style(ppu): move text mode drawing to unique fn

This commit is contained in:
Rekai Nyangadzayi Musuka 2022-11-03 06:59:30 -03:00
parent 11b905dc82
commit f9ca005faf
1 changed files with 30 additions and 51 deletions

View File

@ -573,7 +573,7 @@ pub const Ppu = struct {
switch (bg_mode) { switch (bg_mode) {
0x0 => { 0x0 => {
const fb_base = framebuf_pitch * @as(usize, scanline); const framebuf_base = framebuf_pitch * @as(usize, scanline);
if (obj_enable) self.fetchSprites(); if (obj_enable) self.fetchSprites();
var layer: usize = 0; var layer: usize = 0;
@ -585,23 +585,10 @@ pub const Ppu = struct {
if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawBackground(3); if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawBackground(3);
} }
// Copy Drawn Scanline to Frame Buffer self.drawTextMode(framebuf_base);
// If there are any nulls present in self.scanline it means that no background drew a pixel there, so draw backdrop
for (self.scanline.top()) |maybe_px, i| {
const maybe_top = maybe_px;
const maybe_btm = self.scanline.btm()[i];
const bgr555 = self.getBgr555(maybe_top, maybe_btm);
std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555));
}
// Reset Current Scanline Pixel Buffer and list of fetched sprites
// in prep for next scanline
self.scanline.reset();
std.mem.set(?Sprite, self.scanline_sprites, null);
}, },
0x1 => { 0x1 => {
const fb_base = framebuf_pitch * @as(usize, scanline); const framebuf_base = framebuf_pitch * @as(usize, scanline);
if (obj_enable) self.fetchSprites(); if (obj_enable) self.fetchSprites();
var layer: usize = 0; var layer: usize = 0;
@ -612,23 +599,10 @@ pub const Ppu = struct {
if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawAffineBackground(2); if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawAffineBackground(2);
} }
// Copy Drawn Scanline to Frame Buffer self.drawTextMode(framebuf_base);
// If there are any nulls present in self.scanline.top() it means that no background drew a pixel there, so draw backdrop
for (self.scanline.top()) |maybe_px, i| {
const maybe_top = maybe_px;
const maybe_btm = self.scanline.btm()[i];
const bgr555 = self.getBgr555(maybe_top, maybe_btm);
std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555));
}
// Reset Current Scanline Pixel Buffer and list of fetched sprites
// in prep for next scanline
self.scanline.reset();
std.mem.set(?Sprite, self.scanline_sprites, null);
}, },
0x2 => { 0x2 => {
const fb_base = framebuf_pitch * @as(usize, scanline); const framebuf_base = framebuf_pitch * @as(usize, scanline);
if (obj_enable) self.fetchSprites(); if (obj_enable) self.fetchSprites();
var layer: usize = 0; var layer: usize = 0;
@ -638,40 +612,27 @@ pub const Ppu = struct {
if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawAffineBackground(3); if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawAffineBackground(3);
} }
// Copy Drawn Scanline to Frame Buffer self.drawTextMode(framebuf_base);
// If there are any nulls present in self.scanline.top() it means that no background drew a pixel there, so draw backdrop
for (self.scanline.top()) |maybe_px, i| {
const maybe_top = maybe_px;
const maybe_btm = self.scanline.btm()[i];
const bgr555 = self.getBgr555(maybe_top, maybe_btm);
std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555));
}
// Reset Current Scanline Pixel Buffer and list of fetched sprites
// in prep for next scanline
self.scanline.reset();
std.mem.set(?Sprite, self.scanline_sprites, null);
}, },
0x3 => { 0x3 => {
const vram_base = width * @sizeOf(u16) * @as(usize, scanline); const vram_base = width * @sizeOf(u16) * @as(usize, scanline);
const fb_base = framebuf_pitch * @as(usize, scanline); const framebuf_base = framebuf_pitch * @as(usize, scanline);
var i: usize = 0; var i: usize = 0;
while (i < width) : (i += 1) { while (i < width) : (i += 1) {
const bgr555 = self.vram.read(u16, vram_base + i * @sizeOf(u16)); const bgr555 = self.vram.read(u16, vram_base + i * @sizeOf(u16));
std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555)); std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[framebuf_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555));
} }
}, },
0x4 => { 0x4 => {
const sel = self.dispcnt.frame_select.read(); const sel = self.dispcnt.frame_select.read();
const vram_base = width * @as(usize, scanline) + if (sel) 0xA000 else @as(usize, 0); const vram_base = width * @as(usize, scanline) + if (sel) 0xA000 else @as(usize, 0);
const fb_base = framebuf_pitch * @as(usize, scanline); const framebuf_base = framebuf_pitch * @as(usize, scanline);
// Render Current Scanline // Render Current Scanline
for (self.vram.buf[vram_base .. vram_base + width]) |byte, i| { for (self.vram.buf[vram_base .. vram_base + width]) |byte, i| {
const bgr555 = self.palette.read(u16, @as(u16, byte) * @sizeOf(u16)); const bgr555 = self.palette.read(u16, @as(u16, byte) * @sizeOf(u16));
std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555)); std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[framebuf_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555));
} }
}, },
0x5 => { 0x5 => {
@ -680,7 +641,7 @@ pub const Ppu = struct {
const sel = self.dispcnt.frame_select.read(); const sel = self.dispcnt.frame_select.read();
const vram_base = m5_width * @sizeOf(u16) * @as(usize, scanline) + if (sel) 0xA000 else @as(usize, 0); const vram_base = m5_width * @sizeOf(u16) * @as(usize, scanline) + if (sel) 0xA000 else @as(usize, 0);
const fb_base = framebuf_pitch * @as(usize, scanline); const framebuf_base = framebuf_pitch * @as(usize, scanline);
var i: usize = 0; var i: usize = 0;
while (i < width) : (i += 1) { while (i < width) : (i += 1) {
@ -688,13 +649,31 @@ pub const Ppu = struct {
const bgr555 = const bgr555 =
if (scanline < m5_height and i < m5_width) self.vram.read(u16, vram_base + i * @sizeOf(u16)) else self.palette.backdrop(); if (scanline < m5_height and i < m5_width) self.vram.read(u16, vram_base + i * @sizeOf(u16)) else self.palette.backdrop();
std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555)); std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[framebuf_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555));
} }
}, },
else => std.debug.panic("[PPU] TODO: Implement BG Mode {}", .{bg_mode}), else => std.debug.panic("[PPU] TODO: Implement BG Mode {}", .{bg_mode}),
} }
} }
fn drawTextMode(self: *Self, framebuf_base: usize) void {
// Copy Drawn Scanline to Frame Buffer
// If there are any nulls present in self.scanline.top() it means that no background drew a pixel there, so draw backdrop
for (self.scanline.top()) |maybe_px, i| {
const maybe_top = maybe_px;
const maybe_btm = self.scanline.btm()[i];
const bgr555 = self.getBgr555(maybe_top, maybe_btm);
std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[framebuf_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555));
}
// Reset Current Scanline Pixel Buffer and list of fetched sprites
// in prep for next scanline
self.scanline.reset();
std.mem.set(?Sprite, self.scanline_sprites, null);
}
fn getBgr555(self: *Self, maybe_top: ?u16, maybe_btm: ?u16) u16 { fn getBgr555(self: *Self, maybe_top: ?u16, maybe_btm: ?u16) u16 {
if (maybe_btm) |btm| { if (maybe_btm) |btm| {
return switch (self.bld.cnt.mode.read()) { return switch (self.bld.cnt.mode.read()) {