fix(ui): remove flickering on ui pause/timeout

This commit is contained in:
2023-05-23 02:24:11 -05:00
parent 2b9a479b96
commit d9e09a9cbe
2 changed files with 21 additions and 14 deletions

View File

@@ -12,6 +12,7 @@ const emu = @import("core/emu.zig");
const Gui = @import("platform.zig").Gui;
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
const RingBuffer = @import("zba-util").RingBuffer;
const Dimensions = @import("platform.zig").Dimensions;
const Allocator = std.mem.Allocator;
const GLuint = gl.GLuint;
@@ -66,8 +67,10 @@ pub const State = struct {
}
};
pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
const win_scale = config.config().host.win_scale;
pub fn draw(state: *State, win_dim: Dimensions, tex_id: GLuint, cpu: *Arm7tdmi) bool {
const scn_scale = config.config().host.win_scale;
zgui.backend.newFrame(@intToFloat(f32, win_dim.width), @intToFloat(f32, win_dim.height));
{
_ = zgui.beginMainMenuBar();
@@ -142,8 +145,8 @@ pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
}
{
const w = @intToFloat(f32, gba_width * win_scale);
const h = @intToFloat(f32, gba_height * win_scale);
const w = @intToFloat(f32, gba_width * scn_scale);
const h = @intToFloat(f32, gba_height * scn_scale);
const window_title = std.mem.sliceTo(&state.title, 0);
_ = zgui.begin(window_title, .{ .flags = .{ .no_resize = true, .always_auto_resize = true } });
@@ -318,6 +321,8 @@ pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
{
zgui.showDemoWindow(null);
}
return true; // request redraw
}
const widgets = struct {