Rekai Nyangadzayi Musuka
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a102d68e99
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chore: define affine sprite attributes
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2022-10-21 05:12:41 -03:00 |
Rekai Nyangadzayi Musuka
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61483b93e8
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feat: stub mode 1 and 2
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2022-10-21 05:12:40 -03:00 |
Rekai Nyangadzayi Musuka
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192d7645eb
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feat: implement mode 5
I wonder which obscure game makes heavy use of this mode
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2022-10-21 05:12:40 -03:00 |
Rekai Nyangadzayi Musuka
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e690f88cda
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chore: misc improvements
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2022-10-21 05:12:37 -03:00 |
Rekai Nyangadzayi Musuka
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c03c142b14
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feat: implement ARM read open bus
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2022-10-21 05:12:35 -03:00 |
Rekai Nyangadzayi Musuka
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a92989ed24
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chore: remove magic numbers
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2022-10-21 05:12:35 -03:00 |
Rekai Nyangadzayi Musuka
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27ad8772ea
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feat: pass jsmolka memory.gba
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2022-10-21 05:12:34 -03:00 |
Rekai Nyangadzayi Musuka
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135987745c
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chore: ignore instead of logging errors for perf reasons
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2022-10-21 05:12:34 -03:00 |
Rekai Nyangadzayi Musuka
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e69f4cfafe
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chore: tick scheduler on memory access
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2022-10-21 05:12:33 -03:00 |
Rekai Nyangadzayi Musuka
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601e717850
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chore: reimplement bus read/writes
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2022-10-21 05:12:33 -03:00 |
Rekai Nyangadzayi Musuka
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677eecad41
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chore: rewrite read/write methods for remainig Bus devices
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2022-10-21 05:12:32 -03:00 |
Rekai Nyangadzayi Musuka
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74b6fa2ecc
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chore: mirror VRAM
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2022-10-21 05:12:31 -03:00 |
Rekai Nyangadzayi Musuka
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effb6315e9
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chore: write generic read/write for VRAM
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2022-10-21 05:12:31 -03:00 |
Rekai Nyangadzayi Musuka
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242627199b
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chore: properly deallocate OAM buffer
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2022-10-21 05:12:29 -03:00 |
Rekai Nyangadzayi Musuka
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20f39176c6
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feat: minor performance improvements
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2022-10-21 05:12:29 -03:00 |
Rekai Nyangadzayi Musuka
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ed792d71d3
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feat: switch from BGR555 to RGBA8888
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2022-10-21 05:12:28 -03:00 |
Rekai Nyangadzayi Musuka
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9dcecc0d58
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fix: move code in scheduler to ppu
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2022-10-21 05:12:27 -03:00 |
Rekai Nyangadzayi Musuka
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74cda6a1d0
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fix: resolve relative sprite priority issues
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2022-10-21 05:12:27 -03:00 |
Rekai Nyangadzayi Musuka
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15191aedca
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fix: implement sprite coord overflow behaviour
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2022-10-21 05:12:26 -03:00 |
Rekai Nyangadzayi Musuka
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63486f13f2
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fix: resolve issues with sprite mirroring
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2022-10-21 05:12:25 -03:00 |
Rekai Nyangadzayi Musuka
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17455e40d1
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feat: Implement MVP of Mode 0 Sprites
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2022-10-21 05:12:25 -03:00 |
Rekai Nyangadzayi Musuka
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d54e593276
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chore: clean up io
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2022-10-21 05:12:25 -03:00 |
Rekai Nyangadzayi Musuka
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c6a544a824
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feat: fix tile flipping issue
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2022-10-21 05:12:25 -03:00 |
Rekai Nyangadzayi Musuka
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e3ae3635bc
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chore: add some type definitions for sprites
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2022-10-21 05:12:25 -03:00 |
Rekai Nyangadzayi Musuka
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12c628e82c
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chore(ppu): resolve integer overflow regression
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2022-10-21 05:12:24 -03:00 |
Rekai Nyangadzayi Musuka
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5f9abf69d3
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feat(ppu): implement bg priority and transparency
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2022-10-21 05:12:24 -03:00 |
Rekai Nyangadzayi Musuka
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02d2ff3e0c
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fix: palette id is a u16 not a u8
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2022-10-21 05:12:24 -03:00 |
Rekai Nyangadzayi Musuka
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6d253cc74e
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feat(ppu): implement transparency + backdrop in mode 0
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2022-10-21 05:12:23 -03:00 |
Rekai Nyangadzayi Musuka
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50dc31447d
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fix: resolve integer overflow in BG0 Drawing
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2022-10-21 05:12:22 -03:00 |
Rekai Nyangadzayi Musuka
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f19b42baf3
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chore: correct logic errors in map size 1 and 3
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2022-10-21 05:12:21 -03:00 |
Rekai Nyangadzayi Musuka
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4405fa6bbf
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feat: implement hofs and vofs on io bus
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2022-10-21 05:12:21 -03:00 |
Rekai Nyangadzayi Musuka
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e2b2bf882a
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feat: implement scrolling
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2022-10-21 05:12:21 -03:00 |
Rekai Nyangadzayi Musuka
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08e4eb1bf1
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feat: add support for multiple BGs in Mode 0
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2022-10-21 05:12:20 -03:00 |
Rekai Nyangadzayi Musuka
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f4b176a813
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feat: document mode 0
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2022-10-21 05:12:20 -03:00 |
Rekai Nyangadzayi Musuka
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efc7d817db
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feat: Mode 0 MVP
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2022-10-21 05:12:20 -03:00 |
Rekai Nyangadzayi Musuka
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1b17b1eb0c
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chore: use zig slices for fun
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2022-10-21 05:12:20 -03:00 |
Rekai Nyangadzayi Musuka
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fab6d4c2a2
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chore: give DISPCNT DISPSTAT and VCOUNT to PPU struct
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2022-10-21 05:12:20 -03:00 |
Rekai Nyangadzayi Musuka
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dfd0d064de
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feat: implement BG Scrolling Registers
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2022-10-21 05:12:19 -03:00 |
Rekai Nyangadzayi Musuka
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bfdad9fa32
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feat: implement OAM
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2022-10-21 05:12:19 -03:00 |
Rekai Nyangadzayi Musuka
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bbd73550e8
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fix: zero initialize all allocated memory
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2022-10-21 05:12:15 -03:00 |
Rekai Nyangadzayi Musuka
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e7f6464564
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fix: resolve off by n * 2 when accessing Palette during BG Mode 4
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2022-10-21 05:12:09 -03:00 |
Rekai Nyangadzayi Musuka
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3a6951d93d
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chore: don't panic on unsupported BG mode
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2022-10-21 05:12:08 -03:00 |
Rekai Nyangadzayi Musuka
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eebf6fcae4
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chore: zero-initialize VRAM
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2022-10-21 05:12:07 -03:00 |
Rekai Nyangadzayi Musuka
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00ba7afac4
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chore: remove some magic constants
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2022-10-21 05:11:54 -03:00 |
Rekai Nyangadzayi Musuka
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e0c4b3b407
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fix(ppu): properly access Mode 4 palette
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2022-10-21 05:11:53 -03:00 |
Rekai Nyangadzayi Musuka
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3590215d33
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feat(ppu): implement Mode 4
Implementation is not tested. Pending on LDM and STM so that I can
run beeg.gba
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2022-10-21 05:11:52 -03:00 |
Rekai Nyangadzayi Musuka
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357211a4cc
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chore: remove premature inlines
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2022-10-21 05:11:52 -03:00 |
Rekai Nyangadzayi Musuka
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2cec8d9f70
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chore: improve code clarity
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2022-10-21 05:11:51 -03:00 |
Rekai Nyangadzayi Musuka
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8348d7c4bc
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feat(ppu): improve timings + implement BG mode 3 bitmap
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2022-10-21 05:11:51 -03:00 |
Rekai Nyangadzayi Musuka
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c33068d831
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fix: allocate framebuf on heap
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2022-10-21 05:11:51 -03:00 |