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7 Commits

Author SHA1 Message Date
Rekai Nyangadzayi Musuka 9c468389ca chore: dont allocate not-small ?Sprite array on stack
use memset like most other allocations in this emu
2022-10-21 05:34:09 -03:00
Rekai Nyangadzayi Musuka 0ef7dda6ec chore: move FrameBuffer struct to util.zig 2022-10-21 05:34:09 -03:00
Rekai Nyangadzayi Musuka 40c85e88c2 chore: move OAM, PALRAM and VRAM structs to separate files 2022-10-21 05:34:09 -03:00
Rekai Nyangadzayi Musuka 2a5cfde49f fix: 8-bit writes to WIN PPU registers
Advance Wars depends on these registers similar to Mario Kart's 8-bit
writes to Affine Background registers:
2022-10-21 05:34:09 -03:00
Rekai Nyangadzayi Musuka 79af17a457 chore: refactor window 2022-10-21 05:14:22 -03:00
Rekai Nyangadzayi Musuka 0f18389eb8 chore: crude background window impl (no affine) 2022-10-21 05:14:22 -03:00
Rekai Nyangadzayi Musuka da825ad144 chore: rename function (misspelt until now somehow) 2022-10-21 05:14:22 -03:00
1 changed files with 3 additions and 3 deletions

View File

@ -1,7 +1,7 @@
[Host] [Host]
# Using nearest-neighbour scaling, how many times the native resolution # Using nearest-neighbour scaling, how many times the native resolution
# of the game bow should the screen be? # of the game bow should the screen be?
win_scale = 3 win_scale = 4
# Enable VSYNC on the UI thread # Enable VSYNC on the UI thread
vsync = true vsync = true
# Mute ZBA # Mute ZBA
@ -9,9 +9,9 @@ mute = false
[Guest] [Guest]
# Sync Emulation to Audio # Sync Emulation to Audio
audio_sync = true audio_sync = false
# Sync Emulation to Video # Sync Emulation to Video
video_sync = true video_sync = false
# Force RTC support # Force RTC support
force_rtc = false force_rtc = false
# Skip BIOS # Skip BIOS