Compare commits
10 Commits
1ab961243c
...
3fe577abb9
Author | SHA1 | Date |
---|---|---|
Rekai Nyangadzayi Musuka | 3fe577abb9 | |
Rekai Nyangadzayi Musuka | e20120569a | |
Rekai Nyangadzayi Musuka | 26db340077 | |
Rekai Nyangadzayi Musuka | 20f611b7b5 | |
Rekai Nyangadzayi Musuka | f9aefedf60 | |
Rekai Nyangadzayi Musuka | d7e3d34726 | |
Rekai Nyangadzayi Musuka | 2294dc8832 | |
Rekai Nyangadzayi Musuka | 4af86e1cb3 | |
Rekai Nyangadzayi Musuka | 9fcbbe7d57 | |
Rekai Nyangadzayi Musuka | c3f67e38a1 |
|
@ -77,7 +77,7 @@ arm7wrestler GBA Fixed | [destoer](https://github.com/destoer)
|
||||||
|
|
||||||
## Compiling
|
## Compiling
|
||||||
|
|
||||||
Most recently built on Zig [v0.11.0-dev.144+892fb0fc8](https://github.com/ziglang/zig/tree/892fb0fc8)
|
Most recently built on Zig [0.11.0-dev.368+1829b6eab](https://github.com/ziglang/zig/tree/1829b6eab)
|
||||||
|
|
||||||
### Dependencies
|
### Dependencies
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,15 @@
|
||||||
const std = @import("std");
|
const std = @import("std");
|
||||||
|
const builtin = @import("builtin");
|
||||||
const Sdk = @import("lib/SDL.zig/Sdk.zig");
|
const Sdk = @import("lib/SDL.zig/Sdk.zig");
|
||||||
|
|
||||||
pub fn build(b: *std.build.Builder) void {
|
pub fn build(b: *std.build.Builder) void {
|
||||||
|
// Minimum Zig Version
|
||||||
|
const min_ver = std.SemanticVersion.parse("0.11.0-dev.323+30eb2a175") catch return; // https://github.com/ziglang/zig/commit/30eb2a175
|
||||||
|
if (builtin.zig_version.order(min_ver).compare(.lt)) {
|
||||||
|
std.log.err("{s}", .{b.fmt("Zig v{} does not meet the minimum version requirement. (Zig v{})", .{ builtin.zig_version, min_ver })});
|
||||||
|
std.os.exit(1);
|
||||||
|
}
|
||||||
|
|
||||||
// Standard target options allows the person running `zig build` to choose
|
// Standard target options allows the person running `zig build` to choose
|
||||||
// what target to build for. Here we do not override the defaults, which
|
// what target to build for. Here we do not override the defaults, which
|
||||||
// means any target is allowed, and the default is native. Other options
|
// means any target is allowed, and the default is native. Other options
|
||||||
|
|
|
@ -15,12 +15,10 @@ const SoundFifo = std.fifo.LinearFifo(u8, .{ .Static = 0x20 });
|
||||||
const getHalf = util.getHalf;
|
const getHalf = util.getHalf;
|
||||||
const setHalf = util.setHalf;
|
const setHalf = util.setHalf;
|
||||||
const intToBytes = util.intToBytes;
|
const intToBytes = util.intToBytes;
|
||||||
|
const RingBuffer = util.RingBuffer;
|
||||||
|
|
||||||
const log = std.log.scoped(.APU);
|
const log = std.log.scoped(.APU);
|
||||||
|
|
||||||
pub const host_rate = @import("../platform.zig").sample_rate;
|
|
||||||
pub const host_format = @import("../platform.zig").sample_format;
|
|
||||||
|
|
||||||
pub fn read(comptime T: type, apu: *const Apu, addr: u32) ?T {
|
pub fn read(comptime T: type, apu: *const Apu, addr: u32) ?T {
|
||||||
const byte_addr = @truncate(u8, addr);
|
const byte_addr = @truncate(u8, addr);
|
||||||
|
|
||||||
|
@ -246,17 +244,20 @@ pub const Apu = struct {
|
||||||
|
|
||||||
sampling_cycle: u2,
|
sampling_cycle: u2,
|
||||||
|
|
||||||
stream: *SDL.SDL_AudioStream,
|
sample_queue: RingBuffer(u16),
|
||||||
sched: *Scheduler,
|
sched: *Scheduler,
|
||||||
|
|
||||||
fs: FrameSequencer,
|
fs: FrameSequencer,
|
||||||
capacitor: f32,
|
capacitor: f32,
|
||||||
|
|
||||||
is_buffer_full: bool,
|
|
||||||
|
|
||||||
pub const Tick = enum { Length, Envelope, Sweep };
|
pub const Tick = enum { Length, Envelope, Sweep };
|
||||||
|
|
||||||
pub fn init(sched: *Scheduler) Self {
|
pub fn init(sched: *Scheduler) Self {
|
||||||
|
const NUM_CHANNELS: usize = 2;
|
||||||
|
|
||||||
|
const allocator = std.heap.c_allocator;
|
||||||
|
const sample_buf = allocator.alloc(u16, 0x800 * NUM_CHANNELS) catch @panic("failed to allocate sample buffer");
|
||||||
|
|
||||||
const apu: Self = .{
|
const apu: Self = .{
|
||||||
.ch1 = ToneSweep.init(sched),
|
.ch1 = ToneSweep.init(sched),
|
||||||
.ch2 = Tone.init(sched),
|
.ch2 = Tone.init(sched),
|
||||||
|
@ -271,12 +272,11 @@ pub const Apu = struct {
|
||||||
.bias = .{ .raw = 0x0200 },
|
.bias = .{ .raw = 0x0200 },
|
||||||
|
|
||||||
.sampling_cycle = 0b00,
|
.sampling_cycle = 0b00,
|
||||||
.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, 1 << 15, host_format, 2, host_rate).?,
|
.sample_queue = RingBuffer(u16).init(sample_buf),
|
||||||
.sched = sched,
|
.sched = sched,
|
||||||
|
|
||||||
.capacitor = 0,
|
.capacitor = 0,
|
||||||
.fs = FrameSequencer.init(),
|
.fs = FrameSequencer.init(),
|
||||||
.is_buffer_full = false,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
sched.push(.SampleAudio, apu.interval());
|
sched.push(.SampleAudio, apu.interval());
|
||||||
|
@ -370,11 +370,6 @@ pub const Apu = struct {
|
||||||
pub fn sampleAudio(self: *Self, late: u64) void {
|
pub fn sampleAudio(self: *Self, late: u64) void {
|
||||||
self.sched.push(.SampleAudio, self.interval() -| late);
|
self.sched.push(.SampleAudio, self.interval() -| late);
|
||||||
|
|
||||||
// Whether the APU is busy or not is determined by the main loop in emu.zig
|
|
||||||
// This should only ever be true (because this side of the emu is single threaded)
|
|
||||||
// When audio sync is disaabled
|
|
||||||
if (self.is_buffer_full) return;
|
|
||||||
|
|
||||||
var left: i16 = 0;
|
var left: i16 = 0;
|
||||||
var right: i16 = 0;
|
var right: i16 = 0;
|
||||||
|
|
||||||
|
@ -430,23 +425,7 @@ pub const Apu = struct {
|
||||||
const ext_left = (clamped_left << 5) | (clamped_left >> 6);
|
const ext_left = (clamped_left << 5) | (clamped_left >> 6);
|
||||||
const ext_right = (clamped_right << 5) | (clamped_right >> 6);
|
const ext_right = (clamped_right << 5) | (clamped_right >> 6);
|
||||||
|
|
||||||
if (self.sampling_cycle != self.bias.sampling_cycle.read()) self.replaceSDLResampler();
|
self.sample_queue.push(ext_left, ext_right) catch {};
|
||||||
|
|
||||||
_ = SDL.SDL_AudioStreamPut(self.stream, &[2]u16{ ext_left, ext_right }, 2 * @sizeOf(u16));
|
|
||||||
}
|
|
||||||
|
|
||||||
fn replaceSDLResampler(self: *Self) void {
|
|
||||||
@setCold(true);
|
|
||||||
const sample_rate = Self.sampleRate(self.bias.sampling_cycle.read());
|
|
||||||
log.info("Sample Rate changed from {}Hz to {}Hz", .{ Self.sampleRate(self.sampling_cycle), sample_rate });
|
|
||||||
|
|
||||||
// Sampling Cycle (Sample Rate) changed, Craete a new SDL Audio Resampler
|
|
||||||
// FIXME: Replace SDL's Audio Resampler with either a custom or more reliable one
|
|
||||||
const old_stream = self.stream;
|
|
||||||
defer SDL.SDL_FreeAudioStream(old_stream);
|
|
||||||
|
|
||||||
self.sampling_cycle = self.bias.sampling_cycle.read();
|
|
||||||
self.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, @intCast(c_int, sample_rate), host_format, 2, host_rate).?;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn interval(self: *const Self) u64 {
|
fn interval(self: *const Self) u64 {
|
||||||
|
|
|
@ -5,7 +5,7 @@ const DmaControl = @import("io.zig").DmaControl;
|
||||||
const Bus = @import("../Bus.zig");
|
const Bus = @import("../Bus.zig");
|
||||||
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
|
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
|
||||||
|
|
||||||
pub const DmaTuple = std.meta.Tuple(&[_]type{ DmaController(0), DmaController(1), DmaController(2), DmaController(3) });
|
pub const DmaTuple = struct { DmaController(0), DmaController(1), DmaController(2), DmaController(3) };
|
||||||
const log = std.log.scoped(.DmaTransfer);
|
const log = std.log.scoped(.DmaTransfer);
|
||||||
|
|
||||||
const getHalf = util.getHalf;
|
const getHalf = util.getHalf;
|
||||||
|
|
|
@ -24,14 +24,14 @@ pub const Io = struct {
|
||||||
postflg: PostFlag,
|
postflg: PostFlag,
|
||||||
waitcnt: WaitControl,
|
waitcnt: WaitControl,
|
||||||
haltcnt: HaltControl,
|
haltcnt: HaltControl,
|
||||||
keyinput: KeyInput,
|
keyinput: AtomicKeyInput,
|
||||||
|
|
||||||
pub fn init() Self {
|
pub fn init() Self {
|
||||||
return .{
|
return .{
|
||||||
.ime = false,
|
.ime = false,
|
||||||
.ie = .{ .raw = 0x0000 },
|
.ie = .{ .raw = 0x0000 },
|
||||||
.irq = .{ .raw = 0x0000 },
|
.irq = .{ .raw = 0x0000 },
|
||||||
.keyinput = .{ .raw = 0x03FF },
|
.keyinput = AtomicKeyInput.init(.{ .raw = 0x03FF }),
|
||||||
.waitcnt = .{ .raw = 0x0000_0000 }, // Bit 15 == 0 for GBA
|
.waitcnt = .{ .raw = 0x0000_0000 }, // Bit 15 == 0 for GBA
|
||||||
.postflg = .FirstBoot,
|
.postflg = .FirstBoot,
|
||||||
.haltcnt = .Execute,
|
.haltcnt = .Execute,
|
||||||
|
@ -92,7 +92,7 @@ pub fn read(bus: *const Bus, comptime T: type, address: u32) ?T {
|
||||||
0x0400_0128 => util.io.read.todo(log, "Read {} from SIOCNT", .{T}),
|
0x0400_0128 => util.io.read.todo(log, "Read {} from SIOCNT", .{T}),
|
||||||
|
|
||||||
// Keypad Input
|
// Keypad Input
|
||||||
0x0400_0130 => bus.io.keyinput.raw,
|
0x0400_0130 => bus.io.keyinput.load(.Monotonic).raw,
|
||||||
|
|
||||||
// Serial Communication 2
|
// Serial Communication 2
|
||||||
0x0400_0134 => util.io.read.todo(log, "Read {} from RCNT", .{T}),
|
0x0400_0134 => util.io.read.todo(log, "Read {} from RCNT", .{T}),
|
||||||
|
@ -376,6 +376,31 @@ const KeyInput = extern union {
|
||||||
raw: u16,
|
raw: u16,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const AtomicKeyInput = struct {
|
||||||
|
const Self = @This();
|
||||||
|
const Ordering = std.atomic.Ordering;
|
||||||
|
|
||||||
|
inner: KeyInput,
|
||||||
|
|
||||||
|
pub fn init(value: KeyInput) Self {
|
||||||
|
return .{ .inner = value };
|
||||||
|
}
|
||||||
|
|
||||||
|
pub inline fn load(self: *const Self, comptime ordering: Ordering) KeyInput {
|
||||||
|
return .{ .raw = switch (ordering) {
|
||||||
|
.AcqRel, .Release => @compileError("not supported for atomic loads"),
|
||||||
|
else => @atomicLoad(u16, &self.inner.raw, ordering),
|
||||||
|
} };
|
||||||
|
}
|
||||||
|
|
||||||
|
pub inline fn store(self: *Self, value: u16, comptime ordering: Ordering) void {
|
||||||
|
switch (ordering) {
|
||||||
|
.AcqRel, .Acquire => @compileError("not supported for atomic stores"),
|
||||||
|
else => @atomicStore(u16, &self.inner.raw, value, ordering),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
// Read / Write
|
// Read / Write
|
||||||
pub const BackgroundControl = extern union {
|
pub const BackgroundControl = extern union {
|
||||||
priority: Bitfield(u16, 0, 2),
|
priority: Bitfield(u16, 0, 2),
|
||||||
|
|
|
@ -5,7 +5,7 @@ const TimerControl = @import("io.zig").TimerControl;
|
||||||
const Scheduler = @import("../scheduler.zig").Scheduler;
|
const Scheduler = @import("../scheduler.zig").Scheduler;
|
||||||
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
|
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
|
||||||
|
|
||||||
pub const TimerTuple = std.meta.Tuple(&[_]type{ Timer(0), Timer(1), Timer(2), Timer(3) });
|
pub const TimerTuple = struct { Timer(0), Timer(1), Timer(2), Timer(3) };
|
||||||
const log = std.log.scoped(.Timer);
|
const log = std.log.scoped(.Timer);
|
||||||
|
|
||||||
const getHalf = util.getHalf;
|
const getHalf = util.getHalf;
|
||||||
|
|
|
@ -5,6 +5,7 @@ const config = @import("../config.zig");
|
||||||
const Scheduler = @import("scheduler.zig").Scheduler;
|
const Scheduler = @import("scheduler.zig").Scheduler;
|
||||||
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
|
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
|
||||||
const FpsTracker = @import("../util.zig").FpsTracker;
|
const FpsTracker = @import("../util.zig").FpsTracker;
|
||||||
|
const RingBuffer = @import("../util.zig").RingBuffer;
|
||||||
|
|
||||||
const Timer = std.time.Timer;
|
const Timer = std.time.Timer;
|
||||||
const Atomic = std.atomic.Atomic;
|
const Atomic = std.atomic.Atomic;
|
||||||
|
@ -56,9 +57,9 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
|
||||||
.Unlimited, .UnlimitedFPS => {
|
.Unlimited, .UnlimitedFPS => {
|
||||||
log.info("Emulation w/out video sync", .{});
|
log.info("Emulation w/out video sync", .{});
|
||||||
|
|
||||||
while (!quit.load(.SeqCst)) {
|
while (!quit.load(.Monotonic)) {
|
||||||
runFrame(scheduler, cpu);
|
runFrame(scheduler, cpu);
|
||||||
audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
|
audioSync(audio_sync, &cpu.bus.apu.sample_queue);
|
||||||
|
|
||||||
if (kind == .UnlimitedFPS) tracker.?.tick();
|
if (kind == .UnlimitedFPS) tracker.?.tick();
|
||||||
}
|
}
|
||||||
|
@ -68,7 +69,7 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
|
||||||
var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer");
|
var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer");
|
||||||
var wake_time: u64 = frame_period;
|
var wake_time: u64 = frame_period;
|
||||||
|
|
||||||
while (!quit.load(.SeqCst)) {
|
while (!quit.load(.Monotonic)) {
|
||||||
runFrame(scheduler, cpu);
|
runFrame(scheduler, cpu);
|
||||||
const new_wake_time = videoSync(&timer, wake_time);
|
const new_wake_time = videoSync(&timer, wake_time);
|
||||||
|
|
||||||
|
@ -77,7 +78,7 @@ fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), schedule
|
||||||
// the amount of time needed for audio to catch up rather than
|
// the amount of time needed for audio to catch up rather than
|
||||||
// our expected wake-up time
|
// our expected wake-up time
|
||||||
|
|
||||||
audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
|
audioSync(audio_sync, &cpu.bus.apu.sample_queue);
|
||||||
if (!audio_sync) spinLoop(&timer, wake_time);
|
if (!audio_sync) spinLoop(&timer, wake_time);
|
||||||
wake_time = new_wake_time;
|
wake_time = new_wake_time;
|
||||||
|
|
||||||
|
@ -104,22 +105,13 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn audioSync(audio_sync: bool, stream: *SDL.SDL_AudioStream, is_buffer_full: *bool) void {
|
fn audioSync(audio_sync: bool, sample_queue: *RingBuffer(u16)) void {
|
||||||
comptime std.debug.assert(@import("../platform.zig").sample_format == SDL.AUDIO_U16);
|
comptime std.debug.assert(@import("../platform.zig").sample_format == SDL.AUDIO_U16);
|
||||||
const sample_size = 2 * @sizeOf(u16);
|
// const sample_size = 2 * @sizeOf(u16);
|
||||||
const max_buf_size: c_int = 0x400;
|
// const max_buf_size: c_int = 0x400;
|
||||||
|
|
||||||
// Determine whether the APU is busy right at this moment
|
_ = audio_sync;
|
||||||
var still_full: bool = SDL.SDL_AudioStreamAvailable(stream) > sample_size * if (is_buffer_full.*) max_buf_size >> 1 else max_buf_size;
|
_ = sample_queue;
|
||||||
defer is_buffer_full.* = still_full; // Update APU Busy status right before exiting scope
|
|
||||||
|
|
||||||
// If Busy is false, there's no need to sync here
|
|
||||||
if (!still_full) return;
|
|
||||||
|
|
||||||
while (true) {
|
|
||||||
still_full = SDL.SDL_AudioStreamAvailable(stream) > sample_size * max_buf_size >> 1;
|
|
||||||
if (!audio_sync or !still_full) break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn videoSync(timer: *Timer, wake_time: u64) u64 {
|
fn videoSync(timer: *Timer, wake_time: u64) u64 {
|
||||||
|
|
|
@ -1464,7 +1464,7 @@ const FrameBuffer = struct {
|
||||||
|
|
||||||
layers: [2][]u8,
|
layers: [2][]u8,
|
||||||
buf: []u8,
|
buf: []u8,
|
||||||
current: u1,
|
current: std.atomic.Atomic(u8),
|
||||||
|
|
||||||
allocator: Allocator,
|
allocator: Allocator,
|
||||||
|
|
||||||
|
@ -1483,7 +1483,7 @@ const FrameBuffer = struct {
|
||||||
// Front and Back Framebuffers
|
// Front and Back Framebuffers
|
||||||
.layers = [_][]u8{ buf[0..][0..framebuf_len], buf[framebuf_len..][0..framebuf_len] },
|
.layers = [_][]u8{ buf[0..][0..framebuf_len], buf[framebuf_len..][0..framebuf_len] },
|
||||||
.buf = buf,
|
.buf = buf,
|
||||||
.current = 0,
|
.current = std.atomic.Atomic(u8).init(0),
|
||||||
|
|
||||||
.allocator = allocator,
|
.allocator = allocator,
|
||||||
};
|
};
|
||||||
|
@ -1495,10 +1495,12 @@ const FrameBuffer = struct {
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn swap(self: *Self) void {
|
pub fn swap(self: *Self) void {
|
||||||
self.current = ~self.current;
|
_ = self.current.fetchXor(1, .Release); // fetchNot(.Release)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get(self: *Self, comptime dev: Device) []u8 {
|
pub fn get(self: *Self, comptime dev: Device) []u8 {
|
||||||
return self.layers[if (dev == .Emulator) self.current else ~self.current];
|
const current = @intCast(u1, self.current.load(.Acquire));
|
||||||
|
|
||||||
|
return self.layers[if (dev == .Emulator) current else ~current];
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
|
@ -87,7 +87,7 @@ pub fn main() void {
|
||||||
cpu.fastBoot();
|
cpu.fastBoot();
|
||||||
}
|
}
|
||||||
|
|
||||||
var gui = Gui.init(&bus.pak.title, &bus.apu, width, height);
|
var gui = Gui.init(&bus.pak.title, &bus.apu, width, height) catch |e| exitln("failed to init gui: {}", .{e});
|
||||||
defer gui.deinit();
|
defer gui.deinit();
|
||||||
|
|
||||||
gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
|
gui.run(&cpu, &scheduler) catch |e| exitln("failed to run gui thread: {}", .{e});
|
||||||
|
|
135
src/platform.zig
135
src/platform.zig
|
@ -12,10 +12,10 @@ const FpsTracker = @import("util.zig").FpsTracker;
|
||||||
const gba_width = @import("core/ppu.zig").width;
|
const gba_width = @import("core/ppu.zig").width;
|
||||||
const gba_height = @import("core/ppu.zig").height;
|
const gba_height = @import("core/ppu.zig").height;
|
||||||
|
|
||||||
pub const sample_rate = 1 << 15;
|
pub const sample_rate = 1 << 16;
|
||||||
pub const sample_format = SDL.AUDIO_U16;
|
pub const sample_format = SDL.AUDIO_U16;
|
||||||
|
|
||||||
const default_title: []const u8 = "ZBA";
|
const default_title = "ZBA";
|
||||||
|
|
||||||
pub const Gui = struct {
|
pub const Gui = struct {
|
||||||
const Self = @This();
|
const Self = @This();
|
||||||
|
@ -44,7 +44,7 @@ pub const Gui = struct {
|
||||||
|
|
||||||
program_id: gl.GLuint,
|
program_id: gl.GLuint,
|
||||||
|
|
||||||
pub fn init(title: *const [12]u8, apu: *Apu, width: i32, height: i32) Self {
|
pub fn init(title: *const [12]u8, apu: *Apu, width: i32, height: i32) !Self {
|
||||||
if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic();
|
if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO) < 0) panic();
|
||||||
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic();
|
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_PROFILE_MASK, SDL.SDL_GL_CONTEXT_PROFILE_CORE) < 0) panic();
|
||||||
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
|
if (SDL.SDL_GL_SetAttribute(SDL.SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0) panic();
|
||||||
|
@ -53,7 +53,7 @@ pub const Gui = struct {
|
||||||
const win_scale = @intCast(c_int, config.config().host.win_scale);
|
const win_scale = @intCast(c_int, config.config().host.win_scale);
|
||||||
|
|
||||||
const window = SDL.SDL_CreateWindow(
|
const window = SDL.SDL_CreateWindow(
|
||||||
default_title.ptr,
|
default_title,
|
||||||
SDL.SDL_WINDOWPOS_CENTERED,
|
SDL.SDL_WINDOWPOS_CENTERED,
|
||||||
SDL.SDL_WINDOWPOS_CENTERED,
|
SDL.SDL_WINDOWPOS_CENTERED,
|
||||||
@as(c_int, width * win_scale),
|
@as(c_int, width * win_scale),
|
||||||
|
@ -64,10 +64,10 @@ pub const Gui = struct {
|
||||||
const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
|
const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
|
||||||
if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
|
if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
|
||||||
|
|
||||||
gl.load(ctx, Self.glGetProcAddress) catch @panic("gl.load failed");
|
try gl.load(ctx, Self.glGetProcAddress);
|
||||||
if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic();
|
if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic();
|
||||||
|
|
||||||
const program_id = compileShaders();
|
const program_id = try compileShaders();
|
||||||
|
|
||||||
return Self{
|
return Self{
|
||||||
.window = window,
|
.window = window,
|
||||||
|
@ -78,7 +78,7 @@ pub const Gui = struct {
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
fn compileShaders() gl.GLuint {
|
fn compileShaders() !gl.GLuint {
|
||||||
// TODO: Panic on Shader Compiler Failure + Error Message
|
// TODO: Panic on Shader Compiler Failure + Error Message
|
||||||
const vert_shader = @embedFile("shader/pixelbuf.vert");
|
const vert_shader = @embedFile("shader/pixelbuf.vert");
|
||||||
const frag_shader = @embedFile("shader/pixelbuf.frag");
|
const frag_shader = @embedFile("shader/pixelbuf.frag");
|
||||||
|
@ -89,12 +89,16 @@ pub const Gui = struct {
|
||||||
gl.shaderSource(vs, 1, &[_][*c]const u8{vert_shader}, 0);
|
gl.shaderSource(vs, 1, &[_][*c]const u8{vert_shader}, 0);
|
||||||
gl.compileShader(vs);
|
gl.compileShader(vs);
|
||||||
|
|
||||||
|
if (!shader.didCompile(vs)) return error.VertexCompileError;
|
||||||
|
|
||||||
const fs = gl.createShader(gl.FRAGMENT_SHADER);
|
const fs = gl.createShader(gl.FRAGMENT_SHADER);
|
||||||
defer gl.deleteShader(fs);
|
defer gl.deleteShader(fs);
|
||||||
|
|
||||||
gl.shaderSource(fs, 1, &[_][*c]const u8{frag_shader}, 0);
|
gl.shaderSource(fs, 1, &[_][*c]const u8{frag_shader}, 0);
|
||||||
gl.compileShader(fs);
|
gl.compileShader(fs);
|
||||||
|
|
||||||
|
if (!shader.didCompile(fs)) return error.FragmentCompileError;
|
||||||
|
|
||||||
const program = gl.createProgram();
|
const program = gl.createProgram();
|
||||||
gl.attachShader(program, vs);
|
gl.attachShader(program, vs);
|
||||||
gl.attachShader(program, fs);
|
gl.attachShader(program, fs);
|
||||||
|
@ -104,7 +108,7 @@ pub const Gui = struct {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Returns the VAO ID since it's used in run()
|
// Returns the VAO ID since it's used in run()
|
||||||
fn generateBuffers() [3]c_uint {
|
fn generateBuffers() struct { c_uint, c_uint, c_uint } {
|
||||||
var vao_id: c_uint = undefined;
|
var vao_id: c_uint = undefined;
|
||||||
var vbo_id: c_uint = undefined;
|
var vbo_id: c_uint = undefined;
|
||||||
var ebo_id: c_uint = undefined;
|
var ebo_id: c_uint = undefined;
|
||||||
|
@ -154,13 +158,21 @@ pub const Gui = struct {
|
||||||
var quit = std.atomic.Atomic(bool).init(false);
|
var quit = std.atomic.Atomic(bool).init(false);
|
||||||
var tracker = FpsTracker.init();
|
var tracker = FpsTracker.init();
|
||||||
|
|
||||||
|
var buffer_ids = Self.generateBuffers();
|
||||||
|
defer {
|
||||||
|
gl.deleteBuffers(1, &buffer_ids[2]); // EBO
|
||||||
|
gl.deleteBuffers(1, &buffer_ids[1]); // VBO
|
||||||
|
gl.deleteVertexArrays(1, &buffer_ids[0]); // VAO
|
||||||
|
}
|
||||||
|
const vao_id = buffer_ids[0];
|
||||||
|
|
||||||
|
const tex_id = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer));
|
||||||
|
defer gl.deleteTextures(1, &tex_id);
|
||||||
|
|
||||||
const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, scheduler, cpu, &tracker });
|
const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, scheduler, cpu, &tracker });
|
||||||
defer thread.join();
|
defer thread.join();
|
||||||
|
|
||||||
var title_buf: [0x100]u8 = [_]u8{0} ** 0x100;
|
var title_buf: [0x100]u8 = undefined;
|
||||||
|
|
||||||
const vao_id = Self.generateBuffers()[0];
|
|
||||||
_ = Self.generateTexture(cpu.bus.ppu.framebuf.get(.Renderer));
|
|
||||||
|
|
||||||
emu_loop: while (true) {
|
emu_loop: while (true) {
|
||||||
var event: SDL.SDL_Event = undefined;
|
var event: SDL.SDL_Event = undefined;
|
||||||
|
@ -168,54 +180,50 @@ pub const Gui = struct {
|
||||||
switch (event.type) {
|
switch (event.type) {
|
||||||
SDL.SDL_QUIT => break :emu_loop,
|
SDL.SDL_QUIT => break :emu_loop,
|
||||||
SDL.SDL_KEYDOWN => {
|
SDL.SDL_KEYDOWN => {
|
||||||
const io = &cpu.bus.io;
|
|
||||||
const key_code = event.key.keysym.sym;
|
const key_code = event.key.keysym.sym;
|
||||||
|
var keyinput = cpu.bus.io.keyinput.load(.Monotonic);
|
||||||
|
|
||||||
switch (key_code) {
|
switch (key_code) {
|
||||||
SDL.SDLK_UP => io.keyinput.up.unset(),
|
SDL.SDLK_UP => keyinput.up.unset(),
|
||||||
SDL.SDLK_DOWN => io.keyinput.down.unset(),
|
SDL.SDLK_DOWN => keyinput.down.unset(),
|
||||||
SDL.SDLK_LEFT => io.keyinput.left.unset(),
|
SDL.SDLK_LEFT => keyinput.left.unset(),
|
||||||
SDL.SDLK_RIGHT => io.keyinput.right.unset(),
|
SDL.SDLK_RIGHT => keyinput.right.unset(),
|
||||||
SDL.SDLK_x => io.keyinput.a.unset(),
|
SDL.SDLK_x => keyinput.a.unset(),
|
||||||
SDL.SDLK_z => io.keyinput.b.unset(),
|
SDL.SDLK_z => keyinput.b.unset(),
|
||||||
SDL.SDLK_a => io.keyinput.shoulder_l.unset(),
|
SDL.SDLK_a => keyinput.shoulder_l.unset(),
|
||||||
SDL.SDLK_s => io.keyinput.shoulder_r.unset(),
|
SDL.SDLK_s => keyinput.shoulder_r.unset(),
|
||||||
SDL.SDLK_RETURN => io.keyinput.start.unset(),
|
SDL.SDLK_RETURN => keyinput.start.unset(),
|
||||||
SDL.SDLK_RSHIFT => io.keyinput.select.unset(),
|
SDL.SDLK_RSHIFT => keyinput.select.unset(),
|
||||||
else => {},
|
else => {},
|
||||||
}
|
}
|
||||||
|
|
||||||
|
cpu.bus.io.keyinput.store(keyinput.raw, .Monotonic);
|
||||||
},
|
},
|
||||||
SDL.SDL_KEYUP => {
|
SDL.SDL_KEYUP => {
|
||||||
const io = &cpu.bus.io;
|
|
||||||
const key_code = event.key.keysym.sym;
|
const key_code = event.key.keysym.sym;
|
||||||
|
var keyinput = cpu.bus.io.keyinput.load(.Monotonic);
|
||||||
|
|
||||||
switch (key_code) {
|
switch (key_code) {
|
||||||
SDL.SDLK_UP => io.keyinput.up.set(),
|
SDL.SDLK_UP => keyinput.up.set(),
|
||||||
SDL.SDLK_DOWN => io.keyinput.down.set(),
|
SDL.SDLK_DOWN => keyinput.down.set(),
|
||||||
SDL.SDLK_LEFT => io.keyinput.left.set(),
|
SDL.SDLK_LEFT => keyinput.left.set(),
|
||||||
SDL.SDLK_RIGHT => io.keyinput.right.set(),
|
SDL.SDLK_RIGHT => keyinput.right.set(),
|
||||||
SDL.SDLK_x => io.keyinput.a.set(),
|
SDL.SDLK_x => keyinput.a.set(),
|
||||||
SDL.SDLK_z => io.keyinput.b.set(),
|
SDL.SDLK_z => keyinput.b.set(),
|
||||||
SDL.SDLK_a => io.keyinput.shoulder_l.set(),
|
SDL.SDLK_a => keyinput.shoulder_l.set(),
|
||||||
SDL.SDLK_s => io.keyinput.shoulder_r.set(),
|
SDL.SDLK_s => keyinput.shoulder_r.set(),
|
||||||
SDL.SDLK_RETURN => io.keyinput.start.set(),
|
SDL.SDLK_RETURN => keyinput.start.set(),
|
||||||
SDL.SDLK_RSHIFT => io.keyinput.select.set(),
|
SDL.SDLK_RSHIFT => keyinput.select.set(),
|
||||||
SDL.SDLK_i => {
|
SDL.SDLK_i => {
|
||||||
comptime std.debug.assert(sample_format == SDL.AUDIO_U16);
|
comptime std.debug.assert(sample_format == SDL.AUDIO_U16);
|
||||||
log.err("Sample Count: {}", .{@intCast(u32, SDL.SDL_AudioStreamAvailable(cpu.bus.apu.stream)) / (2 * @sizeOf(u16))});
|
log.err("Sample Count: {}", .{cpu.bus.apu.sample_queue.len() / 2});
|
||||||
},
|
|
||||||
SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }),
|
|
||||||
SDL.SDLK_k => {
|
|
||||||
// Dump IWRAM to file
|
|
||||||
log.info("PC: 0x{X:0>8}", .{cpu.r[15]});
|
|
||||||
log.info("LR: 0x{X:0>8}", .{cpu.r[14]});
|
|
||||||
// const iwram_file = try std.fs.cwd().createFile("iwram.bin", .{});
|
|
||||||
// defer iwram_file.close();
|
|
||||||
|
|
||||||
// try iwram_file.writeAll(cpu.bus.iwram.buf);
|
|
||||||
},
|
},
|
||||||
|
// SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }),
|
||||||
|
SDL.SDLK_k => {},
|
||||||
else => {},
|
else => {},
|
||||||
}
|
}
|
||||||
|
|
||||||
|
cpu.bus.io.keyinput.store(keyinput.raw, .Monotonic);
|
||||||
},
|
},
|
||||||
else => {},
|
else => {},
|
||||||
}
|
}
|
||||||
|
@ -230,16 +238,15 @@ pub const Gui = struct {
|
||||||
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
|
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
|
||||||
SDL.SDL_GL_SwapWindow(self.window);
|
SDL.SDL_GL_SwapWindow(self.window);
|
||||||
|
|
||||||
const dyn_title = std.fmt.bufPrint(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable;
|
const dyn_title = std.fmt.bufPrintZ(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable;
|
||||||
SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr);
|
SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
quit.store(true, .SeqCst); // Terminate Emulator Thread
|
quit.store(true, .Monotonic); // Terminate Emulator Thread
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn deinit(self: *Self) void {
|
pub fn deinit(self: *Self) void {
|
||||||
self.audio.deinit();
|
self.audio.deinit();
|
||||||
// TODO: Buffer deletions
|
|
||||||
gl.deleteProgram(self.program_id);
|
gl.deleteProgram(self.program_id);
|
||||||
SDL.SDL_GL_DeleteContext(self.ctx);
|
SDL.SDL_GL_DeleteContext(self.ctx);
|
||||||
SDL.SDL_DestroyWindow(self.window);
|
SDL.SDL_DestroyWindow(self.window);
|
||||||
|
@ -292,7 +299,37 @@ const Audio = struct {
|
||||||
const T = *Apu;
|
const T = *Apu;
|
||||||
const apu = @ptrCast(T, @alignCast(@alignOf(T), userdata));
|
const apu = @ptrCast(T, @alignCast(@alignOf(T), userdata));
|
||||||
|
|
||||||
_ = SDL.SDL_AudioStreamGet(apu.stream, stream, len);
|
comptime std.debug.assert(sample_format == SDL.AUDIO_U16);
|
||||||
|
const sample_buf = @ptrCast([*]u16, @alignCast(@alignOf(u16), stream))[0 .. @intCast(u32, len) / @sizeOf(u16)];
|
||||||
|
|
||||||
|
var previous: u16 = 0x8000;
|
||||||
|
for (sample_buf) |*sample| {
|
||||||
|
if (apu.sample_queue.pop()) |value| previous = value;
|
||||||
|
|
||||||
|
sample.* = previous;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const shader = struct {
|
||||||
|
const Kind = enum { vertex, fragment };
|
||||||
|
const log = std.log.scoped(.Shader);
|
||||||
|
|
||||||
|
fn didCompile(id: gl.GLuint) bool {
|
||||||
|
var success: gl.GLint = undefined;
|
||||||
|
gl.getShaderiv(id, gl.COMPILE_STATUS, &success);
|
||||||
|
|
||||||
|
if (success == 0) err(id);
|
||||||
|
|
||||||
|
return success == 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn err(id: gl.GLuint) void {
|
||||||
|
const buf_len = 512;
|
||||||
|
var error_msg: [buf_len]u8 = undefined;
|
||||||
|
|
||||||
|
gl.getShaderInfoLog(id, buf_len, 0, &error_msg);
|
||||||
|
log.err("{s}", .{std.mem.sliceTo(&error_msg, 0)});
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
74
src/util.zig
74
src/util.zig
|
@ -47,7 +47,7 @@ pub const FpsTracker = struct {
|
||||||
|
|
||||||
pub fn value(self: *Self) u32 {
|
pub fn value(self: *Self) u32 {
|
||||||
if (self.timer.read() >= std.time.ns_per_s) {
|
if (self.timer.read() >= std.time.ns_per_s) {
|
||||||
self.fps = self.count.swap(0, .SeqCst);
|
self.fps = self.count.swap(0, .Monotonic);
|
||||||
self.timer.reset();
|
self.timer.reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -181,7 +181,7 @@ pub const Logger = struct {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const FmtArgTuple = std.meta.Tuple(&.{ u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 });
|
const FmtArgTuple = struct { u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32, u32 };
|
||||||
|
|
||||||
pub const audio = struct {
|
pub const audio = struct {
|
||||||
const _io = @import("core/bus/io.zig");
|
const _io = @import("core/bus/io.zig");
|
||||||
|
@ -275,3 +275,73 @@ fn HalfInt(comptime T: type) type {
|
||||||
|
|
||||||
return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1);
|
return std.meta.Int(type_info.Int.signedness, type_info.Int.bits >> 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const Mutex = std.Thread.Mutex;
|
||||||
|
|
||||||
|
pub fn RingBuffer(comptime T: type) type {
|
||||||
|
return struct {
|
||||||
|
const Self = @This();
|
||||||
|
const Index = usize;
|
||||||
|
const max_capacity = (std.math.powi(Index, 2, @typeInfo(Index).Int.bits - 1) catch @compileError("uhhhhh")) - 1;
|
||||||
|
|
||||||
|
read: Index,
|
||||||
|
write: Index,
|
||||||
|
|
||||||
|
buf: []T,
|
||||||
|
|
||||||
|
mutex: Mutex,
|
||||||
|
|
||||||
|
const Error = error{buffer_full};
|
||||||
|
|
||||||
|
pub fn init(buf: []T) Self {
|
||||||
|
std.debug.assert(std.math.isPowerOfTwo(buf.len)); // capacity must be a power of two
|
||||||
|
std.debug.assert(buf.len <= max_capacity); // Capacity must be half the range of the index data types
|
||||||
|
|
||||||
|
return .{ .read = 0, .write = 0, .buf = buf, .mutex = .{} };
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn push(self: *Self, left: T, right: T) Error!void {
|
||||||
|
self.mutex.lock();
|
||||||
|
defer self.mutex.unlock();
|
||||||
|
|
||||||
|
try self._push(left);
|
||||||
|
self._push(right) catch |e| {
|
||||||
|
self.write -= 1; // undo the previous write;
|
||||||
|
return e;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn pop(self: *Self) ?T {
|
||||||
|
self.mutex.lock();
|
||||||
|
defer self.mutex.unlock();
|
||||||
|
|
||||||
|
if (self.isEmpty()) return null;
|
||||||
|
defer self.read += 1;
|
||||||
|
|
||||||
|
return self.buf[self.mask(self.read)];
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn len(self: *const Self) Index {
|
||||||
|
return self.write - self.read;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn _push(self: *Self, value: T) Error!void {
|
||||||
|
if (self.isFull()) return error.buffer_full;
|
||||||
|
defer self.write += 1;
|
||||||
|
|
||||||
|
self.buf[self.mask(self.write)] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn isFull(self: *const Self) bool {
|
||||||
|
return self.len() == self.buf.len;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn isEmpty(self: *const Self) bool {
|
||||||
|
return self.read == self.write;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn mask(self: *const Self, idx: Index) Index {
|
||||||
|
return idx & (self.buf.len - 1);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in New Issue