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7 Commits
4fb9651d5a
...
0484f546d6
Author | SHA1 | Date |
---|---|---|
Rekai Nyangadzayi Musuka | 0484f546d6 | |
Rekai Nyangadzayi Musuka | 0e08fbc4a4 | |
Rekai Nyangadzayi Musuka | 437f8f11ea | |
Rekai Nyangadzayi Musuka | 56e95782d5 | |
Rekai Nyangadzayi Musuka | 3c3c0d32dd | |
Rekai Nyangadzayi Musuka | 739db99c83 | |
Rekai Nyangadzayi Musuka | 5a18b1dcc7 |
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@ -1 +1 @@
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||||||
Subproject commit f3d7620f85929bca8b7ce2be2fa8a938e164f720
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Subproject commit 401c50ff3d0b83ad4bd89caf580ce1bd90fb5618
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@ -1 +1 @@
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Subproject commit 9db1b99219c767d5e24994b1525273fe4031e464
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Subproject commit 24845b0103e611c108d6bc334231c464e699742c
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@ -1 +1 @@
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Subproject commit 996821a3e1f186c9e5cdfd971d742c9815ea590e
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Subproject commit 1c09e0dc31918dd716b1032ad3e1d1c080cbbff1
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@ -8,12 +8,12 @@ const Scheduler = @import("core/scheduler.zig").Scheduler;
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const FpsTracker = @import("core/util.zig").FpsTracker;
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const FpsTracker = @import("core/util.zig").FpsTracker;
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const pitch = @import("core/ppu.zig").framebuf_pitch;
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const pitch = @import("core/ppu.zig").framebuf_pitch;
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const scale = @import("core/emu.zig").win_scale;
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const emu = @import("core/emu.zig");
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const emu = @import("core/emu.zig");
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const asString = @import("core/util.zig").asString;
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const asString = @import("core/util.zig").asString;
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const log = std.log.scoped(.GUI);
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const log = std.log.scoped(.GUI);
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const scale = 4;
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const default_title: []const u8 = "ZBA";
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const default_title: []const u8 = "ZBA";
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window: *SDL.SDL_Window,
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window: *SDL.SDL_Window,
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166
src/core/Bus.zig
166
src/core/Bus.zig
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@ -77,70 +77,29 @@ pub fn attach(self: *Self, cpu: *Arm7tdmi) void {
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self.cpu = cpu;
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self.cpu = cpu;
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}
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}
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pub fn debugRead(self: *const Self, comptime T: type, address: u32) T {
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pub fn dbgRead(self: *const Self, comptime T: type, address: u32) T {
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const cached = self.sched.tick;
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defer self.sched.tick = cached;
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// FIXME: This is bad but it's a debug read so I don't care that much?
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const this = @intToPtr(*Self, @ptrToInt(self));
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return this.read(T, address);
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}
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fn readOpenBus(self: *const Self, comptime T: type, address: u32) T {
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const r15 = self.cpu.?.r[15];
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const word = if (self.cpu.?.cpsr.t.read()) blk: {
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const page = @truncate(u8, r15 >> 24);
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switch (page) {
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// EWRAM, PALRAM, VRAM, and Game ROM (16-bit)
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0x02, 0x05, 0x06, 0x08...0x0D => {
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const halfword = self.debugRead(u16, r15 + 2);
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break :blk @as(u32, halfword) << 16 | halfword;
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},
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// BIOS or OAM (32-bit)
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0x00, 0x07 => {
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const offset: u32 = if (address & 3 == 0b00) 2 else 0;
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break :blk @as(u32, self.debugRead(u16, (r15 + 2) + offset)) << 16 | self.debugRead(u16, r15 + offset);
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},
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// IWRAM (16-bit but special)
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0x03 => {
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const offset: u32 = if (address & 3 == 0b00) 2 else 0;
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break :blk @as(u32, self.debugRead(u16, (r15 + 2) - offset)) << 16 | self.debugRead(u16, r15 + offset);
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},
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else => unreachable,
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}
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} else self.debugRead(u32, r15 + 4);
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return @truncate(T, rotr(u32, word, 8 * (address & 3)));
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}
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fn readBios(self: *Self, comptime T: type, address: u32) T {
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if (address < Bios.size) return self.bios.checkedRead(T, self.cpu.?.r[15], alignAddress(T, address));
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return self.readOpenBus(T, address);
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}
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pub fn read(self: *Self, comptime T: type, address: u32) T {
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const page = @truncate(u8, address >> 24);
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const page = @truncate(u8, address >> 24);
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const align_addr = alignAddress(T, address);
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const aligned_addr = forceAlign(T, address);
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defer self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, page)];
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return switch (page) {
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return switch (page) {
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// General Internal Memory
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// General Internal Memory
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0x00 => self.readBios(T, address),
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0x00 => blk: {
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0x02 => self.ewram.read(T, align_addr),
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if (address < Bios.size)
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0x03 => self.iwram.read(T, align_addr),
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break :blk self.bios.dbgRead(T, self.cpu.?.r[15], aligned_addr);
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0x04 => io.read(self, T, align_addr),
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break :blk self.readOpenBus(T, address);
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},
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0x02 => self.ewram.read(T, aligned_addr),
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0x03 => self.iwram.read(T, aligned_addr),
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0x04 => io.read(self, T, aligned_addr),
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// Internal Display Memory
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// Internal Display Memory
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0x05 => self.ppu.palette.read(T, align_addr),
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0x05 => self.ppu.palette.read(T, aligned_addr),
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0x06 => self.ppu.vram.read(T, align_addr),
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0x06 => self.ppu.vram.read(T, aligned_addr),
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0x07 => self.ppu.oam.read(T, align_addr),
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0x07 => self.ppu.oam.read(T, aligned_addr),
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// External Memory (Game Pak)
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// External Memory (Game Pak)
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0x08...0x0D => self.pak.read(T, align_addr),
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0x08...0x0D => self.pak.dbgRead(T, aligned_addr),
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0x0E...0x0F => blk: {
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0x0E...0x0F => blk: {
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const value = self.pak.backup.read(address);
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const value = self.pak.backup.read(address);
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@ -153,29 +112,100 @@ pub fn read(self: *Self, comptime T: type, address: u32) T {
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break :blk @as(T, value) * multiplier;
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break :blk @as(T, value) * multiplier;
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},
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},
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else => readOpenBus(self, T, address),
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else => self.readOpenBus(T, address),
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};
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}
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fn readOpenBus(self: *const Self, comptime T: type, address: u32) T {
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const r15 = self.cpu.?.r[15];
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const word = if (self.cpu.?.cpsr.t.read()) blk: {
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const page = @truncate(u8, r15 >> 24);
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switch (page) {
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// EWRAM, PALRAM, VRAM, and Game ROM (16-bit)
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0x02, 0x05, 0x06, 0x08...0x0D => {
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const halfword = self.dbgRead(u16, r15 + 2);
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break :blk @as(u32, halfword) << 16 | halfword;
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},
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// BIOS or OAM (32-bit)
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0x00, 0x07 => {
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const offset: u32 = if (address & 3 == 0b00) 2 else 0;
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break :blk @as(u32, self.dbgRead(u16, (r15 + 2) + offset)) << 16 | self.dbgRead(u16, r15 + offset);
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},
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// IWRAM (16-bit but special)
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0x03 => {
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const offset: u32 = if (address & 3 == 0b00) 2 else 0;
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break :blk @as(u32, self.dbgRead(u16, (r15 + 2) - offset)) << 16 | self.dbgRead(u16, r15 + offset);
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},
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else => unreachable,
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}
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} else self.dbgRead(u32, r15 + 4);
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return @truncate(T, rotr(u32, word, 8 * (address & 3)));
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}
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pub fn read(self: *Self, comptime T: type, address: u32) T {
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const page = @truncate(u8, address >> 24);
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const aligned_addr = forceAlign(T, address);
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self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, page)];
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return switch (page) {
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// General Internal Memory
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0x00 => blk: {
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if (address < Bios.size)
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break :blk self.bios.read(T, self.cpu.?.r[15], aligned_addr);
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break :blk self.readOpenBus(T, address);
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},
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0x02 => self.ewram.read(T, aligned_addr),
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0x03 => self.iwram.read(T, aligned_addr),
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0x04 => io.read(self, T, aligned_addr),
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// Internal Display Memory
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0x05 => self.ppu.palette.read(T, aligned_addr),
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0x06 => self.ppu.vram.read(T, aligned_addr),
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0x07 => self.ppu.oam.read(T, aligned_addr),
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// External Memory (Game Pak)
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0x08...0x0D => self.pak.read(T, aligned_addr),
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0x0E...0x0F => blk: {
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const value = self.pak.backup.read(address);
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const multiplier = switch (T) {
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u32 => 0x01010101,
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u16 => 0x0101,
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u8 => 1,
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else => @compileError("Backup: Unsupported read width"),
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};
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break :blk @as(T, value) * multiplier;
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},
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else => self.readOpenBus(T, address),
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};
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};
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}
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}
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pub fn write(self: *Self, comptime T: type, address: u32, value: T) void {
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pub fn write(self: *Self, comptime T: type, address: u32, value: T) void {
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const page = @truncate(u8, address >> 24);
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const page = @truncate(u8, address >> 24);
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const align_addr = alignAddress(T, address);
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const aligned_addr = forceAlign(T, address);
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defer self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, page)];
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self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, page)];
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switch (page) {
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switch (page) {
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// General Internal Memory
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// General Internal Memory
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0x00 => self.bios.write(T, align_addr, value),
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0x00 => self.bios.write(T, aligned_addr, value),
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0x02 => self.ewram.write(T, align_addr, value),
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0x02 => self.ewram.write(T, aligned_addr, value),
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0x03 => self.iwram.write(T, align_addr, value),
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0x03 => self.iwram.write(T, aligned_addr, value),
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0x04 => io.write(self, T, align_addr, value),
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0x04 => io.write(self, T, aligned_addr, value),
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// Internal Display Memory
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// Internal Display Memory
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0x05 => self.ppu.palette.write(T, align_addr, value),
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0x05 => self.ppu.palette.write(T, aligned_addr, value),
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0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, align_addr, value),
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0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, aligned_addr, value),
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0x07 => self.ppu.oam.write(T, align_addr, value),
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0x07 => self.ppu.oam.write(T, aligned_addr, value),
|
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// External Memory (Game Pak)
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// External Memory (Game Pak)
|
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0x08...0x0D => self.pak.write(T, self.dma[3].word_count, align_addr, value),
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0x08...0x0D => self.pak.write(T, self.dma[3].word_count, aligned_addr, value),
|
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0x0E...0x0F => {
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0x0E...0x0F => {
|
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const rotate_by = switch (T) {
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const rotate_by = switch (T) {
|
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u32 => address & 3,
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u32 => address & 3,
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@ -190,7 +220,7 @@ pub fn write(self: *Self, comptime T: type, address: u32, value: T) void {
|
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}
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}
|
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}
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}
|
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|
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fn alignAddress(comptime T: type, address: u32) u32 {
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fn forceAlign(comptime T: type, address: u32) u32 {
|
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return switch (T) {
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return switch (T) {
|
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u32 => address & 0xFFFF_FFFC,
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u32 => address & 0xFFFF_FFFC,
|
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u16 => address & 0xFFFF_FFFE,
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u16 => address & 0xFFFF_FFFE,
|
||||||
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@ -31,17 +31,22 @@ pub fn deinit(self: Self) void {
|
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if (self.buf) |buf| self.alloc.free(buf);
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if (self.buf) |buf| self.alloc.free(buf);
|
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}
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}
|
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|
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pub fn checkedRead(self: *Self, comptime T: type, r15: u32, addr: u32) T {
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pub fn read(self: *Self, comptime T: type, r15: u32, addr: u32) T {
|
||||||
if (r15 < Self.size) {
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if (r15 < Self.size) {
|
||||||
self.addr_latch = addr;
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self.addr_latch = addr;
|
||||||
return self.read(T, addr);
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return self.uncheckedRead(T, addr);
|
||||||
}
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}
|
||||||
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|
||||||
log.debug("Rejected read since r15=0x{X:0>8}", .{r15});
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log.debug("Rejected read since r15=0x{X:0>8}", .{r15});
|
||||||
return @truncate(T, self.read(T, self.addr_latch + 8));
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return @truncate(T, self.uncheckedRead(T, self.addr_latch + 8));
|
||||||
}
|
}
|
||||||
|
|
||||||
fn read(self: *const Self, comptime T: type, addr: u32) T {
|
pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, addr: u32) T {
|
||||||
|
if (r15 < Self.size) return self.uncheckedRead(T, addr);
|
||||||
|
return @truncate(T, self.uncheckedRead(T, self.addr_latch + 8));
|
||||||
|
}
|
||||||
|
|
||||||
|
fn uncheckedRead(self: *const Self, comptime T: type, addr: u32) T {
|
||||||
if (self.buf) |buf| {
|
if (self.buf) |buf| {
|
||||||
return switch (T) {
|
return switch (T) {
|
||||||
u32, u16, u8 => std.mem.readIntSliceLittle(T, buf[addr..][0..@sizeOf(T)]),
|
u32, u16, u8 => std.mem.readIntSliceLittle(T, buf[addr..][0..@sizeOf(T)]),
|
||||||
|
|
|
@ -90,6 +90,33 @@ pub fn read(self: *Self, comptime T: type, address: u32) T {
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn dbgRead(self: *const Self, comptime T: type, address: u32) T {
|
||||||
|
const addr = address & 0x1FF_FFFF;
|
||||||
|
|
||||||
|
if (self.backup.kind == .Eeprom) {
|
||||||
|
if (self.isLarge()) {
|
||||||
|
// Addresses 0x1FF_FF00 to 0x1FF_FFFF are reserved from EEPROM accesses if
|
||||||
|
// * Backup type is EEPROM
|
||||||
|
// * Large ROM (Size is greater than 16MB)
|
||||||
|
if (addr > 0x1FF_FEFF)
|
||||||
|
return self.backup.eeprom.dbgRead();
|
||||||
|
} else {
|
||||||
|
// Addresses 0x0D00_0000 to 0x0DFF_FFFF are reserved for EEPROM accesses if
|
||||||
|
// * Backup type is EEPROM
|
||||||
|
// * Small ROM (less than 16MB)
|
||||||
|
if (@truncate(u8, address >> 24) == 0x0D)
|
||||||
|
return self.backup.eeprom.dbgRead();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return switch (T) {
|
||||||
|
u32 => (@as(T, self.get(addr + 3)) << 24) | (@as(T, self.get(addr + 2)) << 16) | (@as(T, self.get(addr + 1)) << 8) | (@as(T, self.get(addr))),
|
||||||
|
u16 => (@as(T, self.get(addr + 1)) << 8) | @as(T, self.get(addr)),
|
||||||
|
u8 => self.get(addr),
|
||||||
|
else => @compileError("GamePak: Unsupported read width"),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
pub fn write(self: *Self, comptime T: type, word_count: u16, address: u32, value: T) void {
|
pub fn write(self: *Self, comptime T: type, word_count: u16, address: u32, value: T) void {
|
||||||
const addr = address & 0x1FF_FFFF;
|
const addr = address & 0x1FF_FFFF;
|
||||||
|
|
||||||
|
|
|
@ -340,6 +340,10 @@ const Eeprom = struct {
|
||||||
return self.reader.read();
|
return self.reader.read();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn dbgRead(self: *const Self) u1 {
|
||||||
|
return self.reader.dbgRead();
|
||||||
|
}
|
||||||
|
|
||||||
pub fn write(self: *Self, word_count: u16, buf: *[]u8, bit: u1) void {
|
pub fn write(self: *Self, word_count: u16, buf: *[]u8, bit: u1) void {
|
||||||
if (self.guessKind(word_count)) |found| {
|
if (self.guessKind(word_count)) |found| {
|
||||||
log.info("EEPROM Kind: {}", .{found});
|
log.info("EEPROM Kind: {}", .{found});
|
||||||
|
@ -492,6 +496,19 @@ const Eeprom = struct {
|
||||||
|
|
||||||
return bit;
|
return bit;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn dbgRead(self: *const This) u1 {
|
||||||
|
if (!self.enabled) return 1;
|
||||||
|
|
||||||
|
const bit = if (self.i < 4) blk: {
|
||||||
|
break :blk 0;
|
||||||
|
} else blk: {
|
||||||
|
const idx = @intCast(u6, 63 - (self.i - 4));
|
||||||
|
break :blk @truncate(u1, self.data >> idx);
|
||||||
|
};
|
||||||
|
|
||||||
|
return bit;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const Writer = struct {
|
const Writer = struct {
|
||||||
|
|
|
@ -302,6 +302,14 @@ pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
|
||||||
0x0400_0009 => bus.ppu.bg[0].cnt.raw = (@as(u16, value) << 8) | (bus.ppu.bg[0].cnt.raw & 0xFF),
|
0x0400_0009 => bus.ppu.bg[0].cnt.raw = (@as(u16, value) << 8) | (bus.ppu.bg[0].cnt.raw & 0xFF),
|
||||||
0x0400_000A => bus.ppu.bg[1].cnt.raw = (bus.ppu.bg[1].cnt.raw & 0xFF00) | value,
|
0x0400_000A => bus.ppu.bg[1].cnt.raw = (bus.ppu.bg[1].cnt.raw & 0xFF00) | value,
|
||||||
0x0400_000B => bus.ppu.bg[1].cnt.raw = (@as(u16, value) << 8) | (bus.ppu.bg[1].cnt.raw & 0xFF),
|
0x0400_000B => bus.ppu.bg[1].cnt.raw = (@as(u16, value) << 8) | (bus.ppu.bg[1].cnt.raw & 0xFF),
|
||||||
|
0x0400_0040 => bus.ppu.win.h[0].set(.Lo, value),
|
||||||
|
0x0400_0041 => bus.ppu.win.h[0].set(.Hi, value),
|
||||||
|
0x0400_0042 => bus.ppu.win.h[1].set(.Lo, value),
|
||||||
|
0x0400_0043 => bus.ppu.win.h[1].set(.Hi, value),
|
||||||
|
0x0400_0044 => bus.ppu.win.v[0].set(.Lo, value),
|
||||||
|
0x0400_0045 => bus.ppu.win.v[0].set(.Hi, value),
|
||||||
|
0x0400_0046 => bus.ppu.win.v[1].set(.Lo, value),
|
||||||
|
0x0400_0047 => bus.ppu.win.v[1].set(.Hi, value),
|
||||||
0x0400_0048 => bus.ppu.win.setInL(value),
|
0x0400_0048 => bus.ppu.win.setInL(value),
|
||||||
0x0400_0049 => bus.ppu.win.setInH(value),
|
0x0400_0049 => bus.ppu.win.setInH(value),
|
||||||
0x0400_004A => bus.ppu.win.setOutL(value),
|
0x0400_004A => bus.ppu.win.setOutL(value),
|
||||||
|
@ -464,37 +472,57 @@ pub const BldY = extern union {
|
||||||
raw: u16,
|
raw: u16,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const u8WriteKind = enum { Hi, Lo };
|
||||||
|
|
||||||
/// Write-only
|
/// Write-only
|
||||||
pub const WinH = extern union {
|
pub const WinH = extern union {
|
||||||
|
const Self = @This();
|
||||||
|
|
||||||
x2: Bitfield(u16, 0, 8),
|
x2: Bitfield(u16, 0, 8),
|
||||||
x1: Bitfield(u16, 8, 8),
|
x1: Bitfield(u16, 8, 8),
|
||||||
raw: u16,
|
raw: u16,
|
||||||
|
|
||||||
|
pub fn set(self: *Self, comptime K: u8WriteKind, value: u8) void {
|
||||||
|
self.raw = switch (K) {
|
||||||
|
.Hi => (@as(u16, value) << 8) | self.raw & 0xFF,
|
||||||
|
.Lo => (self.raw & 0xFF00) | value,
|
||||||
|
};
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Write-only
|
/// Write-only
|
||||||
pub const WinV = extern union {
|
pub const WinV = extern union {
|
||||||
|
const Self = @This();
|
||||||
|
|
||||||
y2: Bitfield(u16, 0, 8),
|
y2: Bitfield(u16, 0, 8),
|
||||||
y1: Bitfield(u16, 8, 8),
|
y1: Bitfield(u16, 8, 8),
|
||||||
raw: u16,
|
raw: u16,
|
||||||
|
|
||||||
|
pub fn set(self: *Self, comptime K: u8WriteKind, value: u8) void {
|
||||||
|
self.raw = switch (K) {
|
||||||
|
.Hi => (@as(u16, value) << 8) | self.raw & 0xFF,
|
||||||
|
.Lo => (self.raw & 0xFF00) | value,
|
||||||
|
};
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
pub const WinIn = extern union {
|
pub const WinIn = extern union {
|
||||||
w0_bg: Bitfield(u16, 0, 4),
|
w0_bg: Bitfield(u16, 0, 4),
|
||||||
w0_obj: Bit(u16, 4),
|
w0_obj: Bit(u16, 4),
|
||||||
w0_colour: Bit(u16, 5),
|
w0_bld: Bit(u16, 5),
|
||||||
w1_bg: Bitfield(u16, 8, 4),
|
w1_bg: Bitfield(u16, 8, 4),
|
||||||
w1_obj: Bit(u16, 12),
|
w1_obj: Bit(u16, 12),
|
||||||
w1_colour: Bit(u16, 13),
|
w1_bld: Bit(u16, 13),
|
||||||
raw: u16,
|
raw: u16,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub const WinOut = extern union {
|
pub const WinOut = extern union {
|
||||||
out_bg: Bitfield(u16, 0, 4),
|
out_bg: Bitfield(u16, 0, 4),
|
||||||
out_obj: Bit(u16, 4),
|
out_obj: Bit(u16, 4),
|
||||||
out_colour: Bit(u16, 5),
|
out_bld: Bit(u16, 5),
|
||||||
obj_bg: Bitfield(u16, 8, 4),
|
obj_bg: Bitfield(u16, 8, 4),
|
||||||
obj_obj: Bit(u16, 12),
|
obj_obj: Bit(u16, 12),
|
||||||
obj_colour: Bit(u16, 13),
|
obj_bld: Bit(u16, 13),
|
||||||
raw: u16,
|
raw: u16,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -520,11 +520,11 @@ pub const Arm7tdmi = struct {
|
||||||
prettyPrintPsr(&self.spsr);
|
prettyPrintPsr(&self.spsr);
|
||||||
|
|
||||||
if (self.cpsr.t.read()) {
|
if (self.cpsr.t.read()) {
|
||||||
const opcode = self.bus.debugRead(u16, self.r[15] - 4);
|
const opcode = self.bus.dbgRead(u16, self.r[15] - 4);
|
||||||
const id = thumbIdx(opcode);
|
const id = thumbIdx(opcode);
|
||||||
std.debug.print("opcode: ID: 0x{b:0>10} 0x{X:0>4}\n", .{ id, opcode });
|
std.debug.print("opcode: ID: 0x{b:0>10} 0x{X:0>4}\n", .{ id, opcode });
|
||||||
} else {
|
} else {
|
||||||
const opcode = self.bus.debugRead(u32, self.r[15] - 4);
|
const opcode = self.bus.dbgRead(u32, self.r[15] - 4);
|
||||||
const id = armIdx(opcode);
|
const id = armIdx(opcode);
|
||||||
std.debug.print("opcode: ID: 0x{X:0>3} 0x{X:0>8}\n", .{ id, opcode });
|
std.debug.print("opcode: ID: 0x{X:0>3} 0x{X:0>8}\n", .{ id, opcode });
|
||||||
}
|
}
|
||||||
|
@ -590,7 +590,7 @@ pub const Arm7tdmi = struct {
|
||||||
if (self.cpsr.t.read()) {
|
if (self.cpsr.t.read()) {
|
||||||
if (opcode >> 11 == 0x1E) {
|
if (opcode >> 11 == 0x1E) {
|
||||||
// Instruction 1 of a BL Opcode, print in ARM mode
|
// Instruction 1 of a BL Opcode, print in ARM mode
|
||||||
const other_half = self.bus.debugRead(u16, self.r[15]);
|
const other_half = self.bus.dbgRead(u16, self.r[15]);
|
||||||
const bl_opcode = @as(u32, opcode) << 16 | other_half;
|
const bl_opcode = @as(u32, opcode) << 16 | other_half;
|
||||||
|
|
||||||
log_str = try std.fmt.bufPrint(&buf, arm_fmt, .{ r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, c_psr, bl_opcode });
|
log_str = try std.fmt.bufPrint(&buf, arm_fmt, .{ r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15, c_psr, bl_opcode });
|
||||||
|
|
|
@ -12,9 +12,11 @@ const Thread = std.Thread;
|
||||||
const Atomic = std.atomic.Atomic;
|
const Atomic = std.atomic.Atomic;
|
||||||
const Allocator = std.mem.Allocator;
|
const Allocator = std.mem.Allocator;
|
||||||
|
|
||||||
const sync_audio = false;
|
// TODO: Move these to a TOML File
|
||||||
const sync_video: RunKind = .UnlimitedFPS;
|
const sync_audio = true; // Enable Audio Sync
|
||||||
pub const cpu_logging = false;
|
const sync_video: RunKind = .LimitedFPS; // Configure Video Sync
|
||||||
|
pub const win_scale = 3; // 1x, 2x, 3x, etc. Window Scaling
|
||||||
|
pub const cpu_logging = false; // Enable detailed CPU logging
|
||||||
|
|
||||||
// 228 Lines which consist of 308 dots (which are 4 cycles long)
|
// 228 Lines which consist of 308 dots (which are 4 cycles long)
|
||||||
const cycles_per_frame: u64 = 228 * (308 * 4); //280896
|
const cycles_per_frame: u64 = 228 * (308 * 4); //280896
|
||||||
|
|
186
src/core/ppu.zig
186
src/core/ppu.zig
|
@ -278,16 +278,17 @@ pub const Ppu = struct {
|
||||||
aff_x += self.aff_bg[n - 2].pa;
|
aff_x += self.aff_bg[n - 2].pa;
|
||||||
aff_y += self.aff_bg[n - 2].pc;
|
aff_y += self.aff_bg[n - 2].pc;
|
||||||
|
|
||||||
if (!shouldDrawBackground(n, self.bldcnt, &self.scanline, i)) continue;
|
const x = @bitCast(u32, ix);
|
||||||
|
const y = @bitCast(u32, iy);
|
||||||
|
|
||||||
|
const win_bounds = self.windowBounds(@truncate(u9, x), @truncate(u8, y));
|
||||||
|
if (!shouldDrawBackground(self, n, win_bounds, i)) continue;
|
||||||
|
|
||||||
if (self.bg[n].cnt.display_overflow.read()) {
|
if (self.bg[n].cnt.display_overflow.read()) {
|
||||||
ix = if (ix > px_width) @rem(ix, px_width) else if (ix < 0) px_width + @rem(ix, px_width) else ix;
|
ix = if (ix > px_width) @rem(ix, px_width) else if (ix < 0) px_width + @rem(ix, px_width) else ix;
|
||||||
iy = if (iy > px_height) @rem(iy, px_height) else if (iy < 0) px_height + @rem(iy, px_height) else iy;
|
iy = if (iy > px_height) @rem(iy, px_height) else if (iy < 0) px_height + @rem(iy, px_height) else iy;
|
||||||
} else if (ix > px_width or iy > px_height or ix < 0 or iy < 0) continue;
|
} else if (ix > px_width or iy > px_height or ix < 0 or iy < 0) continue;
|
||||||
|
|
||||||
const x = @bitCast(u32, ix);
|
|
||||||
const y = @bitCast(u32, iy);
|
|
||||||
|
|
||||||
const tile_id: u32 = self.vram.read(u8, screen_base + ((y / 8) * @bitCast(u32, tile_width) + (x / 8)));
|
const tile_id: u32 = self.vram.read(u8, screen_base + ((y / 8) * @bitCast(u32, tile_width) + (x / 8)));
|
||||||
const row = y & 7;
|
const row = y & 7;
|
||||||
const col = x & 7;
|
const col = x & 7;
|
||||||
|
@ -297,7 +298,7 @@ pub const Ppu = struct {
|
||||||
|
|
||||||
if (pal_id != 0) {
|
if (pal_id != 0) {
|
||||||
const bgr555 = self.palette.read(u16, pal_id * 2);
|
const bgr555 = self.palette.read(u16, pal_id * 2);
|
||||||
copyToBackgroundBuffer(n, self.bldcnt, &self.scanline, i, bgr555);
|
self.copyToBackgroundBuffer(n, win_bounds, i, bgr555);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -306,7 +307,7 @@ pub const Ppu = struct {
|
||||||
self.aff_bg[n - 2].y_latch.? += self.aff_bg[n - 2].pd; // PD is added to BGxY
|
self.aff_bg[n - 2].y_latch.? += self.aff_bg[n - 2].pd; // PD is added to BGxY
|
||||||
}
|
}
|
||||||
|
|
||||||
fn drawBackround(self: *Self, comptime n: u2) void {
|
fn drawBackground(self: *Self, comptime n: u2) void {
|
||||||
// A Tile in a charblock is a byte, while a Screen Entry is a halfword
|
// A Tile in a charblock is a byte, while a Screen Entry is a halfword
|
||||||
|
|
||||||
const char_base = 0x4000 * @as(u32, self.bg[n].cnt.char_base.read());
|
const char_base = 0x4000 * @as(u32, self.bg[n].cnt.char_base.read());
|
||||||
|
@ -326,10 +327,11 @@ pub const Ppu = struct {
|
||||||
|
|
||||||
var i: u32 = 0;
|
var i: u32 = 0;
|
||||||
while (i < width) : (i += 1) {
|
while (i < width) : (i += 1) {
|
||||||
if (!shouldDrawBackground(n, self.bldcnt, &self.scanline, i)) continue;
|
|
||||||
|
|
||||||
const x = hofs + i;
|
const x = hofs + i;
|
||||||
|
|
||||||
|
const win_bounds = self.windowBounds(@truncate(u9, x), @truncate(u8, y));
|
||||||
|
if (!shouldDrawBackground(self, n, win_bounds, i)) continue;
|
||||||
|
|
||||||
// Grab the Screen Entry from VRAM
|
// Grab the Screen Entry from VRAM
|
||||||
const entry_addr = screen_base + tilemapOffset(size, x, y);
|
const entry_addr = screen_base + tilemapOffset(size, x, y);
|
||||||
const entry = @bitCast(ScreenEntry, self.vram.read(u16, entry_addr));
|
const entry = @bitCast(ScreenEntry, self.vram.read(u16, entry_addr));
|
||||||
|
@ -354,7 +356,7 @@ pub const Ppu = struct {
|
||||||
|
|
||||||
if (pal_id != 0) {
|
if (pal_id != 0) {
|
||||||
const bgr555 = self.palette.read(u16, pal_id * 2);
|
const bgr555 = self.palette.read(u16, pal_id * 2);
|
||||||
copyToBackgroundBuffer(n, self.bldcnt, &self.scanline, i, bgr555);
|
self.copyToBackgroundBuffer(n, win_bounds, i, bgr555);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -380,10 +382,10 @@ pub const Ppu = struct {
|
||||||
var layer: usize = 0;
|
var layer: usize = 0;
|
||||||
while (layer < 4) : (layer += 1) {
|
while (layer < 4) : (layer += 1) {
|
||||||
self.drawSprites(@truncate(u2, layer));
|
self.drawSprites(@truncate(u2, layer));
|
||||||
if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackround(0);
|
if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0);
|
||||||
if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackround(1);
|
if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1);
|
||||||
if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawBackround(2);
|
if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawBackground(2);
|
||||||
if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawBackround(3);
|
if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawBackground(3);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Copy Drawn Scanline to Frame Buffer
|
// Copy Drawn Scanline to Frame Buffer
|
||||||
|
@ -408,8 +410,8 @@ pub const Ppu = struct {
|
||||||
var layer: usize = 0;
|
var layer: usize = 0;
|
||||||
while (layer < 4) : (layer += 1) {
|
while (layer < 4) : (layer += 1) {
|
||||||
self.drawSprites(@truncate(u2, layer));
|
self.drawSprites(@truncate(u2, layer));
|
||||||
if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackround(0);
|
if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0);
|
||||||
if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackround(1);
|
if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1);
|
||||||
if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawAffineBackground(2);
|
if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawAffineBackground(2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -534,6 +536,93 @@ pub const Ppu = struct {
|
||||||
return self.palette.getBackdrop();
|
return self.palette.getBackdrop();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn copyToBackgroundBuffer(self: *Self, comptime n: u2, bounds: ?WindowBounds, i: usize, bgr555: u16) void {
|
||||||
|
if (self.bldcnt.mode.read() != 0b00) {
|
||||||
|
// Standard Alpha Blending
|
||||||
|
const a_layers = self.bldcnt.layer_a.read();
|
||||||
|
const is_blend_enabled = (a_layers >> n) & 1 == 1;
|
||||||
|
|
||||||
|
// If Alpha Blending is enabled and we've found an eligible layer for
|
||||||
|
// Pixel A, store the pixel in the bottom pixel buffer
|
||||||
|
|
||||||
|
const win_part = if (bounds) |win| blk: {
|
||||||
|
// Window Enabled
|
||||||
|
break :blk switch (win) {
|
||||||
|
.win0 => self.win.in.w0_bld.read(),
|
||||||
|
.win1 => self.win.in.w1_bld.read(),
|
||||||
|
.out => self.win.out.out_bld.read(),
|
||||||
|
};
|
||||||
|
} else true;
|
||||||
|
|
||||||
|
if (win_part and is_blend_enabled) {
|
||||||
|
self.scanline.btm()[i] = bgr555;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
self.scanline.top()[i] = bgr555;
|
||||||
|
}
|
||||||
|
|
||||||
|
const WindowBounds = enum { win0, win1, out };
|
||||||
|
|
||||||
|
fn windowBounds(self: *Self, x: u9, y: u8) ?WindowBounds {
|
||||||
|
const win0 = self.dispcnt.win_enable.read() & 1 == 1;
|
||||||
|
const win1 = (self.dispcnt.win_enable.read() >> 1) & 1 == 1;
|
||||||
|
const winObj = self.dispcnt.obj_win_enable.read();
|
||||||
|
|
||||||
|
if (!(win0 or win1 or winObj)) return null;
|
||||||
|
|
||||||
|
if (win0 and self.win.inRange(0, x, y)) return .win0;
|
||||||
|
if (win1 and self.win.inRange(1, x, y)) return .win1;
|
||||||
|
|
||||||
|
return .out;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn shouldDrawBackground(self: *Self, comptime n: u2, bounds: ?WindowBounds, i: usize) bool {
|
||||||
|
// If a pixel has been drawn on the top layer, it's because:
|
||||||
|
// 1. The pixel is to be blended with a pixel on the bottom layer
|
||||||
|
// 2. The pixel is not to be blended at all
|
||||||
|
// Also, if we find a pixel on the top layer we don't need to bother with this I think?
|
||||||
|
if (self.scanline.top()[i] != null) return false;
|
||||||
|
|
||||||
|
if (bounds) |win| {
|
||||||
|
switch (win) {
|
||||||
|
.win0 => if ((self.win.in.w0_bg.read() >> n) & 1 == 0) return false,
|
||||||
|
.win1 => if ((self.win.in.w1_bg.read() >> n) & 1 == 0) return false,
|
||||||
|
.out => if ((self.win.out.out_bg.read() >> n) & 1 == 0) return false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (self.scanline.btm()[i] != null) {
|
||||||
|
// The pixel found in the bottom layer is:
|
||||||
|
// 1. From a higher priority background
|
||||||
|
// 2. From a background that is marked for blending (Pixel A)
|
||||||
|
|
||||||
|
// If Alpha Blending isn't enabled, then we've already found a higher prio
|
||||||
|
// pixel, we can return early
|
||||||
|
if (self.bldcnt.mode.read() != 0b01) return false;
|
||||||
|
|
||||||
|
const b_layers = self.bldcnt.layer_b.read();
|
||||||
|
|
||||||
|
const win_part = if (bounds) |win| blk: {
|
||||||
|
// Window Enabled
|
||||||
|
break :blk switch (win) {
|
||||||
|
.win0 => self.win.in.w0_bld.read(),
|
||||||
|
.win1 => self.win.in.w1_bld.read(),
|
||||||
|
.out => self.win.out.out_bld.read(),
|
||||||
|
};
|
||||||
|
} else true;
|
||||||
|
|
||||||
|
// If the Background is not marked for blending, we've already found
|
||||||
|
// a higher priority pixel, move on.
|
||||||
|
|
||||||
|
const is_blend_enabled = win_part and ((b_layers >> n) & 1 == 1);
|
||||||
|
if (!is_blend_enabled) return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
// TODO: Comment this + get a better understanding
|
// TODO: Comment this + get a better understanding
|
||||||
fn tilemapOffset(size: u2, x: u32, y: u32) u32 {
|
fn tilemapOffset(size: u2, x: u32, y: u32) u32 {
|
||||||
// Current Row: (y % PIXEL_COUNT) / 8
|
// Current Row: (y % PIXEL_COUNT) / 8
|
||||||
|
@ -792,6 +881,25 @@ const Window = struct {
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn inRange(self: *const Self, comptime id: u1, x: u9, y: u8) bool {
|
||||||
|
const h = self.h[id];
|
||||||
|
const v = self.v[id];
|
||||||
|
|
||||||
|
const y1 = v.y1.read();
|
||||||
|
const y2 = if (y1 > v.y2.read()) 160 else std.math.min(160, v.y2.read());
|
||||||
|
|
||||||
|
if (y1 <= y and y < y2) {
|
||||||
|
// Within Y bounds
|
||||||
|
const x1 = h.x1.read();
|
||||||
|
const x2 = if (x1 > h.x2.read()) 240 else std.math.min(240, h.x2.read());
|
||||||
|
|
||||||
|
// Within X Bounds
|
||||||
|
return x1 <= x and x < x2;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
pub fn setH(self: *Self, value: u32) void {
|
pub fn setH(self: *Self, value: u32) void {
|
||||||
self.h[0].raw = @truncate(u16, value);
|
self.h[0].raw = @truncate(u16, value);
|
||||||
self.h[1].raw = @truncate(u16, value >> 16);
|
self.h[1].raw = @truncate(u16, value >> 16);
|
||||||
|
@ -1133,37 +1241,6 @@ fn alphaBlend(top: u16, btm: u16, bldalpha: io.BldAlpha) u16 {
|
||||||
return (bld_b << 10) | (bld_g << 5) | bld_r;
|
return (bld_b << 10) | (bld_g << 5) | bld_r;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn shouldDrawBackground(comptime n: u2, bldcnt: io.BldCnt, scanline: *Scanline, i: usize) bool {
|
|
||||||
// If a pixel has been drawn on the top layer, it's because
|
|
||||||
// Either the pixel is to be blended with a pixel on the bottom layer
|
|
||||||
// or the pixel is not to be blended at all
|
|
||||||
// Consequentially, if we find a pixel on the top layer, there's no need
|
|
||||||
// to render anything I think?
|
|
||||||
if (scanline.top()[i] != null) return false;
|
|
||||||
|
|
||||||
if (scanline.btm()[i] != null) {
|
|
||||||
// The Pixel found in the Bottom layer is
|
|
||||||
// 1. From a higher priority
|
|
||||||
// 2. From a Backround that is marked for Blending (Pixel A)
|
|
||||||
//
|
|
||||||
// We now have to confirm whether this current Background can be used
|
|
||||||
// as Pixel B or not.
|
|
||||||
|
|
||||||
// If Alpha Blending isn't enabled, we've aready found a higher
|
|
||||||
// priority pixel to render. Move on
|
|
||||||
if (bldcnt.mode.read() != 0b01) return false;
|
|
||||||
|
|
||||||
const b_layers = bldcnt.layer_b.read();
|
|
||||||
const is_blend_enabled = (b_layers >> n) & 1 == 1;
|
|
||||||
|
|
||||||
// If the Background is not marked for blending, we've already found
|
|
||||||
// a higher priority pixel, move on.
|
|
||||||
if (!is_blend_enabled) return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn shouldDrawSprite(bldcnt: io.BldCnt, scanline: *Scanline, x: u9) bool {
|
fn shouldDrawSprite(bldcnt: io.BldCnt, scanline: *Scanline, x: u9) bool {
|
||||||
if (scanline.top()[x] != null) return false;
|
if (scanline.top()[x] != null) return false;
|
||||||
|
|
||||||
|
@ -1178,23 +1255,6 @@ fn shouldDrawSprite(bldcnt: io.BldCnt, scanline: *Scanline, x: u9) bool {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn copyToBackgroundBuffer(comptime n: u2, bldcnt: io.BldCnt, scanline: *Scanline, i: usize, bgr555: u16) void {
|
|
||||||
if (bldcnt.mode.read() != 0b00) {
|
|
||||||
// Standard Alpha Blending
|
|
||||||
const a_layers = bldcnt.layer_a.read();
|
|
||||||
const is_blend_enabled = (a_layers >> n) & 1 == 1;
|
|
||||||
|
|
||||||
// If Alpha Blending is enabled and we've found an eligible layer for
|
|
||||||
// Pixel A, store the pixel in the bottom pixel buffer
|
|
||||||
if (is_blend_enabled) {
|
|
||||||
scanline.btm()[i] = bgr555;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
scanline.top()[i] = bgr555;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn copyToSpriteBuffer(bldcnt: io.BldCnt, scanline: *Scanline, x: u9, bgr555: u16) void {
|
fn copyToSpriteBuffer(bldcnt: io.BldCnt, scanline: *Scanline, x: u9, bgr555: u16) void {
|
||||||
if (bldcnt.mode.read() != 0b00) {
|
if (bldcnt.mode.read() != 0b00) {
|
||||||
// Alpha Blending
|
// Alpha Blending
|
||||||
|
|
|
@ -137,7 +137,7 @@ pub const Logger = struct {
|
||||||
if (arm7tdmi.cpsr.t.read()) {
|
if (arm7tdmi.cpsr.t.read()) {
|
||||||
if (opcode >> 11 == 0x1E) {
|
if (opcode >> 11 == 0x1E) {
|
||||||
// Instruction 1 of a BL Opcode, print in ARM mode
|
// Instruction 1 of a BL Opcode, print in ARM mode
|
||||||
const low = arm7tdmi.bus.debugRead(u16, arm7tdmi.r[15]);
|
const low = arm7tdmi.bus.dbgRead(u16, arm7tdmi.r[15]);
|
||||||
const bl_opcode = @as(u32, opcode) << 16 | low;
|
const bl_opcode = @as(u32, opcode) << 16 | low;
|
||||||
|
|
||||||
self.print(arm_fmt, Self.fmtArgs(arm7tdmi, bl_opcode)) catch @panic("failed to write to log file");
|
self.print(arm_fmt, Self.fmtArgs(arm7tdmi, bl_opcode)) catch @panic("failed to write to log file");
|
||||||
|
|
Loading…
Reference in New Issue