chore: rename method in FpsTracker
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@ -79,7 +79,7 @@ pub fn runUnsynchronized(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi,
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runFrame(sched, cpu);
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if (audio_sync) syncToAudio(cpu);
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tracker.completeFrame();
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tracker.tick();
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}
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} else {
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while (!quit.load(.SeqCst)) {
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@ -108,7 +108,7 @@ pub fn runSynchronized(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi, f
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if (audio_sync) syncToAudio(cpu) else spinLoop(&timer, wake_time);
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wake_time = new_wake_time;
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tracker.completeFrame();
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tracker.tick();
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}
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} else {
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while (!quit.load(.SeqCst)) {
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@ -37,16 +37,12 @@ pub const FpsTracker = struct {
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};
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}
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// TODO: Rename
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pub fn completeFrame(self: *Self) void {
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pub fn tick(self: *Self) void {
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_ = self.count.fetchAdd(1, .Monotonic);
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}
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pub fn value(self: *Self) u32 {
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const expected = @intToFloat(f64, std.time.ns_per_s);
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const actual = @intToFloat(f64, self.timer.read());
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if (actual >= expected) {
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if (self.timer.read() >= std.time.ns_per_s) {
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self.fps = self.count.swap(0, .SeqCst);
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self.timer.reset();
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}
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