plot.setupAxisLimits(.y1, .{ .min = 0.0, .max = y_max, .cond = .always });
zgui.plot.setupAxisLimits(.x1, .{ .min = 0.0, .max = x_max, .cond = .always });
zgui.plot.setupFinish();
zgui.plot.plotLineValues("FPS", u32, .{ .v = values[0..len] });
}
const stats: struct { u32, u32, u32 } = blk: {
if (len == 0) break :blk .{ 0, 0, 0 };
const average = average: {
var sum: u32 = 0;
for (sorted[0..len]) |value| sum += value;
break :average @intCast(u32, sum / len);
};
const median = sorted[len / 2];
const low = sorted[len / 100]; // 1% Low
break :blk .{ average, median, low };
};
zgui.text("Average: {:0>3} fps", .{stats[0]});
zgui.text(" Median: {:0>3} fps", .{stats[1]});
zgui.text(" 1% Low: {:0>3} fps", .{stats[2]});
}
{
_ = zgui.begin("Scheduler", .{});
defer zgui.end();
const scheduler = cpu.sched;
zgui.text("tick: {X:0>16}", .{scheduler.tick});
zgui.separator();
const Event = std.meta.Child(@TypeOf(scheduler.queue.items));
var items: [20]Event = undefined;
const len = scheduler.queue.len;
std.mem.copy(Event, &items, scheduler.queue.items);
std.sort.sort(Event, items[0..len], {}, widgets.eventDesc(Event));
for (items[0..len]) |event| {
zgui.text("{X:0>16} | {?}", .{ event.tick, event.kind });
}
}
// {
// zgui.showDemoWindow(null);
// }
}
const widgets = struct {
fn interrupts(comptime label: []const u8, int: anytype) void {
const h = 15.0;
const w = 9.0 * 2 + 3.5;
const ww = 9.0 * 3;
{
zgui.text(label ++ ":", .{});
zgui.sameLine(.{});
_ = zgui.selectable("VBL", .{ .w = w, .h = h, .selected = int.vblank.read() });
zgui.sameLine(.{});
_ = zgui.selectable("HBL", .{ .w = w, .h = h, .selected = int.hblank.read() });
zgui.sameLine(.{});
_ = zgui.selectable("VCT", .{ .w = w, .h = h, .selected = int.coincidence.read() });
{
zgui.sameLine(.{});
_ = zgui.selectable("TIM0", .{ .w = ww, .h = h, .selected = int.tim0.read() });
zgui.sameLine(.{});
_ = zgui.selectable("TIM1", .{ .w = ww, .h = h, .selected = int.tim1.read() });
zgui.sameLine(.{});
_ = zgui.selectable("TIM2", .{ .w = ww, .h = h, .selected = int.tim2.read() });
zgui.sameLine(.{});
_ = zgui.selectable("TIM3", .{ .w = ww, .h = h, .selected = int.tim3.read() });
}
zgui.sameLine(.{});
_ = zgui.selectable("SRL", .{ .w = w, .h = h, .selected = int.serial.read() });
{
zgui.sameLine(.{});
_ = zgui.selectable("DMA0", .{ .w = ww, .h = h, .selected = int.dma0.read() });
zgui.sameLine(.{});
_ = zgui.selectable("DMA1", .{ .w = ww, .h = h, .selected = int.dma1.read() });
zgui.sameLine(.{});
_ = zgui.selectable("DMA2", .{ .w = ww, .h = h, .selected = int.dma2.read() });
zgui.sameLine(.{});
_ = zgui.selectable("DMA3", .{ .w = ww, .h = h, .selected = int.dma3.read() });
}
zgui.sameLine(.{});
_ = zgui.selectable("KPD", .{ .w = w, .h = h, .selected = int.keypad.read() });
zgui.sameLine(.{});
_ = zgui.selectable("GPK", .{ .w = w, .h = h, .selected = int.game_pak.read() });
}
}
fn psr(comptime label: []const u8, register: anytype) void {
const Mode = @import("core/cpu.zig").Mode;
const maybe_mode = std.meta.intToEnum(Mode, register.mode.read()) catch null;
const mode = if (maybe_mode) |mode| mode.toString() else "???";
const w = 9.0;
const h = 15.0;
zgui.text(label ++ ": 0x{X:0>8}", .{register.raw});
zgui.sameLine(.{});
_ = zgui.selectable("N", .{ .w = w, .h = h, .selected = register.n.read() });
zgui.sameLine(.{});
_ = zgui.selectable("Z", .{ .w = w, .h = h, .selected = register.z.read() });
zgui.sameLine(.{});
_ = zgui.selectable("C", .{ .w = w, .h = h, .selected = register.c.read() });
zgui.sameLine(.{});
_ = zgui.selectable("V", .{ .w = w, .h = h, .selected = register.v.read() });
zgui.sameLine(.{});
zgui.text("{s}", .{mode});
}
fn eventDesc(comptime T: type) fn (void, T, T) bool {
return struct {
fn inner(_: void, left: T, right: T) bool {
return left.tick > right.tick;
}
}.inner;
}
};

View File

@@ -4,18 +4,17 @@ const known_folders = @import("known_folders");
const clap = @import("clap"); const clap = @import("clap");
const config = @import("config.zig"); const config = @import("config.zig");
const emu = @import("core/emu.zig");
const TwoWayChannel = @import("zba-util").TwoWayChannel;
const Gui = @import("platform.zig").Gui; const Gui = @import("platform.zig").Gui;
const Bus = @import("core/Bus.zig"); const Bus = @import("core/Bus.zig");
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Scheduler = @import("core/scheduler.zig").Scheduler; const Scheduler = @import("core/scheduler.zig").Scheduler;
const FilePaths = @import("util.zig").FilePaths; const FilePaths = @import("util.zig").FilePaths;
const FpsTracker = @import("util.zig").FpsTracker;
const Allocator = std.mem.Allocator;
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Cli); const log = std.log.scoped(.Cli);
const width = @import("core/ppu.zig").width;
const height = @import("core/ppu.zig").height;
pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level; pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level;
// CLI Arguments + Help Text // CLI Arguments + Help Text
@@ -23,57 +22,41 @@ const params = clap.parseParamsComptime(
\\-h, --help Display this help and exit. \\-h, --help Display this help and exit.
\\-s, --skip Skip BIOS. \\-s, --skip Skip BIOS.
\\-b, --bios <str> Optional path to a GBA BIOS ROM. \\-b, --bios <str> Optional path to a GBA BIOS ROM.
\\ --gdb Run ZBA from the context of a GDB Server
\\<str> Path to the GBA GamePak ROM. \\<str> Path to the GBA GamePak ROM.
\\ \\
); );
pub fn main() void { pub fn main() anyerror!void {
// Main Allocator for ZBA // Main Allocator for ZBA
var gpa = std.heap.GeneralPurposeAllocator(.{}){}; var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer std.debug.assert(!gpa.deinit()); defer std.debug.assert(!gpa.deinit());
const allocator = gpa.allocator(); const allocator = gpa.allocator();
// Determine the Data Directory (stores saves) // Determine the Data Directory (stores saves, config file, etc.)
const data_path = blk: { const data_path = blk: {
const result = known_folders.getPath(allocator, .data); const result = known_folders.getPath(allocator, .data);
const option = result catch |e| exitln("interrupted while determining the data folder: {}", .{e}); const option = result catch |e| exitln("interrupted while attempting to find a data directory: {}", .{e});
const path = option orelse exitln("no valid data folder found", .{}); break :blk option orelse exitln("no valid data directory could be found", .{});
ensureDataDirsExist(path) catch |e| exitln("failed to create folders under \"{s}\": {}", .{ path, e });
break :blk path;
}; };
defer allocator.free(data_path); defer allocator.free(data_path);
// Determine the Config Directory
const config_path = blk: {
const result = known_folders.getPath(allocator, .roaming_configuration);
const option = result catch |e| exitln("interreupted while determining the config folder: {}", .{e});
const path = option orelse exitln("no valid config folder found", .{});
ensureConfigDirExists(path) catch |e| exitln("failed to create required folder \"{s}\": {}", .{ path, e });
break :blk path;
};
defer allocator.free(config_path);
// Parse CLI // Parse CLI
const result = clap.parse(clap.Help, &params, clap.parsers.default, .{}) catch |e| exitln("failed to parse cli: {}", .{e}); const result = clap.parse(clap.Help, &params, clap.parsers.default, .{}) catch |e| exitln("failed to parse cli: {}", .{e});
defer result.deinit(); defer result.deinit();
// TODO: Move config file to XDG Config directory? // TODO: Move config file to XDG Config directory?
const cfg_file_path = configFilePath(allocator, config_path) catch |e| exitln("failed to ready config file for access: {}", .{e}); const config_path = configFilePath(allocator, data_path) catch |e| exitln("failed to determine the config file path for ZBA: {}", .{e});
defer allocator.free(cfg_file_path); defer allocator.free(config_path);
config.load(allocator, cfg_file_path) catch |e| exitln("failed to load config file: {}", .{e}); config.load(allocator, config_path) catch |e| exitln("failed to read config file: {}", .{e});
const paths = handleArguments(allocator, data_path, &result) catch |e| exitln("failed to handle cli arguments: {}", .{e}); const paths = handleArguments(allocator, data_path, &result) catch |e| exitln("failed to handle cli arguments: {}", .{e});
defer if (paths.save) |path| allocator.free(path); defer if (paths.save) |path| allocator.free(path);
const log_file = switch (config.config().debug.cpu_trace) { const log_file = if (config.config().debug.cpu_trace) blk: {
true => std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e}), break :blk std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e});
false => null, } else null;
};
defer if (log_file) |file| file.close(); defer if (log_file) |file| file.close();
// TODO: Take Emulator Init Code out of main.zig // TODO: Take Emulator Init Code out of main.zig
@@ -90,63 +73,20 @@ pub fn main() void {
cpu.fastBoot(); cpu.fastBoot();
} }
const title_ptr = if (paths.rom != null) &bus.pak.title else null; var gui = Gui.init(&bus.pak.title, &bus.apu, width, height);
// TODO: Just copy the title instead of grabbing a pointer to it
var gui = Gui.init(allocator, &bus.apu, title_ptr) catch |e| exitln("failed to init gui: {}", .{e});
defer gui.deinit(); defer gui.deinit();
var quit = std.atomic.Atomic(bool).init(false); gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
var items: [0x100]u8 = undefined;
var channel = TwoWayChannel.init(&items);
if (result.args.gdb) {
const Server = @import("gdbstub").Server;
const EmuThing = @import("core/emu.zig").EmuThing;
var wrapper = EmuThing.init(&cpu, &scheduler);
var emulator = wrapper.interface(allocator);
defer emulator.deinit();
log.info("Ready to connect", .{});
var server = Server.init(emulator) catch |e| exitln("failed to init gdb server: {}", .{e});
defer server.deinit(allocator);
log.info("Starting GDB Server Thread", .{});
const thread = std.Thread.spawn(.{}, Server.run, .{ &server, allocator, &quit }) catch |e| exitln("gdb server thread crashed: {}", .{e});
defer thread.join();
gui.run(.{
.cpu = &cpu,
.scheduler = &scheduler,
.channel = &channel,
}) catch |e| exitln("main thread panicked: {}", .{e});
} else {
var tracker = FpsTracker.init();
const thread = std.Thread.spawn(.{}, emu.run, .{ &cpu, &scheduler, &tracker, &channel }) catch |e| exitln("emu thread panicked: {}", .{e});
defer thread.join();
gui.run(.{
.cpu = &cpu,
.scheduler = &scheduler,
.channel = &channel,
.tracker = &tracker,
}) catch |e| exitln("main thread panicked: {}", .{e});
}
} }
fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, &params, clap.parsers.default)) !FilePaths { pub fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, &params, clap.parsers.default)) !FilePaths {
const rom_path = romPath(result); const rom_path = romPath(result);
log.info("ROM path: {?s}", .{rom_path}); log.info("ROM path: {s}", .{rom_path});
const bios_path = result.args.bios; const bios_path = result.args.bios;
if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.warn("No BIOS provided", .{}); if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.warn("No BIOS provided", .{});
const save_path = try std.fs.path.join(allocator, &[_][]const u8{ data_path, "zba", "save" }); const save_path = try savePath(allocator, data_path);
log.info("Save path: {s}", .{save_path}); log.info("Save path: {s}", .{save_path});
return .{ return .{
@@ -156,44 +96,38 @@ fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const c
}; };
} }
fn configFilePath(allocator: Allocator, config_path: []const u8) ![]const u8 { fn configFilePath(allocator: Allocator, data_path: []const u8) ![]const u8 {
const path = try std.fs.path.join(allocator, &[_][]const u8{ config_path, "zba", "config.toml" }); const path = try std.fs.path.join(allocator, &[_][]const u8{ data_path, "zba", "config.toml" });
errdefer allocator.free(path); errdefer allocator.free(path);
// We try to create the file exclusively, meaning that we err out if the file already exists. // We try to create the file exclusively, meaning that we err out if the file already exists.
// All we care about is a file being there so we can just ignore that error in particular and // All we care about is a file being there so we can just ignore that error in particular and
// continue down the happy pathj // continue down the happy pathj
std.fs.accessAbsolute(path, .{}) catch |e| { std.fs.accessAbsolute(path, .{}) catch {
if (e != error.FileNotFound) return e; const file_handle = try std.fs.createFileAbsolute(path, .{});
defer file_handle.close();
const config_file = std.fs.createFileAbsolute(path, .{}) catch |err| exitln("failed to create \"{s}\": {}", .{ path, err }); // TODO: Write Default valeus to config file
defer config_file.close();
try config_file.writeAll(@embedFile("../example.toml"));
}; };
return path; return path;
} }
fn ensureDataDirsExist(data_path: []const u8) !void { fn savePath(allocator: Allocator, data_path: []const u8) ![]const u8 {
var dir = try std.fs.openDirAbsolute(data_path, .{}); var dir = try std.fs.openDirAbsolute(data_path, .{});
defer dir.close(); defer dir.close();
// Will recursively create directories // Will either make the path recursively, or just exit early since it already exists
try dir.makePath("zba" ++ std.fs.path.sep_str ++ "save"); try dir.makePath("zba" ++ [_]u8{std.fs.path.sep} ++ "save");
// FIXME: Do we have to allocate? :sad:
return try std.fs.path.join(allocator, &[_][]const u8{ data_path, "zba", "save" });
} }
fn ensureConfigDirExists(config_path: []const u8) !void { fn romPath(result: *const clap.Result(clap.Help, &params, clap.parsers.default)) []const u8 {
var dir = try std.fs.openDirAbsolute(config_path, .{});
defer dir.close();
try dir.makePath("zba");
}
fn romPath(result: *const clap.Result(clap.Help, &params, clap.parsers.default)) ?[]const u8 {
return switch (result.positionals.len) { return switch (result.positionals.len) {
0 => null,
1 => result.positionals[0], 1 => result.positionals[0],
0 => exitln("ZBA requires a path to a GamePak ROM", .{}),
else => exitln("ZBA received too many positional arguments.", .{}), else => exitln("ZBA received too many positional arguments.", .{}),
}; };
} }

View File

@@ -1,36 +1,25 @@
const std = @import("std"); const std = @import("std");
const SDL = @import("sdl2"); const SDL = @import("sdl2");
const gl = @import("gl"); const gl = @import("gl");
const zgui = @import("zgui");
const emu = @import("core/emu.zig"); const emu = @import("core/emu.zig");
const config = @import("config.zig"); const config = @import("config.zig");
const imgui = @import("imgui.zig");
const Apu = @import("core/apu.zig").Apu; const Apu = @import("core/apu.zig").Apu;
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Scheduler = @import("core/scheduler.zig").Scheduler; const Scheduler = @import("core/scheduler.zig").Scheduler;
const FpsTracker = @import("util.zig").FpsTracker; const FpsTracker = @import("util.zig").FpsTracker;
const TwoWayChannel = @import("zba-util").TwoWayChannel;
const span = @import("util.zig").span;
const pitch = @import("core/ppu.zig").framebuf_pitch;
const gba_width = @import("core/ppu.zig").width; const gba_width = @import("core/ppu.zig").width;
const gba_height = @import("core/ppu.zig").height; const gba_height = @import("core/ppu.zig").height;
const GLuint = gl.GLuint; const default_title: []const u8 = "ZBA";
const GLsizei = gl.GLsizei;
const SDL_GLContext = *anyopaque;
const Allocator = std.mem.Allocator;
const width = 1280;
const height = 720;
pub const sample_rate = 1 << 15;
pub const sample_format = SDL.AUDIO_U16;
const window_title = "ZBA";
pub const Gui = struct { pub const Gui = struct {
const Self = @This(); const Self = @This();
const SDL_GLContext = *anyopaque; // SDL.SDL_GLContext is a ?*anyopaque
const log = std.log.scoped(.Gui); const log = std.log.scoped(.Gui);
// zig fmt: off // zig fmt: off
@@ -50,88 +39,47 @@ pub const Gui = struct {
window: *SDL.SDL_Window, window: *SDL.SDL_Window,
ctx: SDL_GLContext, ctx: SDL_GLContext,
title: []const u8,
audio: Audio, audio: Audio,
state: imgui.State,
allocator: Allocator,
program_id: gl.GLuint, program_id: gl.GLuint,
pub fn init(allocator: Allocator, apu: *Apu, title_opt: ?*const [12]u8) !Self { pub fn init(title: *const [12]u8, apu: *Apu, width: i32, height: i32) Self {
if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic(); if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic();
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic(); if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic();
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic(); if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic(); if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
const win_scale = @intCast(c_int, config.config().host.win_scale);
const window = SDL.SDL_CreateWindow( const window = SDL.SDL_CreateWindow(
window_title, default_title.ptr,
SDL.SDL_WINDOWPOS_CENTERED, SDL.SDL_WINDOWPOS_CENTERED,
SDL.SDL_WINDOWPOS_CENTERED, SDL.SDL_WINDOWPOS_CENTERED,
width, @as(c_int, width * win_scale),
height, @as(c_int, height * win_scale),
SDL.SDL_WINDOW_OPENGL | SDL.SDL_WINDOW_SHOWN, SDL.SDL_WINDOW_OPENGL | SDL.SDL_WINDOW_SHOWN,
) orelse panic(); ) orelse panic();
const ctx = SDL.SDL_GL_CreateContext(window) orelse panic(); const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic(); if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
gl.load(ctx, Self.glGetProcAddress) catch {}; gl.load(ctx, Self.glGetProcAddress) catch @panic("gl.load failed");
if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic(); if (config.config().host.vsync) if (SDL.SDL_GL_SetSwapInterval(1) < 0) panic();
zgui.init(allocator); const program_id = compileShaders();
zgui.plot.init();
zgui.backend.init(window, ctx, "#version 330 core");
// zgui.io.setIniFilename(null);
return Self{ return Self{
.window = window, .window = window,
.title = span(title),
.ctx = ctx, .ctx = ctx,
.program_id = try compileShaders(), .program_id = program_id,
.audio = Audio.init(apu), .audio = Audio.init(apu),
.allocator = allocator,
.state = try imgui.State.init(allocator, title_opt),
}; };
} }
pub fn deinit(self: *Self) void { fn compileShaders() gl.GLuint {
self.audio.deinit(); // TODO: Panic on Shader Compiler Failure + Error Message
self.state.deinit(self.allocator);
zgui.backend.deinit();
zgui.plot.deinit();
zgui.deinit();
gl.deleteProgram(self.program_id);
SDL.SDL_GL_DeleteContext(self.ctx);
SDL.SDL_DestroyWindow(self.window);
SDL.SDL_Quit();
self.* = undefined;
}
fn drawGbaTexture(self: *const Self, obj_ids: struct { GLuint, GLuint, GLuint }, tex_id: GLuint, buf: []const u8) void {
gl.bindTexture(gl.TEXTURE_2D, tex_id);
defer gl.bindTexture(gl.TEXTURE_2D, 0);
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
// Bind VAO, EBO. VBO not bound
gl.bindVertexArray(obj_ids[0]); // VAO
defer gl.bindVertexArray(0);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, obj_ids[2]); // EBO
defer gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0);
// Use compiled frag + vertex shader
gl.useProgram(self.program_id);
defer gl.useProgram(0);
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
}
fn compileShaders() !GLuint {
const vert_shader = @embedFile("shader/pixelbuf.vert"); const vert_shader = @embedFile("shader/pixelbuf.vert");
const frag_shader = @embedFile("shader/pixelbuf.frag"); const frag_shader = @embedFile("shader/pixelbuf.frag");
@@ -141,16 +89,12 @@ pub const Gui = struct {
gl.shaderSource(vs, 1, &[_][*c]const u8{vert_shader}, 0); gl.shaderSource(vs, 1, &[_][*c]const u8{vert_shader}, 0);
gl.compileShader(vs); gl.compileShader(vs);
if (!shader.didCompile(vs)) return error.VertexCompileError;
const fs = gl.createShader(gl.FRAGMENT_SHADER); const fs = gl.createShader(gl.FRAGMENT_SHADER);
defer gl.deleteShader(fs); defer gl.deleteShader(fs);
gl.shaderSource(fs, 1, &[_][*c]const u8{frag_shader}, 0); gl.shaderSource(fs, 1, &[_][*c]const u8{frag_shader}, 0);
gl.compileShader(fs); gl.compileShader(fs);
if (!shader.didCompile(fs)) return error.FragmentCompileError;
const program = gl.createProgram(); const program = gl.createProgram();
gl.attachShader(program, vs); gl.attachShader(program, vs);
gl.attachShader(program, fs); gl.attachShader(program, fs);
@@ -160,29 +104,24 @@ pub const Gui = struct {
} }
// Returns the VAO ID since it's used in run() // Returns the VAO ID since it's used in run()
fn genBufferObjects() struct { GLuint, GLuint, GLuint } { fn generateBuffers() [3]c_uint {
var vao_id: GLuint = undefined; var vao_id: c_uint = undefined;
var vbo_id: GLuint = undefined; var vbo_id: c_uint = undefined;
var ebo_id: GLuint = undefined; var ebo_id: c_uint = undefined;
gl.genVertexArrays(1, &vao_id); gl.genVertexArrays(1, &vao_id);
gl.genBuffers(1, &vbo_id); gl.genBuffers(1, &vbo_id);
gl.genBuffers(1, &ebo_id); gl.genBuffers(1, &ebo_id);
gl.bindVertexArray(vao_id); gl.bindVertexArray(vao_id);
defer gl.bindVertexArray(0);
gl.bindBuffer(gl.ARRAY_BUFFER, vbo_id); gl.bindBuffer(gl.ARRAY_BUFFER, vbo_id);
defer gl.bindBuffer(gl.ARRAY_BUFFER, 0); gl.bufferData(gl.ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, gl.STATIC_DRAW);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebo_id); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebo_id);
defer gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0);
gl.bufferData(gl.ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, gl.STATIC_DRAW);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, @sizeOf(@TypeOf(indices)), &indices, gl.STATIC_DRAW); gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, @sizeOf(@TypeOf(indices)), &indices, gl.STATIC_DRAW);
// Position // Position
gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), null); // lmao gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, 0)); // lmao
gl.enableVertexAttribArray(0); gl.enableVertexAttribArray(0);
// Colour // Colour
gl.vertexAttribPointer(1, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, (3 * @sizeOf(f32)))); gl.vertexAttribPointer(1, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @intToPtr(?*anyopaque, (3 * @sizeOf(f32))));
@@ -194,176 +133,115 @@ pub const Gui = struct {
return .{ vao_id, vbo_id, ebo_id }; return .{ vao_id, vbo_id, ebo_id };
} }
fn genGbaTexture(buf: []const u8) GLuint { fn generateTexture(buf: []const u8) c_uint {
var tex_id: GLuint = undefined; var tex_id: c_uint = undefined;
gl.genTextures(1, &tex_id); gl.genTextures(1, &tex_id);
gl.bindTexture(gl.TEXTURE_2D, tex_id); gl.bindTexture(gl.TEXTURE_2D, tex_id);
defer gl.bindTexture(gl.TEXTURE_2D, 0);
// gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
// gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr);
// gl.generateMipmap(gl.TEXTURE_2D); // TODO: Remove?
return tex_id; return tex_id;
} }
fn genOutTexture() GLuint { pub fn run(self: *Self, cpu: *Arm7tdmi, scheduler: *Scheduler) !void {
var tex_id: GLuint = undefined; var quit = std.atomic.Atomic(bool).init(false);
gl.genTextures(1, &tex_id); var tracker = FpsTracker.init();
gl.bindTexture(gl.TEXTURE_2D, tex_id); const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, scheduler, cpu, &tracker });
defer gl.bindTexture(gl.TEXTURE_2D, 0); defer thread.join();
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); var title_buf: [0x100]u8 = [_]u8{0} ** 0x100;
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, null); const vao_id = Self.generateBuffers()[0];
_ = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer));
return tex_id;
}
fn genFrameBufObject(tex_id: c_uint) !GLuint {
var fbo_id: GLuint = undefined;
gl.genFramebuffers(1, &fbo_id);
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_id);
defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0);
gl.framebufferTexture(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, tex_id, 0);
const draw_buffers: [1]GLuint = .{gl.COLOR_ATTACHMENT0};
gl.drawBuffers(1, &draw_buffers);
if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE)
return error.FrameBufferObejctInitFailed;
return fbo_id;
}
const RunOptions = struct {
channel: *TwoWayChannel,
tracker: ?*FpsTracker = null,
cpu: *Arm7tdmi,
scheduler: *Scheduler,
};
pub fn run(self: *Self, opt: RunOptions) !void {
const cpu = opt.cpu;
const tracker = opt.tracker;
const channel = opt.channel;
const obj_ids = Self.genBufferObjects();
defer gl.deleteBuffers(3, @as(*const [3]c_uint, &obj_ids));
const emu_tex = Self.genGbaTexture(cpu.bus.ppu.framebuf.get(.Renderer));
const out_tex = Self.genOutTexture();
defer gl.deleteTextures(2, &[_]c_uint{ emu_tex, out_tex });
const fbo_id = try Self.genFrameBufObject(out_tex);
defer gl.deleteFramebuffers(1, &fbo_id);
emu_loop: while (true) { emu_loop: while (true) {
// `quit` from RunOptions may be modified by the GDBSTUB thread,
// so we want to recognize that it may change to `true` and exit the GUI thread
if (channel.gui.pop()) |event| switch (event) {
.Quit => break :emu_loop,
.Paused => @panic("TODO: We want to peek (and then pop if it's .Quit), not always pop"),
};
// Outside of `SDL.SDL_QUIT` below, the DearImgui UI might signal that the program
// should exit, in which case we should also handle this
if (self.state.should_quit) break :emu_loop;
var event: SDL.SDL_Event = undefined; var event: SDL.SDL_Event = undefined;
while (SDL.SDL_PollEvent(&event) != 0) { while (SDL.SDL_PollEvent(&event) != 0) {
_ = zgui.backend.processEvent(&event);
switch (event.type) { switch (event.type) {
SDL.SDL_QUIT => break :emu_loop, SDL.SDL_QUIT => break :emu_loop,
SDL.SDL_KEYDOWN => { SDL.SDL_KEYDOWN => {
const io = &cpu.bus.io;
const key_code = event.key.keysym.sym; const key_code = event.key.keysym.sym;
var keyinput = cpu.bus.io.keyinput.load(.Monotonic);
switch (key_code) { switch (key_code) {
SDL.SDLK_UP => keyinput.up.unset(), SDL.SDLK_UP => io.keyinput.up.unset(),
SDL.SDLK_DOWN => keyinput.down.unset(), SDL.SDLK_DOWN => io.keyinput.down.unset(),
SDL.SDLK_LEFT => keyinput.left.unset(), SDL.SDLK_LEFT => io.keyinput.left.unset(),
SDL.SDLK_RIGHT => keyinput.right.unset(), SDL.SDLK_RIGHT => io.keyinput.right.unset(),
SDL.SDLK_x => keyinput.a.unset(), SDL.SDLK_x => io.keyinput.a.unset(),
SDL.SDLK_z => keyinput.b.unset(), SDL.SDLK_z => io.keyinput.b.unset(),
SDL.SDLK_a => keyinput.shoulder_l.unset(), SDL.SDLK_a => io.keyinput.shoulder_l.unset(),
SDL.SDLK_s => keyinput.shoulder_r.unset(), SDL.SDLK_s => io.keyinput.shoulder_r.unset(),
SDL.SDLK_RETURN => keyinput.start.unset(), SDL.SDLK_RETURN => io.keyinput.start.unset(),
SDL.SDLK_RSHIFT => keyinput.select.unset(), SDL.SDLK_RSHIFT => io.keyinput.select.unset(),
else => {}, else => {},
} }
cpu.bus.io.keyinput.store(keyinput.raw, .Monotonic);
}, },
SDL.SDL_KEYUP => { SDL.SDL_KEYUP => {
const io = &cpu.bus.io;
const key_code = event.key.keysym.sym; const key_code = event.key.keysym.sym;
var keyinput = cpu.bus.io.keyinput.load(.Monotonic);
switch (key_code) { switch (key_code) {
SDL.SDLK_UP => keyinput.up.set(), SDL.SDLK_UP => io.keyinput.up.set(),
SDL.SDLK_DOWN => keyinput.down.set(), SDL.SDLK_DOWN => io.keyinput.down.set(),
SDL.SDLK_LEFT => keyinput.left.set(), SDL.SDLK_LEFT => io.keyinput.left.set(),
SDL.SDLK_RIGHT => keyinput.right.set(), SDL.SDLK_RIGHT => io.keyinput.right.set(),
SDL.SDLK_x => keyinput.a.set(), SDL.SDLK_x => io.keyinput.a.set(),
SDL.SDLK_z => keyinput.b.set(), SDL.SDLK_z => io.keyinput.b.set(),
SDL.SDLK_a => keyinput.shoulder_l.set(), SDL.SDLK_a => io.keyinput.shoulder_l.set(),
SDL.SDLK_s => keyinput.shoulder_r.set(), SDL.SDLK_s => io.keyinput.shoulder_r.set(),
SDL.SDLK_RETURN => keyinput.start.set(), SDL.SDLK_RETURN => io.keyinput.start.set(),
SDL.SDLK_RSHIFT => keyinput.select.set(), SDL.SDLK_RSHIFT => io.keyinput.select.set(),
SDL.SDLK_i => log.err("Sample Count: {}", .{@intCast(u32, SDL.SDL_AudioStreamAvailable(cpu.bus.apu.stream)) / (2 * @sizeOf(u16))}),
SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }),
SDL.SDLK_k => {
// Dump IWRAM to file
log.info("PC: 0x{X:0>8}", .{cpu.r[15]});
log.info("LR: 0x{X:0>8}", .{cpu.r[14]});
// const iwram_file = try std.fs.cwd().createFile("iwram.bin", .{});
// defer iwram_file.close();
// try iwram_file.writeAll(cpu.bus.iwram.buf);
},
else => {}, else => {},
} }
cpu.bus.io.keyinput.store(keyinput.raw, .Monotonic);
}, },
else => {}, else => {},
} }
} }
{ // Emulator has an internal Double Buffer
channel.emu.push(.Pause); const framebuf = cpu.bus.ppu.framebuf.get(.Renderer);
defer channel.emu.push(.Resume); gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, framebuf.ptr);
// Spin Loop until we know that the emu is paused
wait: while (true) switch (channel.gui.pop() orelse continue) {
.Paused => break :wait,
else => |any| std.debug.panic("[Gui/Channel]: Unhandled Event: {}", .{any}),
};
// Add FPS count to the histogram
if (tracker) |t| self.state.fps_hist.push(t.value()) catch {};
// Draw GBA Screen to Texture
{
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_id);
defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0);
const buf = cpu.bus.ppu.framebuf.get(.Renderer);
gl.viewport(0, 0, gba_width, gba_height);
self.drawGbaTexture(obj_ids, emu_tex, buf);
}
// Background Colour
const size = zgui.io.getDisplaySize();
gl.viewport(0, 0, @floatToInt(c_int, size[0]), @floatToInt(c_int, size[1]));
gl.clearColor(0, 0, 0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
zgui.backend.newFrame(width, height);
imgui.draw(&self.state, out_tex, cpu);
zgui.backend.draw();
}
gl.useProgram(self.program_id);
gl.bindVertexArray(vao_id);
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
SDL.SDL_GL_SwapWindow(self.window); SDL.SDL_GL_SwapWindow(self.window);
const dyn_title = std.fmt.bufPrint(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable;
SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr);
} }
channel.emu.push(.Quit); quit.store(true, .SeqCst); // Terminate Emulator Thread
}
pub fn deinit(self: *Self) void {
self.audio.deinit();
// TODO: Buffer deletions
gl.deleteProgram(self.program_id);
SDL.SDL_GL_DeleteContext(self.ctx);
SDL.SDL_DestroyWindow(self.window);
SDL.SDL_Quit();
self.* = undefined;
} }
fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque { fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque {
@@ -375,6 +253,7 @@ pub const Gui = struct {
const Audio = struct { const Audio = struct {
const Self = @This(); const Self = @This();
const log = std.log.scoped(.PlatformAudio); const log = std.log.scoped(.PlatformAudio);
const sample_rate = @import("core/apu.zig").host_sample_rate;
device: SDL.SDL_AudioDeviceID, device: SDL.SDL_AudioDeviceID,
@@ -382,22 +261,16 @@ const Audio = struct {
var have: SDL.SDL_AudioSpec = undefined; var have: SDL.SDL_AudioSpec = undefined;
var want: SDL.SDL_AudioSpec = std.mem.zeroes(SDL.SDL_AudioSpec); var want: SDL.SDL_AudioSpec = std.mem.zeroes(SDL.SDL_AudioSpec);
want.freq = sample_rate; want.freq = sample_rate;
want.format = sample_format; want.format = SDL.AUDIO_U16;
want.channels = 2; want.channels = 2;
want.samples = 0x100; want.samples = 0x100;
want.callback = Self.callback; want.callback = Self.callback;
want.userdata = apu; want.userdata = apu;
std.debug.assert(sample_format == SDL.AUDIO_U16);
log.info("Host Sample Rate: {}Hz, Host Format: SDL.AUDIO_U16", .{sample_rate});
const device = SDL.SDL_OpenAudioDevice(null, 0, &want, &have, 0); const device = SDL.SDL_OpenAudioDevice(null, 0, &want, &have, 0);
if (device == 0) panic(); if (device == 0) panic();
if (!config.config().host.mute) { SDL.SDL_PauseAudioDevice(device, 0); // Unpause Audio
SDL.SDL_PauseAudioDevice(device, 0); // Unpause Audio
log.info("Unpaused Device", .{});
}
return .{ .device = device }; return .{ .device = device };
} }
@@ -408,32 +281,18 @@ const Audio = struct {
} }
export fn callback(userdata: ?*anyopaque, stream: [*c]u8, len: c_int) void { export fn callback(userdata: ?*anyopaque, stream: [*c]u8, len: c_int) void {
const T = *Apu; const apu = @ptrCast(*Apu, @alignCast(@alignOf(*Apu), userdata));
const apu = @ptrCast(T, @alignCast(@alignOf(T), userdata));
_ = SDL.SDL_AudioStreamGet(apu.stream, stream, len); // TODO: Find a better way to mute this
} if (!config.config().host.mute) {
}; _ = SDL.SDL_AudioStreamGet(apu.stream, stream, len);
} else {
// FIXME: I don't think this hack to remove DC Offset is acceptable :thinking:
std.mem.set(u8, stream[0..@intCast(usize, len)], 0x40);
}
const shader = struct { // If we don't write anything, play silence otherwise garbage will be played
const Kind = enum { vertex, fragment }; // if (written == 0) std.mem.set(u8, stream[0..@intCast(usize, len)], 0x40);
const log = std.log.scoped(.Shader);
fn didCompile(id: gl.GLuint) bool {
var success: gl.GLint = undefined;
gl.getShaderiv(id, gl.COMPILE_STATUS, &success);
if (success == 0) err(id);
return success == 1;
}
fn err(id: gl.GLuint) void {
const buf_len = 512;
var error_msg: [buf_len]u8 = undefined;
gl.getShaderInfoLog(id, buf_len, 0, &error_msg);
log.err("{s}", .{std.mem.sliceTo(&error_msg, 0)});
} }
}; };

View File

@@ -5,7 +5,26 @@ const config = @import("config.zig");
const Log2Int = std.math.Log2Int; const Log2Int = std.math.Log2Int;
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const Allocator = std.mem.Allocator; // Sign-Extend value of type `T` to type `U`
pub fn sext(comptime T: type, comptime U: type, value: T) T {
// U must have less bits than T
comptime std.debug.assert(@typeInfo(U).Int.bits <= @typeInfo(T).Int.bits);
const iT = std.meta.Int(.signed, @typeInfo(T).Int.bits);
const ExtU = if (@typeInfo(U).Int.signedness == .unsigned) T else iT;
const shift = @intCast(Log2Int(T), @typeInfo(T).Int.bits - @typeInfo(U).Int.bits);
return @bitCast(T, @bitCast(iT, @as(ExtU, @truncate(U, value)) << shift) >> shift);
}
/// See https://godbolt.org/z/W3en9Eche
pub inline fn rotr(comptime T: type, x: T, r: anytype) T {
if (@typeInfo(T).Int.signedness == .signed)
@compileError("cannot rotate signed integer");
const ar = @intCast(Log2Int(T), @mod(r, @typeInfo(T).Int.bits));
return x >> ar | x << (1 +% ~ar);
}
pub const FpsTracker = struct { pub const FpsTracker = struct {
const Self = @This(); const Self = @This();
@@ -28,7 +47,7 @@ pub const FpsTracker = struct {
pub fn value(self: *Self) u32 { pub fn value(self: *Self) u32 {
if (self.timer.read() >= std.time.ns_per_s) { if (self.timer.read() >= std.time.ns_per_s) {
self.fps = self.count.swap(0, .Monotonic); self.fps = self.count.swap(0, .SeqCst);
self.timer.reset(); self.timer.reset();
} }
@@ -36,6 +55,68 @@ pub const FpsTracker = struct {
} }
}; };
pub fn intToBytes(comptime T: type, value: anytype) [@sizeOf(T)]u8 {
comptime std.debug.assert(@typeInfo(T) == .Int);
var result: [@sizeOf(T)]u8 = undefined;
var i: Log2Int(T) = 0;
while (i < result.len) : (i += 1) result[i] = @truncate(u8, value >> i * @bitSizeOf(u8));
return result;
}
/// The Title from the GBA Cartridge is an Uppercase ASCII string which is
/// null-padded to 12 bytes
///
/// This function returns a slice of the ASCII string without the null terminator(s)
/// (essentially, a proper Zig/Rust/Any modern language String)
pub fn span(title: *const [12]u8) []const u8 {
const end = std.mem.indexOfScalar(u8, title, '\x00');
return title[0 .. end orelse title.len];
}
test "span" {
var example: *const [12]u8 = "POKEMON_EMER";
try std.testing.expectEqualSlices(u8, "POKEMON_EMER", span(example));
example = "POKEMON_EME\x00";
try std.testing.expectEqualSlices(u8, "POKEMON_EME", span(example));
example = "POKEMON_EM\x00\x00";
try std.testing.expectEqualSlices(u8, "POKEMON_EM", span(example));
example = "POKEMON_E\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POKEMON_E", span(example));
example = "POKEMON_\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POKEMON_", span(example));
example = "POKEMON\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POKEMON", span(example));
example = "POKEMO\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POKEMO", span(example));
example = "POKEM\x00\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POKEM", span(example));
example = "POKE\x00\x00\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POKE", span(example));
example = "POK\x00\x00\x00\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "POK", span(example));
example = "PO\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "PO", span(example));
example = "P\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "P", span(example));
example = "\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00";
try std.testing.expectEqualSlices(u8, "", span(example));
}
/// Creates a copy of a title with all Filesystem-invalid characters replaced /// Creates a copy of a title with all Filesystem-invalid characters replaced
/// ///
/// e.g. POKEPIN R/S to POKEPIN R_S /// e.g. POKEPIN R/S to POKEPIN R_S
@@ -50,7 +131,7 @@ pub fn escape(title: [12]u8) [12]u8 {
} }
pub const FilePaths = struct { pub const FilePaths = struct {
rom: ?[]const u8, rom: []const u8,
bios: ?[]const u8, bios: ?[]const u8,
save: ?[]const u8, save: ?[]const u8,
}; };
@@ -62,9 +143,7 @@ pub const io = struct {
return 0; return 0;
} }
pub fn undef(comptime T: type, comptime log: anytype, comptime format: []const u8, args: anytype) ?T { pub fn undef(comptime T: type, log: anytype, comptime format: []const u8, args: anytype) ?T {
@setCold(true);
const unhandled_io = config.config().debug.unhandled_io; const unhandled_io = config.config().debug.unhandled_io;
log.warn(format, args); log.warn(format, args);
@@ -72,13 +151,6 @@ pub const io = struct {
return null; return null;
} }
pub fn err(comptime T: type, comptime log: anytype, comptime format: []const u8, args: anytype) ?T {
@setCold(true);
log.err(format, args);
return null;
}
}; };
pub const write = struct { pub const write = struct {
@@ -93,7 +165,6 @@ pub const io = struct {
pub const Logger = struct { pub const Logger = struct {
const Self = @This(); const Self = @This();
const FmtArgTuple = std.meta.Tuple(&.{ u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 });
buf: std.io.BufferedWriter(4096 << 2, std.fs.File.Writer), buf: std.io.BufferedWriter(4096 << 2, std.fs.File.Writer),
@@ -116,7 +187,7 @@ pub const Logger = struct {
if (cpu.cpsr.t.read()) { if (cpu.cpsr.t.read()) {
if (opcode >> 11 == 0x1E) { if (opcode >> 11 == 0x1E) {
// Instruction 1 of a BL Opcode, print in ARM mode // Instruction 1 of a BL Opcode, print in ARM mode
const low = cpu.bus.dbgRead(u16, cpu.r[15] - 2); const low = cpu.bus.dbgRead(u16, cpu.r[15]);
const bl_opcode = @as(u32, opcode) << 16 | low; const bl_opcode = @as(u32, opcode) << 16 | low;
self.print(arm_fmt, Self.fmtArgs(cpu, bl_opcode)) catch @panic("failed to write to log file"); self.print(arm_fmt, Self.fmtArgs(cpu, bl_opcode)) catch @panic("failed to write to log file");
@@ -152,6 +223,8 @@ pub const Logger = struct {
} }
}; };
const FmtArgTuple = std.meta.Tuple(&.{ u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 });
pub const audio = struct { pub const audio = struct {
const _io = @import("core/bus/io.zig"); const _io = @import("core/bus/io.zig");
@@ -201,37 +274,22 @@ pub const audio = struct {
}; };
}; };
/// Sets a quarter (8) of the bits of the u32 `left` to the value of u8 `right` /// Sets the high bits of an integer to a value
pub inline fn setQuart(left: u32, addr: u8, right: u8) u32 { pub inline fn setHi(comptime T: type, left: T, right: HalfInt(T)) T {
const offset = @truncate(u2, addr); return switch (T) {
u32 => (left & 0xFFFF_0000) | right,
return switch (offset) { u16 => (left & 0xFF00) | right,
0b00 => (left & 0xFFFF_FF00) | right, u8 => (left & 0xF0) | right,
0b01 => (left & 0xFFFF_00FF) | @as(u32, right) << 8, else => @compileError("unsupported type"),
0b10 => (left & 0xFF00_FFFF) | @as(u32, right) << 16,
0b11 => (left & 0x00FF_FFFF) | @as(u32, right) << 24,
}; };
} }
/// Calculates the correct shift offset for an aligned/unaligned u8 read /// sets the low bits of an integer to a value
/// pub inline fn setLo(comptime T: type, left: T, right: HalfInt(T)) T {
/// TODO: Support u16 reads of u32 values?
pub inline fn getHalf(byte: u8) u4 {
return @truncate(u4, byte & 1) << 3;
}
pub inline fn setHalf(comptime T: type, left: T, addr: u8, right: HalfInt(T)) T {
const offset = @truncate(u1, addr >> if (T == u32) 1 else 0);
return switch (T) { return switch (T) {
u32 => switch (offset) { u32 => (left & 0x0000_FFFF) | @as(u32, right) << 16,
0b0 => (left & 0xFFFF_0000) | right, u16 => (left & 0x00FF) | @as(u16, right) << 8,
0b1 => (left & 0x0000_FFFF) | @as(u32, right) << 16, u8 => (left & 0x0F) | @as(u8, right) << 4,
},
u16 => switch (offset) {
0b0 => (left & 0xFF00) | right,
0b1 => (left & 0x00FF) | @as(u16, right) << 8,
},
else => @compileError("unsupported type"), else => @compileError("unsupported type"),
}; };
} }
@@ -244,48 +302,3 @@ fn HalfInt(comptime T: type) type {
return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1); return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1);
} }
/// Double Buffering Implementation
pub const FrameBuffer = struct {
const Self = @This();
layers: [2][]u8,
buf: []u8,
current: u1 = 0,
allocator: Allocator,
// TODO: Rename
const Device = enum { Emulator, Renderer };
pub fn init(allocator: Allocator, comptime len: comptime_int) !Self {
const buf = try allocator.alloc(u8, len * 2);
std.mem.set(u8, buf, 0);
return .{
// Front and Back Framebuffers
.layers = [_][]u8{ buf[0..][0..len], buf[len..][0..len] },
.buf = buf,
.allocator = allocator,
};
}
pub fn reset(self: *Self) void {
std.mem.set(u8, self.buf, 0);
self.current = 0;
}
pub fn deinit(self: *Self) void {
self.allocator.free(self.buf);
self.* = undefined;
}
pub fn swap(self: *Self) void {
self.current = ~self.current;
}
pub fn get(self: *Self, comptime dev: Device) []u8 {
return self.layers[if (dev == .Emulator) self.current else ~self.current];
}
};