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No commits in common. "5adbc354d649d69cda2c803e65261378e1485ed6" and "72b702cb21c8cc22a7bc56faa64cb6df69086f81" have entirely different histories.
5adbc354d6
...
72b702cb21
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@ -22,6 +22,3 @@
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[submodule "lib/nfd-zig"]
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path = lib/nfd-zig
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url = https://github.com/fabioarnold/nfd-zig
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[submodule "lib/zba-util"]
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path = lib/zba-util
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url = https://git.musuka.dev/paoda/zba-util.git
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@ -33,7 +33,7 @@ pub fn build(b: *std.build.Builder) void {
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exe.addAnonymousModule("datetime", .{ .source_file = .{ .path = "lib/zig-datetime/src/main.zig" } });
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// Bitfield type from FlorenceOS: https://github.com/FlorenceOS/
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exe.addAnonymousModule("bitfield", .{ .source_file = .{ .path = "lib/bitfield.zig" } });
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exe.addAnonymousModule("bitfield", .{ .source_file = .{ .path = "lib/util/bitfield.zig" } });
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// Argument Parsing Library
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exe.addAnonymousModule("clap", .{ .source_file = .{ .path = "lib/zig-clap/clap.zig" } });
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@ -44,9 +44,6 @@ pub fn build(b: *std.build.Builder) void {
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// OpenGL 3.3 Bindings
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exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } });
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// ZBA utility code
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exe.addAnonymousModule("zba-util", .{ .source_file = .{ .path = "lib/zba-util/src/lib.zig" } });
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// gdbstub
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gdbstub.link(exe);
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// NativeFileDialog(ue) Bindings
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@ -1 +0,0 @@
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Subproject commit d5e66caf2180324d83ad9be30e887849f5ed74da
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@ -19,7 +19,7 @@ const log = std.log.scoped(.Bus);
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const createDmaTuple = @import("bus/dma.zig").create;
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const createTimerTuple = @import("bus/timer.zig").create;
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const rotr = @import("zba-util").rotr;
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const rotr = @import("../util.zig").rotr;
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const timings: [2][0x10]u8 = [_][0x10]u8{
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// BIOS, Unused, EWRAM, IWRAM, I/0, PALRAM, VRAM, OAM, ROM0, ROM0, ROM1, ROM1, ROM2, ROM2, SRAM, Unused
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@ -104,7 +104,7 @@ pub fn deinit(self: *Self) void {
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pub fn reset(self: *Self) void {
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self.bios.reset();
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self.ppu.reset();
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// TODO: deinit ppu
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self.apu.reset();
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self.iwram.reset();
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self.ewram.reset();
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@ -128,21 +128,6 @@ pub fn reset(self: *Self) void {
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self.io.reset();
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}
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pub fn replaceGamepak(self: *Self, file_path: []const u8) !void {
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// Note: `save_path` isn't owned by `Backup`
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const save_path = self.pak.backup.save_path;
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self.pak.deinit();
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self.pak = try GamePak.init(self.allocator, self.cpu, file_path, save_path);
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const read_ptr: *[table_len]?*const anyopaque = @constCast(self.read_table);
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const write_ptrs: [2]*[table_len]?*anyopaque = .{ @constCast(self.write_tables[0]), @constCast(self.write_tables[1]) };
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self.fillReadTable(read_ptr);
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self.fillWriteTable(u32, write_ptrs[0]);
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self.fillWriteTable(u8, write_ptrs[1]);
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}
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fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void {
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const vramMirror = @import("ppu/Vram.zig").mirror;
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@ -14,6 +14,7 @@ const SoundFifo = std.fifo.LinearFifo(u8, .{ .Static = 0x20 });
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const getHalf = util.getHalf;
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const setHalf = util.setHalf;
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const intToBytes = util.intToBytes;
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const log = std.log.scoped(.APU);
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@ -278,20 +279,16 @@ pub const Apu = struct {
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.is_buffer_full = false,
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};
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Self.initEvents(apu.sched, apu.interval());
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sched.push(.SampleAudio, apu.interval());
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sched.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval);
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sched.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval);
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sched.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval);
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sched.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval);
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sched.push(.FrameSequencer, FrameSequencer.interval);
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return apu;
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}
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fn initEvents(scheduler: *Scheduler, apu_interval: u64) void {
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scheduler.push(.SampleAudio, apu_interval);
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scheduler.push(.{ .ApuChannel = 0 }, @import("apu/signal/Square.zig").interval);
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scheduler.push(.{ .ApuChannel = 1 }, @import("apu/signal/Square.zig").interval);
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scheduler.push(.{ .ApuChannel = 2 }, @import("apu/signal/Wave.zig").interval);
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scheduler.push(.{ .ApuChannel = 3 }, @import("apu/signal/Lfsr.zig").interval);
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scheduler.push(.FrameSequencer, FrameSequencer.interval);
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}
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/// Used when resetting the emulator
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pub fn reset(self: *Self) void {
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// FIXME: These reset functions are meant to emulate obscure APU behaviour. Write proper emu reset fns
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@ -310,8 +307,6 @@ pub const Apu = struct {
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self.sampling_cycle = 0;
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self.fs.reset();
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Self.initEvents(self.sched, self.interval());
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}
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/// Emulates the reset behaviour of the APU
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@ -562,7 +557,7 @@ pub fn DmaSound(comptime kind: DmaSoundKind) type {
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pub fn push(self: *Self, value: u32) void {
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if (!self.enabled) self.enable();
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self.fifo.write(std.mem.asBytes(&value)) catch |e| log.err("{} Error: {}", .{ kind, e });
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self.fifo.write(&intToBytes(u32, value)) catch |e| log.err("{} Error: {}", .{ kind, e });
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}
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fn enable(self: *Self) void {
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@ -3,7 +3,7 @@ const std = @import("std");
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const Allocator = std.mem.Allocator;
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const log = std.log.scoped(.Bios);
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const rotr = @import("zba-util").rotr;
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const rotr = @import("../../util.zig").rotr;
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const forceAlign = @import("../Bus.zig").forceAlign;
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/// Size of the BIOS in bytes
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@ -12,7 +12,7 @@ const getHalf = util.getHalf;
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const setHalf = util.setHalf;
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const setQuart = util.setQuart;
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const rotr = @import("zba-util").rotr;
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const rotr = @import("../../util.zig").rotr;
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pub fn create() DmaTuple {
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return .{ DmaController(0).init(), DmaController(1).init(), DmaController(2).init(), DmaController(3).init() };
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@ -2,7 +2,7 @@ const Bus = @import("../../Bus.zig");
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const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
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const InstrFn = @import("../../cpu.zig").arm.InstrFn;
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const sext = @import("zba-util").sext;
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const sext = @import("../../../util.zig").sext;
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pub fn branch(comptime L: bool) InstrFn {
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return struct {
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@ -2,8 +2,8 @@ const Bus = @import("../../Bus.zig");
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const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
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const InstrFn = @import("../../cpu.zig").arm.InstrFn;
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const sext = @import("zba-util").sext;
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const rotr = @import("zba-util").rotr;
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const sext = @import("../../../util.zig").sext;
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const rotr = @import("../../../util.zig").rotr;
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pub fn halfAndSignedDataTransfer(comptime P: bool, comptime U: bool, comptime I: bool, comptime W: bool, comptime L: bool) InstrFn {
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return struct {
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@ -7,7 +7,7 @@ const PSR = @import("../../cpu.zig").PSR;
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const log = std.log.scoped(.PsrTransfer);
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const rotr = @import("zba-util").rotr;
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const rotr = @import("../../../util.zig").rotr;
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pub fn psrTransfer(comptime I: bool, comptime R: bool, comptime kind: u2) InstrFn {
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return struct {
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@ -2,7 +2,7 @@ const Bus = @import("../../Bus.zig");
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const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
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const InstrFn = @import("../../cpu.zig").arm.InstrFn;
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const rotr = @import("zba-util").rotr;
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const rotr = @import("../../../util.zig").rotr;
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pub fn singleDataSwap(comptime B: bool) InstrFn {
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return struct {
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@ -3,7 +3,7 @@ const Bus = @import("../../Bus.zig");
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const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
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const InstrFn = @import("../../cpu.zig").arm.InstrFn;
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const rotr = @import("zba-util").rotr;
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const rotr = @import("../../../util.zig").rotr;
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pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool, comptime B: bool, comptime W: bool, comptime L: bool) InstrFn {
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return struct {
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@ -1,7 +1,7 @@
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const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
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const CPSR = @import("../cpu.zig").PSR;
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const rotr = @import("zba-util").rotr;
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const rotr = @import("../../util.zig").rotr;
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pub fn exec(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
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var result: u32 = undefined;
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@ -3,7 +3,7 @@ const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
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const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
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const checkCond = @import("../../cpu.zig").checkCond;
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const sext = @import("zba-util").sext;
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const sext = @import("../../../util.zig").sext;
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pub fn fmt16(comptime cond: u4) InstrFn {
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return struct {
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@ -2,8 +2,8 @@ const Bus = @import("../../Bus.zig");
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const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
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const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
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const rotr = @import("zba-util").rotr;
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const sext = @import("zba-util").sext;
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const rotr = @import("../../../util.zig").rotr;
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const sext = @import("../../../util.zig").sext;
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pub fn fmt6(comptime rd: u3) InstrFn {
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return struct {
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@ -5,9 +5,9 @@ const config = @import("../config.zig");
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const Scheduler = @import("scheduler.zig").Scheduler;
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const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
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const Tracker = @import("../util.zig").FpsTracker;
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const TwoWayChannel = @import("zba-util").TwoWayChannel;
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const Timer = std.time.Timer;
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const Atomic = std.atomic.Atomic;
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/// 4 Cycles in 1 dot
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const cycles_per_dot = 4;
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@ -35,40 +35,29 @@ const RunKind = enum {
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LimitedFPS,
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};
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pub fn run(cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker, channel: *TwoWayChannel) void {
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pub fn run(quit: *Atomic(bool), pause: *Atomic(bool), cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker) void {
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const audio_sync = config.config().guest.audio_sync and !config.config().host.mute;
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if (audio_sync) log.info("Audio sync enabled", .{});
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if (config.config().guest.video_sync) {
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inner(.LimitedFPS, audio_sync, cpu, scheduler, tracker, channel);
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inner(.LimitedFPS, audio_sync, quit, pause, cpu, scheduler, tracker);
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} else {
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inner(.UnlimitedFPS, audio_sync, cpu, scheduler, tracker, channel);
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inner(.UnlimitedFPS, audio_sync, quit, pause, cpu, scheduler, tracker);
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}
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}
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fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker, channel: *TwoWayChannel) void {
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fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), pause: *Atomic(bool), cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker) void {
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if (kind == .UnlimitedFPS or kind == .LimitedFPS) {
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std.debug.assert(tracker != null);
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log.info("FPS tracking enabled", .{});
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}
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var paused: bool = false;
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switch (kind) {
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.Unlimited, .UnlimitedFPS => {
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log.info("Emulation w/out video sync", .{});
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while (true) {
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if (channel.emu.pop()) |e| switch (e) {
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.Quit => break,
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.Resume => paused = false,
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.Pause => {
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paused = true;
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channel.gui.push(.Paused);
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},
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};
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if (paused) continue;
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while (!quit.load(.Monotonic)) {
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if (pause.load(.Monotonic)) continue;
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runFrame(scheduler, cpu);
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audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
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|
@ -81,17 +70,8 @@ fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *S
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var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer");
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var wake_time: u64 = frame_period;
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while (true) {
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if (channel.emu.pop()) |e| switch (e) {
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.Quit => break,
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.Resume => paused = false,
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.Pause => {
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paused = true;
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channel.gui.push(.Paused);
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},
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};
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if (paused) continue;
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while (!quit.load(.Monotonic)) {
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if (pause.load(.Monotonic)) continue;
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runFrame(scheduler, cpu);
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const new_wake_time = videoSync(&timer, wake_time);
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|
@ -249,8 +229,3 @@ pub fn reset(cpu: *Arm7tdmi) void {
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cpu.bus.reset();
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cpu.reset();
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}
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pub fn replaceGamepak(cpu: *Arm7tdmi, file_path: []const u8) !void {
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try cpu.bus.replaceGamepak(file_path);
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reset(cpu);
|
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}
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|
|
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@ -290,26 +290,6 @@ pub const Ppu = struct {
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};
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}
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pub fn reset(self: *Self) void {
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self.sched.push(.Draw, 240 * 4);
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self.vram.reset();
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self.palette.reset();
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self.oam.reset();
|
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self.framebuf.reset();
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|
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self.win = Window.init();
|
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self.bg = [_]Background{Background.init()} ** 4;
|
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self.aff_bg = [_]AffineBackground{AffineBackground.init()} ** 2;
|
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self.bld = Blend.create();
|
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self.dispcnt = .{ .raw = 0x0000 };
|
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self.dispstat = .{ .raw = 0x0000 };
|
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self.vcount = .{ .raw = 0x0000 };
|
||||
|
||||
self.scanline.reset();
|
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std.mem.set(?Sprite, self.scanline_sprites, null);
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
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self.allocator.destroy(self.scanline_sprites);
|
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self.framebuf.deinit();
|
||||
|
|
|
@ -34,10 +34,6 @@ pub fn init(allocator: Allocator) !Self {
|
|||
return Self{ .buf = buf, .allocator = allocator };
|
||||
}
|
||||
|
||||
pub fn reset(self: *Self) void {
|
||||
std.mem.set(u8, self.buf, 0);
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.allocator.free(self.buf);
|
||||
self.* = undefined;
|
||||
|
|
|
@ -37,10 +37,6 @@ pub fn init(allocator: Allocator) !Self {
|
|||
return Self{ .buf = buf, .allocator = allocator };
|
||||
}
|
||||
|
||||
pub fn reset(self: *Self) void {
|
||||
std.mem.set(u8, self.buf, 0);
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.allocator.free(self.buf);
|
||||
self.* = undefined;
|
||||
|
|
|
@ -45,10 +45,6 @@ pub fn init(allocator: Allocator) !Self {
|
|||
return Self{ .buf = buf, .allocator = allocator };
|
||||
}
|
||||
|
||||
pub fn reset(self: *Self) void {
|
||||
std.mem.set(u8, self.buf, 0);
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.allocator.free(self.buf);
|
||||
self.* = undefined;
|
||||
|
|
|
@ -11,7 +11,7 @@ const emu = @import("core/emu.zig");
|
|||
|
||||
const Gui = @import("platform.zig").Gui;
|
||||
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
|
||||
const RingBuffer = @import("zba-util").RingBuffer;
|
||||
const RingBuffer = @import("util.zig").RingBuffer;
|
||||
|
||||
const Allocator = std.mem.Allocator;
|
||||
const GLuint = gl.GLuint;
|
||||
|
@ -43,7 +43,7 @@ pub const State = struct {
|
|||
|
||||
pub fn deinit(self: *@This(), allocator: Allocator) void {
|
||||
allocator.free(self.title);
|
||||
allocator.free(self.fps_hist.buf);
|
||||
self.fps_hist.deinit(allocator);
|
||||
|
||||
self.* = undefined;
|
||||
}
|
||||
|
@ -70,10 +70,7 @@ pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
|
|||
defer nfd.freePath(file_path);
|
||||
log.info("user chose: \"{s}\"", .{file_path});
|
||||
|
||||
emu.replaceGamepak(cpu, file_path) catch |e| {
|
||||
log.err("failed to replace GamePak: {}", .{e});
|
||||
break :blk;
|
||||
};
|
||||
// emu.loadRom(cpu, file_path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
22
src/main.zig
22
src/main.zig
|
@ -6,7 +6,6 @@ const clap = @import("clap");
|
|||
const config = @import("config.zig");
|
||||
const emu = @import("core/emu.zig");
|
||||
|
||||
const TwoWayChannel = @import("zba-util").TwoWayChannel;
|
||||
const Gui = @import("platform.zig").Gui;
|
||||
const Bus = @import("core/Bus.zig");
|
||||
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
|
||||
|
@ -14,6 +13,7 @@ const Scheduler = @import("core/scheduler.zig").Scheduler;
|
|||
const FilePaths = @import("util.zig").FilePaths;
|
||||
const FpsTracker = @import("util.zig").FpsTracker;
|
||||
const Allocator = std.mem.Allocator;
|
||||
const Atomic = std.atomic.Atomic;
|
||||
|
||||
const log = std.log.scoped(.Cli);
|
||||
pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level;
|
||||
|
@ -70,10 +70,9 @@ pub fn main() void {
|
|||
const paths = handleArguments(allocator, data_path, &result) catch |e| exitln("failed to handle cli arguments: {}", .{e});
|
||||
defer if (paths.save) |path| allocator.free(path);
|
||||
|
||||
const log_file = switch (config.config().debug.cpu_trace) {
|
||||
true => std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e}),
|
||||
false => null,
|
||||
};
|
||||
const log_file = if (config.config().debug.cpu_trace) blk: {
|
||||
break :blk std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e});
|
||||
} else null;
|
||||
defer if (log_file) |file| file.close();
|
||||
|
||||
// TODO: Take Emulator Init Code out of main.zig
|
||||
|
@ -94,10 +93,7 @@ pub fn main() void {
|
|||
var gui = Gui.init(allocator, bus.pak.title, &bus.apu) catch |e| exitln("failed to init gui: {}", .{e});
|
||||
defer gui.deinit();
|
||||
|
||||
var quit = std.atomic.Atomic(bool).init(false);
|
||||
|
||||
var items: [0x100]u8 = undefined;
|
||||
var channel = TwoWayChannel.init(&items);
|
||||
var quit = Atomic(bool).init(false);
|
||||
|
||||
if (result.args.gdb) {
|
||||
const Server = @import("gdbstub").Server;
|
||||
|
@ -120,19 +116,21 @@ pub fn main() void {
|
|||
gui.run(.{
|
||||
.cpu = &cpu,
|
||||
.scheduler = &scheduler,
|
||||
.channel = &channel,
|
||||
.quit = &quit,
|
||||
}) catch |e| exitln("main thread panicked: {}", .{e});
|
||||
} else {
|
||||
var tracker = FpsTracker.init();
|
||||
var pause = Atomic(bool).init(false);
|
||||
|
||||
const thread = std.Thread.spawn(.{}, emu.run, .{ &cpu, &scheduler, &tracker, &channel }) catch |e| exitln("emu thread panicked: {}", .{e});
|
||||
const thread = std.Thread.spawn(.{}, emu.run, .{ &quit, &pause, &cpu, &scheduler, &tracker }) catch |e| exitln("emu thread panicked: {}", .{e});
|
||||
defer thread.join();
|
||||
|
||||
gui.run(.{
|
||||
.cpu = &cpu,
|
||||
.scheduler = &scheduler,
|
||||
.channel = &channel,
|
||||
.tracker = &tracker,
|
||||
.quit = &quit,
|
||||
.pause = &pause,
|
||||
}) catch |e| exitln("main thread panicked: {}", .{e});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,7 +11,7 @@ const Apu = @import("core/apu.zig").Apu;
|
|||
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
|
||||
const Scheduler = @import("core/scheduler.zig").Scheduler;
|
||||
const FpsTracker = @import("util.zig").FpsTracker;
|
||||
const TwoWayChannel = @import("zba-util").TwoWayChannel;
|
||||
const RingBuffer = @import("util.zig").RingBuffer;
|
||||
|
||||
const gba_width = @import("core/ppu.zig").width;
|
||||
const gba_height = @import("core/ppu.zig").height;
|
||||
|
@ -243,7 +243,8 @@ pub const Gui = struct {
|
|||
}
|
||||
|
||||
const RunOptions = struct {
|
||||
channel: *TwoWayChannel,
|
||||
quit: *std.atomic.Atomic(bool),
|
||||
pause: ?*std.atomic.Atomic(bool) = null,
|
||||
tracker: ?*FpsTracker = null,
|
||||
cpu: *Arm7tdmi,
|
||||
scheduler: *Scheduler,
|
||||
|
@ -252,7 +253,8 @@ pub const Gui = struct {
|
|||
pub fn run(self: *Self, opt: RunOptions) !void {
|
||||
const cpu = opt.cpu;
|
||||
const tracker = opt.tracker;
|
||||
const channel = opt.channel;
|
||||
const quit = opt.quit;
|
||||
const pause = opt.pause;
|
||||
|
||||
const obj_ids = Self.genBufferObjects();
|
||||
defer gl.deleteBuffers(3, @as(*const [3]c_uint, &obj_ids));
|
||||
|
@ -267,10 +269,7 @@ pub const Gui = struct {
|
|||
emu_loop: while (true) {
|
||||
// `quit` from RunOptions may be modified by the GDBSTUB thread,
|
||||
// so we want to recognize that it may change to `true` and exit the GUI thread
|
||||
if (channel.gui.pop()) |event| switch (event) {
|
||||
.Quit => break :emu_loop,
|
||||
.Paused => @panic("TODO: We want to peek (and then pop if it's .Quit), not always pop"),
|
||||
};
|
||||
if (quit.load(.Monotonic)) break :emu_loop;
|
||||
|
||||
// Outside of `SDL.SDL_QUIT` below, the DearImgui UI might signal that the program
|
||||
// should exit, in which case we should also handle this
|
||||
|
@ -326,18 +325,17 @@ pub const Gui = struct {
|
|||
}
|
||||
}
|
||||
|
||||
// If `Gui.run` has been passed with a `pause` atomic, we should
|
||||
// pause the emulation thread while we access the data there
|
||||
{
|
||||
channel.emu.push(.Pause);
|
||||
defer channel.emu.push(.Resume);
|
||||
|
||||
// Spin Loop until we know that the emu is paused
|
||||
wait: while (true) switch (channel.gui.pop() orelse continue) {
|
||||
.Paused => break :wait,
|
||||
else => |any| std.debug.panic("[Gui/Channel]: Unhandled Event: {}", .{any}),
|
||||
};
|
||||
// TODO: Is there a nicer way to express this?
|
||||
if (pause) |val| val.store(true, .Monotonic);
|
||||
defer if (pause) |val| val.store(false, .Monotonic);
|
||||
|
||||
// Add FPS count to the histogram
|
||||
if (tracker) |t| self.state.fps_hist.push(t.value()) catch {};
|
||||
if (tracker) |t| {
|
||||
self.state.fps_hist.push(t.value()) catch {};
|
||||
}
|
||||
|
||||
// Draw GBA Screen to Texture
|
||||
{
|
||||
|
@ -363,7 +361,7 @@ pub const Gui = struct {
|
|||
SDL.SDL_GL_SwapWindow(self.window);
|
||||
}
|
||||
|
||||
channel.emu.push(.Quit);
|
||||
quit.store(true, .Monotonic); // Signals to emu thread to exit
|
||||
}
|
||||
|
||||
fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque {
|
||||
|
|
115
src/util.zig
115
src/util.zig
|
@ -7,6 +7,27 @@ const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
|
|||
|
||||
const Allocator = std.mem.Allocator;
|
||||
|
||||
// Sign-Extend value of type `T` to type `U`
|
||||
pub fn sext(comptime T: type, comptime U: type, value: T) T {
|
||||
// U must have less bits than T
|
||||
comptime std.debug.assert(@typeInfo(U).Int.bits <= @typeInfo(T).Int.bits);
|
||||
|
||||
const iT = std.meta.Int(.signed, @typeInfo(T).Int.bits);
|
||||
const ExtU = if (@typeInfo(U).Int.signedness == .unsigned) T else iT;
|
||||
const shift_amt = @intCast(Log2Int(T), @typeInfo(T).Int.bits - @typeInfo(U).Int.bits);
|
||||
|
||||
return @bitCast(T, @bitCast(iT, @as(ExtU, @truncate(U, value)) << shift_amt) >> shift_amt);
|
||||
}
|
||||
|
||||
/// See https://godbolt.org/z/W3en9Eche
|
||||
pub inline fn rotr(comptime T: type, x: T, r: anytype) T {
|
||||
if (@typeInfo(T).Int.signedness == .signed)
|
||||
@compileError("cannot rotate signed integer");
|
||||
|
||||
const ar = @intCast(Log2Int(T), @mod(r, @typeInfo(T).Int.bits));
|
||||
return x >> ar | x << (1 +% ~ar);
|
||||
}
|
||||
|
||||
pub const FpsTracker = struct {
|
||||
const Self = @This();
|
||||
|
||||
|
@ -36,6 +57,17 @@ pub const FpsTracker = struct {
|
|||
}
|
||||
};
|
||||
|
||||
pub fn intToBytes(comptime T: type, value: anytype) [@sizeOf(T)]u8 {
|
||||
comptime std.debug.assert(@typeInfo(T) == .Int);
|
||||
|
||||
var result: [@sizeOf(T)]u8 = undefined;
|
||||
|
||||
var i: Log2Int(T) = 0;
|
||||
while (i < result.len) : (i += 1) result[i] = @truncate(u8, value >> i * @bitSizeOf(u8));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// Creates a copy of a title with all Filesystem-invalid characters replaced
|
||||
///
|
||||
/// e.g. POKEPIN R/S to POKEPIN R_S
|
||||
|
@ -251,7 +283,7 @@ pub const FrameBuffer = struct {
|
|||
|
||||
layers: [2][]u8,
|
||||
buf: []u8,
|
||||
current: u1 = 0,
|
||||
current: u1,
|
||||
|
||||
allocator: Allocator,
|
||||
|
||||
|
@ -266,16 +298,12 @@ pub const FrameBuffer = struct {
|
|||
// Front and Back Framebuffers
|
||||
.layers = [_][]u8{ buf[0..][0..len], buf[len..][0..len] },
|
||||
.buf = buf,
|
||||
.current = 0,
|
||||
|
||||
.allocator = allocator,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn reset(self: *Self) void {
|
||||
std.mem.set(u8, self.buf, 0);
|
||||
self.current = 0;
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.allocator.free(self.buf);
|
||||
self.* = undefined;
|
||||
|
@ -289,3 +317,78 @@ pub const FrameBuffer = struct {
|
|||
return self.layers[if (dev == .Emulator) self.current else ~self.current];
|
||||
}
|
||||
};
|
||||
|
||||
pub fn RingBuffer(comptime T: type) type {
|
||||
return struct {
|
||||
const Self = @This();
|
||||
const Index = usize;
|
||||
const max_capacity = (@as(Index, 1) << @typeInfo(Index).Int.bits - 1) - 1; // half the range of index type
|
||||
|
||||
const log = std.log.scoped(.RingBuffer);
|
||||
|
||||
read: Index,
|
||||
write: Index,
|
||||
buf: []T,
|
||||
|
||||
const Error = error{buffer_full};
|
||||
|
||||
pub fn init(buf: []T) Self {
|
||||
std.debug.assert(std.math.isPowerOfTwo(buf.len)); // capacity must be a power of two
|
||||
std.debug.assert(buf.len <= max_capacity);
|
||||
|
||||
std.mem.set(T, buf, 0);
|
||||
|
||||
return .{ .read = 0, .write = 0, .buf = buf };
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self, allocator: Allocator) void {
|
||||
allocator.free(self.buf);
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
pub fn push(self: *Self, value: T) Error!void {
|
||||
if (self.isFull()) return error.buffer_full;
|
||||
defer self.write += 1;
|
||||
|
||||
self.buf[self.mask(self.write)] = value;
|
||||
}
|
||||
|
||||
pub fn pop(self: *Self) ?T {
|
||||
if (self.isEmpty()) return null;
|
||||
defer self.read += 1;
|
||||
|
||||
return self.buf[self.mask(self.read)];
|
||||
}
|
||||
|
||||
/// Returns the number of entries read
|
||||
pub fn copy(self: *const Self, cpy: []T) Index {
|
||||
const count = std.math.min(self.len(), cpy.len);
|
||||
var start: Index = self.read;
|
||||
|
||||
for (cpy, 0..) |*v, i| {
|
||||
if (i >= count) break;
|
||||
|
||||
v.* = self.buf[self.mask(start)];
|
||||
start += 1;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
fn len(self: *const Self) Index {
|
||||
return self.write - self.read;
|
||||
}
|
||||
|
||||
fn isFull(self: *const Self) bool {
|
||||
return self.len() == self.buf.len;
|
||||
}
|
||||
|
||||
fn isEmpty(self: *const Self) bool {
|
||||
return self.read == self.write;
|
||||
}
|
||||
|
||||
fn mask(self: *const Self, idx: Index) Index {
|
||||
return idx & (self.buf.len - 1);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue