chore: Update README.md

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Rekai Nyangadzayi Musuka 2022-10-21 05:13:10 -03:00
parent d927ee6c90
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# ZBA (working title) # ZBA (working title)
An in-progress Game Boy Advance Emulator written in Zig ⚡! A Game Boy Advance Emulator written in Zig ⚡!
## Scope
I'm hardly the first to write a Game Boy Advance Emulator nor will I be the last. This project isn't going to compete with the GOATs like
[mGBA](https://github.com/mgba-emu) or [NanoBoyAdvance](https://github.com/nba-emu/NanoBoyAdvance). There aren't any interesting
ideas either like in [DSHBA](https://github.com/DenSinH/DSHBA).
This is a simple (read: incomplete) for-fun long-term project. I hope to get "mostly there", which to me means that I'm not missing any major hardware
features and the set of possible improvements would be in memory timing or in UI/UX. With respect to that goal, here's what's outstanding:
### TODO
- [ ] Affine Sprites
- [ ] Windowing (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/window))
- [ ] Shaders (see [this branch](https://git.musuka.dev/paoda/zba/src/branch/opengl))
- [ ] Audio Resampler (Having issues with SDL2's)
- [ ] Immediate Mode GUI
- [ ] Refactoring for easy-ish perf boosts
## Tests ## Tests
- [x] [jsmolka's GBA Test Collection](https://github.com/jsmolka/gba-tests) - [x] [jsmolka's GBA Test Collection](https://github.com/jsmolka/gba-tests)
@ -35,18 +51,20 @@ An in-progress Game Boy Advance Emulator written in Zig ⚡!
* [ARM7TDMI Data Sheet](https://www.dca.fee.unicamp.br/cursos/EA871/references/ARM/ARM7TDMIDataSheet.pdf) * [ARM7TDMI Data Sheet](https://www.dca.fee.unicamp.br/cursos/EA871/references/ARM/ARM7TDMIDataSheet.pdf)
## Compiling ## Compiling
Most recently built on Zig [0.10.0-dev.3900+ab4b26d8a](https://github.com/ziglang/zig/tree/ab4b26d8a) Most recently built on Zig [0.10.0-dev.4324+c23b3e6fd](https://github.com/ziglang/zig/tree/c23b3e6fd)
### Dependencies ### Dependencies
* [SDL.zig](https://github.com/MasterQ32/SDL.zig) * [SDL.zig](https://github.com/MasterQ32/SDL.zig)
* [SDL2](https://www.libsdl.org/download-2.0.php) * [SDL2](https://www.libsdl.org/download-2.0.php)
* [zig-clap](https://github.com/Hejsil/zig-clap) * [zig-clap](https://github.com/Hejsil/zig-clap)
* [known-folders](https://github.com/ziglibs/known-folders) * [known-folders](https://github.com/ziglibs/known-folders)
* [`bitfields.zig`](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568197ad24780ec9adb421217530d4466/lib/util/bitfields.zig) * [zig-toml](https://github.com/aeronavery/zig-toml)
* [zig-datetime](https://github.com/frmdstryr/zig-datetime)
* [`bitfields.zig`](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
`bitfields.zig` from [FlorenceOS](https://github.com/FlorenceOS) is included under `lib/util/bitfield.zig`. `bitfields.zig` from [FlorenceOS](https://github.com/FlorenceOS) is included under `lib/util/bitfield.zig`.
Use `git submodule update --init` from the project root to pull the git submodules `SDL.zig`, `zig-clap`, and `known-folders` Use `git submodule update --init` from the project root to pull the git submodules `SDL.zig`, `zig-clap`, `known-folders`, `zig-toml` and `zig-datetime`
Be sure to provide SDL2 using: Be sure to provide SDL2 using:
* Linux: Your distro's package manager * Linux: Your distro's package manager