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Author SHA1 Message Date
Rekai Nyangadzayi Musuka d2d4667f7b feat: document mode 0 2022-02-16 03:05:19 -04:00
Rekai Nyangadzayi Musuka 5835b509e4 feat: Mode 0 MVP 2022-02-16 02:27:15 -04:00
2 changed files with 85 additions and 4 deletions

View File

@ -93,13 +93,13 @@ const KeyInput = extern union {
// Read / Write
pub const BackgroundControl = extern union {
bg_priority: Bitfield(u16, 0, 2),
priority: Bitfield(u16, 0, 2),
char_base: Bitfield(u16, 2, 2),
mosaic_enable: Bit(u16, 6),
palette_type: Bit(u16, 7),
colour_mode: Bit(u16, 7),
screen_base: Bitfield(u16, 8, 5),
display_overflow: Bit(u16, 13),
screen_size: Bitfield(u16, 14, 2),
size: Bitfield(u16, 14, 2),
raw: u16,
};

View File

@ -4,6 +4,9 @@ const io = @import("bus/io.zig");
const EventKind = @import("scheduler.zig").EventKind;
const Scheduler = @import("scheduler.zig").Scheduler;
const Bit = @import("bitfield").Bit;
const Bitfield = @import("bitfield").Bitfield;
const Allocator = std.mem.Allocator;
pub const width = 240;
@ -68,8 +71,65 @@ pub const Ppu = struct {
switch (bg_mode) {
0x0 => {
// Mode 0
// TODO: Consider more than BG0
// TODO: Consider Scrolling
// The Current Scanline which will be copied into
// the Framebuffer
const start = framebuf_pitch * @as(usize, scanline);
var scanline_buf = std.mem.zeroes([framebuf_pitch]u8);
// A Tile in a charblock is a byte, while a Screen Entry is a halfword
const charblock_len: u32 = 0x4000;
const screenblock_len: u32 = 0x800;
const cbb: u2 = self.bg0.cnt.char_base.read(); // Char Block Base
const sbb: u5 = self.bg0.cnt.screen_base.read(); // Screen Block Base
const is_8bpp: bool = self.bg0.cnt.colour_mode.read(); // Colour Mode
const size: u2 = self.bg0.cnt.size.read(); // Background Size
// In 4bpp: 1 byte represents two pixels so the length is (8 x 8) / 2
// In 8bpp: 1 byte represents one pixel so the length is 8 x 8
const tile_len = if (is_8bpp) @as(u32, 0x40) else 0x20;
const tile_row_offset = if (is_8bpp) @as(u32, 0x8) else 0x4;
// 0x0600_000 is implied because we can access VRAM without the Bus
const char_base: u32 = charblock_len * @as(u32, cbb);
const screen_base: u32 = screenblock_len * @as(u32, sbb);
const y = @as(u32, scanline);
var x: u32 = 0;
while (x < width) : (x += 1) {
// Grab the Screen Entry from VRAM
const entry_addr = screen_base + tilemapOffset(size, x, y);
const entry = @bitCast(ScreenEntry, @as(u16, self.vram.buf[entry_addr + 1]) << 8 | @as(u16, self.vram.buf[entry_addr]));
// Calculate the Address of the Tile in the designated Charblock
// We also take this opportunity to flip tiles if necessary
const tile_id: u32 = entry.tile_id.read();
const row = if (entry.h_flip.read()) 7 - (y % 8) else y % 8; // Determine on which row in a tile we're on
const tile_addr = char_base + (tile_len * tile_id) + (tile_row_offset * row);
// Calculate on which column in a tile we're on
// Similarly to when we calculated the row, if we're in 4bpp we want to account
// for 1 byte consisting of two pixels
const col = if (entry.v_flip.read()) 7 - (x % 8) else x % 8;
var tile = self.vram.buf[tile_addr + if (is_8bpp) col else col / 2];
// If we're in 8bpp, then the tile value is an index into the palette,
// If we're in 4bpp, we have to account for a pal bank value in the Screen entry
// and then we can index the palette
const colour = if (!is_8bpp) blk: {
tile = if (col & 1 == 1) tile >> 4 else tile & 0xF;
const pal_bank: u8 = @as(u8, entry.palette_bank.read()) << 4;
break :blk pal_bank | tile;
} else tile;
std.mem.copy(u8, scanline_buf[x * 2 ..][0..2], self.palette.buf[colour * 2 ..][0..2]);
}
std.mem.copy(u8, self.framebuf[start..][0..framebuf_pitch], &scanline_buf);
},
0x3 => {
const start = framebuf_pitch * @as(usize, scanline);
@ -94,6 +154,19 @@ pub const Ppu = struct {
else => std.debug.panic("[PPU] TODO: Implement BG Mode {}", .{bg_mode}),
}
}
fn tilemapOffset(size: u2, x: u32, y: u32) u32 {
// Current Row: (y % PIXEL_COUNT) / 8
// Current COlumn: (x % PIXEL_COUNT) / 8
// Length of 1 row of Screen Entries: 0x40
// Length of 1 Screen Entry: 0x2 is the size of a screen entry
return switch (size) {
0 => (y % 256 / 8) * 0x40 + (x % 256 / 8) * 2, // 256 x 256
1 => (y % 512 / 8) * 0x40 + (x % 256 / 8) * 2, // 512 x 256
2 => (y % 256 / 8) * 0x40 + (x % 512 / 8) * 2, // 256 x 512
3 => (y % 512 / 8) * 0x40 + (x % 512 / 8) * 2, // 512 x 512
};
}
};
const Palette = struct {
@ -241,3 +314,11 @@ const Background = struct {
};
}
};
const ScreenEntry = extern union {
tile_id: Bitfield(u16, 0, 10),
h_flip: Bit(u16, 10),
v_flip: Bit(u16, 11),
palette_bank: Bitfield(u16, 12, 4),
raw: u16,
};