fix: ignore missing opengl proc addresses
is this really a fix? the error never happens with mach-glfw
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@ -64,7 +64,7 @@ pub const Gui = struct {
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const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
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const ctx = SDL.SDL_GL_CreateContext(window) orelse panic();
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if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
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if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
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try gl.load(ctx, Self.glGetProcAddress);
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gl.load(ctx, Self.glGetProcAddress) catch {};
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if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic();
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if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic();
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const program_id = try compileShaders();
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const program_id = try compileShaders();
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