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2 changed files with 6 additions and 6 deletions

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@ -88,8 +88,8 @@ pub fn main() anyerror!void {
defer SDL.SDL_DestroyTexture(texture);
// Init FPS Timer
var timer = Timer.start() catch unreachable;
var title_buf: [0x30]u8 = [_]u8{0x00} ** 0x30;
// var timer = Timer.start() catch unreachable;
// var title_buf: [0x30]u8 = [_]u8{0x00} ** 0x30;
emu_loop: while (true) {
var event: SDL.SDL_Event = undefined;
@ -107,9 +107,9 @@ pub fn main() anyerror!void {
_ = SDL.SDL_RenderCopy(renderer, texture, null, null);
SDL.SDL_RenderPresent(renderer);
const fps = std.time.ns_per_s / timer.lap();
const title = std.fmt.bufPrint(&title_buf, "ZBA FPS: {d}", .{fps}) catch unreachable;
SDL.SDL_SetWindowTitle(window, title.ptr);
// const fps = std.time.ns_per_s / timer.lap();
// const title = std.fmt.bufPrint(&title_buf, "ZBA FPS: {d}", .{fps}) catch unreachable;
// SDL.SDL_SetWindowTitle(window, title.ptr);
}
quit.store(true, .Unordered); // Terminate Emulator Thread

View File

@ -65,7 +65,7 @@ pub const Ppu = struct {
self.frame_buf[fb_start + fb_i] = self.palette.buf[byte];
}
},
else => std.debug.panic("[PPU] TODO: Implement BG Mode {}", .{bg_mode}),
else => {}, // std.debug.panic("[PPU] TODO: Implement BG Mode {}", .{bg_mode}),
}
}
};