Rekai Nyangadzayi Musuka
c08e331f77
chore: move log statement
2022-10-21 05:12:35 -03:00
Rekai Nyangadzayi Musuka
a92989ed24
chore: remove magic numbers
2022-10-21 05:12:35 -03:00
Rekai Nyangadzayi Musuka
6c61eb3537
chore: remove unnecessary 32MB allocation
2022-10-21 05:12:34 -03:00
Rekai Nyangadzayi Musuka
05c1274ec1
chore: define more I/O read/writes
2022-10-21 05:12:34 -03:00
Rekai Nyangadzayi Musuka
f5bc78ae22
chore: update README
2022-10-21 05:12:34 -03:00
Rekai Nyangadzayi Musuka
27ad8772ea
feat: pass jsmolka memory.gba
2022-10-21 05:12:34 -03:00
Rekai Nyangadzayi Musuka
135987745c
chore: ignore instead of logging errors for perf reasons
2022-10-21 05:12:34 -03:00
Rekai Nyangadzayi Musuka
f039c891c7
feat: Initial Implementation of DMA Audio
2022-10-21 05:12:33 -03:00
Rekai Nyangadzayi Musuka
e69f4cfafe
chore: tick scheduler on memory access
2022-10-21 05:12:33 -03:00
Rekai Nyangadzayi Musuka
a4020400da
chore: log error on open bus in page 0x00 and 0x01
2022-10-21 05:12:33 -03:00
Rekai Nyangadzayi Musuka
d4aac22e34
chore: rewrite I/O read/writes
2022-10-21 05:12:33 -03:00
Rekai Nyangadzayi Musuka
601e717850
chore: reimplement bus read/writes
2022-10-21 05:12:33 -03:00
Rekai Nyangadzayi Musuka
886b9abf3d
fix: force align reads/writes in memory bus rather than in CPU
2022-10-21 05:12:32 -03:00
Rekai Nyangadzayi Musuka
9c87b9820e
fix: pass none.gba and kind of sram.gba from jsmolka test suite
2022-10-21 05:12:32 -03:00
Rekai Nyangadzayi Musuka
1fe332a44f
feat: implement GamePak out-of-bounds reads
2022-10-21 05:12:32 -03:00
Rekai Nyangadzayi Musuka
b6d2084c96
chore: run zigfmt
2022-10-21 05:12:32 -03:00
Rekai Nyangadzayi Musuka
ed896d976d
chore: change implementation of rotr
2022-10-21 05:12:32 -03:00
Rekai Nyangadzayi Musuka
677eecad41
chore: rewrite read/write methods for remainig Bus devices
2022-10-21 05:12:32 -03:00
Rekai Nyangadzayi Musuka
74b6fa2ecc
chore: mirror VRAM
2022-10-21 05:12:31 -03:00
Rekai Nyangadzayi Musuka
effb6315e9
chore: write generic read/write for VRAM
2022-10-21 05:12:31 -03:00
Rekai Nyangadzayi Musuka
3c8390a248
Merge branch 'main' of ssh://musuka.dev:2222/paoda/zba
2022-10-21 05:12:31 -03:00
Rekai Nyangadzayi Musuka
8337a6dcd9
chore: update dependencies
2022-10-21 05:12:31 -03:00
Rekai Nyangadzayi Musuka
ee194b03d0
chore: update README
2022-10-21 05:12:31 -03:00
Rekai Nyangadzayi Musuka
2d8fa9c2f7
fix: don't create un-needed save file
...
If we don't know if we support a game's save type yet, avoid
creating a file for it.
2022-10-21 05:12:30 -03:00
Rekai Nyangadzayi Musuka
b76481b34c
chore: don't assume 1cpi when stepping by a frame
2022-10-21 05:12:30 -03:00
Rekai Nyangadzayi Musuka
147f6ac9ec
Revert "chore: tick on memory access instead of 1cpi"
...
This reverts commit 7f555095f2
.
2022-10-21 05:12:30 -03:00
Rekai Nyangadzayi Musuka
84273cbdad
chore: tick on memory access instead of 1cpi
2022-10-21 05:12:30 -03:00
Rekai Nyangadzayi Musuka
885f92beeb
feat: implement Flash backup cartrige kinds
2022-10-21 05:12:30 -03:00
Rekai Nyangadzayi Musuka
f12800f2d0
chore: stub more apu I/O addresses
2022-10-21 05:12:30 -03:00
Rekai Nyangadzayi Musuka
a93b335dea
fix: account for subset of disallowed chars in save file names
2022-10-21 05:12:29 -03:00
Rekai Nyangadzayi Musuka
ad9463dcb9
feat: implement SRAM saving and loading
2022-10-21 05:12:29 -03:00
Rekai Nyangadzayi Musuka
242627199b
chore: properly deallocate OAM buffer
2022-10-21 05:12:29 -03:00
Rekai Nyangadzayi Musuka
22a8f67d81
fix: speed percentage in title is now accurate
...
We now properly account for full speed being 59.97Hz not, 59Hz or 60Hz
2022-10-21 05:12:29 -03:00
Rekai Nyangadzayi Musuka
4ee0eed2e5
chore: make some variables const
2022-10-21 05:12:29 -03:00
Rekai Nyangadzayi Musuka
20f39176c6
feat: minor performance improvements
2022-10-21 05:12:29 -03:00
Rekai Nyangadzayi Musuka
ed792d71d3
feat: switch from BGR555 to RGBA8888
2022-10-21 05:12:28 -03:00
Rekai Nyangadzayi Musuka
c3ae727ed1
fix: improve perf of instructions w/ rotr
2022-10-21 05:12:28 -03:00
Rekai Nyangadzayi Musuka
0116dcdbe1
fix: improve frame limiting and fps counting
2022-10-21 05:12:28 -03:00
Rekai Nyangadzayi Musuka
5ecbcc9f33
fix: implement proper SRAM mirroring and stub Flash
2022-10-21 05:12:28 -03:00
Rekai Nyangadzayi Musuka
2d16e4a4e6
chore: move DMA and Timers from io to bus
2022-10-21 05:12:28 -03:00
Rekai Nyangadzayi Musuka
bb9dc45e0c
feat: define APU registers
2022-10-21 05:12:27 -03:00
Rekai Nyangadzayi Musuka
9dcecc0d58
fix: move code in scheduler to ppu
2022-10-21 05:12:27 -03:00
Rekai Nyangadzayi Musuka
92e63f5dd6
chore: create different types of emuloops
2022-10-21 05:12:27 -03:00
Rekai Nyangadzayi Musuka
74cda6a1d0
fix: resolve relative sprite priority issues
2022-10-21 05:12:27 -03:00
Rekai Nyangadzayi Musuka
d7354cca33
chore: improve accuracy of frame limiter
2022-10-21 05:12:27 -03:00
Rekai Nyangadzayi Musuka
7684cf0f4a
chore: improve accuracy of thread sleep in emu thread
2022-10-21 05:12:27 -03:00
Rekai Nyangadzayi Musuka
3994c2c7c8
feat: implement video sync
2022-10-21 05:12:26 -03:00
Rekai Nyangadzayi Musuka
a768d28e7c
chore: organize io switch statements
2022-10-21 05:12:26 -03:00
Rekai Nyangadzayi Musuka
efd99f16e0
fix: mirror SRAM
...
SRAM is mirrored in 64K chunks
TODO: According to GBATEK SRAM chips are 32K and mirrored
2022-10-21 05:12:26 -03:00
Rekai Nyangadzayi Musuka
61d6288fec
chore: don't panic on unknown bus and io writes/reads
...
This will lead to emulation bugs due to devices I've yet to implement but by
doing this a lot of games become playable "by default" such as Doom or
Kirby: Nightmare in Dream Land.
When implementing feature and/or debuggin make sure to set:
panic_on_und_bus and panic_on_und_io to true so that the emu crashes
on unknown reads/writes
2022-10-21 05:12:26 -03:00