chore: simply some zig fmt builtin changes
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@@ -183,8 +183,8 @@ pub const Gui = struct {
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if (event.window.event == SDL.SDL_WINDOWEVENT_RESIZED) {
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log.debug("window resized to: {}x{}", .{ event.window.data1, event.window.data2 });
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win_dim.width = @as(u32, @intCast(event.window.data1));
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win_dim.height = @as(u32, @intCast(event.window.data2));
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win_dim.width = @intCast(event.window.data1);
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win_dim.height = @intCast(event.window.data2);
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}
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},
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else => {},
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@@ -268,7 +268,7 @@ pub const Gui = struct {
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if (zgui_redraw) {
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// Background Colour
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const size = zgui.io.getDisplaySize();
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gl.viewport(0, 0, @as(GLsizei, @intFromFloat(size[0])), @as(GLsizei, @intFromFloat(size[1])));
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gl.viewport(0, 0, @intFromFloat(size[0]), @intFromFloat(size[1]));
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gl.clearColor(0, 0, 0, 1.0);
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gl.clear(gl.COLOR_BUFFER_BIT);
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@@ -421,10 +421,10 @@ const opengl_impl = struct {
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gl.vertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), null); // lmao
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gl.enableVertexAttribArray(0);
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// Colour
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gl.vertexAttribPointer(1, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @as(?*anyopaque, @ptrFromInt((3 * @sizeOf(f32)))));
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gl.vertexAttribPointer(1, 3, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @ptrFromInt((3 * @sizeOf(f32))));
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gl.enableVertexAttribArray(1);
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// Texture Coord
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gl.vertexAttribPointer(2, 2, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @as(?*anyopaque, @ptrFromInt((6 * @sizeOf(f32)))));
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gl.vertexAttribPointer(2, 2, gl.FLOAT, gl.FALSE, 8 * @sizeOf(f32), @ptrFromInt((6 * @sizeOf(f32))));
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gl.enableVertexAttribArray(2);
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return .{ .vao = vao_id, .vbo = vbo_id, .ebo = ebo_id };
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