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Author | SHA1 | Date |
---|---|---|
Rekai Nyangadzayi Musuka | 5d3a653b2e | |
Rekai Nyangadzayi Musuka | ee4149716a | |
Rekai Nyangadzayi Musuka | 2405ba2f7d | |
Rekai Nyangadzayi Musuka | ce1c670ba1 | |
Rekai Nyangadzayi Musuka | 8b9d06915e | |
Rekai Nyangadzayi Musuka | f1758e8426 | |
Rekai Nyangadzayi Musuka | 91427aa920 | |
Rekai Nyangadzayi Musuka | 03b2648f16 | |
Rekai Nyangadzayi Musuka | f6f9d3eb8d | |
Rekai Nyangadzayi Musuka | 0ccbd02964 |
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@ -107,7 +107,7 @@ pub fn deinit(self: *Self) void {
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}
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fn fillReadTable(bus: *Self, table: *[table_len]?*const anyopaque) void {
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const vramMirror = @import("ppu.zig").Vram.mirror;
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const vramMirror = @import("ppu/Vram.zig").mirror;
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for (table) |*ptr, i| {
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const addr = page_size * i;
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@ -134,7 +134,7 @@ fn fillReadTable(bus: *Self, table: *[table_len]?*const anyopaque) void {
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fn fillWriteTable(comptime T: type, bus: *Self, table: *[table_len]?*const anyopaque) void {
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comptime std.debug.assert(T == u32 or T == u16 or T == u8);
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const vramMirror = @import("ppu.zig").Vram.mirror;
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const vramMirror = @import("ppu/Vram.zig").mirror;
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for (table) |*ptr, i| {
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const addr = page_size * i;
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@ -333,7 +333,7 @@ fn DmaController(comptime id: u2) type {
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};
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}
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pub fn pollDmaOnBlank(bus: *Bus, comptime kind: DmaKind) void {
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pub fn onBlanking(bus: *Bus, comptime kind: DmaKind) void {
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comptime var i: usize = 0;
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inline while (i < 4) : (i += 1) {
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bus.dma[i].poll(kind);
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@ -424,6 +424,8 @@ pub const BldY = extern union {
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raw: u16,
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};
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const u8WriteKind = enum { Hi, Lo };
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/// Write-only
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pub const WinH = extern union {
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x2: Bitfield(u16, 0, 8),
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@ -433,6 +435,8 @@ pub const WinH = extern union {
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/// Write-only
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pub const WinV = extern union {
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const Self = @This();
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y2: Bitfield(u16, 0, 8),
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y1: Bitfield(u16, 8, 8),
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raw: u16,
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@ -441,20 +445,20 @@ pub const WinV = extern union {
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pub const WinIn = extern union {
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w0_bg: Bitfield(u16, 0, 4),
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w0_obj: Bit(u16, 4),
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w0_colour: Bit(u16, 5),
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w0_bld: Bit(u16, 5),
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w1_bg: Bitfield(u16, 8, 4),
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w1_obj: Bit(u16, 12),
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w1_colour: Bit(u16, 13),
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w1_bld: Bit(u16, 13),
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raw: u16,
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};
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pub const WinOut = extern union {
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out_bg: Bitfield(u16, 0, 4),
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out_obj: Bit(u16, 4),
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out_colour: Bit(u16, 5),
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out_bld: Bit(u16, 5),
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obj_bg: Bitfield(u16, 8, 4),
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obj_obj: Bit(u16, 12),
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obj_colour: Bit(u16, 13),
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obj_bld: Bit(u16, 13),
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raw: u16,
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};
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476
src/core/ppu.zig
476
src/core/ppu.zig
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@ -2,11 +2,16 @@ const std = @import("std");
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const io = @import("bus/io.zig");
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const util = @import("../util.zig");
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const Scheduler = @import("scheduler.zig").Scheduler;
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const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
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const Bit = @import("bitfield").Bit;
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const Bitfield = @import("bitfield").Bitfield;
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const dma = @import("bus/dma.zig");
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const Oam = @import("ppu/Oam.zig");
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const Palette = @import("ppu/Palette.zig");
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const Vram = @import("ppu/Vram.zig");
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const Scheduler = @import("scheduler.zig").Scheduler;
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const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
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const FrameBuffer = @import("../util.zig").FrameBuffer;
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const Allocator = std.mem.Allocator;
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const log = std.log.scoped(.PPU);
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@ -14,7 +19,6 @@ const log = std.log.scoped(.PPU);
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const getHalf = util.getHalf;
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const setHalf = util.setHalf;
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const setQuart = util.setQuart;
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const pollDmaOnBlank = @import("bus/dma.zig").pollDmaOnBlank;
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pub const width = 240;
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pub const height = 160;
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@ -259,18 +263,17 @@ pub const Ppu = struct {
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scanline: Scanline,
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pub fn init(allocator: Allocator, sched: *Scheduler) !Self {
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// Queue first Hblank
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sched.push(.Draw, 240 * 4);
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sched.push(.Draw, 240 * 4); // Add first PPU Event to Scheduler
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const sprites = try allocator.create([128]?Sprite);
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sprites.* = [_]?Sprite{null} ** 128;
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std.mem.set(?Sprite, sprites, null);
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return Self{
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.vram = try Vram.init(allocator),
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.palette = try Palette.init(allocator),
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.oam = try Oam.init(allocator),
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.sched = sched,
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.framebuf = try FrameBuffer.init(allocator),
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.framebuf = try FrameBuffer.init(allocator, framebuf_pitch * height),
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.allocator = allocator,
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// Registers
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@ -320,20 +323,16 @@ pub const Ppu = struct {
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// Only consider enabled Sprites
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if (attr0.is_affine.read() or !attr0.disabled.read()) {
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const attr1 = @bitCast(Attr1, self.oam.read(u16, i + 2));
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const sprite_height = spriteDimensions(attr0.shape.read(), attr1.size.read())[1];
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// When fetching sprites we only care about ones that could be rendered
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// on this scanline
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const iy = @bitCast(i8, y);
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const start = attr0.y.read();
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const istart = @bitCast(i8, start);
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const end = start +% spriteDimensions(attr0.shape.read(), attr1.size.read())[1];
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const iend = @bitCast(i8, end);
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var y_pos: i32 = attr0.y.read();
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if (y_pos >= 160) y_pos -= 256; // fleroviux's solution to negative positions
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// Sprites are expected to be able to wraparound, we perform the same check
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// for unsigned and signed values so that we handle all valid sprite positions
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if ((start <= y and y < end) or (istart <= iy and iy < iend)) {
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if (y_pos <= y and y < (y_pos + sprite_height)) {
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for (self.scanline_sprites) |*maybe_sprite| {
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if (maybe_sprite.* == null) {
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maybe_sprite.* = Sprite.init(attr0, attr1, @bitCast(Attr2, self.oam.read(u16, i + 4)));
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@ -360,8 +359,6 @@ pub const Ppu = struct {
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}
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fn drawAffineSprite(self: *Self, sprite: AffineSprite) void {
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const iy = @bitCast(i8, self.vcount.scanline.read());
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const is_8bpp = sprite.is8bpp();
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const tile_id: u32 = sprite.tileId();
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const obj_mapping = self.dispcnt.obj_mapping.read();
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@ -370,25 +367,22 @@ pub const Ppu = struct {
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const char_base = 0x4000 * 4;
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const y = self.vcount.scanline.read();
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var i: u9 = 0;
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while (i < sprite.width) : (i += 1) {
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const x = (sprite.x() +% i) % width;
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const ix = @bitCast(i9, x);
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if (!shouldDrawSprite(self.bld.cnt, &self.scanline, x)) continue;
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const sprite_start = sprite.x();
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const isprite_start = @bitCast(i9, sprite_start);
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const sprite_end = sprite_start +% sprite.width;
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const isprite_end = @bitCast(i9, sprite_end);
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var x_pos: i32 = sprite.x();
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if (x_pos >= 240) x_pos -= 512;
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const condition = (sprite_start <= x and x < sprite_end) or (isprite_start <= ix and ix < isprite_end);
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if (!condition) continue;
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if (!(x_pos <= x and x < (x_pos + sprite.width))) continue;
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// Sprite is within bounds and therefore should be rendered
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// std.math.absInt is branchless
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const tile_x = @bitCast(u9, std.math.absInt(ix - @bitCast(i9, sprite.x())) catch unreachable);
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const tile_y = @bitCast(u8, std.math.absInt(iy -% @bitCast(i8, sprite.y())) catch unreachable);
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const tile_x = @bitCast(u32, @as(i32, std.math.absInt(@as(i32, x) - x_pos) catch unreachable));
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const tile_y = @bitCast(u32, @as(i32, std.math.absInt(@bitCast(i8, y) -% @bitCast(i8, sprite.y())) catch unreachable));
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const row = @truncate(u3, tile_y);
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const col = @truncate(u3, tile_x);
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@ -410,8 +404,6 @@ pub const Ppu = struct {
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}
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fn drawSprite(self: *Self, sprite: Sprite) void {
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const iy = @bitCast(i8, self.vcount.scanline.read());
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const is_8bpp = sprite.is8bpp();
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const tile_id: u32 = sprite.tileId();
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const obj_mapping = self.dispcnt.obj_mapping.read();
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@ -420,31 +412,27 @@ pub const Ppu = struct {
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const char_base = 0x4000 * 4;
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const y = self.vcount.scanline.read();
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var i: u9 = 0;
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while (i < sprite.width) : (i += 1) {
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const x = (sprite.x() +% i) % width;
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const ix = @bitCast(i9, x);
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if (!shouldDrawSprite(self.bld.cnt, &self.scanline, x)) continue;
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const sprite_start = sprite.x();
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const isprite_start = @bitCast(i9, sprite_start);
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const sprite_end = sprite_start +% sprite.width;
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const isprite_end = @bitCast(i9, sprite_end);
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var x_pos: i32 = sprite.x();
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if (x_pos >= 240) x_pos -= 512;
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const condition = (sprite_start <= x and x < sprite_end) or (isprite_start <= ix and ix < isprite_end);
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if (!condition) continue;
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if (!(x_pos <= x and x < (x_pos + sprite.width))) continue;
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// Sprite is within bounds and therefore should be rendered
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// std.math.absInt is branchless
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const x_diff = @bitCast(u9, std.math.absInt(ix - @bitCast(i9, sprite.x())) catch unreachable);
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const y_diff = @bitCast(u8, std.math.absInt(iy -% @bitCast(i8, sprite.y())) catch unreachable);
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const x_diff: i32 = std.math.absInt(@as(i32, x) - x_pos) catch unreachable;
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const y_diff: i32 = std.math.absInt(@bitCast(i8, y) -% @bitCast(i8, sprite.y())) catch unreachable;
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// Note that we flip the tile_pos not the (tile_pos % 8) like we do for
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// Background Tiles. By doing this we mirror the entire sprite instead of
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// just a specific tile (see how sprite.width and sprite.height are involved)
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const tile_y = y_diff ^ if (sprite.vFlip()) (sprite.height - 1) else 0;
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const tile_x = x_diff ^ if (sprite.hFlip()) (sprite.width - 1) else 0;
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const tile_x = @intCast(u9, x_diff) ^ if (sprite.hFlip()) (sprite.width - 1) else 0;
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const tile_y = @intCast(u8, y_diff) ^ if (sprite.vFlip()) (sprite.height - 1) else 0;
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const row = @truncate(u3, tile_y);
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const col = @truncate(u3, tile_x);
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@ -487,16 +475,17 @@ pub const Ppu = struct {
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aff_x += self.aff_bg[n - 2].pa;
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aff_y += self.aff_bg[n - 2].pc;
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if (!shouldDrawBackground(n, self.bld.cnt, &self.scanline, i)) continue;
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const x = @bitCast(u32, ix);
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const y = @bitCast(u32, iy);
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const win_bounds = self.windowBounds(@truncate(u9, x), @truncate(u8, y));
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if (!shouldDrawBackground(self, n, win_bounds, i)) continue;
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if (self.bg[n].cnt.display_overflow.read()) {
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ix = if (ix > px_width) @rem(ix, px_width) else if (ix < 0) px_width + @rem(ix, px_width) else ix;
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iy = if (iy > px_height) @rem(iy, px_height) else if (iy < 0) px_height + @rem(iy, px_height) else iy;
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} else if (ix > px_width or iy > px_height or ix < 0 or iy < 0) continue;
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const x = @bitCast(u32, ix);
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const y = @bitCast(u32, iy);
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const tile_id: u32 = self.vram.read(u8, screen_base + ((y / 8) * @bitCast(u32, tile_width) + (x / 8)));
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const row = y & 7;
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const col = x & 7;
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@ -506,7 +495,7 @@ pub const Ppu = struct {
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if (pal_id != 0) {
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const bgr555 = self.palette.read(u16, pal_id * 2);
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copyToBackgroundBuffer(n, self.bld.cnt, &self.scanline, i, bgr555);
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self.copyToBackgroundBuffer(n, win_bounds, i, bgr555);
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}
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}
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@ -515,7 +504,7 @@ pub const Ppu = struct {
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self.aff_bg[n - 2].y_latch.? += self.aff_bg[n - 2].pd; // PD is added to BGxY
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}
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fn drawBackround(self: *Self, comptime n: u2) void {
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fn drawBackground(self: *Self, comptime n: u2) void {
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// A Tile in a charblock is a byte, while a Screen Entry is a halfword
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const char_base = 0x4000 * @as(u32, self.bg[n].cnt.char_base.read());
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@ -535,10 +524,11 @@ pub const Ppu = struct {
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var i: u32 = 0;
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while (i < width) : (i += 1) {
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if (!shouldDrawBackground(n, self.bld.cnt, &self.scanline, i)) continue;
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const x = hofs + i;
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const win_bounds = self.windowBounds(@truncate(u9, x), @truncate(u8, y));
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if (!shouldDrawBackground(self, n, win_bounds, i)) continue;
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// Grab the Screen Entry from VRAM
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const entry_addr = screen_base + tilemapOffset(size, x, y);
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const entry = @bitCast(ScreenEntry, self.vram.read(u16, entry_addr));
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@ -563,7 +553,7 @@ pub const Ppu = struct {
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if (pal_id != 0) {
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const bgr555 = self.palette.read(u16, pal_id * 2);
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copyToBackgroundBuffer(n, self.bld.cnt, &self.scanline, i, bgr555);
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self.copyToBackgroundBuffer(n, win_bounds, i, bgr555);
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}
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}
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}
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@ -589,10 +579,10 @@ pub const Ppu = struct {
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var layer: usize = 0;
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while (layer < 4) : (layer += 1) {
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self.drawSprites(@truncate(u2, layer));
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if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackround(0);
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if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackround(1);
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if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawBackround(2);
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if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawBackround(3);
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if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0);
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if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1);
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if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawBackground(2);
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if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawBackground(3);
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}
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// Copy Drawn Scanline to Frame Buffer
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@ -617,8 +607,8 @@ pub const Ppu = struct {
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var layer: usize = 0;
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while (layer < 4) : (layer += 1) {
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self.drawSprites(@truncate(u2, layer));
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if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackround(0);
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if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackround(1);
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if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0);
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if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1);
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if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawAffineBackground(2);
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}
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@ -696,7 +686,7 @@ pub const Ppu = struct {
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while (i < width) : (i += 1) {
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// If we're outside of the bounds of mode 5, draw the background colour
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const bgr555 =
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if (scanline < m5_height and i < m5_width) self.vram.read(u16, vram_base + i * @sizeOf(u16)) else self.palette.getBackdrop();
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if (scanline < m5_height and i < m5_width) self.vram.read(u16, vram_base + i * @sizeOf(u16)) else self.palette.backdrop();
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std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555));
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}
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@ -740,7 +730,94 @@ pub const Ppu = struct {
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}
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||||
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if (maybe_top) |top| return top;
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return self.palette.getBackdrop();
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return self.palette.backdrop();
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}
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fn copyToBackgroundBuffer(self: *Self, comptime n: u2, bounds: ?WindowBounds, i: usize, bgr555: u16) void {
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if (self.bld.cnt.mode.read() != 0b00) {
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// Standard Alpha Blending
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const a_layers = self.bld.cnt.layer_a.read();
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const is_blend_enabled = (a_layers >> n) & 1 == 1;
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||||
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||||
// If Alpha Blending is enabled and we've found an eligible layer for
|
||||
// Pixel A, store the pixel in the bottom pixel buffer
|
||||
|
||||
const win_part = if (bounds) |win| blk: {
|
||||
// Window Enabled
|
||||
break :blk switch (win) {
|
||||
.win0 => self.win.in.w0_bld.read(),
|
||||
.win1 => self.win.in.w1_bld.read(),
|
||||
.out => self.win.out.out_bld.read(),
|
||||
};
|
||||
} else true;
|
||||
|
||||
if (win_part and is_blend_enabled) {
|
||||
self.scanline.btm()[i] = bgr555;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
self.scanline.top()[i] = bgr555;
|
||||
}
|
||||
|
||||
const WindowBounds = enum { win0, win1, out };
|
||||
|
||||
fn windowBounds(self: *Self, x: u9, y: u8) ?WindowBounds {
|
||||
const win0 = self.dispcnt.win_enable.read() & 1 == 1;
|
||||
const win1 = (self.dispcnt.win_enable.read() >> 1) & 1 == 1;
|
||||
const winObj = self.dispcnt.obj_win_enable.read();
|
||||
|
||||
if (!(win0 or win1 or winObj)) return null;
|
||||
|
||||
if (win0 and self.win.inRange(0, x, y)) return .win0;
|
||||
if (win1 and self.win.inRange(1, x, y)) return .win1;
|
||||
|
||||
return .out;
|
||||
}
|
||||
|
||||
fn shouldDrawBackground(self: *Self, comptime n: u2, bounds: ?WindowBounds, i: usize) bool {
|
||||
// If a pixel has been drawn on the top layer, it's because:
|
||||
// 1. The pixel is to be blended with a pixel on the bottom layer
|
||||
// 2. The pixel is not to be blended at all
|
||||
// Also, if we find a pixel on the top layer we don't need to bother with this I think?
|
||||
if (self.scanline.top()[i] != null) return false;
|
||||
|
||||
if (bounds) |win| {
|
||||
switch (win) {
|
||||
.win0 => if ((self.win.in.w0_bg.read() >> n) & 1 == 0) return false,
|
||||
.win1 => if ((self.win.in.w1_bg.read() >> n) & 1 == 0) return false,
|
||||
.out => if ((self.win.out.out_bg.read() >> n) & 1 == 0) return false,
|
||||
}
|
||||
}
|
||||
|
||||
if (self.scanline.btm()[i] != null) {
|
||||
// The pixel found in the bottom layer is:
|
||||
// 1. From a higher priority background
|
||||
// 2. From a background that is marked for blending (Pixel A)
|
||||
|
||||
// If Alpha Blending isn't enabled, then we've already found a higher prio
|
||||
// pixel, we can return early
|
||||
if (self.bld.cnt.mode.read() != 0b01) return false;
|
||||
|
||||
const b_layers = self.bld.cnt.layer_b.read();
|
||||
|
||||
const win_part = if (bounds) |win| blk: {
|
||||
// Window Enabled
|
||||
break :blk switch (win) {
|
||||
.win0 => self.win.in.w0_bld.read(),
|
||||
.win1 => self.win.in.w1_bld.read(),
|
||||
.out => self.win.out.out_bld.read(),
|
||||
};
|
||||
} else true;
|
||||
|
||||
// If the Background is not marked for blending, we've already found
|
||||
// a higher priority pixel, move on.
|
||||
|
||||
const is_blend_enabled = win_part and ((b_layers >> n) & 1 == 1);
|
||||
if (!is_blend_enabled) return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// TODO: Comment this + get a better understanding
|
||||
|
@ -782,7 +859,7 @@ pub const Ppu = struct {
|
|||
// See if HBlank DMA is present and not enabled
|
||||
|
||||
if (!self.dispstat.vblank.read())
|
||||
pollDmaOnBlank(cpu.bus, .HBlank);
|
||||
dma.onBlanking(cpu.bus, .HBlank);
|
||||
|
||||
self.dispstat.hblank.set();
|
||||
self.sched.push(.HBlank, 68 * 4 -| late);
|
||||
|
@ -824,7 +901,7 @@ pub const Ppu = struct {
|
|||
self.aff_bg[1].latchRefPoints();
|
||||
|
||||
// See if Vblank DMA is present and not enabled
|
||||
pollDmaOnBlank(cpu.bus, .VBlank);
|
||||
dma.onBlanking(cpu.bus, .VBlank);
|
||||
}
|
||||
|
||||
if (scanline == 227) self.dispstat.vblank.unset();
|
||||
|
@ -833,158 +910,6 @@ pub const Ppu = struct {
|
|||
}
|
||||
};
|
||||
|
||||
const Palette = struct {
|
||||
const palram_size = 0x400;
|
||||
const Self = @This();
|
||||
|
||||
buf: []u8,
|
||||
allocator: Allocator,
|
||||
|
||||
fn init(allocator: Allocator) !Self {
|
||||
const buf = try allocator.alloc(u8, palram_size);
|
||||
std.mem.set(u8, buf, 0);
|
||||
|
||||
return Self{
|
||||
.buf = buf,
|
||||
.allocator = allocator,
|
||||
};
|
||||
}
|
||||
|
||||
fn deinit(self: *Self) void {
|
||||
self.allocator.free(self.buf);
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
pub fn read(self: *const Self, comptime T: type, address: usize) T {
|
||||
const addr = address & 0x3FF;
|
||||
|
||||
return switch (T) {
|
||||
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
|
||||
else => @compileError("PALRAM: Unsupported read width"),
|
||||
};
|
||||
}
|
||||
|
||||
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
|
||||
const addr = address & 0x3FF;
|
||||
|
||||
switch (T) {
|
||||
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
|
||||
u8 => {
|
||||
const align_addr = addr & ~@as(u32, 1); // Aligned to Halfword boundary
|
||||
std.mem.writeIntSliceLittle(u16, self.buf[align_addr..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
|
||||
},
|
||||
else => @compileError("PALRAM: Unsupported write width"),
|
||||
}
|
||||
}
|
||||
|
||||
fn getBackdrop(self: *const Self) u16 {
|
||||
return self.read(u16, 0);
|
||||
}
|
||||
};
|
||||
|
||||
pub const Vram = struct {
|
||||
const vram_size = 0x18000;
|
||||
const Self = @This();
|
||||
|
||||
buf: []u8,
|
||||
allocator: Allocator,
|
||||
|
||||
fn init(allocator: Allocator) !Self {
|
||||
const buf = try allocator.alloc(u8, vram_size);
|
||||
std.mem.set(u8, buf, 0);
|
||||
|
||||
return Self{
|
||||
.buf = buf,
|
||||
.allocator = allocator,
|
||||
};
|
||||
}
|
||||
|
||||
fn deinit(self: *Self) void {
|
||||
self.allocator.free(self.buf);
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
pub fn read(self: *const Self, comptime T: type, address: usize) T {
|
||||
const addr = Self.mirror(address);
|
||||
|
||||
return switch (T) {
|
||||
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
|
||||
else => @compileError("VRAM: Unsupported read width"),
|
||||
};
|
||||
}
|
||||
|
||||
pub fn write(self: *Self, comptime T: type, dispcnt: io.DisplayControl, address: usize, value: T) void {
|
||||
const mode: u3 = dispcnt.bg_mode.read();
|
||||
const idx = Self.mirror(address);
|
||||
|
||||
switch (T) {
|
||||
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[idx..][0..@sizeOf(T)], value),
|
||||
u8 => {
|
||||
// Ignore write if it falls within the boundaries of OBJ VRAM
|
||||
switch (mode) {
|
||||
0, 1, 2 => if (0x0001_0000 <= idx) return,
|
||||
else => if (0x0001_4000 <= idx) return,
|
||||
}
|
||||
|
||||
const align_idx = idx & ~@as(u32, 1); // Aligned to a halfword boundary
|
||||
std.mem.writeIntSliceLittle(u16, self.buf[align_idx..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
|
||||
},
|
||||
else => @compileError("VRAM: Unsupported write width"),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn mirror(address: usize) usize {
|
||||
// Mirrored in steps of 128K (64K + 32K + 32K) (abcc)
|
||||
const addr = address & 0x1FFFF;
|
||||
|
||||
// If the address is within 96K we don't do anything,
|
||||
// otherwise we want to mirror the last 32K (addresses between 64K and 96K)
|
||||
return if (addr < vram_size) addr else 0x10000 + (addr & 0x7FFF);
|
||||
}
|
||||
};
|
||||
|
||||
const Oam = struct {
|
||||
const oam_size = 0x400;
|
||||
const Self = @This();
|
||||
|
||||
buf: []u8,
|
||||
allocator: Allocator,
|
||||
|
||||
fn init(allocator: Allocator) !Self {
|
||||
const buf = try allocator.alloc(u8, oam_size);
|
||||
std.mem.set(u8, buf, 0);
|
||||
|
||||
return Self{
|
||||
.buf = buf,
|
||||
.allocator = allocator,
|
||||
};
|
||||
}
|
||||
|
||||
fn deinit(self: *Self) void {
|
||||
self.allocator.free(self.buf);
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
pub fn read(self: *const Self, comptime T: type, address: usize) T {
|
||||
const addr = address & 0x3FF;
|
||||
|
||||
return switch (T) {
|
||||
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
|
||||
else => @compileError("OAM: Unsupported read width"),
|
||||
};
|
||||
}
|
||||
|
||||
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
|
||||
const addr = address & 0x3FF;
|
||||
|
||||
switch (T) {
|
||||
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
|
||||
u8 => return, // 8-bit writes are explicitly ignored
|
||||
else => @compileError("OAM: Unsupported write width"),
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const Blend = struct {
|
||||
const Self = @This();
|
||||
|
||||
|
@ -1036,6 +961,36 @@ const Window = struct {
|
|||
return self.out.raw & 0x3F3F;
|
||||
}
|
||||
|
||||
fn inRange(self: *const Self, comptime id: u1, x: u9, y: u8) bool {
|
||||
const winh = self.h[id];
|
||||
const winv = self.v[id];
|
||||
|
||||
if (isYInRange(winv, y)) {
|
||||
const x1 = winh.x1.read();
|
||||
const x2 = winh.x2.read();
|
||||
|
||||
// Within X Bounds
|
||||
return if (x1 < x2) blk: {
|
||||
break :blk x >= x1 and x < x2;
|
||||
} else blk: {
|
||||
break :blk x >= x1 or x < x2;
|
||||
};
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
inline fn isYInRange(winv: io.WinV, y: u9) bool {
|
||||
const y1 = winv.y1.read();
|
||||
const y2 = winv.y2.read();
|
||||
|
||||
if (y1 < y2) {
|
||||
return y >= y1 and y < y2;
|
||||
} else {
|
||||
return y >= y1 or y < y2;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn setH(self: *Self, value: u32) void {
|
||||
self.h[0].raw = @truncate(u16, value);
|
||||
self.h[1].raw = @truncate(u16, value >> 16);
|
||||
|
@ -1343,37 +1298,6 @@ fn alphaBlend(top: u16, btm: u16, bldalpha: io.BldAlpha) u16 {
|
|||
return (bld_b << 10) | (bld_g << 5) | bld_r;
|
||||
}
|
||||
|
||||
fn shouldDrawBackground(comptime n: u2, bldcnt: io.BldCnt, scanline: *Scanline, i: usize) bool {
|
||||
// If a pixel has been drawn on the top layer, it's because
|
||||
// Either the pixel is to be blended with a pixel on the bottom layer
|
||||
// or the pixel is not to be blended at all
|
||||
// Consequentially, if we find a pixel on the top layer, there's no need
|
||||
// to render anything I think?
|
||||
if (scanline.top()[i] != null) return false;
|
||||
|
||||
if (scanline.btm()[i] != null) {
|
||||
// The Pixel found in the Bottom layer is
|
||||
// 1. From a higher priority
|
||||
// 2. From a Backround that is marked for Blending (Pixel A)
|
||||
//
|
||||
// We now have to confirm whether this current Background can be used
|
||||
// as Pixel B or not.
|
||||
|
||||
// If Alpha Blending isn't enabled, we've aready found a higher
|
||||
// priority pixel to render. Move on
|
||||
if (bldcnt.mode.read() != 0b01) return false;
|
||||
|
||||
const b_layers = bldcnt.layer_b.read();
|
||||
const is_blend_enabled = (b_layers >> n) & 1 == 1;
|
||||
|
||||
// If the Background is not marked for blending, we've already found
|
||||
// a higher priority pixel, move on.
|
||||
if (!is_blend_enabled) return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
fn shouldDrawSprite(bldcnt: io.BldCnt, scanline: *Scanline, x: u9) bool {
|
||||
if (scanline.top()[x] != null) return false;
|
||||
|
||||
|
@ -1388,23 +1312,6 @@ fn shouldDrawSprite(bldcnt: io.BldCnt, scanline: *Scanline, x: u9) bool {
|
|||
return true;
|
||||
}
|
||||
|
||||
fn copyToBackgroundBuffer(comptime n: u2, bldcnt: io.BldCnt, scanline: *Scanline, i: usize, bgr555: u16) void {
|
||||
if (bldcnt.mode.read() != 0b00) {
|
||||
// Standard Alpha Blending
|
||||
const a_layers = bldcnt.layer_a.read();
|
||||
const is_blend_enabled = (a_layers >> n) & 1 == 1;
|
||||
|
||||
// If Alpha Blending is enabled and we've found an eligible layer for
|
||||
// Pixel A, store the pixel in the bottom pixel buffer
|
||||
if (is_blend_enabled) {
|
||||
scanline.btm()[i] = bgr555;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
scanline.top()[i] = bgr555;
|
||||
}
|
||||
|
||||
fn copyToSpriteBuffer(bldcnt: io.BldCnt, scanline: *Scanline, x: u9, bgr555: u16) void {
|
||||
if (bldcnt.mode.read() != 0b00) {
|
||||
// Alpha Blending
|
||||
|
@ -1457,48 +1364,3 @@ const Scanline = struct {
|
|||
return self.layers[1];
|
||||
}
|
||||
};
|
||||
|
||||
// Double Buffering Implementation
|
||||
const FrameBuffer = struct {
|
||||
const Self = @This();
|
||||
|
||||
layers: [2][]u8,
|
||||
buf: []u8,
|
||||
current: u1,
|
||||
|
||||
allocator: Allocator,
|
||||
|
||||
// TODO: Rename
|
||||
const Device = enum {
|
||||
Emulator,
|
||||
Renderer,
|
||||
};
|
||||
|
||||
pub fn init(allocator: Allocator) !Self {
|
||||
const framebuf_len = framebuf_pitch * height;
|
||||
const buf = try allocator.alloc(u8, framebuf_len * 2);
|
||||
std.mem.set(u8, buf, 0);
|
||||
|
||||
return .{
|
||||
// Front and Back Framebuffers
|
||||
.layers = [_][]u8{ buf[0..][0..framebuf_len], buf[framebuf_len..][0..framebuf_len] },
|
||||
.buf = buf,
|
||||
.current = 0,
|
||||
|
||||
.allocator = allocator,
|
||||
};
|
||||
}
|
||||
|
||||
fn deinit(self: *Self) void {
|
||||
self.allocator.free(self.buf);
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
pub fn swap(self: *Self) void {
|
||||
self.current = ~self.current;
|
||||
}
|
||||
|
||||
pub fn get(self: *Self, comptime dev: Device) []u8 {
|
||||
return self.layers[if (dev == .Emulator) self.current else ~self.current];
|
||||
}
|
||||
};
|
||||
|
|
|
@ -0,0 +1,40 @@
|
|||
const std = @import("std");
|
||||
|
||||
const Allocator = std.mem.Allocator;
|
||||
|
||||
const buf_len = 0x400;
|
||||
const Self = @This();
|
||||
|
||||
buf: []u8,
|
||||
allocator: Allocator,
|
||||
|
||||
pub fn read(self: *const Self, comptime T: type, address: usize) T {
|
||||
const addr = address & 0x3FF;
|
||||
|
||||
return switch (T) {
|
||||
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
|
||||
else => @compileError("OAM: Unsupported read width"),
|
||||
};
|
||||
}
|
||||
|
||||
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
|
||||
const addr = address & 0x3FF;
|
||||
|
||||
switch (T) {
|
||||
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
|
||||
u8 => return, // 8-bit writes are explicitly ignored
|
||||
else => @compileError("OAM: Unsupported write width"),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn init(allocator: Allocator) !Self {
|
||||
const buf = try allocator.alloc(u8, buf_len);
|
||||
std.mem.set(u8, buf, 0);
|
||||
|
||||
return Self{ .buf = buf, .allocator = allocator };
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.allocator.free(self.buf);
|
||||
self.* = undefined;
|
||||
}
|
|
@ -0,0 +1,47 @@
|
|||
const std = @import("std");
|
||||
|
||||
const Allocator = std.mem.Allocator;
|
||||
|
||||
const buf_len = 0x400;
|
||||
const Self = @This();
|
||||
|
||||
buf: []u8,
|
||||
allocator: Allocator,
|
||||
|
||||
pub fn read(self: *const Self, comptime T: type, address: usize) T {
|
||||
const addr = address & 0x3FF;
|
||||
|
||||
return switch (T) {
|
||||
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
|
||||
else => @compileError("PALRAM: Unsupported read width"),
|
||||
};
|
||||
}
|
||||
|
||||
pub fn write(self: *Self, comptime T: type, address: usize, value: T) void {
|
||||
const addr = address & 0x3FF;
|
||||
|
||||
switch (T) {
|
||||
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)], value),
|
||||
u8 => {
|
||||
const align_addr = addr & ~@as(u32, 1); // Aligned to Halfword boundary
|
||||
std.mem.writeIntSliceLittle(u16, self.buf[align_addr..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
|
||||
},
|
||||
else => @compileError("PALRAM: Unsupported write width"),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn init(allocator: Allocator) !Self {
|
||||
const buf = try allocator.alloc(u8, buf_len);
|
||||
std.mem.set(u8, buf, 0);
|
||||
|
||||
return Self{ .buf = buf, .allocator = allocator };
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.allocator.free(self.buf);
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
pub fn backdrop(self: *const Self) u16 {
|
||||
return self.read(u16, 0);
|
||||
}
|
|
@ -0,0 +1,60 @@
|
|||
const std = @import("std");
|
||||
const io = @import("../bus/io.zig");
|
||||
|
||||
const Allocator = std.mem.Allocator;
|
||||
|
||||
const buf_len = 0x18000;
|
||||
const Self = @This();
|
||||
|
||||
buf: []u8,
|
||||
allocator: Allocator,
|
||||
|
||||
pub fn read(self: *const Self, comptime T: type, address: usize) T {
|
||||
const addr = Self.mirror(address);
|
||||
|
||||
return switch (T) {
|
||||
u32, u16, u8 => std.mem.readIntSliceLittle(T, self.buf[addr..][0..@sizeOf(T)]),
|
||||
else => @compileError("VRAM: Unsupported read width"),
|
||||
};
|
||||
}
|
||||
|
||||
pub fn write(self: *Self, comptime T: type, dispcnt: io.DisplayControl, address: usize, value: T) void {
|
||||
const mode: u3 = dispcnt.bg_mode.read();
|
||||
const idx = Self.mirror(address);
|
||||
|
||||
switch (T) {
|
||||
u32, u16 => std.mem.writeIntSliceLittle(T, self.buf[idx..][0..@sizeOf(T)], value),
|
||||
u8 => {
|
||||
// Ignore write if it falls within the boundaries of OBJ VRAM
|
||||
switch (mode) {
|
||||
0, 1, 2 => if (0x0001_0000 <= idx) return,
|
||||
else => if (0x0001_4000 <= idx) return,
|
||||
}
|
||||
|
||||
const align_idx = idx & ~@as(u32, 1); // Aligned to a halfword boundary
|
||||
std.mem.writeIntSliceLittle(u16, self.buf[align_idx..][0..@sizeOf(u16)], @as(u16, value) * 0x101);
|
||||
},
|
||||
else => @compileError("VRAM: Unsupported write width"),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn init(allocator: Allocator) !Self {
|
||||
const buf = try allocator.alloc(u8, buf_len);
|
||||
std.mem.set(u8, buf, 0);
|
||||
|
||||
return Self{ .buf = buf, .allocator = allocator };
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.allocator.free(self.buf);
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
pub fn mirror(address: usize) usize {
|
||||
// Mirrored in steps of 128K (64K + 32K + 32K) (abcc)
|
||||
const addr = address & 0x1FFFF;
|
||||
|
||||
// If the address is within 96K we don't do anything,
|
||||
// otherwise we want to mirror the last 32K (addresses between 64K and 96K)
|
||||
return if (addr < buf_len) addr else 0x10000 + (addr & 0x7FFF);
|
||||
}
|
46
src/util.zig
46
src/util.zig
|
@ -5,6 +5,8 @@ const config = @import("config.zig");
|
|||
const Log2Int = std.math.Log2Int;
|
||||
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
|
||||
|
||||
const Allocator = std.mem.Allocator;
|
||||
|
||||
// Sign-Extend value of type `T` to type `U`
|
||||
pub fn sext(comptime T: type, comptime U: type, value: T) T {
|
||||
// U must have less bits than T
|
||||
|
@ -174,6 +176,7 @@ pub const io = struct {
|
|||
|
||||
pub const Logger = struct {
|
||||
const Self = @This();
|
||||
const FmtArgTuple = std.meta.Tuple(&.{ u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 });
|
||||
|
||||
buf: std.io.BufferedWriter(4096 << 2, std.fs.File.Writer),
|
||||
|
||||
|
@ -232,8 +235,6 @@ pub const Logger = struct {
|
|||
}
|
||||
};
|
||||
|
||||
const FmtArgTuple = std.meta.Tuple(&.{ u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 });
|
||||
|
||||
pub const audio = struct {
|
||||
const _io = @import("core/bus/io.zig");
|
||||
|
||||
|
@ -326,3 +327,44 @@ fn HalfInt(comptime T: type) type {
|
|||
|
||||
return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1);
|
||||
}
|
||||
|
||||
/// Double Buffering Implementation
|
||||
pub const FrameBuffer = struct {
|
||||
const Self = @This();
|
||||
|
||||
layers: [2][]u8,
|
||||
buf: []u8,
|
||||
current: u1,
|
||||
|
||||
allocator: Allocator,
|
||||
|
||||
// TODO: Rename
|
||||
const Device = enum { Emulator, Renderer };
|
||||
|
||||
pub fn init(allocator: Allocator, comptime len: comptime_int) !Self {
|
||||
const buf = try allocator.alloc(u8, len * 2);
|
||||
std.mem.set(u8, buf, 0);
|
||||
|
||||
return .{
|
||||
// Front and Back Framebuffers
|
||||
.layers = [_][]u8{ buf[0..][0..len], buf[len..][0..len] },
|
||||
.buf = buf,
|
||||
.current = 0,
|
||||
|
||||
.allocator = allocator,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.allocator.free(self.buf);
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
pub fn swap(self: *Self) void {
|
||||
self.current = ~self.current;
|
||||
}
|
||||
|
||||
pub fn get(self: *Self, comptime dev: Device) []u8 {
|
||||
return self.layers[if (dev == .Emulator) self.current else ~self.current];
|
||||
}
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue