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8 Commits
5841ecea46
...
497a62c16d
| Author | SHA1 | Date | |
|---|---|---|---|
| 497a62c16d | |||
| 08f56ef4e8 | |||
| 53bb41e151 | |||
| 5b2bd0b6b6 | |||
| 10308e2dd0 | |||
| af47c00749 | |||
| 32fb30e954 | |||
| c3d687fe6a |
0
.gitmodules
vendored
0
.gitmodules
vendored
@@ -39,7 +39,7 @@ pub fn build(b: *std.Build) void {
|
||||
// Later on we'll use this module as the root module of a test executable
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// which requires us to specify a target.
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.target = target,
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.link_libc = true,
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.optimize = optimize,
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});
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// Here we define an executable. An executable needs to have a root module
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@@ -58,7 +58,11 @@ pub fn build(b: *std.Build) void {
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//
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// If neither case applies to you, feel free to delete the declaration you
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// don't need and to put everything under a single module.
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const exe = b.addExecutable(.{ .name = "zba", .root_module = exe_mod });
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const exe = b.addExecutable(.{
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.name = "zba",
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.root_module = exe_mod,
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.use_llvm = true,
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});
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const zgui = b.dependency("zgui", .{ .shared = false, .with_implot = true, .backend = .sdl3_opengl3 });
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const sdl = b.dependency("sdl", .{ .target = target, .optimize = optimize, .preferred_linkage = .static });
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36
dl_sdl2.ps1
36
dl_sdl2.ps1
@@ -1,36 +0,0 @@
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$SDL2Version = "2.30.0"
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$ArchiveFile = ".\SDL2-devel-mingw.zip"
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$Json = @"
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{
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"x86_64-windows-gnu": {
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"include": ".build_config\\SDL2\\include",
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"libs": ".build_config\\SDL2\\lib",
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"bin": ".build_config\\SDL2\\bin"
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}
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}
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"@
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New-Item -Force -ItemType Directory -Path .\.build_config
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Set-Location -Path .build_config -PassThru
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if (!(Test-Path -PathType Leaf $ArchiveFile)) {
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Invoke-WebRequest "https://github.com/libsdl-org/SDL/releases/download/release-$SDL2Version/SDL2-devel-$SDL2Version-mingw.zip" -OutFile $ArchiveFile
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}
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Expand-Archive $ArchiveFile
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if (Test-Path -PathType Container .\SDL2) {
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Remove-Item -Recurse .\SDL2
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}
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New-Item -Force -ItemType Directory -Path .\SDL2
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Get-ChildItem -Path ".\SDL2-devel-mingw\SDL2-$SDL2Version\x86_64-w64-mingw32" | Move-Item -Destination .\SDL2
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# #include <SDL.h>
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Move-Item -Force -Path .\SDL2\include\SDL2\* -Destination .\SDL2\include
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Remove-Item -Force .\SDL2\include\SDL2
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New-Item -Force .\sdl.json -Value $Json
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Remove-Item -Recurse .\SDL2-devel-mingw
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Set-Location -Path .. -PassThru
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@@ -50,13 +50,23 @@ pub fn config() *const Config {
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}
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/// Reads a config file and then loads it into the global state
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pub fn load(allocator: Allocator, file_path: []const u8) !void {
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var config_file = try std.fs.cwd().openFile(file_path, .{});
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defer config_file.close();
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pub fn load(allocator: Allocator, config_path: []const u8) !void {
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var dir = try std.fs.openDirAbsolute(config_path, .{});
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defer dir.close();
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log.info("loaded from {s}", .{file_path});
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const sub_path = "zba" ++ std.fs.path.sep_str ++ "config.toml";
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const contents = try config_file.readToEndAlloc(allocator, try config_file.getEndPos());
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var file = try dir.openFile(sub_path, .{});
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defer file.close();
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{
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const path = try std.fs.path.join(allocator, &.{ config_path, sub_path });
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defer allocator.free(path);
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log.info("loaded from {s}", .{path});
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}
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||||
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const contents = try file.readToEndAlloc(allocator, try file.getEndPos());
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defer allocator.free(contents);
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// FIXME(2025-09-22): re-enable
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@@ -247,7 +247,9 @@ pub const Apu = struct {
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||||
sampling_cycle: u2,
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||||
stream: *c.SDL_AudioStream,
|
||||
// NB: This AudioStream is owned by platform.zig
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stream: ?*c.SDL_AudioStream = null,
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||||
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||||
sched: *Scheduler,
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||||
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||||
fs: FrameSequencer,
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||||
@@ -273,7 +275,6 @@ pub const Apu = struct {
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||||
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||||
.sampling_cycle = 0b00,
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.sched = sched,
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||||
.stream = undefined, // FIXME: bad practice
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||||
|
||||
.capacitor = 0,
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||||
.fs = FrameSequencer.init(),
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||||
@@ -461,32 +462,23 @@ pub const Apu = struct {
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||||
if (self.sampling_cycle != self.bias.sampling_cycle.read()) self.replaceSDLResampler();
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||||
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||||
const ret = c.SDL_PutAudioStreamData(self.stream, &[2]i16{ @bitCast(ext_left ^ 0x8000), @bitCast(ext_right ^ 0x8000) }, 2 * @sizeOf(i16));
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||||
if (!ret) @panic("TODO: Failed to put i16s into SDL Audio Queue");
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if (!ret) std.debug.panic("failed to append to sample queue. SDL Error: {s}", .{c.SDL_GetError()});
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||||
}
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||||
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||||
fn replaceSDLResampler(self: *Self) void {
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@branchHint(.cold);
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_ = self;
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const sample_rate = Self.sampleRate(self.bias.sampling_cycle.read());
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log.info("Sample Rate changed from {}Hz to {}Hz", .{ Self.sampleRate(self.sampling_cycle), sample_rate });
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@panic("TODO: Implement Multiple Sample Rates...");
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self.sampling_cycle = self.bias.sampling_cycle.read();
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// const sample_rate = Self.sampleRate(self.bias.sampling_cycle.read());
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// log.info("Sample Rate changed from {}Hz to {}Hz", .{ Self.sampleRate(self.sampling_cycle), sample_rate });
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||||
const desired: c.SDL_AudioSpec = .{
|
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.channels = 2,
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.format = c.SDL_AUDIO_S16LE,
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.freq = @intCast(Self.sampleRate(self.sampling_cycle)),
|
||||
};
|
||||
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// // Sampling Cycle (Sample Rate) changed, Craete a new SDL Audio Resampler
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// // FIXME: Replace SDL's Audio Resampler with either a custom or more reliable one
|
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// const old_stream = self.stream;
|
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// defer c.SDL_DestroyAudioStream(old_stream);
|
||||
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// self.sampling_cycle = self.bias.sampling_cycle.read();
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|
||||
// var desired: c.SDL_AudioSpec = std.mem.zeroes(c.SDL_AudioSpec);
|
||||
// desired.format = c.SDL_AUDIO_S16;
|
||||
// desired.channels = 2;
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||||
// desired.freq = @intCast(sample_rate);
|
||||
|
||||
// const new_stream = c.SDL_OpenAudioDeviceStream(c.SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &desired, null, null) orelse @panic("TODO: Failed to replace SDL Audio Stream");
|
||||
// self.stream = new_stream;
|
||||
const ret = c.SDL_SetAudioStreamFormat(self.stream, &desired, null);
|
||||
if (!ret) std.debug.panic("failed to change sample rate. SDL Error: {s}", .{c.SDL_GetError()});
|
||||
}
|
||||
|
||||
fn interval(self: *const Self) u64 {
|
||||
|
||||
@@ -160,13 +160,13 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
|
||||
}
|
||||
}
|
||||
|
||||
fn audioSync(audio_sync: bool, stream: *c.SDL_AudioStream, is_buffer_full: *bool) void {
|
||||
// comptime std.debug.assert(@import("../platform.zig").sample_format == SDL.AUDIO_U16);
|
||||
fn audioSync(audio_sync: bool, stream: ?*c.SDL_AudioStream, is_buffer_full: *bool) void {
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||||
if (stream == null) return;
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||||
|
||||
const sample_size = 2 * @sizeOf(u16);
|
||||
const max_buf_size: c_int = 0x400;
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||||
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||||
_ = audio_sync;
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_ = stream;
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||||
_ = is_buffer_full;
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||||
|
||||
_ = sample_size;
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||||
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||||
@@ -273,63 +273,44 @@ pub fn draw(state: *State, sync: *Synchro, dim: Dimensions, cpu: *const Arm7tdmi
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_ = zgui.begin("Performance", .{ .popen = &state.win_stat.show_perf });
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defer zgui.end();
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||||
// const tmp = blk: {
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// var buf: [histogram_len]u32 = undefined;
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// const len = state.fps_hist.copy(&buf);
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||||
var values: [histogram_len]u32 = undefined;
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const len = state.fps_hist.copy(&values);
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||||
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||||
// break :blk .{ buf, len };
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||||
// };
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||||
// const values = tmp[0];
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||||
// const len = tmp[1];
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// FIXME(paoda): okay but why
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if (len == values.len) _ = state.fps_hist.pop();
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// if (len == values.len) _ = state.fps_hist.pop();
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const y_max: f64 = 2 * if (len != 0) @as(f64, @floatFromInt(std.mem.max(u32, &values))) else emu.frame_rate;
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const x_max: f64 = @floatFromInt(values.len);
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// const sorted = blk: {
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// var buf: @TypeOf(values) = undefined;
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if (zgui.plot.beginPlot("Emulation FPS", .{ .w = 0.0, .flags = .{ .no_title = true, .no_frame = true } })) {
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defer zgui.plot.endPlot();
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// @memcpy(buf[0..len], values[0..len]);
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// std.mem.sort(u32, buf[0..len], {}, std.sort.asc(u32));
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zgui.plot.setupLegend(.{ .north = true, .east = true }, .{});
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||||
zgui.plot.setupAxis(.x1, .{ .flags = .{ .no_grid_lines = true, .no_tick_labels = true, .no_tick_marks = true } });
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zgui.plot.setupAxis(.y1, .{ .label = "FPS", .flags = .{ .no_grid_lines = true } });
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||||
zgui.plot.setupAxisLimits(.y1, .{ .min = 0.0, .max = y_max, .cond = .always });
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||||
zgui.plot.setupAxisLimits(.x1, .{ .min = 0.0, .max = x_max, .cond = .always });
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||||
zgui.plot.setupFinish();
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||||
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||||
// break :blk buf;
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||||
// };
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zgui.plot.plotLineValues("FPS", u32, .{ .v = values[0..len] });
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||||
}
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||||
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||||
// const y_max: f64 = 2 * if (len != 0) @as(f64, @floatFromInt(sorted[len - 1])) else emu.frame_rate;
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||||
// const x_max: f64 = @floatFromInt(values.len);
|
||||
// the following metrics require a sorted array
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||||
std.mem.sort(u32, values[0..len], {}, std.sort.asc(u32));
|
||||
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||||
// const y_args = .{ .flags = .{ .no_grid_lines = true } };
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||||
// const x_args = .{ .flags = .{ .no_grid_lines = true, .no_tick_labels = true, .no_tick_marks = true } };
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||||
const avg: u32 = avg: {
|
||||
var sum: u32 = 0;
|
||||
for (values[0..len]) |value| sum += value;
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||||
|
||||
// if (zgui.plot.beginPlot("Emulation FPS", .{ .w = 0.0, .flags = .{ .no_title = true, .no_frame = true } })) {
|
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// defer zgui.plot.endPlot();
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||||
break :avg @intCast(sum / len);
|
||||
};
|
||||
|
||||
// zgui.plot.setupLegend(.{ .north = true, .east = true }, .{});
|
||||
// zgui.plot.setupAxis(.x1, x_args);
|
||||
// zgui.plot.setupAxis(.y1, y_args);
|
||||
// zgui.plot.setupAxisLimits(.y1, .{ .min = 0.0, .max = y_max, .cond = .always });
|
||||
// zgui.plot.setupAxisLimits(.x1, .{ .min = 0.0, .max = x_max, .cond = .always });
|
||||
// zgui.plot.setupFinish();
|
||||
const median = if (len == 0) 0 else values[len / 2];
|
||||
const low = if (len == 0) 0 else values[len / 100]; // 1% Low
|
||||
|
||||
// zgui.plot.plotLineValues("FPS", u32, .{ .v = values[0..len] });
|
||||
// }
|
||||
|
||||
// const stats: struct { u32, u32, u32 } = blk: {
|
||||
// if (len == 0) break :blk .{ 0, 0, 0 };
|
||||
|
||||
// const average: u32 = average: {
|
||||
// var sum: u32 = 0;
|
||||
// for (sorted[0..len]) |value| sum += value;
|
||||
|
||||
// break :average @intCast(sum / len);
|
||||
// };
|
||||
// const median = sorted[len / 2];
|
||||
// const low = sorted[len / 100]; // 1% Low
|
||||
|
||||
// break :blk .{ average, median, low };
|
||||
// };
|
||||
|
||||
// zgui.text("Average: {:0>3} fps", .{stats[0]});
|
||||
// zgui.text(" Median: {:0>3} fps", .{stats[1]});
|
||||
// zgui.text(" 1% Low: {:0>3} fps", .{stats[2]});
|
||||
zgui.text("Average: {:0>3} fps", .{avg});
|
||||
zgui.text(" Median: {:0>3} fps", .{median});
|
||||
zgui.text(" 1% Low: {:0>3} fps", .{low});
|
||||
}
|
||||
|
||||
if (state.win_stat.show_schedule) {
|
||||
|
||||
113
src/main.zig
113
src/main.zig
@@ -31,7 +31,7 @@ const params = clap.parseParamsComptime(
|
||||
\\
|
||||
);
|
||||
|
||||
pub fn main() void {
|
||||
pub fn main() !void {
|
||||
// Main Allocator for ZBA
|
||||
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
|
||||
defer std.debug.assert(gpa.deinit() == .ok);
|
||||
@@ -40,10 +40,8 @@ pub fn main() void {
|
||||
|
||||
// Determine the Data Directory (stores saves)
|
||||
const data_path = blk: {
|
||||
const result = known_folders.getPath(allocator, .data);
|
||||
const option = result catch |e| exitln("interrupted while determining the data folder: {}", .{e});
|
||||
const path = option orelse exitln("no valid data folder found", .{});
|
||||
ensureDataDirsExist(path) catch |e| exitln("failed to create folders under \"{s}\": {}", .{ path, e });
|
||||
const path = (try known_folders.getPath(allocator, .data)) orelse return error.unknown_data_folder;
|
||||
try makePath(path, "zba" ++ std.fs.path.sep_str ++ "save");
|
||||
|
||||
break :blk path;
|
||||
};
|
||||
@@ -51,47 +49,41 @@ pub fn main() void {
|
||||
|
||||
// Determine the Config Directory
|
||||
const config_path = blk: {
|
||||
const result = known_folders.getPath(allocator, .roaming_configuration);
|
||||
const option = result catch |e| exitln("interreupted while determining the config folder: {}", .{e});
|
||||
const path = option orelse exitln("no valid config folder found", .{});
|
||||
ensureConfigDirExists(path) catch |e| exitln("failed to create required folder \"{s}\": {}", .{ path, e });
|
||||
const path = (try known_folders.getPath(allocator, .roaming_configuration)) orelse return error.unknown_config_folder;
|
||||
try makePath(path, "zba");
|
||||
|
||||
break :blk path;
|
||||
};
|
||||
defer allocator.free(config_path);
|
||||
|
||||
// Parse CLI
|
||||
|
||||
const result = clap.parse(clap.Help, ¶ms, clap.parsers.default, .{ .allocator = allocator }) catch |e| exitln("failed to parse cli: {}", .{e});
|
||||
const result = try clap.parse(clap.Help, ¶ms, clap.parsers.default, .{ .allocator = allocator });
|
||||
defer result.deinit();
|
||||
|
||||
// TODO: Move config file to XDG Config directory?
|
||||
const cfg_file_path = configFilePath(allocator, config_path) catch |e| exitln("failed to ready config file for access: {}", .{e});
|
||||
defer allocator.free(cfg_file_path);
|
||||
try makeConfigFilePath(config_path);
|
||||
try config.load(allocator, config_path);
|
||||
|
||||
config.load(allocator, cfg_file_path) catch |e| exitln("failed to load config file: {}", .{e});
|
||||
|
||||
var paths = handleArguments(allocator, data_path, &result) catch |e| exitln("failed to handle cli arguments: {}", .{e});
|
||||
var paths = try handleArguments(allocator, data_path, &result);
|
||||
defer paths.deinit(allocator);
|
||||
|
||||
// if paths.bios is null, then we want to see if it's in the data directory
|
||||
if (paths.bios == null) blk: {
|
||||
const bios_path = std.mem.join(allocator, "/", &.{ data_path, "zba", "gba_bios.bin" }) catch |e| exitln("failed to allocate backup bios dir path: {}", .{e});
|
||||
const bios_path = try std.mem.join(allocator, "/", &.{ data_path, "zba", "gba_bios.bin" }); // FIXME: std.fs.path_sep or something
|
||||
defer allocator.free(bios_path);
|
||||
|
||||
_ = std.fs.cwd().statFile(bios_path) catch |e| switch (e) {
|
||||
error.FileNotFound => { // ZBA will crash on attempt to read BIOS but that's fine
|
||||
log.err("file located at {s} was not found", .{bios_path});
|
||||
break :blk;
|
||||
},
|
||||
else => exitln("error when checking \"{s}\": {}", .{ bios_path, e }),
|
||||
_ = std.fs.cwd().statFile(bios_path) catch |e| {
|
||||
if (e != std.fs.Dir.StatFileError.FileNotFound) return e;
|
||||
|
||||
log.err("file located at {s} was not found", .{bios_path});
|
||||
break :blk;
|
||||
};
|
||||
|
||||
paths.bios = allocator.dupe(u8, bios_path) catch |e| exitln("failed to duplicate path to bios: {}", .{e});
|
||||
paths.bios = try allocator.dupe(u8, bios_path);
|
||||
}
|
||||
|
||||
const log_file = switch (config.config().debug.cpu_trace) {
|
||||
true => std.fs.cwd().createFile("zba.log", .{}) catch |e| exitln("failed to create trace log file: {}", .{e}),
|
||||
true => try std.fs.cwd().createFile("zba.log", .{}),
|
||||
false => null,
|
||||
};
|
||||
defer if (log_file) |file| file.close();
|
||||
@@ -107,7 +99,7 @@ pub fn main() void {
|
||||
|
||||
var cpu = Arm7tdmi.init(ischeduler, ibus);
|
||||
|
||||
bus.init(allocator, &scheduler, &cpu, paths) catch |e| exitln("failed to init zba bus: {}", .{e});
|
||||
try bus.init(allocator, &scheduler, &cpu, paths);
|
||||
defer bus.deinit();
|
||||
|
||||
if (config.config().guest.skip_bios or result.args.skip != 0 or paths.bios == null) {
|
||||
@@ -117,10 +109,10 @@ pub fn main() void {
|
||||
const title_ptr = if (paths.rom != null) &bus.pak.title else null;
|
||||
|
||||
// TODO: Just copy the title instead of grabbing a pointer to it
|
||||
var gui = Gui.init(allocator, &bus.apu, title_ptr) catch |e| exitln("failed to init gui: {}", .{e});
|
||||
var gui = try Gui.init(allocator, &bus.apu, title_ptr);
|
||||
defer gui.deinit();
|
||||
|
||||
var sync = Synchro.init(allocator) catch |e| exitln("failed to allocate sync types: {}", .{e});
|
||||
var sync = try Synchro.init(allocator);
|
||||
defer sync.deinit(allocator);
|
||||
|
||||
if (result.args.gdb != 0) {
|
||||
@@ -133,34 +125,22 @@ pub fn main() void {
|
||||
|
||||
log.info("Ready to connect", .{});
|
||||
|
||||
var server = Server.init(
|
||||
emulator,
|
||||
.{ .memory_map = EmuThing.map, .target = EmuThing.target },
|
||||
) catch |e| exitln("failed to init gdb server: {}", .{e});
|
||||
var server = try Server.init(emulator, .{ .memory_map = EmuThing.map, .target = EmuThing.target });
|
||||
defer server.deinit(allocator);
|
||||
|
||||
log.info("Starting GDB Server Thread", .{});
|
||||
|
||||
const thread = std.Thread.spawn(.{}, Server.run, .{ &server, allocator, &sync.should_quit }) catch |e| exitln("gdb server thread crashed: {}", .{e});
|
||||
const thread = try std.Thread.spawn(.{}, Server.run, .{ &server, allocator, &sync.should_quit });
|
||||
defer thread.join();
|
||||
|
||||
gui.run(.{
|
||||
.cpu = &cpu,
|
||||
.scheduler = &scheduler,
|
||||
.sync = &sync,
|
||||
}) catch |e| exitln("main thread panicked: {}", .{e});
|
||||
try gui.run(.{ .cpu = &cpu, .scheduler = &scheduler, .sync = &sync });
|
||||
} else {
|
||||
var tracker = FpsTracker.init();
|
||||
|
||||
const thread = std.Thread.spawn(.{}, emu.run, .{ &cpu, &scheduler, &tracker, &sync }) catch |e| exitln("emu thread panicked: {}", .{e});
|
||||
const thread = try std.Thread.spawn(.{}, emu.run, .{ &cpu, &scheduler, &tracker, &sync });
|
||||
defer thread.join();
|
||||
|
||||
gui.run(.{
|
||||
.cpu = &cpu,
|
||||
.scheduler = &scheduler,
|
||||
.tracker = &tracker,
|
||||
.sync = &sync,
|
||||
}) catch |e| exitln("main thread panicked: {}", .{e});
|
||||
try gui.run(.{ .cpu = &cpu, .scheduler = &scheduler, .tracker = &tracker, .sync = &sync });
|
||||
}
|
||||
}
|
||||
|
||||
@@ -184,53 +164,36 @@ fn handleArguments(allocator: Allocator, data_path: []const u8, result: *const c
|
||||
};
|
||||
}
|
||||
|
||||
fn configFilePath(allocator: Allocator, config_path: []const u8) ![]const u8 {
|
||||
const path = try std.fs.path.join(allocator, &[_][]const u8{ config_path, "zba", "config.toml" });
|
||||
errdefer allocator.free(path);
|
||||
fn makeConfigFilePath(config_path: []const u8) !void {
|
||||
var dir = try std.fs.openDirAbsolute(config_path, .{});
|
||||
defer dir.close();
|
||||
|
||||
const sub_path = "zba" ++ std.fs.path.sep_str ++ "config.toml";
|
||||
|
||||
// We try to create the file exclusively, meaning that we err out if the file already exists.
|
||||
// All we care about is a file being there so we can just ignore that error in particular and
|
||||
// continue down the happy pathj
|
||||
std.fs.accessAbsolute(path, .{}) catch |e| {
|
||||
if (e != error.FileNotFound) return e;
|
||||
dir.access(sub_path, .{}) catch |e| {
|
||||
if (e != std.fs.Dir.AccessError.FileNotFound) return e;
|
||||
|
||||
const config_file = std.fs.createFileAbsolute(path, .{}) catch |err| exitln("failed to create \"{s}\": {}", .{ path, err });
|
||||
const config_file = try dir.createFile(sub_path, .{});
|
||||
defer config_file.close();
|
||||
|
||||
try config_file.writeAll(@embedFile("example.toml"));
|
||||
};
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
fn ensureDataDirsExist(data_path: []const u8) !void {
|
||||
var dir = try std.fs.openDirAbsolute(data_path, .{});
|
||||
defer dir.close();
|
||||
|
||||
// Will recursively create directories
|
||||
try dir.makePath("zba" ++ std.fs.path.sep_str ++ "save");
|
||||
}
|
||||
|
||||
fn ensureConfigDirExists(config_path: []const u8) !void {
|
||||
var dir = try std.fs.openDirAbsolute(config_path, .{});
|
||||
defer dir.close();
|
||||
|
||||
try dir.makePath("zba");
|
||||
}
|
||||
|
||||
fn romPath(allocator: Allocator, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !?[]const u8 {
|
||||
return switch (result.positionals.len) {
|
||||
0 => null,
|
||||
1 => if (result.positionals[0]) |path| try allocator.dupe(u8, path) else null,
|
||||
else => exitln("ZBA received too many positional arguments.", .{}),
|
||||
else => error.too_many_positional_arguments,
|
||||
};
|
||||
}
|
||||
|
||||
fn exitln(comptime format: []const u8, args: anytype) noreturn {
|
||||
var buf: [1024]u8 = undefined;
|
||||
var stderr = std.fs.File.stderr().writer(&buf).interface;
|
||||
fn makePath(path: []const u8, sub_path: []const u8) !void {
|
||||
var dir = try std.fs.openDirAbsolute(path, .{});
|
||||
defer dir.close();
|
||||
|
||||
stderr.print(format, args) catch {}; // Just exit already...
|
||||
stderr.writeByte('\n') catch {};
|
||||
std.process.exit(1);
|
||||
try dir.makePath(sub_path);
|
||||
}
|
||||
|
||||
@@ -46,6 +46,8 @@ pub const Gui = struct {
|
||||
allocator: Allocator,
|
||||
|
||||
pub fn init(allocator: Allocator, apu: *Apu, title_opt: ?*const [12]u8) !Self {
|
||||
errdefer |err| if (err == error.sdl_error) log.err("SDL Error: {s}", .{c.SDL_GetError()});
|
||||
|
||||
c.SDL_SetMainReady();
|
||||
|
||||
try errify(c.SDL_Init(c.SDL_INIT_VIDEO | c.SDL_INIT_AUDIO | c.SDL_INIT_EVENTS));
|
||||
@@ -200,16 +202,16 @@ pub const Gui = struct {
|
||||
var zgui_redraw: bool = false;
|
||||
|
||||
switch (self.state.emulation) {
|
||||
.Transition => |inner| switch (inner) {
|
||||
.Transition => |target| switch (target) {
|
||||
.Active => {
|
||||
sync.paused.store(false, .monotonic);
|
||||
if (!config.config().host.mute) try errify(c.SDL_PauseAudioDevice(c.SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK));
|
||||
if (!config.config().host.mute) try errify(c.SDL_ResumeAudioStreamDevice(self.audio.stream));
|
||||
|
||||
self.state.emulation = .Active;
|
||||
},
|
||||
.Inactive => {
|
||||
// Assert that double pausing is impossible
|
||||
try errify(c.SDL_ResumeAudioDevice(c.SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK));
|
||||
if (!config.config().host.mute) try errify(c.SDL_PauseAudioStreamDevice(self.audio.stream));
|
||||
sync.paused.store(true, .monotonic);
|
||||
|
||||
self.state.emulation = .Inactive;
|
||||
@@ -233,7 +235,7 @@ pub const Gui = struct {
|
||||
// spurious calls to SDL_LockAudioDevice?
|
||||
|
||||
try errify(c.SDL_LockAudioStream(self.audio.stream));
|
||||
defer errify(c.SDL_UnlockAudioStream(self.audio.stream)) catch @panic("TODO: FIXME");
|
||||
defer errify(c.SDL_UnlockAudioStream(self.audio.stream)) catch std.debug.panic("SDL Error: {s}", .{c.SDL_GetError()});
|
||||
|
||||
zgui_redraw = imgui.draw(&self.state, sync, win_dim, cpu, out_tex[0]);
|
||||
},
|
||||
@@ -257,17 +259,17 @@ pub const Gui = struct {
|
||||
}
|
||||
};
|
||||
|
||||
const Audio = struct {
|
||||
const Self = @This();
|
||||
const log = std.log.scoped(.PlatformAudio);
|
||||
pub const Audio = struct {
|
||||
const log = std.log.scoped(.platform_audio);
|
||||
|
||||
stream: *c.SDL_AudioStream,
|
||||
|
||||
fn init(apu: *Apu) !Self {
|
||||
var desired: c.SDL_AudioSpec = std.mem.zeroes(c.SDL_AudioSpec);
|
||||
desired.freq = sample_rate;
|
||||
desired.format = c.SDL_AUDIO_S16LE;
|
||||
desired.channels = 2;
|
||||
fn init(apu: *Apu) !@This() {
|
||||
const desired: c.SDL_AudioSpec = .{
|
||||
.freq = sample_rate,
|
||||
.format = c.SDL_AUDIO_S16LE,
|
||||
.channels = 2,
|
||||
};
|
||||
|
||||
log.info("Host Sample Rate: {}Hz, Host Format: SDL_AUDIO_S16LE", .{sample_rate});
|
||||
|
||||
@@ -278,7 +280,7 @@ const Audio = struct {
|
||||
return .{ .stream = stream };
|
||||
}
|
||||
|
||||
fn deinit(self: *Self) void {
|
||||
fn deinit(self: *@This()) void {
|
||||
c.SDL_DestroyAudioStream(self.stream);
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user