feat: Mode 0 MVP
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1b17b1eb0c
commit
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63
src/ppu.zig
63
src/ppu.zig
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@ -4,6 +4,9 @@ const io = @import("bus/io.zig");
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const EventKind = @import("scheduler.zig").EventKind;
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const EventKind = @import("scheduler.zig").EventKind;
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const Scheduler = @import("scheduler.zig").Scheduler;
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const Scheduler = @import("scheduler.zig").Scheduler;
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const Bit = @import("bitfield").Bit;
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const Bitfield = @import("bitfield").Bitfield;
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const Allocator = std.mem.Allocator;
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const Allocator = std.mem.Allocator;
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pub const width = 240;
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pub const width = 240;
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@ -68,8 +71,50 @@ pub const Ppu = struct {
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switch (bg_mode) {
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switch (bg_mode) {
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0x0 => {
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0x0 => {
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// Mode 0
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// A Tile is always 8x8 pixels
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// Mode 0 Implementation Assuming:
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// - Scrolling isn't a thing
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// - Bill Gates said we'll never need more than BG0
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// Write to this Scanline once we're done
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const start = framebuf_pitch * @as(usize, scanline);
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var scanline_buf = std.mem.zeroes([framebuf_pitch]u8);
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// These we can probably move to top level?
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const charblock_len: u32 = 0x4000;
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const screenblock_len: u32 = 0x800;
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const cbb: u2 = self.bg0.cnt.char_base.read(); // Char Block Base
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const sbb: u5 = self.bg0.cnt.screen_base.read(); // Screen Block Base
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const is_8bpp: bool = self.bg0.cnt.palette_type.read(); // Colour Mode
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const size: u2 = self.bg0.cnt.screen_size.read(); // Background Size
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// 0x0600_000 is implied because we can access VRAM without the Bus
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const char_base: u32 = charblock_len * @as(u32, cbb);
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const screen_base: u32 = screenblock_len * @as(u32, sbb);
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const y = @as(u32, scanline);
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var x: u32 = 0;
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while (x < width) : (x += 1) {
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const entry_addr = screen_base + tilemapIndex(size, x, y);
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const entry = @bitCast(ScreenEntry, @as(u16, self.vram.buf[entry_addr + 1]) << 8 | @as(u16, self.vram.buf[entry_addr]));
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const tile_id: u32 = entry.tile_id.read();
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const px_y = if (entry.h_flip.read()) 7 - (y % 8) else y % 8;
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const px_x = if (entry.v_flip.read()) 7 - (x % 8) else x % 8;
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const tile_addr = char_base + if (is_8bpp) 0x40 * tile_id + 0x8 * px_y else 0x20 * tile_id + 0x4 * px_y;
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var tile = self.vram.buf[tile_addr + if (is_8bpp) px_x else px_x >> 1];
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tile = if (px_x & 1 == 1) tile >> 4 else tile & 0xF;
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const pal_bank: u8 = @as(u8, entry.palette_bank.read()) << 4;
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const colour = pal_bank | tile;
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std.mem.copy(u8, scanline_buf[x * 2 ..][0..2], self.palette.buf[colour * 2 ..][0..2]);
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}
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std.mem.copy(u8, self.framebuf[start..][0..framebuf_pitch], &scanline_buf);
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},
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},
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0x3 => {
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0x3 => {
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const start = framebuf_pitch * @as(usize, scanline);
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const start = framebuf_pitch * @as(usize, scanline);
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@ -94,6 +139,14 @@ pub const Ppu = struct {
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else => std.debug.panic("[PPU] TODO: Implement BG Mode {}", .{bg_mode}),
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else => std.debug.panic("[PPU] TODO: Implement BG Mode {}", .{bg_mode}),
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}
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}
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}
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}
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fn tilemapIndex(size: u2, x: u32, y: u32) u32 {
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return switch (size) {
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0 => (((y % 256) / 8) * 64) + (((x % 256) / 8) * 2),
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1 => (((y % 256) / 8) * 64) + (((x % 256) / 8) * 2),
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else => std.debug.panic("tile size {}", .{size}),
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};
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}
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};
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};
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const Palette = struct {
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const Palette = struct {
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@ -241,3 +294,11 @@ const Background = struct {
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};
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};
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}
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}
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};
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};
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const ScreenEntry = extern union {
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tile_id: Bitfield(u16, 0, 10),
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h_flip: Bit(u16, 10),
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v_flip: Bit(u16, 11),
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palette_bank: Bitfield(u16, 12, 4),
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raw: u16,
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};
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