chore: disable audio sync by default

forgot SDL2 AudioStream doesn't work well for my use-case
This commit is contained in:
Rekai Nyangadzayi Musuka 2022-10-21 05:13:02 -03:00
parent 6738dfac85
commit df73cdbecc
1 changed files with 1 additions and 1 deletions

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@ -13,7 +13,7 @@ const Atomic = std.atomic.Atomic;
const Allocator = std.mem.Allocator; const Allocator = std.mem.Allocator;
// TODO: Move these to a TOML File // TODO: Move these to a TOML File
const sync_audio = true; // Enable Audio Sync const sync_audio = false; // Enable Audio Sync
const sync_video: RunKind = .LimitedFPS; // Configure Video Sync const sync_video: RunKind = .LimitedFPS; // Configure Video Sync
pub const win_scale = 4; // 1x, 2x, 3x, etc. Window Scaling pub const win_scale = 4; // 1x, 2x, 3x, etc. Window Scaling
pub const cpu_logging = false; // Enable detailed CPU logging pub const cpu_logging = false; // Enable detailed CPU logging