chore: improve accuracy of frame limiter
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parent
3623362f72
commit
c6e6b42869
40
src/emu.zig
40
src/emu.zig
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@ -49,28 +49,42 @@ pub fn runEmuThread(quit: *Atomic(bool), pause: *Atomic(bool), fps: *Atomic(u64)
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// ns_late is non zero if we are late.
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// ns_late is non zero if we are late.
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var ns_late = timestamp -| wake_time;
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var ns_late = timestamp -| wake_time;
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// Calculate the new Thread wake time
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// log.info("timestamp: {} | late: {}", .{ timestamp, ns_late });
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wake_time += frame_period;
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// If we're more than a frame late, skip the rest of this loop
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// If we're more than a frame late, skip the rest of this loop
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if (ns_late > frame_period) continue;
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// Recalculate what our new wake time should be so that we can
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// get "back on track"
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if (ns_late > frame_period) {
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wake_time = timestamp + frame_period;
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continue;
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}
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if (sync_to_video) std.time.sleep(frame_period - ns_late);
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if (sync_to_video) {
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// Employ several sleep calls in periods of 10ms
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// By doing this the behaviour should average out to be
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// more consistent
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// Backup Busy Loop Routine
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const sleep_for = frame_period - ns_late;
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// if (sync_to_video) spinLoop(&timer, wake_time);
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const loop_count = sleep_for / (std.time.ns_per_ms * 10); // How many groups of 10ms
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var i: usize = 0;
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while (i < loop_count) : (i += 1) {
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std.time.sleep(std.time.ns_per_ms * 10);
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}
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// Spin to make up the difference if there is a need
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// Make sure that we're using the old wake time and not the onne we recalcualted
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spinLoop(&timer, wake_time);
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}
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// Update to the new wake time
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wake_time += frame_period;
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}
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}
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}
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}
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}
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}
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fn spinLoop(timer: *Timer, wake_time: u64) void {
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fn spinLoop(timer: *Timer, wake_time: u64) void {
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while (true) {
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while (true) if (timer.read() > wake_time) break;
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const timestamp = timer.read();
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if (timestamp >= wake_time) {
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break;
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}
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}
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}
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}
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fn emuFps(left: u64) u64 {
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fn emuFps(left: u64) u64 {
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@ -177,7 +177,7 @@ pub fn main() anyerror!void {
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fps_avg.add(emu_fps.load(.Unordered));
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fps_avg.add(emu_fps.load(.Unordered));
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const avg = fps_avg.calc();
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const avg = fps_avg.calc();
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const dyn_title = std.fmt.bufPrint(&dyn_title_buf, "{s} [Emu: {d:0>3}fps, {d:0>3}%] ", .{ title, avg, (avg * 100 / 59) }) catch unreachable;
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const dyn_title = std.fmt.bufPrint(&dyn_title_buf, "{s} [Emu: {d:0>3}fps, {d:0>3}%] ", .{ title, avg, (avg * 100 / 60) }) catch unreachable;
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SDL.SDL_SetWindowTitle(window, dyn_title.ptr);
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SDL.SDL_SetWindowTitle(window, dyn_title.ptr);
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}
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}
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@ -18,7 +18,7 @@ pub const FpsAverage = struct {
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}
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}
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pub fn add(self: *Self, sample: u64) void {
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pub fn add(self: *Self, sample: u64) void {
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if (self.sample_count == 1000) return self.reset(sample);
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if (self.sample_count == 600) return self.reset(sample);
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self.total += sample;
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self.total += sample;
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self.sample_count += 1;
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self.sample_count += 1;
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