chore: disable audio sync by default
forgot SDL2 AudioStream doesn't work well for my use-case
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@ -13,7 +13,7 @@ const Atomic = std.atomic.Atomic;
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const Allocator = std.mem.Allocator;
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const Allocator = std.mem.Allocator;
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// TODO: Move these to a TOML File
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// TODO: Move these to a TOML File
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const sync_audio = true; // Enable Audio Sync
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const sync_audio = false; // Enable Audio Sync
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const sync_video: RunKind = .LimitedFPS; // Configure Video Sync
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const sync_video: RunKind = .LimitedFPS; // Configure Video Sync
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pub const win_scale = 4; // 1x, 2x, 3x, etc. Window Scaling
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pub const win_scale = 4; // 1x, 2x, 3x, etc. Window Scaling
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pub const cpu_logging = false; // Enable detailed CPU logging
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pub const cpu_logging = false; // Enable detailed CPU logging
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