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No commits in common. "10aec67ee0c5a84b6f4e7f430a77f01ecaa5ed16" and "4b8ed3cebbd43fb6af13e5cead3c5d5fbb29ec32" have entirely different histories.
10aec67ee0
...
4b8ed3cebb
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@ -1,5 +1,6 @@
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const std = @import("std");
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const AudioDeviceId = @import("sdl2").SDL_AudioDeviceID;
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const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
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const Bios = @import("bus/Bios.zig");
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const Ewram = @import("bus/Ewram.zig");
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@ -3,6 +3,8 @@ const SDL = @import("sdl2");
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const io = @import("bus/io.zig");
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const util = @import("../util.zig");
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const AudioDeviceId = SDL.SDL_AudioDeviceID;
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const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
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const Scheduler = @import("scheduler.zig").Scheduler;
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const ToneSweep = @import("apu/ToneSweep.zig");
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@ -18,8 +20,7 @@ const setLo = @import("../util.zig").setLo;
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const log = std.log.scoped(.APU);
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pub const host_rate = @import("../platform.zig").sample_rate;
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pub const host_format = @import("../platform.zig").sample_format;
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pub const host_sample_rate = 1 << 15;
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pub fn read(comptime T: type, apu: *const Apu, addr: u32) ?T {
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const byte = @truncate(u8, addr);
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@ -188,7 +189,7 @@ pub const Apu = struct {
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.bias = .{ .raw = 0x0200 },
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.sampling_cycle = 0b00,
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.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, 1 << 15, host_format, 2, host_rate).?,
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.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, 1 << 15, SDL.AUDIO_U16, 2, host_sample_rate).?,
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.sched = sched,
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.capacitor = 0,
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@ -355,7 +356,7 @@ pub const Apu = struct {
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defer SDL.SDL_FreeAudioStream(old_stream);
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self.sampling_cycle = self.bias.sampling_cycle.read();
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self.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, @intCast(c_int, sample_rate), host_format, 2, host_rate).?;
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self.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, @intCast(c_int, sample_rate), SDL.AUDIO_U16, 2, host_sample_rate).?;
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}
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fn interval(self: *const Self) u64 {
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@ -455,8 +456,8 @@ const DmaSoundKind = enum {
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};
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pub const FrameSequencer = struct {
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const interval = (1 << 24) / 512;
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const Self = @This();
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pub const interval = (1 << 24) / 512;
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step: u3,
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@ -1,7 +1,9 @@
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//! Linear Feedback Shift Register
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const io = @import("../../bus/io.zig");
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/// Linear Feedback Shift Register
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const Scheduler = @import("../../scheduler.zig").Scheduler;
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const FrameSequencer = @import("../../apu.zig").FrameSequencer;
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const Noise = @import("../Noise.zig");
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const Self = @This();
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pub const interval: u64 = (1 << 24) / (1 << 22);
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@ -2,6 +2,7 @@ const std = @import("std");
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const io = @import("../../bus/io.zig");
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const Scheduler = @import("../../scheduler.zig").Scheduler;
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const FrameSequencer = @import("../../apu.zig").FrameSequencer;
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const ToneSweep = @import("../ToneSweep.zig");
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const Tone = @import("../Tone.zig");
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@ -2,6 +2,8 @@ const std = @import("std");
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const io = @import("../../bus/io.zig");
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const Scheduler = @import("../../scheduler.zig").Scheduler;
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const FrameSequencer = @import("../../apu.zig").FrameSequencer;
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const Wave = @import("../Wave.zig");
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const buf_len = 0x20;
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pub const interval: u64 = (1 << 24) / (1 << 22);
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@ -1,6 +1,10 @@
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const std = @import("std");
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const config = @import("../../config.zig");
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const Bit = @import("bitfield").Bit;
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const Bitfield = @import("bitfield").Bitfield;
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const DateTime = @import("datetime").datetime.Datetime;
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const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
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const Backup = @import("backup.zig").Backup;
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const Gpio = @import("gpio.zig").Gpio;
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@ -1,5 +1,6 @@
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const std = @import("std");
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const Bit = @import("bitfield").Bit;
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const Bitfield = @import("bitfield").Bitfield;
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const DateTime = @import("datetime").datetime.Datetime;
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const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
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@ -1,4 +1,5 @@
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const std = @import("std");
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const builtin = @import("builtin");
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const timer = @import("timer.zig");
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const dma = @import("dma.zig");
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const apu = @import("../apu.zig");
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@ -7,6 +8,8 @@ const util = @import("../../util.zig");
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const Bit = @import("bitfield").Bit;
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const Bitfield = @import("bitfield").Bitfield;
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const Bus = @import("../Bus.zig");
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const DmaController = @import("dma.zig").DmaController;
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const Scheduler = @import("../scheduler.zig").Scheduler;
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const setHi = util.setHi;
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const setLo = util.setLo;
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@ -2,7 +2,9 @@ const std = @import("std");
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const util = @import("../../util.zig");
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const TimerControl = @import("io.zig").TimerControl;
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const Io = @import("io.zig").Io;
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const Scheduler = @import("../scheduler.zig").Scheduler;
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const Event = @import("../scheduler.zig").Event;
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const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
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pub const TimerTuple = std.meta.Tuple(&[_]type{ Timer(0), Timer(1), Timer(2), Timer(3) });
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@ -1,9 +1,11 @@
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const std = @import("std");
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const util = @import("../util.zig");
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const Bus = @import("Bus.zig");
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const Bit = @import("bitfield").Bit;
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const Bitfield = @import("bitfield").Bitfield;
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const Scheduler = @import("scheduler.zig").Scheduler;
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const FilePaths = @import("../util.zig").FilePaths;
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const Logger = @import("../util.zig").Logger;
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const File = std.fs.File;
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@ -1,3 +1,5 @@
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const std = @import("std");
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const Bus = @import("../../Bus.zig");
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const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
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const InstrFn = @import("../../cpu.zig").arm.InstrFn;
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@ -1,3 +1,5 @@
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const std = @import("std");
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const Bus = @import("../../Bus.zig");
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const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
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const InstrFn = @import("../../cpu.zig").arm.InstrFn;
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@ -1,3 +1,5 @@
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const std = @import("std");
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const Bus = @import("../../Bus.zig");
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const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
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const InstrFn = @import("../../cpu.zig").arm.InstrFn;
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@ -1,3 +1,6 @@
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const std = @import("std");
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const util = @import("../../../util.zig");
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const shifter = @import("../barrel_shifter.zig");
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const Bus = @import("../../Bus.zig");
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const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
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@ -1,3 +1,5 @@
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const std = @import("std");
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const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
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const CPSR = @import("../cpu.zig").PSR;
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@ -1,3 +1,5 @@
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const std = @import("std");
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const Bus = @import("../../Bus.zig");
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const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
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const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
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@ -1,3 +1,5 @@
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const std = @import("std");
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const Bus = @import("../../Bus.zig");
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const Arm7tdmi = @import("../../cpu.zig").Arm7tdmi;
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const InstrFn = @import("../../cpu.zig").thumb.InstrFn;
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@ -2,29 +2,29 @@ const std = @import("std");
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const SDL = @import("sdl2");
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const config = @import("../config.zig");
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const Bus = @import("Bus.zig");
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const Scheduler = @import("scheduler.zig").Scheduler;
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const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
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const FpsTracker = @import("../util.zig").FpsTracker;
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const FilePaths = @import("../util.zig").FilePaths;
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const Timer = std.time.Timer;
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const Thread = std.Thread;
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const Atomic = std.atomic.Atomic;
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const Allocator = std.mem.Allocator;
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/// 4 Cycles in 1 dot
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const cycles_per_dot = 4;
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// 228 Lines which consist of 308 dots (which are 4 cycles long)
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const cycles_per_frame: u64 = 228 * (308 * 4); //280896
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const clock_rate: u64 = 1 << 24; // 16.78MHz
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/// The GBA draws 228 Horizontal which each consist 308 dots
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/// (note: not all lines are visible)
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const cycles_per_frame = 228 * (308 * cycles_per_dot); //280896
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// TODO: Don't truncate this, be more accurate w/ timing
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// 59.6046447754ns (truncated to just 59ns)
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const clock_period: u64 = std.time.ns_per_s / clock_rate;
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const frame_period = (clock_period * cycles_per_frame);
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/// The GBA ARM7TDMI runs at 2^24 Hz
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const clock_rate = 1 << 24; // 16.78MHz
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/// The # of nanoseconds a frame should take
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const frame_period = (std.time.ns_per_s * cycles_per_frame) / clock_rate;
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/// Exact Value: 59.7275005696Hz
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/// The inverse of the frame period
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pub const frame_rate: f64 = @intToFloat(f64, clock_rate) / cycles_per_frame;
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// 59.7275005696Hz
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pub const frame_rate = @intToFloat(f64, std.time.ns_per_s) /
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((@intToFloat(f64, std.time.ns_per_s) / @intToFloat(f64, clock_rate)) * @intToFloat(f64, cycles_per_frame));
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const log = std.log.scoped(.Emulation);
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@ -36,7 +36,7 @@ const RunKind = enum {
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};
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pub fn run(quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: *FpsTracker) void {
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const audio_sync = config.config().guest.audio_sync and !config.config().host.mute;
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const audio_sync = config.config().guest.audio_sync;
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if (audio_sync) log.info("Audio sync enabled", .{});
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if (config.config().guest.video_sync) {
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@ -132,10 +132,11 @@ fn videoSync(timer: *Timer, wake_time: u64) u64 {
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// TODO: Better sleep impl?
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fn sleep(timer: *Timer, wake_time: u64) ?u64 {
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// const step = std.time.ns_per_ms * 10; // 10ms
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const timestamp = timer.read();
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// ns_late is non zero if we are late.
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var ns_late = timestamp -| wake_time;
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const ns_late = timestamp -| wake_time;
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// If we're more than a frame late, skip the rest of this loop
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// Recalculate what our new wake time should be so that we can
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@ -143,18 +144,15 @@ fn sleep(timer: *Timer, wake_time: u64) ?u64 {
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if (ns_late > frame_period) return timestamp + frame_period;
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const sleep_for = frame_period - ns_late;
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const step = 2 * std.time.ns_per_ms; // Granularity of 2ms
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const times = sleep_for / step;
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var i: usize = 0;
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// // Employ several sleep calls in periods of 10ms
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// // By doing this the behaviour should average out to be
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// // more consistent
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// const loop_count = sleep_for / step; // How many groups of 10ms
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while (i < times) : (i += 1) {
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std.time.sleep(step);
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// var i: usize = 0;
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// while (i < loop_count) : (i += 1) std.time.sleep(step);
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// Upon wakeup, check to see if this particular sleep was longer than expected
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// if so we should exit early, but probably not skip a whole frame period
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ns_late = timer.read() -| wake_time;
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if (ns_late > frame_period) return null;
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}
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std.time.sleep(sleep_for);
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return null;
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}
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@ -1,6 +1,7 @@
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const std = @import("std");
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const io = @import("bus/io.zig");
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const EventKind = @import("scheduler.zig").EventKind;
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const Scheduler = @import("scheduler.zig").Scheduler;
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const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
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@ -1,5 +1,6 @@
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const std = @import("std");
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const Bus = @import("Bus.zig");
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const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
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const Clock = @import("bus/gpio.zig").Clock;
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@ -11,12 +11,10 @@ const FpsTracker = @import("util.zig").FpsTracker;
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const span = @import("util.zig").span;
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const pitch = @import("core/ppu.zig").framebuf_pitch;
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const gba_width = @import("core/ppu.zig").width;
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const gba_height = @import("core/ppu.zig").height;
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pub const sample_rate = 44100;
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pub const sample_format = SDL.AUDIO_F32;
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const default_title: []const u8 = "ZBA";
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pub const Gui = struct {
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@ -255,6 +253,7 @@ pub const Gui = struct {
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const Audio = struct {
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const Self = @This();
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const log = std.log.scoped(.PlatformAudio);
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const sample_rate = @import("core/apu.zig").host_sample_rate;
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device: SDL.SDL_AudioDeviceID,
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@ -262,22 +261,16 @@ const Audio = struct {
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var have: SDL.SDL_AudioSpec = undefined;
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var want: SDL.SDL_AudioSpec = std.mem.zeroes(SDL.SDL_AudioSpec);
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want.freq = sample_rate;
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want.format = sample_format;
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want.format = SDL.AUDIO_U16;
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want.channels = 2;
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want.samples = 0x100;
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want.callback = Self.callback;
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want.userdata = apu;
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std.debug.assert(sample_format == SDL.AUDIO_F32);
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log.info("Host Sample Rate: {}Hz, Host Format: SDL.AUDIO_F32", .{sample_rate});
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const device = SDL.SDL_OpenAudioDevice(null, 0, &want, &have, 0);
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if (device == 0) panic();
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if (!config.config().host.mute) {
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SDL.SDL_PauseAudioDevice(device, 0); // Unpause Audio
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log.info("Unpaused Device", .{});
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}
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return .{ .device = device };
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}
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@ -288,10 +281,18 @@ const Audio = struct {
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}
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export fn callback(userdata: ?*anyopaque, stream: [*c]u8, len: c_int) void {
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const T = *Apu;
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const apu = @ptrCast(T, @alignCast(@alignOf(T), userdata));
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const apu = @ptrCast(*Apu, @alignCast(@alignOf(*Apu), userdata));
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// TODO: Find a better way to mute this
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if (!config.config().host.mute) {
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_ = SDL.SDL_AudioStreamGet(apu.stream, stream, len);
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} else {
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// FIXME: I don't think this hack to remove DC Offset is acceptable :thinking:
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std.mem.set(u8, stream[0..@intCast(usize, len)], 0x40);
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}
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// If we don't write anything, play silence otherwise garbage will be played
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// if (written == 0) std.mem.set(u8, stream[0..@intCast(usize, len)], 0x40);
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}
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};
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