fix(platform): ensure that title char* is null terminated

This commit is contained in:
Rekai Nyangadzayi Musuka 2022-11-29 23:21:57 -04:00
parent 2294dc8832
commit d7e3d34726
1 changed files with 4 additions and 4 deletions

View File

@ -15,7 +15,7 @@ const gba_height = @import("core/ppu.zig").height;
pub const sample_rate = 1 << 15; pub const sample_rate = 1 << 15;
pub const sample_format = SDL.AUDIO_U16; pub const sample_format = SDL.AUDIO_U16;
const default_title: []const u8 = "ZBA"; const default_title = "ZBA";
pub const Gui = struct { pub const Gui = struct {
const Self = @This(); const Self = @This();
@ -53,7 +53,7 @@ pub const Gui = struct {
const win_scale = @intCast(c_int, config.config().host.win_scale); const win_scale = @intCast(c_int, config.config().host.win_scale);
const window = SDL.SDL_CreateWindow( const window = SDL.SDL_CreateWindow(
default_title.ptr, default_title,
SDL.SDL_WINDOWPOS_CENTERED, SDL.SDL_WINDOWPOS_CENTERED,
SDL.SDL_WINDOWPOS_CENTERED, SDL.SDL_WINDOWPOS_CENTERED,
@as(c_int, width * win_scale), @as(c_int, width * win_scale),
@ -171,7 +171,7 @@ pub const Gui = struct {
const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, scheduler, cpu, &tracker }); const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, scheduler, cpu, &tracker });
defer thread.join(); defer thread.join();
var title_buf: [0x100]u8 = [_]u8{0} ** 0x100; var title_buf: [0x100]u8 = undefined;
emu_loop: while (true) { emu_loop: while (true) {
var event: SDL.SDL_Event = undefined; var event: SDL.SDL_Event = undefined;
@ -241,7 +241,7 @@ pub const Gui = struct {
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null); gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, null);
SDL.SDL_GL_SwapWindow(self.window); SDL.SDL_GL_SwapWindow(self.window);
const dyn_title = std.fmt.bufPrint(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable; const dyn_title = std.fmt.bufPrintZ(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable;
SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr); SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr);
} }