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1ab961243c
Author | SHA1 | Date |
---|---|---|
Rekai Nyangadzayi Musuka | 1ab961243c | |
Rekai Nyangadzayi Musuka | ac255ac98c |
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@ -77,7 +77,7 @@ arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
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## Compiling
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Most recently built on Zig [0.11.0-dev.368+1829b6eab](https://github.com/ziglang/zig/tree/1829b6eab)
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Most recently built on Zig [v0.11.0-dev.144+892fb0fc8](https://github.com/ziglang/zig/tree/892fb0fc8)
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### Dependencies
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@ -1,15 +1,7 @@
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const std = @import("std");
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const builtin = @import("builtin");
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const Sdk = @import("lib/SDL.zig/Sdk.zig");
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pub fn build(b: *std.build.Builder) void {
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// Minimum Zig Version
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const min_ver = std.SemanticVersion.parse("0.11.0-dev.323+30eb2a175") catch return; // https://github.com/ziglang/zig/commit/30eb2a175
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if (builtin.zig_version.order(min_ver).compare(.lt)) {
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std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })});
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std.os.exit(1);
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}
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// Standard target options allows the person running `zig build` to choose
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// what target to build for. Here we do not override the defaults, which
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// means any target is allowed, and the default is native. Other options
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@ -5,7 +5,7 @@ const DmaControl = @import("io.zig").DmaControl;
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const Bus = @import("../Bus.zig");
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const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
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pub const DmaTuple = struct { DmaController(0), DmaController(1), DmaController(2), DmaController(3) };
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pub const DmaTuple = std.meta.Tuple(&[_]type{ DmaController(0), DmaController(1), DmaController(2), DmaController(3) });
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const log = std.log.scoped(.DmaTransfer);
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const getHalf = util.getHalf;
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@ -24,14 +24,14 @@ pub const Io = struct {
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postflg: PostFlag,
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waitcnt: WaitControl,
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haltcnt: HaltControl,
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keyinput: AtomicKeyInput,
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keyinput: KeyInput,
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pub fn init() Self {
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return .{
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.ime = false,
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.ie = .{ .raw = 0x0000 },
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.irq = .{ .raw = 0x0000 },
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.keyinput = AtomicKeyInput.init(.{ .raw = 0x03FF }),
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.keyinput = .{ .raw = 0x03FF },
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.waitcnt = .{ .raw = 0x0000_0000 }, // Bit 15 == 0 for GBA
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.postflg = .FirstBoot,
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.haltcnt = .Execute,
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@ -92,7 +92,7 @@ pub fn read(bus: *const Bus, comptime T: type, address: u32) ?T {
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0x0400_0128 => util.io.read.todo(log, "Read {} from SIOCNT", .{T}),
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// Keypad Input
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0x0400_0130 => bus.io.keyinput.load(.Monotonic).raw,
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0x0400_0130 => bus.io.keyinput.raw,
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// Serial Communication 2
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0x0400_0134 => util.io.read.todo(log, "Read {} from RCNT", .{T}),
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@ -376,31 +376,6 @@ const KeyInput = extern union {
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raw: u16,
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};
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const AtomicKeyInput = struct {
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const Self = @This();
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const Ordering = std.atomic.Ordering;
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inner: KeyInput,
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pub fn init(value: KeyInput) Self {
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return .{ .inner = value };
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}
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pub inline fn load(self: *const Self, comptime ordering: Ordering) KeyInput {
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return .{ .raw = switch (ordering) {
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.AcqRel, .Release => @compileError("not supported for atomic loads"),
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else => @atomicLoad(u16, &self.inner.raw, ordering),
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} };
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}
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pub inline fn store(self: *Self, value: u16, comptime ordering: Ordering) void {
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switch (ordering) {
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.AcqRel, .Acquire => @compileError("not supported for atomic stores"),
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else => @atomicStore(u16, &self.inner.raw, value, ordering),
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}
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}
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};
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// Read / Write
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pub const BackgroundControl = extern union {
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priority: Bitfield(u16, 0, 2),
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@ -5,7 +5,7 @@ const TimerControl = @import("io.zig").TimerControl;
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const Scheduler = @import("../scheduler.zig").Scheduler;
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const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
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pub const TimerTuple = struct { Timer(0), Timer(1), Timer(2), Timer(3) };
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pub const TimerTuple = std.meta.Tuple(&[_]type{ Timer(0), Timer(1), Timer(2), Timer(3) });
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const log = std.log.scoped(.Timer);
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const getHalf = util.getHalf;
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@ -57,7 +57,7 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
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.Unlimited, .UnlimitedFPS => {
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log.info("Emulation w/out video sync", .{});
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while (!quit.load(.Monotonic)) {
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while (!quit.load(.SeqCst)) {
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runFrame(scheduler, cpu);
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audioSync(audio_sync, &cpu.bus.apu.sample_queue);
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@ -69,7 +69,7 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
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var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer");
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var wake_time: u64 = frame_period;
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while (!quit.load(.Monotonic)) {
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while (!quit.load(.SeqCst)) {
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runFrame(scheduler, cpu);
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const new_wake_time = videoSync(&timer, wake_time);
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@ -1464,7 +1464,7 @@ const FrameBuffer = struct {
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layers: [2][]u8,
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buf: []u8,
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current: std.atomic.Atomic(u8),
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current: u1,
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allocator: Allocator,
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@ -1483,7 +1483,7 @@ const FrameBuffer = struct {
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// Front and Back Framebuffers
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.layers = [_][]u8{ buf[0..][0..framebuf_len], buf[framebuf_len..][0..framebuf_len] },
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.buf = buf,
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.current = std.atomic.Atomic(u8).init(0),
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.current = 0,
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.allocator = allocator,
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};
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@ -1495,12 +1495,10 @@ const FrameBuffer = struct {
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}
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pub fn swap(self: *Self) void {
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_ = self.current.fetchXor(1, .Release); // fetchNot(.Release)
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self.current = ~self.current;
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}
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pub fn get(self: *Self, comptime dev: Device) []u8 {
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const current = @intCast(u1, self.current.load(.Acquire));
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return self.layers[if (dev == .Emulator) current else ~current];
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return self.layers[if (dev == .Emulator) self.current else ~self.current];
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}
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};
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@ -87,7 +87,7 @@ pub fn main() void {
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cpu.fastBoot();
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}
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var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e});
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var gui = Gui.init(&bus.pak.title, &bus.apu, width, height);
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defer gui.deinit();
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gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
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121
src/platform.zig
121
src/platform.zig
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@ -15,7 +15,7 @@ const gba_height = @import("core/ppu.zig").height;
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pub const sample_rate = 1 << 16;
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pub const sample_format = SDL.AUDIO_U16;
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const default_title = "ZBA";
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const default_title: []const u8 = "ZBA";
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pub const Gui = struct {
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const Self = @This();
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@ -44,7 +44,7 @@ pub const Gui = struct {
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program_id: gl.GLuint,
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pub fn init(title: *const [12]u8, apu: *Apu, width: i32, height: i32) !Self {
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pub fn init(title: *const [12]u8, apu: *Apu, width: i32, height: i32) Self {
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if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic();
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if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic();
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if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
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@ -53,7 +53,7 @@ pub const Gui = struct {
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const win_scale = @intCast(c_int, config.config().host.win_scale);
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const window = SDL.SDL_CreateWindow(
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default_title,
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default_title.ptr,
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SDL.SDL_WINDOWPOS_CENTERED,
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SDL.SDL_WINDOWPOS_CENTERED,
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@as(c_int, width * win_scale),
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@ -64,10 +64,10 @@ pub const Gui = struct {
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const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
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if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
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try gl.load(ctx, Self.glGetProcAddress);
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gl.load(ctx, Self.glGetProcAddress) catch @panic("gl.load failed");
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if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic();
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const program_id = try compileShaders();
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const program_id = compileShaders();
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return Self{
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.window = window,
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@ -78,7 +78,7 @@ pub const Gui = struct {
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};
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}
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fn compileShaders() !gl.GLuint {
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fn compileShaders() gl.GLuint {
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// TODO: Panic on Shader Compiler Failure + Error Message
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const vert_shader = @embedFile("shader/pixelbuf.vert");
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const frag_shader = @embedFile("shader/pixelbuf.frag");
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@ -89,16 +89,12 @@ pub const Gui = struct {
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gl.shaderSource(vs, 1, &[_][*c]const u8{vert_shader}, 0);
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gl.compileShader(vs);
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if (!shader.didCompile(vs)) return error.VertexCompileError;
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const fs = gl.createShader(gl.FRAGMENT_SHADER);
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defer gl.deleteShader(fs);
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gl.shaderSource(fs, 1, &[_][*c]const u8{frag_shader}, 0);
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gl.compileShader(fs);
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if (!shader.didCompile(fs)) return error.FragmentCompileError;
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const program = gl.createProgram();
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gl.attachShader(program, vs);
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gl.attachShader(program, fs);
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@ -108,7 +104,7 @@ pub const Gui = struct {
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}
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// Returns the VAO ID since it's used in run()
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fn generateBuffers() struct { c_uint, c_uint, c_uint } {
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fn generateBuffers() [3]c_uint {
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var vao_id: c_uint = undefined;
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var vbo_id: c_uint = undefined;
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var ebo_id: c_uint = undefined;
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@ -158,21 +154,13 @@ pub const Gui = struct {
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var quit = std.atomic.Atomic(bool).init(false);
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var tracker = FpsTracker.init();
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var buffer_ids = Self.generateBuffers();
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defer {
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gl.deleteBuffers(1, &buffer_ids[2]); // EBO
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gl.deleteBuffers(1, &buffer_ids[1]); // VBO
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gl.deleteVertexArrays(1, &buffer_ids[0]); // VAO
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}
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const vao_id = buffer_ids[0];
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const tex_id = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer));
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defer gl.deleteTextures(1, &tex_id);
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const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, scheduler, cpu, &tracker });
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defer thread.join();
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var title_buf: [0x100]u8 = undefined;
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var title_buf: [0x100]u8 = [_]u8{0} ** 0x100;
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const vao_id = Self.generateBuffers()[0];
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_ = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer));
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emu_loop: while (true) {
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var event: SDL.SDL_Event = undefined;
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@ -180,50 +168,54 @@ pub const Gui = struct {
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switch (event.type) {
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SDL.SDL_QUIT => break :emu_loop,
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SDL.SDL_KEYDOWN => {
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const io = &cpu.bus.io;
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const key_code = event.key.keysym.sym;
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var keyinput = cpu.bus.io.keyinput.load(.Monotonic);
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switch (key_code) {
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SDL.SDLK_UP => keyinput.up.unset(),
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SDL.SDLK_DOWN => keyinput.down.unset(),
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SDL.SDLK_LEFT => keyinput.left.unset(),
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SDL.SDLK_RIGHT => keyinput.right.unset(),
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SDL.SDLK_x => keyinput.a.unset(),
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SDL.SDLK_z => keyinput.b.unset(),
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SDL.SDLK_a => keyinput.shoulder_l.unset(),
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SDL.SDLK_s => keyinput.shoulder_r.unset(),
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SDL.SDLK_RETURN => keyinput.start.unset(),
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SDL.SDLK_RSHIFT => keyinput.select.unset(),
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SDL.SDLK_UP => io.keyinput.up.unset(),
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SDL.SDLK_DOWN => io.keyinput.down.unset(),
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SDL.SDLK_LEFT => io.keyinput.left.unset(),
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SDL.SDLK_RIGHT => io.keyinput.right.unset(),
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SDL.SDLK_x => io.keyinput.a.unset(),
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SDL.SDLK_z => io.keyinput.b.unset(),
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SDL.SDLK_a => io.keyinput.shoulder_l.unset(),
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SDL.SDLK_s => io.keyinput.shoulder_r.unset(),
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SDL.SDLK_RETURN => io.keyinput.start.unset(),
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SDL.SDLK_RSHIFT => io.keyinput.select.unset(),
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else => {},
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}
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cpu.bus.io.keyinput.store(keyinput.raw, .Monotonic);
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},
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SDL.SDL_KEYUP => {
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const io = &cpu.bus.io;
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const key_code = event.key.keysym.sym;
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var keyinput = cpu.bus.io.keyinput.load(.Monotonic);
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switch (key_code) {
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SDL.SDLK_UP => keyinput.up.set(),
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SDL.SDLK_DOWN => keyinput.down.set(),
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SDL.SDLK_LEFT => keyinput.left.set(),
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SDL.SDLK_RIGHT => keyinput.right.set(),
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SDL.SDLK_x => keyinput.a.set(),
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SDL.SDLK_z => keyinput.b.set(),
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SDL.SDLK_a => keyinput.shoulder_l.set(),
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SDL.SDLK_s => keyinput.shoulder_r.set(),
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SDL.SDLK_RETURN => keyinput.start.set(),
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SDL.SDLK_RSHIFT => keyinput.select.set(),
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SDL.SDLK_UP => io.keyinput.up.set(),
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SDL.SDLK_DOWN => io.keyinput.down.set(),
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SDL.SDLK_LEFT => io.keyinput.left.set(),
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SDL.SDLK_RIGHT => io.keyinput.right.set(),
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SDL.SDLK_x => io.keyinput.a.set(),
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SDL.SDLK_z => io.keyinput.b.set(),
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SDL.SDLK_a => io.keyinput.shoulder_l.set(),
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SDL.SDLK_s => io.keyinput.shoulder_r.set(),
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SDL.SDLK_RETURN => io.keyinput.start.set(),
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SDL.SDLK_RSHIFT => io.keyinput.select.set(),
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SDL.SDLK_i => {
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comptime std.debug.assert(sample_format == SDL.AUDIO_U16);
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log.err("Sample Count: {}", .{cpu.bus.apu.sample_queue.len() / 2});
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},
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// SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }),
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SDL.SDLK_k => {},
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SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }),
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SDL.SDLK_k => {
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// Dump IWRAM to file
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log.info("PC: 0x{X:0>8}", .{cpu.r[15]});
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log.info("LR: 0x{X:0>8}", .{cpu.r[14]});
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// const iwram_file = try std.fs.cwd().createFile("iwram.bin", .{});
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// defer iwram_file.close();
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// try iwram_file.writeAll(cpu.bus.iwram.buf);
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},
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else => {},
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}
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cpu.bus.io.keyinput.store(keyinput.raw, .Monotonic);
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},
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else => {},
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}
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|
@ -238,15 +230,16 @@ pub const Gui = struct {
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gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
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SDL.SDL_GL_SwapWindow(self.window);
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const dyn_title = std.fmt.bufPrintZ(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable;
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const dyn_title = std.fmt.bufPrint(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable;
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SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr);
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}
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quit.store(true, .Monotonic); // Terminate Emulator Thread
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quit.store(true, .SeqCst); // Terminate Emulator Thread
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}
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||||
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pub fn deinit(self: *Self) void {
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self.audio.deinit();
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// TODO: Buffer deletions
|
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gl.deleteProgram(self.program_id);
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SDL.SDL_GL_DeleteContext(self.ctx);
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SDL.SDL_DestroyWindow(self.window);
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|
@ -311,28 +304,6 @@ const Audio = struct {
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}
|
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};
|
||||
|
||||
const shader = struct {
|
||||
const Kind = enum { vertex, fragment };
|
||||
const log = std.log.scoped(.Shader);
|
||||
|
||||
fn didCompile(id: gl.GLuint) bool {
|
||||
var success: gl.GLint = undefined;
|
||||
gl.getShaderiv(id, gl.COMPILE_STATUS, &success);
|
||||
|
||||
if (success == 0) err(id);
|
||||
|
||||
return success == 1;
|
||||
}
|
||||
|
||||
fn err(id: gl.GLuint) void {
|
||||
const buf_len = 512;
|
||||
var error_msg: [buf_len]u8 = undefined;
|
||||
|
||||
gl.getShaderInfoLog(id, buf_len, 0, &error_msg);
|
||||
log.err("{s}", .{std.mem.sliceTo(&error_msg, 0)});
|
||||
}
|
||||
};
|
||||
|
||||
fn panic() noreturn {
|
||||
const str = @as(?[*:0]const u8, SDL.SDL_GetError()) orelse "unknown error";
|
||||
@panic(std.mem.sliceTo(str, 0));
|
||||
|
|
|
@ -47,7 +47,7 @@ pub const FpsTracker = struct {
|
|||
|
||||
pub fn value(self: *Self) u32 {
|
||||
if (self.timer.read() >= std.time.ns_per_s) {
|
||||
self.fps = self.count.swap(0, .Monotonic);
|
||||
self.fps = self.count.swap(0, .SeqCst);
|
||||
self.timer.reset();
|
||||
}
|
||||
|
||||
|
@ -181,7 +181,7 @@ pub const Logger = struct {
|
|||
}
|
||||
};
|
||||
|
||||
const FmtArgTuple = struct { u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 };
|
||||
const FmtArgTuple = std.meta.Tuple(&.{ u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 });
|
||||
|
||||
pub const audio = struct {
|
||||
const _io = @import("core/bus/io.zig");
|
||||
|
|
Loading…
Reference in New Issue