chore: move Gpio and Clock structs to separate file
This commit is contained in:
parent
d3efa432fa
commit
fa3b9c21b9
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@ -1,10 +1,11 @@
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const std = @import("std");
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const Bit = @import("bitfield").Bit;
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const Bitfield = @import("bitfield").Bitfield;
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const DateTime = @import("datetime").datetime.Datetime;
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const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
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const Bit = @import("bitfield").Bit;
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const Bitfield = @import("bitfield").Bitfield;
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const Backup = @import("backup.zig").Backup;
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const Gpio = @import("gpio.zig").Gpio;
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const Allocator = std.mem.Allocator;
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const force_rtc = @import("../emu.zig").force_rtc;
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@ -239,463 +240,3 @@ test "OOB Access" {
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std.debug.assert(pak.get(4) == 0x02); // 0x0002
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std.debug.assert(pak.get(5) == 0x00);
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}
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/// GPIO Register Implementation
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const Gpio = struct {
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const This = @This();
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data: u4,
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direction: u4,
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cnt: u1,
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device: Device,
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const Device = struct {
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ptr: ?*anyopaque,
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kind: Kind, // TODO: Make comptime known?
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const Kind = enum { Rtc, None };
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fn step(self: *Device, value: u4) u4 {
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return switch (self.kind) {
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.Rtc => blk: {
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const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), self.ptr.?));
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break :blk clock.step(Clock.Data{ .raw = value });
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},
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.None => value,
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};
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}
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fn init(kind: Kind, ptr: ?*anyopaque) Device {
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return .{ .kind = kind, .ptr = ptr };
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}
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};
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const Register = enum {
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Data,
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Direction,
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Control,
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};
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fn init(allocator: Allocator, cpu: *Arm7tdmi, kind: Device.Kind) !*This {
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log.info("Device: {}", .{kind});
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const self = try allocator.create(This);
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self.* = .{
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.data = 0b0000,
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.direction = 0b1111, // TODO: What is GPIO DIrection set to by default?
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.cnt = 0b0,
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.device = switch (kind) {
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.Rtc => blk: {
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const clock = try allocator.create(Clock);
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clock.init(cpu, self);
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break :blk Device{ .kind = kind, .ptr = clock };
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},
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.None => Device{ .kind = kind, .ptr = null },
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},
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};
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return self;
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}
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fn deinit(self: *This, allocator: Allocator) void {
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switch (self.device.kind) {
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.Rtc => {
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allocator.destroy(@ptrCast(*Clock, @alignCast(@alignOf(*Clock), self.device.ptr.?)));
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},
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.None => {},
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}
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self.* = undefined;
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}
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fn write(self: *This, comptime reg: Register, value: if (reg == .Control) u1 else u4) void {
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switch (reg) {
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.Data => {
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const masked_value = value & self.direction;
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// The value which is actually stored in the GPIO register
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// might be modified by the device implementing the GPIO interface e.g. RTC reads
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self.data = self.device.step(masked_value);
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},
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.Direction => self.direction = value,
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.Control => self.cnt = value,
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}
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}
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fn read(self: *const This, comptime reg: Register) if (reg == .Control) u1 else u4 {
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if (self.cnt == 0) return 0;
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return switch (reg) {
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.Data => self.data & ~self.direction,
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.Direction => self.direction,
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.Control => self.cnt,
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};
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}
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};
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/// GBA Real Time Clock
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pub const Clock = struct {
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const This = @This();
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writer: Writer,
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reader: Reader,
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state: State,
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cnt: Control,
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year: u8,
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month: u5,
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day: u6,
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weekday: u3,
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hour: u6,
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minute: u7,
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second: u7,
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cpu: *Arm7tdmi,
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gpio: *const Gpio,
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const Register = enum {
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Control,
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DateTime,
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Time,
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};
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const State = union(enum) {
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Idle,
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Command,
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Write: Register,
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Read: Register,
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};
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const Reader = struct {
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i: u4,
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count: u8,
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/// Reads a bit from RTC registers. Which bit it reads is dependent on
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///
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/// 1. The RTC State Machine, whitch tells us which register we're accessing
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/// 2. A `count`, which keeps track of which byte is currently being read
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/// 3. An index, which keeps track of which bit of the byte determined by `count` is being read
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fn read(self: *Reader, clock: *const Clock, register: Register) u1 {
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const idx = @intCast(u3, self.i);
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defer self.i += 1;
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// FIXME: What do I do about the unused bits?
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return switch (register) {
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.Control => @truncate(u1, switch (self.count) {
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0 => clock.cnt.raw >> idx,
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else => std.debug.panic("Tried to read from byte #{} of {} (hint: there's only 1 byte)", .{ self.count, register }),
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}),
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.DateTime => @truncate(u1, switch (self.count) {
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// Date
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0 => clock.year >> idx,
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1 => @as(u8, clock.month) >> idx,
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2 => @as(u8, clock.day) >> idx,
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3 => @as(u8, clock.weekday) >> idx,
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// Time
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4 => @as(u8, clock.hour) >> idx,
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5 => @as(u8, clock.minute) >> idx,
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6 => @as(u8, clock.second) >> idx,
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else => std.debug.panic("Tried to read from byte #{} of {} (hint: there's only 7 bytes)", .{ self.count, register }),
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}),
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.Time => @truncate(u1, switch (self.count) {
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0 => @as(u8, clock.hour) >> idx,
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1 => @as(u8, clock.minute) >> idx,
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2 => @as(u8, clock.second) >> idx,
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else => std.debug.panic("Tried to read from byte #{} of {} (hint: there's only 3 bytes)", .{ self.count, register }),
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}),
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};
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}
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/// Is true when a Reader has read a u8's worth of bits
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fn finished(self: *const Reader) bool {
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return self.i >= 8;
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}
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/// Resets the index used to shift bits out of RTC registers
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/// and `count`, which is used to keep track of which byte we're reading
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/// is incremeneted
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fn lap(self: *Reader) void {
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self.i = 0;
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self.count += 1;
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}
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/// Resets the state of a `Reader` in preparation for a future
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/// read command
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fn reset(self: *Reader) void {
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self.i = 0;
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self.count = 0;
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}
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};
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const Writer = struct {
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buf: u8,
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i: u4,
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/// The Number of bytes written since last reset
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count: u8,
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/// Append a bit to the internal bit buffer (aka an integer)
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fn push(self: *Writer, value: u1) void {
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const idx = @intCast(u3, self.i);
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self.buf = (self.buf & ~(@as(u8, 1) << idx)) | @as(u8, value) << idx;
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self.i += 1;
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}
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/// Takes the contents of the internal buffer and writes it to an RTC register
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/// Where it writes to is dependent on:
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///
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/// 1. The RTC State Machine, whitch tells us which register we're accessing
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/// 2. A `count`, which keeps track of which byte is currently being read
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fn write(self: *const Writer, clock: *Clock, register: Register) void {
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// FIXME: What do do about unused bits?
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switch (register) {
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.Control => switch (self.count) {
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0 => clock.cnt.raw = (clock.cnt.raw & 0x80) | (self.buf & 0x7F), // Bit 7 read-only
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else => std.debug.panic("Tried to write to byte #{} of {} (hint: there's only 1 byte)", .{ self.count, register }),
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},
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.DateTime, .Time => log.debug("RTC: Ignoring {} write", .{register}),
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}
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}
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/// Is true when 8 bits have been shifted into the internal buffer
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fn finished(self: *const Writer) bool {
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return self.i >= 8;
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}
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/// Resets the internal buffer
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/// resets the index used to shift bits into the internal buffer
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/// increments `count` (which keeps track of byte offsets) by one
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fn lap(self: *Writer) void {
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self.buf = 0;
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self.i = 0;
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self.count += 1;
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}
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/// Resets `Writer` to a clean state in preparation for a future write command
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fn reset(self: *Writer) void {
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self.buf = 0;
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self.i = 0;
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self.count = 0;
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}
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};
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const Data = extern union {
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sck: Bit(u8, 0),
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sio: Bit(u8, 1),
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cs: Bit(u8, 2),
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raw: u8,
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};
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const Control = extern union {
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/// Unknown, value should be preserved though
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unk: Bit(u8, 1),
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/// Per-minute IRQ
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/// If set, fire a Gamepak IRQ every 30s,
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irq: Bit(u8, 3),
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/// 12/24 Hour Bit
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/// If set, 12h mode
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/// If cleared, 24h mode
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mode: Bit(u8, 6),
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/// Read-Only, bit cleared on read
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/// If is set, means that there has been a failure / time has been lost
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off: Bit(u8, 7),
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raw: u8,
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};
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fn init(ptr: *This, cpu: *Arm7tdmi, gpio: *const Gpio) void {
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ptr.* = .{
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.writer = .{ .buf = 0, .i = 0, .count = 0 },
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.reader = .{ .i = 0, .count = 0 },
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.state = .Idle,
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.cnt = .{ .raw = 0 },
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.year = 0x01,
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.month = 0x6,
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.day = 0x13,
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.weekday = 0x3,
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.hour = 0x23,
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.minute = 0x59,
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.second = 0x59,
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.cpu = cpu,
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.gpio = gpio, // Can't use Arm7tdmi ptr b/c not initialized yet
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};
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cpu.sched.push(.RealTimeClock, 1 << 24); // Every Second
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}
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pub fn updateTime(self: *This, late: u64) void {
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self.cpu.sched.push(.RealTimeClock, (1 << 24) -| late); // Reschedule
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const now = DateTime.now();
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self.year = toBcd(u8, @intCast(u8, now.date.year - 2000));
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self.month = toBcd(u5, now.date.month);
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self.day = toBcd(u6, now.date.day);
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self.weekday = toBcd(u3, (now.date.weekday() + 1) % 7); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6
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self.hour = toBcd(u6, now.time.hour);
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self.minute = toBcd(u7, now.time.minute);
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self.second = toBcd(u7, now.time.second);
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}
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fn step(self: *This, value: Data) u4 {
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const cache: Data = .{ .raw = self.gpio.data };
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return switch (self.state) {
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.Idle => blk: {
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// FIXME: Maybe check incoming value to see if SCK is also high?
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if (cache.sck.read()) {
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if (!cache.cs.read() and value.cs.read()) {
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log.debug("RTC: Entering Command Mode", .{});
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self.state = .Command;
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}
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}
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break :blk @truncate(u4, value.raw);
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},
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.Command => blk: {
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if (!value.cs.read()) log.err("RTC: Expected CS to be set during {}, however CS was cleared", .{self.state});
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// If SCK rises, sample SIO
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if (!cache.sck.read() and value.sck.read()) {
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self.writer.push(@boolToInt(value.sio.read()));
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if (self.writer.finished()) {
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self.state = self.processCommand(self.writer.buf);
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self.writer.reset();
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log.debug("RTC: Switching to {}", .{self.state});
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}
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}
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break :blk @truncate(u4, value.raw);
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},
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.Write => |register| blk: {
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if (!value.cs.read()) log.err("RTC: Expected CS to be set during {}, however CS was cleared", .{self.state});
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// If SCK rises, sample SIO
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if (!cache.sck.read() and value.sck.read()) {
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self.writer.push(@boolToInt(value.sio.read()));
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const register_width: u32 = switch (register) {
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.Control => 1,
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.DateTime => 7,
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.Time => 3,
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};
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if (self.writer.finished()) {
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self.writer.write(self, register); // write inner buffer to RTC register
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self.writer.lap();
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if (self.writer.count == register_width) {
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self.writer.reset();
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self.state = .Idle;
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}
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}
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}
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break :blk @truncate(u4, value.raw);
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},
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.Read => |register| blk: {
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if (!value.cs.read()) log.err("RTC: Expected CS to be set during {}, however CS was cleared", .{self.state});
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var ret = value;
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// if SCK rises, sample SIO
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if (!cache.sck.read() and value.sck.read()) {
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ret.sio.write(self.reader.read(self, register) == 0b1);
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const register_width: u32 = switch (register) {
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.Control => 1,
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.DateTime => 7,
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.Time => 3,
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};
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if (self.reader.finished()) {
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self.reader.lap();
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if (self.reader.count == register_width) {
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self.reader.reset();
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self.state = .Idle;
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}
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}
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}
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break :blk @truncate(u4, ret.raw);
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},
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};
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}
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fn reset(self: *This) void {
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// mGBA and NBA only zero the control register. We will do the same
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log.debug("RTC: Reset (control register was zeroed)", .{});
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self.cnt.raw = 0;
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}
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fn irq(self: *This) void {
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// TODO: Confirm that this is the right behaviour
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log.debug("RTC: Force GamePak IRQ", .{});
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self.cpu.bus.io.irq.game_pak.set();
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self.cpu.handleInterrupt();
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}
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fn processCommand(self: *This, raw_command: u8) State {
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const command = blk: {
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// If High Nybble is 0x6, no need to switch the endianness
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if (raw_command >> 4 & 0xF == 0x6) break :blk raw_command;
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// Turns out reversing the order of bits isn't trivial at all
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// https://stackoverflow.com/questions/2602823/in-c-c-whats-the-simplest-way-to-reverse-the-order-of-bits-in-a-byte
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var ret = raw_command;
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ret = (ret & 0xF0) >> 4 | (ret & 0x0F) << 4;
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ret = (ret & 0xCC) >> 2 | (ret & 0x33) << 2;
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ret = (ret & 0xAA) >> 1 | (ret & 0x55) << 1;
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break :blk ret;
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};
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log.debug("RTC: Handling Command 0x{X:0>2} [0b{b:0>8}]", .{ command, command });
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const is_write = command & 1 == 0;
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const rtc_register = @truncate(u3, command >> 1 & 0x7);
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if (is_write) {
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return switch (rtc_register) {
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0 => blk: {
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self.reset();
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break :blk .Idle;
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},
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1 => .{ .Write = .Control },
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2 => .{ .Write = .DateTime },
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3 => .{ .Write = .Time },
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6 => blk: {
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self.irq();
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break :blk .Idle;
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},
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4, 5, 7 => .Idle,
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};
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} else {
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return switch (rtc_register) {
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1 => .{ .Read = .Control },
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2 => .{ .Read = .DateTime },
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3 => .{ .Read = .Time },
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0, 4, 5, 6, 7 => .Idle, // Do Nothing
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};
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}
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}
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};
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fn toBcd(comptime T: type, value: u8) T {
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var input = value;
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var ret: u8 = 0;
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var shift: u3 = 0;
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while (input > 0) {
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ret |= (input % 10) << (shift << 2);
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shift += 1;
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input /= 10;
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}
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return @truncate(T, ret);
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}
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@ -0,0 +1,463 @@
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const std = @import("std");
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const Bit = @import("bitfield").Bit;
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const Bitfield = @import("bitfield").Bitfield;
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const DateTime = @import("datetime").datetime.Datetime;
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||||
const Arm7tdmi = @import("../cpu.zig").Arm7tdmi;
|
||||
const Allocator = std.mem.Allocator;
|
||||
|
||||
/// GPIO Register Implementation
|
||||
pub const Gpio = struct {
|
||||
const Self = @This();
|
||||
const log = std.log.scoped(.Gpio);
|
||||
|
||||
data: u4,
|
||||
direction: u4,
|
||||
cnt: u1,
|
||||
|
||||
device: Device,
|
||||
|
||||
const Register = enum { Data, Direction, Control };
|
||||
|
||||
pub const Device = struct {
|
||||
ptr: ?*anyopaque,
|
||||
kind: Kind, // TODO: Make comptime known?
|
||||
|
||||
pub const Kind = enum { Rtc, None };
|
||||
|
||||
fn step(self: *Device, value: u4) u4 {
|
||||
return switch (self.kind) {
|
||||
.Rtc => blk: {
|
||||
const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), self.ptr.?));
|
||||
break :blk clock.step(Clock.Data{ .raw = value });
|
||||
},
|
||||
.None => value,
|
||||
};
|
||||
}
|
||||
|
||||
fn init(kind: Kind, ptr: ?*anyopaque) Device {
|
||||
return .{ .kind = kind, .ptr = ptr };
|
||||
}
|
||||
};
|
||||
|
||||
pub fn write(self: *Self, comptime reg: Register, value: if (reg == .Control) u1 else u4) void {
|
||||
switch (reg) {
|
||||
.Data => {
|
||||
const masked_value = value & self.direction;
|
||||
|
||||
// The value which is actually stored in the GPIO register
|
||||
// might be modified by the device implementing the GPIO interface e.g. RTC reads
|
||||
self.data = self.device.step(masked_value);
|
||||
},
|
||||
.Direction => self.direction = value,
|
||||
.Control => self.cnt = value,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn read(self: *const Self, comptime reg: Register) if (reg == .Control) u1 else u4 {
|
||||
if (self.cnt == 0) return 0;
|
||||
|
||||
return switch (reg) {
|
||||
.Data => self.data & ~self.direction,
|
||||
.Direction => self.direction,
|
||||
.Control => self.cnt,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn init(allocator: Allocator, cpu: *Arm7tdmi, kind: Device.Kind) !*Self {
|
||||
log.info("Device: {}", .{kind});
|
||||
|
||||
const self = try allocator.create(Self);
|
||||
self.* = .{
|
||||
.data = 0b0000,
|
||||
.direction = 0b1111, // TODO: What is GPIO DIrection set to by default?
|
||||
.cnt = 0b0,
|
||||
|
||||
.device = switch (kind) {
|
||||
.Rtc => blk: {
|
||||
const clock = try allocator.create(Clock);
|
||||
clock.init(cpu, self);
|
||||
|
||||
break :blk Device{ .kind = kind, .ptr = clock };
|
||||
},
|
||||
.None => Device{ .kind = kind, .ptr = null },
|
||||
},
|
||||
};
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self, allocator: Allocator) void {
|
||||
switch (self.device.kind) {
|
||||
.Rtc => allocator.destroy(@ptrCast(*Clock, @alignCast(@alignOf(*Clock), self.device.ptr.?))),
|
||||
.None => {},
|
||||
}
|
||||
|
||||
self.* = undefined;
|
||||
}
|
||||
};
|
||||
|
||||
/// GBA Real Time Clock
|
||||
pub const Clock = struct {
|
||||
const Self = @This();
|
||||
const log = std.log.scoped(.Rtc);
|
||||
|
||||
writer: Writer,
|
||||
reader: Reader,
|
||||
state: State,
|
||||
cnt: Control,
|
||||
|
||||
year: u8,
|
||||
month: u5,
|
||||
day: u6,
|
||||
weekday: u3,
|
||||
hour: u6,
|
||||
minute: u7,
|
||||
second: u7,
|
||||
|
||||
cpu: *Arm7tdmi,
|
||||
gpio: *const Gpio,
|
||||
|
||||
const Register = enum {
|
||||
Control,
|
||||
DateTime,
|
||||
Time,
|
||||
};
|
||||
|
||||
const State = union(enum) {
|
||||
Idle,
|
||||
Command,
|
||||
Write: Register,
|
||||
Read: Register,
|
||||
};
|
||||
|
||||
const Reader = struct {
|
||||
i: u4,
|
||||
count: u8,
|
||||
|
||||
/// Reads a bit from RTC registers. Which bit it reads is dependent on
|
||||
///
|
||||
/// 1. The RTC State Machine, whitch tells us which register we're accessing
|
||||
/// 2. A `count`, which keeps track of which byte is currently being read
|
||||
/// 3. An index, which keeps track of which bit of the byte determined by `count` is being read
|
||||
fn read(self: *Reader, clock: *const Clock, register: Register) u1 {
|
||||
const idx = @intCast(u3, self.i);
|
||||
defer self.i += 1;
|
||||
|
||||
// FIXME: What do I do about the unused bits?
|
||||
return switch (register) {
|
||||
.Control => @truncate(u1, switch (self.count) {
|
||||
0 => clock.cnt.raw >> idx,
|
||||
else => std.debug.panic("Tried to read from byte #{} of {} (hint: there's only 1 byte)", .{ self.count, register }),
|
||||
}),
|
||||
.DateTime => @truncate(u1, switch (self.count) {
|
||||
// Date
|
||||
0 => clock.year >> idx,
|
||||
1 => @as(u8, clock.month) >> idx,
|
||||
2 => @as(u8, clock.day) >> idx,
|
||||
3 => @as(u8, clock.weekday) >> idx,
|
||||
|
||||
// Time
|
||||
4 => @as(u8, clock.hour) >> idx,
|
||||
5 => @as(u8, clock.minute) >> idx,
|
||||
6 => @as(u8, clock.second) >> idx,
|
||||
else => std.debug.panic("Tried to read from byte #{} of {} (hint: there's only 7 bytes)", .{ self.count, register }),
|
||||
}),
|
||||
.Time => @truncate(u1, switch (self.count) {
|
||||
0 => @as(u8, clock.hour) >> idx,
|
||||
1 => @as(u8, clock.minute) >> idx,
|
||||
2 => @as(u8, clock.second) >> idx,
|
||||
else => std.debug.panic("Tried to read from byte #{} of {} (hint: there's only 3 bytes)", .{ self.count, register }),
|
||||
}),
|
||||
};
|
||||
}
|
||||
|
||||
/// Is true when a Reader has read a u8's worth of bits
|
||||
fn finished(self: *const Reader) bool {
|
||||
return self.i >= 8;
|
||||
}
|
||||
|
||||
/// Resets the index used to shift bits out of RTC registers
|
||||
/// and `count`, which is used to keep track of which byte we're reading
|
||||
/// is incremeneted
|
||||
fn lap(self: *Reader) void {
|
||||
self.i = 0;
|
||||
self.count += 1;
|
||||
}
|
||||
|
||||
/// Resets the state of a `Reader` in preparation for a future
|
||||
/// read command
|
||||
fn reset(self: *Reader) void {
|
||||
self.i = 0;
|
||||
self.count = 0;
|
||||
}
|
||||
};
|
||||
|
||||
const Writer = struct {
|
||||
buf: u8,
|
||||
i: u4,
|
||||
|
||||
/// The Number of bytes written since last reset
|
||||
count: u8,
|
||||
|
||||
/// Append a bit to the internal bit buffer (aka an integer)
|
||||
fn push(self: *Writer, value: u1) void {
|
||||
const idx = @intCast(u3, self.i);
|
||||
self.buf = (self.buf & ~(@as(u8, 1) << idx)) | @as(u8, value) << idx;
|
||||
self.i += 1;
|
||||
}
|
||||
|
||||
/// Takes the contents of the internal buffer and writes it to an RTC register
|
||||
/// Where it writes to is dependent on:
|
||||
///
|
||||
/// 1. The RTC State Machine, whitch tells us which register we're accessing
|
||||
/// 2. A `count`, which keeps track of which byte is currently being read
|
||||
fn write(self: *const Writer, clock: *Clock, register: Register) void {
|
||||
// FIXME: What do do about unused bits?
|
||||
switch (register) {
|
||||
.Control => switch (self.count) {
|
||||
0 => clock.cnt.raw = (clock.cnt.raw & 0x80) | (self.buf & 0x7F), // Bit 7 read-only
|
||||
else => std.debug.panic("Tried to write to byte #{} of {} (hint: there's only 1 byte)", .{ self.count, register }),
|
||||
},
|
||||
.DateTime, .Time => log.debug("Ignoring {} write", .{register}),
|
||||
}
|
||||
}
|
||||
|
||||
/// Is true when 8 bits have been shifted into the internal buffer
|
||||
fn finished(self: *const Writer) bool {
|
||||
return self.i >= 8;
|
||||
}
|
||||
|
||||
/// Resets the internal buffer
|
||||
/// resets the index used to shift bits into the internal buffer
|
||||
/// increments `count` (which keeps track of byte offsets) by one
|
||||
fn lap(self: *Writer) void {
|
||||
self.buf = 0;
|
||||
self.i = 0;
|
||||
self.count += 1;
|
||||
}
|
||||
|
||||
/// Resets `Writer` to a clean state in preparation for a future write command
|
||||
fn reset(self: *Writer) void {
|
||||
self.buf = 0;
|
||||
self.i = 0;
|
||||
self.count = 0;
|
||||
}
|
||||
};
|
||||
|
||||
const Data = extern union {
|
||||
sck: Bit(u8, 0),
|
||||
sio: Bit(u8, 1),
|
||||
cs: Bit(u8, 2),
|
||||
raw: u8,
|
||||
};
|
||||
|
||||
const Control = extern union {
|
||||
/// Unknown, value should be preserved though
|
||||
unk: Bit(u8, 1),
|
||||
/// Per-minute IRQ
|
||||
/// If set, fire a Gamepak IRQ every 30s,
|
||||
irq: Bit(u8, 3),
|
||||
/// 12/24 Hour Bit
|
||||
/// If set, 12h mode
|
||||
/// If cleared, 24h mode
|
||||
mode: Bit(u8, 6),
|
||||
/// Read-Only, bit cleared on read
|
||||
/// If is set, means that there has been a failure / time has been lost
|
||||
off: Bit(u8, 7),
|
||||
raw: u8,
|
||||
};
|
||||
|
||||
fn init(ptr: *Self, cpu: *Arm7tdmi, gpio: *const Gpio) void {
|
||||
ptr.* = .{
|
||||
.writer = .{ .buf = 0, .i = 0, .count = 0 },
|
||||
.reader = .{ .i = 0, .count = 0 },
|
||||
.state = .Idle,
|
||||
.cnt = .{ .raw = 0 },
|
||||
.year = 0x01,
|
||||
.month = 0x6,
|
||||
.day = 0x13,
|
||||
.weekday = 0x3,
|
||||
.hour = 0x23,
|
||||
.minute = 0x59,
|
||||
.second = 0x59,
|
||||
.cpu = cpu,
|
||||
.gpio = gpio, // Can't use Arm7tdmi ptr b/c not initialized yet
|
||||
};
|
||||
|
||||
cpu.sched.push(.RealTimeClock, 1 << 24); // Every Second
|
||||
}
|
||||
|
||||
pub fn updateTime(self: *Self, late: u64) void {
|
||||
self.cpu.sched.push(.RealTimeClock, (1 << 24) -| late); // Reschedule
|
||||
|
||||
const now = DateTime.now();
|
||||
self.year = bcd(u8, @intCast(u8, now.date.year - 2000));
|
||||
self.month = bcd(u5, now.date.month);
|
||||
self.day = bcd(u6, now.date.day);
|
||||
self.weekday = bcd(u3, (now.date.weekday() + 1) % 7); // API is Monday = 0, Sunday = 6. We want Sunday = 0, Saturday = 6
|
||||
self.hour = bcd(u6, now.time.hour);
|
||||
self.minute = bcd(u7, now.time.minute);
|
||||
self.second = bcd(u7, now.time.second);
|
||||
}
|
||||
|
||||
fn step(self: *Self, value: Data) u4 {
|
||||
const cache: Data = .{ .raw = self.gpio.data };
|
||||
|
||||
return switch (self.state) {
|
||||
.Idle => blk: {
|
||||
// FIXME: Maybe check incoming value to see if SCK is also high?
|
||||
if (cache.sck.read()) {
|
||||
if (!cache.cs.read() and value.cs.read()) {
|
||||
log.debug("Entering Command Mode", .{});
|
||||
self.state = .Command;
|
||||
}
|
||||
}
|
||||
|
||||
break :blk @truncate(u4, value.raw);
|
||||
},
|
||||
.Command => blk: {
|
||||
if (!value.cs.read()) log.err("Expected CS to be set during {}, however CS was cleared", .{self.state});
|
||||
|
||||
// If SCK rises, sample SIO
|
||||
if (!cache.sck.read() and value.sck.read()) {
|
||||
self.writer.push(@boolToInt(value.sio.read()));
|
||||
|
||||
if (self.writer.finished()) {
|
||||
self.state = self.processCommand(self.writer.buf);
|
||||
self.writer.reset();
|
||||
|
||||
log.debug("Switching to {}", .{self.state});
|
||||
}
|
||||
}
|
||||
|
||||
break :blk @truncate(u4, value.raw);
|
||||
},
|
||||
.Write => |register| blk: {
|
||||
if (!value.cs.read()) log.err("Expected CS to be set during {}, however CS was cleared", .{self.state});
|
||||
|
||||
// If SCK rises, sample SIO
|
||||
if (!cache.sck.read() and value.sck.read()) {
|
||||
self.writer.push(@boolToInt(value.sio.read()));
|
||||
|
||||
const register_width: u32 = switch (register) {
|
||||
.Control => 1,
|
||||
.DateTime => 7,
|
||||
.Time => 3,
|
||||
};
|
||||
|
||||
if (self.writer.finished()) {
|
||||
self.writer.write(self, register); // write inner buffer to RTC register
|
||||
self.writer.lap();
|
||||
|
||||
if (self.writer.count == register_width) {
|
||||
self.writer.reset();
|
||||
self.state = .Idle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
break :blk @truncate(u4, value.raw);
|
||||
},
|
||||
.Read => |register| blk: {
|
||||
if (!value.cs.read()) log.err("Expected CS to be set during {}, however CS was cleared", .{self.state});
|
||||
var ret = value;
|
||||
|
||||
// if SCK rises, sample SIO
|
||||
if (!cache.sck.read() and value.sck.read()) {
|
||||
ret.sio.write(self.reader.read(self, register) == 0b1);
|
||||
|
||||
const register_width: u32 = switch (register) {
|
||||
.Control => 1,
|
||||
.DateTime => 7,
|
||||
.Time => 3,
|
||||
};
|
||||
|
||||
if (self.reader.finished()) {
|
||||
self.reader.lap();
|
||||
|
||||
if (self.reader.count == register_width) {
|
||||
self.reader.reset();
|
||||
self.state = .Idle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
break :blk @truncate(u4, ret.raw);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
fn reset(self: *Self) void {
|
||||
// mGBA and NBA only zero the control register. We will do the same
|
||||
log.debug("Reset (control register was zeroed)", .{});
|
||||
|
||||
self.cnt.raw = 0;
|
||||
}
|
||||
|
||||
fn irq(self: *Self) void {
|
||||
// TODO: Confirm that this is the right behaviour
|
||||
log.debug("Force GamePak IRQ", .{});
|
||||
|
||||
self.cpu.bus.io.irq.game_pak.set();
|
||||
self.cpu.handleInterrupt();
|
||||
}
|
||||
|
||||
fn processCommand(self: *Self, raw_command: u8) State {
|
||||
const command = blk: {
|
||||
// If High Nybble is 0x6, no need to switch the endianness
|
||||
if (raw_command >> 4 & 0xF == 0x6) break :blk raw_command;
|
||||
|
||||
// Turns out reversing the order of bits isn't trivial at all
|
||||
// https://stackoverflow.com/questions/2602823/in-c-c-whats-the-simplest-way-to-reverse-the-order-of-bits-in-a-byte
|
||||
var ret = raw_command;
|
||||
ret = (ret & 0xF0) >> 4 | (ret & 0x0F) << 4;
|
||||
ret = (ret & 0xCC) >> 2 | (ret & 0x33) << 2;
|
||||
ret = (ret & 0xAA) >> 1 | (ret & 0x55) << 1;
|
||||
|
||||
break :blk ret;
|
||||
};
|
||||
log.debug("Handling Command 0x{X:0>2} [0b{b:0>8}]", .{ command, command });
|
||||
|
||||
const is_write = command & 1 == 0;
|
||||
const rtc_register = @truncate(u3, command >> 1 & 0x7);
|
||||
|
||||
if (is_write) {
|
||||
return switch (rtc_register) {
|
||||
0 => blk: {
|
||||
self.reset();
|
||||
break :blk .Idle;
|
||||
},
|
||||
1 => .{ .Write = .Control },
|
||||
2 => .{ .Write = .DateTime },
|
||||
3 => .{ .Write = .Time },
|
||||
6 => blk: {
|
||||
self.irq();
|
||||
break :blk .Idle;
|
||||
},
|
||||
4, 5, 7 => .Idle,
|
||||
};
|
||||
} else {
|
||||
return switch (rtc_register) {
|
||||
1 => .{ .Read = .Control },
|
||||
2 => .{ .Read = .DateTime },
|
||||
3 => .{ .Read = .Time },
|
||||
0, 4, 5, 6, 7 => .Idle, // Do Nothing
|
||||
};
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
fn bcd(comptime T: type, value: u8) T {
|
||||
var input = value;
|
||||
var ret: u8 = 0;
|
||||
var shift: u3 = 0;
|
||||
|
||||
while (input > 0) {
|
||||
ret |= (input % 10) << (shift << 2);
|
||||
shift += 1;
|
||||
input /= 10;
|
||||
}
|
||||
|
||||
return @truncate(T, ret);
|
||||
}
|
|
@ -2,7 +2,7 @@ const std = @import("std");
|
|||
|
||||
const Bus = @import("Bus.zig");
|
||||
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
|
||||
const Clock = @import("bus/GamePak.zig").Clock;
|
||||
const Clock = @import("bus/gpio.zig").Clock;
|
||||
|
||||
const Order = std.math.Order;
|
||||
const PriorityQueue = std.PriorityQueue;
|
||||
|
|
Loading…
Reference in New Issue