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6a798d2c9d
Author | SHA1 | Date |
---|---|---|
Rekai Nyangadzayi Musuka | 6a798d2c9d | |
Rekai Nyangadzayi Musuka | 5f8c6833f4 |
10
src/Gui.zig
10
src/Gui.zig
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@ -136,12 +136,13 @@ pub fn initAudio(self: *Self, apu: *Apu) void {
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self.audio.?.play();
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}
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pub fn deinit(self: Self) void {
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if (self.audio) |aud| aud.deinit();
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pub fn deinit(self: *Self) void {
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if (self.audio) |*aud| aud.deinit();
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SDL.SDL_DestroyTexture(self.texture);
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SDL.SDL_DestroyRenderer(self.renderer);
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SDL.SDL_DestroyWindow(self.window);
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SDL.SDL_Quit();
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self.* = undefined;
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}
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const Audio = struct {
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@ -168,8 +169,9 @@ const Audio = struct {
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};
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}
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fn deinit(this: This) void {
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SDL.SDL_CloseAudioDevice(this.device);
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fn deinit(self: *This) void {
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SDL.SDL_CloseAudioDevice(self.device);
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self.* = undefined;
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}
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pub fn play(this: *This) void {
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@ -49,8 +49,8 @@ io: Io,
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cpu: ?*Arm7tdmi,
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sched: *Scheduler,
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pub fn init(alloc: Allocator, sched: *Scheduler, paths: FilePaths) !Self {
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return Self{
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pub fn init(self: *Self, alloc: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
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self.* = .{
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.pak = try GamePak.init(alloc, paths.rom, paths.save),
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.bios = try Bios.init(alloc, paths.bios),
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.ppu = try Ppu.init(alloc, sched),
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@ -60,21 +60,34 @@ pub fn init(alloc: Allocator, sched: *Scheduler, paths: FilePaths) !Self {
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.dma = createDmaTuple(),
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.tim = createTimerTuple(sched),
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.io = Io.init(),
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.cpu = null,
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.cpu = cpu,
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.sched = sched,
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};
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}
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pub fn deinit(self: Self) void {
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// pub fn init(alloc: Allocator, sched: *Scheduler, paths: FilePaths) !Self {
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// return Self{
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// .pak = try GamePak.init(alloc, paths.rom, paths.save),
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// .bios = try Bios.init(alloc, paths.bios),
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// .ppu = try Ppu.init(alloc, sched),
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// .apu = Apu.init(sched),
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// .iwram = try Iwram.init(alloc),
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// .ewram = try Ewram.init(alloc),
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// .dma = createDmaTuple(),
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// .tim = createTimerTuple(sched),
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// .io = Io.init(),
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// .cpu = null,
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// .sched = sched,
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// };
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// }
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pub fn deinit(self: *Self) void {
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self.iwram.deinit();
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self.ewram.deinit();
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self.pak.deinit();
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self.bios.deinit();
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self.ppu.deinit();
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}
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pub fn attach(self: *Self, cpu: *Arm7tdmi) void {
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self.cpu = cpu;
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self.* = undefined;
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}
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pub fn dbgRead(self: *const Self, comptime T: type, address: u32) T {
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@ -27,8 +27,9 @@ pub fn init(alloc: Allocator, maybe_path: ?[]const u8) !Self {
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};
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}
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pub fn deinit(self: Self) void {
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pub fn deinit(self: *Self) void {
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if (self.buf) |buf| self.alloc.free(buf);
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self.* = undefined;
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}
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pub fn read(self: *Self, comptime T: type, r15: u32, addr: u32) T {
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@ -17,8 +17,9 @@ pub fn init(alloc: Allocator) !Self {
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};
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}
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pub fn deinit(self: Self) void {
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pub fn deinit(self: *Self) void {
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self.alloc.free(self.buf);
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self.* = undefined;
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}
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pub fn read(self: *const Self, comptime T: type, address: usize) T {
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@ -58,9 +58,10 @@ inline fn isLarge(self: *const Self) bool {
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return self.buf.len > 0x100_0000;
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}
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pub fn deinit(self: Self) void {
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self.alloc.free(self.buf);
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pub fn deinit(self: *Self) void {
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self.backup.deinit();
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self.alloc.free(self.buf);
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self.* = undefined;
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}
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pub fn read(self: *Self, comptime T: type, address: u32) T {
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@ -17,8 +17,9 @@ pub fn init(alloc: Allocator) !Self {
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};
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}
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pub fn deinit(self: Self) void {
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pub fn deinit(self: *Self) void {
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self.alloc.free(self.buf);
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self.* = undefined;
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}
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pub fn read(self: *const Self, comptime T: type, address: usize) T {
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@ -74,9 +74,10 @@ pub const Backup = struct {
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return null;
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}
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pub fn deinit(self: Self) void {
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pub fn deinit(self: *Self) void {
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if (self.save_path) |path| self.writeSaveToDisk(self.alloc, path) catch |e| log.err("Failed to write save: {}", .{e});
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self.alloc.free(self.buf);
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self.* = undefined;
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}
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fn loadSaveFromDisk(self: *Self, allocator: Allocator, path: []const u8) !void {
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@ -250,7 +250,7 @@ pub const Arm7tdmi = struct {
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logger: ?Logger,
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pub fn init(sched: *Scheduler, bus: *Bus) Self {
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pub fn init(sched: *Scheduler, bus: *Bus, log_file: ?std.fs.File) Self {
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return Self{
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.r = [_]u32{0x00} ** 16,
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.sched = sched,
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@ -260,14 +260,10 @@ pub const Arm7tdmi = struct {
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.banked_fiq = [_]u32{0x00} ** 10,
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.banked_r = [_]u32{0x00} ** 12,
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.banked_spsr = [_]PSR{.{ .raw = 0x0000_0000 }} ** 5,
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.logger = null,
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.logger = if (log_file) |file| Logger.init(file) else null,
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};
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}
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pub fn attach(self: *Self, log_file: std.fs.File) void {
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self.logger = Logger.init(log_file);
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}
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inline fn bankedIdx(mode: Mode, kind: BankedKind) usize {
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const idx: usize = switch (mode) {
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.User, .System => 0,
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106
src/core/ppu.zig
106
src/core/ppu.zig
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@ -43,26 +43,23 @@ pub const Ppu = struct {
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framebuf: FrameBuffer,
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alloc: Allocator,
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scanline_sprites: [128]?Sprite,
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scanline_sprites: *[128]?Sprite,
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scanline: Scanline,
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pub fn init(alloc: Allocator, sched: *Scheduler) !Self {
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pub fn init(allocator: Allocator, sched: *Scheduler) !Self {
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// Queue first Hblank
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sched.push(.Draw, 240 * 4);
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const framebufs = try alloc.alloc(u8, (framebuf_pitch * height) * 2);
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std.mem.set(u8, framebufs, 0);
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const scanline_buf = try alloc.alloc(?u16, width * 2);
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std.mem.set(?u16, scanline_buf, null);
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const sprites = try allocator.create([128]?Sprite);
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sprites.* = [_]?Sprite{null} ** 128;
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return Self{
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.vram = try Vram.init(alloc),
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.palette = try Palette.init(alloc),
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.oam = try Oam.init(alloc),
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.vram = try Vram.init(allocator),
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.palette = try Palette.init(allocator),
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.oam = try Oam.init(allocator),
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.sched = sched,
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.framebuf = FrameBuffer.init(framebufs),
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.alloc = alloc,
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.framebuf = try FrameBuffer.init(allocator),
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.alloc = allocator,
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// Registers
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.win = Window.init(),
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@ -75,17 +72,19 @@ pub const Ppu = struct {
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.bldalpha = .{ .raw = 0x0000 },
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.bldy = .{ .raw = 0x0000 },
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.scanline = Scanline.init(scanline_buf),
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.scanline_sprites = [_]?Sprite{null} ** 128,
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.scanline = try Scanline.init(allocator),
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.scanline_sprites = sprites,
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};
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}
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pub fn deinit(self: Self) void {
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self.framebuf.deinit(self.alloc);
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self.scanline.deinit(self.alloc);
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pub fn deinit(self: *Self) void {
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self.alloc.destroy(self.scanline_sprites);
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self.framebuf.deinit();
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self.scanline.deinit();
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self.vram.deinit();
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self.palette.deinit();
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self.oam.deinit();
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self.* = undefined;
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}
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pub fn setBgOffsets(self: *Self, comptime n: u2, word: u32) void {
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@ -399,7 +398,7 @@ pub const Ppu = struct {
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// Reset Current Scanline Pixel Buffer and list of fetched sprites
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// in prep for next scanline
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self.scanline.reset();
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std.mem.set(?Sprite, &self.scanline_sprites, null);
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std.mem.set(?Sprite, self.scanline_sprites, null);
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},
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0x1 => {
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const fb_base = framebuf_pitch * @as(usize, scanline);
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@ -426,7 +425,7 @@ pub const Ppu = struct {
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// Reset Current Scanline Pixel Buffer and list of fetched sprites
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// in prep for next scanline
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self.scanline.reset();
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std.mem.set(?Sprite, &self.scanline_sprites, null);
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std.mem.set(?Sprite, self.scanline_sprites, null);
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},
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0x2 => {
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const fb_base = framebuf_pitch * @as(usize, scanline);
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@ -452,7 +451,7 @@ pub const Ppu = struct {
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// Reset Current Scanline Pixel Buffer and list of fetched sprites
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// in prep for next scanline
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self.scanline.reset();
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std.mem.set(?Sprite, &self.scanline_sprites, null);
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std.mem.set(?Sprite, self.scanline_sprites, null);
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},
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0x3 => {
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const vram_base = width * @sizeOf(u16) * @as(usize, scanline);
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@ -641,8 +640,9 @@ const Palette = struct {
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};
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}
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fn deinit(self: Self) void {
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fn deinit(self: *Self) void {
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self.alloc.free(self.buf);
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self.* = undefined;
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}
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pub fn read(self: *const Self, comptime T: type, address: usize) T {
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@ -689,8 +689,9 @@ const Vram = struct {
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};
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}
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fn deinit(self: Self) void {
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fn deinit(self: *Self) void {
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self.alloc.free(self.buf);
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self.* = undefined;
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}
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pub fn read(self: *const Self, comptime T: type, address: usize) T {
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@ -749,8 +750,9 @@ const Oam = struct {
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};
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}
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fn deinit(self: Self) void {
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fn deinit(self: *Self) void {
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self.alloc.free(self.buf);
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self.* = undefined;
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}
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pub fn read(self: *const Self, comptime T: type, address: usize) T {
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@ -1213,35 +1215,38 @@ fn copyToSpriteBuffer(bldcnt: io.BldCnt, scanline: *Scanline, x: u9, bgr555: u16
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const Scanline = struct {
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const Self = @This();
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buf: [2][]?u16,
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original: []?u16,
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layers: [2][]?u16,
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buf: []?u16,
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fn init(buf: []?u16) Self {
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std.debug.assert(buf.len == width * 2);
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allocator: Allocator,
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const top_slice = buf[0..][0..width];
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const btm_slice = buf[width..][0..width];
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fn init(allocator: Allocator) !Self {
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const buf = try allocator.alloc(?u16, width * 2); // Top & Bottom Scanline
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std.mem.set(?u16, buf, null);
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return .{
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.buf = [_][]?u16{ top_slice, btm_slice },
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.original = buf,
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// Top & Bototm Layers
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.layers = [_][]?u16{ buf[0..][0..width], buf[width..][0..width] },
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.buf = buf,
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.allocator = allocator,
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};
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}
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fn reset(self: *Self) void {
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std.mem.set(?u16, self.original, null);
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std.mem.set(?u16, self.buf, null);
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}
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fn deinit(self: Self, alloc: Allocator) void {
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alloc.free(self.original);
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fn deinit(self: *Self) void {
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self.allocator.free(self.buf);
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self.* = undefined;
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}
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fn top(self: *Self) []?u16 {
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return self.buf[0];
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return self.layers[0];
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}
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fn btm(self: *Self) []?u16 {
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return self.buf[1];
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return self.layers[1];
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}
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};
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@ -1249,31 +1254,36 @@ const Scanline = struct {
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const FrameBuffer = struct {
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const Self = @This();
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buf: [2][]u8,
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original: []u8,
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layers: [2][]u8,
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buf: []u8,
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current: u1,
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allocator: Allocator,
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// TODO: Rename
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const Device = enum {
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Emulator,
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Renderer,
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};
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pub fn init(bufs: []u8) Self {
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std.debug.assert(bufs.len == framebuf_pitch * height * 2);
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const front = bufs[0 .. framebuf_pitch * height];
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const back = bufs[framebuf_pitch * height ..];
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pub fn init(allocator: Allocator) !Self {
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const framebuf_len = framebuf_pitch * height;
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const buf = try allocator.alloc(u8, framebuf_len * 2);
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std.mem.set(u8, buf, 0);
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return .{
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.buf = [2][]u8{ front, back },
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.original = bufs,
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// Front and Back Framebuffers
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.layers = [_][]u8{ buf[0..][0..framebuf_len], buf[framebuf_len..][0..framebuf_len] },
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.buf = buf,
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.current = 0,
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.allocator = allocator,
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};
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}
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fn deinit(self: Self, alloc: Allocator) void {
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alloc.free(self.original);
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fn deinit(self: *Self) void {
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self.allocator.free(self.buf);
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self.* = undefined;
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}
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pub fn swap(self: *Self) void {
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@ -1281,6 +1291,6 @@ const FrameBuffer = struct {
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}
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pub fn get(self: *Self, comptime dev: Device) []u8 {
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return self.buf[if (dev == .Emulator) self.current else ~self.current];
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return self.layers[if (dev == .Emulator) self.current else ~self.current];
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}
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};
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@ -21,8 +21,9 @@ pub const Scheduler = struct {
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return sched;
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}
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pub fn deinit(self: Self) void {
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pub fn deinit(self: *Self) void {
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self.queue.deinit();
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self.* = undefined;
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}
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pub inline fn now(self: *const Self) u64 {
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|
18
src/main.zig
18
src/main.zig
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@ -40,22 +40,20 @@ pub fn main() anyerror!void {
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const paths = try handleArguments(allocator, &result);
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defer if (paths.save) |path| allocator.free(path);
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const log_file: ?std.fs.File = if (arm7tdmi_logging) try std.fs.cwd().createFile("zba.log", .{}) else null;
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defer if (log_file) |file| file.close();
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// TODO: Take Emulator Init Code out of main.zig
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var scheduler = Scheduler.init(allocator);
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defer scheduler.deinit();
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var bus = try Bus.init(allocator, &scheduler, paths);
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defer bus.deinit();
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var arm7tdmi = Arm7tdmi.init(&scheduler, &bus);
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const log_file: ?std.fs.File = if (arm7tdmi_logging) try std.fs.cwd().createFile("zba.log", .{}) else null;
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defer if (log_file) |file| file.close();
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if (log_file) |file| arm7tdmi.attach(file);
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bus.attach(&arm7tdmi); // TODO: Shrink Surface (only CPSR and r15?)
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var bus: Bus = undefined;
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var arm7tdmi = Arm7tdmi.init(&scheduler, &bus, log_file);
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if (paths.bios == null) arm7tdmi.fastBoot();
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try bus.init(allocator, &scheduler, &arm7tdmi, paths);
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defer bus.deinit();
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var gui = Gui.init(bus.pak.title, width, height);
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gui.initAudio(&bus.apu);
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defer gui.deinit();
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|
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