feat(ui): add the option to choose the BIOS
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44818a4d5b
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@ -63,18 +63,23 @@ pub fn write(_: *Self, comptime T: type, addr: u32, value: T) void {
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pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self {
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pub fn init(allocator: Allocator, maybe_path: ?[]const u8) !Self {
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if (maybe_path == null) return .{ .buf = null, .allocator = allocator };
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if (maybe_path == null) return .{ .buf = null, .allocator = allocator };
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const path = maybe_path.?;
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const file_path = maybe_path.?;
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const buf = try allocator.alloc(u8, Self.size);
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const buf = try allocator.alloc(u8, Self.size);
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errdefer allocator.free(buf);
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errdefer allocator.free(buf);
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const file = try std.fs.cwd().openFile(path, .{});
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var self: Self = .{ .buf = buf, .allocator = allocator };
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try self.load(file_path);
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return self;
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}
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pub fn load(self: *Self, file_path: []const u8) !void {
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const file = try std.fs.cwd().openFile(file_path, .{});
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defer file.close();
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defer file.close();
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const file_len = try file.readAll(buf);
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const len = try file.readAll(self.buf orelse return error.UnallocatedBuffer);
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if (file_len != Self.size) log.err("Expected BIOS to be {}B, was {}B", .{ Self.size, file_len });
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if (len != Self.size) log.err("Expected BIOS to be {}B, was {}B", .{ Self.size, len });
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return Self{ .buf = buf, .allocator = allocator };
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}
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}
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pub fn reset(self: *Self) void {
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pub fn reset(self: *Self) void {
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@ -253,3 +253,11 @@ pub fn replaceGamepak(cpu: *Arm7tdmi, file_path: []const u8) !void {
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try cpu.bus.replaceGamepak(file_path);
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try cpu.bus.replaceGamepak(file_path);
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reset(cpu);
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reset(cpu);
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}
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}
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pub fn replaceBios(cpu: *Arm7tdmi, file_path: []const u8) !void {
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const allocator = cpu.bus.bios.allocator;
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const bios_len = 0x4000;
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cpu.bus.bios.buf = try allocator.alloc(u8, bios_len);
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try cpu.bus.bios.load(file_path);
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}
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@ -103,6 +103,25 @@ pub fn draw(state: *State, win_dim: Dimensions, tex_id: GLuint, cpu: *Arm7tdmi)
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state.title = handleTitle(&cpu.bus.pak.title);
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state.title = handleTitle(&cpu.bus.pak.title);
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state.emulation = .{ .Transition = .Active };
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state.emulation = .{ .Transition = .Active };
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}
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}
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if (zgui.menuItem("Load BIOS", .{})) blk: {
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const maybe_path = nfd.openFileDialog("bin", null) catch |e| {
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log.err("failed to open file dialog: {}", .{e});
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break :blk;
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};
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const file_path = maybe_path orelse {
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log.warn("did not receive a file path", .{});
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break :blk;
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};
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defer nfd.freePath(file_path);
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log.info("user chose: \"{s}\"", .{file_path});
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emu.replaceBios(cpu, file_path) catch |e| {
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log.err("failed to replace BIOS: {}", .{e});
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break :blk;
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};
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}
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}
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}
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if (zgui.beginMenu("Emulation", true)) {
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if (zgui.beginMenu("Emulation", true)) {
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