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			apu-things
		
	
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| 2f2c03b96d | |||
| 9a2b7a48c0 | |||
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							| @@ -39,7 +39,7 @@ jobs: | ||||
|         with: | ||||
|           submodules: true | ||||
|       - name: build  | ||||
|         run: zig build -Doptimize=ReleaseSafe | ||||
|         run: zig build -Drelease-safe | ||||
|       - name: upload | ||||
|         uses: actions/upload-artifact@v3 | ||||
|         with: | ||||
|   | ||||
							
								
								
									
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							| @@ -11,8 +11,4 @@ | ||||
| /lib/SDL2 | ||||
|  | ||||
| # Any Custom Scripts for Debugging purposes | ||||
| *.sh | ||||
|  | ||||
|  | ||||
| # Dear ImGui | ||||
| **/imgui.ini | ||||
| *.sh | ||||
							
								
								
									
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							| @@ -13,9 +13,3 @@ | ||||
| [submodule "lib/zig-toml"] | ||||
| 	path = lib/zig-toml | ||||
| 	url = https://github.com/aeronavery/zig-toml | ||||
| [submodule "lib/zgui"] | ||||
| 	path = lib/zgui | ||||
| 	url = https://git.musuka.dev/paoda/zgui | ||||
| [submodule "lib/nfd-zig"] | ||||
| 	path = lib/nfd-zig | ||||
| 	url = https://github.com/fabioarnold/nfd-zig | ||||
|   | ||||
							
								
								
									
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							| @@ -0,0 +1,8 @@ | ||||
| { | ||||
|     "recommendations": [ | ||||
|         "augusterame.zls-vscode", | ||||
|         "usernamehw.errorlens", | ||||
|         "vadimcn.vscode-lldb", | ||||
|         "dan-c-underwood.arm" | ||||
|     ] | ||||
| } | ||||
							
								
								
									
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							| @@ -10,10 +10,10 @@ This is a simple (read: incomplete) for-fun long-term project. I hope to get "mo | ||||
|  | ||||
| ### TODO | ||||
|  | ||||
| - [x] Affine Sprites | ||||
| - [ ] Affine Sprites | ||||
| - [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window)) | ||||
| - [ ] Audio Resampler (Having issues with SDL2's) | ||||
| - [x] Immediate Mode GUI (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/imgui)) | ||||
| - [ ] Immediate Mode GUI | ||||
| - [ ] Refactoring for easy-ish perf boosts | ||||
|  | ||||
| ## Usage | ||||
| @@ -77,33 +77,31 @@ arm7wrestler GBA Fixed | [destoer](https://github.com/destoer) | ||||
|  | ||||
| ## Compiling | ||||
|  | ||||
| Most recently built on Zig [v0.11.0-dev.1557+03cdb4fb5](https://github.com/ziglang/zig/tree/03cdb4fb5) | ||||
| Most recently built on Zig [0.11.0-dev.368+1829b6eab](https://github.com/ziglang/zig/tree/1829b6eab) | ||||
|  | ||||
| ### Dependencies | ||||
|  | ||||
| Dependency | Source | ||||
| --- | --- | ||||
| SDL.zig | <https://github.com/MasterQ32/SDL.zig> | ||||
| known-folders | <https://github.com/ziglibs/known-folders> | ||||
| nfd-zig | <https://github.com/fabioarnold/nfd-zig> | ||||
| zgui | <https://github.com/michal-z/zig-gamedev/tree/main/libs/zgui> | ||||
| zig-clap | <https://github.com/Hejsil/zig-clap> | ||||
| zig-datetime | <https://github.com/frmdstryr/zig-datetime> | ||||
| known-folders | <https://github.com/ziglibs/known-folders> | ||||
| zig-toml | <https://github.com/aeronavery/zig-toml> | ||||
| zig-datetime | <https://github.com/frmdstryr/zig-datetime> | ||||
| `bitfields.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig) | ||||
| `gl.zig` | <https://github.com/MasterQ32/zig-opengl> | ||||
|  | ||||
| Use `git submodule update --init` from the project root to pull the git relevant git submodules | ||||
| Use `git submodule update --init` from the project root to pull the git submodules `SDL.zig`, `zig-clap`, `known-folders`, `zig-toml` and `zig-datetime` | ||||
|  | ||||
| Be sure to provide SDL2 using: | ||||
|  | ||||
| - Linux: Your distro's package manager | ||||
| - MacOS: `brew` (install [this formula](https://formulae.brew.sh/formula/sdl2)) | ||||
| - MacOS: ¯\\\_(ツ)_/¯ | ||||
| - Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`) | ||||
|  | ||||
| `SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2. | ||||
|  | ||||
| Once you've got all the dependencies, execute `zig build -Doptimize=ReleaseSafe`. The executable is located at `zig-out/bin/`. | ||||
| Once you've got all the dependencies, execute `zig build -Drelease-fast`. The executable is located at `zig-out/bin/`. | ||||
|  | ||||
| ## Controls | ||||
|  | ||||
|   | ||||
							
								
								
									
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							| @@ -1,62 +1,54 @@ | ||||
| const std = @import("std"); | ||||
| const builtin = @import("builtin"); | ||||
|  | ||||
| const Sdk = @import("lib/SDL.zig/Sdk.zig"); | ||||
| const zgui = @import("lib/zgui/build.zig"); | ||||
| const nfd = @import("lib/nfd-zig/build.zig"); | ||||
|  | ||||
| pub fn build(b: *std.build.Builder) void { | ||||
|     // Minimum Zig Version | ||||
|     const min_ver = std.SemanticVersion.parse("0.11.0-dev.1557+03cdb4fb5") catch return; // https://github.com/ziglang/zig/commit/03cdb4fb5 | ||||
|     const min_ver = std.SemanticVersion.parse("0.11.0-dev.323+30eb2a175") catch return; // https://github.com/ziglang/zig/commit/30eb2a175 | ||||
|     if (builtin.zig_version.order(min_ver).compare(.lt)) { | ||||
|         std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })}); | ||||
|         std.os.exit(1); | ||||
|     } | ||||
|  | ||||
|     // Standard target options allows the person running `zig build` to choose | ||||
|     // what target to build for. Here we do not override the defaults, which | ||||
|     // means any target is allowed, and the default is native. Other options | ||||
|     // for restricting supported target set are available. | ||||
|     const target = b.standardTargetOptions(.{}); | ||||
|     const optimize = b.standardOptimizeOption(.{}); | ||||
|  | ||||
|     const exe = b.addExecutable(.{ | ||||
|         .name = "zba", | ||||
|         .root_source_file = .{ .path = "src/main.zig" }, | ||||
|         .target = target, | ||||
|         .optimize = optimize, | ||||
|     }); | ||||
|     // Standard release options allow the person running `zig build` to select | ||||
|     // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. | ||||
|     const mode = b.standardReleaseOptions(); | ||||
|  | ||||
|     const exe = b.addExecutable("zba", "src/main.zig"); | ||||
|     exe.setMainPkgPath("."); // Necessary so that src/main.zig can embed example.toml | ||||
|     exe.setTarget(target); | ||||
|  | ||||
|     // Known Folders (%APPDATA%, XDG, etc.) | ||||
|     exe.addAnonymousModule("known_folders", .{ .source_file = .{ .path = "lib/known-folders/known-folders.zig" } }); | ||||
|     exe.addPackagePath("known_folders", "lib/known-folders/known-folders.zig"); | ||||
|  | ||||
|     // DateTime Library | ||||
|     exe.addAnonymousModule("datetime", .{ .source_file = .{ .path = "lib/zig-datetime/src/main.zig" } }); | ||||
|     exe.addPackagePath("datetime", "lib/zig-datetime/src/main.zig"); | ||||
|  | ||||
|     // Bitfield type from FlorenceOS: https://github.com/FlorenceOS/ | ||||
|     exe.addAnonymousModule("bitfield", .{ .source_file = .{ .path = "lib/util/bitfield.zig" } }); | ||||
|     // exe.addPackage(.{ .name = "bitfield", .path = .{ .path = "lib/util/bitfield.zig" } }); | ||||
|     exe.addPackagePath("bitfield", "lib/util/bitfield.zig"); | ||||
|  | ||||
|     // Argument Parsing Library | ||||
|     exe.addAnonymousModule("clap", .{ .source_file = .{ .path = "lib/zig-clap/clap.zig" } }); | ||||
|     exe.addPackagePath("clap", "lib/zig-clap/clap.zig"); | ||||
|  | ||||
|     // TOML Library | ||||
|     exe.addAnonymousModule("toml", .{ .source_file = .{ .path = "lib/zig-toml/src/toml.zig" } }); | ||||
|     exe.addPackagePath("toml", "lib/zig-toml/src/toml.zig"); | ||||
|  | ||||
|     // OpenGL 3.3 Bindings | ||||
|     exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } }); | ||||
|  | ||||
|     // NativeFileDialog(ue) Bindings | ||||
|     exe.linkLibrary(nfd.makeLib(b, target, optimize)); | ||||
|     exe.addModule("nfd", nfd.getModule(b)); | ||||
|     exe.addPackagePath("gl", "lib/gl.zig"); | ||||
|  | ||||
|     // Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig | ||||
|     const sdk = Sdk.init(b, null); | ||||
|     const sdk = Sdk.init(b); | ||||
|     sdk.link(exe, .dynamic); | ||||
|     exe.addModule("sdl2", sdk.getNativeModule()); | ||||
|  | ||||
|     // Dear ImGui bindings | ||||
|     const zgui_pkg = zgui.package(b, .{ .options = .{ .backend = .sdl2_opengl3 } }); | ||||
|     exe.addModule("zgui", zgui_pkg.module); | ||||
|     zgui.link(exe, zgui_pkg.options); | ||||
|     exe.addPackage(sdk.getNativePackage("sdl2")); | ||||
|  | ||||
|     exe.setBuildMode(mode); | ||||
|     exe.install(); | ||||
|  | ||||
|     const run_cmd = exe.run(); | ||||
| @@ -68,11 +60,9 @@ pub fn build(b: *std.build.Builder) void { | ||||
|     const run_step = b.step("run", "Run the app"); | ||||
|     run_step.dependOn(&run_cmd.step); | ||||
|  | ||||
|     const exe_tests = b.addTest(.{ | ||||
|         .root_source_file = .{ .path = "src/main.zig" }, | ||||
|         .target = target, | ||||
|         .optimize = optimize, | ||||
|     }); | ||||
|     const exe_tests = b.addTest("src/main.zig"); | ||||
|     exe_tests.setTarget(target); | ||||
|     exe_tests.setBuildMode(mode); | ||||
|  | ||||
|     const test_step = b.step("test", "Run unit tests"); | ||||
|     test_step.dependOn(&exe_tests.step); | ||||
|   | ||||
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							| @@ -60,8 +60,9 @@ allocator: Allocator, | ||||
| pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void { | ||||
|     const tables = try allocator.alloc(?*anyopaque, 3 * table_len); // Allocate all tables | ||||
|  | ||||
|     const read_table = tables[0..table_len]; | ||||
|     const write_tables = .{ tables[table_len .. 2 * table_len], tables[2 * table_len .. 3 * table_len] }; | ||||
|     const read_table: *[table_len]?*const anyopaque = tables[0..table_len]; | ||||
|     const left_write: *[table_len]?*anyopaque = tables[table_len .. 2 * table_len]; | ||||
|     const right_write: *[table_len]?*anyopaque = tables[2 * table_len .. 3 * table_len]; | ||||
|  | ||||
|     self.* = .{ | ||||
|         .pak = try GamePak.init(allocator, cpu, paths.rom, paths.save), | ||||
| @@ -77,15 +78,18 @@ pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi | ||||
|         .sched = sched, | ||||
|  | ||||
|         .read_table = read_table, | ||||
|         .write_tables = write_tables, | ||||
|         .write_tables = .{ left_write, right_write }, | ||||
|         .allocator = allocator, | ||||
|     }; | ||||
|  | ||||
|     self.fillReadTable(read_table); | ||||
|     // read_table, write_tables, and *Self are not restricted to the lifetime | ||||
|     // of this init function so we can initialize our tables here | ||||
|     fillReadTable(self, read_table); | ||||
|  | ||||
|     // Internal Display Memory behaves differently on 8-bit reads | ||||
|     self.fillWriteTable(u32, write_tables[0]); | ||||
|     self.fillWriteTable(u8, write_tables[1]); | ||||
|     // Internal Display Memory behavious unusually on 8-bit reads | ||||
|     // so we have two different tables depending on whether there's an 8-bit read or not | ||||
|     fillWriteTable(u32, self, left_write); | ||||
|     fillWriteTable(u8, self, right_write); | ||||
| } | ||||
|  | ||||
| pub fn deinit(self: *Self) void { | ||||
| @@ -102,50 +106,50 @@ pub fn deinit(self: *Self) void { | ||||
|     self.* = undefined; | ||||
| } | ||||
|  | ||||
| fn fillReadTable(self: *Self, table: *[table_len]?*const anyopaque) void { | ||||
|     const vramMirror = @import("ppu/Vram.zig").mirror; | ||||
| fn fillReadTable(bus: *Self, table: *[table_len]?*const anyopaque) void { | ||||
|     const vramMirror = @import("ppu.zig").Vram.mirror; | ||||
|  | ||||
|     for (table) |*ptr, i| { | ||||
|         const addr = @intCast(u32, page_size * i); | ||||
|         const addr = page_size * i; | ||||
|  | ||||
|         ptr.* = switch (addr) { | ||||
|             // General Internal Memory | ||||
|             0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks | ||||
|             0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF], | ||||
|             0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF], | ||||
|             0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF], | ||||
|             0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF], | ||||
|             0x0400_0000...0x0400_03FF => null, // I/O | ||||
|  | ||||
|             // Internal Display Memory | ||||
|             0x0500_0000...0x05FF_FFFF => &self.ppu.palette.buf[addr & 0x3FF], | ||||
|             0x0600_0000...0x06FF_FFFF => &self.ppu.vram.buf[vramMirror(addr)], | ||||
|             0x0700_0000...0x07FF_FFFF => &self.ppu.oam.buf[addr & 0x3FF], | ||||
|             0x0500_0000...0x05FF_FFFF => &bus.ppu.palette.buf[addr & 0x3FF], | ||||
|             0x0600_0000...0x06FF_FFFF => &bus.ppu.vram.buf[vramMirror(addr)], | ||||
|             0x0700_0000...0x07FF_FFFF => &bus.ppu.oam.buf[addr & 0x3FF], | ||||
|  | ||||
|             // External Memory (Game Pak) | ||||
|             0x0800_0000...0x0DFF_FFFF => self.fillReadTableExternal(addr), | ||||
|             0x0800_0000...0x0DFF_FFFF => fillTableExternalMemory(bus, addr), | ||||
|             0x0E00_0000...0x0FFF_FFFF => null, // SRAM | ||||
|             else => null, | ||||
|         }; | ||||
|     } | ||||
| } | ||||
|  | ||||
| fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*const anyopaque) void { | ||||
| fn fillWriteTable(comptime T: type, bus: *Self, table: *[table_len]?*const anyopaque) void { | ||||
|     comptime std.debug.assert(T == u32 or T == u16 or T == u8); | ||||
|     const vramMirror = @import("ppu/Vram.zig").mirror; | ||||
|     const vramMirror = @import("ppu.zig").Vram.mirror; | ||||
|  | ||||
|     for (table) |*ptr, i| { | ||||
|         const addr = @intCast(u32, page_size * i); | ||||
|         const addr = page_size * i; | ||||
|  | ||||
|         ptr.* = switch (addr) { | ||||
|             // General Internal Memory | ||||
|             0x0000_0000...0x0000_3FFF => null, // BIOS has it's own checks | ||||
|             0x0200_0000...0x02FF_FFFF => &self.ewram.buf[addr & 0x3FFFF], | ||||
|             0x0300_0000...0x03FF_FFFF => &self.iwram.buf[addr & 0x7FFF], | ||||
|             0x0200_0000...0x02FF_FFFF => &bus.ewram.buf[addr & 0x3FFFF], | ||||
|             0x0300_0000...0x03FF_FFFF => &bus.iwram.buf[addr & 0x7FFF], | ||||
|             0x0400_0000...0x0400_03FF => null, // I/O | ||||
|  | ||||
|             // Internal Display Memory | ||||
|             0x0500_0000...0x05FF_FFFF => if (T != u8) &self.ppu.palette.buf[addr & 0x3FF] else null, | ||||
|             0x0600_0000...0x06FF_FFFF => if (T != u8) &self.ppu.vram.buf[vramMirror(addr)] else null, | ||||
|             0x0700_0000...0x07FF_FFFF => if (T != u8) &self.ppu.oam.buf[addr & 0x3FF] else null, | ||||
|             0x0500_0000...0x05FF_FFFF => if (T != u8) &bus.ppu.palette.buf[addr & 0x3FF] else null, | ||||
|             0x0600_0000...0x06FF_FFFF => if (T != u8) &bus.ppu.vram.buf[vramMirror(addr)] else null, | ||||
|             0x0700_0000...0x07FF_FFFF => if (T != u8) &bus.ppu.oam.buf[addr & 0x3FF] else null, | ||||
|  | ||||
|             // External Memory (Game Pak) | ||||
|             0x0800_0000...0x0DFF_FFFF => null, // ROM | ||||
| @@ -155,29 +159,24 @@ fn fillWriteTable(self: *Self, comptime T: type, table: *[table_len]?*const anyo | ||||
|     } | ||||
| } | ||||
|  | ||||
| fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque { | ||||
| fn fillTableExternalMemory(bus: *Self, addr: usize) ?*anyopaque { | ||||
|     // see `GamePak.zig` for more information about what conditions need to be true | ||||
|     // so that a simple pointer dereference isn't possible | ||||
|  | ||||
|     std.debug.assert(addr & @as(u32, page_size - 1) == 0); // addr is guaranteed to be page-aligned | ||||
|  | ||||
|     const start_addr = addr; | ||||
|     const end_addr = start_addr + page_size; | ||||
|     const end_addr = addr + page_size; | ||||
|  | ||||
|     { | ||||
|         const data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr; // GPIO Data | ||||
|         const direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr; // GPIO Direction | ||||
|         const control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr; // GPIO Control | ||||
|     const gpio_data = start_addr <= 0x0800_00C4 and 0x0800_00C4 < end_addr; | ||||
|     const gpio_direction = start_addr <= 0x0800_00C6 and 0x0800_00C6 < end_addr; | ||||
|     const gpio_control = start_addr <= 0x0800_00C8 and 0x0800_00C8 < end_addr; | ||||
|  | ||||
|         const has_gpio = data or direction or control; | ||||
|         const gpio_kind = self.pak.gpio.device.kind; | ||||
|  | ||||
|         // There is a GPIO Device, and the current page contains at least one memory-mapped GPIO register | ||||
|         if (gpio_kind != .None and has_gpio) return null; | ||||
|     if (bus.pak.gpio.device.kind != .None and (gpio_data or gpio_direction or gpio_control)) { | ||||
|         // We found a GPIO device, and this page a GPIO register. We want to handle this in slowmem | ||||
|         return null; | ||||
|     } | ||||
|  | ||||
|     if (self.pak.backup.kind == .Eeprom) { | ||||
|         if (self.pak.buf.len > 0x100_000) { | ||||
|     if (bus.pak.backup.kind == .Eeprom) { | ||||
|         if (bus.pak.buf.len > 0x100_000) { | ||||
|             // We are using a "large" EEPROM which means that if the below check is true | ||||
|             // this page has an address that's reserved for the EEPROM and therefore must | ||||
|             // be handled in slowmem | ||||
| @@ -193,33 +192,13 @@ fn fillReadTableExternal(self: *Self, addr: u32) ?*anyopaque { | ||||
|     // Finally, the GamePak has some unique behaviour for reads past the end of the ROM, | ||||
|     // so those will be handled by slowmem as well | ||||
|     const masked_addr = addr & 0x1FF_FFFF; | ||||
|     if (masked_addr >= self.pak.buf.len) return null; | ||||
|     if (masked_addr >= bus.pak.buf.len) return null; | ||||
|  | ||||
|     return &self.pak.buf[masked_addr]; | ||||
|     return &bus.pak.buf[masked_addr]; | ||||
| } | ||||
|  | ||||
| // TODO: Take advantage of fastmem here too? | ||||
| pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T { | ||||
|     const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits; | ||||
|     const page = unaligned_address >> bits; | ||||
|     const offset = unaligned_address & (page_size - 1); | ||||
|  | ||||
|     // We're doing some serious out-of-bounds open-bus reads | ||||
|     if (page >= table_len) return self.openBus(T, unaligned_address); | ||||
|  | ||||
|     if (self.read_table[page]) |some_ptr| { | ||||
|         // We have a pointer to a page, cast the pointer to it's underlying type | ||||
|         const Ptr = [*]const T; | ||||
|         const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr)); | ||||
|  | ||||
|         // Note: We don't check array length, since we force align the | ||||
|         // lower bits of the address as the GBA would | ||||
|         return ptr[forceAlign(T, offset) / @sizeOf(T)]; | ||||
|     } | ||||
|  | ||||
|     return self.dbgSlowRead(T, unaligned_address); | ||||
| } | ||||
|  | ||||
| fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T { | ||||
|     const page = @truncate(u8, unaligned_address >> 24); | ||||
|     const address = forceAlign(T, unaligned_address); | ||||
|  | ||||
| @@ -227,22 +206,33 @@ fn dbgSlowRead(self: *const Self, comptime T: type, unaligned_address: u32) T { | ||||
|         // General Internal Memory | ||||
|         0x00 => blk: { | ||||
|             if (address < Bios.size) | ||||
|                 break :blk self.bios.dbgRead(T, self.cpu.r[15], unaligned_address); | ||||
|                 break :blk self.bios.dbgRead(T, self.cpu.r[15], address); | ||||
|  | ||||
|             break :blk self.openBus(T, address); | ||||
|         }, | ||||
|         0x02 => unreachable, // handled by fastmem | ||||
|         0x03 => unreachable, // handled by fastmem | ||||
|         0x02 => self.ewram.read(T, address), | ||||
|         0x03 => self.iwram.read(T, address), | ||||
|         0x04 => self.readIo(T, address), | ||||
|  | ||||
|         // Internal Display Memory | ||||
|         0x05 => unreachable, // handled by fastmem | ||||
|         0x06 => unreachable, // handled by fastmem | ||||
|         0x07 => unreachable, // handled by fastmem | ||||
|         0x05 => self.ppu.palette.read(T, address), | ||||
|         0x06 => self.ppu.vram.read(T, address), | ||||
|         0x07 => self.ppu.oam.read(T, address), | ||||
|  | ||||
|         // External Memory (Game Pak) | ||||
|         0x08...0x0D => self.pak.dbgRead(T, address), | ||||
|         0x0E...0x0F => self.readBackup(T, unaligned_address), | ||||
|         0x0E...0x0F => blk: { | ||||
|             const value = self.pak.backup.read(unaligned_address); | ||||
|  | ||||
|             const multiplier = switch (T) { | ||||
|                 u32 => 0x01010101, | ||||
|                 u16 => 0x0101, | ||||
|                 u8 => 1, | ||||
|                 else => @compileError("Backup: Unsupported read width"), | ||||
|             }; | ||||
|  | ||||
|             break :blk @as(T, value) * multiplier; | ||||
|         }, | ||||
|         else => self.openBus(T, address), | ||||
|     }; | ||||
| } | ||||
| @@ -326,7 +316,8 @@ pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T { | ||||
|     if (self.read_table[page]) |some_ptr| { | ||||
|         // We have a pointer to a page, cast the pointer to it's underlying type | ||||
|         const Ptr = [*]const T; | ||||
|         const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr)); | ||||
|         const alignment = @alignOf(std.meta.Child(Ptr)); | ||||
|         const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr)); | ||||
|  | ||||
|         // Note: We don't check array length, since we force align the | ||||
|         // lower bits of the address as the GBA would | ||||
| @@ -346,7 +337,7 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T { | ||||
|         // General Internal Memory | ||||
|         0x00 => blk: { | ||||
|             if (address < Bios.size) | ||||
|                 break :blk self.bios.read(T, self.cpu.r[15], unaligned_address); | ||||
|                 break :blk self.bios.read(T, self.cpu.r[15], address); | ||||
|  | ||||
|             break :blk self.openBus(T, address); | ||||
|         }, | ||||
| @@ -361,24 +352,22 @@ fn slowRead(self: *Self, comptime T: type, unaligned_address: u32) T { | ||||
|  | ||||
|         // External Memory (Game Pak) | ||||
|         0x08...0x0D => self.pak.read(T, address), | ||||
|         0x0E...0x0F => self.readBackup(T, unaligned_address), | ||||
|         0x0E...0x0F => blk: { | ||||
|             const value = self.pak.backup.read(unaligned_address); | ||||
|  | ||||
|             const multiplier = switch (T) { | ||||
|                 u32 => 0x01010101, | ||||
|                 u16 => 0x0101, | ||||
|                 u8 => 1, | ||||
|                 else => @compileError("Backup: Unsupported read width"), | ||||
|             }; | ||||
|  | ||||
|             break :blk @as(T, value) * multiplier; | ||||
|         }, | ||||
|         else => self.openBus(T, address), | ||||
|     }; | ||||
| } | ||||
|  | ||||
| fn readBackup(self: *const Self, comptime T: type, unaligned_address: u32) T { | ||||
|     const value = self.pak.backup.read(unaligned_address); | ||||
|  | ||||
|     const multiplier = switch (T) { | ||||
|         u32 => 0x01010101, | ||||
|         u16 => 0x0101, | ||||
|         u8 => 1, | ||||
|         else => @compileError("Backup: Unsupported read width"), | ||||
|     }; | ||||
|  | ||||
|     return @as(T, value) * multiplier; | ||||
| } | ||||
|  | ||||
| pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) void { | ||||
|     const bits = @typeInfo(std.math.IntFittingRange(0, page_size - 1)).Int.bits; | ||||
|     const page = unaligned_address >> bits; | ||||
| @@ -393,7 +382,8 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo | ||||
|     if (self.write_tables[@boolToInt(T == u8)][page]) |some_ptr| { | ||||
|         // We have a pointer to a page, cast the pointer to it's underlying type | ||||
|         const Ptr = [*]T; | ||||
|         const ptr = @ptrCast(Ptr, @alignCast(@alignOf(std.meta.Child(Ptr)), some_ptr)); | ||||
|         const alignment = @alignOf(std.meta.Child(Ptr)); | ||||
|         const ptr = @ptrCast(Ptr, @alignCast(alignment, some_ptr)); | ||||
|  | ||||
|         // Note: We don't check array length, since we force align the | ||||
|         // lower bits of the address as the GBA would | ||||
| @@ -406,9 +396,8 @@ pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) vo | ||||
|     } | ||||
| } | ||||
|  | ||||
| fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void { | ||||
|     @setCold(true); | ||||
|  | ||||
| pub fn slowWrite(self: *Self, comptime T: type, unaligned_address: u32, value: T) void { | ||||
|     // @setCold(true); | ||||
|     const page = @truncate(u8, unaligned_address >> 24); | ||||
|     const address = forceAlign(T, unaligned_address); | ||||
|  | ||||
| @@ -436,11 +425,11 @@ inline fn rotateBy(comptime T: type, address: u32) u32 { | ||||
|         u32 => address & 3, | ||||
|         u16 => address & 1, | ||||
|         u8 => 0, | ||||
|         else => @compileError("Unsupported write width"), | ||||
|         else => @compileError("Backup: Unsupported write width"), | ||||
|     }; | ||||
| } | ||||
|  | ||||
| pub inline fn forceAlign(comptime T: type, address: u32) u32 { | ||||
| inline fn forceAlign(comptime T: type, address: u32) u32 { | ||||
|     return switch (T) { | ||||
|         u32 => address & ~@as(u32, 3), | ||||
|         u16 => address & ~@as(u32, 1), | ||||
|   | ||||
| @@ -15,12 +15,10 @@ const SoundFifo = std.fifo.LinearFifo(u8, .{ .Static = 0x20 }); | ||||
| const getHalf = util.getHalf; | ||||
| const setHalf = util.setHalf; | ||||
| const intToBytes = util.intToBytes; | ||||
| const RingBuffer = util.RingBuffer; | ||||
|  | ||||
| const log = std.log.scoped(.APU); | ||||
|  | ||||
| pub const host_rate = @import("../platform.zig").sample_rate; | ||||
| pub const host_format = @import("../platform.zig").sample_format; | ||||
|  | ||||
| pub fn read(comptime T: type, apu: *const Apu, addr: u32) ?T { | ||||
|     const byte_addr = @truncate(u8, addr); | ||||
|  | ||||
| @@ -246,17 +244,20 @@ pub const Apu = struct { | ||||
|  | ||||
|     sampling_cycle: u2, | ||||
|  | ||||
|     stream: *SDL.SDL_AudioStream, | ||||
|     sample_queue: RingBuffer(u16), | ||||
|     sched: *Scheduler, | ||||
|  | ||||
|     fs: FrameSequencer, | ||||
|     capacitor: f32, | ||||
|  | ||||
|     is_buffer_full: bool, | ||||
|  | ||||
|     pub const Tick = enum { Length, Envelope, Sweep }; | ||||
|  | ||||
|     pub fn init(sched: *Scheduler) Self { | ||||
|         const NUM_CHANNELS: usize = 2; | ||||
|  | ||||
|         const allocator = std.heap.c_allocator; | ||||
|         const sample_buf = allocator.alloc(u16, 0x800 * NUM_CHANNELS) catch @panic("failed to allocate sample buffer"); | ||||
|  | ||||
|         const apu: Self = .{ | ||||
|             .ch1 = ToneSweep.init(sched), | ||||
|             .ch2 = Tone.init(sched), | ||||
| @@ -271,12 +272,11 @@ pub const Apu = struct { | ||||
|             .bias = .{ .raw = 0x0200 }, | ||||
|  | ||||
|             .sampling_cycle = 0b00, | ||||
|             .stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, 1 << 15, host_format, 2, host_rate).?, | ||||
|             .sample_queue = RingBuffer(u16).init(sample_buf), | ||||
|             .sched = sched, | ||||
|  | ||||
|             .capacitor = 0, | ||||
|             .fs = FrameSequencer.init(), | ||||
|             .is_buffer_full = false, | ||||
|         }; | ||||
|  | ||||
|         sched.push(.SampleAudio, apu.interval()); | ||||
| @@ -370,11 +370,6 @@ pub const Apu = struct { | ||||
|     pub fn sampleAudio(self: *Self, late: u64) void { | ||||
|         self.sched.push(.SampleAudio, self.interval() -| late); | ||||
|  | ||||
|         // Whether the APU is busy or not is determined  by the main loop in emu.zig | ||||
|         // This should only ever be true (because this side of the emu is single threaded) | ||||
|         // When audio sync is disaabled | ||||
|         if (self.is_buffer_full) return; | ||||
|  | ||||
|         var left: i16 = 0; | ||||
|         var right: i16 = 0; | ||||
|  | ||||
| @@ -430,23 +425,7 @@ pub const Apu = struct { | ||||
|         const ext_left = (clamped_left << 5) | (clamped_left >> 6); | ||||
|         const ext_right = (clamped_right << 5) | (clamped_right >> 6); | ||||
|  | ||||
|         if (self.sampling_cycle != self.bias.sampling_cycle.read()) self.replaceSDLResampler(); | ||||
|  | ||||
|         _ = SDL.SDL_AudioStreamPut(self.stream, &[2]u16{ ext_left, ext_right }, 2 * @sizeOf(u16)); | ||||
|     } | ||||
|  | ||||
|     fn replaceSDLResampler(self: *Self) void { | ||||
|         @setCold(true); | ||||
|         const sample_rate = Self.sampleRate(self.bias.sampling_cycle.read()); | ||||
|         log.info("Sample Rate changed from {}Hz to {}Hz", .{ Self.sampleRate(self.sampling_cycle), sample_rate }); | ||||
|  | ||||
|         // Sampling Cycle (Sample Rate) changed, Craete a new SDL Audio Resampler | ||||
|         // FIXME: Replace SDL's Audio Resampler with either a custom or more reliable one | ||||
|         const old_stream = self.stream; | ||||
|         defer SDL.SDL_FreeAudioStream(old_stream); | ||||
|  | ||||
|         self.sampling_cycle = self.bias.sampling_cycle.read(); | ||||
|         self.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, @intCast(c_int, sample_rate), host_format, 2, host_rate).?; | ||||
|         self.sample_queue.push(ext_left, ext_right) catch {}; | ||||
|     } | ||||
|  | ||||
|     fn interval(self: *const Self) u64 { | ||||
|   | ||||
| @@ -3,9 +3,6 @@ const std = @import("std"); | ||||
| const Allocator = std.mem.Allocator; | ||||
| const log = std.log.scoped(.Bios); | ||||
|  | ||||
| const rotr = @import("../../util.zig").rotr; | ||||
| const forceAlign = @import("../Bus.zig").forceAlign; | ||||
|  | ||||
| /// Size of the BIOS in bytes | ||||
| pub const size = 0x4000; | ||||
| const Self = @This(); | ||||
| @@ -13,37 +10,21 @@ const Self = @This(); | ||||
| buf: ?[]u8, | ||||
| allocator: Allocator, | ||||
|  | ||||
| addr_latch: u32 = 0, | ||||
| addr_latch: u32, | ||||
|  | ||||
| // https://github.com/ITotalJustice/notorious_beeg/issues/106 | ||||
| pub fn read(self: *Self, comptime T: type, r15: u32, address: u32) T { | ||||
| pub fn read(self: *Self, comptime T: type, r15: u32, addr: u32) T { | ||||
|     if (r15 < Self.size) { | ||||
|         const addr = forceAlign(T, address); | ||||
|  | ||||
|         self.addr_latch = addr; | ||||
|         return self._read(T, addr); | ||||
|     } | ||||
|  | ||||
|     log.warn("Open Bus! Read from 0x{X:0>8}, but PC was 0x{X:0>8}", .{ address, r15 }); | ||||
|     const value = self._read(u32, self.addr_latch); | ||||
|  | ||||
|     return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address))); | ||||
|     log.debug("Rejected read since r15=0x{X:0>8}", .{r15}); | ||||
|     return @truncate(T, self._read(T, self.addr_latch)); | ||||
| } | ||||
|  | ||||
| fn rotateBy(comptime T: type, address: u32) u32 { | ||||
|     return switch (T) { | ||||
|         u8 => address & 3, | ||||
|         u16 => address & 2, | ||||
|         u32 => 0, | ||||
|         else => @compileError("bios: unsupported read width"), | ||||
|     }; | ||||
| } | ||||
|  | ||||
| pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, address: u32) T { | ||||
|     if (r15 < Self.size) return self._read(T, forceAlign(T, address)); | ||||
|  | ||||
|     const value = self._read(u32, self.addr_latch); | ||||
|     return @truncate(T, rotr(u32, value, 8 * rotateBy(T, address))); | ||||
| pub fn dbgRead(self: *const Self, comptime T: type, r15: u32, addr: u32) T { | ||||
|     if (r15 < Self.size) return self._read(T, addr); | ||||
|     return @truncate(T, self._read(T, self.addr_latch + 8)); | ||||
| } | ||||
|  | ||||
| /// Read without the GBA safety checks | ||||
| @@ -62,19 +43,18 @@ pub fn write(_: *Self, comptime T: type, addr: u32, value: T) void { | ||||
| } | ||||
|  | ||||
| pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self { | ||||
|     if (maybe_path == null) return .{ .buf = null, .allocator = allocator }; | ||||
|     const path = maybe_path.?; | ||||
|     const buf: ?[]u8 = if (maybe_path) |path| blk: { | ||||
|         const file = try std.fs.cwd().openFile(path, .{}); | ||||
|         defer file.close(); | ||||
|  | ||||
|     const buf = try allocator.alloc(u8, Self.size); | ||||
|     errdefer allocator.free(buf); | ||||
|         break :blk try file.readToEndAlloc(allocator, try file.getEndPos()); | ||||
|     } else null; | ||||
|  | ||||
|     const file = try std.fs.cwd().openFile(path, .{}); | ||||
|     defer file.close(); | ||||
|  | ||||
|     const file_len = try file.readAll(buf); | ||||
|     if (file_len != Self.size) log.err("Expected BIOS to be {}B, was {}B", .{ Self.size, file_len }); | ||||
|  | ||||
|     return Self{ .buf = buf, .allocator = allocator }; | ||||
|     return Self{ | ||||
|         .buf = buf, | ||||
|         .allocator = allocator, | ||||
|         .addr_latch = 0, | ||||
|     }; | ||||
| } | ||||
|  | ||||
| pub fn deinit(self: *Self) void { | ||||
|   | ||||
| @@ -188,7 +188,7 @@ pub fn init(allocator: Allocator, cpu: *Arm7tdmi, rom_path: []const u8, save_pat | ||||
|     const kind = Backup.guess(file_buf); | ||||
|     const device = if (config.config().guest.force_rtc) .Rtc else guessDevice(file_buf); | ||||
|  | ||||
|     logHeader(file_buf, title); | ||||
|     logHeader(file_buf, &title); | ||||
|  | ||||
|     return .{ | ||||
|         .buf = file_buf, | ||||
| @@ -219,17 +219,19 @@ fn guessDevice(buf: []const u8) Gpio.Device.Kind { | ||||
|     } | ||||
|  | ||||
|     // TODO: Detect other GPIO devices | ||||
|  | ||||
|     return .None; | ||||
| } | ||||
|  | ||||
| fn logHeader(buf: []const u8, title: [12]u8) void { | ||||
|     const ver = buf[0xBC]; | ||||
| fn logHeader(buf: []const u8, title: *const [12]u8) void { | ||||
|     const code = buf[0xAC..0xB0]; | ||||
|     const maker = buf[0xB0..0xB2]; | ||||
|     const version = buf[0xBC]; | ||||
|  | ||||
|     log.info("Title: {s}", .{title}); | ||||
|     if (ver != 0) log.info("Version: {}", .{ver}); | ||||
|  | ||||
|     log.info("Game Code: {s}", .{buf[0xAC..0xB0]}); | ||||
|     log.info("Maker Code: {s}", .{buf[0xB0..0xB2]}); | ||||
|     if (version != 0) log.info("Version: {}", .{version}); | ||||
|     log.info("Game Code: {s}", .{code}); | ||||
|     log.info("Maker Code: {s}", .{maker}); | ||||
| } | ||||
|  | ||||
| test "OOB Access" { | ||||
|   | ||||
| @@ -338,7 +338,7 @@ fn DmaController(comptime id: u2) type { | ||||
|     }; | ||||
| } | ||||
|  | ||||
| pub fn onBlanking(bus: *Bus, comptime kind: DmaKind) void { | ||||
| pub fn pollDmaOnBlank(bus: *Bus, comptime kind: DmaKind) void { | ||||
|     comptime var i: usize = 0; | ||||
|     inline while (i < 4) : (i += 1) { | ||||
|         bus.dma[i].poll(kind); | ||||
|   | ||||
| @@ -346,10 +346,10 @@ const InterruptEnable = extern union { | ||||
|     vblank: Bit(u16, 0), | ||||
|     hblank: Bit(u16, 1), | ||||
|     coincidence: Bit(u16, 2), | ||||
|     tim0: Bit(u16, 3), | ||||
|     tim1: Bit(u16, 4), | ||||
|     tim2: Bit(u16, 5), | ||||
|     tim3: Bit(u16, 6), | ||||
|     tm0_overflow: Bit(u16, 3), | ||||
|     tm1_overflow: Bit(u16, 4), | ||||
|     tm2_overflow: Bit(u16, 5), | ||||
|     tm3_overflow: Bit(u16, 6), | ||||
|     serial: Bit(u16, 7), | ||||
|     dma0: Bit(u16, 8), | ||||
|     dma1: Bit(u16, 9), | ||||
| @@ -449,8 +449,6 @@ pub const BldY = extern union { | ||||
|     raw: u16, | ||||
| }; | ||||
|  | ||||
| const u8WriteKind = enum { Hi, Lo }; | ||||
|  | ||||
| /// Write-only | ||||
| pub const WinH = extern union { | ||||
|     x2: Bitfield(u16, 0, 8), | ||||
| @@ -460,8 +458,6 @@ pub const WinH = extern union { | ||||
|  | ||||
| /// Write-only | ||||
| pub const WinV = extern union { | ||||
|     const Self = @This(); | ||||
|  | ||||
|     y2: Bitfield(u16, 0, 8), | ||||
|     y1: Bitfield(u16, 8, 8), | ||||
|     raw: u16, | ||||
| @@ -470,20 +466,20 @@ pub const WinV = extern union { | ||||
| pub const WinIn = extern union { | ||||
|     w0_bg: Bitfield(u16, 0, 4), | ||||
|     w0_obj: Bit(u16, 4), | ||||
|     w0_bld: Bit(u16, 5), | ||||
|     w0_colour: Bit(u16, 5), | ||||
|     w1_bg: Bitfield(u16, 8, 4), | ||||
|     w1_obj: Bit(u16, 12), | ||||
|     w1_bld: Bit(u16, 13), | ||||
|     w1_colour: Bit(u16, 13), | ||||
|     raw: u16, | ||||
| }; | ||||
|  | ||||
| pub const WinOut = extern union { | ||||
|     out_bg: Bitfield(u16, 0, 4), | ||||
|     out_obj: Bit(u16, 4), | ||||
|     out_bld: Bit(u16, 5), | ||||
|     out_colour: Bit(u16, 5), | ||||
|     obj_bg: Bitfield(u16, 8, 4), | ||||
|     obj_obj: Bit(u16, 12), | ||||
|     obj_bld: Bit(u16, 13), | ||||
|     obj_colour: Bit(u16, 13), | ||||
|     raw: u16, | ||||
| }; | ||||
|  | ||||
|   | ||||
| @@ -647,7 +647,7 @@ pub const PSR = extern union { | ||||
|     } | ||||
| }; | ||||
|  | ||||
| pub const Mode = enum(u5) { | ||||
| const Mode = enum(u5) { | ||||
|     User = 0b10000, | ||||
|     Fiq = 0b10001, | ||||
|     Irq = 0b10010, | ||||
| @@ -656,7 +656,7 @@ pub const Mode = enum(u5) { | ||||
|     Undefined = 0b11011, | ||||
|     System = 0b11111, | ||||
|  | ||||
|     pub fn toString(self: Mode) []const u8 { | ||||
|     fn toString(self: Mode) []const u8 { | ||||
|         return switch (self) { | ||||
|             .User => "usr", | ||||
|             .Fiq => "fiq", | ||||
|   | ||||
| @@ -24,7 +24,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins | ||||
|             if (!I and opcode >> 4 & 1 == 1) cpu.r[15] -= 4; | ||||
|  | ||||
|             var result: u32 = undefined; | ||||
|             var overflow: u1 = undefined; | ||||
|             var overflow: bool = undefined; | ||||
|  | ||||
|             // Perform Data Processing Logic | ||||
|             switch (kind) { | ||||
| @@ -62,9 +62,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins | ||||
|                     if (rd == 0xF) | ||||
|                         return undefinedTestBehaviour(cpu); | ||||
|  | ||||
|                     const tmp = @addWithOverflow(op1, op2); | ||||
|                     result = tmp[0]; | ||||
|                     overflow = tmp[1]; | ||||
|                     overflow = @addWithOverflow(u32, op1, op2, &result); | ||||
|                 }, | ||||
|                 0xC => result = op1 | op2, // ORR | ||||
|                 0xD => result = op2, // MOV | ||||
| @@ -112,7 +110,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins | ||||
|                     // ADD, ADC Flags | ||||
|                     cpu.cpsr.n.write(result >> 31 & 1 == 1); | ||||
|                     cpu.cpsr.z.write(result == 0); | ||||
|                     cpu.cpsr.c.write(overflow == 0b1); | ||||
|                     cpu.cpsr.c.write(overflow); | ||||
|                     cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); | ||||
|                 }, | ||||
|                 0x6, 0x7 => if (S and rd != 0xF) { | ||||
| @@ -143,7 +141,7 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime kind: u4) Ins | ||||
|                         cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1); | ||||
|                     } else if (kind == 0xB) { | ||||
|                         // CMN specific | ||||
|                         cpu.cpsr.c.write(overflow == 0b1); | ||||
|                         cpu.cpsr.c.write(overflow); | ||||
|                         cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); | ||||
|                     } else { | ||||
|                         // TST, TEQ specific | ||||
| @@ -164,19 +162,19 @@ pub fn sbc(left: u32, right: u32, old_carry: u1) u32 { | ||||
|     return ret; | ||||
| } | ||||
|  | ||||
| pub fn add(overflow: *u1, left: u32, right: u32) u32 { | ||||
|     const ret = @addWithOverflow(left, right); | ||||
|     overflow.* = ret[1]; | ||||
|  | ||||
|     return ret[0]; | ||||
| pub fn add(overflow: *bool, left: u32, right: u32) u32 { | ||||
|     var ret: u32 = undefined; | ||||
|     overflow.* = @addWithOverflow(u32, left, right, &ret); | ||||
|     return ret; | ||||
| } | ||||
|  | ||||
| pub fn adc(overflow: *u1, left: u32, right: u32, old_carry: u1) u32 { | ||||
|     const tmp = @addWithOverflow(left, right); | ||||
|     const ret = @addWithOverflow(tmp[0], old_carry); | ||||
|     overflow.* = tmp[1] | ret[1]; | ||||
| pub fn adc(overflow: *bool, left: u32, right: u32, old_carry: u1) u32 { | ||||
|     var ret: u32 = undefined; | ||||
|     const first = @addWithOverflow(u32, left, right, &ret); | ||||
|     const second = @addWithOverflow(u32, ret, old_carry, &ret); | ||||
|  | ||||
|     return ret[0]; | ||||
|     overflow.* = first or second; | ||||
|     return ret; | ||||
| } | ||||
|  | ||||
| fn undefinedTestBehaviour(cpu: *Arm7tdmi) void { | ||||
|   | ||||
| @@ -11,7 +11,9 @@ pub fn singleDataTransfer(comptime I: bool, comptime P: bool, comptime U: bool, | ||||
|             const rn = opcode >> 16 & 0xF; | ||||
|             const rd = opcode >> 12 & 0xF; | ||||
|  | ||||
|             const base = cpu.r[rn]; | ||||
|             // rn is r15 and L is not set, the PC is 12 ahead | ||||
|             const base = cpu.r[rn] + if (!L and rn == 0xF) 4 else @as(u32, 0); | ||||
|  | ||||
|             const offset = if (I) shifter.immediate(false, cpu, opcode) else opcode & 0xFFF; | ||||
|  | ||||
|             const modified_base = if (U) base +% offset else base -% offset; | ||||
|   | ||||
| @@ -21,8 +21,7 @@ pub fn fmt4(comptime op: u4) InstrFn { | ||||
|             const op2 = cpu.r[rs]; | ||||
|  | ||||
|             var result: u32 = undefined; | ||||
|             var overflow: u1 = undefined; | ||||
|  | ||||
|             var overflow: bool = undefined; | ||||
|             switch (op) { | ||||
|                 0x0 => result = op1 & op2, // AND | ||||
|                 0x1 => result = op1 ^ op2, // EOR | ||||
| @@ -35,12 +34,7 @@ pub fn fmt4(comptime op: u4) InstrFn { | ||||
|                 0x8 => result = op1 & op2, // TST | ||||
|                 0x9 => result = 0 -% op2, // NEG | ||||
|                 0xA => result = op1 -% op2, // CMP | ||||
|                 0xB => { | ||||
|                     // CMN | ||||
|                     const tmp = @addWithOverflow(op1, op2); | ||||
|                     result = tmp[0]; | ||||
|                     overflow = tmp[1]; | ||||
|                 }, | ||||
|                 0xB => overflow = @addWithOverflow(u32, op1, op2, &result), // CMN | ||||
|                 0xC => result = op1 | op2, // ORR | ||||
|                 0xD => result = @truncate(u32, @as(u64, op2) * @as(u64, op1)), | ||||
|                 0xE => result = op1 & ~op2, | ||||
| @@ -77,7 +71,7 @@ pub fn fmt4(comptime op: u4) InstrFn { | ||||
|                     // ADC, CMN | ||||
|                     cpu.cpsr.n.write(result >> 31 & 1 == 1); | ||||
|                     cpu.cpsr.z.write(result == 0); | ||||
|                     cpu.cpsr.c.write(overflow == 0b1); | ||||
|                     cpu.cpsr.c.write(overflow); | ||||
|                     cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); | ||||
|                 }, | ||||
|                 0x6 => { | ||||
|   | ||||
| @@ -64,7 +64,7 @@ pub fn fmt5(comptime op: u2, comptime h1: u1, comptime h2: u1) InstrFn { | ||||
|             const op2 = cpu.r[rs]; | ||||
|  | ||||
|             var result: u32 = undefined; | ||||
|             var overflow: u1 = undefined; | ||||
|             var overflow: bool = undefined; | ||||
|             switch (op) { | ||||
|                 0b00 => result = add(&overflow, op1, op2), // ADD | ||||
|                 0b01 => result = op1 -% op2, // CMP | ||||
| @@ -126,13 +126,13 @@ pub fn fmt2(comptime I: bool, is_sub: bool, rn: u3) InstrFn { | ||||
|                 cpu.cpsr.v.write(((op1 ^ result) & (~op2 ^ result)) >> 31 & 1 == 1); | ||||
|             } else { | ||||
|                 // ADD | ||||
|                 var overflow: u1 = undefined; | ||||
|                 var overflow: bool = undefined; | ||||
|                 const result = add(&overflow, op1, op2); | ||||
|                 cpu.r[rd] = result; | ||||
|  | ||||
|                 cpu.cpsr.n.write(result >> 31 & 1 == 1); | ||||
|                 cpu.cpsr.z.write(result == 0); | ||||
|                 cpu.cpsr.c.write(overflow == 0b1); | ||||
|                 cpu.cpsr.c.write(overflow); | ||||
|                 cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); | ||||
|             } | ||||
|         } | ||||
| @@ -145,7 +145,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn { | ||||
|             const op1 = cpu.r[rd]; | ||||
|             const op2: u32 = opcode & 0xFF; // Offset | ||||
|  | ||||
|             var overflow: u1 = undefined; | ||||
|             var overflow: bool = undefined; | ||||
|             const result: u32 = switch (op) { | ||||
|                 0b00 => op2, // MOV | ||||
|                 0b01 => op1 -% op2, // CMP | ||||
| @@ -169,7 +169,7 @@ pub fn fmt3(comptime op: u2, comptime rd: u3) InstrFn { | ||||
|                 }, | ||||
|                 0b10 => { | ||||
|                     // ADD | ||||
|                     cpu.cpsr.c.write(overflow == 0b1); | ||||
|                     cpu.cpsr.c.write(overflow); | ||||
|                     cpu.cpsr.v.write(((op1 ^ result) & (op2 ^ result)) >> 31 & 1 == 1); | ||||
|                 }, | ||||
|             } | ||||
|   | ||||
| @@ -4,7 +4,8 @@ const config = @import("../config.zig"); | ||||
|  | ||||
| const Scheduler = @import("scheduler.zig").Scheduler; | ||||
| const Arm7tdmi = @import("cpu.zig").Arm7tdmi; | ||||
| const Tracker = @import("../util.zig").FpsTracker; | ||||
| const FpsTracker = @import("../util.zig").FpsTracker; | ||||
| const RingBuffer = @import("../util.zig").RingBuffer; | ||||
|  | ||||
| const Timer = std.time.Timer; | ||||
| const Atomic = std.atomic.Atomic; | ||||
| @@ -35,18 +36,18 @@ const RunKind = enum { | ||||
|     LimitedFPS, | ||||
| }; | ||||
|  | ||||
| pub fn run(quit: *Atomic(bool), pause: *Atomic(bool), cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker) void { | ||||
| pub fn run(quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: *FpsTracker) void { | ||||
|     const audio_sync = config.config().guest.audio_sync and !config.config().host.mute; | ||||
|     if (audio_sync) log.info("Audio sync enabled", .{}); | ||||
|  | ||||
|     if (config.config().guest.video_sync) { | ||||
|         inner(.LimitedFPS, audio_sync, quit, pause, cpu, scheduler, tracker); | ||||
|         inner(.LimitedFPS, audio_sync, quit, scheduler, cpu, tracker); | ||||
|     } else { | ||||
|         inner(.UnlimitedFPS, audio_sync, quit, pause, cpu, scheduler, tracker); | ||||
|         inner(.UnlimitedFPS, audio_sync, quit, scheduler, cpu, tracker); | ||||
|     } | ||||
| } | ||||
|  | ||||
| fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), pause: *Atomic(bool), cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker) void { | ||||
| fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: ?*FpsTracker) void { | ||||
|     if (kind == .UnlimitedFPS or kind == .LimitedFPS) { | ||||
|         std.debug.assert(tracker != null); | ||||
|         log.info("FPS tracking enabled", .{}); | ||||
| @@ -57,10 +58,8 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), pause: * | ||||
|             log.info("Emulation w/out video sync", .{}); | ||||
|  | ||||
|             while (!quit.load(.Monotonic)) { | ||||
|                 if (pause.load(.Monotonic)) continue; | ||||
|  | ||||
|                 runFrame(scheduler, cpu); | ||||
|                 audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full); | ||||
|                 audioSync(audio_sync, &cpu.bus.apu.sample_queue); | ||||
|  | ||||
|                 if (kind == .UnlimitedFPS) tracker.?.tick(); | ||||
|             } | ||||
| @@ -71,8 +70,6 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), pause: * | ||||
|             var wake_time: u64 = frame_period; | ||||
|  | ||||
|             while (!quit.load(.Monotonic)) { | ||||
|                 if (pause.load(.Monotonic)) continue; | ||||
|  | ||||
|                 runFrame(scheduler, cpu); | ||||
|                 const new_wake_time = videoSync(&timer, wake_time); | ||||
|  | ||||
| @@ -81,7 +78,7 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), pause: * | ||||
|                 // the amount of time needed for audio to catch up rather than | ||||
|                 // our expected wake-up time | ||||
|  | ||||
|                 audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full); | ||||
|                 audioSync(audio_sync, &cpu.bus.apu.sample_queue); | ||||
|                 if (!audio_sync) spinLoop(&timer, wake_time); | ||||
|                 wake_time = new_wake_time; | ||||
|  | ||||
| @@ -98,7 +95,7 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void { | ||||
|         if (!cpu.stepDmaTransfer()) { | ||||
|             if (cpu.isHalted()) { | ||||
|                 // Fast-forward to next Event | ||||
|                 sched.tick = sched.nextTimestamp(); | ||||
|                 sched.tick = sched.queue.peek().?.tick; | ||||
|             } else { | ||||
|                 cpu.step(); | ||||
|             } | ||||
| @@ -108,22 +105,13 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void { | ||||
|     } | ||||
| } | ||||
|  | ||||
| fn audioSync(audio_sync: bool, stream: *SDL.SDL_AudioStream, is_buffer_full: *bool) void { | ||||
| fn audioSync(audio_sync: bool, sample_queue: *RingBuffer(u16)) void { | ||||
|     comptime std.debug.assert(@import("../platform.zig").sample_format == SDL.AUDIO_U16); | ||||
|     const sample_size = 2 * @sizeOf(u16); | ||||
|     const max_buf_size: c_int = 0x400; | ||||
|     // const sample_size = 2 * @sizeOf(u16); | ||||
|     // const max_buf_size: c_int = 0x400; | ||||
|  | ||||
|     // Determine whether the APU is busy right at this moment | ||||
|     var still_full: bool = SDL.SDL_AudioStreamAvailable(stream) > sample_size * if (is_buffer_full.*) max_buf_size >> 1 else max_buf_size; | ||||
|     defer is_buffer_full.* = still_full; // Update APU Busy status right before exiting scope | ||||
|  | ||||
|     // If Busy is false, there's no need to sync here | ||||
|     if (!still_full) return; | ||||
|  | ||||
|     while (true) { | ||||
|         still_full = SDL.SDL_AudioStreamAvailable(stream) > sample_size * max_buf_size >> 1; | ||||
|         if (!audio_sync or !still_full) break; | ||||
|     } | ||||
|     _ = audio_sync; | ||||
|     _ = sample_queue; | ||||
| } | ||||
|  | ||||
| fn videoSync(timer: *Timer, wake_time: u64) u64 { | ||||
|   | ||||
							
								
								
									
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							| @@ -1,40 +0,0 @@ | ||||
| const std = @import("std"); | ||||
|  | ||||
| const Allocator = std.mem.Allocator; | ||||
|  | ||||
| const buf_len = 0x400; | ||||
| const Self = @This(); | ||||
|  | ||||
| buf: []u8, | ||||
| allocator: Allocator, | ||||
|  | ||||
| pub fn read(self: *const Self, comptime T: type, address: usize) T { | ||||
|     const addr = address & 0x3FF; | ||||
|  | ||||
|     return switch (T) { | ||||
|         u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]), | ||||
|         else => @compileError("OAM: Unsupported read width"), | ||||
|     }; | ||||
| } | ||||
|  | ||||
| pub fn write(self: *Self, comptime T: type, address: usize, value: T) void { | ||||
|     const addr = address & 0x3FF; | ||||
|  | ||||
|     switch (T) { | ||||
|         u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value), | ||||
|         u8 => return, // 8-bit writes are explicitly ignored | ||||
|         else => @compileError("OAM: Unsupported write width"), | ||||
|     } | ||||
| } | ||||
|  | ||||
| pub fn init(allocator: Allocator) !Self { | ||||
|     const buf = try allocator.alloc(u8, buf_len); | ||||
|     std.mem.set(u8, buf, 0); | ||||
|  | ||||
|     return Self{ .buf = buf, .allocator = allocator }; | ||||
| } | ||||
|  | ||||
| pub fn deinit(self: *Self) void { | ||||
|     self.allocator.free(self.buf); | ||||
|     self.* = undefined; | ||||
| } | ||||
| @@ -1,47 +0,0 @@ | ||||
| const std = @import("std"); | ||||
|  | ||||
| const Allocator = std.mem.Allocator; | ||||
|  | ||||
| const buf_len = 0x400; | ||||
| const Self = @This(); | ||||
|  | ||||
| buf: []u8, | ||||
| allocator: Allocator, | ||||
|  | ||||
| pub fn read(self: *const Self, comptime T: type, address: usize) T { | ||||
|     const addr = address & 0x3FF; | ||||
|  | ||||
|     return switch (T) { | ||||
|         u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]), | ||||
|         else => @compileError("PALRAM: Unsupported read width"), | ||||
|     }; | ||||
| } | ||||
|  | ||||
| pub fn write(self: *Self, comptime T: type, address: usize, value: T) void { | ||||
|     const addr = address & 0x3FF; | ||||
|  | ||||
|     switch (T) { | ||||
|         u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value), | ||||
|         u8 => { | ||||
|             const align_addr = addr & ~@as(u32, 1); // Aligned to Halfword boundary | ||||
|             std.mem.writeIntSliceLittle(u16, self.buf[align_addr..][0..@sizeOf(u16)], @as(u16, value) * 0x101); | ||||
|         }, | ||||
|         else => @compileError("PALRAM: Unsupported write width"), | ||||
|     } | ||||
| } | ||||
|  | ||||
| pub fn init(allocator: Allocator) !Self { | ||||
|     const buf = try allocator.alloc(u8, buf_len); | ||||
|     std.mem.set(u8, buf, 0); | ||||
|  | ||||
|     return Self{ .buf = buf, .allocator = allocator }; | ||||
| } | ||||
|  | ||||
| pub fn deinit(self: *Self) void { | ||||
|     self.allocator.free(self.buf); | ||||
|     self.* = undefined; | ||||
| } | ||||
|  | ||||
| pub inline fn backdrop(self: *const Self) u16 { | ||||
|     return std.mem.readIntNative(u16, self.buf[0..2]); | ||||
| } | ||||
| @@ -1,60 +0,0 @@ | ||||
| const std = @import("std"); | ||||
| const io = @import("../bus/io.zig"); | ||||
|  | ||||
| const Allocator = std.mem.Allocator; | ||||
|  | ||||
| const buf_len = 0x18000; | ||||
| const Self = @This(); | ||||
|  | ||||
| buf: []u8, | ||||
| allocator: Allocator, | ||||
|  | ||||
| pub fn read(self: *const Self, comptime T: type, address: usize) T { | ||||
|     const addr = Self.mirror(address); | ||||
|  | ||||
|     return switch (T) { | ||||
|         u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]), | ||||
|         else => @compileError("VRAM: Unsupported read width"), | ||||
|     }; | ||||
| } | ||||
|  | ||||
| pub fn write(self: *Self, comptime T: type, dispcnt: io.DisplayControl, address: usize, value: T) void { | ||||
|     const mode: u3 = dispcnt.bg_mode.read(); | ||||
|     const idx = Self.mirror(address); | ||||
|  | ||||
|     switch (T) { | ||||
|         u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[idx..][0..@sizeOf(T)], value), | ||||
|         u8 => { | ||||
|             // Ignore write if it falls within the boundaries of OBJ VRAM | ||||
|             switch (mode) { | ||||
|                 0, 1, 2 => if (0x0001_0000 <= idx) return, | ||||
|                 else => if (0x0001_4000 <= idx) return, | ||||
|             } | ||||
|  | ||||
|             const align_idx = idx & ~@as(u32, 1); // Aligned to a halfword boundary | ||||
|             std.mem.writeIntSliceLittle(u16, self.buf[align_idx..][0..@sizeOf(u16)], @as(u16, value) * 0x101); | ||||
|         }, | ||||
|         else => @compileError("VRAM: Unsupported write width"), | ||||
|     } | ||||
| } | ||||
|  | ||||
| pub fn init(allocator: Allocator) !Self { | ||||
|     const buf = try allocator.alloc(u8, buf_len); | ||||
|     std.mem.set(u8, buf, 0); | ||||
|  | ||||
|     return Self{ .buf = buf, .allocator = allocator }; | ||||
| } | ||||
|  | ||||
| pub fn deinit(self: *Self) void { | ||||
|     self.allocator.free(self.buf); | ||||
|     self.* = undefined; | ||||
| } | ||||
|  | ||||
| pub fn mirror(address: usize) usize { | ||||
|     // Mirrored in steps of 128K (64K + 32K + 32K) (abcc) | ||||
|     const addr = address & 0x1FFFF; | ||||
|  | ||||
|     // If the address is within 96K we don't do anything, | ||||
|     // otherwise we want to mirror the last 32K (addresses between 64K and 96K) | ||||
|     return if (addr < buf_len) addr else 0x10000 + (addr & 0x7FFF); | ||||
| } | ||||
| @@ -31,55 +31,61 @@ pub const Scheduler = struct { | ||||
|     } | ||||
|  | ||||
|     pub fn handleEvent(self: *Self, cpu: *Arm7tdmi) void { | ||||
|         const event = self.queue.remove(); | ||||
|         const late = self.tick - event.tick; | ||||
|         if (self.queue.removeOrNull()) |event| { | ||||
|             const late = self.tick - event.tick; | ||||
|  | ||||
|         switch (event.kind) { | ||||
|             .HeatDeath => { | ||||
|                 log.err("u64 overflow. This *actually* should never happen.", .{}); | ||||
|                 unreachable; | ||||
|             }, | ||||
|             .Draw => { | ||||
|                 // The end of a VDraw | ||||
|                 cpu.bus.ppu.drawScanline(); | ||||
|                 cpu.bus.ppu.onHdrawEnd(cpu, late); | ||||
|             }, | ||||
|             .TimerOverflow => |id| { | ||||
|                 switch (id) { | ||||
|                     inline 0...3 => |idx| cpu.bus.tim[idx].onTimerExpire(cpu, late), | ||||
|                 } | ||||
|             }, | ||||
|             .ApuChannel => |id| { | ||||
|                 switch (id) { | ||||
|                     0 => cpu.bus.apu.ch1.onToneSweepEvent(late), | ||||
|                     1 => cpu.bus.apu.ch2.onToneEvent(late), | ||||
|                     2 => cpu.bus.apu.ch3.onWaveEvent(late), | ||||
|                     3 => cpu.bus.apu.ch4.onNoiseEvent(late), | ||||
|                 } | ||||
|             }, | ||||
|             .RealTimeClock => { | ||||
|                 const device = &cpu.bus.pak.gpio.device; | ||||
|                 if (device.kind != .Rtc or device.ptr == null) return; | ||||
|             switch (event.kind) { | ||||
|                 .HeatDeath => { | ||||
|                     log.err("u64 overflow. This *actually* should never happen.", .{}); | ||||
|                     unreachable; | ||||
|                 }, | ||||
|                 .Draw => { | ||||
|                     // The end of a VDraw | ||||
|                     cpu.bus.ppu.drawScanline(); | ||||
|                     cpu.bus.ppu.onHdrawEnd(cpu, late); | ||||
|                 }, | ||||
|                 .TimerOverflow => |id| { | ||||
|                     switch (id) { | ||||
|                         inline 0...3 => |idx| cpu.bus.tim[idx].onTimerExpire(cpu, late), | ||||
|                     } | ||||
|                 }, | ||||
|                 .ApuChannel => |id| { | ||||
|                     switch (id) { | ||||
|                         0 => cpu.bus.apu.ch1.onToneSweepEvent(late), | ||||
|                         1 => cpu.bus.apu.ch2.onToneEvent(late), | ||||
|                         2 => cpu.bus.apu.ch3.onWaveEvent(late), | ||||
|                         3 => cpu.bus.apu.ch4.onNoiseEvent(late), | ||||
|                     } | ||||
|                 }, | ||||
|                 .RealTimeClock => { | ||||
|                     const device = &cpu.bus.pak.gpio.device; | ||||
|                     if (device.kind != .Rtc or device.ptr == null) return; | ||||
|  | ||||
|                 const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), device.ptr.?)); | ||||
|                 clock.onClockUpdate(late); | ||||
|             }, | ||||
|             .FrameSequencer => cpu.bus.apu.onSequencerTick(late), | ||||
|             .SampleAudio => cpu.bus.apu.sampleAudio(late), | ||||
|             .HBlank => cpu.bus.ppu.onHblankEnd(cpu, late), // The end of a HBlank | ||||
|             .VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank | ||||
|                     const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), device.ptr.?)); | ||||
|                     clock.onClockUpdate(late); | ||||
|                 }, | ||||
|                 .FrameSequencer => cpu.bus.apu.onSequencerTick(late), | ||||
|                 .SampleAudio => cpu.bus.apu.sampleAudio(late), | ||||
|                 .HBlank => cpu.bus.ppu.onHblankEnd(cpu, late), // The end of a HBlank | ||||
|                 .VBlank => cpu.bus.ppu.onHdrawEnd(cpu, late), // The end of a VBlank | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /// Removes the **first** scheduled event of type `needle` | ||||
|     pub fn removeScheduledEvent(self: *Self, needle: EventKind) void { | ||||
|         for (self.queue.items) |event, i| { | ||||
|         var it = self.queue.iterator(); | ||||
|  | ||||
|         var i: usize = 0; | ||||
|         while (it.next()) |event| : (i += 1) { | ||||
|             if (std.meta.eql(event.kind, needle)) { | ||||
|  | ||||
|                 // invalidates the slice we're iterating over | ||||
|                 // This invalidates the iterator | ||||
|                 _ = self.queue.removeIndex(i); | ||||
|  | ||||
|                 log.debug("Removed {?}@{}", .{ event.kind, event.tick }); | ||||
|                 // Since removing something from the PQ invalidates the iterator, | ||||
|                 // this implementation can safely only remove the first instance of | ||||
|                 // a Scheduled Event. Exit Early | ||||
|                 break; | ||||
|             } | ||||
|         } | ||||
|   | ||||
| @@ -13,6 +13,8 @@ const FilePaths = @import("util.zig").FilePaths; | ||||
|  | ||||
| const Allocator = std.mem.Allocator; | ||||
| const log = std.log.scoped(.Cli); | ||||
| const width = @import("core/ppu.zig").width; | ||||
| const height = @import("core/ppu.zig").height; | ||||
| pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level; | ||||
|  | ||||
| // CLI Arguments + Help Text | ||||
| @@ -85,8 +87,7 @@ pub fn main() void { | ||||
|         cpu.fastBoot(); | ||||
|     } | ||||
|  | ||||
|     // TODO: Just copy the title instead of grabbing a pointer to it | ||||
|     var gui = Gui.init(allocator, bus.pak.title, &bus.apu) catch |e| exitln("failed to init gui: {}", .{e}); | ||||
|     var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e}); | ||||
|     defer gui.deinit(); | ||||
|  | ||||
|     gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e}); | ||||
|   | ||||
							
								
								
									
										506
									
								
								src/platform.zig
									
									
									
									
									
								
							
							
						
						
									
										506
									
								
								src/platform.zig
									
									
									
									
									
								
							| @@ -1,9 +1,6 @@ | ||||
| const std = @import("std"); | ||||
| const SDL = @import("sdl2"); | ||||
| const gl = @import("gl"); | ||||
| const zgui = @import("zgui"); | ||||
| const nfd = @import("nfd"); | ||||
|  | ||||
| const emu = @import("core/emu.zig"); | ||||
| const config = @import("config.zig"); | ||||
|  | ||||
| @@ -11,43 +8,20 @@ const Apu = @import("core/apu.zig").Apu; | ||||
| const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; | ||||
| const Scheduler = @import("core/scheduler.zig").Scheduler; | ||||
| const FpsTracker = @import("util.zig").FpsTracker; | ||||
| const RingBuffer = @import("util.zig").RingBuffer; | ||||
|  | ||||
| const gba_width = @import("core/ppu.zig").width; | ||||
| const gba_height = @import("core/ppu.zig").height; | ||||
|  | ||||
| const GLuint = gl.GLuint; | ||||
| const GLsizei = gl.GLsizei; | ||||
| const SDL_GLContext = *anyopaque; | ||||
| const Allocator = std.mem.Allocator; | ||||
|  | ||||
| const width = 1280; | ||||
| const height = 720; | ||||
|  | ||||
| pub const sample_rate = 1 << 15; | ||||
| pub const sample_rate = 1 << 16; | ||||
| pub const sample_format = SDL.AUDIO_U16; | ||||
|  | ||||
| const default_title = "ZBA"; | ||||
|  | ||||
| pub const Gui = struct { | ||||
|     const Self = @This(); | ||||
|     const SDL_GLContext = *anyopaque; // SDL.SDL_GLContext is a ?*anyopaque | ||||
|     const log = std.log.scoped(.Gui); | ||||
|  | ||||
|     const State = struct { | ||||
|         fps_hist: RingBuffer(u32), | ||||
|         should_quit: bool = false, | ||||
|  | ||||
|         pub fn init(allocator: Allocator) !@This() { | ||||
|             const history = try allocator.alloc(u32, 0x400); | ||||
|             return .{ .fps_hist = RingBuffer(u32).init(history) }; | ||||
|         } | ||||
|  | ||||
|         fn deinit(self: *@This(), allocator: Allocator) void { | ||||
|             self.fps_hist.deinit(allocator); | ||||
|             self.* = undefined; | ||||
|         } | ||||
|     }; | ||||
|  | ||||
|     // zig fmt: off | ||||
|     const vertices: [32]f32 = [_]f32{ | ||||
|         // Positions        // Colours      // Texture Coords | ||||
| @@ -65,91 +39,47 @@ pub const Gui = struct { | ||||
|  | ||||
|     window: *SDL.SDL_Window, | ||||
|     ctx: SDL_GLContext, | ||||
|     title: [:0]const u8, | ||||
|     title: []const u8, | ||||
|     audio: Audio, | ||||
|  | ||||
|     state: State, | ||||
|  | ||||
|     allocator: Allocator, | ||||
|     program_id: gl.GLuint, | ||||
|  | ||||
|     pub fn init(allocator: Allocator, title: [12]u8, apu: *Apu) !Self { | ||||
|     pub fn init(title: *const [12]u8, apu: *Apu, width: i32, height: i32) !Self { | ||||
|         if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic(); | ||||
|         if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic(); | ||||
|         if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic(); | ||||
|         if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic(); | ||||
|  | ||||
|         const win_scale = @intCast(c_int, config.config().host.win_scale); | ||||
|  | ||||
|         const window = SDL.SDL_CreateWindow( | ||||
|             default_title, | ||||
|             SDL.SDL_WINDOWPOS_CENTERED, | ||||
|             SDL.SDL_WINDOWPOS_CENTERED, | ||||
|             width, | ||||
|             height, | ||||
|             @as(c_int, width * win_scale), | ||||
|             @as(c_int, height * win_scale), | ||||
|             SDL.SDL_WINDOW_OPENGL | SDL.SDL_WINDOW_SHOWN, | ||||
|         ) orelse panic(); | ||||
|  | ||||
|         const ctx = SDL.SDL_GL_CreateContext(window) orelse panic(); | ||||
|         if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic(); | ||||
|  | ||||
|         gl.load(ctx, Self.glGetProcAddress) catch {}; | ||||
|         try gl.load(ctx, Self.glGetProcAddress); | ||||
|         if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic(); | ||||
|  | ||||
|         zgui.init(allocator); | ||||
|         zgui.plot.init(); | ||||
|         zgui.backend.init(window, ctx, "#version 330 core"); | ||||
|  | ||||
|         // zgui.io.setIniFilename(null); | ||||
|         const program_id = try compileShaders(); | ||||
|  | ||||
|         return Self{ | ||||
|             .window = window, | ||||
|             .title = try allocator.dupeZ(u8, &title), | ||||
|             .title = std.mem.sliceTo(title, 0), | ||||
|             .ctx = ctx, | ||||
|             .program_id = try compileShaders(), | ||||
|             .program_id = program_id, | ||||
|             .audio = Audio.init(apu), | ||||
|  | ||||
|             .allocator = allocator, | ||||
|             .state = try State.init(allocator), | ||||
|         }; | ||||
|     } | ||||
|  | ||||
|     pub fn deinit(self: *Self) void { | ||||
|         self.audio.deinit(); | ||||
|         self.state.deinit(self.allocator); | ||||
|  | ||||
|         zgui.backend.deinit(); | ||||
|         zgui.plot.deinit(); | ||||
|         zgui.deinit(); | ||||
|  | ||||
|         gl.deleteProgram(self.program_id); | ||||
|         SDL.SDL_GL_DeleteContext(self.ctx); | ||||
|         SDL.SDL_DestroyWindow(self.window); | ||||
|         SDL.SDL_Quit(); | ||||
|  | ||||
|         self.allocator.free(self.title); | ||||
|         self.* = undefined; | ||||
|     } | ||||
|  | ||||
|     fn drawGbaTexture(self: *const Self, obj_ids: struct { GLuint, GLuint, GLuint }, tex_id: GLuint, buf: []const u8) void { | ||||
|         gl.bindTexture(gl.TEXTURE_2D, tex_id); | ||||
|         defer gl.bindTexture(gl.TEXTURE_2D, 0); | ||||
|  | ||||
|         gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr); | ||||
|  | ||||
|         // Bind VAO, EBO. VBO not bound | ||||
|         gl.bindVertexArray(obj_ids[0]); // VAO | ||||
|         defer gl.bindVertexArray(0); | ||||
|  | ||||
|         gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, obj_ids[2]); // EBO | ||||
|         defer gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0); | ||||
|  | ||||
|         // Use compiled frag + vertex shader | ||||
|         gl.useProgram(self.program_id); | ||||
|         defer gl.useProgram(0); | ||||
|  | ||||
|         gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null); | ||||
|     } | ||||
|  | ||||
|     fn compileShaders() !GLuint { | ||||
|     fn compileShaders() !gl.GLuint { | ||||
|         // TODO: Panic on Shader Compiler Failure + Error Message | ||||
|         const vert_shader = @embedFile("shader/pixelbuf.vert"); | ||||
|         const frag_shader = @embedFile("shader/pixelbuf.frag"); | ||||
|  | ||||
| @@ -178,25 +108,20 @@ pub const Gui = struct { | ||||
|     } | ||||
|  | ||||
|     // Returns the VAO ID since it's used in run() | ||||
|     fn genBufferObjects() struct { GLuint, GLuint, GLuint } { | ||||
|         var vao_id: GLuint = undefined; | ||||
|         var vbo_id: GLuint = undefined; | ||||
|         var ebo_id: GLuint = undefined; | ||||
|  | ||||
|     fn generateBuffers() struct { c_uint, c_uint, c_uint } { | ||||
|         var vao_id: c_uint = undefined; | ||||
|         var vbo_id: c_uint = undefined; | ||||
|         var ebo_id: c_uint = undefined; | ||||
|         gl.genVertexArrays(1, &vao_id); | ||||
|         gl.genBuffers(1, &vbo_id); | ||||
|         gl.genBuffers(1, &ebo_id); | ||||
|  | ||||
|         gl.bindVertexArray(vao_id); | ||||
|         defer gl.bindVertexArray(0); | ||||
|  | ||||
|         gl.bindBuffer(gl.ARRAY_BUFFER, vbo_id); | ||||
|         defer gl.bindBuffer(gl.ARRAY_BUFFER, 0); | ||||
|         gl.bufferData(gl.ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, gl.STATIC_DRAW); | ||||
|  | ||||
|         gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebo_id); | ||||
|         defer gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0); | ||||
|  | ||||
|         gl.bufferData(gl.ARRAY_BUFFER, @sizeOf(@TypeOf(vertices)), &vertices, gl.STATIC_DRAW); | ||||
|         gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, @sizeOf(@TypeOf(indices)), &indices, gl.STATIC_DRAW); | ||||
|  | ||||
|         // Position | ||||
| @@ -212,242 +137,46 @@ pub const Gui = struct { | ||||
|         return .{ vao_id, vbo_id, ebo_id }; | ||||
|     } | ||||
|  | ||||
|     fn genGbaTexture(buf: []const u8) GLuint { | ||||
|         var tex_id: GLuint = undefined; | ||||
|     fn generateTexture(buf: []const u8) c_uint { | ||||
|         var tex_id: c_uint = undefined; | ||||
|         gl.genTextures(1, &tex_id); | ||||
|  | ||||
|         gl.bindTexture(gl.TEXTURE_2D, tex_id); | ||||
|         defer gl.bindTexture(gl.TEXTURE_2D, 0); | ||||
|  | ||||
|         // gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); | ||||
|         // gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); | ||||
|  | ||||
|         gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); | ||||
|         gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); | ||||
|  | ||||
|         gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, buf.ptr); | ||||
|         // gl.generateMipmap(gl.TEXTURE_2D); // TODO: Remove? | ||||
|  | ||||
|         return tex_id; | ||||
|     } | ||||
|  | ||||
|     fn genOutTexture() GLuint { | ||||
|         var tex_id: GLuint = undefined; | ||||
|         gl.genTextures(1, &tex_id); | ||||
|  | ||||
|         gl.bindTexture(gl.TEXTURE_2D, tex_id); | ||||
|         defer gl.bindTexture(gl.TEXTURE_2D, 0); | ||||
|  | ||||
|         gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); | ||||
|         gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); | ||||
|  | ||||
|         gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gba_width, gba_height, 0, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, null); | ||||
|  | ||||
|         return tex_id; | ||||
|     } | ||||
|  | ||||
|     fn genFrameBufObject(tex_id: c_uint) !GLuint { | ||||
|         var fbo_id: GLuint = undefined; | ||||
|         gl.genFramebuffers(1, &fbo_id); | ||||
|  | ||||
|         gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_id); | ||||
|         defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0); | ||||
|  | ||||
|         gl.framebufferTexture(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, tex_id, 0); | ||||
|  | ||||
|         const draw_buffers: [1]GLuint = .{gl.COLOR_ATTACHMENT0}; | ||||
|         gl.drawBuffers(1, &draw_buffers); | ||||
|  | ||||
|         if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) | ||||
|             return error.FrameBufferObejctInitFailed; | ||||
|  | ||||
|         return fbo_id; | ||||
|     } | ||||
|  | ||||
|     fn draw(self: *Self, tex_id: GLuint, cpu: *const Arm7tdmi) void { | ||||
|         const win_scale = config.config().host.win_scale; | ||||
|  | ||||
|         { | ||||
|             _ = zgui.beginMainMenuBar(); | ||||
|             defer zgui.endMainMenuBar(); | ||||
|  | ||||
|             if (zgui.beginMenu("File", true)) { | ||||
|                 defer zgui.endMenu(); | ||||
|  | ||||
|                 if (zgui.menuItem("Quit", .{})) self.state.should_quit = true; | ||||
|                 if (zgui.menuItem("Insert ROM", .{})) blk: { | ||||
|                     const maybe_path = nfd.openFileDialog("gba", null) catch |e| { | ||||
|                         log.err("failed to open file dialog: {?}", .{e}); | ||||
|                         break :blk; | ||||
|                     }; | ||||
|  | ||||
|                     if (maybe_path) |file_path| { | ||||
|                         defer nfd.freePath(file_path); | ||||
|                         log.info("user chose: \"{s}\"", .{file_path}); | ||||
|  | ||||
|                         // emu.loadRom(cpu, file_path); | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             if (zgui.beginMenu("Emulation", true)) { | ||||
|                 defer zgui.endMenu(); | ||||
|  | ||||
|                 if (zgui.menuItem("Restart", .{})) log.warn("TODO: Restart Emulator", .{}); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         { | ||||
|             const w = @intToFloat(f32, gba_width * win_scale); | ||||
|             const h = @intToFloat(f32, gba_height * win_scale); | ||||
|  | ||||
|             _ = zgui.begin(self.title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } }); | ||||
|             defer zgui.end(); | ||||
|  | ||||
|             zgui.image(@intToPtr(*anyopaque, tex_id), .{ .w = w, .h = h, .uv0 = .{ 0, 1 }, .uv1 = .{ 1, 0 } }); | ||||
|         } | ||||
|  | ||||
|         { | ||||
|             _ = zgui.begin("Information", .{}); | ||||
|             defer zgui.end(); | ||||
|  | ||||
|             { | ||||
|                 var i: usize = 0; | ||||
|                 while (i < 8) : (i += 1) { | ||||
|                     zgui.text("R{}: 0x{X:0>8}", .{ i, cpu.r[i] }); | ||||
|  | ||||
|                     zgui.sameLine(.{}); | ||||
|  | ||||
|                     const prefix = if (8 + i < 10) " " else ""; | ||||
|                     zgui.text("{s}R{}: 0x{X:0>8}", .{ prefix, 8 + i, cpu.r[8 + i] }); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             zgui.separator(); | ||||
|  | ||||
|             widgets.psr("CPSR", cpu.cpsr); | ||||
|             widgets.psr("SPSR", cpu.spsr); | ||||
|  | ||||
|             zgui.separator(); | ||||
|  | ||||
|             widgets.interrupts(" IE", cpu.bus.io.ie); // space is for padding | ||||
|             widgets.interrupts("IRQ", cpu.bus.io.irq); | ||||
|         } | ||||
|  | ||||
|         { | ||||
|             _ = zgui.begin("Performance", .{}); | ||||
|             defer zgui.end(); | ||||
|  | ||||
|             const tmp = blk: { | ||||
|                 var buf: [0x400]u32 = undefined; | ||||
|                 const len = self.state.fps_hist.copy(&buf); | ||||
|  | ||||
|                 break :blk .{ buf, len }; | ||||
|             }; | ||||
|             const values = tmp[0]; | ||||
|             const len = tmp[1]; | ||||
|  | ||||
|             if (len == values.len) _ = self.state.fps_hist.pop(); | ||||
|  | ||||
|             const sorted = blk: { | ||||
|                 var buf: @TypeOf(values) = undefined; | ||||
|  | ||||
|                 std.mem.copy(u32, buf[0..len], values[0..len]); | ||||
|                 std.sort.sort(u32, buf[0..len], {}, std.sort.asc(u32)); | ||||
|  | ||||
|                 break :blk buf; | ||||
|             }; | ||||
|  | ||||
|             const y_max = 2 * if (len != 0) @intToFloat(f64, sorted[len - 1]) else emu.frame_rate; | ||||
|             const x_max = @intToFloat(f64, values.len); | ||||
|  | ||||
|             const y_args = .{ .flags = .{ .no_grid_lines = true } }; | ||||
|             const x_args = .{ .flags = .{ .no_grid_lines = true, .no_tick_labels = true, .no_tick_marks = true } }; | ||||
|  | ||||
|             if (zgui.plot.beginPlot("Emulation FPS", .{ .w = 0.0, .flags = .{ .no_title = true, .no_frame = true } })) { | ||||
|                 defer zgui.plot.endPlot(); | ||||
|  | ||||
|                 zgui.plot.setupLegend(.{ .north = true, .east = true }, .{}); | ||||
|                 zgui.plot.setupAxis(.x1, x_args); | ||||
|                 zgui.plot.setupAxis(.y1, y_args); | ||||
|                 zgui.plot.setupAxisLimits(.y1, .{ .min = 0.0, .max = y_max, .cond = .always }); | ||||
|                 zgui.plot.setupAxisLimits(.x1, .{ .min = 0.0, .max = x_max, .cond = .always }); | ||||
|                 zgui.plot.setupFinish(); | ||||
|  | ||||
|                 zgui.plot.plotLineValues("FPS", u32, .{ .v = values[0..len] }); | ||||
|             } | ||||
|  | ||||
|             const stats: struct { u32, u32, u32 } = blk: { | ||||
|                 if (len == 0) break :blk .{ 0, 0, 0 }; | ||||
|  | ||||
|                 const average = average: { | ||||
|                     var sum: u32 = 0; | ||||
|                     for (sorted[0..len]) |value| sum += value; | ||||
|  | ||||
|                     break :average @intCast(u32, sum / len); | ||||
|                 }; | ||||
|                 const median = sorted[len / 2]; | ||||
|                 const low = sorted[len / 100]; // 1% Low | ||||
|  | ||||
|                 break :blk .{ average, median, low }; | ||||
|             }; | ||||
|  | ||||
|             zgui.text("Average: {:0>3} fps", .{stats[0]}); | ||||
|             zgui.text(" Median: {:0>3} fps", .{stats[1]}); | ||||
|             zgui.text(" 1% Low: {:0>3} fps", .{stats[2]}); | ||||
|         } | ||||
|  | ||||
|         { | ||||
|             _ = zgui.begin("Scheduler", .{}); | ||||
|             defer zgui.end(); | ||||
|  | ||||
|             const scheduler = cpu.sched; | ||||
|  | ||||
|             zgui.text("tick: {X:0>16}", .{scheduler.tick}); | ||||
|             zgui.separator(); | ||||
|  | ||||
|             const Event = std.meta.Child(@TypeOf(scheduler.queue.items)); | ||||
|  | ||||
|             var items: [20]Event = undefined; | ||||
|             const len = scheduler.queue.len; | ||||
|  | ||||
|             std.mem.copy(Event, &items, scheduler.queue.items); | ||||
|             std.sort.sort(Event, items[0..len], {}, widgets.eventDesc(Event)); | ||||
|  | ||||
|             for (items[0..len]) |event| { | ||||
|                 zgui.text("{X:0>16} | {?}", .{ event.tick, event.kind }); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         { | ||||
|             zgui.showDemoWindow(null); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     pub fn run(self: *Self, cpu: *Arm7tdmi, scheduler: *Scheduler) !void { | ||||
|         const obj_ids = Self.genBufferObjects(); | ||||
|         defer gl.deleteBuffers(3, @as(*const [3]c_uint, &obj_ids)); | ||||
|  | ||||
|         const emu_tex = Self.genGbaTexture(cpu.bus.ppu.framebuf.get(.Renderer)); | ||||
|         const out_tex = Self.genOutTexture(); | ||||
|         defer gl.deleteTextures(2, &[_]c_uint{ emu_tex, out_tex }); | ||||
|  | ||||
|         const fbo_id = try Self.genFrameBufObject(out_tex); | ||||
|         defer gl.deleteFramebuffers(1, &fbo_id); | ||||
|  | ||||
|         var tracker = FpsTracker.init(); | ||||
|         var quit = std.atomic.Atomic(bool).init(false); | ||||
|         var pause = std.atomic.Atomic(bool).init(false); | ||||
|         var tracker = FpsTracker.init(); | ||||
|  | ||||
|         const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, &pause, cpu, scheduler, &tracker }); | ||||
|         var buffer_ids = Self.generateBuffers(); | ||||
|         defer { | ||||
|             gl.deleteBuffers(1, &buffer_ids[2]); // EBO | ||||
|             gl.deleteBuffers(1, &buffer_ids[1]); // VBO | ||||
|             gl.deleteVertexArrays(1, &buffer_ids[0]); // VAO | ||||
|         } | ||||
|         const vao_id = buffer_ids[0]; | ||||
|  | ||||
|         const tex_id = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer)); | ||||
|         defer gl.deleteTextures(1, &tex_id); | ||||
|  | ||||
|         const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, scheduler, cpu, &tracker }); | ||||
|         defer thread.join(); | ||||
|         defer quit.store(true, .Monotonic); // Terminate Emulator Thread | ||||
|  | ||||
|         var title_buf: [0x100]u8 = undefined; | ||||
|  | ||||
|         emu_loop: while (true) { | ||||
|             var event: SDL.SDL_Event = undefined; | ||||
|  | ||||
|             // Quit Signal from Dear Imgui | ||||
|             if (self.state.should_quit) break :emu_loop; | ||||
|  | ||||
|             while (SDL.SDL_PollEvent(&event) != 0) { | ||||
|                 _ = zgui.backend.processEvent(&event); | ||||
|  | ||||
|                 switch (event.type) { | ||||
|                     SDL.SDL_QUIT => break :emu_loop, | ||||
|                     SDL.SDL_KEYDOWN => { | ||||
| @@ -485,6 +214,12 @@ pub const Gui = struct { | ||||
|                             SDL.SDLK_s => keyinput.shoulder_r.set(), | ||||
|                             SDL.SDLK_RETURN => keyinput.start.set(), | ||||
|                             SDL.SDLK_RSHIFT => keyinput.select.set(), | ||||
|                             SDL.SDLK_i => { | ||||
|                                 comptime std.debug.assert(sample_format == SDL.AUDIO_U16); | ||||
|                                 log.err("Sample Count: {}", .{cpu.bus.apu.sample_queue.len() / 2}); | ||||
|                             }, | ||||
|                             // SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }), | ||||
|                             SDL.SDLK_k => {}, | ||||
|                             else => {}, | ||||
|                         } | ||||
|  | ||||
| @@ -494,36 +229,29 @@ pub const Gui = struct { | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             // We Access non-atomic parts of the Emulator here | ||||
|             { | ||||
|                 pause.store(true, .Monotonic); | ||||
|                 defer pause.store(false, .Monotonic); | ||||
|  | ||||
|                 self.state.fps_hist.push(tracker.value()) catch {}; | ||||
|  | ||||
|                 // Draw GBA Screen to Texture | ||||
|                 { | ||||
|                     gl.bindFramebuffer(gl.FRAMEBUFFER, fbo_id); | ||||
|                     defer gl.bindFramebuffer(gl.FRAMEBUFFER, 0); | ||||
|  | ||||
|                     const buf = cpu.bus.ppu.framebuf.get(.Renderer); | ||||
|                     gl.viewport(0, 0, gba_width, gba_height); | ||||
|                     self.drawGbaTexture(obj_ids, emu_tex, buf); | ||||
|                 } | ||||
|  | ||||
|                 // Background Colour | ||||
|                 const size = zgui.io.getDisplaySize(); | ||||
|                 gl.viewport(0, 0, @floatToInt(c_int, size[0]), @floatToInt(c_int, size[1])); | ||||
|                 gl.clearColor(0, 0, 0, 1.0); | ||||
|                 gl.clear(gl.COLOR_BUFFER_BIT); | ||||
|  | ||||
|                 zgui.backend.newFrame(width, height); | ||||
|                 self.draw(out_tex, cpu); | ||||
|                 zgui.backend.draw(); | ||||
|             } | ||||
|             // Emulator has an internal Double Buffer | ||||
|             const framebuf = cpu.bus.ppu.framebuf.get(.Renderer); | ||||
|             gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gba_width, gba_height, gl.RGBA, gl.UNSIGNED_INT_8_8_8_8, framebuf.ptr); | ||||
|  | ||||
|             gl.useProgram(self.program_id); | ||||
|             gl.bindVertexArray(vao_id); | ||||
|             gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null); | ||||
|             SDL.SDL_GL_SwapWindow(self.window); | ||||
|  | ||||
|             const dyn_title = std.fmt.bufPrintZ(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable; | ||||
|             SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr); | ||||
|         } | ||||
|  | ||||
|         quit.store(true, .Monotonic); // Terminate Emulator Thread | ||||
|     } | ||||
|  | ||||
|     pub fn deinit(self: *Self) void { | ||||
|         self.audio.deinit(); | ||||
|         gl.deleteProgram(self.program_id); | ||||
|         SDL.SDL_GL_DeleteContext(self.ctx); | ||||
|         SDL.SDL_DestroyWindow(self.window); | ||||
|         SDL.SDL_Quit(); | ||||
|         self.* = undefined; | ||||
|     } | ||||
|  | ||||
|     fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque { | ||||
| @@ -571,7 +299,15 @@ const Audio = struct { | ||||
|         const T = *Apu; | ||||
|         const apu = @ptrCast(T, @alignCast(@alignOf(T), userdata)); | ||||
|  | ||||
|         _ = SDL.SDL_AudioStreamGet(apu.stream, stream, len); | ||||
|         comptime std.debug.assert(sample_format == SDL.AUDIO_U16); | ||||
|         const sample_buf = @ptrCast([*]u16, @alignCast(@alignOf(u16), stream))[0 .. @intCast(u32, len) / @sizeOf(u16)]; | ||||
|  | ||||
|         var previous: u16 = 0x8000; | ||||
|         for (sample_buf) |*sample| { | ||||
|             if (apu.sample_queue.pop()) |value| previous = value; | ||||
|  | ||||
|             sample.* = previous; | ||||
|         } | ||||
|     } | ||||
| }; | ||||
|  | ||||
| @@ -601,95 +337,3 @@ fn panic() noreturn { | ||||
|     const str = @as(?[*:0]const u8, SDL.SDL_GetError()) orelse "unknown error"; | ||||
|     @panic(std.mem.sliceTo(str, 0)); | ||||
| } | ||||
|  | ||||
| const widgets = struct { | ||||
|     fn interrupts(comptime label: []const u8, int: anytype) void { | ||||
|         const h = 15.0; | ||||
|         const w = 9.0 * 2 + 3.5; | ||||
|         const ww = 9.0 * 3; | ||||
|  | ||||
|         { | ||||
|             zgui.text(label ++ ":", .{}); | ||||
|  | ||||
|             zgui.sameLine(.{}); | ||||
|             _ = zgui.selectable("VBL", .{ .w = w, .h = h, .selected = int.vblank.read() }); | ||||
|  | ||||
|             zgui.sameLine(.{}); | ||||
|             _ = zgui.selectable("HBL", .{ .w = w, .h = h, .selected = int.hblank.read() }); | ||||
|  | ||||
|             zgui.sameLine(.{}); | ||||
|             _ = zgui.selectable("VCT", .{ .w = w, .h = h, .selected = int.coincidence.read() }); | ||||
|  | ||||
|             { | ||||
|                 zgui.sameLine(.{}); | ||||
|                 _ = zgui.selectable("TIM0", .{ .w = ww, .h = h, .selected = int.tim0.read() }); | ||||
|  | ||||
|                 zgui.sameLine(.{}); | ||||
|                 _ = zgui.selectable("TIM1", .{ .w = ww, .h = h, .selected = int.tim1.read() }); | ||||
|  | ||||
|                 zgui.sameLine(.{}); | ||||
|                 _ = zgui.selectable("TIM2", .{ .w = ww, .h = h, .selected = int.tim2.read() }); | ||||
|  | ||||
|                 zgui.sameLine(.{}); | ||||
|                 _ = zgui.selectable("TIM3", .{ .w = ww, .h = h, .selected = int.tim3.read() }); | ||||
|             } | ||||
|  | ||||
|             zgui.sameLine(.{}); | ||||
|             _ = zgui.selectable("SRL", .{ .w = w, .h = h, .selected = int.serial.read() }); | ||||
|  | ||||
|             { | ||||
|                 zgui.sameLine(.{}); | ||||
|                 _ = zgui.selectable("DMA0", .{ .w = ww, .h = h, .selected = int.dma0.read() }); | ||||
|  | ||||
|                 zgui.sameLine(.{}); | ||||
|                 _ = zgui.selectable("DMA1", .{ .w = ww, .h = h, .selected = int.dma1.read() }); | ||||
|  | ||||
|                 zgui.sameLine(.{}); | ||||
|                 _ = zgui.selectable("DMA2", .{ .w = ww, .h = h, .selected = int.dma2.read() }); | ||||
|  | ||||
|                 zgui.sameLine(.{}); | ||||
|                 _ = zgui.selectable("DMA3", .{ .w = ww, .h = h, .selected = int.dma3.read() }); | ||||
|             } | ||||
|  | ||||
|             zgui.sameLine(.{}); | ||||
|             _ = zgui.selectable("KPD", .{ .w = w, .h = h, .selected = int.keypad.read() }); | ||||
|  | ||||
|             zgui.sameLine(.{}); | ||||
|             _ = zgui.selectable("GPK", .{ .w = w, .h = h, .selected = int.game_pak.read() }); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     fn psr(comptime label: []const u8, register: anytype) void { | ||||
|         const Mode = @import("core/cpu.zig").Mode; | ||||
|  | ||||
|         const maybe_mode = std.meta.intToEnum(Mode, register.mode.read()) catch null; | ||||
|         const mode = if (maybe_mode) |mode| mode.toString() else "???"; | ||||
|         const w = 9.0; | ||||
|         const h = 15.0; | ||||
|  | ||||
|         zgui.text(label ++ ": 0x{X:0>8}", .{register.raw}); | ||||
|  | ||||
|         zgui.sameLine(.{}); | ||||
|         _ = zgui.selectable("N", .{ .w = w, .h = h, .selected = register.n.read() }); | ||||
|  | ||||
|         zgui.sameLine(.{}); | ||||
|         _ = zgui.selectable("Z", .{ .w = w, .h = h, .selected = register.z.read() }); | ||||
|  | ||||
|         zgui.sameLine(.{}); | ||||
|         _ = zgui.selectable("C", .{ .w = w, .h = h, .selected = register.c.read() }); | ||||
|  | ||||
|         zgui.sameLine(.{}); | ||||
|         _ = zgui.selectable("V", .{ .w = w, .h = h, .selected = register.v.read() }); | ||||
|  | ||||
|         zgui.sameLine(.{}); | ||||
|         zgui.text("{s}", .{mode}); | ||||
|     } | ||||
|  | ||||
|     fn eventDesc(comptime T: type) fn (void, T, T) bool { | ||||
|         return struct { | ||||
|             fn inner(_: void, left: T, right: T) bool { | ||||
|                 return left.tick > right.tick; | ||||
|             } | ||||
|         }.inner; | ||||
|     } | ||||
| }; | ||||
|   | ||||
							
								
								
									
										126
									
								
								src/util.zig
									
									
									
									
									
								
							
							
						
						
									
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								src/util.zig
									
									
									
									
									
								
							| @@ -5,8 +5,6 @@ const config = @import("config.zig"); | ||||
| const Log2Int = std.math.Log2Int; | ||||
| const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi; | ||||
|  | ||||
| const Allocator = std.mem.Allocator; | ||||
|  | ||||
| // Sign-Extend value of type `T` to type `U` | ||||
| pub fn sext(comptime T: type, comptime U: type, value: T) T { | ||||
|     // U must have less bits than T | ||||
| @@ -125,7 +123,6 @@ pub const io = struct { | ||||
|  | ||||
| pub const Logger = struct { | ||||
|     const Self = @This(); | ||||
|     const FmtArgTuple = std.meta.Tuple(&.{ u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 }); | ||||
|  | ||||
|     buf: std.io.BufferedWriter(4096 << 2, std.fs.File.Writer), | ||||
|  | ||||
| @@ -184,6 +181,8 @@ pub const Logger = struct { | ||||
|     } | ||||
| }; | ||||
|  | ||||
| const FmtArgTuple = struct { u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 }; | ||||
|  | ||||
| pub const audio = struct { | ||||
|     const _io = @import("core/bus/io.zig"); | ||||
|  | ||||
| @@ -277,46 +276,7 @@ fn HalfInt(comptime T: type) type { | ||||
|     return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1); | ||||
| } | ||||
|  | ||||
| /// Double Buffering Implementation | ||||
| pub const FrameBuffer = struct { | ||||
|     const Self = @This(); | ||||
|  | ||||
|     layers: [2][]u8, | ||||
|     buf: []u8, | ||||
|     current: u1, | ||||
|  | ||||
|     allocator: Allocator, | ||||
|  | ||||
|     // TODO: Rename | ||||
|     const Device = enum { Emulator, Renderer }; | ||||
|  | ||||
|     pub fn init(allocator: Allocator, comptime len: comptime_int) !Self { | ||||
|         const buf = try allocator.alloc(u8, len * 2); | ||||
|         std.mem.set(u8, buf, 0); | ||||
|  | ||||
|         return .{ | ||||
|             // Front and Back Framebuffers | ||||
|             .layers = [_][]u8{ buf[0..][0..len], buf[len..][0..len] }, | ||||
|             .buf = buf, | ||||
|             .current = 0, | ||||
|  | ||||
|             .allocator = allocator, | ||||
|         }; | ||||
|     } | ||||
|  | ||||
|     pub fn deinit(self: *Self) void { | ||||
|         self.allocator.free(self.buf); | ||||
|         self.* = undefined; | ||||
|     } | ||||
|  | ||||
|     pub fn swap(self: *Self) void { | ||||
|         self.current = ~self.current; | ||||
|     } | ||||
|  | ||||
|     pub fn get(self: *Self, comptime dev: Device) []u8 { | ||||
|         return self.layers[if (dev == .Emulator) self.current else ~self.current]; | ||||
|     } | ||||
| }; | ||||
| const Mutex = std.Thread.Mutex; | ||||
|  | ||||
| pub fn RingBuffer(comptime T: type) type { | ||||
|     return struct { | ||||
| @@ -328,59 +288,67 @@ pub fn RingBuffer(comptime T: type) type { | ||||
|  | ||||
|         read: Index, | ||||
|         write: Index, | ||||
|  | ||||
|         buf: []T, | ||||
|  | ||||
|         mutex: Mutex, | ||||
|  | ||||
|         const Error = error{buffer_full}; | ||||
|  | ||||
|         pub fn init(buf: []T) Self { | ||||
|             std.mem.set(T, buf, 0); | ||||
|  | ||||
|             std.debug.assert(std.math.isPowerOfTwo(buf.len)); // capacity must be a power of two | ||||
|             std.debug.assert(buf.len <= max_capacity); | ||||
|  | ||||
|             std.mem.set(T, buf, 0); | ||||
|  | ||||
|             return .{ .read = 0, .write = 0, .buf = buf }; | ||||
|             return .{ .read = 0, .write = 0, .buf = buf, .mutex = .{} }; | ||||
|         } | ||||
|  | ||||
|         pub fn deinit(self: *Self, allocator: Allocator) void { | ||||
|             allocator.free(self.buf); | ||||
|             self.* = undefined; | ||||
|         pub fn push(self: *Self, left: T, right: T) Error!void { | ||||
|             self.mutex.lock(); | ||||
|             defer self.mutex.unlock(); | ||||
|  | ||||
|             try self._push(left); | ||||
|             self._push(right) catch |e| { | ||||
|                 self.write -= 1; // undo the previous write; | ||||
|                 return e; | ||||
|             }; | ||||
|         } | ||||
|  | ||||
|         pub fn push(self: *Self, value: T) Error!void { | ||||
|         pub fn pop(self: *Self) ?T { | ||||
|             self.mutex.lock(); | ||||
|             defer self.mutex.unlock(); | ||||
|  | ||||
|             return self._pop(); | ||||
|         } | ||||
|  | ||||
|         pub fn len(self: *Self) Index { | ||||
|             self.mutex.lock(); | ||||
|             defer self.mutex.unlock(); | ||||
|  | ||||
|             return self._len(); | ||||
|         } | ||||
|  | ||||
|         fn _push(self: *Self, value: T) Error!void { | ||||
|             if (self.isFull()) return error.buffer_full; | ||||
|             defer self.write += 1; | ||||
|  | ||||
|             self.buf[self.mask(self.write)] = value; | ||||
|         } | ||||
|  | ||||
|         pub fn pop(self: *Self) ?T { | ||||
|         fn _pop(self: *Self) ?T { | ||||
|             if (self.isEmpty()) return null; | ||||
|             defer self.read += 1; | ||||
|  | ||||
|             return self.buf[self.mask(self.read)]; | ||||
|         } | ||||
|  | ||||
|         /// Returns the number of entries read | ||||
|         pub fn copy(self: *const Self, cpy: []T) Index { | ||||
|             const count = std.math.min(self.len(), cpy.len); | ||||
|             var start: Index = self.read; | ||||
|  | ||||
|             for (cpy) |*v, i| { | ||||
|                 if (i >= count) break; | ||||
|  | ||||
|                 v.* = self.buf[self.mask(start)]; | ||||
|                 start += 1; | ||||
|             } | ||||
|  | ||||
|             return count; | ||||
|         } | ||||
|  | ||||
|         fn len(self: *const Self) Index { | ||||
|         fn _len(self: *const Self) Index { | ||||
|             return self.write - self.read; | ||||
|         } | ||||
|  | ||||
|         fn isFull(self: *const Self) bool { | ||||
|             return self.len() == self.buf.len; | ||||
|             return self._len() == self.buf.len; | ||||
|         } | ||||
|  | ||||
|         fn isEmpty(self: *const Self) bool { | ||||
| @@ -392,3 +360,25 @@ pub fn RingBuffer(comptime T: type) type { | ||||
|         } | ||||
|     }; | ||||
| } | ||||
|  | ||||
| test "RingBuffer" { | ||||
|     const Queue = RingBuffer(u8); | ||||
|  | ||||
|     var buf: [4]u8 = undefined; | ||||
|     var queue = Queue.init(&buf); | ||||
|  | ||||
|     try queue.push(1, 2); | ||||
|     try std.testing.expectEqual(@as(?u8, 1), queue.pop()); | ||||
|  | ||||
|     try queue.push(3, 4); | ||||
|     try std.testing.expectError(Queue.Error.buffer_full, queue.push(5, 6)); | ||||
|     try std.testing.expectEqual(@as(?u8, 2), queue.pop()); | ||||
|  | ||||
|     try queue.push(7, 8); | ||||
|  | ||||
|     try std.testing.expectEqual(@as(?u8, 3), queue.pop()); | ||||
|     try std.testing.expectEqual(@as(?u8, 4), queue.pop()); | ||||
|     try std.testing.expectEqual(@as(?u8, 7), queue.pop()); | ||||
|     try std.testing.expectEqual(@as(?u8, 8), queue.pop()); | ||||
|     try std.testing.expectEqual(@as(?u8, null), queue.pop()); | ||||
| } | ||||
|   | ||||
		Reference in New Issue
	
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