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Author SHA1 Message Date
Rekai Nyangadzayi Musuka 6a798d2c9d chore: allocate sprite array on heap
Each Sprite optional is 10 bytes meaning I'm allocating 1.28Kb on the
stack which isn't necessary.
2022-08-29 01:07:25 -05:00
Rekai Nyangadzayi Musuka 5f8c6833f4 chore: improve init/deinit methods 2022-08-29 01:07:25 -05:00
11 changed files with 108 additions and 83 deletions

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@ -136,12 +136,13 @@ pub fn initAudio(self: *Self, apu: *Apu) void {
self.audio.?.play(); self.audio.?.play();
} }
pub fn deinit(self: Self) void { pub fn deinit(self: *Self) void {
if (self.audio) |aud| aud.deinit(); if (self.audio) |*aud| aud.deinit();
SDL.SDL_DestroyTexture(self.texture); SDL.SDL_DestroyTexture(self.texture);
SDL.SDL_DestroyRenderer(self.renderer); SDL.SDL_DestroyRenderer(self.renderer);
SDL.SDL_DestroyWindow(self.window); SDL.SDL_DestroyWindow(self.window);
SDL.SDL_Quit(); SDL.SDL_Quit();
self.* = undefined;
} }
const Audio = struct { const Audio = struct {
@ -168,8 +169,9 @@ const Audio = struct {
}; };
} }
fn deinit(this: This) void { fn deinit(self: *This) void {
SDL.SDL_CloseAudioDevice(this.device); SDL.SDL_CloseAudioDevice(self.device);
self.* = undefined;
} }
pub fn play(this: *This) void { pub fn play(this: *This) void {

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@ -49,8 +49,8 @@ io: Io,
cpu: ?*Arm7tdmi, cpu: ?*Arm7tdmi,
sched: *Scheduler, sched: *Scheduler,
pub fn init(alloc: Allocator, sched: *Scheduler, paths: FilePaths) !Self { pub fn init(self: *Self, alloc: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
return Self{ self.* = .{
.pak = try GamePak.init(alloc, paths.rom, paths.save), .pak = try GamePak.init(alloc, paths.rom, paths.save),
.bios = try Bios.init(alloc, paths.bios), .bios = try Bios.init(alloc, paths.bios),
.ppu = try Ppu.init(alloc, sched), .ppu = try Ppu.init(alloc, sched),
@ -60,21 +60,34 @@ pub fn init(alloc: Allocator, sched: *Scheduler, paths: FilePaths) !Self {
.dma = createDmaTuple(), .dma = createDmaTuple(),
.tim = createTimerTuple(sched), .tim = createTimerTuple(sched),
.io = Io.init(), .io = Io.init(),
.cpu = null, .cpu = cpu,
.sched = sched, .sched = sched,
}; };
} }
pub fn deinit(self: Self) void { // pub fn init(alloc: Allocator, sched: *Scheduler, paths: FilePaths) !Self {
// return Self{
// .pak = try GamePak.init(alloc, paths.rom, paths.save),
// .bios = try Bios.init(alloc, paths.bios),
// .ppu = try Ppu.init(alloc, sched),
// .apu = Apu.init(sched),
// .iwram = try Iwram.init(alloc),
// .ewram = try Ewram.init(alloc),
// .dma = createDmaTuple(),
// .tim = createTimerTuple(sched),
// .io = Io.init(),
// .cpu = null,
// .sched = sched,
// };
// }
pub fn deinit(self: *Self) void {
self.iwram.deinit(); self.iwram.deinit();
self.ewram.deinit(); self.ewram.deinit();
self.pak.deinit(); self.pak.deinit();
self.bios.deinit(); self.bios.deinit();
self.ppu.deinit(); self.ppu.deinit();
} self.* = undefined;
pub fn attach(self: *Self, cpu: *Arm7tdmi) void {
self.cpu = cpu;
} }
pub fn dbgRead(self: *const Self, comptime T: type, address: u32) T { pub fn dbgRead(self: *const Self, comptime T: type, address: u32) T {

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@ -27,8 +27,9 @@ pub fn init(alloc: Allocator, maybe_path: ?[]const u8) !Self {
}; };
} }
pub fn deinit(self: Self) void { pub fn deinit(self: *Self) void {
if (self.buf) |buf| self.alloc.free(buf); if (self.buf) |buf| self.alloc.free(buf);
self.* = undefined;
} }
pub fn read(self: *Self, comptime T: type, r15: u32, addr: u32) T { pub fn read(self: *Self, comptime T: type, r15: u32, addr: u32) T {

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@ -17,8 +17,9 @@ pub fn init(alloc: Allocator) !Self {
}; };
} }
pub fn deinit(self: Self) void { pub fn deinit(self: *Self) void {
self.alloc.free(self.buf); self.alloc.free(self.buf);
self.* = undefined;
} }
pub fn read(self: *const Self, comptime T: type, address: usize) T { pub fn read(self: *const Self, comptime T: type, address: usize) T {

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@ -58,9 +58,10 @@ inline fn isLarge(self: *const Self) bool {
return self.buf.len > 0x100_0000; return self.buf.len > 0x100_0000;
} }
pub fn deinit(self: Self) void { pub fn deinit(self: *Self) void {
self.alloc.free(self.buf);
self.backup.deinit(); self.backup.deinit();
self.alloc.free(self.buf);
self.* = undefined;
} }
pub fn read(self: *Self, comptime T: type, address: u32) T { pub fn read(self: *Self, comptime T: type, address: u32) T {

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@ -17,8 +17,9 @@ pub fn init(alloc: Allocator) !Self {
}; };
} }
pub fn deinit(self: Self) void { pub fn deinit(self: *Self) void {
self.alloc.free(self.buf); self.alloc.free(self.buf);
self.* = undefined;
} }
pub fn read(self: *const Self, comptime T: type, address: usize) T { pub fn read(self: *const Self, comptime T: type, address: usize) T {

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@ -74,9 +74,10 @@ pub const Backup = struct {
return null; return null;
} }
pub fn deinit(self: Self) void { pub fn deinit(self: *Self) void {
if (self.save_path) |path| self.writeSaveToDisk(self.alloc, path) catch |e| log.err("Failed to write save: {}", .{e}); if (self.save_path) |path| self.writeSaveToDisk(self.alloc, path) catch |e| log.err("Failed to write save: {}", .{e});
self.alloc.free(self.buf); self.alloc.free(self.buf);
self.* = undefined;
} }
fn loadSaveFromDisk(self: *Self, allocator: Allocator, path: []const u8) !void { fn loadSaveFromDisk(self: *Self, allocator: Allocator, path: []const u8) !void {

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@ -250,7 +250,7 @@ pub const Arm7tdmi = struct {
logger: ?Logger, logger: ?Logger,
pub fn init(sched: *Scheduler, bus: *Bus) Self { pub fn init(sched: *Scheduler, bus: *Bus, log_file: ?std.fs.File) Self {
return Self{ return Self{
.r = [_]u32{0x00} ** 16, .r = [_]u32{0x00} ** 16,
.sched = sched, .sched = sched,
@ -260,14 +260,10 @@ pub const Arm7tdmi = struct {
.banked_fiq = [_]u32{0x00} ** 10, .banked_fiq = [_]u32{0x00} ** 10,
.banked_r = [_]u32{0x00} ** 12, .banked_r = [_]u32{0x00} ** 12,
.banked_spsr = [_]PSR{.{ .raw = 0x0000_0000 }} ** 5, .banked_spsr = [_]PSR{.{ .raw = 0x0000_0000 }} ** 5,
.logger = null, .logger = if (log_file) |file| Logger.init(file) else null,
}; };
} }
pub fn attach(self: *Self, log_file: std.fs.File) void {
self.logger = Logger.init(log_file);
}
inline fn bankedIdx(mode: Mode, kind: BankedKind) usize { inline fn bankedIdx(mode: Mode, kind: BankedKind) usize {
const idx: usize = switch (mode) { const idx: usize = switch (mode) {
.User, .System => 0, .User, .System => 0,

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@ -43,26 +43,23 @@ pub const Ppu = struct {
framebuf: FrameBuffer, framebuf: FrameBuffer,
alloc: Allocator, alloc: Allocator,
scanline_sprites: [128]?Sprite, scanline_sprites: *[128]?Sprite,
scanline: Scanline, scanline: Scanline,
pub fn init(alloc: Allocator, sched: *Scheduler) !Self { pub fn init(allocator: Allocator, sched: *Scheduler) !Self {
// Queue first Hblank // Queue first Hblank
sched.push(.Draw, 240 * 4); sched.push(.Draw, 240 * 4);
const framebufs = try alloc.alloc(u8, (framebuf_pitch * height) * 2); const sprites = try allocator.create([128]?Sprite);
std.mem.set(u8, framebufs, 0); sprites.* = [_]?Sprite{null} ** 128;
const scanline_buf = try alloc.alloc(?u16, width * 2);
std.mem.set(?u16, scanline_buf, null);
return Self{ return Self{
.vram = try Vram.init(alloc), .vram = try Vram.init(allocator),
.palette = try Palette.init(alloc), .palette = try Palette.init(allocator),
.oam = try Oam.init(alloc), .oam = try Oam.init(allocator),
.sched = sched, .sched = sched,
.framebuf = FrameBuffer.init(framebufs), .framebuf = try FrameBuffer.init(allocator),
.alloc = alloc, .alloc = allocator,
// Registers // Registers
.win = Window.init(), .win = Window.init(),
@ -75,17 +72,19 @@ pub const Ppu = struct {
.bldalpha = .{ .raw = 0x0000 }, .bldalpha = .{ .raw = 0x0000 },
.bldy = .{ .raw = 0x0000 }, .bldy = .{ .raw = 0x0000 },
.scanline = Scanline.init(scanline_buf), .scanline = try Scanline.init(allocator),
.scanline_sprites = [_]?Sprite{null} ** 128, .scanline_sprites = sprites,
}; };
} }
pub fn deinit(self: Self) void { pub fn deinit(self: *Self) void {
self.framebuf.deinit(self.alloc); self.alloc.destroy(self.scanline_sprites);
self.scanline.deinit(self.alloc); self.framebuf.deinit();
self.scanline.deinit();
self.vram.deinit(); self.vram.deinit();
self.palette.deinit(); self.palette.deinit();
self.oam.deinit(); self.oam.deinit();
self.* = undefined;
} }
pub fn setBgOffsets(self: *Self, comptime n: u2, word: u32) void { pub fn setBgOffsets(self: *Self, comptime n: u2, word: u32) void {
@ -399,7 +398,7 @@ pub const Ppu = struct {
// Reset Current Scanline Pixel Buffer and list of fetched sprites // Reset Current Scanline Pixel Buffer and list of fetched sprites
// in prep for next scanline // in prep for next scanline
self.scanline.reset(); self.scanline.reset();
std.mem.set(?Sprite, &self.scanline_sprites, null); std.mem.set(?Sprite, self.scanline_sprites, null);
}, },
0x1 => { 0x1 => {
const fb_base = framebuf_pitch * @as(usize, scanline); const fb_base = framebuf_pitch * @as(usize, scanline);
@ -426,7 +425,7 @@ pub const Ppu = struct {
// Reset Current Scanline Pixel Buffer and list of fetched sprites // Reset Current Scanline Pixel Buffer and list of fetched sprites
// in prep for next scanline // in prep for next scanline
self.scanline.reset(); self.scanline.reset();
std.mem.set(?Sprite, &self.scanline_sprites, null); std.mem.set(?Sprite, self.scanline_sprites, null);
}, },
0x2 => { 0x2 => {
const fb_base = framebuf_pitch * @as(usize, scanline); const fb_base = framebuf_pitch * @as(usize, scanline);
@ -452,7 +451,7 @@ pub const Ppu = struct {
// Reset Current Scanline Pixel Buffer and list of fetched sprites // Reset Current Scanline Pixel Buffer and list of fetched sprites
// in prep for next scanline // in prep for next scanline
self.scanline.reset(); self.scanline.reset();
std.mem.set(?Sprite, &self.scanline_sprites, null); std.mem.set(?Sprite, self.scanline_sprites, null);
}, },
0x3 => { 0x3 => {
const vram_base = width * @sizeOf(u16) * @as(usize, scanline); const vram_base = width * @sizeOf(u16) * @as(usize, scanline);
@ -641,8 +640,9 @@ const Palette = struct {
}; };
} }
fn deinit(self: Self) void { fn deinit(self: *Self) void {
self.alloc.free(self.buf); self.alloc.free(self.buf);
self.* = undefined;
} }
pub fn read(self: *const Self, comptime T: type, address: usize) T { pub fn read(self: *const Self, comptime T: type, address: usize) T {
@ -689,8 +689,9 @@ const Vram = struct {
}; };
} }
fn deinit(self: Self) void { fn deinit(self: *Self) void {
self.alloc.free(self.buf); self.alloc.free(self.buf);
self.* = undefined;
} }
pub fn read(self: *const Self, comptime T: type, address: usize) T { pub fn read(self: *const Self, comptime T: type, address: usize) T {
@ -749,8 +750,9 @@ const Oam = struct {
}; };
} }
fn deinit(self: Self) void { fn deinit(self: *Self) void {
self.alloc.free(self.buf); self.alloc.free(self.buf);
self.* = undefined;
} }
pub fn read(self: *const Self, comptime T: type, address: usize) T { pub fn read(self: *const Self, comptime T: type, address: usize) T {
@ -1213,35 +1215,38 @@ fn copyToSpriteBuffer(bldcnt: io.BldCnt, scanline: *Scanline, x: u9, bgr555: u16
const Scanline = struct { const Scanline = struct {
const Self = @This(); const Self = @This();
buf: [2][]?u16, layers: [2][]?u16,
original: []?u16, buf: []?u16,
fn init(buf: []?u16) Self { allocator: Allocator,
std.debug.assert(buf.len == width * 2);
const top_slice = buf[0..][0..width]; fn init(allocator: Allocator) !Self {
const btm_slice = buf[width..][0..width]; const buf = try allocator.alloc(?u16, width * 2); // Top & Bottom Scanline
std.mem.set(?u16, buf, null);
return .{ return .{
.buf = [_][]?u16{ top_slice, btm_slice }, // Top & Bototm Layers
.original = buf, .layers = [_][]?u16{ buf[0..][0..width], buf[width..][0..width] },
.buf = buf,
.allocator = allocator,
}; };
} }
fn reset(self: *Self) void { fn reset(self: *Self) void {
std.mem.set(?u16, self.original, null); std.mem.set(?u16, self.buf, null);
} }
fn deinit(self: Self, alloc: Allocator) void { fn deinit(self: *Self) void {
alloc.free(self.original); self.allocator.free(self.buf);
self.* = undefined;
} }
fn top(self: *Self) []?u16 { fn top(self: *Self) []?u16 {
return self.buf[0]; return self.layers[0];
} }
fn btm(self: *Self) []?u16 { fn btm(self: *Self) []?u16 {
return self.buf[1]; return self.layers[1];
} }
}; };
@ -1249,31 +1254,36 @@ const Scanline = struct {
const FrameBuffer = struct { const FrameBuffer = struct {
const Self = @This(); const Self = @This();
buf: [2][]u8, layers: [2][]u8,
original: []u8, buf: []u8,
current: u1, current: u1,
allocator: Allocator,
// TODO: Rename // TODO: Rename
const Device = enum { const Device = enum {
Emulator, Emulator,
Renderer, Renderer,
}; };
pub fn init(bufs: []u8) Self { pub fn init(allocator: Allocator) !Self {
std.debug.assert(bufs.len == framebuf_pitch * height * 2); const framebuf_len = framebuf_pitch * height;
const buf = try allocator.alloc(u8, framebuf_len * 2);
const front = bufs[0 .. framebuf_pitch * height]; std.mem.set(u8, buf, 0);
const back = bufs[framebuf_pitch * height ..];
return .{ return .{
.buf = [2][]u8{ front, back }, // Front and Back Framebuffers
.original = bufs, .layers = [_][]u8{ buf[0..][0..framebuf_len], buf[framebuf_len..][0..framebuf_len] },
.buf = buf,
.current = 0, .current = 0,
.allocator = allocator,
}; };
} }
fn deinit(self: Self, alloc: Allocator) void { fn deinit(self: *Self) void {
alloc.free(self.original); self.allocator.free(self.buf);
self.* = undefined;
} }
pub fn swap(self: *Self) void { pub fn swap(self: *Self) void {
@ -1281,6 +1291,6 @@ const FrameBuffer = struct {
} }
pub fn get(self: *Self, comptime dev: Device) []u8 { pub fn get(self: *Self, comptime dev: Device) []u8 {
return self.buf[if (dev == .Emulator) self.current else ~self.current]; return self.layers[if (dev == .Emulator) self.current else ~self.current];
} }
}; };

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@ -21,8 +21,9 @@ pub const Scheduler = struct {
return sched; return sched;
} }
pub fn deinit(self: Self) void { pub fn deinit(self: *Self) void {
self.queue.deinit(); self.queue.deinit();
self.* = undefined;
} }
pub inline fn now(self: *const Self) u64 { pub inline fn now(self: *const Self) u64 {

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@ -40,22 +40,20 @@ pub fn main() anyerror!void {
const paths = try handleArguments(allocator, &result); const paths = try handleArguments(allocator, &result);
defer if (paths.save) |path| allocator.free(path); defer if (paths.save) |path| allocator.free(path);
const log_file: ?std.fs.File = if (arm7tdmi_logging) try std.fs.cwd().createFile("zba.log", .{}) else null;
defer if (log_file) |file| file.close();
// TODO: Take Emulator Init Code out of main.zig // TODO: Take Emulator Init Code out of main.zig
var scheduler = Scheduler.init(allocator); var scheduler = Scheduler.init(allocator);
defer scheduler.deinit(); defer scheduler.deinit();
var bus = try Bus.init(allocator, &scheduler, paths); var bus: Bus = undefined;
defer bus.deinit(); var arm7tdmi = Arm7tdmi.init(&scheduler, &bus, log_file);
var arm7tdmi = Arm7tdmi.init(&scheduler, &bus);
const log_file: ?std.fs.File = if (arm7tdmi_logging) try std.fs.cwd().createFile("zba.log", .{}) else null;
defer if (log_file) |file| file.close();
if (log_file) |file| arm7tdmi.attach(file);
bus.attach(&arm7tdmi); // TODO: Shrink Surface (only CPSR and r15?)
if (paths.bios == null) arm7tdmi.fastBoot(); if (paths.bios == null) arm7tdmi.fastBoot();
try bus.init(allocator, &scheduler, &arm7tdmi, paths);
defer bus.deinit();
var gui = Gui.init(bus.pak.title, width, height); var gui = Gui.init(bus.pak.title, width, height);
gui.initAudio(&bus.apu); gui.initAudio(&bus.apu);
defer gui.deinit(); defer gui.deinit();