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ddc54e2977
Author | SHA1 | Date |
---|---|---|
Rekai Nyangadzayi Musuka | ddc54e2977 | |
Rekai Nyangadzayi Musuka | ed49d7c460 | |
Rekai Nyangadzayi Musuka | 59baa14bde | |
Rekai Nyangadzayi Musuka | 6bf1c44961 | |
Rekai Nyangadzayi Musuka | 94702b9b51 | |
Rekai Nyangadzayi Musuka | 0f148507e4 | |
Rekai Nyangadzayi Musuka | 0cec779545 | |
Rekai Nyangadzayi Musuka | 1ecbbc7d29 | |
Rekai Nyangadzayi Musuka | caaa60d1a8 | |
Rekai Nyangadzayi Musuka | 39d50466c9 | |
Rekai Nyangadzayi Musuka | 5a452d85c1 | |
Rekai Nyangadzayi Musuka | 4326ae7a0a |
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@ -10,7 +10,7 @@ This is a simple (read: incomplete) for-fun long-term project. I hope to get "mo
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### TODO
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### TODO
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- [ ] Affine Sprites
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- [x] Affine Sprites
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- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
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- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
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- [ ] Audio Resampler (Having issues with SDL2's)
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- [ ] Audio Resampler (Having issues with SDL2's)
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- [ ] Immediate Mode GUI
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- [ ] Immediate Mode GUI
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@ -77,7 +77,7 @@ arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
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## Compiling
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## Compiling
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Most recently built on Zig [0.11.0-dev.368+1829b6eab](https://github.com/ziglang/zig/tree/1829b6eab)
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Most recently built on Zig [v0.11.0-dev.987+a1d82352d](https://github.com/ziglang/zig/tree/a1d82352d)
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### Dependencies
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### Dependencies
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||||||
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@ -4,7 +4,7 @@ const Sdk = @import("lib/SDL.zig/Sdk.zig");
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pub fn build(b: *std.build.Builder) void {
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pub fn build(b: *std.build.Builder) void {
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// Minimum Zig Version
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// Minimum Zig Version
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const min_ver = std.SemanticVersion.parse("0.11.0-dev.323+30eb2a175") catch return; // https://github.com/ziglang/zig/commit/30eb2a175
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const min_ver = std.SemanticVersion.parse("0.11.0-dev.987+a1d82352d") catch return; // https://github.com/ziglang/zig/commit/19056cb68
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if (builtin.zig_version.order(min_ver).compare(.lt)) {
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if (builtin.zig_version.order(min_ver).compare(.lt)) {
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std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })});
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std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })});
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std.os.exit(1);
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std.os.exit(1);
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4163
lib/gl.zig
4163
lib/gl.zig
File diff suppressed because it is too large
Load Diff
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@ -1 +1 @@
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Subproject commit 8a38c14266d1d00e0c3aee16b2e2b69675209147
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Subproject commit 88edafd00ec25dcc01deb8fc69e9864a16f8717c
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@ -60,9 +60,8 @@ allocator: Allocator,
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pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
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pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
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const tables = try allocator.alloc(?*anyopaque, 3 * table_len); // Allocate all tables
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const tables = try allocator.alloc(?*anyopaque, 3 * table_len); // Allocate all tables
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const read_table: *[table_len]?*const anyopaque = tables[0..table_len];
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const read_table = tables[0..table_len];
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const left_write: *[table_len]?*anyopaque = tables[table_len .. 2 * table_len];
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const write_tables = .{ tables[table_len .. 2 * table_len], tables[2 * table_len .. 3 * table_len] };
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const right_write: *[table_len]?*anyopaque = tables[2 * table_len .. 3 * table_len];
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self.* = .{
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self.* = .{
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.pak = try GamePak.init(allocator, cpu, paths.rom, paths.save),
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.pak = try GamePak.init(allocator, cpu, paths.rom, paths.save),
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@ -78,18 +77,15 @@ pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi
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.sched = sched,
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.sched = sched,
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.read_table = read_table,
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.read_table = read_table,
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.write_tables = .{ left_write, right_write },
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.write_tables = write_tables,
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.allocator = allocator,
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.allocator = allocator,
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};
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};
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// read_table, write_tables, and *Self are not restricted to the lifetime
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self.fillReadTable(read_table);
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// of this init function so we can initialize our tables here
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fillReadTable(self, read_table);
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// Internal Display Memory behavious unusually on 8-bit reads
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// Internal Display Memory behaves differently on 8-bit reads
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// so we have two different tables depending on whether there's an 8-bit read or not
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self.fillWriteTable(u32, write_tables[0]);
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fillWriteTable(u32, self, left_write);
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self.fillWriteTable(u8, write_tables[1]);
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fillWriteTable(u8, self, right_write);
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}
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}
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pub fn deinit(self: *Self) void {
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pub fn deinit(self: *Self) void {
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@ -106,50 +102,50 @@ pub fn deinit(self: *Self) void {
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self.* = undefined;
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self.* = undefined;
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}
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}
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fn fillReadTable(bus: *Self, table: *[table_len]?*const anyopaque) void {
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fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void {
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const vramMirror = @import("ppu/Vram.zig").mirror;
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const vramMirror = @import("ppu/Vram.zig").mirror;
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for (table) |*ptr, i| {
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for (table) |*ptr, i| {
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const addr = page_size * i;
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const addr = @intCast(u32, page_size * i);
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ptr.* = switch (addr) {
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ptr.* = switch (addr) {
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// General Internal Memory
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// General Internal Memory
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0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
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0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
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0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF],
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0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
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0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF],
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0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
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0x0400_0000...0x0400_03FF => null, // I/O
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0x0400_0000...0x0400_03FF => null, // I/O
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// Internal Display Memory
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// Internal Display Memory
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0x0500_0000...0x05FF_FFFF => &bus.ppu.palette.buf[addr & 0x3FF],
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0x0500_0000...0x05FF_FFFF => &self.ppu.palette.buf[addr & 0x3FF],
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0x0600_0000...0x06FF_FFFF => &bus.ppu.vram.buf[vramMirror(addr)],
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0x0600_0000...0x06FF_FFFF => &self.ppu.vram.buf[vramMirror(addr)],
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0x0700_0000...0x07FF_FFFF => &bus.ppu.oam.buf[addr & 0x3FF],
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0x0700_0000...0x07FF_FFFF => &self.ppu.oam.buf[addr & 0x3FF],
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// External Memory (Game Pak)
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// External Memory (Game Pak)
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0x0800_0000...0x0DFF_FFFF => fillTableExternalMemory(bus, addr),
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0x0800_0000...0x0DFF_FFFF => self.fillReadTableExternal(addr),
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0x0E00_0000...0x0FFF_FFFF => null, // SRAM
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0x0E00_0000...0x0FFF_FFFF => null, // SRAM
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else => null,
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else => null,
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};
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};
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}
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}
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}
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}
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fn fillWriteTable(comptime T: type, bus: *Self, table: *[table_len]?*const anyopaque) void {
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fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*const anyopaque) void {
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comptime std.debug.assert(T == u32 or T == u16 or T == u8);
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comptime std.debug.assert(T == u32 or T == u16 or T == u8);
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const vramMirror = @import("ppu/Vram.zig").mirror;
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const vramMirror = @import("ppu/Vram.zig").mirror;
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for (table) |*ptr, i| {
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for (table) |*ptr, i| {
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const addr = page_size * i;
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const addr = @intCast(u32, page_size * i);
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ptr.* = switch (addr) {
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ptr.* = switch (addr) {
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// General Internal Memory
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// General Internal Memory
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0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
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0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks
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0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF],
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0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF],
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0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF],
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0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF],
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0x0400_0000...0x0400_03FF => null, // I/O
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0x0400_0000...0x0400_03FF => null, // I/O
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// Internal Display Memory
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// Internal Display Memory
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0x0500_0000...0x05FF_FFFF => if (T != u8) &bus.ppu.palette.buf[addr & 0x3FF] else null,
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0x0500_0000...0x05FF_FFFF => if (T != u8) &self.ppu.palette.buf[addr & 0x3FF] else null,
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0x0600_0000...0x06FF_FFFF => if (T != u8) &bus.ppu.vram.buf[vramMirror(addr)] else null,
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0x0600_0000...0x06FF_FFFF => if (T != u8) &self.ppu.vram.buf[vramMirror(addr)] else null,
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0x0700_0000...0x07FF_FFFF => if (T != u8) &bus.ppu.oam.buf[addr & 0x3FF] else null,
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0x0700_0000...0x07FF_FFFF => if (T != u8) &self.ppu.oam.buf[addr & 0x3FF] else null,
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// External Memory (Game Pak)
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// External Memory (Game Pak)
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0x0800_0000...0x0DFF_FFFF => null, // ROM
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0x0800_0000...0x0DFF_FFFF => null, // ROM
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@ -159,24 +155,29 @@ fn fillWriteTable(comptime T: type, bus: *Self, table: *[table_len]?*const anyop
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}
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}
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}
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}
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fn fillTableExternalMemory(bus: *Self, addr: usize) ?*anyopaque {
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fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque {
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||||||
// see `GamePak.zig` for more information about what conditions need to be true
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// see `GamePak.zig` for more information about what conditions need to be true
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||||||
// so that a simple pointer dereference isn't possible
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// so that a simple pointer dereference isn't possible
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||||||
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std.debug.assert(addr & @as(u32, page_size - 1) == 0); // addr is guaranteed to be page-aligned
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const start_addr = addr;
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const start_addr = addr;
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const end_addr = addr + page_size;
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const end_addr = start_addr + page_size;
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const gpio_data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr;
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{
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const gpio_direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr;
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const data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr; // GPIO Data
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const gpio_control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr;
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const direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr; // GPIO Direction
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const control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr; // GPIO Control
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if (bus.pak.gpio.device.kind != .None and (gpio_data or gpio_direction or gpio_control)) {
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const has_gpio = data or direction or control;
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// We found a GPIO device, and this page a GPIO register. We want to handle this in slowmem
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const gpio_kind = self.pak.gpio.device.kind;
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return null;
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// There is a GPIO Device, and the current page contains at least one memory-mapped GPIO register
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if (gpio_kind != .None and has_gpio) return null;
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}
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}
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if (bus.pak.backup.kind == .Eeprom) {
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if (self.pak.backup.kind == .Eeprom) {
|
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if (bus.pak.buf.len > 0x100_000) {
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if (self.pak.buf.len > 0x100_000) {
|
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// We are using a "large" EEPROM which means that if the below check is true
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// We are using a "large" EEPROM which means that if the below check is true
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// this page has an address that's reserved for the EEPROM and therefore must
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// this page has an address that's reserved for the EEPROM and therefore must
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// be handled in slowmem
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// be handled in slowmem
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@ -192,9 +193,9 @@ fn fillTableExternalMemory(bus: *Self, addr: usize) ?*anyopaque {
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// Finally, the GamePak has some unique behaviour for reads past the end of the ROM,
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// Finally, the GamePak has some unique behaviour for reads past the end of the ROM,
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// so those will be handled by slowmem as well
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// so those will be handled by slowmem as well
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const masked_addr = addr & 0x1FF_FFFF;
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const masked_addr = addr & 0x1FF_FFFF;
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if (masked_addr >= bus.pak.buf.len) return null;
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if (masked_addr >= self.pak.buf.len) return null;
|
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|
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return &bus.pak.buf[masked_addr];
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return &self.pak.buf[masked_addr];
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}
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}
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pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
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pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
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@ -208,8 +209,7 @@ pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
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if (self.read_table[page]) |some_ptr| {
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if (self.read_table[page]) |some_ptr| {
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// We have a pointer to a page, cast the pointer to it's underlying type
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// We have a pointer to a page, cast the pointer to it's underlying type
|
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const Ptr = [*]const T;
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const Ptr = [*]const T;
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||||||
const alignment = @alignOf(std.meta.Child(Ptr));
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const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
|
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const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
|
|
||||||
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|
||||||
// Note: We don't check array length, since we force align the
|
// Note: We don't check array length, since we force align the
|
||||||
// lower bits of the address as the GBA would
|
// lower bits of the address as the GBA would
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||||||
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@ -227,7 +227,7 @@ fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
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||||||
// General Internal Memory
|
// General Internal Memory
|
||||||
0x00 => blk: {
|
0x00 => blk: {
|
||||||
if (address < Bios.size)
|
if (address < Bios.size)
|
||||||
break :blk self.bios.dbgRead(T, self.cpu.r[15], address);
|
break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address);
|
||||||
|
|
||||||
break :blk self.openBus(T, address);
|
break :blk self.openBus(T, address);
|
||||||
},
|
},
|
||||||
|
@ -326,8 +326,7 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
|
||||||
if (self.read_table[page]) |some_ptr| {
|
if (self.read_table[page]) |some_ptr| {
|
||||||
// We have a pointer to a page, cast the pointer to it's underlying type
|
// We have a pointer to a page, cast the pointer to it's underlying type
|
||||||
const Ptr = [*]const T;
|
const Ptr = [*]const T;
|
||||||
const alignment = @alignOf(std.meta.Child(Ptr));
|
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
|
||||||
const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
|
|
||||||
|
|
||||||
// Note: We don't check array length, since we force align the
|
// Note: We don't check array length, since we force align the
|
||||||
// lower bits of the address as the GBA would
|
// lower bits of the address as the GBA would
|
||||||
|
@ -347,7 +346,7 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T {
|
||||||
// General Internal Memory
|
// General Internal Memory
|
||||||
0x00 => blk: {
|
0x00 => blk: {
|
||||||
if (address < Bios.size)
|
if (address < Bios.size)
|
||||||
break :blk self.bios.read(T, self.cpu.r[15], address);
|
break :blk self.bios.read(T, self.cpu.r[15], unaligned_address);
|
||||||
|
|
||||||
break :blk self.openBus(T, address);
|
break :blk self.openBus(T, address);
|
||||||
},
|
},
|
||||||
|
@ -394,8 +393,7 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
|
||||||
if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
|
if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| {
|
||||||
// We have a pointer to a page, cast the pointer to it's underlying type
|
// We have a pointer to a page, cast the pointer to it's underlying type
|
||||||
const Ptr = [*]T;
|
const Ptr = [*]T;
|
||||||
const alignment = @alignOf(std.meta.Child(Ptr));
|
const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr));
|
||||||
const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr));
|
|
||||||
|
|
||||||
// Note: We don't check array length, since we force align the
|
// Note: We don't check array length, since we force align the
|
||||||
// lower bits of the address as the GBA would
|
// lower bits of the address as the GBA would
|
||||||
|
@ -408,8 +406,9 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
|
fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
|
||||||
// @setCold(true);
|
@setCold(true);
|
||||||
|
|
||||||
const page = @truncate(u8, unaligned_address >> 24);
|
const page = @truncate(u8, unaligned_address >> 24);
|
||||||
const address = forceAlign(T, unaligned_address);
|
const address = forceAlign(T, unaligned_address);
|
||||||
|
|
||||||
|
@ -437,11 +436,11 @@ inline fn rotateBy(comptime T: type, address: u32) u32 {
|
||||||
u32 => address & 3,
|
u32 => address & 3,
|
||||||
u16 => address & 1,
|
u16 => address & 1,
|
||||||
u8 => 0,
|
u8 => 0,
|
||||||
else => @compileError("Backup: Unsupported write width"),
|
else => @compileError("Unsupported write width"),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
inline fn forceAlign(comptime T: type, address: u32) u32 {
|
pub inline fn forceAlign(comptime T: type, address: u32) u32 {
|
||||||
return switch (T) {
|
return switch (T) {
|
||||||
u32 => address & ~@as(u32, 3),
|
u32 => address & ~@as(u32, 3),
|
||||||
u16 => address & ~@as(u32, 1),
|
u16 => address & ~@as(u32, 1),
|
||||||
|
|
|
@ -3,6 +3,9 @@ const std = @import("std");
|
||||||
const Allocator = std.mem.Allocator;
|
const Allocator = std.mem.Allocator;
|
||||||
const log = std.log.scoped(.Bios);
|
const log = std.log.scoped(.Bios);
|
||||||
|
|
||||||
|
const rotr = @import("../../util.zig").rotr;
|
||||||
|
const forceAlign = @import("../Bus.zig").forceAlign;
|
||||||
|
|
||||||
/// Size of the BIOS in bytes
|
/// Size of the BIOS in bytes
|
||||||
pub const size = 0x4000;
|
pub const size = 0x4000;
|
||||||
const Self = @This();
|
const Self = @This();
|
||||||
|
@ -10,21 +13,37 @@ const Self = @This();
|
||||||
buf: ?[]u8,
|
buf: ?[]u8,
|
||||||
allocator: Allocator,
|
allocator: Allocator,
|
||||||
|
|
||||||
addr_latch: u32,
|
addr_latch: u32 = 0,
|
||||||
|
|
||||||
pub fn read(self: *Self, comptime T: type, r15: u32, addr: u32) T {
|
// https://github.com/ITotalJustice/notorious_beeg/issues/106
|
||||||
|
pub fn read(self: *Self, comptime T: type, r15: u32, address: u32) T {
|
||||||
if (r15 < Self.size) {
|
if (r15 < Self.size) {
|
||||||
|
const addr = forceAlign(T, address);
|
||||||
|
|
||||||
self.addr_latch = addr;
|
self.addr_latch = addr;
|
||||||
return self._read(T, addr);
|
return self._read(T, addr);
|
||||||
}
|
}
|
||||||
|
|
||||||
log.debug("Rejected read since r15=0x{X:0>8}", .{r15});
|
log.warn("Open Bus! Read from 0x{X:0>8}, but PC was 0x{X:0>8}", .{ address, r15 });
|
||||||
return @truncate(T, self._read(T, self.addr_latch));
|
const value = self._read(u32, self.addr_latch);
|
||||||
|
|
||||||
|
return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address)));
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, addr: u32) T {
|
fn rotateBy(comptime T: type, address: u32) u32 {
|
||||||
if (r15 < Self.size) return self._read(T, addr);
|
return switch (T) {
|
||||||
return @truncate(T, self._read(T, self.addr_latch + 8));
|
u8 => address & 3,
|
||||||
|
u16 => address & 2,
|
||||||
|
u32 => 0,
|
||||||
|
else => @compileError("bios: unsupported read width"),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, address: u32) T {
|
||||||
|
if (r15 < Self.size) return self._read(T, forceAlign(T, address));
|
||||||
|
|
||||||
|
const value = self._read(u32, self.addr_latch);
|
||||||
|
return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address)));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Read without the GBA safety checks
|
/// Read without the GBA safety checks
|
||||||
|
@ -43,18 +62,19 @@ pub fn write(_: *Self, comptime T: type, addr: u32, value: T) void {
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self {
|
pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self {
|
||||||
const buf: ?[]u8 = if (maybe_path) |path| blk: {
|
if (maybe_path == null) return .{ .buf = null, .allocator = allocator };
|
||||||
const file = try std.fs.cwd().openFile(path, .{});
|
const path = maybe_path.?;
|
||||||
defer file.close();
|
|
||||||
|
|
||||||
break :blk try file.readToEndAlloc(allocator, try file.getEndPos());
|
const buf = try allocator.alloc(u8, Self.size);
|
||||||
} else null;
|
errdefer allocator.free(buf);
|
||||||
|
|
||||||
return Self{
|
const file = try std.fs.cwd().openFile(path, .{});
|
||||||
.buf = buf,
|
defer file.close();
|
||||||
.allocator = allocator,
|
|
||||||
.addr_latch = 0,
|
const file_len = try file.readAll(buf);
|
||||||
};
|
if (file_len != Self.size) log.err("Expected BIOS to be {}B, was {}B", .{ Self.size, file_len });
|
||||||
|
|
||||||
|
return Self{ .buf = buf, .allocator = allocator };
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn deinit(self: *Self) void {
|
pub fn deinit(self: *Self) void {
|
||||||
|
|
|
@ -24,7 +24,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
|
||||||
if (!I and opcode >> 4 & 1 == 1) cpu.r[15] -= 4;
|
if (!I and opcode >> 4 & 1 == 1) cpu.r[15] -= 4;
|
||||||
|
|
||||||
var result: u32 = undefined;
|
var result: u32 = undefined;
|
||||||
var overflow: bool = undefined;
|
var overflow: u1 = undefined;
|
||||||
|
|
||||||
// Perform Data Processing Logic
|
// Perform Data Processing Logic
|
||||||
switch (kind) {
|
switch (kind) {
|
||||||
|
@ -62,7 +62,9 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
|
||||||
if (rd == 0xF)
|
if (rd == 0xF)
|
||||||
return undefinedTestBehaviour(cpu);
|
return undefinedTestBehaviour(cpu);
|
||||||
|
|
||||||
overflow = @addWithOverflow(u32, op1, op2, &result);
|
const tmp = @addWithOverflow(op1, op2);
|
||||||
|
result = tmp[0];
|
||||||
|
overflow = tmp[1];
|
||||||
},
|
},
|
||||||
0xC => result = op1 | op2, // ORR
|
0xC => result = op1 | op2, // ORR
|
||||||
0xD => result = op2, // MOV
|
0xD => result = op2, // MOV
|
||||||
|
@ -110,7 +112,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
|
||||||
// ADD, ADC Flags
|
// ADD, ADC Flags
|
||||||
cpu.cpsr.n.write(result >> 31 & 1 == 1);
|
cpu.cpsr.n.write(result >> 31 & 1 == 1);
|
||||||
cpu.cpsr.z.write(result == 0);
|
cpu.cpsr.z.write(result == 0);
|
||||||
cpu.cpsr.c.write(overflow);
|
cpu.cpsr.c.write(overflow == 0b1);
|
||||||
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
|
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
|
||||||
},
|
},
|
||||||
0x6, 0x7 => if (S and rd != 0xF) {
|
0x6, 0x7 => if (S and rd != 0xF) {
|
||||||
|
@ -141,7 +143,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins
|
||||||
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
|
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
|
||||||
} else if (kind == 0xB) {
|
} else if (kind == 0xB) {
|
||||||
// CMN specific
|
// CMN specific
|
||||||
cpu.cpsr.c.write(overflow);
|
cpu.cpsr.c.write(overflow == 0b1);
|
||||||
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
|
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
|
||||||
} else {
|
} else {
|
||||||
// TST, TEQ specific
|
// TST, TEQ specific
|
||||||
|
@ -162,19 +164,19 @@ pub fn sbc(left: u32, right: u32, old_carry: u1) u32 {
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn add(overflow: *bool, left: u32, right: u32) u32 {
|
pub fn add(overflow: *u1, left: u32, right: u32) u32 {
|
||||||
var ret: u32 = undefined;
|
const ret = @addWithOverflow(left, right);
|
||||||
overflow.* = @addWithOverflow(u32, left, right, &ret);
|
overflow.* = ret[1];
|
||||||
return ret;
|
|
||||||
|
return ret[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn adc(overflow: *bool, left: u32, right: u32, old_carry: u1) u32 {
|
pub fn adc(overflow: *u1, left: u32, right: u32, old_carry: u1) u32 {
|
||||||
var ret: u32 = undefined;
|
const tmp = @addWithOverflow(left, right);
|
||||||
const first = @addWithOverflow(u32, left, right, &ret);
|
const ret = @addWithOverflow(tmp[0], old_carry);
|
||||||
const second = @addWithOverflow(u32, ret, old_carry, &ret);
|
overflow.* = tmp[1] | ret[1];
|
||||||
|
|
||||||
overflow.* = first or second;
|
return ret[0];
|
||||||
return ret;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn undefinedTestBehaviour(cpu: *Arm7tdmi) void {
|
fn undefinedTestBehaviour(cpu: *Arm7tdmi) void {
|
||||||
|
|
|
@ -21,7 +21,8 @@ pub fn fmt4(comptime op: u4) InstrFn {
|
||||||
const op2 = cpu.r[rs];
|
const op2 = cpu.r[rs];
|
||||||
|
|
||||||
var result: u32 = undefined;
|
var result: u32 = undefined;
|
||||||
var overflow: bool = undefined;
|
var overflow: u1 = undefined;
|
||||||
|
|
||||||
switch (op) {
|
switch (op) {
|
||||||
0x0 => result = op1 & op2, // AND
|
0x0 => result = op1 & op2, // AND
|
||||||
0x1 => result = op1 ^ op2, // EOR
|
0x1 => result = op1 ^ op2, // EOR
|
||||||
|
@ -34,7 +35,12 @@ pub fn fmt4(comptime op: u4) InstrFn {
|
||||||
0x8 => result = op1 & op2, // TST
|
0x8 => result = op1 & op2, // TST
|
||||||
0x9 => result = 0 -% op2, // NEG
|
0x9 => result = 0 -% op2, // NEG
|
||||||
0xA => result = op1 -% op2, // CMP
|
0xA => result = op1 -% op2, // CMP
|
||||||
0xB => overflow = @addWithOverflow(u32, op1, op2, &result), // CMN
|
0xB => {
|
||||||
|
// CMN
|
||||||
|
const tmp = @addWithOverflow(op1, op2);
|
||||||
|
result = tmp[0];
|
||||||
|
overflow = tmp[1];
|
||||||
|
},
|
||||||
0xC => result = op1 | op2, // ORR
|
0xC => result = op1 | op2, // ORR
|
||||||
0xD => result = @truncate(u32, @as(u64, op2) * @as(u64, op1)),
|
0xD => result = @truncate(u32, @as(u64, op2) * @as(u64, op1)),
|
||||||
0xE => result = op1 & ~op2,
|
0xE => result = op1 & ~op2,
|
||||||
|
@ -71,7 +77,7 @@ pub fn fmt4(comptime op: u4) InstrFn {
|
||||||
// ADC, CMN
|
// ADC, CMN
|
||||||
cpu.cpsr.n.write(result >> 31 & 1 == 1);
|
cpu.cpsr.n.write(result >> 31 & 1 == 1);
|
||||||
cpu.cpsr.z.write(result == 0);
|
cpu.cpsr.z.write(result == 0);
|
||||||
cpu.cpsr.c.write(overflow);
|
cpu.cpsr.c.write(overflow == 0b1);
|
||||||
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
|
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
|
||||||
},
|
},
|
||||||
0x6 => {
|
0x6 => {
|
||||||
|
|
|
@ -64,7 +64,7 @@ pub fn fmt5(comptime op: u2, comptime h1: u1, comptime h2: u1) InstrFn {
|
||||||
const op2 = cpu.r[rs];
|
const op2 = cpu.r[rs];
|
||||||
|
|
||||||
var result: u32 = undefined;
|
var result: u32 = undefined;
|
||||||
var overflow: bool = undefined;
|
var overflow: u1 = undefined;
|
||||||
switch (op) {
|
switch (op) {
|
||||||
0b00 => result = add(&overflow, op1, op2), // ADD
|
0b00 => result = add(&overflow, op1, op2), // ADD
|
||||||
0b01 => result = op1 -% op2, // CMP
|
0b01 => result = op1 -% op2, // CMP
|
||||||
|
@ -126,13 +126,13 @@ pub fn fmt2(comptime I: bool, is_sub: bool, rn: u3) InstrFn {
|
||||||
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
|
cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1);
|
||||||
} else {
|
} else {
|
||||||
// ADD
|
// ADD
|
||||||
var overflow: bool = undefined;
|
var overflow: u1 = undefined;
|
||||||
const result = add(&overflow, op1, op2);
|
const result = add(&overflow, op1, op2);
|
||||||
cpu.r[rd] = result;
|
cpu.r[rd] = result;
|
||||||
|
|
||||||
cpu.cpsr.n.write(result >> 31 & 1 == 1);
|
cpu.cpsr.n.write(result >> 31 & 1 == 1);
|
||||||
cpu.cpsr.z.write(result == 0);
|
cpu.cpsr.z.write(result == 0);
|
||||||
cpu.cpsr.c.write(overflow);
|
cpu.cpsr.c.write(overflow == 0b1);
|
||||||
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
|
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -145,7 +145,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn {
|
||||||
const op1 = cpu.r[rd];
|
const op1 = cpu.r[rd];
|
||||||
const op2: u32 = opcode & 0xFF; // Offset
|
const op2: u32 = opcode & 0xFF; // Offset
|
||||||
|
|
||||||
var overflow: bool = undefined;
|
var overflow: u1 = undefined;
|
||||||
const result: u32 = switch (op) {
|
const result: u32 = switch (op) {
|
||||||
0b00 => op2, // MOV
|
0b00 => op2, // MOV
|
||||||
0b01 => op1 -% op2, // CMP
|
0b01 => op1 -% op2, // CMP
|
||||||
|
@ -169,7 +169,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn {
|
||||||
},
|
},
|
||||||
0b10 => {
|
0b10 => {
|
||||||
// ADD
|
// ADD
|
||||||
cpu.cpsr.c.write(overflow);
|
cpu.cpsr.c.write(overflow == 0b1);
|
||||||
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
|
cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1);
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
|
@ -94,7 +94,7 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
|
||||||
if (!cpu.stepDmaTransfer()) {
|
if (!cpu.stepDmaTransfer()) {
|
||||||
if (cpu.isHalted()) {
|
if (cpu.isHalted()) {
|
||||||
// Fast-forward to next Event
|
// Fast-forward to next Event
|
||||||
sched.tick = sched.queue.peek().?.tick;
|
sched.tick = sched.nextTimestamp();
|
||||||
} else {
|
} else {
|
||||||
cpu.step();
|
cpu.step();
|
||||||
}
|
}
|
||||||
|
|
|
@ -340,6 +340,8 @@ pub const Ppu = struct {
|
||||||
|
|
||||||
// Sprites are expected to be able to wraparound, we perform the same check
|
// Sprites are expected to be able to wraparound, we perform the same check
|
||||||
// for unsigned and signed values so that we handle all valid sprite positions
|
// for unsigned and signed values so that we handle all valid sprite positions
|
||||||
|
|
||||||
|
// FIXME: Wrapping for Double-Size Sprites is not properly implemented
|
||||||
if (y_pos <= y and y < (y_pos + sprite_height)) {
|
if (y_pos <= y and y < (y_pos + sprite_height)) {
|
||||||
for (self.scanline_sprites) |*maybe_sprite| {
|
for (self.scanline_sprites) |*maybe_sprite| {
|
||||||
if (maybe_sprite.* == null) {
|
if (maybe_sprite.* == null) {
|
||||||
|
@ -407,7 +409,7 @@ pub const Ppu = struct {
|
||||||
|
|
||||||
// Check to see if sprite pixel is in bounds
|
// Check to see if sprite pixel is in bounds
|
||||||
// TODO: Are any of the checks here redundant?
|
// TODO: Are any of the checks here redundant?
|
||||||
if (!(sprite_x <= x and x < (sprite_x + sprite_width))) continue;
|
if (sprite_x > x and x >= (sprite_x + sprite.width)) continue;
|
||||||
|
|
||||||
// Sprite is within bounds and therefore should be rendered
|
// Sprite is within bounds and therefore should be rendered
|
||||||
const local_x = @as(i16, x) - sprite_x;
|
const local_x = @as(i16, x) - sprite_x;
|
||||||
|
@ -433,9 +435,6 @@ pub const Ppu = struct {
|
||||||
const mapping_offset = if (obj_mapping) sprite.width >> 3 else if (is_8bpp) @as(u32, 0x10) else 0x20;
|
const mapping_offset = if (obj_mapping) sprite.width >> 3 else if (is_8bpp) @as(u32, 0x10) else 0x20;
|
||||||
const tile_offset = (tile_x >> 3) * tile_len + (tile_y >> 3) * tile_len * mapping_offset;
|
const tile_offset = (tile_x >> 3) * tile_len + (tile_y >> 3) * tile_len * mapping_offset;
|
||||||
|
|
||||||
// TODO: This is not the proper check
|
|
||||||
// if (tile_base + tile_offset >= self.vram.buf.len) continue;
|
|
||||||
|
|
||||||
const tile = self.vram.buf[tile_base + tile_offset];
|
const tile = self.vram.buf[tile_base + tile_offset];
|
||||||
const pal_id: u16 = if (!is_8bpp) get4bppTilePalette(sprite.palBank(), col, tile) else tile;
|
const pal_id: u16 = if (!is_8bpp) get4bppTilePalette(sprite.palBank(), col, tile) else tile;
|
||||||
|
|
||||||
|
@ -457,31 +456,36 @@ pub const Ppu = struct {
|
||||||
const tile_len: u32 = if (is_8bpp) 0x40 else 0x20;
|
const tile_len: u32 = if (is_8bpp) 0x40 else 0x20;
|
||||||
|
|
||||||
const char_base = 0x4000 * 4;
|
const char_base = 0x4000 * 4;
|
||||||
|
|
||||||
const y = self.vcount.scanline.read();
|
const y = self.vcount.scanline.read();
|
||||||
|
|
||||||
|
var sprite_x: i16 = sprite.x();
|
||||||
|
if (sprite_x >= 240) sprite_x -= 512;
|
||||||
|
|
||||||
|
var sprite_y: i16 = sprite.y();
|
||||||
|
if (sprite_y >= 160) sprite_y -= 256;
|
||||||
|
|
||||||
var i: u9 = 0;
|
var i: u9 = 0;
|
||||||
while (i < sprite.width) : (i += 1) {
|
while (i < sprite.width) : (i += 1) {
|
||||||
const x = (sprite.x() +% i) % width;
|
// TODO: Something is Wrong Here
|
||||||
|
const x = @truncate(u9, @bitCast(u16, sprite_x + i));
|
||||||
|
if (x >= width) continue;
|
||||||
|
|
||||||
if (!shouldDrawSprite(self.bld.cnt, &self.scanline, x)) continue;
|
if (!shouldDrawSprite(self.bld.cnt, &self.scanline, x)) continue;
|
||||||
|
|
||||||
var x_pos: i32 = sprite.x();
|
if (sprite_x > x and x >= (sprite_x + sprite.width)) continue;
|
||||||
if (x_pos >= 240) x_pos -= 512;
|
|
||||||
|
|
||||||
if (!(x_pos <= x and x < (x_pos + sprite.width))) continue;
|
|
||||||
|
|
||||||
// Sprite is within bounds and therefore should be rendered
|
// Sprite is within bounds and therefore should be rendered
|
||||||
const x_diff: i32 = std.math.absInt(@as(i32, x) - x_pos) catch unreachable;
|
const local_x = @as(i16, x) - sprite_x;
|
||||||
const y_diff: i32 = std.math.absInt(@bitCast(i8, y) -% @bitCast(i8, sprite.y())) catch unreachable;
|
const local_y = @as(i16, y) - sprite_y;
|
||||||
|
|
||||||
// Note that we flip the tile_pos not the (tile_pos % 8) like we do for
|
// Note that we flip the tile_pos not the (tile_pos % 8) like we do for
|
||||||
// Background Tiles. By doing this we mirror the entire sprite instead of
|
// Background Tiles. By doing this we mirror the entire sprite instead of
|
||||||
// just a specific tile (see how sprite.width and sprite.height are involved)
|
// just a specific tile (see how sprite.width and sprite.height are involved)
|
||||||
const tile_x = @intCast(u9, x_diff) ^ if (sprite.hFlip()) (sprite.width - 1) else 0;
|
const tile_x = @intCast(u9, local_x) ^ if (sprite.hFlip()) (sprite.width - 1) else 0;
|
||||||
const tile_y = @intCast(u8, y_diff) ^ if (sprite.vFlip()) (sprite.height - 1) else 0;
|
const tile_y = @intCast(u8, local_y) ^ if (sprite.vFlip()) (sprite.height - 1) else 0;
|
||||||
|
|
||||||
const row = @truncate(u3, tile_y);
|
|
||||||
const col = @truncate(u3, tile_x);
|
const col = @truncate(u3, tile_x);
|
||||||
|
const row = @truncate(u3, tile_y);
|
||||||
|
|
||||||
// TODO: Finish that 2D Sprites Test ROM
|
// TODO: Finish that 2D Sprites Test ROM
|
||||||
const tile_base = char_base + (tile_id * 0x20) + (row * tile_row_offset) + if (is_8bpp) col else col >> 1;
|
const tile_base = char_base + (tile_id * 0x20) + (row * tile_row_offset) + if (is_8bpp) col else col >> 1;
|
||||||
|
@ -491,10 +495,12 @@ pub const Ppu = struct {
|
||||||
const tile = self.vram.buf[tile_base + tile_offset];
|
const tile = self.vram.buf[tile_base + tile_offset];
|
||||||
const pal_id: u16 = if (!is_8bpp) get4bppTilePalette(sprite.palBank(), col, tile) else tile;
|
const pal_id: u16 = if (!is_8bpp) get4bppTilePalette(sprite.palBank(), col, tile) else tile;
|
||||||
|
|
||||||
|
const global_x = @truncate(u9, @bitCast(u16, local_x + sprite_x));
|
||||||
|
|
||||||
// Sprite Palette starts at 0x0500_0200
|
// Sprite Palette starts at 0x0500_0200
|
||||||
if (pal_id != 0) {
|
if (pal_id != 0) {
|
||||||
const bgr555 = self.palette.read(u16, 0x200 + pal_id * 2);
|
const bgr555 = self.palette.read(u16, 0x200 + pal_id * 2);
|
||||||
drawSpritePixel(self.bld.cnt, &self.scanline, sprite.attr0, x, bgr555);
|
drawSpritePixel(self.bld.cnt, &self.scanline, sprite.attr0, global_x, bgr555);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -521,10 +527,10 @@ pub const Ppu = struct {
|
||||||
aff_x += self.aff_bg[n - 2].pa;
|
aff_x += self.aff_bg[n - 2].pa;
|
||||||
aff_y += self.aff_bg[n - 2].pc;
|
aff_y += self.aff_bg[n - 2].pc;
|
||||||
|
|
||||||
const x = @bitCast(u32, ix);
|
const _x = @truncate(u9, @bitCast(u32, ix));
|
||||||
const y = @bitCast(u32, iy);
|
const _y = @truncate(u8, @bitCast(u32, iy));
|
||||||
|
|
||||||
const win_bounds = self.windowBounds(@truncate(u9, x), @truncate(u8, y));
|
const win_bounds = self.windowBounds(_x, _y);
|
||||||
if (!shouldDrawBackground(self, n, win_bounds, i)) continue;
|
if (!shouldDrawBackground(self, n, win_bounds, i)) continue;
|
||||||
|
|
||||||
if (self.bg[n].cnt.display_overflow.read()) {
|
if (self.bg[n].cnt.display_overflow.read()) {
|
||||||
|
@ -532,6 +538,9 @@ pub const Ppu = struct {
|
||||||
iy = if (iy > px_height) @rem(iy, px_height) else if (iy < 0) px_height + @rem(iy, px_height) else iy;
|
iy = if (iy > px_height) @rem(iy, px_height) else if (iy < 0) px_height + @rem(iy, px_height) else iy;
|
||||||
} else if (ix > px_width or iy > px_height or ix < 0 or iy < 0) continue;
|
} else if (ix > px_width or iy > px_height or ix < 0 or iy < 0) continue;
|
||||||
|
|
||||||
|
const x = @bitCast(u32, ix);
|
||||||
|
const y = @bitCast(u32, iy);
|
||||||
|
|
||||||
const tile_id: u32 = self.vram.read(u8, screen_base + ((y / 8) * @bitCast(u32, tile_width) + (x / 8)));
|
const tile_id: u32 = self.vram.read(u8, screen_base + ((y / 8) * @bitCast(u32, tile_width) + (x / 8)));
|
||||||
const row = y & 7;
|
const row = y & 7;
|
||||||
const col = x & 7;
|
const col = x & 7;
|
||||||
|
|
|
@ -31,61 +31,55 @@ pub const Scheduler = struct {
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn handleEvent(self: *Self, cpu: *Arm7tdmi) void {
|
pub fn handleEvent(self: *Self, cpu: *Arm7tdmi) void {
|
||||||
if (self.queue.removeOrNull()) |event| {
|
const event = self.queue.remove();
|
||||||
const late = self.tick - event.tick;
|
const late = self.tick - event.tick;
|
||||||
|
|
||||||
switch (event.kind) {
|
switch (event.kind) {
|
||||||
.HeatDeath => {
|
.HeatDeath => {
|
||||||
log.err("u64 overflow. This *actually* should never happen.", .{});
|
log.err("u64 overflow. This *actually* should never happen.", .{});
|
||||||
unreachable;
|
unreachable;
|
||||||
},
|
},
|
||||||
.Draw => {
|
.Draw => {
|
||||||
// The end of a VDraw
|
// The end of a VDraw
|
||||||
cpu.bus.ppu.drawScanline();
|
cpu.bus.ppu.drawScanline();
|
||||||
cpu.bus.ppu.onHdrawEnd(cpu, late);
|
cpu.bus.ppu.onHdrawEnd(cpu, late);
|
||||||
},
|
},
|
||||||
.TimerOverflow => |id| {
|
.TimerOverflow => |id| {
|
||||||
switch (id) {
|
switch (id) {
|
||||||
inline 0...3 => |idx| cpu.bus.tim[idx].onTimerExpire(cpu, late),
|
inline 0...3 => |idx| cpu.bus.tim[idx].onTimerExpire(cpu, late),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
.ApuChannel => |id| {
|
.ApuChannel => |id| {
|
||||||
switch (id) {
|
switch (id) {
|
||||||
0 => cpu.bus.apu.ch1.onToneSweepEvent(late),
|
0 => cpu.bus.apu.ch1.onToneSweepEvent(late),
|
||||||
1 => cpu.bus.apu.ch2.onToneEvent(late),
|
1 => cpu.bus.apu.ch2.onToneEvent(late),
|
||||||
2 => cpu.bus.apu.ch3.onWaveEvent(late),
|
2 => cpu.bus.apu.ch3.onWaveEvent(late),
|
||||||
3 => cpu.bus.apu.ch4.onNoiseEvent(late),
|
3 => cpu.bus.apu.ch4.onNoiseEvent(late),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
.RealTimeClock => {
|
.RealTimeClock => {
|
||||||
const device = &cpu.bus.pak.gpio.device;
|
const device = &cpu.bus.pak.gpio.device;
|
||||||
if (device.kind != .Rtc or device.ptr == null) return;
|
if (device.kind != .Rtc or device.ptr == null) return;
|
||||||
|
|
||||||
const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), device.ptr.?));
|
const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), device.ptr.?));
|
||||||
clock.onClockUpdate(late);
|
clock.onClockUpdate(late);
|
||||||
},
|
},
|
||||||
.FrameSequencer => cpu.bus.apu.onSequencerTick(late),
|
.FrameSequencer => cpu.bus.apu.onSequencerTick(late),
|
||||||
.SampleAudio => cpu.bus.apu.sampleAudio(late),
|
.SampleAudio => cpu.bus.apu.sampleAudio(late),
|
||||||
.HBlank => cpu.bus.ppu.onHblankEnd(cpu, late), // The end of a HBlank
|
.HBlank => cpu.bus.ppu.onHblankEnd(cpu, late), // The end of a HBlank
|
||||||
.VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank
|
.VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Removes the **first** scheduled event of type `needle`
|
/// Removes the **first** scheduled event of type `needle`
|
||||||
pub fn removeScheduledEvent(self: *Self, needle: EventKind) void {
|
pub fn removeScheduledEvent(self: *Self, needle: EventKind) void {
|
||||||
var it = self.queue.iterator();
|
for (self.queue.items) |event, i| {
|
||||||
|
|
||||||
var i: usize = 0;
|
|
||||||
while (it.next()) |event| : (i += 1) {
|
|
||||||
if (std.meta.eql(event.kind, needle)) {
|
if (std.meta.eql(event.kind, needle)) {
|
||||||
|
|
||||||
// This invalidates the iterator
|
// invalidates the slice we're iterating over
|
||||||
_ = self.queue.removeIndex(i);
|
_ = self.queue.removeIndex(i);
|
||||||
|
|
||||||
// Since removing something from the PQ invalidates the iterator,
|
log.debug("Removed {?}@{}", .{ event.kind, event.tick });
|
||||||
// this implementation can safely only remove the first instance of
|
|
||||||
// a Scheduled Event. Exit Early
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -64,7 +64,7 @@ pub const Gui = struct {
|
||||||
const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
|
const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
|
||||||
if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
|
if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
|
||||||
|
|
||||||
try gl.load(ctx, Self.glGetProcAddress);
|
gl.load(ctx, Self.glGetProcAddress) catch {};
|
||||||
if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic();
|
if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic();
|
||||||
|
|
||||||
const program_id = try compileShaders();
|
const program_id = try compileShaders();
|
||||||
|
|
Loading…
Reference in New Issue