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...
a5ac5f7d04
Author | SHA1 | Date |
---|---|---|
Rekai Nyangadzayi Musuka | a5ac5f7d04 | |
Rekai Nyangadzayi Musuka | f74b016849 | |
Rekai Nyangadzayi Musuka | c89ccad6d0 | |
Rekai Nyangadzayi Musuka | 79f2f79d9c | |
Rekai Nyangadzayi Musuka | 3fb7f2f814 | |
Rekai Nyangadzayi Musuka | 59669ba3a5 | |
Rekai Nyangadzayi Musuka | 6a798d2c9d | |
Rekai Nyangadzayi Musuka | 5f8c6833f4 | |
Rekai Nyangadzayi Musuka | aa52bb5917 | |
Rekai Nyangadzayi Musuka | e57f918856 | |
Rekai Nyangadzayi Musuka | e5b7441740 | |
Rekai Nyangadzayi Musuka | 2ab8769b7a |
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@ -1 +1 @@
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||||||
Subproject commit 401c50ff3d0b83ad4bd89caf580ce1bd90fb5618
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Subproject commit d66925011971fbe221fc2a7f7cb4cd8c181d9ba3
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@ -14,7 +14,7 @@ fn PtrCastPreserveCV(comptime T: type, comptime PtrToT: type, comptime NewT: typ
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fn BitType(comptime FieldType: type, comptime ValueType: type, comptime shamt: usize) type {
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fn BitType(comptime FieldType: type, comptime ValueType: type, comptime shamt: usize) type {
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const self_bit: FieldType = (1 << shamt);
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const self_bit: FieldType = (1 << shamt);
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return struct {
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return extern struct {
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bits: Bitfield(FieldType, shamt, 1),
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bits: Bitfield(FieldType, shamt, 1),
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pub fn set(self: anytype) void {
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pub fn set(self: anytype) void {
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@ -63,7 +63,7 @@ pub fn Bitfield(comptime FieldType: type, comptime shamt: usize, comptime num_bi
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const ValueType = std.meta.Int(.unsigned, num_bits);
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const ValueType = std.meta.Int(.unsigned, num_bits);
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return struct {
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return extern struct {
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dummy: FieldType,
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dummy: FieldType,
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fn field(self: anytype) PtrCastPreserveCV(@This(), @TypeOf(self), FieldType) {
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fn field(self: anytype) PtrCastPreserveCV(@This(), @TypeOf(self), FieldType) {
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|
31
src/Gui.zig
31
src/Gui.zig
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@ -11,7 +11,6 @@ const pitch = @import("core/ppu.zig").framebuf_pitch;
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const scale = @import("core/emu.zig").win_scale;
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const scale = @import("core/emu.zig").win_scale;
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const emu = @import("core/emu.zig");
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const emu = @import("core/emu.zig");
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const asString = @import("core/util.zig").asString;
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const log = std.log.scoped(.GUI);
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const log = std.log.scoped(.GUI);
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const default_title: []const u8 = "ZBA";
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const default_title: []const u8 = "ZBA";
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@ -54,11 +53,11 @@ pub fn init(title: [12]u8, width: i32, height: i32) Self {
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};
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};
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}
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}
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pub fn run(self: *Self, arm7tdmi: *Arm7tdmi, scheduler: *Scheduler) !void {
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pub fn run(self: *Self, cpu: *Arm7tdmi, scheduler: *Scheduler) !void {
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var quit = std.atomic.Atomic(bool).init(false);
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var quit = std.atomic.Atomic(bool).init(false);
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var frame_rate = FpsTracker.init();
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var frame_rate = FpsTracker.init();
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const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, &frame_rate, scheduler, arm7tdmi });
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const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, &frame_rate, scheduler, cpu });
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defer thread.join();
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defer thread.join();
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var title_buf: [0x100]u8 = [_]u8{0} ** 0x100;
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var title_buf: [0x100]u8 = [_]u8{0} ** 0x100;
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@ -69,7 +68,7 @@ pub fn run(self: *Self, arm7tdmi: *Arm7tdmi, scheduler: *Scheduler) !void {
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switch (event.type) {
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switch (event.type) {
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SDL.SDL_QUIT => break :emu_loop,
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SDL.SDL_QUIT => break :emu_loop,
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SDL.SDL_KEYDOWN => {
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SDL.SDL_KEYDOWN => {
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const io = &arm7tdmi.bus.io;
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const io = &cpu.bus.io;
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const key_code = event.key.keysym.sym;
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const key_code = event.key.keysym.sym;
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switch (key_code) {
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switch (key_code) {
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@ -87,7 +86,7 @@ pub fn run(self: *Self, arm7tdmi: *Arm7tdmi, scheduler: *Scheduler) !void {
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}
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}
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},
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},
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SDL.SDL_KEYUP => {
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SDL.SDL_KEYUP => {
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const io = &arm7tdmi.bus.io;
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const io = &cpu.bus.io;
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const key_code = event.key.keysym.sym;
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const key_code = event.key.keysym.sym;
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switch (key_code) {
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switch (key_code) {
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@ -101,12 +100,12 @@ pub fn run(self: *Self, arm7tdmi: *Arm7tdmi, scheduler: *Scheduler) !void {
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SDL.SDLK_s => io.keyinput.shoulder_r.set(),
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SDL.SDLK_s => io.keyinput.shoulder_r.set(),
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SDL.SDLK_RETURN => io.keyinput.start.set(),
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SDL.SDLK_RETURN => io.keyinput.start.set(),
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SDL.SDLK_RSHIFT => io.keyinput.select.set(),
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SDL.SDLK_RSHIFT => io.keyinput.select.set(),
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SDL.SDLK_i => log.err("Sample Count: {}", .{@intCast(u32, SDL.SDL_AudioStreamAvailable(arm7tdmi.bus.apu.stream)) / (2 * @sizeOf(u16))}),
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SDL.SDLK_i => log.err("Sample Count: {}", .{@intCast(u32, SDL.SDL_AudioStreamAvailable(cpu.bus.apu.stream)) / (2 * @sizeOf(u16))}),
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SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }),
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SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }),
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SDL.SDLK_k => {
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SDL.SDLK_k => {
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// Dump IWRAM to file
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// Dump IWRAM to file
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log.info("PC: 0x{X:0>8}", .{arm7tdmi.r[15]});
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log.info("PC: 0x{X:0>8}", .{cpu.r[15]});
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log.info("LR: 0x{X:0>8}", .{arm7tdmi.r[14]});
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log.info("LR: 0x{X:0>8}", .{cpu.r[14]});
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// const iwram_file = try std.fs.cwd().createFile("iwram.bin", .{});
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// const iwram_file = try std.fs.cwd().createFile("iwram.bin", .{});
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// defer iwram_file.close();
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// defer iwram_file.close();
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@ -120,7 +119,7 @@ pub fn run(self: *Self, arm7tdmi: *Arm7tdmi, scheduler: *Scheduler) !void {
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}
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}
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// Emulator has an internal Double Buffer
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// Emulator has an internal Double Buffer
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const framebuf = arm7tdmi.bus.ppu.framebuf.get(.Renderer);
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const framebuf = cpu.bus.ppu.framebuf.get(.Renderer);
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_ = SDL.SDL_UpdateTexture(self.texture, null, framebuf.ptr, pitch);
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_ = SDL.SDL_UpdateTexture(self.texture, null, framebuf.ptr, pitch);
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_ = SDL.SDL_RenderCopy(self.renderer, self.texture, null, null);
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_ = SDL.SDL_RenderCopy(self.renderer, self.texture, null, null);
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SDL.SDL_RenderPresent(self.renderer);
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SDL.SDL_RenderPresent(self.renderer);
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@ -137,12 +136,13 @@ pub fn initAudio(self: *Self, apu: *Apu) void {
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self.audio.?.play();
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self.audio.?.play();
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}
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}
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pub fn deinit(self: Self) void {
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pub fn deinit(self: *Self) void {
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if (self.audio) |aud| aud.deinit();
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if (self.audio) |*aud| aud.deinit();
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SDL.SDL_DestroyTexture(self.texture);
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SDL.SDL_DestroyTexture(self.texture);
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SDL.SDL_DestroyRenderer(self.renderer);
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SDL.SDL_DestroyRenderer(self.renderer);
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SDL.SDL_DestroyWindow(self.window);
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SDL.SDL_DestroyWindow(self.window);
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SDL.SDL_Quit();
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SDL.SDL_Quit();
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self.* = undefined;
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}
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}
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const Audio = struct {
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const Audio = struct {
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@ -169,12 +169,13 @@ const Audio = struct {
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};
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};
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}
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}
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fn deinit(this: This) void {
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fn deinit(self: *This) void {
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SDL.SDL_CloseAudioDevice(this.device);
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SDL.SDL_CloseAudioDevice(self.device);
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self.* = undefined;
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}
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}
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pub fn play(this: *This) void {
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pub fn play(self: *This) void {
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SDL.SDL_PauseAudioDevice(this.device, 0);
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SDL.SDL_PauseAudioDevice(self.device, 0);
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}
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}
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export fn callback(userdata: ?*anyopaque, stream: [*c]u8, len: c_int) void {
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export fn callback(userdata: ?*anyopaque, stream: [*c]u8, len: c_int) void {
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@ -49,32 +49,29 @@ io: Io,
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cpu: ?*Arm7tdmi,
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cpu: ?*Arm7tdmi,
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sched: *Scheduler,
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sched: *Scheduler,
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pub fn init(alloc: Allocator, sched: *Scheduler, paths: FilePaths) !Self {
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pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
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return Self{
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self.* = .{
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.pak = try GamePak.init(alloc, paths.rom, paths.save),
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.pak = try GamePak.init(allocator, paths.rom, paths.save),
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.bios = try Bios.init(alloc, paths.bios),
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.bios = try Bios.init(allocator, paths.bios),
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.ppu = try Ppu.init(alloc, sched),
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.ppu = try Ppu.init(allocator, sched),
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.apu = Apu.init(sched),
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.apu = Apu.init(sched),
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.iwram = try Iwram.init(alloc),
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.iwram = try Iwram.init(allocator),
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.ewram = try Ewram.init(alloc),
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.ewram = try Ewram.init(allocator),
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.dma = createDmaTuple(),
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.dma = createDmaTuple(),
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.tim = createTimerTuple(sched),
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.tim = createTimerTuple(sched),
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.io = Io.init(),
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.io = Io.init(),
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.cpu = null,
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.cpu = cpu,
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.sched = sched,
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.sched = sched,
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};
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};
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}
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}
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pub fn deinit(self: Self) void {
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pub fn deinit(self: *Self) void {
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self.iwram.deinit();
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self.iwram.deinit();
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self.ewram.deinit();
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self.ewram.deinit();
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self.pak.deinit();
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self.pak.deinit();
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self.bios.deinit();
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self.bios.deinit();
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self.ppu.deinit();
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self.ppu.deinit();
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}
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self.* = undefined;
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pub fn attach(self: *Self, cpu: *Arm7tdmi) void {
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self.cpu = cpu;
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||||||
}
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}
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pub fn dbgRead(self: *const Self, comptime T: type, address: u32) T {
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pub fn dbgRead(self: *const Self, comptime T: type, address: u32) T {
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@ -444,29 +444,29 @@ const ToneSweep = struct {
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||||||
};
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};
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}
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}
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|
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pub fn tick(this: *This, ch1: *Self) void {
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pub fn tick(self: *This, ch1: *Self) void {
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if (this.timer != 0) this.timer -= 1;
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if (self.timer != 0) self.timer -= 1;
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|
|
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if (this.timer == 0) {
|
if (self.timer == 0) {
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const period = ch1.sweep.period.read();
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const period = ch1.sweep.period.read();
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this.timer = if (period == 0) 8 else period;
|
self.timer = if (period == 0) 8 else period;
|
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if (!this.calc_performed) this.calc_performed = true;
|
if (!self.calc_performed) self.calc_performed = true;
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||||||
|
|
||||||
if (this.enabled and period != 0) {
|
if (self.enabled and period != 0) {
|
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const new_freq = this.calcFrequency(ch1);
|
const new_freq = self.calcFrequency(ch1);
|
||||||
|
|
||||||
if (new_freq <= 0x7FF and ch1.sweep.shift.read() != 0) {
|
if (new_freq <= 0x7FF and ch1.sweep.shift.read() != 0) {
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ch1.freq.frequency.write(@truncate(u11, new_freq));
|
ch1.freq.frequency.write(@truncate(u11, new_freq));
|
||||||
this.shadow = @truncate(u11, new_freq);
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self.shadow = @truncate(u11, new_freq);
|
||||||
|
|
||||||
_ = this.calcFrequency(ch1);
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_ = self.calcFrequency(ch1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn calcFrequency(this: *This, ch1: *Self) u12 {
|
fn calcFrequency(self: *This, ch1: *Self) u12 {
|
||||||
const shadow = @as(u12, this.shadow);
|
const shadow = @as(u12, self.shadow);
|
||||||
const shadow_shifted = shadow >> ch1.sweep.shift.read();
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const shadow_shifted = shadow >> ch1.sweep.shift.read();
|
||||||
const decrease = ch1.sweep.direction.read();
|
const decrease = ch1.sweep.direction.read();
|
||||||
|
|
||||||
|
|
|
@ -8,27 +8,28 @@ pub const size = 0x4000;
|
||||||
const Self = @This();
|
const Self = @This();
|
||||||
|
|
||||||
buf: ?[]u8,
|
buf: ?[]u8,
|
||||||
alloc: Allocator,
|
allocator: Allocator,
|
||||||
|
|
||||||
addr_latch: u32,
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addr_latch: u32,
|
||||||
|
|
||||||
pub fn init(alloc: Allocator, maybe_path: ?[]const u8) !Self {
|
pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self {
|
||||||
var buf: ?[]u8 = null;
|
const buf: ?[]u8 = if (maybe_path) |path| blk: {
|
||||||
if (maybe_path) |path| {
|
|
||||||
const file = try std.fs.cwd().openFile(path, .{});
|
const file = try std.fs.cwd().openFile(path, .{});
|
||||||
defer file.close();
|
defer file.close();
|
||||||
buf = try file.readToEndAlloc(alloc, try file.getEndPos());
|
|
||||||
}
|
break :blk try file.readToEndAlloc(allocator, try file.getEndPos());
|
||||||
|
} else null;
|
||||||
|
|
||||||
return Self{
|
return Self{
|
||||||
.buf = buf,
|
.buf = buf,
|
||||||
.alloc = alloc,
|
.allocator = allocator,
|
||||||
.addr_latch = 0,
|
.addr_latch = 0,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn deinit(self: Self) void {
|
pub fn deinit(self: *Self) void {
|
||||||
if (self.buf) |buf| self.alloc.free(buf);
|
if (self.buf) |buf| self.allocator.free(buf);
|
||||||
|
self.* = undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn read(self: *Self, comptime T: type, r15: u32, addr: u32) T {
|
pub fn read(self: *Self, comptime T: type, r15: u32, addr: u32) T {
|
||||||
|
|
|
@ -5,20 +5,21 @@ const ewram_size = 0x40000;
|
||||||
const Self = @This();
|
const Self = @This();
|
||||||
|
|
||||||
buf: []u8,
|
buf: []u8,
|
||||||
alloc: Allocator,
|
allocator: Allocator,
|
||||||
|
|
||||||
pub fn init(alloc: Allocator) !Self {
|
pub fn init(allocator: Allocator) !Self {
|
||||||
const buf = try alloc.alloc(u8, ewram_size);
|
const buf = try allocator.alloc(u8, ewram_size);
|
||||||
std.mem.set(u8, buf, 0);
|
std.mem.set(u8, buf, 0);
|
||||||
|
|
||||||
return Self{
|
return Self{
|
||||||
.buf = buf,
|
.buf = buf,
|
||||||
.alloc = alloc,
|
.allocator = allocator,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn deinit(self: Self) void {
|
pub fn deinit(self: *Self) void {
|
||||||
self.alloc.free(self.buf);
|
self.allocator.free(self.buf);
|
||||||
|
self.* = undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn read(self: *const Self, comptime T: type, address: usize) T {
|
pub fn read(self: *const Self, comptime T: type, address: usize) T {
|
||||||
|
|
|
@ -8,22 +8,22 @@ const Self = @This();
|
||||||
|
|
||||||
title: [12]u8,
|
title: [12]u8,
|
||||||
buf: []u8,
|
buf: []u8,
|
||||||
alloc: Allocator,
|
allocator: Allocator,
|
||||||
backup: Backup,
|
backup: Backup,
|
||||||
|
|
||||||
pub fn init(alloc: Allocator, rom_path: []const u8, save_path: ?[]const u8) !Self {
|
pub fn init(allocator: Allocator, rom_path: []const u8, save_path: ?[]const u8) !Self {
|
||||||
const file = try std.fs.cwd().openFile(rom_path, .{});
|
const file = try std.fs.cwd().openFile(rom_path, .{});
|
||||||
defer file.close();
|
defer file.close();
|
||||||
|
|
||||||
const file_buf = try file.readToEndAlloc(alloc, try file.getEndPos());
|
const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos());
|
||||||
const title = parseTitle(file_buf);
|
const title = parseTitle(file_buf);
|
||||||
const kind = Backup.guessKind(file_buf) orelse .None;
|
const kind = Backup.guessKind(file_buf) orelse .None;
|
||||||
|
|
||||||
const pak = Self{
|
const pak = Self{
|
||||||
.buf = file_buf,
|
.buf = file_buf,
|
||||||
.alloc = alloc,
|
.allocator = allocator,
|
||||||
.title = title,
|
.title = title,
|
||||||
.backup = try Backup.init(alloc, kind, title, save_path),
|
.backup = try Backup.init(allocator, kind, title, save_path),
|
||||||
};
|
};
|
||||||
pak.parseHeader();
|
pak.parseHeader();
|
||||||
|
|
||||||
|
@ -58,9 +58,10 @@ inline fn isLarge(self: *const Self) bool {
|
||||||
return self.buf.len > 0x100_0000;
|
return self.buf.len > 0x100_0000;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn deinit(self: Self) void {
|
pub fn deinit(self: *Self) void {
|
||||||
self.alloc.free(self.buf);
|
|
||||||
self.backup.deinit();
|
self.backup.deinit();
|
||||||
|
self.allocator.free(self.buf);
|
||||||
|
self.* = undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn read(self: *Self, comptime T: type, address: u32) T {
|
pub fn read(self: *Self, comptime T: type, address: u32) T {
|
||||||
|
|
|
@ -5,20 +5,21 @@ const iwram_size = 0x8000;
|
||||||
const Self = @This();
|
const Self = @This();
|
||||||
|
|
||||||
buf: []u8,
|
buf: []u8,
|
||||||
alloc: Allocator,
|
allocator: Allocator,
|
||||||
|
|
||||||
pub fn init(alloc: Allocator) !Self {
|
pub fn init(allocator: Allocator) !Self {
|
||||||
const buf = try alloc.alloc(u8, iwram_size);
|
const buf = try allocator.alloc(u8, iwram_size);
|
||||||
std.mem.set(u8, buf, 0);
|
std.mem.set(u8, buf, 0);
|
||||||
|
|
||||||
return Self{
|
return Self{
|
||||||
.buf = buf,
|
.buf = buf,
|
||||||
.alloc = alloc,
|
.allocator = allocator,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn deinit(self: Self) void {
|
pub fn deinit(self: *Self) void {
|
||||||
self.alloc.free(self.buf);
|
self.allocator.free(self.buf);
|
||||||
|
self.* = undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn read(self: *const Self, comptime T: type, address: usize) T {
|
pub fn read(self: *const Self, comptime T: type, address: usize) T {
|
||||||
|
|
|
@ -3,7 +3,7 @@ const Allocator = std.mem.Allocator;
|
||||||
const log = std.log.scoped(.Backup);
|
const log = std.log.scoped(.Backup);
|
||||||
|
|
||||||
const escape = @import("../util.zig").escape;
|
const escape = @import("../util.zig").escape;
|
||||||
const asString = @import("../util.zig").asString;
|
const asStringSlice = @import("../util.zig").asStringSlice;
|
||||||
|
|
||||||
const backup_kinds = [5]Needle{
|
const backup_kinds = [5]Needle{
|
||||||
.{ .str = "EEPROM_V", .kind = .Eeprom },
|
.{ .str = "EEPROM_V", .kind = .Eeprom },
|
||||||
|
@ -17,8 +17,8 @@ pub const Backup = struct {
|
||||||
const Self = @This();
|
const Self = @This();
|
||||||
|
|
||||||
buf: []u8,
|
buf: []u8,
|
||||||
alloc: Allocator,
|
allocator: Allocator,
|
||||||
kind: BackupKind,
|
kind: Kind,
|
||||||
|
|
||||||
title: [12]u8,
|
title: [12]u8,
|
||||||
save_path: ?[]const u8,
|
save_path: ?[]const u8,
|
||||||
|
@ -26,7 +26,15 @@ pub const Backup = struct {
|
||||||
flash: Flash,
|
flash: Flash,
|
||||||
eeprom: Eeprom,
|
eeprom: Eeprom,
|
||||||
|
|
||||||
pub fn init(alloc: Allocator, kind: BackupKind, title: [12]u8, path: ?[]const u8) !Self {
|
const Kind = enum {
|
||||||
|
Eeprom,
|
||||||
|
Sram,
|
||||||
|
Flash,
|
||||||
|
Flash1M,
|
||||||
|
None,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub fn init(allocator: Allocator, kind: Kind, title: [12]u8, path: ?[]const u8) !Self {
|
||||||
log.info("Kind: {}", .{kind});
|
log.info("Kind: {}", .{kind});
|
||||||
|
|
||||||
const buf_size: usize = switch (kind) {
|
const buf_size: usize = switch (kind) {
|
||||||
|
@ -36,24 +44,24 @@ pub const Backup = struct {
|
||||||
.None, .Eeprom => 0, // EEPROM is handled upon first Read Request to it
|
.None, .Eeprom => 0, // EEPROM is handled upon first Read Request to it
|
||||||
};
|
};
|
||||||
|
|
||||||
const buf = try alloc.alloc(u8, buf_size);
|
const buf = try allocator.alloc(u8, buf_size);
|
||||||
std.mem.set(u8, buf, 0xFF);
|
std.mem.set(u8, buf, 0xFF);
|
||||||
|
|
||||||
var backup = Self{
|
var backup = Self{
|
||||||
.buf = buf,
|
.buf = buf,
|
||||||
.alloc = alloc,
|
.allocator = allocator,
|
||||||
.kind = kind,
|
.kind = kind,
|
||||||
.title = title,
|
.title = title,
|
||||||
.save_path = path,
|
.save_path = path,
|
||||||
.flash = Flash.init(),
|
.flash = Flash.init(),
|
||||||
.eeprom = Eeprom.init(alloc),
|
.eeprom = Eeprom.init(allocator),
|
||||||
};
|
};
|
||||||
|
|
||||||
if (backup.save_path) |p| backup.loadSaveFromDisk(p) catch |e| log.err("Failed to load save: {}", .{e});
|
if (backup.save_path) |p| backup.loadSaveFromDisk(allocator, p) catch |e| log.err("Failed to load save: {}", .{e});
|
||||||
return backup;
|
return backup;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn guessKind(rom: []const u8) ?BackupKind {
|
pub fn guessKind(rom: []const u8) ?Kind {
|
||||||
for (backup_kinds) |needle| {
|
for (backup_kinds) |needle| {
|
||||||
const needle_len = needle.str.len;
|
const needle_len = needle.str.len;
|
||||||
|
|
||||||
|
@ -66,14 +74,15 @@ pub const Backup = struct {
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn deinit(self: Self) void {
|
pub fn deinit(self: *Self) void {
|
||||||
if (self.save_path) |path| self.writeSaveToDisk(path) catch |e| log.err("Failed to write save: {}", .{e});
|
if (self.save_path) |path| self.writeSaveToDisk(self.allocator, path) catch |e| log.err("Failed to write save: {}", .{e});
|
||||||
self.alloc.free(self.buf);
|
self.allocator.free(self.buf);
|
||||||
|
self.* = undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn loadSaveFromDisk(self: *Self, path: []const u8) !void {
|
fn loadSaveFromDisk(self: *Self, allocator: Allocator, path: []const u8) !void {
|
||||||
const file_path = try self.getSaveFilePath(path);
|
const file_path = try self.getSaveFilePath(allocator, path);
|
||||||
defer self.alloc.free(file_path);
|
defer allocator.free(file_path);
|
||||||
|
|
||||||
// FIXME: Don't rely on this lol
|
// FIXME: Don't rely on this lol
|
||||||
if (std.mem.eql(u8, file_path[file_path.len - 12 .. file_path.len], "untitled.sav")) {
|
if (std.mem.eql(u8, file_path[file_path.len - 12 .. file_path.len], "untitled.sav")) {
|
||||||
|
@ -81,8 +90,8 @@ pub const Backup = struct {
|
||||||
}
|
}
|
||||||
|
|
||||||
const file: std.fs.File = try std.fs.openFileAbsolute(file_path, .{});
|
const file: std.fs.File = try std.fs.openFileAbsolute(file_path, .{});
|
||||||
const file_buf = try file.readToEndAlloc(self.alloc, try file.getEndPos());
|
const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos());
|
||||||
defer self.alloc.free(file_buf);
|
defer allocator.free(file_buf);
|
||||||
|
|
||||||
switch (self.kind) {
|
switch (self.kind) {
|
||||||
.Sram, .Flash, .Flash1M => {
|
.Sram, .Flash, .Flash1M => {
|
||||||
|
@ -97,7 +106,7 @@ pub const Backup = struct {
|
||||||
if (file_buf.len == 0x200 or file_buf.len == 0x2000) {
|
if (file_buf.len == 0x200 or file_buf.len == 0x2000) {
|
||||||
self.eeprom.kind = if (file_buf.len == 0x200) .Small else .Large;
|
self.eeprom.kind = if (file_buf.len == 0x200) .Small else .Large;
|
||||||
|
|
||||||
self.buf = try self.alloc.alloc(u8, file_buf.len);
|
self.buf = try allocator.alloc(u8, file_buf.len);
|
||||||
std.mem.copy(u8, self.buf, file_buf);
|
std.mem.copy(u8, self.buf, file_buf);
|
||||||
return log.info("Loaded Save from {s}", .{file_path});
|
return log.info("Loaded Save from {s}", .{file_path});
|
||||||
}
|
}
|
||||||
|
@ -111,23 +120,23 @@ pub const Backup = struct {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn getSaveFilePath(self: *const Self, path: []const u8) ![]const u8 {
|
fn getSaveFilePath(self: *const Self, allocator: Allocator, path: []const u8) ![]const u8 {
|
||||||
const filename = try self.getSaveFilename();
|
const filename = try self.getSaveFilename(allocator);
|
||||||
defer self.alloc.free(filename);
|
defer allocator.free(filename);
|
||||||
|
|
||||||
return try std.fs.path.join(self.alloc, &[_][]const u8{ path, filename });
|
return try std.fs.path.join(allocator, &[_][]const u8{ path, filename });
|
||||||
}
|
}
|
||||||
|
|
||||||
fn getSaveFilename(self: *const Self) ![]const u8 {
|
fn getSaveFilename(self: *const Self, allocator: Allocator) ![]const u8 {
|
||||||
const title = asString(escape(self.title));
|
const title_str = asStringSlice(&escape(self.title));
|
||||||
const name = if (title.len != 0) title else "untitled";
|
const name = if (title_str.len != 0) title_str else "untitled";
|
||||||
|
|
||||||
return try std.mem.concat(self.alloc, u8, &[_][]const u8{ name, ".sav" });
|
return try std.mem.concat(allocator, u8, &[_][]const u8{ name, ".sav" });
|
||||||
}
|
}
|
||||||
|
|
||||||
fn writeSaveToDisk(self: Self, path: []const u8) !void {
|
fn writeSaveToDisk(self: Self, allocator: Allocator, path: []const u8) !void {
|
||||||
const file_path = try self.getSaveFilePath(path);
|
const file_path = try self.getSaveFilePath(allocator, path);
|
||||||
defer self.alloc.free(file_path);
|
defer allocator.free(file_path);
|
||||||
|
|
||||||
switch (self.kind) {
|
switch (self.kind) {
|
||||||
.Sram, .Flash, .Flash1M, .Eeprom => {
|
.Sram, .Flash, .Flash1M, .Eeprom => {
|
||||||
|
@ -201,21 +210,13 @@ pub const Backup = struct {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const BackupKind = enum {
|
|
||||||
Eeprom,
|
|
||||||
Sram,
|
|
||||||
Flash,
|
|
||||||
Flash1M,
|
|
||||||
None,
|
|
||||||
};
|
|
||||||
|
|
||||||
const Needle = struct {
|
const Needle = struct {
|
||||||
const Self = @This();
|
const Self = @This();
|
||||||
|
|
||||||
str: []const u8,
|
str: []const u8,
|
||||||
kind: BackupKind,
|
kind: Backup.Kind,
|
||||||
|
|
||||||
fn init(str: []const u8, kind: BackupKind) Self {
|
fn init(str: []const u8, kind: Backup.Kind) Self {
|
||||||
return .{
|
return .{
|
||||||
.str = str,
|
.str = str,
|
||||||
.kind = kind,
|
.kind = kind,
|
||||||
|
@ -230,7 +231,7 @@ const SaveError = error{
|
||||||
const Flash = struct {
|
const Flash = struct {
|
||||||
const Self = @This();
|
const Self = @This();
|
||||||
|
|
||||||
state: FlashState,
|
state: State,
|
||||||
|
|
||||||
id_mode: bool,
|
id_mode: bool,
|
||||||
set_bank: bool,
|
set_bank: bool,
|
||||||
|
@ -239,6 +240,12 @@ const Flash = struct {
|
||||||
|
|
||||||
bank: u1,
|
bank: u1,
|
||||||
|
|
||||||
|
const State = enum {
|
||||||
|
Ready,
|
||||||
|
Set,
|
||||||
|
Command,
|
||||||
|
};
|
||||||
|
|
||||||
fn init() Self {
|
fn init() Self {
|
||||||
return .{
|
return .{
|
||||||
.state = .Ready,
|
.state = .Ready,
|
||||||
|
@ -293,12 +300,6 @@ const Flash = struct {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const FlashState = enum {
|
|
||||||
Ready,
|
|
||||||
Set,
|
|
||||||
Command,
|
|
||||||
};
|
|
||||||
|
|
||||||
const Eeprom = struct {
|
const Eeprom = struct {
|
||||||
const Self = @This();
|
const Self = @This();
|
||||||
|
|
||||||
|
@ -309,7 +310,7 @@ const Eeprom = struct {
|
||||||
writer: Writer,
|
writer: Writer,
|
||||||
reader: Reader,
|
reader: Reader,
|
||||||
|
|
||||||
alloc: Allocator,
|
allocator: Allocator,
|
||||||
|
|
||||||
const Kind = enum {
|
const Kind = enum {
|
||||||
Unknown,
|
Unknown,
|
||||||
|
@ -325,14 +326,14 @@ const Eeprom = struct {
|
||||||
RequestEnd,
|
RequestEnd,
|
||||||
};
|
};
|
||||||
|
|
||||||
fn init(alloc: Allocator) Self {
|
fn init(allocator: Allocator) Self {
|
||||||
return .{
|
return .{
|
||||||
.kind = .Unknown,
|
.kind = .Unknown,
|
||||||
.state = .Ready,
|
.state = .Ready,
|
||||||
.writer = Writer.init(),
|
.writer = Writer.init(),
|
||||||
.reader = Reader.init(),
|
.reader = Reader.init(),
|
||||||
.addr = 0,
|
.addr = 0,
|
||||||
.alloc = alloc,
|
.allocator = allocator,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -360,7 +361,7 @@ const Eeprom = struct {
|
||||||
else => unreachable,
|
else => unreachable,
|
||||||
};
|
};
|
||||||
|
|
||||||
buf.* = self.alloc.alloc(u8, len) catch |e| {
|
buf.* = self.allocator.alloc(u8, len) catch |e| {
|
||||||
log.err("Failed to resize EEPROM buf to {} bytes", .{len});
|
log.err("Failed to resize EEPROM buf to {} bytes", .{len});
|
||||||
std.debug.panic("EEPROM entered irrecoverable state {}", .{e});
|
std.debug.panic("EEPROM entered irrecoverable state {}", .{e});
|
||||||
};
|
};
|
||||||
|
|
|
@ -302,6 +302,14 @@ pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
|
||||||
0x0400_0009 => bus.ppu.bg[0].cnt.raw = (@as(u16, value) << 8) | (bus.ppu.bg[0].cnt.raw & 0xFF),
|
0x0400_0009 => bus.ppu.bg[0].cnt.raw = (@as(u16, value) << 8) | (bus.ppu.bg[0].cnt.raw & 0xFF),
|
||||||
0x0400_000A => bus.ppu.bg[1].cnt.raw = (bus.ppu.bg[1].cnt.raw & 0xFF00) | value,
|
0x0400_000A => bus.ppu.bg[1].cnt.raw = (bus.ppu.bg[1].cnt.raw & 0xFF00) | value,
|
||||||
0x0400_000B => bus.ppu.bg[1].cnt.raw = (@as(u16, value) << 8) | (bus.ppu.bg[1].cnt.raw & 0xFF),
|
0x0400_000B => bus.ppu.bg[1].cnt.raw = (@as(u16, value) << 8) | (bus.ppu.bg[1].cnt.raw & 0xFF),
|
||||||
|
0x0400_0040 => bus.ppu.win.h[0].set(.Lo, value),
|
||||||
|
0x0400_0041 => bus.ppu.win.h[0].set(.Hi, value),
|
||||||
|
0x0400_0042 => bus.ppu.win.h[1].set(.Lo, value),
|
||||||
|
0x0400_0043 => bus.ppu.win.h[1].set(.Hi, value),
|
||||||
|
0x0400_0044 => bus.ppu.win.v[0].set(.Lo, value),
|
||||||
|
0x0400_0045 => bus.ppu.win.v[0].set(.Hi, value),
|
||||||
|
0x0400_0046 => bus.ppu.win.v[1].set(.Lo, value),
|
||||||
|
0x0400_0047 => bus.ppu.win.v[1].set(.Hi, value),
|
||||||
0x0400_0048 => bus.ppu.win.setInL(value),
|
0x0400_0048 => bus.ppu.win.setInL(value),
|
||||||
0x0400_0049 => bus.ppu.win.setInH(value),
|
0x0400_0049 => bus.ppu.win.setInH(value),
|
||||||
0x0400_004A => bus.ppu.win.setOutL(value),
|
0x0400_004A => bus.ppu.win.setOutL(value),
|
||||||
|
@ -464,37 +472,57 @@ pub const BldY = extern union {
|
||||||
raw: u16,
|
raw: u16,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const u8WriteKind = enum { Hi, Lo };
|
||||||
|
|
||||||
/// Write-only
|
/// Write-only
|
||||||
pub const WinH = extern union {
|
pub const WinH = extern union {
|
||||||
|
const Self = @This();
|
||||||
|
|
||||||
x2: Bitfield(u16, 0, 8),
|
x2: Bitfield(u16, 0, 8),
|
||||||
x1: Bitfield(u16, 8, 8),
|
x1: Bitfield(u16, 8, 8),
|
||||||
raw: u16,
|
raw: u16,
|
||||||
|
|
||||||
|
pub fn set(self: *Self, comptime K: u8WriteKind, value: u8) void {
|
||||||
|
self.raw = switch (K) {
|
||||||
|
.Hi => (@as(u16, value) << 8) | self.raw & 0xFF,
|
||||||
|
.Lo => (self.raw & 0xFF00) | value,
|
||||||
|
};
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Write-only
|
/// Write-only
|
||||||
pub const WinV = extern union {
|
pub const WinV = extern union {
|
||||||
|
const Self = @This();
|
||||||
|
|
||||||
y2: Bitfield(u16, 0, 8),
|
y2: Bitfield(u16, 0, 8),
|
||||||
y1: Bitfield(u16, 8, 8),
|
y1: Bitfield(u16, 8, 8),
|
||||||
raw: u16,
|
raw: u16,
|
||||||
|
|
||||||
|
pub fn set(self: *Self, comptime K: u8WriteKind, value: u8) void {
|
||||||
|
self.raw = switch (K) {
|
||||||
|
.Hi => (@as(u16, value) << 8) | self.raw & 0xFF,
|
||||||
|
.Lo => (self.raw & 0xFF00) | value,
|
||||||
|
};
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
pub const WinIn = extern union {
|
pub const WinIn = extern union {
|
||||||
w0_bg: Bitfield(u16, 0, 4),
|
w0_bg: Bitfield(u16, 0, 4),
|
||||||
w0_obj: Bit(u16, 4),
|
w0_obj: Bit(u16, 4),
|
||||||
w0_colour: Bit(u16, 5),
|
w0_bld: Bit(u16, 5),
|
||||||
w1_bg: Bitfield(u16, 8, 4),
|
w1_bg: Bitfield(u16, 8, 4),
|
||||||
w1_obj: Bit(u16, 12),
|
w1_obj: Bit(u16, 12),
|
||||||
w1_colour: Bit(u16, 13),
|
w1_bld: Bit(u16, 13),
|
||||||
raw: u16,
|
raw: u16,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub const WinOut = extern union {
|
pub const WinOut = extern union {
|
||||||
out_bg: Bitfield(u16, 0, 4),
|
out_bg: Bitfield(u16, 0, 4),
|
||||||
out_obj: Bit(u16, 4),
|
out_obj: Bit(u16, 4),
|
||||||
out_colour: Bit(u16, 5),
|
out_bld: Bit(u16, 5),
|
||||||
obj_bg: Bitfield(u16, 8, 4),
|
obj_bg: Bitfield(u16, 8, 4),
|
||||||
obj_obj: Bit(u16, 12),
|
obj_obj: Bit(u16, 12),
|
||||||
obj_colour: Bit(u16, 13),
|
obj_bld: Bit(u16, 13),
|
||||||
raw: u16,
|
raw: u16,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -12,7 +12,7 @@ const File = std.fs.File;
|
||||||
|
|
||||||
// ARM Instructions
|
// ARM Instructions
|
||||||
pub const arm = struct {
|
pub const arm = struct {
|
||||||
pub const InstrFn = fn (*Arm7tdmi, *Bus, u32) void;
|
pub const InstrFn = *const fn (*Arm7tdmi, *Bus, u32) void;
|
||||||
const lut: [0x1000]InstrFn = populate();
|
const lut: [0x1000]InstrFn = populate();
|
||||||
|
|
||||||
const processing = @import("cpu/arm/data_processing.zig").dataProcessing;
|
const processing = @import("cpu/arm/data_processing.zig").dataProcessing;
|
||||||
|
@ -110,7 +110,7 @@ pub const arm = struct {
|
||||||
|
|
||||||
// THUMB Instructions
|
// THUMB Instructions
|
||||||
pub const thumb = struct {
|
pub const thumb = struct {
|
||||||
pub const InstrFn = fn (*Arm7tdmi, *Bus, u16) void;
|
pub const InstrFn = *const fn (*Arm7tdmi, *Bus, u16) void;
|
||||||
const lut: [0x400]InstrFn = populate();
|
const lut: [0x400]InstrFn = populate();
|
||||||
|
|
||||||
const processing = @import("cpu/thumb/data_processing.zig");
|
const processing = @import("cpu/thumb/data_processing.zig");
|
||||||
|
@ -250,7 +250,7 @@ pub const Arm7tdmi = struct {
|
||||||
|
|
||||||
logger: ?Logger,
|
logger: ?Logger,
|
||||||
|
|
||||||
pub fn init(sched: *Scheduler, bus: *Bus) Self {
|
pub fn init(sched: *Scheduler, bus: *Bus, log_file: ?std.fs.File) Self {
|
||||||
return Self{
|
return Self{
|
||||||
.r = [_]u32{0x00} ** 16,
|
.r = [_]u32{0x00} ** 16,
|
||||||
.sched = sched,
|
.sched = sched,
|
||||||
|
@ -260,14 +260,10 @@ pub const Arm7tdmi = struct {
|
||||||
.banked_fiq = [_]u32{0x00} ** 10,
|
.banked_fiq = [_]u32{0x00} ** 10,
|
||||||
.banked_r = [_]u32{0x00} ** 12,
|
.banked_r = [_]u32{0x00} ** 12,
|
||||||
.banked_spsr = [_]PSR{.{ .raw = 0x0000_0000 }} ** 5,
|
.banked_spsr = [_]PSR{.{ .raw = 0x0000_0000 }} ** 5,
|
||||||
.logger = null,
|
.logger = if (log_file) |file| Logger.init(file) else null,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn attach(self: *Self, log_file: std.fs.File) void {
|
|
||||||
self.logger = Logger.init(log_file);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline fn bankedIdx(mode: Mode, kind: BankedKind) usize {
|
inline fn bankedIdx(mode: Mode, kind: BankedKind) usize {
|
||||||
const idx: usize = switch (mode) {
|
const idx: usize = switch (mode) {
|
||||||
.User, .System => 0,
|
.User, .System => 0,
|
||||||
|
|
324
src/core/ppu.zig
324
src/core/ppu.zig
|
@ -41,28 +41,25 @@ pub const Ppu = struct {
|
||||||
oam: Oam,
|
oam: Oam,
|
||||||
sched: *Scheduler,
|
sched: *Scheduler,
|
||||||
framebuf: FrameBuffer,
|
framebuf: FrameBuffer,
|
||||||
alloc: Allocator,
|
allocator: Allocator,
|
||||||
|
|
||||||
scanline_sprites: [128]?Sprite,
|
scanline_sprites: *[128]?Sprite,
|
||||||
scanline: Scanline,
|
scanline: Scanline,
|
||||||
|
|
||||||
pub fn init(alloc: Allocator, sched: *Scheduler) !Self {
|
pub fn init(allocator: Allocator, sched: *Scheduler) !Self {
|
||||||
// Queue first Hblank
|
// Queue first Hblank
|
||||||
sched.push(.Draw, 240 * 4);
|
sched.push(.Draw, 240 * 4);
|
||||||
|
|
||||||
const framebufs = try alloc.alloc(u8, (framebuf_pitch * height) * 2);
|
const sprites = try allocator.create([128]?Sprite);
|
||||||
std.mem.set(u8, framebufs, 0);
|
sprites.* = [_]?Sprite{null} ** 128;
|
||||||
|
|
||||||
const scanline_buf = try alloc.alloc(?u16, width * 2);
|
|
||||||
std.mem.set(?u16, scanline_buf, null);
|
|
||||||
|
|
||||||
return Self{
|
return Self{
|
||||||
.vram = try Vram.init(alloc),
|
.vram = try Vram.init(allocator),
|
||||||
.palette = try Palette.init(alloc),
|
.palette = try Palette.init(allocator),
|
||||||
.oam = try Oam.init(alloc),
|
.oam = try Oam.init(allocator),
|
||||||
.sched = sched,
|
.sched = sched,
|
||||||
.framebuf = FrameBuffer.init(framebufs),
|
.framebuf = try FrameBuffer.init(allocator),
|
||||||
.alloc = alloc,
|
.allocator = allocator,
|
||||||
|
|
||||||
// Registers
|
// Registers
|
||||||
.win = Window.init(),
|
.win = Window.init(),
|
||||||
|
@ -75,17 +72,19 @@ pub const Ppu = struct {
|
||||||
.bldalpha = .{ .raw = 0x0000 },
|
.bldalpha = .{ .raw = 0x0000 },
|
||||||
.bldy = .{ .raw = 0x0000 },
|
.bldy = .{ .raw = 0x0000 },
|
||||||
|
|
||||||
.scanline = Scanline.init(scanline_buf),
|
.scanline = try Scanline.init(allocator),
|
||||||
.scanline_sprites = [_]?Sprite{null} ** 128,
|
.scanline_sprites = sprites,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn deinit(self: Self) void {
|
pub fn deinit(self: *Self) void {
|
||||||
self.framebuf.deinit(self.alloc);
|
self.allocator.destroy(self.scanline_sprites);
|
||||||
self.scanline.deinit(self.alloc);
|
self.framebuf.deinit();
|
||||||
|
self.scanline.deinit();
|
||||||
self.vram.deinit();
|
self.vram.deinit();
|
||||||
self.palette.deinit();
|
self.palette.deinit();
|
||||||
self.oam.deinit();
|
self.oam.deinit();
|
||||||
|
self.* = undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn setBgOffsets(self: *Self, comptime n: u2, word: u32) void {
|
pub fn setBgOffsets(self: *Self, comptime n: u2, word: u32) void {
|
||||||
|
@ -278,16 +277,17 @@ pub const Ppu = struct {
|
||||||
aff_x += self.aff_bg[n - 2].pa;
|
aff_x += self.aff_bg[n - 2].pa;
|
||||||
aff_y += self.aff_bg[n - 2].pc;
|
aff_y += self.aff_bg[n - 2].pc;
|
||||||
|
|
||||||
if (!shouldDrawBackground(n, self.bldcnt, &self.scanline, i)) continue;
|
const x = @bitCast(u32, ix);
|
||||||
|
const y = @bitCast(u32, iy);
|
||||||
|
|
||||||
|
const win_bounds = self.windowBounds(@truncate(u9, x), @truncate(u8, y));
|
||||||
|
if (!shouldDrawBackground(self, n, win_bounds, i)) continue;
|
||||||
|
|
||||||
if (self.bg[n].cnt.display_overflow.read()) {
|
if (self.bg[n].cnt.display_overflow.read()) {
|
||||||
ix = if (ix > px_width) @rem(ix, px_width) else if (ix < 0) px_width + @rem(ix, px_width) else ix;
|
ix = if (ix > px_width) @rem(ix, px_width) else if (ix < 0) px_width + @rem(ix, px_width) else ix;
|
||||||
iy = if (iy > px_height) @rem(iy, px_height) else if (iy < 0) px_height + @rem(iy, px_height) else iy;
|
iy = if (iy > px_height) @rem(iy, px_height) else if (iy < 0) px_height + @rem(iy, px_height) else iy;
|
||||||
} else if (ix > px_width or iy > px_height or ix < 0 or iy < 0) continue;
|
} else if (ix > px_width or iy > px_height or ix < 0 or iy < 0) continue;
|
||||||
|
|
||||||
const x = @bitCast(u32, ix);
|
|
||||||
const y = @bitCast(u32, iy);
|
|
||||||
|
|
||||||
const tile_id: u32 = self.vram.read(u8, screen_base + ((y / 8) * @bitCast(u32, tile_width) + (x / 8)));
|
const tile_id: u32 = self.vram.read(u8, screen_base + ((y / 8) * @bitCast(u32, tile_width) + (x / 8)));
|
||||||
const row = y & 7;
|
const row = y & 7;
|
||||||
const col = x & 7;
|
const col = x & 7;
|
||||||
|
@ -297,7 +297,7 @@ pub const Ppu = struct {
|
||||||
|
|
||||||
if (pal_id != 0) {
|
if (pal_id != 0) {
|
||||||
const bgr555 = self.palette.read(u16, pal_id * 2);
|
const bgr555 = self.palette.read(u16, pal_id * 2);
|
||||||
copyToBackgroundBuffer(n, self.bldcnt, &self.scanline, i, bgr555);
|
self.copyToBackgroundBuffer(n, win_bounds, i, bgr555);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -306,7 +306,7 @@ pub const Ppu = struct {
|
||||||
self.aff_bg[n - 2].y_latch.? += self.aff_bg[n - 2].pd; // PD is added to BGxY
|
self.aff_bg[n - 2].y_latch.? += self.aff_bg[n - 2].pd; // PD is added to BGxY
|
||||||
}
|
}
|
||||||
|
|
||||||
fn drawBackround(self: *Self, comptime n: u2) void {
|
fn drawBackground(self: *Self, comptime n: u2) void {
|
||||||
// A Tile in a charblock is a byte, while a Screen Entry is a halfword
|
// A Tile in a charblock is a byte, while a Screen Entry is a halfword
|
||||||
|
|
||||||
const char_base = 0x4000 * @as(u32, self.bg[n].cnt.char_base.read());
|
const char_base = 0x4000 * @as(u32, self.bg[n].cnt.char_base.read());
|
||||||
|
@ -326,10 +326,11 @@ pub const Ppu = struct {
|
||||||
|
|
||||||
var i: u32 = 0;
|
var i: u32 = 0;
|
||||||
while (i < width) : (i += 1) {
|
while (i < width) : (i += 1) {
|
||||||
if (!shouldDrawBackground(n, self.bldcnt, &self.scanline, i)) continue;
|
|
||||||
|
|
||||||
const x = hofs + i;
|
const x = hofs + i;
|
||||||
|
|
||||||
|
const win_bounds = self.windowBounds(@truncate(u9, x), @truncate(u8, y));
|
||||||
|
if (!shouldDrawBackground(self, n, win_bounds, i)) continue;
|
||||||
|
|
||||||
// Grab the Screen Entry from VRAM
|
// Grab the Screen Entry from VRAM
|
||||||
const entry_addr = screen_base + tilemapOffset(size, x, y);
|
const entry_addr = screen_base + tilemapOffset(size, x, y);
|
||||||
const entry = @bitCast(ScreenEntry, self.vram.read(u16, entry_addr));
|
const entry = @bitCast(ScreenEntry, self.vram.read(u16, entry_addr));
|
||||||
|
@ -354,7 +355,7 @@ pub const Ppu = struct {
|
||||||
|
|
||||||
if (pal_id != 0) {
|
if (pal_id != 0) {
|
||||||
const bgr555 = self.palette.read(u16, pal_id * 2);
|
const bgr555 = self.palette.read(u16, pal_id * 2);
|
||||||
copyToBackgroundBuffer(n, self.bldcnt, &self.scanline, i, bgr555);
|
self.copyToBackgroundBuffer(n, win_bounds, i, bgr555);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -380,10 +381,10 @@ pub const Ppu = struct {
|
||||||
var layer: usize = 0;
|
var layer: usize = 0;
|
||||||
while (layer < 4) : (layer += 1) {
|
while (layer < 4) : (layer += 1) {
|
||||||
self.drawSprites(@truncate(u2, layer));
|
self.drawSprites(@truncate(u2, layer));
|
||||||
if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackround(0);
|
if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0);
|
||||||
if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackround(1);
|
if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1);
|
||||||
if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawBackround(2);
|
if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawBackground(2);
|
||||||
if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawBackround(3);
|
if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawBackground(3);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Copy Drawn Scanline to Frame Buffer
|
// Copy Drawn Scanline to Frame Buffer
|
||||||
|
@ -399,7 +400,7 @@ pub const Ppu = struct {
|
||||||
// Reset Current Scanline Pixel Buffer and list of fetched sprites
|
// Reset Current Scanline Pixel Buffer and list of fetched sprites
|
||||||
// in prep for next scanline
|
// in prep for next scanline
|
||||||
self.scanline.reset();
|
self.scanline.reset();
|
||||||
std.mem.set(?Sprite, &self.scanline_sprites, null);
|
std.mem.set(?Sprite, self.scanline_sprites, null);
|
||||||
},
|
},
|
||||||
0x1 => {
|
0x1 => {
|
||||||
const fb_base = framebuf_pitch * @as(usize, scanline);
|
const fb_base = framebuf_pitch * @as(usize, scanline);
|
||||||
|
@ -408,8 +409,8 @@ pub const Ppu = struct {
|
||||||
var layer: usize = 0;
|
var layer: usize = 0;
|
||||||
while (layer < 4) : (layer += 1) {
|
while (layer < 4) : (layer += 1) {
|
||||||
self.drawSprites(@truncate(u2, layer));
|
self.drawSprites(@truncate(u2, layer));
|
||||||
if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackround(0);
|
if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0);
|
||||||
if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackround(1);
|
if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1);
|
||||||
if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawAffineBackground(2);
|
if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawAffineBackground(2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -426,7 +427,7 @@ pub const Ppu = struct {
|
||||||
// Reset Current Scanline Pixel Buffer and list of fetched sprites
|
// Reset Current Scanline Pixel Buffer and list of fetched sprites
|
||||||
// in prep for next scanline
|
// in prep for next scanline
|
||||||
self.scanline.reset();
|
self.scanline.reset();
|
||||||
std.mem.set(?Sprite, &self.scanline_sprites, null);
|
std.mem.set(?Sprite, self.scanline_sprites, null);
|
||||||
},
|
},
|
||||||
0x2 => {
|
0x2 => {
|
||||||
const fb_base = framebuf_pitch * @as(usize, scanline);
|
const fb_base = framebuf_pitch * @as(usize, scanline);
|
||||||
|
@ -452,7 +453,7 @@ pub const Ppu = struct {
|
||||||
// Reset Current Scanline Pixel Buffer and list of fetched sprites
|
// Reset Current Scanline Pixel Buffer and list of fetched sprites
|
||||||
// in prep for next scanline
|
// in prep for next scanline
|
||||||
self.scanline.reset();
|
self.scanline.reset();
|
||||||
std.mem.set(?Sprite, &self.scanline_sprites, null);
|
std.mem.set(?Sprite, self.scanline_sprites, null);
|
||||||
},
|
},
|
||||||
0x3 => {
|
0x3 => {
|
||||||
const vram_base = width * @sizeOf(u16) * @as(usize, scanline);
|
const vram_base = width * @sizeOf(u16) * @as(usize, scanline);
|
||||||
|
@ -534,6 +535,93 @@ pub const Ppu = struct {
|
||||||
return self.palette.getBackdrop();
|
return self.palette.getBackdrop();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn copyToBackgroundBuffer(self: *Self, comptime n: u2, bounds: ?WindowBounds, i: usize, bgr555: u16) void {
|
||||||
|
if (self.bldcnt.mode.read() != 0b00) {
|
||||||
|
// Standard Alpha Blending
|
||||||
|
const a_layers = self.bldcnt.layer_a.read();
|
||||||
|
const is_blend_enabled = (a_layers >> n) & 1 == 1;
|
||||||
|
|
||||||
|
// If Alpha Blending is enabled and we've found an eligible layer for
|
||||||
|
// Pixel A, store the pixel in the bottom pixel buffer
|
||||||
|
|
||||||
|
const win_part = if (bounds) |win| blk: {
|
||||||
|
// Window Enabled
|
||||||
|
break :blk switch (win) {
|
||||||
|
.win0 => self.win.in.w0_bld.read(),
|
||||||
|
.win1 => self.win.in.w1_bld.read(),
|
||||||
|
.out => self.win.out.out_bld.read(),
|
||||||
|
};
|
||||||
|
} else true;
|
||||||
|
|
||||||
|
if (win_part and is_blend_enabled) {
|
||||||
|
self.scanline.btm()[i] = bgr555;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
self.scanline.top()[i] = bgr555;
|
||||||
|
}
|
||||||
|
|
||||||
|
const WindowBounds = enum { win0, win1, out };
|
||||||
|
|
||||||
|
fn windowBounds(self: *Self, x: u9, y: u8) ?WindowBounds {
|
||||||
|
const win0 = self.dispcnt.win_enable.read() & 1 == 1;
|
||||||
|
const win1 = (self.dispcnt.win_enable.read() >> 1) & 1 == 1;
|
||||||
|
const winObj = self.dispcnt.obj_win_enable.read();
|
||||||
|
|
||||||
|
if (!(win0 or win1 or winObj)) return null;
|
||||||
|
|
||||||
|
if (win0 and self.win.inRange(0, x, y)) return .win0;
|
||||||
|
if (win1 and self.win.inRange(1, x, y)) return .win1;
|
||||||
|
|
||||||
|
return .out;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn shouldDrawBackground(self: *Self, comptime n: u2, bounds: ?WindowBounds, i: usize) bool {
|
||||||
|
// If a pixel has been drawn on the top layer, it's because:
|
||||||
|
// 1. The pixel is to be blended with a pixel on the bottom layer
|
||||||
|
// 2. The pixel is not to be blended at all
|
||||||
|
// Also, if we find a pixel on the top layer we don't need to bother with this I think?
|
||||||
|
if (self.scanline.top()[i] != null) return false;
|
||||||
|
|
||||||
|
if (bounds) |win| {
|
||||||
|
switch (win) {
|
||||||
|
.win0 => if ((self.win.in.w0_bg.read() >> n) & 1 == 0) return false,
|
||||||
|
.win1 => if ((self.win.in.w1_bg.read() >> n) & 1 == 0) return false,
|
||||||
|
.out => if ((self.win.out.out_bg.read() >> n) & 1 == 0) return false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (self.scanline.btm()[i] != null) {
|
||||||
|
// The pixel found in the bottom layer is:
|
||||||
|
// 1. From a higher priority background
|
||||||
|
// 2. From a background that is marked for blending (Pixel A)
|
||||||
|
|
||||||
|
// If Alpha Blending isn't enabled, then we've already found a higher prio
|
||||||
|
// pixel, we can return early
|
||||||
|
if (self.bldcnt.mode.read() != 0b01) return false;
|
||||||
|
|
||||||
|
const b_layers = self.bldcnt.layer_b.read();
|
||||||
|
|
||||||
|
const win_part = if (bounds) |win| blk: {
|
||||||
|
// Window Enabled
|
||||||
|
break :blk switch (win) {
|
||||||
|
.win0 => self.win.in.w0_bld.read(),
|
||||||
|
.win1 => self.win.in.w1_bld.read(),
|
||||||
|
.out => self.win.out.out_bld.read(),
|
||||||
|
};
|
||||||
|
} else true;
|
||||||
|
|
||||||
|
// If the Background is not marked for blending, we've already found
|
||||||
|
// a higher priority pixel, move on.
|
||||||
|
|
||||||
|
const is_blend_enabled = win_part and ((b_layers >> n) & 1 == 1);
|
||||||
|
if (!is_blend_enabled) return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
// TODO: Comment this + get a better understanding
|
// TODO: Comment this + get a better understanding
|
||||||
fn tilemapOffset(size: u2, x: u32, y: u32) u32 {
|
fn tilemapOffset(size: u2, x: u32, y: u32) u32 {
|
||||||
// Current Row: (y % PIXEL_COUNT) / 8
|
// Current Row: (y % PIXEL_COUNT) / 8
|
||||||
|
@ -629,20 +717,21 @@ const Palette = struct {
|
||||||
const Self = @This();
|
const Self = @This();
|
||||||
|
|
||||||
buf: []u8,
|
buf: []u8,
|
||||||
alloc: Allocator,
|
allocator: Allocator,
|
||||||
|
|
||||||
fn init(alloc: Allocator) !Self {
|
fn init(allocator: Allocator) !Self {
|
||||||
const buf = try alloc.alloc(u8, palram_size);
|
const buf = try allocator.alloc(u8, palram_size);
|
||||||
std.mem.set(u8, buf, 0);
|
std.mem.set(u8, buf, 0);
|
||||||
|
|
||||||
return Self{
|
return Self{
|
||||||
.buf = buf,
|
.buf = buf,
|
||||||
.alloc = alloc,
|
.allocator = allocator,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
fn deinit(self: Self) void {
|
fn deinit(self: *Self) void {
|
||||||
self.alloc.free(self.buf);
|
self.allocator.free(self.buf);
|
||||||
|
self.* = undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn read(self: *const Self, comptime T: type, address: usize) T {
|
pub fn read(self: *const Self, comptime T: type, address: usize) T {
|
||||||
|
@ -677,20 +766,21 @@ const Vram = struct {
|
||||||
const Self = @This();
|
const Self = @This();
|
||||||
|
|
||||||
buf: []u8,
|
buf: []u8,
|
||||||
alloc: Allocator,
|
allocator: Allocator,
|
||||||
|
|
||||||
fn init(alloc: Allocator) !Self {
|
fn init(allocator: Allocator) !Self {
|
||||||
const buf = try alloc.alloc(u8, vram_size);
|
const buf = try allocator.alloc(u8, vram_size);
|
||||||
std.mem.set(u8, buf, 0);
|
std.mem.set(u8, buf, 0);
|
||||||
|
|
||||||
return Self{
|
return Self{
|
||||||
.buf = buf,
|
.buf = buf,
|
||||||
.alloc = alloc,
|
.allocator = allocator,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
fn deinit(self: Self) void {
|
fn deinit(self: *Self) void {
|
||||||
self.alloc.free(self.buf);
|
self.allocator.free(self.buf);
|
||||||
|
self.* = undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn read(self: *const Self, comptime T: type, address: usize) T {
|
pub fn read(self: *const Self, comptime T: type, address: usize) T {
|
||||||
|
@ -737,20 +827,21 @@ const Oam = struct {
|
||||||
const Self = @This();
|
const Self = @This();
|
||||||
|
|
||||||
buf: []u8,
|
buf: []u8,
|
||||||
alloc: Allocator,
|
allocator: Allocator,
|
||||||
|
|
||||||
fn init(alloc: Allocator) !Self {
|
fn init(allocator: Allocator) !Self {
|
||||||
const buf = try alloc.alloc(u8, oam_size);
|
const buf = try allocator.alloc(u8, oam_size);
|
||||||
std.mem.set(u8, buf, 0);
|
std.mem.set(u8, buf, 0);
|
||||||
|
|
||||||
return Self{
|
return Self{
|
||||||
.buf = buf,
|
.buf = buf,
|
||||||
.alloc = alloc,
|
.allocator = allocator,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
fn deinit(self: Self) void {
|
fn deinit(self: *Self) void {
|
||||||
self.alloc.free(self.buf);
|
self.allocator.free(self.buf);
|
||||||
|
self.* = undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn read(self: *const Self, comptime T: type, address: usize) T {
|
pub fn read(self: *const Self, comptime T: type, address: usize) T {
|
||||||
|
@ -792,6 +883,25 @@ const Window = struct {
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn inRange(self: *const Self, comptime id: u1, x: u9, y: u8) bool {
|
||||||
|
const h = self.h[id];
|
||||||
|
const v = self.v[id];
|
||||||
|
|
||||||
|
const y1 = v.y1.read();
|
||||||
|
const y2 = if (y1 > v.y2.read()) 160 else std.math.min(160, v.y2.read());
|
||||||
|
|
||||||
|
if (y1 <= y and y < y2) {
|
||||||
|
// Within Y bounds
|
||||||
|
const x1 = h.x1.read();
|
||||||
|
const x2 = if (x1 > h.x2.read()) 240 else std.math.min(240, h.x2.read());
|
||||||
|
|
||||||
|
// Within X Bounds
|
||||||
|
return x1 <= x and x < x2;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
pub fn setH(self: *Self, value: u32) void {
|
pub fn setH(self: *Self, value: u32) void {
|
||||||
self.h[0].raw = @truncate(u16, value);
|
self.h[0].raw = @truncate(u16, value);
|
||||||
self.h[1].raw = @truncate(u16, value >> 16);
|
self.h[1].raw = @truncate(u16, value >> 16);
|
||||||
|
@ -1133,37 +1243,6 @@ fn alphaBlend(top: u16, btm: u16, bldalpha: io.BldAlpha) u16 {
|
||||||
return (bld_b << 10) | (bld_g << 5) | bld_r;
|
return (bld_b << 10) | (bld_g << 5) | bld_r;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn shouldDrawBackground(comptime n: u2, bldcnt: io.BldCnt, scanline: *Scanline, i: usize) bool {
|
|
||||||
// If a pixel has been drawn on the top layer, it's because
|
|
||||||
// Either the pixel is to be blended with a pixel on the bottom layer
|
|
||||||
// or the pixel is not to be blended at all
|
|
||||||
// Consequentially, if we find a pixel on the top layer, there's no need
|
|
||||||
// to render anything I think?
|
|
||||||
if (scanline.top()[i] != null) return false;
|
|
||||||
|
|
||||||
if (scanline.btm()[i] != null) {
|
|
||||||
// The Pixel found in the Bottom layer is
|
|
||||||
// 1. From a higher priority
|
|
||||||
// 2. From a Backround that is marked for Blending (Pixel A)
|
|
||||||
//
|
|
||||||
// We now have to confirm whether this current Background can be used
|
|
||||||
// as Pixel B or not.
|
|
||||||
|
|
||||||
// If Alpha Blending isn't enabled, we've aready found a higher
|
|
||||||
// priority pixel to render. Move on
|
|
||||||
if (bldcnt.mode.read() != 0b01) return false;
|
|
||||||
|
|
||||||
const b_layers = bldcnt.layer_b.read();
|
|
||||||
const is_blend_enabled = (b_layers >> n) & 1 == 1;
|
|
||||||
|
|
||||||
// If the Background is not marked for blending, we've already found
|
|
||||||
// a higher priority pixel, move on.
|
|
||||||
if (!is_blend_enabled) return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn shouldDrawSprite(bldcnt: io.BldCnt, scanline: *Scanline, x: u9) bool {
|
fn shouldDrawSprite(bldcnt: io.BldCnt, scanline: *Scanline, x: u9) bool {
|
||||||
if (scanline.top()[x] != null) return false;
|
if (scanline.top()[x] != null) return false;
|
||||||
|
|
||||||
|
@ -1178,23 +1257,6 @@ fn shouldDrawSprite(bldcnt: io.BldCnt, scanline: *Scanline, x: u9) bool {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn copyToBackgroundBuffer(comptime n: u2, bldcnt: io.BldCnt, scanline: *Scanline, i: usize, bgr555: u16) void {
|
|
||||||
if (bldcnt.mode.read() != 0b00) {
|
|
||||||
// Standard Alpha Blending
|
|
||||||
const a_layers = bldcnt.layer_a.read();
|
|
||||||
const is_blend_enabled = (a_layers >> n) & 1 == 1;
|
|
||||||
|
|
||||||
// If Alpha Blending is enabled and we've found an eligible layer for
|
|
||||||
// Pixel A, store the pixel in the bottom pixel buffer
|
|
||||||
if (is_blend_enabled) {
|
|
||||||
scanline.btm()[i] = bgr555;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
scanline.top()[i] = bgr555;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn copyToSpriteBuffer(bldcnt: io.BldCnt, scanline: *Scanline, x: u9, bgr555: u16) void {
|
fn copyToSpriteBuffer(bldcnt: io.BldCnt, scanline: *Scanline, x: u9, bgr555: u16) void {
|
||||||
if (bldcnt.mode.read() != 0b00) {
|
if (bldcnt.mode.read() != 0b00) {
|
||||||
// Alpha Blending
|
// Alpha Blending
|
||||||
|
@ -1213,35 +1275,38 @@ fn copyToSpriteBuffer(bldcnt: io.BldCnt, scanline: *Scanline, x: u9, bgr555: u16
|
||||||
const Scanline = struct {
|
const Scanline = struct {
|
||||||
const Self = @This();
|
const Self = @This();
|
||||||
|
|
||||||
buf: [2][]?u16,
|
layers: [2][]?u16,
|
||||||
original: []?u16,
|
buf: []?u16,
|
||||||
|
|
||||||
fn init(buf: []?u16) Self {
|
allocator: Allocator,
|
||||||
std.debug.assert(buf.len == width * 2);
|
|
||||||
|
|
||||||
const top_slice = buf[0..][0..width];
|
fn init(allocator: Allocator) !Self {
|
||||||
const btm_slice = buf[width..][0..width];
|
const buf = try allocator.alloc(?u16, width * 2); // Top & Bottom Scanline
|
||||||
|
std.mem.set(?u16, buf, null);
|
||||||
|
|
||||||
return .{
|
return .{
|
||||||
.buf = [_][]?u16{ top_slice, btm_slice },
|
// Top & Bototm Layers
|
||||||
.original = buf,
|
.layers = [_][]?u16{ buf[0..][0..width], buf[width..][0..width] },
|
||||||
|
.buf = buf,
|
||||||
|
.allocator = allocator,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
fn reset(self: *Self) void {
|
fn reset(self: *Self) void {
|
||||||
std.mem.set(?u16, self.original, null);
|
std.mem.set(?u16, self.buf, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn deinit(self: Self, alloc: Allocator) void {
|
fn deinit(self: *Self) void {
|
||||||
alloc.free(self.original);
|
self.allocator.free(self.buf);
|
||||||
|
self.* = undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn top(self: *Self) []?u16 {
|
fn top(self: *Self) []?u16 {
|
||||||
return self.buf[0];
|
return self.layers[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
fn btm(self: *Self) []?u16 {
|
fn btm(self: *Self) []?u16 {
|
||||||
return self.buf[1];
|
return self.layers[1];
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -1249,31 +1314,36 @@ const Scanline = struct {
|
||||||
const FrameBuffer = struct {
|
const FrameBuffer = struct {
|
||||||
const Self = @This();
|
const Self = @This();
|
||||||
|
|
||||||
buf: [2][]u8,
|
layers: [2][]u8,
|
||||||
original: []u8,
|
buf: []u8,
|
||||||
current: u1,
|
current: u1,
|
||||||
|
|
||||||
|
allocator: Allocator,
|
||||||
|
|
||||||
// TODO: Rename
|
// TODO: Rename
|
||||||
const Device = enum {
|
const Device = enum {
|
||||||
Emulator,
|
Emulator,
|
||||||
Renderer,
|
Renderer,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub fn init(bufs: []u8) Self {
|
pub fn init(allocator: Allocator) !Self {
|
||||||
std.debug.assert(bufs.len == framebuf_pitch * height * 2);
|
const framebuf_len = framebuf_pitch * height;
|
||||||
|
const buf = try allocator.alloc(u8, framebuf_len * 2);
|
||||||
const front = bufs[0 .. framebuf_pitch * height];
|
std.mem.set(u8, buf, 0);
|
||||||
const back = bufs[framebuf_pitch * height ..];
|
|
||||||
|
|
||||||
return .{
|
return .{
|
||||||
.buf = [2][]u8{ front, back },
|
// Front and Back Framebuffers
|
||||||
.original = bufs,
|
.layers = [_][]u8{ buf[0..][0..framebuf_len], buf[framebuf_len..][0..framebuf_len] },
|
||||||
|
.buf = buf,
|
||||||
.current = 0,
|
.current = 0,
|
||||||
|
|
||||||
|
.allocator = allocator,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
fn deinit(self: Self, alloc: Allocator) void {
|
fn deinit(self: *Self) void {
|
||||||
alloc.free(self.original);
|
self.allocator.free(self.buf);
|
||||||
|
self.* = undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn swap(self: *Self) void {
|
pub fn swap(self: *Self) void {
|
||||||
|
@ -1281,6 +1351,6 @@ const FrameBuffer = struct {
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get(self: *Self, comptime dev: Device) []u8 {
|
pub fn get(self: *Self, comptime dev: Device) []u8 {
|
||||||
return self.buf[if (dev == .Emulator) self.current else ~self.current];
|
return self.layers[if (dev == .Emulator) self.current else ~self.current];
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
|
@ -14,15 +14,16 @@ pub const Scheduler = struct {
|
||||||
tick: u64,
|
tick: u64,
|
||||||
queue: PriorityQueue(Event, void, lessThan),
|
queue: PriorityQueue(Event, void, lessThan),
|
||||||
|
|
||||||
pub fn init(alloc: Allocator) Self {
|
pub fn init(allocator: Allocator) Self {
|
||||||
var sched = Self{ .tick = 0, .queue = PriorityQueue(Event, void, lessThan).init(alloc, {}) };
|
var sched = Self{ .tick = 0, .queue = PriorityQueue(Event, void, lessThan).init(allocator, {}) };
|
||||||
sched.queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
|
sched.queue.add(.{ .kind = .HeatDeath, .tick = std.math.maxInt(u64) }) catch unreachable;
|
||||||
|
|
||||||
return sched;
|
return sched;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn deinit(self: Self) void {
|
pub fn deinit(self: *Self) void {
|
||||||
self.queue.deinit();
|
self.queue.deinit();
|
||||||
|
self.* = undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub inline fn now(self: *const Self) u64 {
|
pub inline fn now(self: *const Self) u64 {
|
||||||
|
|
|
@ -69,7 +69,7 @@ pub fn intToBytes(comptime T: type, value: anytype) [@sizeOf(T)]u8 {
|
||||||
///
|
///
|
||||||
/// This function returns a slice of everything just before the first
|
/// This function returns a slice of everything just before the first
|
||||||
/// `\0`
|
/// `\0`
|
||||||
pub fn asString(title: [12]u8) []const u8 {
|
pub fn asStringSlice(title: *const [12]u8) []const u8 {
|
||||||
var len = title.len;
|
var len = title.len;
|
||||||
for (title) |char, i| {
|
for (title) |char, i| {
|
||||||
if (char == 0) {
|
if (char == 0) {
|
||||||
|
@ -129,45 +129,45 @@ pub const Logger = struct {
|
||||||
try self.buf.writer().print(format, args);
|
try self.buf.writer().print(format, args);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn mgbaLog(self: *Self, arm7tdmi: *const Arm7tdmi, opcode: u32) void {
|
pub fn mgbaLog(self: *Self, cpu: *const Arm7tdmi, opcode: u32) void {
|
||||||
const fmt_base = "{X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} cpsr: {X:0>8} | ";
|
const fmt_base = "{X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} {X:0>8} cpsr: {X:0>8} | ";
|
||||||
const thumb_fmt = fmt_base ++ "{X:0>4}:\n";
|
const thumb_fmt = fmt_base ++ "{X:0>4}:\n";
|
||||||
const arm_fmt = fmt_base ++ "{X:0>8}:\n";
|
const arm_fmt = fmt_base ++ "{X:0>8}:\n";
|
||||||
|
|
||||||
if (arm7tdmi.cpsr.t.read()) {
|
if (cpu.cpsr.t.read()) {
|
||||||
if (opcode >> 11 == 0x1E) {
|
if (opcode >> 11 == 0x1E) {
|
||||||
// Instruction 1 of a BL Opcode, print in ARM mode
|
// Instruction 1 of a BL Opcode, print in ARM mode
|
||||||
const low = arm7tdmi.bus.dbgRead(u16, arm7tdmi.r[15]);
|
const low = cpu.bus.dbgRead(u16, cpu.r[15]);
|
||||||
const bl_opcode = @as(u32, opcode) << 16 | low;
|
const bl_opcode = @as(u32, opcode) << 16 | low;
|
||||||
|
|
||||||
self.print(arm_fmt, Self.fmtArgs(arm7tdmi, bl_opcode)) catch @panic("failed to write to log file");
|
self.print(arm_fmt, Self.fmtArgs(cpu, bl_opcode)) catch @panic("failed to write to log file");
|
||||||
} else {
|
} else {
|
||||||
self.print(thumb_fmt, Self.fmtArgs(arm7tdmi, opcode)) catch @panic("failed to write to log file");
|
self.print(thumb_fmt, Self.fmtArgs(cpu, opcode)) catch @panic("failed to write to log file");
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
self.print(arm_fmt, Self.fmtArgs(arm7tdmi, opcode)) catch @panic("failed to write to log file");
|
self.print(arm_fmt, Self.fmtArgs(cpu, opcode)) catch @panic("failed to write to log file");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn fmtArgs(arm7tdmi: *const Arm7tdmi, opcode: u32) FmtArgTuple {
|
fn fmtArgs(cpu: *const Arm7tdmi, opcode: u32) FmtArgTuple {
|
||||||
return .{
|
return .{
|
||||||
arm7tdmi.r[0],
|
cpu.r[0],
|
||||||
arm7tdmi.r[1],
|
cpu.r[1],
|
||||||
arm7tdmi.r[2],
|
cpu.r[2],
|
||||||
arm7tdmi.r[3],
|
cpu.r[3],
|
||||||
arm7tdmi.r[4],
|
cpu.r[4],
|
||||||
arm7tdmi.r[5],
|
cpu.r[5],
|
||||||
arm7tdmi.r[6],
|
cpu.r[6],
|
||||||
arm7tdmi.r[7],
|
cpu.r[7],
|
||||||
arm7tdmi.r[8],
|
cpu.r[8],
|
||||||
arm7tdmi.r[9],
|
cpu.r[9],
|
||||||
arm7tdmi.r[10],
|
cpu.r[10],
|
||||||
arm7tdmi.r[11],
|
cpu.r[11],
|
||||||
arm7tdmi.r[12],
|
cpu.r[12],
|
||||||
arm7tdmi.r[13],
|
cpu.r[13],
|
||||||
arm7tdmi.r[14],
|
cpu.r[14],
|
||||||
arm7tdmi.r[15],
|
cpu.r[15],
|
||||||
arm7tdmi.cpsr.raw,
|
cpu.cpsr.raw,
|
||||||
opcode,
|
opcode,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
22
src/main.zig
22
src/main.zig
|
@ -14,7 +14,7 @@ const Allocator = std.mem.Allocator;
|
||||||
const log = std.log.scoped(.CLI);
|
const log = std.log.scoped(.CLI);
|
||||||
const width = @import("core/ppu.zig").width;
|
const width = @import("core/ppu.zig").width;
|
||||||
const height = @import("core/ppu.zig").height;
|
const height = @import("core/ppu.zig").height;
|
||||||
const arm7tdmi_logging = @import("core/emu.zig").cpu_logging;
|
const cpu_logging = @import("core/emu.zig").cpu_logging;
|
||||||
pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level;
|
pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level;
|
||||||
|
|
||||||
// TODO: Reimpl Logging
|
// TODO: Reimpl Logging
|
||||||
|
@ -40,27 +40,25 @@ pub fn main() anyerror!void {
|
||||||
const paths = try handleArguments(allocator, &result);
|
const paths = try handleArguments(allocator, &result);
|
||||||
defer if (paths.save) |path| allocator.free(path);
|
defer if (paths.save) |path| allocator.free(path);
|
||||||
|
|
||||||
|
const log_file: ?std.fs.File = if (cpu_logging) try std.fs.cwd().createFile("zba.log", .{}) else null;
|
||||||
|
defer if (log_file) |file| file.close();
|
||||||
|
|
||||||
// TODO: Take Emulator Init Code out of main.zig
|
// TODO: Take Emulator Init Code out of main.zig
|
||||||
var scheduler = Scheduler.init(allocator);
|
var scheduler = Scheduler.init(allocator);
|
||||||
defer scheduler.deinit();
|
defer scheduler.deinit();
|
||||||
|
|
||||||
var bus = try Bus.init(allocator, &scheduler, paths);
|
var bus: Bus = undefined;
|
||||||
|
var cpu = Arm7tdmi.init(&scheduler, &bus, log_file);
|
||||||
|
if (paths.bios == null) cpu.fastBoot();
|
||||||
|
|
||||||
|
try bus.init(allocator, &scheduler, &cpu, paths);
|
||||||
defer bus.deinit();
|
defer bus.deinit();
|
||||||
|
|
||||||
var arm7tdmi = Arm7tdmi.init(&scheduler, &bus);
|
|
||||||
|
|
||||||
const log_file: ?std.fs.File = if (arm7tdmi_logging) try std.fs.cwd().createFile("zba.log", .{}) else null;
|
|
||||||
defer if (log_file) |file| file.close();
|
|
||||||
|
|
||||||
if (log_file) |file| arm7tdmi.attach(file);
|
|
||||||
bus.attach(&arm7tdmi); // TODO: Shrink Surface (only CPSR and r15?)
|
|
||||||
if (paths.bios == null) arm7tdmi.fastBoot();
|
|
||||||
|
|
||||||
var gui = Gui.init(bus.pak.title, width, height);
|
var gui = Gui.init(bus.pak.title, width, height);
|
||||||
gui.initAudio(&bus.apu);
|
gui.initAudio(&bus.apu);
|
||||||
defer gui.deinit();
|
defer gui.deinit();
|
||||||
|
|
||||||
try gui.run(&arm7tdmi, &scheduler);
|
try gui.run(&cpu, &scheduler);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn getSavePath(allocator: Allocator) !?[]const u8 {
|
fn getSavePath(allocator: Allocator) !?[]const u8 {
|
||||||
|
|
Loading…
Reference in New Issue