fix(apu): pause device on mute instead of writing silence
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@ -20,7 +20,8 @@ const setLo = @import("../util.zig").setLo;
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const log = std.log.scoped(.APU);
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pub const host_sample_rate = 1 << 15;
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pub const host_rate = @import("../platform.zig").sample_rate;
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pub const host_format = @import("../platform.zig").sample_format;
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pub fn read(comptime T: type, apu: *const Apu, addr: u32) ?T {
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const byte = @truncate(u8, addr);
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@ -189,7 +190,7 @@ pub const Apu = struct {
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.bias = .{ .raw = 0x0200 },
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.sampling_cycle = 0b00,
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.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, 1 << 15, SDL.AUDIO_U16, 2, host_sample_rate).?,
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.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, 1 << 15, host_format, 2, host_rate).?,
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.sched = sched,
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.capacitor = 0,
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@ -356,7 +357,7 @@ pub const Apu = struct {
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defer SDL.SDL_FreeAudioStream(old_stream);
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self.sampling_cycle = self.bias.sampling_cycle.read();
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self.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, @intCast(c_int, sample_rate), SDL.AUDIO_U16, 2, host_sample_rate).?;
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self.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_U16, 2, @intCast(c_int, sample_rate), host_format, 2, host_rate).?;
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}
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fn interval(self: *const Self) u64 {
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@ -36,7 +36,7 @@ const RunKind = enum {
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};
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pub fn run(quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: *FpsTracker) void {
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const audio_sync = config.config().guest.audio_sync;
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const audio_sync = config.config().guest.audio_sync and !config.config().host.mute;
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if (audio_sync) log.info("Audio sync enabled", .{});
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if (config.config().guest.video_sync) {
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@ -15,6 +15,9 @@ const pitch = @import("core/ppu.zig").framebuf_pitch;
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const gba_width = @import("core/ppu.zig").width;
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const gba_height = @import("core/ppu.zig").height;
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pub const sample_rate = 44100;
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pub const sample_format = SDL.AUDIO_F32;
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const default_title: []const u8 = "ZBA";
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pub const Gui = struct {
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@ -253,7 +256,6 @@ pub const Gui = struct {
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const Audio = struct {
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const Self = @This();
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const log = std.log.scoped(.PlatformAudio);
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const sample_rate = @import("core/apu.zig").host_sample_rate;
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device: SDL.SDL_AudioDeviceID,
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@ -261,7 +263,7 @@ const Audio = struct {
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var have: SDL.SDL_AudioSpec = undefined;
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var want: SDL.SDL_AudioSpec = std.mem.zeroes(SDL.SDL_AudioSpec);
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want.freq = sample_rate;
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want.format = SDL.AUDIO_U16;
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want.format = sample_format;
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want.channels = 2;
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want.samples = 0x100;
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want.callback = Self.callback;
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@ -270,7 +272,8 @@ const Audio = struct {
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const device = SDL.SDL_OpenAudioDevice(null, 0, &want, &have, 0);
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if (device == 0) panic();
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SDL.SDL_PauseAudioDevice(device, 0); // Unpause Audio
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if (!config.config().host.mute)
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SDL.SDL_PauseAudioDevice(device, 0); // Unpause Audio
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return .{ .device = device };
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}
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@ -281,18 +284,10 @@ const Audio = struct {
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}
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export fn callback(userdata: ?*anyopaque, stream: [*c]u8, len: c_int) void {
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const apu = @ptrCast(*Apu, @alignCast(@alignOf(*Apu), userdata));
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const T = *Apu;
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const apu = @ptrCast(T, @alignCast(@alignOf(T), userdata));
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// TODO: Find a better way to mute this
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if (!config.config().host.mute) {
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_ = SDL.SDL_AudioStreamGet(apu.stream, stream, len);
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} else {
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// FIXME: I don't think this hack to remove DC Offset is acceptable :thinking:
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std.mem.set(u8, stream[0..@intCast(usize, len)], 0x40);
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}
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// If we don't write anything, play silence otherwise garbage will be played
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// if (written == 0) std.mem.set(u8, stream[0..@intCast(usize, len)], 0x40);
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_ = SDL.SDL_AudioStreamGet(apu.stream, stream, len);
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}
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};
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