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10 Commits
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5f3be3f2f5
Author | SHA1 | Date |
---|---|---|
Rekai Nyangadzayi Musuka | 5f3be3f2f5 | |
Rekai Nyangadzayi Musuka | 76b3b4f582 | |
Rekai Nyangadzayi Musuka | 7e9a3efacc | |
Rekai Nyangadzayi Musuka | b2ce00a40c | |
Rekai Nyangadzayi Musuka | 26e36b2ea2 | |
Rekai Nyangadzayi Musuka | 45d304f3cd | |
Rekai Nyangadzayi Musuka | bd506b4fe3 | |
Rekai Nyangadzayi Musuka | 197be61186 | |
Rekai Nyangadzayi Musuka | 3fb351e762 | |
Rekai Nyangadzayi Musuka | a11b96b84e |
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@ -13,3 +13,6 @@
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[submodule "lib/zig-toml"]
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path = lib/zig-toml
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url = https://github.com/aeronavery/zig-toml
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[submodule "lib/zba-gdbstub"]
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path = lib/zba-gdbstub
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url = https://git.musuka.dev/paoda/zba-gdbstub
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@ -77,7 +77,7 @@ arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
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## Compiling
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Most recently built on Zig [v0.11.0-dev.1557+03cdb4fb5](https://github.com/ziglang/zig/tree/03cdb4fb5)
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Most recently built on Zig [v0.11.0-dev.1580+a5b34a61a](https://github.com/ziglang/zig/tree/a5b34a61a)
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### Dependencies
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@ -1,10 +1,12 @@
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const std = @import("std");
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const builtin = @import("builtin");
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const Sdk = @import("lib/SDL.zig/Sdk.zig");
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const Gdbstub = @import("lib/zba-gdbstub/build.zig");
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pub fn build(b: *std.build.Builder) void {
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// Minimum Zig Version
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const min_ver = std.SemanticVersion.parse("0.11.0-dev.1557+03cdb4fb5") catch return; // https://github.com/ziglang/zig/commit/03cdb4fb5
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const min_ver = std.SemanticVersion.parse("0.11.0-dev.1580+a5b34a61a") catch return; // https://github.com/ziglang/zig/commit/a5b34a61a
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if (builtin.zig_version.order(min_ver).compare(.lt)) {
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std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })});
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std.os.exit(1);
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@ -40,6 +42,9 @@ pub fn build(b: *std.build.Builder) void {
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// OpenGL 3.3 Bindings
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exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } });
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// gdbstub
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Gdbstub.link(exe);
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// Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
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const sdk = Sdk.init(b, null);
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sdk.link(exe, .dynamic);
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@ -1 +1 @@
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Subproject commit 6b33f1f4299ec8814e9fb3b206cda37791ced574
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Subproject commit 59c90e8ea2135384410817ccfdcc15ce5f7a245e
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@ -0,0 +1 @@
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Subproject commit 6d6a109a086361d300da675db8445ede74be58f6
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148
src/core/Bus.zig
148
src/core/Bus.zig
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@ -198,55 +198,6 @@ fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque {
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return &self.pak.buf[masked_addr];
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}
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pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
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const page = unaligned_address >> bits;
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const offset = unaligned_address & (page_size - 1);
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// We're doing some serious out-of-bounds open-bus reads
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if (page >= table_len) return self.openBus(T, unaligned_address);
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if (self.read_table[page]) |some_ptr| {
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// We have a pointer to a page, cast the pointer to it's underlying type
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const Ptr = [*]const T;
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const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
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// Note: We don't check array length, since we force align the
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// lower bits of the address as the GBA would
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return ptr[forceAlign(T, offset) / @sizeOf(T)];
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}
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return self.dbgSlowRead(T, unaligned_address);
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}
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fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const page = @truncate(u8, unaligned_address >> 24);
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const address = forceAlign(T, unaligned_address);
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return switch (page) {
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// General Internal Memory
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0x00 => blk: {
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if (address < Bios.size)
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break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
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break :blk self.openBus(T, address);
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},
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0x02 => unreachable, // handled by fastmem
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0x03 => unreachable, // handled by fastmem
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0x04 => self.readIo(T, address),
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// Internal Display Memory
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0x05 => unreachable, // handled by fastmem
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0x06 => unreachable, // handled by fastmem
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0x07 => unreachable, // handled by fastmem
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// External Memory (Game Pak)
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0x08...0x0D => self.pak.dbgRead(T, address),
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0x0E...0x0F => self.readBackup(T, unaligned_address),
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else => self.openBus(T, address),
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};
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}
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fn readIo(self: *const Self, comptime T: type, address: u32) T {
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return io.read(self, T, address) orelse self.openBus(T, address);
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}
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@ -336,6 +287,27 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
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return self.slowRead(T, unaligned_address);
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}
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pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
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const page = unaligned_address >> bits;
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const offset = unaligned_address & (page_size - 1);
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// We're doing some serious out-of-bounds open-bus reads
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if (page >= table_len) return self.openBus(T, unaligned_address);
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if (self.read_table[page]) |some_ptr| {
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// We have a pointer to a page, cast the pointer to it's underlying type
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const Ptr = [*]const T;
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const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
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// Note: We don't check array length, since we force align the
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// lower bits of the address as the GBA would
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return ptr[forceAlign(T, offset) / @sizeOf(T)];
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}
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return self.dbgSlowRead(T, unaligned_address);
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}
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fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
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@setCold(true);
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@ -366,6 +338,34 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
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};
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}
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fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const page = @truncate(u8, unaligned_address >> 24);
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const address = forceAlign(T, unaligned_address);
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return switch (page) {
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// General Internal Memory
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0x00 => blk: {
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if (address < Bios.size)
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break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
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break :blk self.openBus(T, address);
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},
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0x02 => unreachable, // handled by fastmem
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0x03 => unreachable, // handled by fastmem
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0x04 => self.readIo(T, address),
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// Internal Display Memory
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0x05 => unreachable, // handled by fastmem
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0x06 => unreachable, // handled by fastmem
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0x07 => unreachable, // handled by fastmem
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// External Memory (Game Pak)
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0x08...0x0D => self.pak.dbgRead(T, address),
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0x0E...0x0F => self.readBackup(T, unaligned_address),
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else => self.openBus(T, address),
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};
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}
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fn readBackup(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const value = self.pak.backup.read(unaligned_address);
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@ -406,6 +406,31 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
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}
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}
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/// Mostly Identical to `Bus.write`, slowmeme is handled by `Bus.dbgSlowWrite`
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pub fn dbgWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
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const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits;
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const page = unaligned_address >> bits;
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const offset = unaligned_address & (page_size - 1);
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// We're doing some serious out-of-bounds open-bus writes, they do nothing though
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if (page >= table_len) return;
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if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
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// We have a pointer to a page, cast the pointer to it's underlying type
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const Ptr = [*]T;
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const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
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// Note: We don't check array length, since we force align the
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// lower bits of the address as the GBA would
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ptr[forceAlign(T, offset) / @sizeOf(T)] = value;
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} else {
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// we can return early if this is an 8-bit OAM write
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if (T == u8 and @truncate(u8, unaligned_address >> 24) == 0x07) return;
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self.dbgSlowWrite(T, unaligned_address, value);
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}
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}
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fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
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@setCold(true);
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||||
|
@ -431,6 +456,31 @@ fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
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|||
}
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||||
}
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fn dbgSlowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
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@setCold(true);
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const page = @truncate(u8, unaligned_address >> 24);
|
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const address = forceAlign(T, unaligned_address);
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|
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switch (page) {
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// General Internal Memory
|
||||
0x00 => self.bios.write(T, address, value),
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0x02 => unreachable, // completely handled by fastmem
|
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0x03 => unreachable, // completely handled by fastmem
|
||||
0x04 => return, // FIXME: Let debug writes mess with I/O
|
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|
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// Internal Display Memory
|
||||
0x05 => self.ppu.palette.write(T, address, value),
|
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0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, address, value),
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0x07 => unreachable, // completely handled by fastmem
|
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// External Memory (Game Pak)
|
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0x08...0x0D => return, // FIXME: Debug Write to Backup/GPIO w/out messing with state
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0x0E...0x0F => return, // FIXME: Debug Write to Backup w/out messing with state
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else => {},
|
||||
}
|
||||
}
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inline fn rotateBy(comptime T: type, address: u32) u32 {
|
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return switch (T) {
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u32 => address & 3,
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|
|
|
@ -163,3 +163,59 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
|
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fn spinLoop(timer: *Timer, wake_time: u64) void {
|
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while (true) if (timer.read() > wake_time) break;
|
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}
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pub const EmuThing = struct {
|
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const Self = @This();
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const Interface = @import("gdbstub").Emulator;
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const Allocator = std.mem.Allocator;
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cpu: *Arm7tdmi,
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scheduler: *Scheduler,
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|
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pub fn init(cpu: *Arm7tdmi, scheduler: *Scheduler) Self {
|
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return .{ .cpu = cpu, .scheduler = scheduler };
|
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}
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|
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pub fn interface(self: *Self, allocator: Allocator) Interface {
|
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return Interface.init(allocator, self);
|
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}
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pub fn read(self: *const Self, addr: u32) u8 {
|
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return self.cpu.bus.dbgRead(u8, addr);
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}
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|
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pub fn write(self: *Self, addr: u32, value: u8) void {
|
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self.cpu.bus.dbgWrite(u8, addr, value);
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}
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pub fn registers(self: *const Self) *[16]u32 {
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return &self.cpu.r;
|
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}
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|
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pub fn cpsr(self: *const Self) u32 {
|
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return self.cpu.cpsr.raw;
|
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}
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pub fn step(self: *Self) void {
|
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const cpu = self.cpu;
|
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const sched = self.scheduler;
|
||||
|
||||
// Is true when we have executed one (1) instruction
|
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var did_step: bool = false;
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|
||||
// TODO: How can I make it easier to keep this in lock-step with runFrame?
|
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while (!did_step) {
|
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if (!cpu.stepDmaTransfer()) {
|
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if (cpu.isHalted()) {
|
||||
// Fast-forward to next Event
|
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sched.tick = sched.queue.peek().?.tick;
|
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} else {
|
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cpu.step();
|
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did_step = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (sched.tick >= sched.nextTimestamp()) sched.handleEvent(cpu);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
@ -990,8 +990,7 @@ pub const Ppu = struct {
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cpu.handleInterrupt();
|
||||
}
|
||||
|
||||
// See if HBlank DMA is present and not enabled
|
||||
|
||||
// If we're not also in VBlank, attempt to run any pending DMA Reqs
|
||||
if (!self.dispstat.vblank.read())
|
||||
dma.onBlanking(cpu.bus, .HBlank);
|
||||
|
||||
|
|
44
src/main.zig
44
src/main.zig
|
@ -4,14 +4,17 @@ const known_folders = @import("known_folders");
|
|||
const clap = @import("clap");
|
||||
|
||||
const config = @import("config.zig");
|
||||
const emu = @import("core/emu.zig");
|
||||
|
||||
const Gui = @import("platform.zig").Gui;
|
||||
const Bus = @import("core/Bus.zig");
|
||||
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
|
||||
const Scheduler = @import("core/scheduler.zig").Scheduler;
|
||||
const FilePaths = @import("util.zig").FilePaths;
|
||||
|
||||
const FpsTracker = @import("util.zig").FpsTracker;
|
||||
const Allocator = std.mem.Allocator;
|
||||
const Atomic = std.atomic.Atomic;
|
||||
|
||||
const log = std.log.scoped(.Cli);
|
||||
const width = @import("core/ppu.zig").width;
|
||||
const height = @import("core/ppu.zig").height;
|
||||
|
@ -22,6 +25,7 @@ const params = clap.parseParamsComptime(
|
|||
\\-h, --help Display this help and exit.
|
||||
\\-s, --skip Skip BIOS.
|
||||
\\-b, --bios <str> Optional path to a GBA BIOS ROM.
|
||||
\\ --gdb Run ZBA from the context of a GDB Server
|
||||
\\<str> Path to the GBA GamePak ROM.
|
||||
\\
|
||||
);
|
||||
|
@ -87,10 +91,46 @@ pub fn main() void {
|
|||
cpu.fastBoot();
|
||||
}
|
||||
|
||||
var quit = Atomic(bool).init(false);
|
||||
var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e});
|
||||
defer gui.deinit();
|
||||
|
||||
gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
|
||||
if (result.args.gdb) {
|
||||
const Server = @import("gdbstub").Server;
|
||||
const EmuThing = @import("core/emu.zig").EmuThing;
|
||||
|
||||
var wrapper = EmuThing.init(&cpu, &scheduler);
|
||||
var emulator = wrapper.interface(allocator);
|
||||
defer emulator.deinit();
|
||||
|
||||
log.info("Ready to connect", .{});
|
||||
|
||||
var server = Server.init(emulator) catch |e| exitln("failed to init gdb server: {}", .{e});
|
||||
defer server.deinit(allocator);
|
||||
|
||||
log.info("Starting GDB Server Thread", .{});
|
||||
|
||||
const thread = std.Thread.spawn(.{}, Server.run, .{ &server, allocator, &quit }) catch |e| exitln("gdb server thread crashed: {}", .{e});
|
||||
defer thread.join();
|
||||
|
||||
gui.run(.{
|
||||
.cpu = &cpu,
|
||||
.scheduler = &scheduler,
|
||||
.quit = &quit,
|
||||
}) catch |e| exitln("main thread panicked: {}", .{e});
|
||||
} else {
|
||||
var tracker = FpsTracker.init();
|
||||
|
||||
const thread = std.Thread.spawn(.{}, emu.run, .{ &quit, &scheduler, &cpu, &tracker }) catch |e| exitln("emu thread panicked: {}", .{e});
|
||||
defer thread.join();
|
||||
|
||||
gui.run(.{
|
||||
.cpu = &cpu,
|
||||
.scheduler = &scheduler,
|
||||
.tracker = &tracker,
|
||||
.quit = &quit,
|
||||
}) catch |e| exitln("main thread panicked: {}", .{e});
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths {
|
||||
|
|
|
@ -154,9 +154,17 @@ pub const Gui = struct {
|
|||
return tex_id;
|
||||
}
|
||||
|
||||
pub fn run(self: *Self, cpu: *Arm7tdmi, scheduler: *Scheduler) !void {
|
||||
var quit = std.atomic.Atomic(bool).init(false);
|
||||
var tracker = FpsTracker.init();
|
||||
const RunOptions = struct {
|
||||
quit: *std.atomic.Atomic(bool),
|
||||
tracker: ?*FpsTracker = null,
|
||||
cpu: *Arm7tdmi,
|
||||
scheduler: *Scheduler,
|
||||
};
|
||||
|
||||
pub fn run(self: *Self, opt: RunOptions) !void {
|
||||
const cpu = opt.cpu;
|
||||
const tracker = opt.tracker;
|
||||
const quit = opt.quit;
|
||||
|
||||
var buffer_ids = Self.generateBuffers();
|
||||
defer {
|
||||
|
@ -169,13 +177,15 @@ pub const Gui = struct {
|
|||
const tex_id = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer));
|
||||
defer gl.deleteTextures(1, &tex_id);
|
||||
|
||||
const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, scheduler, cpu, &tracker });
|
||||
defer thread.join();
|
||||
|
||||
var title_buf: [0x100]u8 = undefined;
|
||||
|
||||
emu_loop: while (true) {
|
||||
var event: SDL.SDL_Event = undefined;
|
||||
|
||||
// This might be true if the emu is running via a gdbstub server
|
||||
// and the gdb stub exits first
|
||||
if (quit.load(.Monotonic)) break :emu_loop;
|
||||
|
||||
while (SDL.SDL_PollEvent(&event) != 0) {
|
||||
switch (event.type) {
|
||||
SDL.SDL_QUIT => break :emu_loop,
|
||||
|
@ -238,8 +248,10 @@ pub const Gui = struct {
|
|||
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
|
||||
SDL.SDL_GL_SwapWindow(self.window);
|
||||
|
||||
const dyn_title = std.fmt.bufPrintZ(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable;
|
||||
SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr);
|
||||
if (tracker) |t| {
|
||||
const dyn_title = std.fmt.bufPrintZ(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, t.value() }) catch unreachable;
|
||||
SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr);
|
||||
}
|
||||
}
|
||||
|
||||
quit.store(true, .Monotonic); // Terminate Emulator Thread
|
||||
|
|
Loading…
Reference in New Issue